# Control Panel
STATUSBAR_END_TURN_BUTTON	"Press End Turn when you have finished."
TOOLTIP_END_TURN_BUTTON		"End Your Turn"

# Civ Tab
STATUSBAR_CIV_MAINTAB			"This tab gives you information about your empire."
TOOLTIP_CIV_MAINTAB			"Empire Info"
STATUSBAR_CIV_TOTAL_CITIES_DISPLAY	"This is the total number of cities in your empire."
TOOLTIP_CIV_TOTAL_CITIES_DISPLAY	"Total Cities"
STATUSBAR_CIV_TOTAL_GOLD_DISPLAY	"This is the total amount of gold in your treasury."
TOOLTIP_CIV_TOTAL_GOLD_DISPLAY		"Total Gold"
STATUSBAR_CIV_TOTAL_PW_DISPLAY		"This is the total Public Works you have accumulated."
TOOLTIP_CIV_TOTAL_PW_DISPLAY		"Total Public Works"
STATUSBAR_CIV_TURNS_REMAINING_DISPLAY	"Number of turns remaining until the discovery of {advance_name}."
TOOLTIP_CIV_TURNS_REMAINING_DISPLAY	"Turns remaining"
STATUSBAR_CIV_NOW_RESEARCHING_DISPLAY	"This is the advance you are currently researching."
TOOLTIP_CIV_NOW_RESEARCHING_DISPLAY	"What you are now researching"
STATUSBAR_CIV_TOTAL_HAPPINESS_DISPLAY	"This is the level of happiness in the empire."
TOOLTIP_CIV_TOTAL_HAPPINESS_DISPLAY	"Total Happiness"
STATUSBAR_CIV_TOTAL_POLLUTION_DISPLAY 	"This is the total level of pollution in the world."
TOOLTIP_CIV_TOTAL_POLLUTION_DISPLAY 	"Global Pollution"

# City Tab
STATUSBAR_CITY_MAINTAB			"This tab displays information on the selected city."
TOOLTIP_CITY_MAINTAB			"City Info"
STATUSBAR_CITY_GOTO_BUILDQUEUE		"Click here to evaluate this city's build queue."
TOOLTIP_CITY_GOTO_BUILDQUEUE		"Evaluate Build Queue"
STATUSBAR_CITY_TURNS_REMAINING_DISPLAY	"Number of turns remaining until building is complete."
TOOLTIP_CITY_TURNS_REMAINING_DISPLAY	"Turns remaining to completion"
STATUSBAR_CITY_HIRE_GOVERNOR_BUTTON	"Click to appoint a mayor for this city."
TOOLTIP_CITY_HIRE_GOVERNOR_BUTTON	"Appoint Mayor"
STATUSBAR_CITY_GOVERNOR_PRIORITY_PULLDOWN	"Assign your mayor's priority for this city."
TOOLTIP_CITY_GOVERNOR_PRIORITY_PULLDOWN		"Assign priority"
STATUSBAR_CITY_SELECT_CITY_PULLDOWN	"Click to select from a list of your cities."
TOOLTIP_CITY_SELECT_CITY_PULLDOWN	"View city list"
STATUSBAR_CITY_GOTO_NEXTCITY_BUTTON	"Move on to the next city."
TOOLTIP_CITY_GOTO_NEXTCITY_BUTTON	"Next City"
STATUSBAR_CITY_GOTO_PREVCITY_BUTTON	"Go back to the previous city."
TOOLTIP_CITY_GOTO_PREVCITY_BUTTON	"Previous City"

# Unit Tab
STATUSBAR_UNIT_MAINTAB			"Click to display all the units in a city or tile."
TOOLTIP_UNIT_MAINTAB			"Unit Info"
STATUSBAR_UNIT_NEXT_UNIT_BUTTON		"Click to select the next available unit."
TOOLTIP_UNIT_NEXT_UNIT_BUTTON		"Next Unit"
STATUSBAR_UNIT_PREV_UNIT_BUTTON		"Click to go to the previous unit."
TOOLTIP_UNIT_PREV_UNIT_BUTTON		"Previous Unit"
STATUSBAR_UNIT_MOVE_ORDER_BUTTON	"Order unit to move."
TOOLTIP_UNIT_MOVE_ORDER_BUTTON		"Move unit"
STATUSBAR_UNIT_SETTLE_ORDER_BUTTON	"Order unit to settle a city."
TOOLTIP_UNIT_SETTLE_ORDER_BUTTON	"Settle city"
STATUSBAR_UNIT_SLEEP_ORDER_BUTTON	"Order unit to sentinel."
TOOLTIP_UNIT_SLEEP_ORDER_BUTTON		"Sentinel unit"
STATUSBAR_UNIT_DISBAND_ORDER_BUTTON	"Order unit to disband."
TOOLTIP_UNIT_DISBAND_ORDER_BUTTON	"Disband unit"
STATUSBAR_UNIT_CANCEL_ORDER_BUTTON	"Cancel current order."
TOOLTIP_UNIT_CANCEL_ORDER_BUTTON	"Cancel Order"
STATUSBAR_UNIT_FORTIFY_ORDER_BUTTON	"Order unit to fortify."
TOOLTIP_UNIT_FORTIFY_ORDER_BUTTON	"Fortify"
STATUSBAR_UNIT_PILLAGE_ORDER_BUTTON		"Order unit to pillage this tile."
TOOLTIP_UNIT_PILLAGE_ORDER_BUTTON		"Pillage Tile"
STATUSBAR_UNIT_PIRATE_ORDER_BUTTON		"Order unit to pirate this trade route."
TOOLTIP_UNIT_PIRATE_ORDER_BUTTON		"Pirate Trade Route"
STATUSBAR_UNIT_UNITSTATS_DISPLAY		"A=Attack, R=Ranged Attack, D=Defense, M=Movement"
TOOLTIP_UNIT_UNITSTATS_DISPLAY			"This unit's stats"
STATUSBAR_UNIT_UNITSTATS_ATT_DISPLAY		"This is the unit's attack strength."
TOOLTIP_UNIT_UNITSTATS_ATT_DISPLAY		"Attack Strength"
STATUSBAR_UNIT_UNITSTATS_DEF_DISPLAY		"This is the unit's defense rating."
TOOLTIP_UNIT_UNITSTATS_DEF_DISPLAY		"Defense Rating"
STATUSBAR_UNIT_UNITSTATS_RNG_DISPLAY		"This is the unit's ranged attack strength."
TOOLTIP_UNIT_UNITSTATS_RNG_DISPLAY		"Ranged Attack Strength"
STATUSBAR_UNIT_UNITSTATS_BOM_DISPLAY		"This is the unit's damage rating."
TOOLTIP_UNIT_UNITSTATS_BOM_DISPLAY		"Damage Rating"
STATUSBAR_UNIT_UNITSTATS_MOV_DISPLAY		"This is the unit's movement rate."
TOOLTIP_UNIT_UNITSTATS_MOV_DISPLAY		"Movement Rate"
STATUSBAR_UNIT_UNITSTATS_ARM_DISPLAY		"This is the unit's armor rating."
TOOLTIP_UNIT_UNITSTATS_ARM_DISPLAY		"Armor Rating"
STATUSBAR_UNIT_UNITSTATS_FUL_DISPLAY		"This indicates the unit's fuel supply."
TOOLTIP_UNIT_UNITSTATS_FUL_DISPLAY		"Fuel Supply"
STATUSBAR_UNIT_ARMYSTATS_DIPLAY		"This army's statistics."
TOOLTIP_UNIT_ARMYSTATS_DIPLAY			"This army's stats"
STATUSBAR_UNIT_UNITINFO_BUTTON		"Click to display army manager."
TOOLTIP_UNIT_UNITINFO_BUTTON			"Go to Army Manager"
STATUSBAR_UNIT_ARMYINFO_BUTTON		"Click to display army manager."
TOOLTIP_UNIT_ARMYINFO_BUTTON			"Go to Army Manager"

# Tile Improvements Tab
STATUSBAR_TILEIMP_MAINTAB			"Click to activate Tile Improvements Display."
TOOLTIP_TILEIMP_MAINTAB			"Tile Improvements"
STATUSBAR_TILEIMP_TOTAL_PW_DISPLAY		"The amount of production in your Public Works account."
TOOLTIP_TILEIMP_TOTAL_PW_DISPLAY		"Total Public Works"
STATUSBAR_TILEIMP_PW_RATE_DISPLAY		"Current Public Works tax rate."
TOOLTIP_TILEIMP_PW_RATE_DISPLAY		"Public Works Rate"
STATUSBAR_TILEIMP_LANDIMP_BUTTON		"Click to display land-based tile improvements."
TOOLTIP_TILEIMP_LANDIMP_BUTTON		"Land-based Tile Improvements"
STATUSBAR_TILEIMP_OCEANIMP_BUTTON		"Click to display ocean-based tile improvements."
TOOLTIP_TILEIMP_OCEANIMP_BUTTON		"Ocean-based Tile Improvements"
STATUSBAR_TILEIMP_SPECIALIMP_BUTTON		"Click to display special tile improvements."
TOOLTIP_TILEIMP_SPECIALIMP_BUTTON		"Special Tile Improvements"
STATUSBAR_TILEIMP_TILEIMPMENU_SIDETAB		"Click to display tile improvements menu."
TOOLTIP_TILEIMP_TILEIMPMENU_SIDETAB		"Tile Improvements Menu"
STATUSBAR_TILEIMP_TERRAFORMMENU_SIDETAB	"Click to display terraforming menu."
TOOLTIP_TILEIMP_TERRAFORMMENU_SIDETAB	"Terraform Menu"


STATUSBAR_TILEIMP_SELECT_FARM1_BUTTON			"Place Barley Farms on grasslands and plains."
TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON				"Barley Farm"
STATUSBAR_TILEIMP_SELECT_FARM2_BUTTON			"Place Wheat Farms on grasslands and plains."
TOOLTIP_TILEIMP_SELECT_FARM2_BUTTON				"Wheat Farm"
STATUSBAR_TILEIMP_SELECT_FARM3_BUTTON			"Place Horse Herds on grasslands and plains."
TOOLTIP_TILEIMP_SELECT_FARM3_BUTTON				"Horse Herds"
STATUSBAR_TILEIMP_SELECT_MINE1_BUTTON			"Mines must be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_MINE1_BUTTON				"Mine"
STATUSBAR_TILEIMP_SELECT_MINE2_BUTTON			"Dwarf Delving must be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_MINE2_BUTTON				"Dwarf Dwelving"
STATUSBAR_TILEIMP_SELECT_ROAD1_BUTTON			"Roads can be placed on any land tile."
TOOLTIP_TILEIMP_SELECT_ROAD1_BUTTON				"Road"
STATUSBAR_TILEIMP_SELECT_ROAD4_BUTTON			"Stone Roads can be placed on any land tile."
TOOLTIP_TILEIMP_SELECT_ROAD4_BUTTON				"Stone Road"
STATUSBAR_TILEIMP_SELECT_ATM1_BUTTON				"Wood Camps can be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_ATM1_BUTTON				"Wood Camp"
STATUSBAR_TILEIMP_SELECT_ATM2_BUTTON				"Trading Stalls can be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_ATM2_BUTTON				"Trading Stall"
STATUSBAR_TILEIMP_SELECT_ATM3_BUTTON				"Nature Preserves can be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_ATM3_BUTTON				"Nature Preserve"
STATUSBAR_TILEIMP_SELECT_NET1_BUTTON				"Nets must be placed on any ocean-based tile near a city."
TOOLTIP_TILEIMP_SELECT_NET1_BUTTON				"Nets"
STATUSBAR_TILEIMP_SELECT_NET2_BUTTON				"Fishing Fleets must be placed on any ocean-based tile near a city."
TOOLTIP_TILEIMP_SELECT_NET2_BUTTON				"Fishing Fleet"
STATUSBAR_TILEIMP_SELECT_NET3_BUTTON				"Pirate Coves must be placed on any ocean-based tile near a city."
TOOLTIP_TILEIMP_SELECT_NET3_BUTTON				"Pirate Coves"
STATUSBAR_TILEIMP_SELECT_PIER1_BUTTON				"Ports must be placed on an ocean tile near the shore."
TOOLTIP_TILEIMP_SELECT_PIER1_BUTTON				"Port"
STATUSBAR_TILEIMP_SELECT_MINE_SHAFT_BUTTON			"Slave Pits must be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_MINE_SHAFT_BUTTON			"Slave Pit"
STATUSBAR_TILEIMP_SELECT_LATIFUNDIA_BUTTON			"Trade Houses must be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_LATIFUNDIA_BUTTON			"Trade House"
STATUSBAR_TILEIMP_SELECT_PASTURE_BUTTON			"Slave Farms must be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_PASTURE_BUTTON				"Slave Farm"
STATUSBAR_TILEIMP_SELECT_WATCH_TOWER_BUTTON		"Watch Towers must be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_WATCH_TOWER_BUTTON			"Watch Tower"
STATUSBAR_TILEIMP_SELECT_UNDERSEA_FORTIFICATIONS_BUTTON	"Shipyards must be placed on beach tiles."
TOOLTIP_TILEIMP_SELECT_UNDERSEA_FORTIFICATIONS_BUTTON	"Shipyard"
STATUSBAR_TILEIMP_SELECT_FORT_BUTTON				"Fortifications can be placed on any land-based tile."
TOOLTIP_TILEIMP_SELECT_FORT_BUTTON				"Fortification"
STATUSBAR_TILEIMP_SELECT_OBELISK_BUTTON			"Search Parties can be placed on any land-based tile."
TOOLTIP_TILEIMP_SELECT_OBELISK_BUTTON				"Search Party"



STATUSBAR_TILEIMP_SELECT_MINE3_BUTTON	"Mega Mines must be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_MINE3_BUTTON		"Mega Mine"
STATUSBAR_TILEIMP_SELECT_RIG1_BUTTON		"Undersea Mines must be placed on the ocean floor or in a submarine canyon."
TOOLTIP_TILEIMP_SELECT_RIG1_BUTTON		"Undersea Mine"
STATUSBAR_TILEIMP_SELECT_RIG2_BUTTON		"Advanced Undersea Mines must be placed on the ocean floor or in a submarine canyon."
TOOLTIP_TILEIMP_SELECT_RIG2_BUTTON		"Advanced Undersea Mine"
STATUSBAR_TILEIMP_SELECT_RIG3_BUTTON		"Mega Undersea Mines must be placed on the ocean floor or in a submarine canyon."
TOOLTIP_TILEIMP_SELECT_RIG3_BUTTON		"Mega Undersea Mine"
STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON	"Undersea Tunnels must be placed on the ocean floor."
TOOLTIP_TILEIMP_SELECT_TUNNEL_BUTTON		"Undersea Tunnel"
STATUSBAR_TILEIMP_SELECT_PIER2_BUTTON		"Drilling Platforms must be placed on ocean tiles."
TOOLTIP_TILEIMP_SELECT_PIER2_BUTTON		"Drilling Platform"
STATUSBAR_TILEIMP_SELECT_PIER3_BUTTON		"Pier3 must be placed on an ocean tile near the shore."
TOOLTIP_TILEIMP_SELECT_PIER3_BUTTON		"Pier3 - TBD"
STATUSBAR_TILEIMP_SELECT_ROAD2_BUTTON	"Railroads can be placed on any land tile."
TOOLTIP_TILEIMP_SELECT_ROAD2_BUTTON		"Railroad"
STATUSBAR_TILEIMP_SELECT_ROAD3_BUTTON	"Maglevs can be placed on any land tile."
TOOLTIP_TILEIMP_SELECT_ROAD3_BUTTON		"Maglev"
STATUSBAR_TILEIMP_SELECT_LISTENPOST_BUTTON		"Listening Posts should be placed on land tiles near your nation's borders."
TOOLTIP_TILEIMP_SELECT_LISTENPOST_BUTTON		"Listening Post"
STATUSBAR_TILEIMP_SELECT_RADARTOWER_BUTTON		"Radar Stations should be placed on land tiles near your nation's borders."
TOOLTIP_TILEIMP_SELECT_RADARTOWER_BUTTON		"Radar Station"
STATUSBAR_TILEIMP_SELECT_AIRBASE_BUTTON		"Airbases can be placed on any land-based tile."
TOOLTIP_TILEIMP_SELECT_AIRBASE_BUTTON			"Airbase"
STATUSBAR_TILEIMP_SELECT_SONAR_BUOYS_BUTTON		"Sonar Buoys can be placed on any ocean-based tile."
TOOLTIP_TILEIMP_SELECT_SONAR_BUOYS_BUTTON		"Sonar Buoys"


STATUSBAR_TILEIMP_LANDTERRA_BUTTON			"Click to display land-based terraforming options."
TOOLTIP_TILEIMP_LANDTERRA_BUTTON			"Terraform Land"
STATUSBAR_TILEIMP_OCEANTERRA_BUTTON			"Click to display ocean-based terraforming options."
TOOLTIP_TILEIMP_OCEANTERRA_BUTTON			"Terraform Ocean"
STATUSBAR_TILEIMP_SPECIALTERRA_BUTTON		"There are no special terraforming options - only land and ocean based ones."
TOOLTIP_TILEIMP_SPECIALTERRA_BUTTON			"Not Available"
STATUSBAR_TILEIMP_SELECT_BROWN_HILL_BUTTON		"Terraform any land-based tile to sand dunes."
TOOLTIP_TILEIMP_SELECT_BROWN_HILL_BUTTON		"Sand Dune"
STATUSBAR_TILEIMP_SELECT_BROWN_MOUNTAIN_BUTTON	"Terraform any land-based tile to desert mountains."
TOOLTIP_TILEIMP_SELECT_BROWN_MOUNTAIN_BUTTON	"Desert Mountain"
STATUSBAR_TILEIMP_SELECT_DESERT_BUTTON		"Terraform any land-based tile to desert."
TOOLTIP_TILEIMP_SELECT_DESERT_BUTTON			"Desert"
STATUSBAR_TILEIMP_SELECT_DECIDUOUS_BUTTON		"Terraform any land-based tile to forest."
TOOLTIP_TILEIMP_SELECT_DECIDUOUS_BUTTON		"Forest"
STATUSBAR_TILEIMP_SELECT_GRASSLND_BUTTON		"Terraform any land-based tile to grassland."
TOOLTIP_TILEIMP_SELECT_GRASSLND_BUTTON		"Grasslands"
STATUSBAR_TILEIMP_SELECT_HILL_BUTTON			"Terraform any land-based tile to hills."
TOOLTIP_TILEIMP_SELECT_HILL_BUTTON			"Hills"
STATUSBAR_TILEIMP_SELECT_JUNGLE_BUTTON		"Terraform any land-based tile to jungle."
TOOLTIP_TILEIMP_SELECT_JUNGLE_BUTTON			"Jungle"
STATUSBAR_TILEIMP_SELECT_MOUNTAIN_BUTTON		"Terraform any land-based tile to mountain."
TOOLTIP_TILEIMP_SELECT_MOUNTAIN_BUTTON		"Mountains"
STATUSBAR_TILEIMP_SELECT_PLAINS_BUTTON		"Terraform any land-based tile to plains."
TOOLTIP_TILEIMP_SELECT_PLAINS_BUTTON			"Plains"
STATUSBAR_TILEIMP_SELECT_SWAMP_BUTTON		"Terraform any land-based tile to swamps."
TOOLTIP_TILEIMP_SELECT_SWAMP_BUTTON			"Swamps"
STATUSBAR_TILEIMP_SELECT_WHITE_HILL_BUTTON		"Terraform any land-based tile to polar hills."
TOOLTIP_TILEIMP_SELECT_WHITE_HILL_BUTTON		"Polar Hills"
STATUSBAR_TILEIMP_SELECT_WHITE_MOUNTAIN_BUTTON	"Terraform any land-based tile to polar mountains."
TOOLTIP_TILEIMP_SELECT_WHITE_MOUNTAIN_BUTTON		"Polar Mountain"
STATUSBAR_TILEIMP_SELECT_TUNDRA_BUTTON		"Terraform any land-based tile to tundra."
TOOLTIP_TILEIMP_SELECT_TUNDRA_BUTTON			"Tundra"
STATUSBAR_TILEIMP_SELECT_GLACIER_BUTTON		"Terraform any land-based tile to glacier."
TOOLTIP_TILEIMP_SELECT_GLACIER_BUTTON			"Glacier"
STATUSBAR_TILEIMP_SELECT_SHALWTR_BUTTON		"Terraform any ocean-based tile to shallow water."
TOOLTIP_TILEIMP_SELECT_SHALWTR_BUTTON		"Shallow Water"
STATUSBAR_TILEIMP_UNKWNWTR_BUTTON			"Terraform any ocean-based tile to whatever this tile does."
TOOLTIP_TILEIMP_UNKWNWTR_BUTTON			"Unnamed Ocean"
STATUSBAR_TILEIMP_PELAGIC_BUTTON			"Terraform any ocean-based tile to pelagic ocean."
TOOLTIP_TILEIMP_PELAGIC_BUTTON				"Pelagic (Shallow) Ocean"
STATUSBAR_TILEIMP_BENTHIC_BUTTON			"Terraform any ocean-based tile to benthic ocean."
TOOLTIP_TILEIMP_BENTHIC_BUTTON				"Benthic (Deep) Ocean"
STATUSBAR_TILEIMP_CONTSHELF_BUTTON			"Terraform any ocean-based tile to continental shelf."
TOOLTIP_TILEIMP_CONTSHELF_BUTTON			"Continental Shelf"
STATUSBAR_TILEIMP_SUBCANYON_BUTTON			"Terraform any ocean-based tile to submarine canyon."
TOOLTIP_TILEIMP_SUBCANYON_BUTTON			"Submarine Canyon"
STATUSBAR_TILEIMP_MTNRIDGE_BUTTON			"Terraform any ocean-based tile to mid-ocean ridge."
TOOLTIP_TILEIMP_MTNRIDGE_BUTTON			"Mid-ocean Ridge"
STATUSBAR_TILEIMP_OCEANMTN_BUTTON			"Terraform any ocean-based tile to mid-ocean mountain."
TOOLTIP_TILEIMP_OCEANMTN_BUTTON			"Mid-ocean Mountains"


# Messages Tab
STATUSBAR_MESSAGES_MAINTAB					"All in-game messages are archived here."
TOOLTIP_MESSAGES_MAINTAB					"Game Messages"
STATUSBAR_MESSAGES_READMESSAGE_BUTTON			"Click to read the entire message."
TOOLTIP_MESSAGES_READMESSAGE_BUTTON				"Read Message"
STATUSBAR_MESSAGES_READNEWSPAPER_BUTTON			"Click to read this newspaper."
TOOLTIP_MESSAGES_READNEWSPAPER_BUTTON			"Read Newspaper"

# Advisor Selection Box
# aka "The Helm"
STATUSBAR_SHORTCUTPAD_YEARTURN_TOGGLE_BUTTON	"Click to switch between years and turns."
TOOLTIP_SHORTCUTPAD_YEARTURN_TOGGLE_BUTTON	"Year/Turn Toggle"
STATUSBAR_SHORTCUTPAD_GOTO_CIVSCR_BUTTON	"Click here to launch the Empire Manager."
TOOLTIP_SHORTCUTPAD_GOTO_CIVSCR_BUTTON		"Empire Manager"
STATUSBAR_SHORTCUTPAD_GOTO_SCIENCESCR_BUTTON	"Click to go to the Science Manager."
TOOLTIP_SHORTCUTPAD_GOTO_SCIENCESCR_BUTTON	"Science Manager"
STATUSBAR_SHORTCUTPAD_GOTO_TRADESCR_BUTTON	"Click to go to the Trade Manager."
TOOLTIP_SHORTCUTPAD_GOTO_TRADESCR_BUTTON	"Trade Manager"
STATUSBAR_SHORTCUTPAD_GOTO_CITYSCR_BUTTON	"Click to go to the City Manager."
TOOLTIP_SHORTCUTPAD_GOTO_CITYSCR_BUTTON		"City Manager"
STATUSBAR_SHORTCUTPAD_NATLSCR_BUTTON		"Click to go to the National Manager."
TOOLTIP_SHORTCUTPAD_NATLSCR_BUTTON		"National Manager"
STATUSBAR_SHORTCUTPAD_GOTO_UNITSCR_BUTTON	"Click to go to the Unit Manager."
TOOLTIP_SHORTCUTPAD_GOTO_UNITSCR_BUTTON		"Unit Manager"
STATUSBAR_SHORTCUTPAD_GOTO_DIPSCR_BUTTON	"Click to go to the the Diplomacy Manager."
TOOLTIP_SHORTCUTPAD_GOTO_DIPSCR_BUTTON		"Diplomacy Manager"
STATUSBAR_SHORTCUTPAD_GOTO_LIBRARY_BUTTON	"Click to peruse the Great Library."
TOOLTIP_SHORTCUTPAD_GOTO_LIBRARY_BUTTON		"Great Library"

# Minimap
STATUSBAR_MINIMAP_SHOW_FILTER_BUTTON		"Click to choose between hi-res and low-res map."
TOOLTIP_MINIMAP_SHOW_FILTER_BUTTON		"Filtered/Unfiltered map"
STATUSBAR_MINIMAP_SHOW_BORDERS_BUTTON		"Click to show or hide national borders."
TOOLTIP_MINIMAP_SHOW_BORDERS_BUTTON		"Show/Hide Borders"
STATUSBAR_MINIMAP_SHOW_CITIES_BUTTON		"Click to show or hide cities."
TOOLTIP_MINIMAP_SHOW_CITIES_BUTTON		"Show/Hide Cities"
STATUSBAR_MINIMAP_SHOW_UNITS_BUTTON		"Click to show or hide units."
TOOLTIP_MINIMAP_SHOW_UNITS_BUTTON		"Show/Hide Units"
STATUSBAR_MINIMAP_SHOW_TRADE_BUTTON 		"Click to show or hide trade routes."
TOOLTIP_MINIMAP_SHOW_TRADE_BUTTON		"Show/Hide Trade Routes"
STATUSBAR_MINIMAP_SHOW_TERRAIN_BUTTON 		"Click to show or hide terrain details."
TOOLTIP_MINIMAP_SHOW_TERRAIN_BUTTON		"Show/Hide Terrain Detail"

# Empire Manager Screen
#
#	Commerce Window
STATUSBAR_DOMADV_COMM_WAGES_BUTTON		"This is the total gold that you pay your citizens to work."
TOOLTIP_DOMADV_COMM_WAGES_BUTTON		"Wages"
STATUSBAR_DOMADV_COMM_UPKEEP_BUTTON		"This is the cost (in gold) of maintaining buildings and other improvements in your cities."
TOOLTIP_DOMADV_COMM_UPKEEP_BUTTON       	"Improvements Upkeep"
STATUSBAR_DOMADV_COMM_SCIENCE_BUTTON		"This is the total amount of gold that goes to science research."
TOOLTIP_DOMADV_COMM_SCIENCE_BUTTON		"Science"
STATUSBAR_DOMADV_COMM_CRIME_BUTTON		"This is the total amount of gold lost to crime."
TOOLTIP_DOMADV_COMM_CRIME_BUTTON		"Crime"
STATUSBAR_DOMADV_COMM_SAVINGS_BUTTON		"This is how much you are putting into savings."
TOOLTIP_DOMADV_COMM_SAVINGS_BUTTON		"Savings"
STATUSBAR_DOMADV_FOOD_REQUIRED_BUTTON		""
STATUSBAR_DOMADV_FOOD_COLLECTED_BUTTON		""


#	Production Window
STATUSBAR_DOMADV_PROD_MILUPKEEP_BUTTON	"This is the total cost of maintaining your military forces."
TOOLTIP_DOMADV_PROD_MILUPKEEP_BUTTON	"Military Upkeep"
STATUSBAR_DOMADV_PROD_PW_BUTTON		"This is the total gold contributed to the Public Works."
TOOLTIP_DOMADV_PROD_PW_BUTTON			"Public Works"
STATUSBAR_DOMADV_PROD_CRIME_BUTTON		"This is the total amount of production lost to crime."
TOOLTIP_DOMADV_PROD_CRIME_BUTTON		"Crime"
STATUSBAR_DOMADV_PROD_CITYUSE_BUTTON	"This is the total amount of production used by cities."
TOOLTIP_DOMADV_PROD_CITYUSE_BUTTON		"City Use"

#	Food Window
STATUSBAR_DOMADV_FOOD_CONSUMED_BUTTON	"This is the total amount of food consumed by your citizens."
TOOLTIP_DOMADV_FOOD_CONSUMED_BUTTON		"Food consumed"
STATUSBAR_DOMADV_FOOD_CRIME_BUTTON		"This is the total amount of food lost to crime."
TOOLTIP_DOMADV_FOOD_CRIME_BUTTON		"Food lost to crime"
STATUSBAR_DOMADV_FOOD_STORED_BUTTON		"This is the amount of food your people have stored."
TOOLTIP_DOMADV_FOOD_STORED_BUTTON		"Stored Food"

#	Main Domestic Advisor Window
STATUSBAR_DOMADV_MAIN_SCITAX_DECR_BUTTON	"Click here to decrease the resources you allocate to scientific research."
TOOLTIP_DOMADV_MAIN_SCITAX_DECR_BUTTON	"Decrease Science Tax"
STATUSBAR_DOMADV_MAIN_SCITAX_INCR_BUTTON	"Click here to increase the resources you allocate to scientific research."
TOOLTIP_DOMADV_MAIN_SCITAX_INCR_BUTTON	"Increase Sciences Tax"
STATUSBAR_DOMADV_MAIN_SCITAX_DISPLAY	"This is the percentage of resources you have allocated to scientific research."
TOOLTIP_DOMADV_MAIN_SCITAX_DISPLAY		"Science Tax"
STATUSBAR_DOMADV_MAIN_GOVT_DISPLAY		"This is your current government."
TOOLTIP_DOMADV_MAIN_GOVT_DISPLAY		"Current Government"
STATUSBAR_DOMADV_MAIN_CHANGE_GOVT_BUTTON	"Click here to change to another form of government."
TOOLTIP_DOMADV_MAIN_CHANGE_GOVT_BUTTON	"Change Government"
STATUSBAR_DOMADV_MAIN_WAGES_SLIDER		"Use this to set the wage for your workers."
TOOLTIP_DOMADV_MAIN_WAGES_SLIDER		"Average Wage"
STATUSBAR_DOMADV_MAIN_COMM_ADVISOR_BUTTON	"Click here to consult your commerce advisor."
TOOLTIP_DOMADV_MAIN_COMM_ADVISOR_BUTTON	"Consult Commerce Advisor"
STATUSBAR_DOMADV_MAIN_GOLD_DISPLAY		"This is the total amount of gold produced in your empire."
TOOLTIP_DOMADV_MAIN_GOLD_DISPLAY		"Total Gold"
STATUSBAR_DOMADV_MAIN_WORKDAY_SLIDER	"Use this to set the length of the work day."
TOOLTIP_DOMADV_MAIN_WORKDAY_SLIDER		"Work Day"
STATUSBAR_DOMADV_MAIN_PRODADV_BUTTON	"Click here to read what your production advisor has to say."
TOOLTIP_DOMADV_MAIN_PRODADV_BUTTON		"Consult Production Advisor"
STATUSBAR_DOMADV_MAIN_PROD_DISPLAY		"This is the total amount of industrial production in your nation."
TOOLTIP_DOMADV_MAIN_PROD_DISPLAY		"Total Production"
STATUSBAR_DOMADV_MAIN_RATIONS_SLIDER	"Use this to set the amount of rations per person."
TOOLTIP_DOMADV_MAIN_RATIONS_SLIDER		"Rations"
STATUSBAR_DOMADV_MAIN_FOODADV_BUTTON	"Click here to consult your food advisor."
TOOLTIP_DOMADV_MAIN_FOODADV_BUTTON		"Consult Food Advisor"
STATUSBAR_DOMADV_MAIN_FOOD_DISPLAY		"This is the total food produced in your nation."
TOOLTIP_DOMADV_MAIN_FOOD_DISPLAY		"Total Food"
STATUSBAR_DOMADV_MAIN_SHOWADVICE_BUTTON	"Click here to show or hide the advice window."
TOOLTIP_DOMADV_MAIN_SHOWADVICE_BUTTON	"Show/Hide Advice"
STATUSBAR_DOMADV_MAIN_CLOSE_BUTTON		"Click here to exit the National Manager and return to your empire."
TOOLTIP_DOMADV_MAIN_CLOSE_BUTTON		"Exit"
STATUSBAR_DOMADV_MAIN_CIVPOP_DISPLAY	"This is the total population of your empire."
TOOLTIP_DOMADV_MAIN_CIVPOP_DISPLAY		"Total Pop."
STATUSBAR_DOMADV_MAIN_TOTALCITIES_DISPLAY	"This is the total number of cities in your empire."
TOOLTIP_DOMADV_MAIN_TOTALCITIES_DISPLAY	"Total Cities"
STATUSBAR_DOMADV_MAIN_HAPPY_DISPLAY		"This is the breakdown of happiness in your empire."
TOOLTIP_DOMADV_MAIN_HAPPY_DISPLAY		"Happiness"
STATUSBAR_DOMADV_MAIN_PW_INCR_BUTTON	"Click here to decrease the Public Works tax."
TOOLTIP_DOMADV_MAIN_PW_INCR_BUTTON		"Decrease Public Works"
STATUSBAR_DOMADV_MAIN_PW_DECR_BUTTON	"Click here to increase the Public Works tax."
TOOLTIP_DOMADV_MAIN_PW_DECR_BUTTON		"Increase Public Works"

# Science Advisor Screen
#
#	Science Advice Window
STATUSBAR_SCIADV_MAIN_SCITAX_DECR_BUTTON	"Click here to decrease the science tax."
TOOLTIP_SCIADV_MAIN_SCITAX_DECR_BUTTON		"Decrease Science Tax"
STATUSBAR_SCIADV_MAIN_SCITAX_INCR_BUTTON	"Click here to increase the science tax."
TOOLTIP_SCIADV_MAIN_SCITAX_INCR_BUTTON	"Increase Science Tax"
STATUSBAR_SCIADV_MAIN_MAXTAX_DISPLAY	"This is the maximum science tax percentage that your current form of government allows."
TOOLTIP_SCIADV_MAIN_MAXTAX_DISPLAY	"Max Science Tax"
STATUSBAR_SCIADV_MAIN_GOLDTOSCI_DISPLAY	"This is the amount of gold going to scientific research."
TOOLTIP_SCIADV_MAIN_GOLDTOSCI_DISPLAY	"Gold spent on Science"
STATUSBAR_SCIADV_MAIN_SCIFROMCITIES_DISPLAY	"This is the amount of scientific production coming from scientists in your cities."
TOOLTIP_SCIADV_MAIN_SCIFROMCITIES_DISPLAY	"Science from cities"
STATUSBAR_SCIADV_MAIN_CHGRESEARCH_BUTTON	"Click here to select a new advance to research."
TOOLTIP_SCIADV_MAIN_CHGRESEARCH_BUTTON	"Change Current Research"
STATUSBAR_SCIADV_MAIN_NOWRESEARCHING_BUTTON	"This is the advance you are currently researching."
TOOLTIP_SCIADV_MAIN_NOWRESEARCHING_BUTTON	"Current Research"
STATUSBAR_SCIADV_MAIN_DISCINTURNS_BUTTON	"This is the length of time (in turns) until the current advance is discovered."
TOOLTIP_SCIADV_MAIN_DISCINTURNS_BUTTON	"Time until discovery"
STATUSBAR_SCIADV_INTEL_CLOSE_BUTTON	"Click here to exit the Science Manager and return to your empire."
TOOLTIP_SCIADV_INTEL_CLOSE_BUTTON	"Exit"

#	Science Intel Tab
STATUSBAR_SCIADV_INTEL_SORTNAME_BUTTON	"Click here to sort the advances by name."
TOOLTIP_SCIADV_INTEL_SORTNAME_BUTTON	"Sort by advance name"
STATUSBAR_SCIADV_INTEL_SORTYOUR_BUTTON	"Click here to sort by advances known by you."
TOOLTIP_SCIADV_INTEL_SORTYOUR_BUTTON	"Sort by your advance"
STATUSBAR_SCIADV_INTEL_SORTTHEM_BUTTON	"Click here to sort by advances known by others."
TOOLTIP_SCIADV_INTEL_SORTTHEM_BUTTON	"Sort by their advance"

# Trade Manager
#
#	Trade Advice Window
STATUSBAR_TRADEMAN_ADV_CRVNS_AVAIL_DISPLAY	"This is the total number of caravans your have available for trade."
TOOLTIP_TRADEMAN_ADV_CRVNS_AVAIL_DISPLAY		"Caravans Available"
STATUSBAR_TRADEMAN_ADV_CRVNS_INUSE_DISPLAY	"This is the total number of caravans that are currently trading."
TOOLTIP_TRADEMAN_ADV_CRVNS_INUSE_DISPLAY		"Caravans In Action"
STATUSBAR_TRADEMAN_ADV_TOTAL_PROFIT_DISPLAY	"This is the total profit (in gold) from all of your trade activities."
TOOLTIP_TRADEMAN_ADV_TOTAL_PROFIT_DISPLAY		"Total Profits"
STATUSBAR_TRADEMAN_ADV_TOTAL_ROUTES_DISPLAY	"This is the total amount of trade routes you have established."
TOOLTIP_TRADEMAN_ADV_TOTAL_ROUTES_DISPLAY		"Trade Routes"

#	Trade - Open Market Window
STATUSBAR_TRADEMAN_OPEN_SORTBY_YOURCITY_BUTTON	"Click here to sort list by the cities that produce them."
TOOLTIP_TRADEMAN_OPEN_SORTBY_YOURCITY_BUTTON	"Sort by your city"
STATUSBAR_TRADEMAN_OPEN_SORTBY_HASGOOD_BUTTON	"Click here to sort list by the name of the good."
TOOLTIP_TRADEMAN_OPEN_SORTBY_HASGOOD_BUTTON	"Good name"
STATUSBAR_TRADEMAN_OPEN_SORTBY_THISCITY_BUTTON	"Click here to sort list by the cities that receive them."
TOOLTIP_TRADEMAN_OPEN_SORTBY_THISCITY_BUTTON	"Sort by recipient city"
STATUSBAR_TRADEMAN_OPEN_SORTBY_COST_BUTTON	"Click here to sort list by the price of goods."
TOOLTIP_TRADEMAN_OPEN_SORTBY_COST_BUTTON		"Profit from sale"
STATUSBAR_TRADEMAN_OPEN_SORTBY_CRVN_BUTTON	"Click here to sort list by the number of caravans needed to open particular route."
TOOLTIP_TRADEMAN_OPEN_SORTBY_CRVN_BUTTON		"Caravans needed"
STATUSBAR_TRADEMAN_OPEN_SHOWADV_BUTTON		"Click here to show or hide the Trade Advice window."
TOOLTIP_TRADEMAN_OPEN_SHOWADV_BUTTON		"Show/Hide Advice"
STATUSBAR_TRADEMAN_OPEN_GOTO_TRADESUMM_BUTTON	"Click here to go to the Trade Summary and see what you're currently trading."
TOOLTIP_TRADEMAN_OPEN_GOTO_TRADESUMM_BUTTON	"Go to Trade Summary"
STATUSBAR_TRADEMAN_OPEN_GOTO_MARKET_BUTTON	"Click here to return to the open market and see what is available for trade."
TOOLTIP_TRADEMAN_OPEN_GOTO_MARKET_BUTTON		"Go to Open Market"
STATUSBAR_TRADEMAN_OPEN_BREAK_ROUTE_BUTTON	"Click here to break a certain trade route."
TOOLTIP_TRADEMAN_OPEN_BREAK_ROUTE_BUTTON		"Break Trade Route"
STATUSBAR_TRADEMAN_OPEN_CREATE_ROUTE_BUTTON	"Click here to create a new trade route."
TOOLTIP_TRADEMAN_OPEN_CREATE_ROUTE_BUTTON		"Create Trade Route"
STATUSBAR_TRADEMAN_OPEN_CLOSE_BUTTON		"Click here to exit the Trade Manager and return to your empire."
TOOLTIP_TRADEMAN_OPEN_CLOSE_BUTTON			"Exit Trade Manager"
STATUSBAR_TRADEMAN_OPEN_PIRACY_DISPLAY		"This route is currently being pirated!!"
TOOLTIP_TRADEMAN_OPEN_PIRACY_DISPLAY		"Pirates!!"

# City Management Screen
#
# 	Statistics Window
STATUSBAR_CITYMAN_STATS_CITYLAYOUT_DISPLAY	"This city's current layout."
TOOLTIP_CITYMAN_STATS_CITYLAYOUT_DISPLAY	"Layout of your city"
STATUSBAR_CITYMAN_STATS_GROWTHRATE_DISPLAY	"This city's growth rate."
TOOLTIP_CITYMAN_STATS_GROWTHRATE_DISPLAY	"Current Growth Rate"
STATUSBAR_CITYMAN_STATS_HAPPY_DISPLAY		"Total happiness for the city."
TOOLTIP_CITYMAN_STATS_HAPPY_DISPLAY		"Happiness Rating"
STATUSBAR_CITYMAN_STATS_TOTALFOOD_DISPLAY	"Total food production for the city."
TOOLTIP_CITYMAN_STATS_TOTALFOOD_DISPLAY		"Food Production"
STATUSBAR_CITYMAN_STATS_TOTALPROD_DISPLAY	"Total production output for the city."
TOOLTIP_CITYMAN_STATS_TOTALPROD_DISPLAY		"Production Output"
STATUSBAR_CITYMAN_STATS_TOTALCOMM_DISPLAY	"Total commercial activity for the city."
TOOLTIP_CITYMAN_STATS_TOTALCOMM_DISPLAY		"Commercial Activity"
STATUSBAR_CITYMAN_STATS_TOTALSCI_DISPLAY	"Total scientific production for the city."
TOOLTIP_CITYMAN_STATS_TOTALSCI_DISPLAY		"Scientific Research"
STATUSBAR_CITYMAN_STATS_EFFICIENCY_BUTTON	"This city's efficiency rating."
TOOLTIP_CITYMAN_STATS_EFFICIENCY_BUTTON		"Total efficiency of workforce"
STATUSBAR_CITYMAN_STATS_MAXRSRC_DISPLAY		"Click to show the maximum resources available for this city."
TOOLTIP_CITYMAN_STATS_MAXRSRC_DISPLAY		"Max. Resources Available"
STATUSBAR_CITYMAN_STATS_MAXFOOD_DISPLAY		"This is the maximum amount of food that this city can produce."
TOOLTIP_CITYMAN_STATS_MAXFOOD_DISPLAY		"Max. Food Production"
STATUSBAR_CITYMAN_STATS_FARMBONUS_DISPLAY	"This is the bonus to food provided by farms."
TOOLTIP_CITYMAN_STATS_FARMBONUS_DISPLAY		"Bonus from Barley Farms"
STATUSBAR_CITYMAN_STATS_MAXPROD_DISPLAY		"This is the maximum amount of production for this city."
TOOLTIP_CITYMAN_STATS_MAXPROD_DISPLAY		"Max. Production"
STATUSBAR_CITYMAN_STATS_MINEBONUS_DISPLAY	"This is the bonus to production provided by mines."
TOOLTIP_CITYMAN_STATS_MINEBONUS_DISPLAY		"Bonus from Mines"
STATUSBAR_CITYMAN_STATS_MAXCOMM_DISPLAY		"This is the maximum amount of commerce for this city."
TOOLTIP_CITYMAN_STATS_MAXCOMM_DISPLAY		"Max. Commerce"
STATUSBAR_CITYMAN_STATS_POSTBONUS_DISPLAY	"This is the bonus to commerce provided by Wood Camps."
TOOLTIP_CITYMAN_STATS_POSTBONUS_DISPLAY		"Bonus from Wood Camps"
STATUSBAR_CITYMAN_STATS_OUTPUT_BUTTON		"Click to show the current levels of output for this city."
TOOLTIP_CITYMAN_STATS_OUTPUT_BUTTON		"Current Output Levels"
STATUSBAR_CITYMAN_STATS_PENALTY_DISPLAY       	"These factors decrease happiness in the city."
TOOLTIP_CITYMAN_STATS_PENALTY_DISPLAY       	"Happiness Penalties"
STATUSBAR_CITYMAN_STATS_HAPPY_DISPLAY       	"The following have an effect on city-wide happiness."
TOOLTIP_CITYMAN_STATS_HAPPY_DISPLAY       	"Happiness Details"
STATUSBAR_CITYMAN_STATS_BONUS_DISPLAY       	"These factors increase happiness in the city."
TOOLTIP_CITYMAN_STATS_BONUS_DISPLAY       	"Happiness"
STATUSBAR_CITYMAN_STATS_POLLUTER_DISPLAY       	"These are the elements that contribute to pollution in the city."
TOOLTIP_CITYMAN_STATS_POLLUTER_DISPLAY       	"Pollution Makers"
STATUSBAR_CITYMAN_STATS_POLLUTION_DISPLAY       "The following have an effect on city-wide pollution."
TOOLTIP_CITYMAN_STATS_POLLUTION_DISPLAY       	"Pollution Details"
STATUSBAR_CITYMAN_STATS_CLEANERS_DISPLAY       	"These are the elements that reduce pollution in the city."
TOOLTIP_CITYMAN_STATS_CLEANERS_DISPLAY       	"Pollution Reducers"
STATUSBAR_CITYMAN_STATS_CRIMERATE		"This is the city's current crime rate."
TOOLTIP_CITYMAN_STATS_CRIMERATE			"Current Crime Rate"

# 	Main City Management Window
STATUSBAR_CITYMAN_MAIN_PREVCITY_BUTTON		"Click to go to previous city."
TOOLTIP_CITYMAN_MAIN_PREVCITY_BUTTON		"Previous City"
STATUSBAR_CITYMAN_MAIN_CURRCITY_DISPLAY		"This is the name of the city you are currently reviewing."
TOOLTIP_CITYMAN_MAIN_CURRCITY_DISPLAY		"Current City"
STATUSBAR_CITYMAN_MAIN_NEXTCITY_BUTTON		"Click to go to the next city."
TOOLTIP_CITYMAN_MAIN_NEXTCITY_BUTTON		"Next City"
STATUSBAR_CITYMAN_MAIN_BUILDQUEUE_DISPLAY		"This is what the city is currently building."
TOOLTIP_CITYMAN_MAIN_BUILDQUEUE_DISPLAY		"Currently being built"
STATUSBAR_CITYMAN_MAIN_CURRITEM_DISPLAY		"Information on the item currently being built."
TOOLTIP_CITYMAN_MAIN_CURRITEM_DISPLAY		"Build Info"
STATUSBAR_CITYMAN_MAIN_UNITSAVAIL_BUTTON		"Click here to display a list of all available Units."	
TOOLTIP_CITYMAN_MAIN_UNITSAVAIL_BUTTON		"Units"
STATUSBAR_CITYMAN_MAIN_IMPAVAIL_BUTTON		"Click here to display a list of all available Improvements."	
TOOLTIP_CITYMAN_MAIN_IMPAVAIL_BUTTON		"Improvements"
STATUSBAR_CITYMAN_MAIN_WONDERSAVAIL_BUTTON	"Click here to display a list of all available Wonders."	
TOOLTIP_CITYMAN_MAIN_WONDERSAVAIL_BUTTON		"Wonders"
STATUSBAR_CITYMAN_MAIN_ITEMSAVAIL_BUTTON		"This is a list of available items."	
TOOLTIP_CITYMAN_MAIN_ITEMSAVAIL_BUTTON		"Available Items"
STATUSBAR_CITYMAN_MAIN_ADD_BUTTON			"Select an item from the left column and click here to add it to the build queue."
TOOLTIP_CITYMAN_MAIN_ADD_BUTTON			"Add to Queue"
STATUSBAR_CITYMAN_MAIN_MOVEUP_BUTTON		"Select an item from the right column and click here to move it up in the build queue."
TOOLTIP_CITYMAN_MAIN_MOVEUP_BUTTON			"Move Up"
STATUSBAR_CITYMAN_MAIN_MOVEDN_BUTTON		"Select an item from the right column and click here to move it down in the build queue."
TOOLTIP_CITYMAN_MAIN_MOVEDN_BUTTON			"Move Down"
STATUSBAR_CITYMAN_MAIN_REM_BUTTON			"Select an item from the right column and click here to remove it from the build queue."
TOOLTIP_CITYMAN_MAIN_REM_BUTTON			"Remove from Queue"
STATUSBAR_CITYMAN_MAIN_QUEUELIST_BUTTON		"The build queue is a list of items that will be built in order."
TOOLTIP_CITYMAN_MAIN_QUEUELIST_BUTTON		"Current Build Queue"
STATUSBAR_CITYMAN_MAIN_RUSHBUY_BUTTON		"Click this button to purchase the item being built."
TOOLTIP_CITYMAN_MAIN_RUSHBUY_BUTTON			"Rush Buy"
STATUSBAR_CITYMAN_MAIN_RUSHCOST_DISPLAY		"This is how much a rush buy will cost for this item."
TOOLTIP_CITYMAN_MAIN_RUSHCOST_DISPLAY		"Cost of a rush buy"
STATUSBAR_CITYMAN_MAIN_TOTALGOLD_DISPLAY		"This is the total gold in your national treasury."
TOOLTIP_CITYMAN_MAIN_TOTALGOLD_DISPLAY		"Total Gold"
STATUSBAR_CITYMAN_MAIN_CLOSEQUEUE_BUTTON		"Click here to close the build queue manager."
TOOLTIP_CITYMAN_MAIN_CLOSEQUEUE_BUTTON		"Close Build Queue"
STATUSBAR_CITYMAN_MAIN_SHOWSTATSWIN_BUTTON	"Click here to show or hide the statistics window."
TOOLTIP_CITYMAN_MAIN_SHOWSTATSWIN_BUTTON		"Show/Hide Stats"
STATUSBAR_CITYMAN_MAIN_EXIT_BUTTON			"Click here to close the City Management screen."
TOOLTIP_CITYMAN_MAIN_EXIT_BUTTON			"Exit City Manager"
STATUSBAR_CITYMAN_MAIN_SHOWINV_BUTTON		"Click here to display a list of items that this city already has."
TOOLTIP_CITYMAN_MAIN_SHOWINV_BUTTON			"Show Inventory"
STATUSBAR_CITYMAN_MAIN_GOTONATL_BUTTON		"Click here to launch the National Summary."
TOOLTIP_CITYMAN_MAIN_GOTONATL_BUTTON		"Go to National Summary"
STATUSBAR_CITYMAN_MAIN_DISBANDCITY_BUTTON		"Click here to disband this city."
TOOLTIP_CITYMAN_MAIN_DISBANDCITY_BUTTON		"Disband City"
STATUSBAR_CITYMAN_MAIN_GOVOFF_BUTTON		"Click here to relieve the mayor of their duties and manage the city yourself."
TOOLTIP_CITYMAN_MAIN_GOVOFF_BUTTON			"Fire Mayor"
STATUSBAR_CITYMAN_MAIN_GOVON_BUTTON			"Click here to appoint a mayor to manager this city."
TOOLTIP_CITYMAN_MAIN_GOVON_BUTTON			"Appoint Mayor"
STATUSBAR_CITYMAN_MAIN_GOVPRIORITY_MENU		"Select an area of focus for the mayor of this city."
TOOLTIP_CITYMAN_MAIN_GOVPRIORITY_MENU		"Establish priority"
STATUSBAR_CITYMAN_MAIN_SMHAPP_DISPLAY		"This is the happiness rating for this city."
TOOLTIP_CITYMAN_MAIN_SMHAPP_DISPLAY			"Happiness"
STATUSBAR_CITYMAN_MAIN_TOTALENTR_BUTTON		"This city's theatre allows {xx} entertainers."
TOOLTIP_CITYMAN_MAIN_TOTALENTR_BUTTON		"Total Entertainers"
STATUSBAR_CITYMAN_MAIN_INCRENTR_BUTTON		"Click here to increase the number of entertainers in this city."
TOOLTIP_CITYMAN_MAIN_INCRENTR_BUTTON		"Increase Entertainers"
STATUSBAR_CITYMAN_MAIN_DECRENTR_BUTTON		"Click here to decrease the number of entertainers in this city."
TOOLTIP_CITYMAN_MAIN_DECRENTR_BUTTON		"Decrease Entertainers"
STATUSBAR_CITYMAN_MAIN_SMFOOD_DISPLAY		"This is the food production for this city."
TOOLTIP_CITYMAN_MAIN_SMFOOD_DISPLAY			"Food"
STATUSBAR_CITYMAN_MAIN_TOTALFARM_BUTTON		"This city's plantations allows {xx} farmers."
TOOLTIP_CITYMAN_MAIN_TOTALFARM_BUTTON		"Total Farmers"
STATUSBAR_CITYMAN_MAIN_INCRFARM_BUTTON		"Click here to increase the number of farmers in this city."
TOOLTIP_CITYMAN_MAIN_INCRFARM_BUTTON		"Increase Farmers"
STATUSBAR_CITYMAN_MAIN_DECRFARM_BUTTON		"Click here to decrease the number of farmers in this city."
TOOLTIP_CITYMAN_MAIN_DECRFARM_BUTTON		"Decrease Farmers"
STATUSBAR_CITYMAN_MAIN_SMPROD_DISPLAY		"This is the industrial production for this city."
TOOLTIP_CITYMAN_MAIN_SMPROD_DISPLAY			"Production"
STATUSBAR_CITYMAN_MAIN_TOTALLABR_BUTTON		"This city's factory allows {xx} laborers."
TOOLTIP_CITYMAN_MAIN_TOTALLABR_BUTTON		"Total Laborers"
STATUSBAR_CITYMAN_MAIN_INCRLABR_BUTTON		"Click here to increase the number of laborers in this city."
TOOLTIP_CITYMAN_MAIN_INCRLABR_BUTTON		"Increase Laborers"
STATUSBAR_CITYMAN_MAIN_DECRLABR_BUTTON		"Click here to decrease the number of laborers in this city."
TOOLTIP_CITYMAN_MAIN_DECRLABR_BUTTON		"Decrease Laborers"
STATUSBAR_CITYMAN_MAIN_SMCOMM_DISPLAY		"This is the commercial activity for this city."
TOOLTIP_CITYMAN_MAIN_SMCOMM_DISPLAY			"Commerce"
STATUSBAR_CITYMAN_MAIN_TOTALMRCH_BUTTON		"This city's marketplace allows {xx} merchants."
TOOLTIP_CITYMAN_MAIN_TOTALMRCH_BUTTON		"Total Merchants"
STATUSBAR_CITYMAN_MAIN_INCRMRCH_BUTTON		"Click here to increase the number of merchants in this city."
TOOLTIP_CITYMAN_MAIN_INCRMRCH_BUTTON		"Increase Merchants"
STATUSBAR_CITYMAN_MAIN_DECRMRCH_BUTTON		"Click here to decrease the number of merchants in this city."
TOOLTIP_CITYMAN_MAIN_DECRMRCH_BUTTON		"Decrease Merchants"
STATUSBAR_CITYMAN_MAIN_SMSCI_DISPLAY		"This is the scientific production for this city."
TOOLTIP_CITYMAN_MAIN_SMSCI_DISPLAY			"Science"
STATUSBAR_CITYMAN_MAIN_TOTALSCI_BUTTON		"This city's academy allows {xx} scientists."
TOOLTIP_CITYMAN_MAIN_TOTALSCI_BUTTON		"Total Scientists"
STATUSBAR_CITYMAN_MAIN_INCRSCI_BUTTON		"Click here to increase the number of scientists in this city."
TOOLTIP_CITYMAN_MAIN_INCRSCI_BUTTON			"Increase Scientists"
STATUSBAR_CITYMAN_MAIN_DECRSCI_BUTTON		"Click here to decrease the number of scientists in this city."
STATUSBAR_CITYMAN_MAIN_TOTALWORKERS_DISPLAY	"This is the total number of workers in this city."
TOOLTIP_CITYMAN_MAIN_TOTALWORKERS_DISPLAY		"This city's workers"
STATUSBAR_CITYMAN_MAIN_TOTALSLAVES_DISPLAY	"This is the total number of slaves in this city."
TOOLTIP_CITYMAN_MAIN_TOTALSLAVES_DISPLAY		"This city's slaves"
STATUSBAR_CITYMAN_MAIN_CITYPOP_DISPLAY		"This it the total population of this city."
TOOLTIP_CITYMAN_MAIN_CITYPOP_DISPLAY		"This city's total population"
STATUSBAR_CITYMAN_MAIN_GOTOQUEUE_BUTTON		"Click here to edit the build queue for this city."
TOOLTIP_CITYMAN_MAIN_GOTOQUEUE_BUTTON		"Go to Build Queue"
STATUSBAR_CITYMAN_MAIN_GOTOGL_BUTTON		"Click here to go to the Great Library."
TOOLTIP_CITYMAN_MAIN_GOTOGL_BUTTON		"Go to Great Library"
STATUSBAR_CITYMAN_MAIN_INSERT_BUTTON		"Click here to insert this queue into all the selected cities' build queues."
TOOLTIP_CITYMAN_MAIN_INSERT_BUTTON		"Insert Build Queue"
STATUSBAR_CITYMAN_MAIN_APPEND_BUTTON		"Click here to add this queue onto the end of all the selected cities' build queues."
TOOLTIP_CITYMAN_MAIN_APPEND_BUTTON		"Append Build Queue"
STATUSBAR_CITYMAN_MAIN_OVERWRITE_BUTTON		"Click here to replace current queues with this one."
TOOLTIP_CITYMAN_MAIN_OVERWRITE_BUTTON		"Overwrite Build Queue"

#	National Summary Window
STATUSBAR_CITYMAN_NATL_SUMM_SORTCITY_BUTTON	"Click here to sort list by city name."
TOOLTIP_CITYMAN_NATL_SUMM_SORTCITY_BUTTON	"Sort by city name"
STATUSBAR_CITYMAN_NATL_SUMM_FIREGOV_BUTTON	"Click here to relieve the mayor of their responsibilities."
TOOLTIP_CITYMAN_NATL_SUMM_FIREGOV_BUTTON	"Fire Mayor"
STATUSBAR_CITYMAN_NATL_SUMM_SORTBILD_BUTTON	"Click here to sort list by what is being built."
TOOLTIP_CITYMAN_NATL_SUMM_SORTBILD_BUTTON	"Sort by build item"
STATUSBAR_CITYMAN_NATL_SUMM_SORTTIME_BUTTON	"Click here to sort list by time to completion."
TOOLTIP_CITYMAN_NATL_SUMM_SORTTIME_BUTTON	"Sort by time remaining"
STATUSBAR_CITYMAN_NATL_SUMM_RUSHBUY_BUTTON	"Click here to rush buy the selected item."
TOOLTIP_CITYMAN_NATL_SUMM_RUSHBUY_BUTTON	"Rush buy"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPOP_BUTTON	"Click here to sort list by population."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPOP_BUTTON	"Sort by city population"
STATUSBAR_CITYMAN_NATL_SUMM_SORTHAPP_BUTTON	"Click here to sort list by happiness rating."
TOOLTIP_CITYMAN_NATL_SUMM_SORTHAPP_BUTTON	"Sort by happiness"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPROD_BUTTON	"Click here to sort list by production output."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPROD_BUTTON	"Sort by production"
STATUSBAR_CITYMAN_NATL_SUMM_SORTFOOD_BUTTON	"Click here to sort list by food production."
TOOLTIP_CITYMAN_NATL_SUMM_SORTFOOD_BUTTON	"Sort by food"
STATUSBAR_CITYMAN_NATL_SUMM_SORTGOLD_BUTTON	"Click here to sort list by commerce activity."
TOOLTIP_CITYMAN_NATL_SUMM_SORTGOLD_BUTTON	"Sort by gold"
STATUSBAR_CITYMAN_NATL_SUMM_SORTSCI_BUTTON	"Click here to sort list by science production."
TOOLTIP_CITYMAN_NATL_SUMM_SORTSCI_BUTTON	"Sort by science"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPOLL_BUTTON	"Click here to sort list by pollution level."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPOLL_BUTTON	"Sort by pollution"
STATUSBAR_CITYMAN_NATL_SUMM_SORTCRIME_BUTTON	"Click here to sort by crime level."
TOOLTIP_CITYMAN_NATL_SUMM_SORTCRIME_BUTTON	"Sort by crime rate"
STATUSBAR_CITYMAN_NATL_SUMM_EXIT_BUTTON       	"Click here to close the National Management Screen."
TOOLTIP_CITYMAN_NATL_SUMM_EXIT_BUTTON       	"Close"
STATUSBAR_CITYMAN_NATL_SUMM_SORTMAYOR_BUTTON	"Click here to sort list by mayor status."
TOOLTIP_CITYMAN_NATL_SUMM_SORTMAYOR_BUTTON	"Sort by mayor"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPRIOR_BUTTON	"Click here to sort list by mayor's priority."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPRIOR_BUTTON	"Sort by priority"

#	National Summary Advice Window
STATUSBAR_CITYMAN_NATL_ADV_ADVREC_DISPLAY		"This is the National Advisor's recommendation for your next action."
TOOLTIP_CITYMAN_NATL_ADV_ADVREC_DISPLAY		"Advisor Recommendation"
STATUSBAR_CITYMAN_NATL_ADV_TOTALCITIES_DISPLAY	"This is the total amount of cities in your empire."
TOOLTIP_CITYMAN_NATL_ADV_TOTALCITIES_DISPLAY	"Total Cities"
STATUSBAR_CITYMAN_NATL_ADV_TOTALGOLD_DISPLAY	"This is the total amount of gold in your treasury."
TOOLTIP_CITYMAN_NATL_ADV_TOTALGOLD_DISPLAY	"Treasury Amount"
STATUSBAR_CITYMAN_NATL_ADV_ADDQUEUE_BUTTON	"Click here to create and save a build queue."
TOOLTIP_CITYMAN_NATL_ADV_ADDQUEUE_BUTTON		"Create Build Queue"
STATUSBAR_CITYMAN_NATL_ADV_LOADQ_BUTTON		"Click here to load a build queue."
TOOLTIP_CITYMAN_NATL_ADV_LOADQ_BUTTON		"Load Queue"

#	Load Queue Window
STATUSBAR_CITYMAN_LOADQ_AVAILQ_BUTTON		"These are the queues available to you."
TOOLTIP_CITYMAN_LOADQ_AVAILQ_BUTTON			"Saved Queues"
STATUSBAR_CITYMAN_LOADQ_QLIST_DISPLAY		"Double-click an item to remove it from the queue."
TOOLTIP_CITYMAN_LOADQ_QLIST_DISPLAY			"Current Queue"
STATUSBAR_CITYMAN_LOADQ_CANCEL_BUTTON		"Click here to cancel load queue operation."
TOOLTIP_CITYMAN_LOADQ_CANCEL_BUTTON			"Cancel Load"
STATUSBAR_CITYMAN_LOADQ_LOAD_BUTTON			"Click here to load selected queue."
TOOLTIP_CITYMAN_LOADQ_LOAD_BUTTON			"Load Queue"

# Unit Management Screen
#
#	Military Advice Window
STATUSBAR_UNITMAN_MILADV_ADVREC_DISPLAY		"This is the recommendation of your Military Advisor."
TOOLTIP_UNITMAN_MILADV_ADVREC_DISPLAY		"Recommendation"
STATUSBAR_UNITMAN_MILADV_AERIAL_BUTTON		"This is the total number of aerial units you have.  Click to see what percentage of your total forces are comprised of aerial units."
TOOLTIP_UNITMAN_MILADV_AERIAL_BUTTON		"Aerial Units"
STATUSBAR_UNITMAN_MILADV_DEFENSE_BUTTON     "This is the total number of defensive units you have.  Click to see what percentage of your total forces are comprised of defensive units."
TOOLTIP_UNITMAN_MILADV_DEFENSE_BUTTON		"Defensive Units"
STATUSBAR_UNITMAN_MILADV_FLANKING_BUTTON		"This is the total number of flanking units you have.  Click to see what percentage of your total forces are comprised of flanking units."
TOOLTIP_UNITMAN_MILADV_FLANKING_BUTTON		"Flanking Units"
STATUSBAR_UNITMAN_MILADV_NAVAL_BUTTON		"This is the total number of naval units you have.  Click to see what percentage of your total forces are comprised of naval units."
TOOLTIP_UNITMAN_MILADV_NAVAL_BUTTON			"Naval Units"
STATUSBAR_UNITMAN_MILADV_OFFENSE_BUTTON		"This is the total number of offensive units you have.  Click to see what percentage of your total forces are comprised of offensive units."
TOOLTIP_UNITMAN_MILADV_OFFENSE_BUTTON		"Offensive Units"
STATUSBAR_UNITMAN_MILADV_RANGED_BUTTON		"This is the total number of ranged units you have.  Click to see what percentage of your total forces are comprised of ranged units."
TOOLTIP_UNITMAN_MILADV_RANGED_BUTTON		"Ranged Units"
STATUSBAR_UNITMAN_MILADV_SPECIAL_BUTTON		"This is the total number of special units you have.  Click to see what percentage of your total forces are comprised of special units."
TOOLTIP_UNITMAN_MILADV_SPECIAL_BUTTON		"Special Units"
STATUSBAR_UNITMAN_MILADV_MILUPKEEP_BUTTON		"This is the total cost of maintaining your military forces."
TOOLTIP_UNITMAN_MILADV_MILUPKEEP_BUTTON		"Military Upkeep"

#	Main Unit Mgmt. Window
STATUSBAR_UNITMAN_MAIN_STATE_PEACE_BUTTON       "Click here to set your military readiness to an 'at peace' state."
TOOLTIP_UNITMAN_MAIN_STATE_PEACE_BUTTON		"At Peace"
STATUSBAR_UNITMAN_MAIN_STATE_ALERT_BUTTON       "Click here to set your military readiness to an 'on alert' state."
TOOLTIP_UNITMAN_MAIN_STATE_ALERT_BUTTON		"On Alert"
STATUSBAR_UNITMAN_MAIN_STATE_WAR_BUTTON     "Click here to set your military readiness to an 'at war' state."
TOOLTIP_UNITMAN_MAIN_STATE_WAR_BUTTON		"At War!"
STATUSBAR_UNITMAN_MAIN_STATE_DISPLAY		"This is your current military state."
TOOLTIP_UNITMAN_MAIN_STATE_DISPLAY			"Current Mil. State"
STATUSBAR_UNITMAN_MAIN_TOTAL_UNITS_DISPLAY	"This is the total number of units you have."
TOOLTIP_UNITMAN_MAIN_TOTAL_UNITS_DISPLAY		"Total Units"
STATUSBAR_UNITMAN_MAIN_SHOWADV_BUTTON		"Click here to show or hide the advice window."
TOOLTIP_UNITMAN_MAIN_SHOWADV_BUTTON			"Show/Hide Advice"
STATUSBAR_UNITMAN_MAIN_DISBAND_BUTTON		"Click here to disband the selected unit."
TOOLTIP_UNITMAN_MAIN_DISBAND_BUTTON			"Disband Unit"
STATUSBAR_UNITMAN_MAIN_CLOSE_BUTTON			"Click here to leave the Unit Manager and return to your empire."
TOOLTIP_UNITMAN_MAIN_CLOSE_BUTTON			"Exit"

#	Units Tab
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_NAME_BUTTON		"Click here to sort by unit name."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_NAME_BUTTON		"Sort by Name"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_NUMBER_BUTTON	"Click here to sort by the amount of a particular unit you have."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_NUMBER_BUTTON		"Sort by Number"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_TYPE_BUTTON		"Click here to sort by unit type."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_TYPE_BUTTON		"Sort by Type"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_COST_BUTTON		"Click here to sort by the support cost of the unit."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_COST_BUTTON		"Sort by Cost"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_STATS_BUTTON		"Click here to sort by unit stats."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_STATS_BUTTON		"Sort by Stats"

#	Tactical Info Tab
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_NAME_BUTTON		"Click here to sort by unit name."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_NAME_BUTTON		"Sort by Name"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_ARMYNAME_BUTTON	"Click here to sort by army."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_ARMYNAME_BUTTON		"Sort by Army"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_ORDER_BUTTON		"Click here to sort by the unit's current orders."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_ORDER_BUTTON		"Sort by Current Order"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_LOC_BUTTON		"Click here to sort by the location of the unit."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_LOC_BUTTON		"Sort by Location"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_HEALTH_BUTTON		"Click here to sort by unit health."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_HEALTH_BUTTON		"Sort by Health"

# Diplomacy Management Screen
#
#	Negotiations Table Window
STATUSBAR_DIPMAN_TABLE_SORTCIV_BUTTON		"Click here to sort proposals by nation."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Sort by Nation"
STATUSBAR_DIPMAN_TABLE_PROP_RECV_DISPLAY		"These are proposals sent to you by other nations."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Proposals Received"
STATUSBAR_DIPMAN_TABLE_PROP_SENT_DISPLAY		"These are proposals you have sent and are awaiting a response."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Proposals Sent"
STATUSBAR_DIPMAN_TABLE_FACE_HOST_DISPLAY		"The foreign nation delivered this proposal in a rather hostile tone!"
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Hostile Tone"
STATUSBAR_DIPMAN_TABLE_FACE_MAGN_DISPLAY		"The foreign nation sent this proposal with quite a magnanimous tone."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Magnanimous Tone"
STATUSBAR_DIPMAN_TABLE_FACE_OBSQ_DISPLAY		"The foreign nation delivered this in quite an obsequious manner."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Obsequious Tone"
STATUSBAR_DIPMAN_TABLE_FACE_HAUG_DISPLAY		"The foreign nation came across rather haughty when sending this proposal."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Haughty Tone"
STATUSBAR_DIPMAN_TABLE_FACE_FRND_DISPLAY		"The foreign nation acted quite friendly in sending this proposal!"
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Friendly Tone"
STATUSBAR_DIPMAN_TABLE_GOTO_RESPOND_BUTTON	"Click here to accept, reject or formulate a counter-proposal."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Respond"
STATUSBAR_DIPMAN_TABLE_GOTO_INTEL_BUTTON		"Consult your intelligence advisor."
TOOLTIP_DIPMAN_TABLE_GOTO_INTEL_BUTTON		"Go to Intelligence"
STATUSBAR_DIPMAN_TABLE_GOTO_CREATE_BUTTON		"Click here to draft a new diplomatic proposal."
TOOLTIP_DIPMAN_TABLE_GOTO_CREATE_BUTTON		"Draft New Proposal"
STATUSBAR_DIPMAN_TABLE_CLOSE_BUTTON			"Click here to return to your empire."
TOOLTIP_DIPMAN_TABLE_CLOSE_BUTTON			"Exit Negotiations"
STATUSBAR_DIPMAN_TABLE_VIEWFULLTEXT_BUTTON	"Double-click here to review the full text of this proposal."
TOOLTIP_DIPMAN_TABLE_VIEWFULLTEXT_BUTTON		"Review Full Proposal"

#	Respond To Proposal Window
STATUSBAR_DIPMAN_RESPOND_REJECT_BUTTON		"Reject this proposal"
TOOLTIP_DIPMAN_RESPOND_REJECT_BUTTON		"Reject"
STATUSBAR_DIPMAN_RESPOND_ACCEPT_BUTTON		"Accept this proposal"
TOOLTIP_DIPMAN_RESPOND_ACCEPT_BUTTON		"Accept"
STATUSBAR_DIPMAN_RESPOND_COUNTER_BUTTON		"Formulate a counter-proposal in response to this proposal."
TOOLTIP_DIPMAN_RESPOND_COUNTER_BUTTON		"Counter-propose"

#	Counter-Proposal Window
STATUSBAR_DIPMAN_COUNTER_SELECTTONE_BUTTON	"Select the tone of voice appropriate to this proposal."
TOOLTIP_DIPMAN_COUNTER_SELECTTONE_BUTTON		"Select Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_OBSQ_BUTTON		"This tone is appropriate for proposals to nations that are stronger than you."
TOOLTIP_DIPMAN_COUNTER_TONE_OBSQ_BUTTON		"Obequious Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_FRND_BUTTON		"This tone is appropriate for proposals to friendly nations."
TOOLTIP_DIPMAN_COUNTER_TONE_FRND_BUTTON		"Friendly Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_HAUG_BUTTON		"This tone is appropriate for proposals to nations that are weaker than you."
TOOLTIP_DIPMAN_COUNTER_TONE_HAUG_BUTTON		"Haughty Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_MAGN_BUTTON		"This tone is appropriate to address friendly nations."
TOOLTIP_DIPMAN_COUNTER_TONE_MAGN_BUTTON		"Magnanimous Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_HOST_BUTTON		"This tone is appropriate for proposals to hostile nations."
TOOLTIP_DIPMAN_COUNTER_TONE_HOST_BUTTON		"Hostile Tone"
STATUSBAR_DIPMAN_COUNTER_SELECTREQ_BUTTON		"Choose the type of request for this proposal."
TOOLTIP_DIPMAN_COUNTER_SELECTREQ_BUTTON		"Select Request Type"
STATUSBAR_DIPMAN_COUNTER_ADDTREATY_BUTTON		"Propose a treaty between your nations."
TOOLTIP_DIPMAN_COUNTER_ADDTREATY_BUTTON		"Propose Treaty"
STATUSBAR_DIPMAN_COUNTER_ADDGIFT_BUTTON		"Include a gift of food or gold with this proposal."
TOOLTIP_DIPMAN_COUNTER_ADDGIFT_BUTTON		"Offer A Gift"
STATUSBAR_DIPMAN_COUNTER_TO_DISPLAY			"You may only respond to the originator of this proposal."
TOOLTIP_DIPMAN_COUNTER_TO_DISPLAY			"Originator of Proposal"
STATUSBAR_DIPMAN_COUNTER_ORIGINATOR_DISPLAY	"This is the originator of this proposal."
TOOLTIP_DIPMAN_COUNTER_ORIGINATOR_DISPLAY		"Originator of Proposal"
STATUSBAR_DIPMAN_COUNTER_FLAG_DISPLAY		"This is the flag color of the empire that originally sent this proposal."
TOOLTIP_DIPMAN_COUNTER_FLAG_DISPLAY			"Their Flag"
STATUSBAR_DIPMAN_COUNTER_TONE_DISPLAY		"This is the tone you have selected for the counter-proposal."
TOOLTIP_DIPMAN_COUNTER_TONE_DISPLAY			"Tone for Counter-proposal"
STATUSBAR_DIPMAN_COUNTER_CLEARFORM_BUTTON		"Click here to clear the form and start again."
TOOLTIP_DIPMAN_COUNTER_CLEARFORM_BUTTON		"Clear Form"
STATUSBAR_DIPMAN_COUNTER_SHOWHIST_BUTTON		"Click here to show the proposals history."
TOOLTIP_DIPMAN_COUNTER_SHOWHIST_BUTTON		"Show/Hide History"
STATUSBAR_DIPMAN_COUNTER_SENDCOUNTER_BUTTON	"Click here to send this counter-proposal."
TOOLTIP_DIPMAN_COUNTER_SENDCOUNTER_BUTTON		"Send Counter-Proposal"
STATUSBAR_DIPMAN_COUNTER_CANCEL_BUTTON		"Click here to leave negotiations and return to your empire."
TOOLTIP_DIPMAN_COUNTER_CANCEL_BUTTON		"Exit Diplomacy"

#	Withdraw Proposal Window
STATUSBAR_DIPMAN_WDPROP_CANCELWD_BUTTON		"Do not withdraw this proposal."
TOOLTIP_DIPMAN_WDPROP_CANCELWD_BUTTON		"Cancel Withdrawal"
STATUSBAR_DIPMAN_WDPROP_WITHDRAW_BUTTON		"Withdraw this proposal from the negotiation table."
TOOLTIP_DIPMAN_WDPROP_WITHDRAW_BUTTON		"Withdraw Proposal"
STATUSBAR_DIPMAN_WDPROP_SHOWHIST_BUTTON		"Click here to show or hide your negotiations history."
TOOLTIP_DIPMAN_WDPROP_SHOWHIST_BUTTON		"Show/Hide History"

#	Intelligence Window
STATUSBAR_DIPMAN_INTEL_HISTADV_TOGGLE_BUTTON	"Click here to switch between your Diplomacy Advisor and your proposal history."
TOOLTIP_DIPMAN_INTEL_HISTADV_TOGGLE_BUTTON	"History/Advisor Toggle"
STATUSBAR_DIPMAN_INTEL_CLOSE_BUTTON		"Click here to return to your empire." 
TOOLTIP_DIPMAN_INTEL_CLOSE_BUTTON		"Exit Diplomacy"
STATUSBAR_DIPMAN_INTEL_CIVCOL_BUTTON		"These are the nations you have established diplomatic relations with."
TOOLTIP_DIPMAN_INTEL_CIVCOL_BUTTON		"Empire Name"
STATUSBAR_DIPMAN_INTEL_RELAMER_BUTTON		"Click here to consult your Advisor regarding relations with the Americans."
TOOLTIP_DIPMAN_INTEL_RELAMER_BUTTON		"The Americans"
STATUSBAR_DIPMAN_INTEL_RELFRAN_BUTTON		"Click here to consult your Advisor regarding relations with the French."
TOOLTIP_DIPMAN_INTEL_RELFRAN_BUTTON		"The French"
STATUSBAR_DIPMAN_INTEL_RELGERM_BUTTON		"Click here to consult your Advisor regarding relations with the Germans."
TOOLTIP_DIPMAN_INTEL_RELGERM_BUTTON		"The Germans"
STATUSBAR_DIPMAN_INTEL_RELITAL_BUTTON		"Click here to consult your Advisor regarding relations with the Italians."
TOOLTIP_DIPMAN_INTEL_RELITAL_BUTTON		"The Italians"
STATUSBAR_DIPMAN_INTEL_REGCOL_BUTTON		"This is how each nation regards you."
TOOLTIP_DIPMAN_INTEL_REGCOL_BUTTON		"Regard"
STATUSBAR_DIPMAN_INTEL_REG_LOW_BUTTON		"Your regard with this nation is low."
TOOLTIP_DIPMAN_INTEL_REG_LOW_BUTTON		"Low Regard"
STATUSBAR_DIPMAN_INTEL_REG_AVG_BUTTON		"Your regard with this nation is average."
TOOLTIP_DIPMAN_INTEL_REG_AVG_BUTTON		"Average Regard"
STATUSBAR_DIPMAN_INTEL_REG_HI_BUTTON		"Your regard with this nation is high."
TOOLTIP_DIPMAN_INTEL_REG_HI_BUTTON		"High Regard"
STATUSBAR_DIPMAN_INTEL_REG_GRT_BUTTON		"Your regard with this nation is great!"
TOOLTIP_DIPMAN_INTEL_REG_GRT_BUTTON		"Great Regard"
STATUSBAR_DIPMAN_INTEL_STRCOL_BUTTON		"These are the relative strengths of each nation."
TOOLTIP_DIPMAN_INTEL_STRCOL_BUTTON		"Strength"
STATUSBAR_DIPMAN_INTEL_STR_VSTR_BUTTON		"Our military intelligence confirms that this nation is very strong."
TOOLTIP_DIPMAN_INTEL_STR_VSTR_BUTTON		"Very Strong"
STATUSBAR_DIPMAN_INTEL_STR_STRN_BUTTON		"According to the latest reports from the field, this nation is strong."
TOOLTIP_DIPMAN_INTEL_STR_STRN_BUTTON		"Strong"
STATUSBAR_DIPMAN_INTEL_STR_AVG_BUTTON		"Our military intelligence suggests that this nation is of average strength."
TOOLTIP_DIPMAN_INTEL_STR_AVG_BUTTON		"Average Strength"
STATUSBAR_DIPMAN_INTEL_STR_WEAK_BUTTON		"This nation is weak."
TOOLTIP_DIPMAN_INTEL_STR_WEAK_BUTTON		"Weak"
STATUSBAR_DIPMAN_INTEL_STR_VWEK_BUTTON		"This nation is undoubtedly very weak."
TOOLTIP_DIPMAN_INTEL_STR_VWEK_BUTTON		"Very Weak"
STATUSBAR_DIPMAN_INTEL_EMBCOL_BUTTON		"This indicates whether you have established embassies or not in each nation."
TOOLTIP_DIPMAN_INTEL_EMBCOL_BUTTON		"Embassies in Nation"
STATUSBAR_DIPMAN_INTEL_EMB_NO_BUTTON		"You do not have an established embassy with this nation."
TOOLTIP_DIPMAN_INTEL_EMB_NO_BUTTON		"No Embassy Established"
STATUSBAR_DIPMAN_INTEL_EMB_YES_BUTTON		"You have an embassy with this nation."
TOOLTIP_DIPMAN_INTEL_EMB_YES_BUTTON		"Embassy Established"
STATUSBAR_DIPMAN_INTEL_TRTYCOL_BUTTON		"This indicates any treaties, pacts or alliances that you have established with each nation."
TOOLTIP_DIPMAN_INTEL_TRTYCOL_BUTTON		"Treaties, Alliances and Pacts"
STATUSBAR_DIPMAN_INTEL_TRTY_WAR_BUTTON		"We are at war with this nation!!"
TOOLTIP_DIPMAN_INTEL_TRTY_WAR_BUTTON		"At War!"
STATUSBAR_DIPMAN_INTEL_TRTY_RBWP_BUTTON		"We are in a pact with this nation to reduce bioweapons."
TOOLTIP_DIPMAN_INTEL_TRTY_RBWP_BUTTON		"Reduce Bioweapons Pact in place"
STATUSBAR_DIPMAN_INTEL_TRTY_RPOP_BUTTON		"We have agreed to a reduce pollution pact with this nation."
TOOLTIP_DIPMAN_INTEL_TRTY_RPOP_BUTTON		"Reduce Pollution Pact in place"
STATUSBAR_DIPMAN_INTEL_TRTY_CEASE_BUTTON	"We have signed a cease-fire treaty with this nation."
TOOLTIP_DIPMAN_INTEL_TRTY_CEASE_BUTTON		"Cease Fire Treaty in place"
STATUSBAR_DIPMAN_INTEL_TRTY_ALLY_BUTTON		"We have an alliance with this nation."
TOOLTIP_DIPMAN_INTEL_TRTY_ALLY_BUTTON		"Alliance in place"
STATUSBAR_DIPMAN_INTEL_GOTO_TABLE_BUTTON	"Click here to return to the negotiations table."
TOOLTIP_DIPMAN_INTEL_GOTO_TABLE_BUTTON		"Return to Negotiations Table"

# New Intel Screen Strings
TOOLTIP_DIPMAN_INTEL_REG_HOTWAR_BUTTON		"They despise us."
TOOLTIP_DIPMAN_INTEL_REG_COLDWAR_BUTTON		"They dislike us."
TOOLTIP_DIPMAN_INTEL_REG_NEUTRAL_BUTTON		"They respect us."
TOOLTIP_DIPMAN_INTEL_REG_FRIEND_BUTTON		"They admire us."
TOOLTIP_DIPMAN_INTEL_REG_ALLIED_BUTTON		"They love us!"

TOOLTIP_DIPMAN_INTEL_TRUST_HOTWAR_BUTTON	"  They distrust us."
TOOLTIP_DIPMAN_INTEL_TRUST_COLDWAR_BUTTON	"  They are wary of us."
TOOLTIP_DIPMAN_INTEL_TRUST_NEUTRAL_BUTTON	"  They are vigilant."
TOOLTIP_DIPMAN_INTEL_TRUST_FRIEND_BUTTON	"  They have faith in us."
TOOLTIP_DIPMAN_INTEL_TRUST_ALLIED_BUTTON	"  They completely trust us!"

#	Create Proposal Window
STATUSBAR_DIPMAN_CREATE_SHOWADV_BUTTON		"Click here to show your Diplomacy advisor's recommendations."
TOOLTIP_DIPMAN_CREATE_SHOWADV_BUTTON		"Show/Hide Advice"
STATUSBAR_DIPMAN_CREATE_GOTO_TABLE_BUTTON	"Click here to return to negotiations."
TOOLTIP_DIPMAN_CREATE_GOTO_TABLE_BUTTON		"Return to Negotiations Table"
STATUSBAR_DIPMAN_CREATE_CLEARFORM_BUTTON	"Click here to clear the form."
TOOLTIP_DIPMAN_CREATE_CLEARFORM_BUTTON		"Clear Form"
STATUSBAR_DIPMAN_CREATE_EXIT_DIP_BUTTON		"Click here to return to your empire."
TOOLTIP_DIPMAN_CREATE_EXIT_DIP_BUTTON		"Exit Diplomacy"
STATUSBAR_DIPMAN_CREATE_SELECTCIV_BUTTON	"Select the nation this proposal will be sent to."
TTOLTIP_DIPMAN_CREATE_SELECTCIV_BUTTON		"Select Recipient"
STATUSBAR_DIPMAN_CREATE_SELECTTONE_BUTTON	"Select the tone of voice you would like to use in this proposal."
TOOLTIP_DIPMAN_CREATE_SELECTTONE_BUTTON		"Select Tone"
STATUSBAR_DIPMAN_CREATE_SHOWREQ_BUTTON		"Click here to display the request types."
TOOLTIP_DIPMAN_CREATE_SHOWREQ_BUTTON		"Show Request Options"
STATUSBAR_DIPMAN_CREATE_SHOWTRTY_BUTTON		"Click here to display the treaty types."
TOOLTIP_DIPMAN_CREATE_SHOWTRTY_BUTTON		"Show Treaty Options"
STATUSBAR_DIPMAN_CREATE_SHOWGIFT_BUTTON		"Click here to display the gift types."	
TOOLTIP_DIPMAN_CREATE_SHOWGIFT_BUTTON		"Show Gift Options"
STATUSBAR_DIPMAN_CREATE_CHOOSEREQ_DISPLAY	"Select the type of request you would like to make with this proposal."
TOOLTIP_DIPMAN_CREATE_CHOOSEREQ_DISPLAY		"Select Request Type"
STATUSBAR_DIPMAN_CREATE_EXCHANGE_DISPLAY	"Click here to switch between first section and second sections."
TOOLTIP_DIPMAN_CREATE_EXCHANGE_DISPLAY		"Add Exchange"
STATUSBAR_DIPMAN_CREATE_PROP_EMPTY_DISPLAY	"Select a request from the request menu at left."
TOOLTIP_DIPMAN_CREATE_PROP_EMPTY_DISPLAY	"Select Proposal"
STATUSBAR_DIPMAN_CREATE_PROP_FULL_DISPLAY	"Click the send proposal button to issue this proposal."
TOOLTIP_DIPMAN_CREATE_PROP_FULL_DISPLAY		"Proposal Text"
STATUSBAR_DIPMAN_CREATE_ADD_RECIPIENT_DISPLAY	"Select the nation to which you would like to send a proposal."
TOOLTIP_DIPMAN_CREATE_ADD_RECIPIENT_DISPLAY	"Select Recipient"
STATUSBAR_DIPMAN_CREATE_RECIPIENT_DESC_DISPLAY	"You have selected Civ_Leader_Name, leader of the Civ_name_plural."
TOOLTIP_DIPMAN_CREATE_RECIPIENT_DESC_DISPLAY	"Recipients Name"
STATUSBAR_DIPMAN_CREATE_AND_BOX_DISPLAY		"This is the second part of your proposal."
TOOLTIP_DIPMAN_CREATE_AND_BOX_DISPLAY		"Secondary Proposal"
STATUSBAR_DIPMAN_CREATE_SENDPROP_BUTTON		"Click here to deliver your diplomatic proposal."
TOOLTIP_DIPMAN_CREATE_SENDPROP_BUTTON		"Send Proposal"

#	Diplomacy Advice Window
STATUSBAR_DIPMAN_ADVICE_RECOMMEND_DISPLAY	"This is the recommendation of your Diplomacy Advisor."
TOOLTIP_DIPMAN_ADVICE_RECOMMEND_DISPLAY		"Advisor Recommendation"
STATUSBAR_DIPMAN_ADVICE_LEADERPIC_DISPLAY	"This is the leader of the [Civ_name]."
TOOLTIP_DIPMAN_ADVICE_LEADERPIC_DISPLAY		"Leader of [Civ_Name]"

#	History Window
STATUSBAR_DIPMAN_HIST_RECVHIST_BUTTON	"Click here to view a list of all the proposals you have received."
TOOLTIP_DIPMAN_HIST_RECVHIST_BUTTON	"Proposals you have received"
STATUSBAR_DIPMAN_HIST_SHOWTEXT_BUTTON	"The text of the agreement."
TOOLTIP_DIPMAN_HIST_SHOWTEXT_BUTTON	"Proposal Details"
STATUSBAR_DIPMAN_SENDHIST_BUTTON	"Click here to view a list of all the proposals you have sent."
TOOLTIP_DIPMAN_SENDHIST_BUTTON		"Proposals you have sent"

# The Great Big Stinkin' Library
STATUSBAR_GL_BACK_BUTTON		"Click here to go back one advance."
TOOLTIP_GL_BACK_BUTTON			"Back"
STATUSBAR_GL_FORWARD_BUTTON		"Click here to view the next advance in the list."
TOOLTIP_GL_FORWARD_BUTTON		"Forward"
STATUSBAR_GL_SHOWADV_BUTTON		"Click here to view the list of advances."
TOOLTIP_GL_SHOWADV_BUTTON		"Advances"
STATUSBAR_GL_SHOWUNITS_BUTTON		"Click here to view the list of units."
TOOLTIP_GL_SHOWUNITS_BUTTON		"Units"
STATUSBAR_GL_SHOWCITYIMP_BUTTON	"Click here to view the list of city improvements."
TOOLTIP_GL_SHOWCITYIMP_BUTTON		"City Improvements"
STATUSBAR_GL_SHOWWONDERS_BUTTON	"Click here to view the list of wonders."
TOOLTIP_GL_SHOWWONDERS_BUTTON		"Wonders"
STATUSBAR_GL_SHOWTERRAIN_BUTTON	"Click here to view the list of terrain tiles."
TOOLTIP_GL_SHOWTERRAIN_BUTTON		"Terrain"
STATUSBAR_GL_SHOWGOODS_BUTTON		"Click here to view the list of goods."
TOOLTIP_GL_SHOWGOODS_BUTTON		"Goods"
STATUSBAR_GL_SHOWTILEIMP_BUTTON	"Click here to view the list of tile improvements."
TOOLTIP_GL_SHOWTILEIMP_BUTTON		"Tile Improvements"
STATUSBAR_GL_SHOWGOVS_BUTTON		"Click here to view the list of governments."
TOOLTIP_GL_SHOWGOVS_BUTTON		"Goverments"
STATUSBAR_GL_SHOWSPECIAL_BUTTON	"Click here to view the list of special things."
TOOLTIP_GL_SHOWSPECIAL_BUTTON		"Unit Orders"
STATUSBAR_GL_SHOWCONCEPTS_BUTTON	"Click here to view the list of concepts."
TOOLTIP_GL_SHOWCONCEPTS_BUTTON	"Concepts"
STATUSBAR_GL_ENTERSEARCH_BUTTON	"To search for a specific item, enter a keyword in the space to the right."
TOOLTIP_GL_ENTERSEARCH_BUTTON		"Enter Search Word"
STATUSBAR_GL_SEARCHTEXT_BOX_DISPLAY	"Enter keywords here to search for particular items."
TOOLTIP_GL_SEARCHTEXT_BOX_DISPLAY	"Enter Search Word"
STATUSBAR_GL_STATSBOX_DISPLAY		"This is a list of stats for the particular item."
TOOLTIP_GL_STATSBOX_DISPLAY		"Stats"
STATUSBAR_GL_GAMEPLAY_TAB_BUTTON	"Select an item and click here to view the impact it has on the game."
TOOLTIP_GL_GAMEPLAY_TAB_BUTTON	"Gameplay Impact"
STATUSBAR_GL_HISTORY_TAB_BUTTON	"Select this tab in order to read a brief history of the item."
TOOLTIP_GL_HISTORY_TAB_BUTTON		"Historical Context"
STATUSBAR_GL_TECHTREE_TAB_BUTTON	"Select this tab in order to view the Technology Tree."
TOOLTIP_TECHTREE_TAB_BUTTON		"Tech Tree"
STATUSBAR_GL_CLOSE_BUTTON		"Click here to leave the Great Library and return to your empire."
TOOLTIP_GL_CLOSE_BUTTON			"Leave the Great Library"

# Ranking Screen
STATUSBAR_RANKSCRN_YEARTURN_TOGGLE_BUTTON		"Click to switch between years and turns."
TOOLTIP_RANKSCRN_YEARTURN_TOGGLE_BUTTON     "Year/Turn Toggle"
STATUSBAR_RANKSCRN_SELECT_MEASURE_DISPLAY		"Select a metric from this menu to view your empire's rank amongst its peers."
TOOLTIP_RANKSCRN_SELECT_MEASURE_DISPLAY		"Select a metric"
STATUSBAR_RANKSCRN_CLOSE_BUTTON			"Click here to leave the rankings screen and return to you empire."
TOOLTIP_RANKSCRN_CLOSE_BUTTON				"Exit"
