##Those darn hard-coded strings 03-09-99
str_ldl_Already_Offer	"You are already offering that good. Replace old offer?"

##That one last change 03-07-99
ENDGAME_WON_OTHER	"All Civilizations will now bow to a new master, [player.1.leader_name] has completed the Alien Life Project."

##FINAL FINAL FINAL batch of string added 03-05-99 (yea right)
str_ldl_comma	","

###Strings Moved Over from Junk###

CAPITALIZATION 	"Capitalization "
INFRASTRUCTURE 	"Infrastructure "

#Age Names#	
AGE_NAME_ANCIENT	"Ancient"
AGE_NAME_RENAISS	"Renaissance"
AGE_NAME_MODERN		"Modern"
AGE_NAME_GENETIC	"Genetic"
AGE_NAME_DIAMOND	"Diamond"

YOU_BROKE_ALLIANCE "You have broken an alliance with the [player.1.civ_name_plural]."
YOU_BROKE_CEASE_FIRE "You have broken a peace treaty with the [player.1.civ_name_plural]."
DIPxxx3_AGREEMENT_END_POLLUTION "Eco Pact"
CANT_ATTACK_ALLIES "You have an alliance with the [player.1.civ_name_plural], you cannot attack them without first breaking the alliance.  Do you wish to break the alliance now?"
X_LAB "X-lab"
GENE_SEQUENCER "Gene Sequencer"

###END EX_JUNK STRINGS###

##Final FINAL batch of strings hardcoded into engine 03-04-99
str_ldl_Turn	"Turn"


##Final batch of strings hardcoded into engine 02-28-99##
str_ldl_No_item_selected	"No item selected!"
str_ldl_Trade_offer_created	"Trade offer created!"
str_ldl_Source_and_Destination_same	"Source city and Destination city are the same!"
str_ldl_No_caravans_available	"No caravans available!"
str_ldl_CANCEL_OFFER_CAPS	"CANCEL OFFER"
str_ldl_No_item_selected_in_list	"No item selected in the list!"
str_ldl_Foreign_Attitude	"Foreign Attitude"
str_ldl_Local	"Local"
str_ldl_Neutral	"Neutral"
str_ldl_mp_dbase_out_of_synch	"Database is out of synch. Returning to Lobby"

##This is the latest batch from Add_str.txt 02-26-99##

str_ldl_TILE_RESOURCES_Colon	"TILE RESOURCES:"
str_ldl_TOTAL_GOLD_FROM_TRADE	"TOTAL GOLD FROM TRADE"
str_ldl_Waiting_For_Servers	"Waiting For Servers"
str_ldl_nodialup		"You need to dialup, to use internet"
str_ldl_connectionerr	"Network connection error"
str_ldl_Enemy_Moves_Off		"Show Enemy Moves Off"
str_ldl_Enemy_Moves_On		"Show Enemy Moves On"
NETWORK_PLAYER_STATUS_HUMAN "Local"
NETWORK_PLAYER_STATUS_CONNECTED "Connected"
NETWORK_PLAYER_STATUS_AI_OPEN "AI (Open)"
NETWORK_PLAYER_STATUS_AI_CLOSED "AI (Closed)"
KEY_NAME_TAB "Tab"
KEY_NAME_ENTER "Enter"
KEY_NAME_SPACE "Space"
KEY_NAME_BACKSPACE "Back Space"
QUEUE_OVERWRITE	"You are about to save over a previously saved queue.\nDo you want to continue?"
str_ldl_Base_Pollution "Base Pollution" 


str_tbl_ldl_Select_Unit "Select Unit"
str_tbl_ldl_Close_Message "Close Message"
str_tbl_ldl_Yes "Yes"
str_tbl_ldl_No  "No"
str_tbl_ldl_Quit "Quit"



str_tbl_ldl_Next_Round "Next Turn"
str_tbl_ldl_Open_Monuments "Monuments Screen"
str_tbl_ldl_Open_Chat "Chat screen"
str_tbl_ldl_Toggle_Space "Space On/Off"
str_tbl_ldl_Open_Network_Screen "Network Screen"
str_tbl_ldl_Civ_Tab "Empire Tab"
str_tbl_ldl_Max_Tab "Max Tab"
str_tbl_ldl_Pop__Tab "Labor Tab"
str_tbl_ldl_Prod_Tab "Production Tab"
str_tbl_ldl_City_Tab "City Tab"
str_tbl_ldl_Unit_Tab "Unit Tab"
str_tbl_ldl_Control_Build "Build Selected Item"
str_tbl_ldl_Control_Next "Next Item"
str_tbl_ldl_Control_Prev "Previous Item"
str_tbl_ldl_Reform "Reform"
str_tbl_ldl_Execute_Orders "Execute All Orders"
str_tbl_ldl_Clear_Queue "Clear Queue"
str_tbl_ldl_Message "Message"
str_tbl_ldl_Open_Alien_Screen "Alien Screen"
str_tbl_ldl_Save_World "Quick Save"
str_tbl_ldl_Load_World "Quick Load"



SAVE_OVERWRITE	"You are about to save over a previously saved game.\nDo you want to continue?"

str_ldl_Expectations	"Expectations"

POLLUTION_HEAVY	"Heavy"
POLLUTION_MODERATE	"Moderate"
POLLUTION_LIGHT	"Light"
POLLUTION_NONE	"None"
POLLUTION_TOXIC	"Toxic"

str_ldl_Total_City_Pollution	"Total City Pollution"
str_ldl_Pollution_Level	"Pollution Level"



CANT_ATTACK_HAVE_TREATY "This action will break our treaty with the [player.1.civ_name_plural].  Are you sure you wish to continue?"
AT_LEAST_ONE_COULDNT_BE_EXPELLED "The [player.1.civ_name_plural] were not able to find accomodations for all their armies in our territory.  They pledge to remove their units as soon as possible."


str_ldl_RES_CHANGE_BUTTON	"Screen Size"
str_ldl_RES_TITLE			"Screen Size"
str_ldl_RES_REBOOT_WARNING	"This change will take effect when you restart Call to Power II."

DIP_EXCHANGE_ADVANCE_NONE "Cannot exchange advances."
str_ldl_Cant_disband_city	"You cannot disband cities of size 4 or more."
DELETE_SAVE_CONFIRM	"Are you sure?"

str_ldl_CAPS_TARGET	"TARGET"
str_ldl_Cheat_Tile "Tile"
str_ldl_AFB_SPLICER		"Gene Splicers (Optional):"
str_ldl_Show_Map	"Show Map"
str_ldl_Hide_Map	"Hide Map"
str_ldl_Cheat_gold	"ENTER AMOUNT OF GOLD TO ADD"
str_ldl_Cheat_pw	"ENTER AMOUNT OF PUBLIC WORKS TO ADD"
str_ldl_unitpad_Space	"Space"

str_ldl_ready_to_launch	"Ready to launch!  Waiting for all other players to launch."
str_ldl_dont_have_cd	"Please insert your Call to Power II disc and press Launch again."
str_ldl_connectionlost	"Your connection was lost."
str_ldl_Pw_COLON_	"Settlers: "
str_ldl_Pw		"Settlers"



str_ldl_Polluter	"Polluter"
str_ldl_NonPolluter	"Non-polluter"

str_ldl_PRODUCTIONTURN	"PRODUCTION/TURN:"


str_ldl_Turns	"Turns"

DELETE_QUEUE	"Are you sure you want to delete this build queue?"
str_tbl_ldl_Ongoing	"Ongoing"
BUTTON_CONTINUE "Continue"
BUTTON_END_GAME "End Game"
LOADING	"Loading..."

str_ldl_Server_Name_COLON "Server Name:"

## rsh012799 - added for city tab pollution
str_tbl_ldl_Light	"Light"
str_tbl_ldl_Heavy	"Heavy"
str_tbl_ldl_Danger	"Danger"
str_tbl_ldl_Toxic	"Toxic"
##

## rsh012899 - added for 'Q' press
QUIT_DIALOG	"Are you sure you want to quit?"
##


# is the At War icon in the diplomatic string that is missing
str_tbl_ldl_upd006_tga	"upd006.tga"

## rsh012999 - added
str_ldl_Disband_selected_units	"Disband the selected units?"
str_ldl_Disband_selected_cities	"Disband the selected cities?"
##

## rsh013099 - added for popups 
BREAK_ROUTE	"Break trade route?"
REMOVE_OFFER	"Remove trade offer?"
SAVING	"Saving..."
##

# Alien Feedback Panel
str_ldl_AFB_TITLE		"Alien Embryo Development"
str_ldl_AFB_STAGE1	"Stage 1"
str_ldl_AFB_STAGE2	"Stage 2"
str_ldl_AFB_STAGE3	"Stage 3"
str_ldl_AFB_END		"End"
str_ldl_AFB_TURNS_LEFT	"Turns Until Next Stage"
str_ldl_AFB_ECD		"ECD's (Built/Next Stage/Final):"
str_ldl_AFB_FIELD		"Fields (Built/Next Stage/Final):"
str_ldl_AFB_CHANCE	"Chance of Failure:"


BUTTON_EXPEL "Expel"

## bmh012099 - added for throne room/monument screen
str_ldl_Monument_Title			"Monuments"
str_ldl_Monument_Upgrade_Available	"Select a monument to upgrade."

## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT	"GOVERNMENT"
str_ldl_SURPLUS	"SURPLUS"
str_ldl_EQUAL	"="
str_ldl_SAVINGS	"SAVINGS"
##

## rsh012099 - added for work view
str_tbl_ldl_FOOD_COLON	"FOOD:"
str_tbl_ldl_PROD_COLON	"PROD:"
str_tbl_ldl_GOLD_COLON	"GOLD:"

str_ldl_Message	"Message"
##

## rsh012199 - added for instant action popups
str_ldl_CAPS_PIRATE	"PIRATE"
str_ldl_Whose_Trade_Route "Whose Trade Route would you like to Pirate?"
str_ldl_What_course_of "What course of Action will\nyou take?"
str_ldl_CAPS_ATTACK "ATTACK"
str_ldl_CAPS_EXPEL "EXPEL"
str_ldl_CAPS_CANCEL_MOVE "CANCEL MOVE"
str_ldl_END_TUTORIAL "END TUTORIAL"


CANT_ATTACK_ALLIES_CAN_EXPEL "Do you wish to break your treaty with the [player.1.civ_name_plural]?  You may expel the units without breaking the treaty."


str_tbl_ldl_You_Need_Embassy_To_Demand	"You need to have an embassy to demand advances."
str_tbl_ldl_GIFT_MAP	"GIFT MAP"

## rsh011899 - for government rankings
str_tbl_ldl_POOR		"AWFUL"
str_tbl_ldl_FAIR		"BAD"
str_tbl_ldl_AVERAGE		"AVERAGE"
str_tbl_ldl_GOOD		"GOOD"
str_tbl_ldl_EXCELLENT	"EXCELLENT"
##

## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT	"GOVERNMENT"
##

str_ldl_POPSCIENCE "Gold converted to Science"
str_ldl_POPPW "Production converted to Public Works"
str_ldl_PLANE "Player Launched"
str_ldl_CROWN "Game Host"
str_ldl_NUMBPLAYERS "# of Players in Game"
str_ldl_PASSWORD "Password Protected"
str_ldl_GAMELOCK "Game Locked"
str_ldl_GAMELAUNCH "Game in Progress"
str_ldl_MUTED "Player Muted"
str_ldl_Back "Back"
str_ldl_Next "Next"
str_ldl_worldtype1 "Wet: "
str_ldl_worldtype2 "Warm: "
str_ldl_worldtype3 "Ocean: "
str_ldl_worldtype4 "Island: "
str_ldl_worldtype5 "Uniform: "
str_ldl_worldtype6 "Goods: "
str_ldl_Config_Header "CONFIG"
str_ldl_Game_Header "GAME"
str_ldl_Map_Header "MAP"
str_ldl_QUITTOSHELL "QUIT"
str_ldl_Tutorial_Advice_Off "Tutorial Advice Off"
str_ldl_Tutorial_Advice_On "Tutorial Advice On"
str_ldl_Right_Click_Move "Right Click On"
str_ldl_Left_Click_Move "Left Click On"
str_ldl_Auto_Cycle_Turn_Off "Auto Cycle Turns Off"
str_ldl_Auto_Cycle_Turn_On "Auto Cycle Turns On"
str_ldl_Auto_Cycle_Units_Off "Auto Cycle Units Off"
str_ldl_Auto_Cycle_Units_On "Auto Cycle Units On"
str_ldl_Battle_View_Off "BattleView Off"
str_ldl_Battle_View_On "BattleView On"
str_ldl_Walk_Animation_Off "Walk Animations Off"
str_ldl_Walk_Animation_On "Walk Animations On"
str_ldl_Animated_Goods_Off "Animated Goods Off"
str_ldl_Animated_Goods_On "Animated Goods On"
str_ldl_Attack_Animation_Off "Attack Animations Off"
str_ldl_Attack_Animation_On "Attack Animations On"
str_ldl_Animated_Trade_Routes_Off "Animated Trade Routes Off"
str_ldl_Animated_Trade_Routes_On "Animated Trade Routes On"
str_ldl_Wonder_Movies_Off "Wonder Movies Off"
str_ldl_Wonder_Movies_On "Wonder Movies On"
str_ldl_Great_Library_Animation_Off "Great Library Animations Off"
str_ldl_Great_Library_Animation_On "Great Library Animations On"
str_ldl_Bouncing_Message_Off "Bouncing Messages Off"
str_ldl_Bouncing_Message_On "Bouncing Messages On"
str_ldl_Water_Animation_Off "Water Animations Off"
str_ldl_Water_Animation_On "Water Animations On"
str_ldl_Movie_Windowed "Windowed Movies"
str_ldl_Movie_Full_Screen "Full Screen Movies"
str_ldl_Grid_Off "Map Grid Lines Off"
str_ldl_Grid_On "Map Grid Lines On"
str_ldl_CHEAT_MODE "CHEAT MODE"
str_ldl_Cheat_Mode_Case "Cheat Mode"
str_ldl_Music_Off "Music Off"
str_ldl_Music_On "Music On"
str_ldl_Show_City_Inflence_Off "Hide City Influence"
str_ldl_Show_City_Inflence_On "Show City Influence"
str_ldl_Auto_Tab_Select_Off "Auto Tab Select Off"
str_ldl_Auto_Tab_Select_On "Auto Tab Select On"

##Missing Stuff?###
str_ldl_Monument_Screen_Off	"Monument Screen Off"
str_ldl_Monument_Screen_On	"Monument Screen On"
str_ldl_Delete "Delete" 
str_ldl_Bloodlust_On "Bloodlust On"

str_tbl_ldl_Bloodlust_Off "Bloodlust - Off"
str_tbl_ldl_Bloodlust_On "Bloodlust - On"

str_ldl_Scorewarn "Score will not be saved for this game."

##End missing##


str_tbl_ldl_You_Need "You need to have an embassy to exchange advances."

str_tbl_ldl_Very_Weak "Very Weak"
str_tbl_ldl_Weak "Weak"
str_tbl_ldl_Average "Average"
str_tbl_ldl_Strong "Strong"
str_tbl_ldl_Very_Strong "Very Strong"

str_tbl_ldl_You_Dont_Have_Enough_Gold "You don't have enough gold to give."

str_ldl_CAPS_TARGET_CITY	"TARGET CITY"
str_ldl_CAPS_TYPE	"TYPE"
str_ldl_CAPS_GAIN_LOSS	"GAIN/LOSS"

##New Pop Help##

str_ldl_Alien "Xenoform Laboratory"
str_ldl_Mscreen "Monument Screen"
str_ldl_Ulock "Unlock Group"
str_ldl_Glock  "Lock Group"
str_ldl_Wow "Wonders of the World"
str_ldl_Imps "City Improvements"
str_ldl_Unis "Units"
str_ldl_Prod "Production"
str_ldl_Happ "Happiness"
str_ldl_Goldy "Commerce"
str_ldl_Scien "Science"
str_ldl_Food "Food"
str_ldl_Veter "Veteran"
str_ldl_Activ "Active Defense"
str_ldl_Space "Toggle Space View"
str_ldl_Tile "Place Tile Improvements"
str_ldl_Zoomin "Zoom In"
str_ldl_Zoomout "Zoom Out"
str_ldl_Year "Game Year/Turn"
str_ldl_Public "Public Works Account"
str_ldl_Savings "Gold in Savings"
str_ldl_Nunit "Next Unit"
str_ldl_Ncity "Next City"
str_ldl_Undo "Undo Turn"
str_ldl_End "End Turn"
str_ldl_Clock "Turns Remaining"
str_ldl_Tbuild "Production Cost"
str_ldl_Tprod "Turns to Build"
str_ldl_Specforce "Special Forces"
str_ldl_Bomb "Bombard Ability"
str_ldl_Supp "# of these Units being built"

str_ldl_AdvisorYear "Year"
str_ldl_AdvisorTurn "Turn"

### New Stuff -Probably not implemented ###

#Barbarian Threat
#Rename City
#Delete

#### TILE IMPROVEMENT DESCRIPTIONS #######
DESCRIPTION_TILEIMP_FARMS	"Farms.  Cost 200 PW."
DESCRIPTION_TILEIMP_ADVANCED_FARMS	"Advanced Farms.  Cost 500 PW."
DESCRIPTION_TILEIMP_HYDROPONIC_FARMS	"Hydroponic Farms. Cost 1400 PW."
DESCRIPTION_TILEIMP_MINES	"Mines. Minimum Cost 300 PW."
DESCRIPTION_TILEIMP_ADVANCED_MINES	"Advanced Mines. Minimum Cost 800 PW."
DESCRIPTION_TILEIMP_MEGA_MINES	"Mega Mines. Minimum Cost 1600 PW."
DESCRIPTION_TILEIMP_UNDERSEA_MINES	"Undersea Mines. Minimum Cost 400 PW."
DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES	"Advanced Undersea Mines. Minimum Cost 1000 PW."
DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES	"Mega Undersea Mines. Minimum Cost 2200 PW."
DESCRIPTION_TILEIMP_NETS	"Nets. Minimum Cost 200 PW."
DESCRIPTION_TILEIMP_FISHERIES	"Fisheries. Minimum Cost 500 PW."
DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES	"Automated Fisheries. Minimum Cost 1400 PW."
DESCRIPTION_TILEIMP_ROBOTIC_DOCKS	"Assembly Bays.  Cost 600 PW."
DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS	"Advanced Assembly Bays.  Cost 1400 PW."
DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY	"Mega Assembly Bays.  Cost 2200 PW."
DESCRIPTION_TILEIMP_FOOD_PODS	"Food Pods.  Cost 600 PW."
DESCRIPTION_TILEIMP_FOOD_MODULES	"Food Modules.  Cost 1400 PW."
DESCRIPTION_TILEIMP_FOOD_TANKS	"Food Tanks.  Cost 2200 PW."
DESCRIPTION_TILEIMP_RUINS	"Ruins"
DESCRIPTION_TILEIMP_ROAD	"Roads.  Minimum Cost 60 PW."
DESCRIPTION_TILEIMP_RAILROAD	"Railroads.  Minimum Cost 120 PW."
DESCRIPTION_TILEIMP_MAGLEV	"MagLevs.  Minimum Cost 240 PW."
DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL	"Undersea Tunnels.  Minimum Cost 1200 PW."


#### installation DESCRIPTIONS ####
DESCRIPTION_INSTALLATION_LISTENING_POSTS	"Listening Post.  Cost 1000 PW."
DESCRIPTION_INSTALLATION_RADAR_STATIONS	"Radar Station.  Cost 1000 PW."
DESCRIPTION_INSTALLATION_AIR_BASES	"Airbase.  Cost 1000 PW."
DESCRIPTION_INSTALLATION_FORTIFICATIONS	"Fortification.  Cost 1000 PW."
DESCRIPTION_INSTALLATION_SONAR_BUOYS	"Sonar Buoy.  Cost 150 PW."

#### terrain transform DESCRIPTIONS	"####"
DESCRIPTION_DESERTS	"Desert"
DESCRIPTION_FORESTS	"Forest"
DESCRIPTION_GLACIERS	"Glacier"
DESCRIPTION_GRASSLAND	"Grassland"
DESCRIPTION_HILLS	"Hill"
DESCRIPTION_RAINFOREST	"Jungle"
DESCRIPTION_ALPINE	"Mountain"
DESCRIPTION_SAVANNAH	"Plains"
DESCRIPTION_SWAMPS	"Swamps"
DESCRIPTION_TUNDRA	"Tundra"



###Keeper Stuff###

## KEEPER STUFF 1 ##

str_ldl_ARDM_nospace	"A/R/D/M"
str_ldl_UPKEEP			"UPKEEP"
str_tbl_ldl_Total_Upkeep	"Total Upkeep"
str_tbl_ldl_NOT_BUILDING	"Not Building"
str_ldl_CLOSE			"Close"
str_tbl_ldl_S	"S"
str_ldl_small_Disband	"Disband"
str_tbl_ldl_DisbandButton	"DisbandButton"
str_ldl_Cost_	"Cost "
str_tbl_ldl_Speed_Cities "Speed Cities"
str_tbl_ldl_Seconds_Per_City_COLON "Seconds Per City:"

# strings for scoring list
str_tbl_ldl_Positive_Points_For_Colon	"Positive Points For:"
str_tbl_ldl_Negative_Points_For_Colon	"Negative Points For:"
str_tbl_ldl_Total_Positive_Points_Colon	"Total Positive Points:"
str_tbl_ldl_Total_Negative_Points_Colon "Total Negative Points:"
str_tbl_ldl_Total_Points_Colon "Total Points:"
str_tbl_ldl_Civ_Score_Colon		"Score:"


#Who knows where this goes?#
UNIT_ORDER_TRANSPORTED "In Transport"
TITLE_CITY_BUILD_QUEUE_IS_EMPTY "{city[0].name}"

str_tbl_ldl_The_Diplomats	"Our leaders are busy. We are not interested in discussing anything with you at this time."
str_tbl_ldl_Select_a_new	"Select a new Advance to research."
str_ldl_Review_Tutorial_Messages	"Review Tutorial Messages"
str_ldl_END	"END"
str_ldl_End_Tutorial_Dialog	"Are you sure you want to end the tutorial?"
str_ldl_Skill_Level	"Skill Level"
str_ldl_Barbarian_Threat	"Barbarian Threat"
str_ldl_LAUNCH			"LAUNCH"
str_ldl_Random_Custom		"Random/Custom"


# additional Info screen strings
str_ldl_Top_5_Cities	"Top 5 Cities"
str_ldl_Power_Graph		"Power Graph"
str_ldl_Civ_Score		"Score"
str_ldl_Year_Founded_COLON	"Year Founded:"
str_ldl_Turns_to_Next_Disaster	"Turns to Next Disaster"



str_ldl_CAPS_MAKE_QUEUE	"MAKE QUEUE"
str_ldl_CAPS_LOAD_QUEUE "LOAD QUEUE"
str_ldl_CAPS_DELETE_QUEUE "DELETE QUEUE"
str_tbl_ldl_Your_queue_has_been_saved	"Your queue has been saved."
str_ldl_LOAD	"LOAD"
str_ldl_CAPS_ASSIGN	"ASSIGN"
str_ldl_CAPS_CONTENTS	"CONTENTS"

str_ldl_Disband_seleted_unit	"Disband the selected units?"
str_ldl_Disband_selected_city	"Disband the selected cities?"
str_ldl_MY_GOODS	"MY GOODS"

str_ldl_CAPS_DOMESTIC	"DOMESTIC"
str_ldl_CAPS_FOREIGN	"FOREIGN"

str_ldl_NEXT	"NEXT"

# Age Names
AGE_NAME_ANCIENT  "Ancient Age"
AGE_NAME_RENAISS  "Renaissance Age"
AGE_NAME_MODERN   "Modern Age"
AGE_NAME_GENETIC  "Genetic Age"
AGE_NAME_DIAMOND  "Diamond Age"










# strings for victory window
str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON	"YOUR SCORE IS:"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS	"YOUR NAME WILL GO DOWN IN THE ANNALS OF HISTORY AS"
str_ldl_POPULATION_COLON	"POPULATION:"
str_ldl_CIV_SCORE			"SCORE"
str_ldl_POWER_GRAPH			"POWER GRAPH"
str_ldl_DEFEAT				"DEFEAT"
str_ldl_THE_DESTITUTE			"THE DESTITUTE"
str_ldl_THE_SQUIRREL_HEARTED	"THE SQUIRREL HEARTED"
str_ldl_THE_RED_FACED			"THE RED FACED"
str_ldl_THE_WEARY				"THE WEARY"
str_ldl_THE_MEEK				"THE MEEK"
str_ldl_THE_UNREADY				"THE UNREADY"
str_ldl_THE_EARNEST				"THE EARNEST"
str_ldl_THE_WISE				"THE WISE"
str_ldl_THE_VALIANT				"THE VALIANT"
str_ldl_THE_LION_HEARTED		"THE LION HEARTED"
str_ldl_THE_INDOMITABLE			"THE INDOMITABLE"
str_ldl_THE_CIV_LORD			"THE ALMIGHTY"	

str_ldl_CAPS_TRADE				"TRADE"
str_ldl_Small_Type				"Type"
str_ldl_Caravans_COLON			"Caravans:"
str_ldl_Gold_From_Trade_COLON	"Gold From Trade:"
str_tbl_ldl_Goods				"Goods"
str_tbl_ldl_Exports				"Exports"
str_tbl_ldl_View_Goods			"View Goods"
str_tbl_ldl_View_Exports		"View Exports"
str_tbl_ldl_From				"From"
str_tbl_ldl_Destination			"Destination"
str_tbl_ldl_upd001_tga	"upd001.tga"
str_tbl_ldl_upd005_tga	"upd005.tga"


##Network Game Messages##

#NETWORK_PLAYER_LEFT "[action.1.name] has left the game.  A computer player will take control of the exiting player's empire."
#NETWORK_PLAYER_JOINED "[action.1.name] has taken control of the [player.1.civ_name_plural]"
#NETWORK_DIFFERENT_PLAYER_JOINED "[action.1.name] is joining as the [player.1.civ_name_plural], but that empire originally belonged to someone else.  Do you wish to eject them?"
#BUTTON_EJECT "Eject"
#BUTTON_LET_THEM_STAY "Let Them Stay"
#NETWORK_YOU_ARE_NOW_HOST "You are now the host of this game."
#NETWORK_NEW_HOST "[action.1.name] is now the host of this game."
#NETWORK_YOU_ARE_NOW_HOST "You are now the host of this game."
#NETWORK_NEW_HOST "[action.1.name] is now the host of this game."
#NETWORK_SESSION_LOST "Connection to host lost, returning to lobby"
#NETWORK_WAITING_ON_PLAYERS "Waiting on players"
#NETWORK_WAITING_FOR_DATA "Waiting for data"
#NETWORK_RESYNCING "Resynchronizing"


# Button label strings
BUTTON_ACCEPT       "Accept"
BUTTON_CANCEL       "Cancel"
BUTTON_CLOSE        "Close"
BUTTON_GOAL         "Goal"
BUTTON_LIBRARY      "Library"
BUTTON_MAYBE        "Maybe"
BUTTON_NO           "No"
BUTTON_OK           "Close"
BUTTON_RANDOM       "Random"
BUTTON_READY        "Ready"
BUTTON_REJECT       "Reject"
BUTTON_RESEARCH     "Research"
BUTTON_SET_PRICE    "Set Price"
BUTTON_STEAL_THIS          "<- Steal This"
BUTTON_YES          "Yes"
ACCEPT  "Accept"
REJECT  "Reject"
YES		"Yes"
NO 		"No"
str_ldl_Abort	"Abort"
str_ldl_Open	"Open"
str_ldl_Close	"Close"

str_ldl_Activlink_Internet	"Activlink/Internet requires an active dial-up or direct connection to the Internet."
str_ldl_ADD2	"Add"
str_ldl_ADD	"ADD"
str_ldl_Add_AI	"Add AI"
str_ldl_Advance	"Advance"
str_ldl_Advance_	"Advance "
str_ldl_Advances	"Advances"
str_ldl_ADVANCES_KNOWN_TO_COLON	"ADVANCES KNOWN TO:"
str_ldl_Advertise	"Create Trade.  Cost 500 Gold"
str_ldl_AGAINST_YOU	"AGAINST YOU"
str_ldl_Ages	"Ages"
str_ldl_Aggression	"Aggression"
str_ldl_AI	"AI"
str_ldl_Aid_Uprising	"Aid Uprising.  Cost: Variable"
str_ldl_Air_Force	"Air Force"
str_ldl_All_Advancements	"All Advancements"
str_ldl_ALLIANCE	"ALLIANCE"
str_ldl_Alpha_Blending	"Alpha Blending"
str_ldl_Animated_Goods	"Animated Goods"
str_ldl_Animated_Trade_Routes	"Animated Trade Routes"
str_ldl_APPLY	"APPLY"
str_ldl_ARD	"A/R/D"
str_ldl_ARDM	"A / R / D / M"
str_ldl_Army	"Army"
str_ldl_Asking_For	"Asking For"
str_ldl_Asks_For	"Asks For"
str_ldl_Assault	"Assault"
str_ldl_At_War	"At War"
str_ldl_Attack_Animation	"Attack Animation"
str_ldl_Attack_COLON	"Attack:"
str_ldl_ATTACK_ENEMY	"ATTACK ENEMY"
str_ldl_Attackers	"Attackers"
str_ldl_ATTITUDE	"ATTITUDE"
str_ldl_ATTITUDE_COLON	"ATTITUDE:"
str_ldl_Available_Governments	"Available Governments"
str_ldl_Available_Scenarios	"Available Scenarios"
str_ldl_Average	"Average"
str_ldl_Average_Happiness	"Average Happiness"
str_ldl_BACK	"BACK"
#str_ldl_BANKERS "Merchants"
str_ldl_BATTLE_VIEW	"BATTLE VIEW"
str_ldl_Blood_Lust	"Bloodlust"
str_ldl_Bold	"Bold"
str_ldl_Bomb_Cabinet	"Bomb Cabinet.  Cost 1000 Gold"
str_ldl_Bombard	"Bombard"
str_ldl_BRACKET_TILENAME	"<TileName>"
str_ldl_Branch	"Demand Tribute.  Cost 500 Gold"
str_ldl_BREAK_ROUTE	"BREAK ROUTE"
str_ldl_Build	"Build"
str_ldl_BUILD_LIST	"BUILD LIST"
str_ldl_BUILD_OPTIONS	"BUILD OPTIONS"
str_ldl_BUILDING	"BUILDING"
str_ldl_BUILDINGS	"BUILDINGS"
str_ldl_BUY	"BUY"
str_ldl_BUY_GOODS	"BUY GOODS"
str_ldl_Buy_Now	"Buy Now"
str_ldl_BY_YOU	"BY YOU"
str_ldl_Cancel	"Cancel"
str_ldl_Cancel_Route	"Cancel Route"
str_ldl_CAPS_ACTION	"ACTION"
str_ldl_CAPS_ADVANCE	"ADVANCE"
str_ldl_CAPS_ADVANCES	"ADVANCES"
str_ldl_CAPS_AT_WAR	"AT WAR"
str_ldl_CAPS_BUILD	"BUILD"
str_ldl_CAPS_CANCEL	"CANCEL"
str_ldl_CAPS_CHANGE	"CHANGE"
str_ldl_CAPS_CHANGE_LOBBY	"CHANGE LOBBY"
str_ldl_CAPS_CITIES	"CITIES"
str_ldl_CAPS_CITY	"CITY"
str_ldl_CAPS_CIVILIZATION	"EMPIRE"
str_ldl_CAPS_CIVILIZATION_COLON	"EMPIRE:"
str_ldl_CAPS_COST	"COST"
str_ldl_CAPS_CUSTOM	"CUSTOM"
str_ldl_CAPS_DIFFICULTY	"DIFFICULTY"
str_ldl_CAPS_EXCLUSIONS	"EXCLUSIONS"
str_ldl_CAPS_FEMALE	"FEMALE"
str_ldl_CAPS_FOOD	"FOOD"
str_ldl_CAPS_FOOD2	"NET\nFOOD"
str_ldl_CAPS_FOOD_LOST_TO_CRIME	"FOOD LOST TO CRIME"
str_ldl_CAPS_FORTIFY	"FORTIFY"
str_ldl_CAPS_FROM	"FROM"
str_ldl_CAPS_GO_TO_CITY	"GO TO CITY"
str_ldl_CAPS_GOLD2	"NET\nGOLD"
str_ldl_CAPS_GOLD	"GOLD"
str_ldl_CAPS_GOLD_COLON	"GOLD:"
str_ldl_CAPS_GOODS	"GOODS"
# Spacing changed - updated string in add_ldl
# str_ldl_CAPS_GREAT_LIBRARY	"GREAT LIBRARY"
str_ldl_CAPS_HAPPINESS	"HAPPINESS"
str_ldl_CAPS_HAPPY	"HAPPY"
str_ldl_CAPS_HEALTH	"HEALTH"
str_ldl_CAPS_INFO	"RANKING"
str_ldl_CAPS_INTELLIGENCE	"INTELLIGENCE"
str_ldl_CAPS_LAND	"LAND"
str_ldl_CAPS_LOAD_QUEUE	"LOAD QUEUE"
str_ldl_CAPS_LOCK	"LOCK"
str_ldl_CAPS_MALE	"MALE"
str_ldl_CAPS_MAP	"MAP"
str_ldl_CAPS_MAX_GOODS	"MAX GOODS"
str_ldl_CAPS_MILITARY_READINESS	"MILITARY READINESS"
str_ldl_CAPS_NAME	"NAME"
str_ldl_CAPS_NAME_COLON	"NAME:"
str_ldl_CAPS_NO	"NO"
str_ldl_CAPS_ON_ALERT	"ON ALERT"
str_ldl_CAPS_PER_TURN	"PER TURN"
str_ldl_CAPS_PLAYERS	"# EMPIRES"
str_ldl_CAPS_POLLUTION	"POLLUTION"
str_ldl_CAPS_POPULATION	"POPULATION"
str_ldl_CAPS_PRODUCTION	"PRODUCTION"
str_ldl_CAPS_PRODUCTION_COLON	"PRODUCTION:"
str_ldl_CAPS_PROFILE	"PROFILE"
str_ldl_CAPS_QUEUE	"QUEUE"
str_ldl_CAPS_QUIT	"QUIT"
str_ldl_CAPS_RATIONS	"RATIONS"
str_ldl_CAPS_REVOLUTION	"REVOLUTION"
str_ldl_CAPS_RULES	"RULES"
str_ldl_CAPS_SCIENCE	"SCIENCE"
str_ldl_CAPS_SCIENCE2	"NET\nSCIENCE"
str_ldl_CAPS_SEA	"SEA"
str_ldl_CAPS_SELL	"SELL"
str_ldl_CAPS_SIZE	"SIZE"
str_ldl_CAPS_SLAVES	"SLAVES"
str_ldl_CAPS_SLEEP	"SENTINEL"
str_ldl_CAPS_SPACE	"SPACE"
str_ldl_CAPS_STAND_DOWN	"STAND DOWN"
str_ldl_CAPS_STATUS	"STATUS"
str_ldl_CAPS_STRENGTH	"STRENGTH"
str_ldl_CAPS_TILE_IMP	"TILE IMPROVEMENTS"
str_ldl_CAPS_TO	"TO"
str_ldl_CAPS_TOTAL_GOLD	"TOTAL GOLD"
str_ldl_CAPS_TRADE	"TRADE"
str_ldl_CAPS_TRIBE	"EMPIRE"
str_ldl_CAPS_UNHAPPY	"UNHAPPY"
str_ldl_CAPS_UNIT	"UNIT"
str_ldl_CAPS_UNITS	"UNITS"
str_ldl_CAPS_VALUE	"VALUE"
str_ldl_CAPS_WAGES	"WAGES"
str_ldl_CAPS_WONDERS	"WONDERS"
str_ldl_CAPS_WORKDAY	"WORKDAY"
str_ldl_CAPS_WORKERS	"WORKERS"
str_ldl_CAPS_WORLD_SHAPE	"WORLD SHAPE"
str_ldl_CAPS_YES	"YES"


### Keeper Stuff 2 ###
str_ldl_Capture_City	"Capture City"
str_ldl_Capture_Slaves	"Capture Slaves.  Cost 250 Gold"
str_ldl_Cargo	"Cargo"
str_ldl_CEASE_FIRE	"PEACE TREATY"
str_ldl_CELEB_COLON	"CELEB:"
str_ldl_Celebration	"Celebration"
str_ldl_Change	"Change"
str_ldl_Change_Lobby	"Change Lobby"
str_ldl_CHANGE_SCIENCE	"RESEARCH"
str_ldl_CHANGE_TO_COLON	"CHANGE TO:"
str_ldl_CHECK_INTELLIGENCE	"CHECK INTELLIGENCE"
str_ldl_Chieftain   "Beginner"
str_ldl_Choose_Difficulty_Level	"Choose Difficulty Level"
str_ldl_Choose_Map_Size	"Choose World Size"
str_ldl_Choose_Risk_Level	"Choose Difficulty Level"
str_ldl_Choose_World_Shape	"Choose World Shape"
str_ldl_Choose_World_Type	"Choose World Type"
str_ldl_Cities	"Cities"
str_ldl_CITIES_COLON	"CITIES:"
str_ldl_City	"City"
str_ldl_City_Bonus_COLON	"City Defense:"
str_ldl_City_Builder	"City Builder"
str_ldl_CITY_ESPIONAGE	"CITY ESPIONAGE"
str_ldl_CITY_GOLD	"CITY GOLD"
str_ldl_CITY_HAPPINESS	"CITY HAPPINESS"
str_ldl_City_List	"City List"
str_ldl_City_Lost_Warning	"City Lost Warning"
str_ldl_City_Name	"City Name"
str_ldl_CITY_NAME_COLON	"CITY NAME:"
str_ldl_CITY_QUEUE	"CITY QUEUE"
str_ldl_CITY_SCIENCE	"CITY SCIENCE"
str_ldl_City_Size	"City Size"
str_ldl_CITY_STATUS	"CITY STATUS"
str_ldl_City_Style	"City Style"
str_ldl_CITY_VIEW	"CITY VIEW"
str_ldl_CIV	"EMPIRE"
str_ldl_Civ_Name	"Empire Name"
str_ldl_CIV_STATUS	"EMPIRE STATUS"
str_ldl_Civilization	"Empire"
str_ldl_Civilization_COLON	"Empire:"
str_ldl_Civilization_Message	"Empire Message"
str_ldl_CIVILIZATION_STATUS	"EMPIRE STATUS"
str_ldl_CIVILIZATIONS_COLON	"EMPIRE:"
str_ldl_Civs	"Empires"
str_ldl_Cloak	"Cloak"
str_ldl_Command_All	"Command All"
str_ldl_CONCEPTS	"CONCEPTS"
str_ldl_Conduct_Hit	"Conduct Hit.  Cost: 4000 Gold"
str_ldl_Connecting_To_Lobby	"Connecting To Lobby..."
str_ldl_Connection_Type_COLON	"Connection Type:"
str_ldl_Continent	"Continent"
str_ldl_CONTINUE	"CONTINUE"
str_ldl_CONTINUE_GAME	"CONTINUE GAME"
str_ldl_CONTINUE_NEGOTIATIONS	"CONTINUE NEGOTIATIONS?"
str_ldl_Convert_City	"Convert City.  Cost: 100 Gold"
str_ldl_Cost	"Cost"
str_ldl_Could_not_join_lobby	"Could not join lobby."
str_ldl_Create_Game	"Create Game"
str_ldl_Create_New_Setup	"Create New Setup"
str_ldl_Create_Park	"Nanite Cleansing"
str_ldl_Create_Profile	"Create Profile"
str_ldl_Create_Rift	"Create Rift"
str_ldl_Creating_Game	"Creating Game..."
str_ldl_CREDITS	"CREDITS"
str_ldl_CRIME	"CRIME"
str_ldl_Custom	"Custom"
str_ldl_CUSTOM_RULES	"CUSTOM RULES..."
str_ldl_CUSTOMIZE	"CUSTOMIZE"
str_ldl_Cut_and_Paste	"Cut and Paste"
str_ldl_Defenders	"Defenders"
str_ldl_Defuse_Bomb	"Defuse Bomb"
str_ldl_Deity   "Impossible"
str_ldl_Delete_Profile	"Delete Profile"
str_ldl_Delete_Setup	"Delete Setup"
str_ldl_Descend	"Descend"
str_ldl_Difficulty	"Difficulty"
str_ldl_Difficulty_Level	"Skill Level"
str_ldl_DIPLOMACY	"DIPLOMACY"
str_ldl_DIPLOMACY_STATUS	"DIPLOMACY STATUS"
str_ldl_Disaster	"Disaster"
str_ldl_DISBAND	"DISBAND"
str_ldl_Diverse	"Diverse"
str_ldl_Domestic	"Domestic"
str_ldl_Doughnut_World	"Doughnut World"
str_ldl_Dry	"Dry"
str_ldl_Dynamic_Join	"Dynamic Join"
str_ldl_Dynamic_Joining_On	"Dynamic Joining On"
str_ldl_Earth_World	"Earth World"
str_ldl_East_and_West_edges_of_the_map_connect	"East and West edges of the map connect."
str_ldl_EAST_WEST	"EAST_WEST"
str_ldl_East_West_and_North_South_edges	"East/West and North/South edges of the map connect."
str_ldl_EATEN	"EATEN"
str_ldl_ECO_PACT	"ECO PACT"
str_ldl_Edit_Profile	"Edit Profile"
str_ldl_Elite	"Elite"
str_ldl_EMBASSY	"EMBASSY"
str_ldl_Emperor "Very Hard"
str_ldl_ENACT	"ENACT"
str_ldl_Enact_Government	"Enact Government"
str_ldl_ENEMY	"ENEMY"
str_ldl_Enemy_Intrusion	"Enemy Intrusion"
str_ldl_Enter_Password_COLON	"Enter Password:"
str_ldl_ENTERTAINERS    "Entertainers"
str_ldl_Entrench	"Fortify"
str_ldl_Entrench_Bonus_COLON	"Fortification Bonus:"
str_ldl_Environment	"Customize Map"
str_ldl_Environmentalism	"Environmentalism"
str_ldl_Establish_Embassy	"Establish Embassy"
str_ldl_Exchange_City	"Exchange City"
str_ldl_exchange_maps	"You will exchange maps of uncharted lands."
str_ldl_Excluded_Improvements_COLON_	"Excluded Improvements: "
str_ldl_Excluded_Units_COLON_	"Excluded Units: "
str_ldl_Excluded_Wonders_COLON_	"Excluded Wonders: "
str_ldl_Exclusions	"Exclusions"
str_ldl_Details	"Details"
str_ldl_Expel_Unit	"Expel Unit"
str_ldl_Experience_Level_COLON	"Experience Level:"
str_ldl_Export	"Export"
str_ldl_Female	"   Female"
str_ldl_Few_Goods	"Few Goods"
str_ldl_File_Injunction	"Assassinate Local Leader.  Cost: 300 Gold"
str_ldl_Fog_Of_War_Off	"Fog Of War Off"
str_ldl_Folder_COLON	"Folder:"
str_ldl_Food	"Food"
str_ldl_Food_	"Food "
str_ldl_Food_COLON	"Food:"
str_ldl_Food_Eaten	"Food Eaten"
str_ldl_Food_Lost_to_Crime	"Food Lost to Crime"
str_ldl_Food_Stored_Last_Turn	"Food Stored Last Turn"
str_ldl_Food_Stored_Next_Turn	"Food Stored Next Turn"
str_ldl_FOOD_TO_GROW	"FOOD TO GROW"
str_ldl_For	"For"
str_ldl_FOR_BUILDING	"FOR BUILDING"
str_ldl_FOR_COLON	"FOR:"
str_ldl_For_Public_Works	"For Public Works"
str_ldl_Fort_Bonus_COLON	"Fort Bonus:"
str_ldl_Fortify	"Fortify"
str_ldl_Free_Slave	"Free Slave.  Cost: 50 Gold"
str_ldl_From	"From"
str_ldl_FROM_COLON	"FROM:"
str_ldl_Game_COLON	"Game:"
str_ldl_GAME_DETAILS	"GAME DETAILS..."
str_ldl_Game_Folders	"Game Folders"
str_ldl_Game_Name_COLON	"Game Name:"
str_ldl_GAME_OPTIONS	"GAME OPTIONS"
str_ldl_GAME_PLAY	"GAME PLAY"
str_ldl_GAME_SETUP	"GAME SETUP"
str_ldl_Game_Style_COLON	"Game Style:"
str_ldl_GAMEPLAY	"GAME PLAY"
str_ldl_GAMEPLAY_OPTIONS	"GAMEPLAY"
str_ldl_Games_COLON	"Games:"
str_ldl_GENERAL	"GENERAL"
str_ldl_Genocide	"Bloodlust"
str_ldl_Get_Good	"Get Good"
str_ldl_Gift_Map	"Gift Map"
str_ldl_GIVE	"GIVE"
str_ldl_Gold	"Gold"
str_ldl_Gold_COLON	"Commerce:"
str_ldl_Gold_COLON_	"Gold: "
str_ldl_GOLD_LOST_TO_CRIME	"GOLD LOST TO CRIME"
str_ldl_Gold_Paid	"Gold Paid"
str_ldl_GOOD	"GOOD"
str_ldl_Goods	"Goods"
str_ldl_Goods_COLON	"Goods:"
str_ldl_Goods_For_Sale	"Goods For Sale"
str_ldl_GOV_nBONUS	"GOV\nBONUS"
str_ldl_GOVERMENTS	"GOVERMENTS"
str_ldl_GOVERN	"GOVERNMENTS"
str_ldl_Government	"Government"
str_ldl_GOVERNMENTS	"GOVERNMENTS"
str_ldl_GRAPHICS	"GRAPHICS"
str_ldl_GRAPHICS_OPTIONS	"GRAPHICS"
str_ldl_Great_Library	"Great Library"
str_ldl_Group_All	"Group All"
str_ldl_Growth		"Growth"
str_ldl_GROWTH_COLON	"GROWTH:"
str_ldl_Handicapping_On	"Handicapping On"
str_ldl_HAPP	"HAPP"
str_ldl_Happiness	"Happiness"
str_ldl_Happy	"Happy"
str_ldl_HASH_MARK	"#"
str_ldl_Health	"Health"
str_ldl_Hear_Gossip	"Hear Gossip"
str_ldl_Help	"Help"
str_ldl_HIGH_SCORE	"HIGH SCORE"
str_ldl_HIGH_SCORES	"HIGH SCORES"
str_ldl_HISTORICAL	"HISTORICAL"
str_ldl_Homogeneous	"Uniform"
str_ldl_Host_changed_game_setup	"Attention! Host changed game setup"
str_ldl_HOT_KEY	"HOT KEY"
str_ldl_How_much_for_good	"How much would you like to bid on this good?"
str_ldl_How_much_gold	"How much gold do you demand?"
str_ldl_Impatient	"Impatient"
str_ldl_IMPROVE	"CITY IMPROVEMENTS"
str_ldl_Improvements	"Improvements"
str_ldl_Incite_Revolution	"Incite Revolution.  Cost: Variable"
str_ldl_Indifferent	"Indifferent"
str_ldl_Infect_City	"Create Plague Conditions."
str_ldl_Info	"Info"
str_ldl_INFORMATION	"RANKING"
str_ldl_Injured	"Injured"
str_ldl_INSTANT_START	"INSTANT START"
str_ldl_Intelligence	"Intelligence"
str_ldl_INVENTORY	"INVENTORY"
str_ldl_Invulnerable_Trade	"Piracy"
str_ldl_Invulnerable_Trade_Off	"Piracy Off"
str_ldl_Island	"Island"
str_ldl_Join_City	"Build City"
str_ldl_Join_Game	"Join Game"
str_ldl_Joining_Game	"Joining Game..."
str_ldl_Joining_Lobby	"Joining Lobby..."
str_ldl_KEYBOARD	"KEYBOARD"
str_ldl_KEYBOARD_MAPPING	"KEYBOARD MAPPING"
str_ldl_Kick	"Kick"
str_ldl_kicked_you_out	"Sorry, host has kicked you out of Game"
str_ldl_King    "Hard"
str_ldl_Knowledge	"Knowledge"
str_ldl_Knowledge_Bar	"Knowledge Bar"
str_ldl_KNOWN	"KNOWN"
str_ldl_Known_Only_To_You	"Known Only To You"
str_ldl_Known_To_You_And_Others	"Known To You And Others"
str_ldl_LABORERS    "Laborers"
str_ldl_Land	"Land"
str_ldl_Land_Grabber	"Land Grabber"
str_ldl_Large_64_x_128	"Huge"
str_ldl_Last_Sale_Price_COLON	"Last Sale Price:"
str_ldl_Launch	"Launch"
str_ldl_LEADER_NAME	"LEADER NAME"
str_ldl_Leader_Name_COLON	"Leader Name: "
str_ldl_LEAVE_OUR_LANDS	"STOP TRESPASS"
str_ldl_Leaving_Lobby	"Leaving Lobby..."
str_ldl_Legal	"Legal"
str_ldl_LIBRARY	"LIBRARY"
str_ldl_Line_Of_Sight	"Fog of War"
str_ldl_LOAD_GAME	"LOAD GAME"
str_ldl_Load_Game_Setup	"Load Game Setup"
str_ldl_Load_Map	"Load Map"
str_ldl_Load_Queue	"Load Queue"
str_ldl_Load_Saved_Game	"Load Saved Game"
str_ldl_Load_Scenario	"Load Scenario"
str_ldl_LOAD_SETUP	"LOAD SETUP"
str_ldl_LOAD_TEMPLATE	"LOAD TEMPLATE"
str_ldl_Lobby	"Lobby"
str_ldl_Lobby_Name	"Lobby Name"
str_ldl_Lobby_Name_COLON	"Lobby Name:"
str_ldl_Local_Area_Network_IPX	"This is a Local Area Network connection for users who only have access to IPX connections."
str_ldl_Local_Area_Network_TCPIP	"This is the Local Area Network connection for users who have TCP/IP network connections (this is the most common LAN connection type)."
str_ldl_Location_COLON	"Location:"
str_ldl_Lock	"Lock"
str_ldl_MACRO	"MACRO"
str_ldl_MAIN_CHAT	"MAIN CHAT"
str_ldl_MAINT	"MAINT"
str_ldl_MAKE_A_DEMAND	"MAKE A DEMAND"
str_ldl_Male	"   Male"
str_ldl_Many_Goods	"Many Goods"
str_ldl_Map	"Map"
str_ldl_MAP_CAPS_SIZE	"WORLD SIZE"
str_ldl_Map_COLON	"Map:"
str_ldl_MAP_EDITOR	"MAP EDITOR"
str_ldl_Map_Folders	"Map Folders"
str_ldl_Map_Shape	"World Shape"
str_ldl_Map_Size	"Map Size"
str_ldl_MAP_TYPE	"CUSTOMIZE MAP"
str_ldl_MAPS	"MAPS"
str_ldl_MAX	"MAX"
str_ldl_MAX_FOOD	"MAX FOOD"
str_ldl_Max_Goods	"Max Goods"
str_ldl_Max_Growth	"Max Growth"
str_ldl_Max_Happiness	"Max Happiness"
str_ldl_MAX_HAPPY	"MAX HAPPY"
str_ldl_MAX_PROD	"MAX PROD"
str_ldl_Max_Production	"Max Production"
str_ldl_MAX_SCI	"MAX SCI"
str_ldl_MAXIMIZE_CITY	"MAXIMIZE CITY"
str_ldl_Medium_48_x_96	"Regular"
str_ldl_Military	"Military"
str_ldl_MILITARY_COLON	"MILITARY:"
str_ldl_Military_Readiness	"Military Readiness"
str_ldl_MILITARY_SUPPORT_COST_COLON	"MILITARY\nSUPPORT COST:"
str_ldl_Move	"Move"
str_ldl_Movement_COLON	"Movement:"
str_ldl_Movement_Cost_COLON	"Movement Cost:"
str_ldl_MP	"MP"
str_ldl_MULTIPLAYER	"MULTIPLAYER"
str_ldl_MUSIC	"MUSIC"
str_ldl_Music_Volume	"Music Volume"
str_ldl_Mute	"Mute"
str_ldl_Name	"Name"
str_ldl_Navy	"Navy"
str_ldl_Neutral	"Neutral"
str_ldl_Never_Mind	"Never Mind"
str_ldl_NEW_GAME	"NEW GAME"
str_ldl_NEXT_ADVANCE	"NEXT ADVANCE"
str_ldl_NEXT_POP	"NEXT POP"
str_ldl_NEXT_POP_IN	"NEXT POP IN"
str_ldl_No	"No"
str_ldl_Nothing_Building	"Nothing Building"
str_ldl_Number_of_Opponents	"Number of Opponents"
str_ldl_Ocean	"Ocean"
str_ldl_Offer	"Offer"
str_ldl_OFFER_A_GIFT	"OFFER A GIFT"
str_ldl_OFFER_AN_EXCHANGE	"OFFER AN EXCHANGE"
str_ldl_Offer_Good	"Offer Good"

###	rsh012599 - DO NOT CHANGE THIS TO "Close"...there is already an 'str_ldl_Close'
###				- if you see a ui screen that says 'Ok' where it should be 'Close' tell Ryan
str_ldl_Ok	"OK"
###
###

str_ldl_On_Alert	"On Alert"
str_ldl_Only_Known_By_Others	"Only Known By Others"
str_ldl_Open_Offers	"Open Offers"
str_ldl_OPTIONS	"OPTIONS"
str_ldl_ORDER	"ORDER"
str_ldl_ORDERS	"UNIT ORDERS"
str_ldl_PAID	"PAID"
str_ldl_Pairah	"Pariah"
str_ldl_Paradrop	"Paradrop"
str_ldl_PARANTHESIS_Team	" (Team)"
str_ldl_PARATHESIS_Private	" (Private)"
str_ldl_password	"Do you want to use a password?"
str_ldl_Password_required_to_join	"Password required to join."
str_ldl_PEACE	"PEACE   ON ALERT   AT WAR"
str_ldl_Peace_Maker	"Peace Maker"
str_ldl_Peace_Movement	"War Discontent"
str_ldl_PER_nTURN	"PER TURN"
str_ldl_Per_Turn	"Per Turn"
str_ldl_Percent	"Percent"
str_ldl_Personality	"Personality"
str_ldl_Pillage	"Pillage"
str_ldl_Ping	"Ping"
str_ldl_Pirate	"Pirate"
str_ldl_Plant_Nanovirus	"Plant Nanovirus"
str_ldl_Plant_Nuke	"Plant Nuke.  Cost: 500 Gold"
str_ldl_Player	"Player"
str_ldl_Player_Info_COLON	"Player Info:"
str_ldl_Player_Name	"Player Name"
str_ldl_Player_Name_COLON	"Player Name:"
str_ldl_Player_number	"Player number"
str_ldl_Player_Number_and_Name	"Player Number and Name"
str_ldl_Players	"Players"
str_ldl_Players_COLON	"Players:"
str_ldl_Pollution	"Pollution"
str_ldl_Pollution_Off	"Pollution Off"
str_ldl_POP_COLON	"POP:"
str_ldl_Population	"Population"
str_ldl_Power	"Power"
str_ldl_PRICE	"PRICE"
str_ldl_Prince  "Medium"
str_ldl_Private	"Private"
str_ldl_PROD	"PROD"
str_ldl_PROD2	"NET\nPROD"
str_ldl_PRODCUTIONTURN	"PRODUCTION/TURN"
str_ldl_PRODUCING	"PRODUCING"
str_ldl_Production	"Production"
str_ldl_Production_	"Production "
str_ldl_Production_COLON	"Production:"
str_ldl_PRODUCTION_LOST_TO_CRIME	"PRODUCTION LOST TO CRIME"
str_ldl_PRODUCTION_PERCENTAGE_COLON	"PRODUCTION\nPERCENTAGE:"
str_ldl_Profile	"Profile"
str_ldl_PROFIT	"PROFIT"
str_ldl_Public_Works	"Public Works"
str_ldl_Public_Works_Stored	"Public Works Stored"
str_ldl_Purchase_Options	"Purchase Options"
str_ldl_PW	"PW"
str_ldl_Questionable	"Questionable"
str_ldl_Queue	"Queue"
str_ldl_QUEUE_NAME_COLON	"QUEUE NAME:"
str_ldl_QUICK_SAVE	"QUICK SAVE"
str_ldl_Quit	"Quit"
str_ldl_QUIT_TO_WINDOWS	"QUIT TO WINDOWS"
str_ldl_Raging_Hordes	"Marauders"
str_ldl_RANDOM	"RANDOM"
str_ldl_Random_Map	"Random Map"
str_ldl_Rank	"Rank"
str_ldl_Rations	"Rations"
str_ldl_REDUCE_POLLUTION	"REDUCE POLLUTION"
str_ldl_Reform_City	"Reform City.  Cost: 1000 Gold"
str_ldl_Regard_Towards_COLON	"Attitude Towards:"
str_ldl_Reliability	"Reliability"
str_ldl_Reliable	"Reliable"
str_ldl_Reload_FLI	"Reload FLI"
str_ldl_REMOVE2	"Remove"
str_ldl_REMOVE  "REMOVE"


str_ldl_RESEARCH_ADVANCE	"RESEARCH ADVANCE"
str_ldl_RESEARCHING	"RESEARCHING"
str_ldl_RESEARCHING_COLON	"RESEARCHING:"
str_ldl_Reserve	"Reserve"
str_ldl_Reserves	"Reserves"
str_ldl_RESET_DEFAULTS	"RESET DEFAULTS"
str_ldl_RESET_ROUTE	"RESET ROUTE"
str_ldl_RESTART	"RESTART"
str_ldl_Restless_Tribes	"Raiders"
str_ldl_REV	"REV"
str_ldl_REV_COLON	"REV:"
str_ldl_Review	"Review"
str_ldl_REVIEW_TRADE	"REVIEW TRADE"
str_ldl_Revolt_Warning	"Revolt Warning"
str_ldl_Revolution	"Revolution"
str_ldl_Revolution_Risk	"Revolution Risk"
str_ldl_RIOT	"RIOT"
str_ldl_RIOT_COLON	"RIOT:"
str_ldl_Riot_Risk	"Riot Risk"
str_ldl_Roving_Bands	"Bandits"
str_ldl_Rules	"Rules"
str_ldl_RUSH_BUY	"RUSH BUY"
str_ldl_Sale_Price_COLON	"Sale Price:"
str_ldl_Sale_Value_COLON	"Sale Value:"
str_ldl_Save	"Save"
str_ldl_SAVE_AS_TEMPLATE	"SAVE AS TEMPLATE"
str_ldl_Save_COLON	"Save:"
str_ldl_SAVE_GAME	"SAVE GAME"
str_ldl_SAVE_MAP	"SAVE MAP"
str_ldl_SAVE_SCENARIO	"SAVE SCENARIO"
str_ldl_Saved_Games	"Saved Games"
str_ldl_Saved_Maps	"Saved Maps"
str_ldl_Saved_Profiles_COLON	"Saved Profiles:"
str_ldl_Savings_Per_Turn	"Savings Per Turn"
str_ldl_SCENARIO	"SCENARIO"
str_ldl_Scenario_Info_COLON_	"Scenario Info: "
str_ldl_SCI	"SCI"
str_ldl_SCI_COLON	"SCI:"
str_ldl_Science	"Science"
str_ldl_SCIENCE_COLON	"SCIENCE:"
str_ldl_Science_Per_Turn	"Science Per Turn"
str_ldl_SCIENCE_STATUS	"SCIENCE STATUS"
str_ldl_Scientist	"Scientist"
str_ldl_SCIENTISTS  "Scientists"
str_ldl_Score	"Score"
str_ldl_SCORE_COLON	"SCORE:"
str_ldl_SCREEN_CONTROLS	"SCREEN CONTROLS"
str_ldl_Screens	"Screens"
str_ldl_Sea	"Sea"
str_ldl_Select_Age_Research	"Select Starting Age and Maximum Research"
str_ldl_Select_City	"Select City"
str_ldl_Select_Command	"Select Command"
str_ldl_SELECT_CONNECTION	"SELECT CONNECTION"
str_ldl_Select_Government	"Select Government"
str_ldl_SELECT_PROFILE	"SELECT PROFILE"
str_ldl_SELECT_SERVER	"SELECT SERVER"
str_ldl_Self_interested	"Self-interested"
str_ldl_Sell	"Sell"
str_ldl_SELL_GOODS	"SELL GOODS"
str_ldl_Sell_Indulgences	"Sell Indulgences"
str_ldl_SEND	"SEND"
str_ldl_SEND_EMISSARY	"SEND EMISSARY"
str_ldl_Send_Good	"Send Good"
str_ldl_SEND_GOODS	"SEND GOODS"
str_ldl_Server	"Server"
str_ldl_SET_AMOUNT_COLON	"SET AMOUNT:"
str_ldl_SFX	"SOUND"
str_ldl_SFX_Volume	"Sound Volume"
str_ldl_Show_All	"Show All"
str_ldl_Show_Enemy_Moves	"Show Enemy Moves"
str_ldl_SINGLEPLAYER	"SINGLE PLAYER"
str_ldl_Size	"Size"
str_ldl_Slaves	"Slaves"
str_ldl_Sleep	"Sentinel"
str_ldl_Small_24_x_48	"Small"
str_ldl_Soothsay	"Soothsay.  Cost: 500 Gold"
str_ldl_SOUND	"SOUND"
str_ldl_SOUND_OPTIONS	"SOUND"
str_ldl_Space	"Space"
str_ldl_Special	"Special"
str_ldl_SPECIAL_ABILITIES	"SPECIAL ABILITIES"
str_ldl_SPECIAL_ATTACKS	"SPECIAL ATTACKS"
str_ldl_Spy	"Spy"
str_ldl_Stand_Down	"Stand Down"
str_ldl_Starting_Age_COLON	"Starting Age:"
str_ldl_STATS	"STATS"
str_ldl_Status	"Status"
str_ldl_Status_COLON	"Status:"
str_ldl_Steadfast	"Steadfast"
str_ldl_Steal_Discovery	"Steal Advance.  Cost: 2000 Gold"
str_ldl_STOP_PIRACY	"STOP PIRACY"
str_ldl_STOP_TRADE_WITH	"STOP TRADE WITH"
str_ldl_STORED	"STORED"
str_ldl_Stored_Food	"Stored Food"
str_ldl_Stored_Last_Turn	"Stored Last Turn"
str_ldl_Strength	"Strength"
str_ldl_Sue	"Assassinate Leader.  Cost: 2000 Gold"
str_ldl_SUGGEST_A_TREATY	"SUGGEST A TREATY"
str_ldl_SUPP_COST	"SUPP COST"
str_ldl_SUPPORT	"SUPPORT"
str_ldl_TARGET_CITY	"TARGET CITY"
str_ldl_Team	"Team"
str_ldl_Team_Play_On	"Team Play On"
str_ldl_Ten_Biggest	"Ten Biggest"
str_ldl_TERRA	"TERRA"
str_ldl_TERRAIN	"TERRAIN"
str_ldl_Terrain_Bonus_COLON	"Terrain Bonus:"
str_ldl_The_current_game_setup_is_default	"The current game setup is default."
str_ldl_The_game_was_full	"The game was full."
str_ldl_This_is_a_brand_spankin_new_game	"This is a new game."
str_ldl_This_is_a_scenario_game	"This is a scenario game."
str_ldl_This_is_not_a_scenario_game	"This is not a scenario game."
str_ldl_This_is_the_continuation_of_a_saved_game	"This is the continuation of a saved game."
str_ldl_Throw_Party	"Throw Party"
str_ldl_Tile	"Tile"
str_ldl_Tile_Imp	"Tile Imp"
str_ldl_To	"To"
str_ldl_TO_COLON	"TO:"
str_ldl_TO_SAVINGS	" TO SAVINGS"
str_ldl_TOTAL	"TOTAL"
str_ldl_Total_Gold	"Total Gold"
str_ldl_TOTAL_NO_OF_CITIES_COLON	"TOTAL # OF CITIES:"
str_ldl_Total_Points	"Total Points"
str_ldl_TOTAL_PRODUCTION	"TOTAL PRODUCTION"
str_ldl_Total_PW	"Total PW"
str_ldl_Trade	"Trade"
str_ldl_Trade_Earned	"Trade Earned"
str_ldl_Trade_Off	"Trade Off"
str_ldl_Trade_Points	"Trade Points"
str_ldl_Trade_Route_Lost_Warning	"Trade Route Lost Warning"
str_ldl_Trade_Routes	"Trade Routes"
str_ldl_Treacherous	"Treacherous"
str_ldl_TREATY	"TREATY"
str_ldl_TREE	"BRANCH"
str_ldl_Tribe	"Empire"
str_ldl_TURNS	"TURNS"
str_ldl_Turns_Old	"Turns Old"
str_ldl_Turns_Old_COLON	"Turns Old:"
str_ldl_TURNS_REMAINING	"TURNS REMAINING"
str_ldl_Turns_to	"Turns to"
str_ldl_TURNS_TO_ADVANCE_COLON	"TURNS TO ADVANCE:"
str_ldl_Tutorial_Advice	"Tutorial Advice"
str_ldl_TYPE	"TYPE"
str_ldl_Uncaring	"Uncaring"
str_ldl_Underhanded	"Underhanded"
str_ldl_Ungroup_All	"Ungroup All"
str_ldl_Unit	"Unit"
str_ldl_Unit_Help	"Unit Help"
str_ldl_UNIT_MOVEMENT	"UNIT MOVEMENT"
str_ldl_UNIT_STATUS	"UNIT STATUS"
str_ldl_Units	"Units"
str_ldl_UNLOAD_ALL	"UNLOAD ALL"
str_ldl_Unpredictable	"Unpredictable"
str_ldl_Untarnished	"Untarnished"
str_ldl_Value	"Value"
str_ldl_Very_Large_70_x_140	"   Gigantic"
str_ldl_VICTORY	"VICTORY"
str_ldl_Villages_Only	"Ruins Only"
str_ldl_Voice_Volume	"Voice Volume"
str_ldl_Wages	"Wages"
str_ldl_Walk_Animation	"Walk Animation"
str_ldl_WAR_DISCONTENT	"WAR DISCONTENT"
str_ldl_Warlike	"Warlike"
str_ldl_Warlord "Easy"
str_ldl_Warm	"Warm"
str_ldl_Water_Animation	"Water Animation"
str_ldl_Welcome_to_the_City_Square	"Welcome to the City Square"
str_ldl_Wet	"Wet"
str_ldl_Which_advance	"Which Advance will you demand?"
str_ldl_Who_will_you_attack	"Who will you attack?"
str_ldl_Wonder	"Wonder"
str_ldl_Wonders	"Wonders"
str_ldl_Workday	"Workday"
str_ldl_Workers	"Workers"
str_ldl_WORLD	"WORLD"
str_ldl_World_Shape	"World Shape"
str_ldl_WORLD_SIZE	"MAP SIZE"
str_ldl_WORLD_TYPE	"CUSTOMIZE MAP"
str_ldl_X	"X"
str_ldl_Yes	"Yes"
str_ldl_You_have_become_the_host_of_this_game	"You have become the host of this game"
str_ldl_You_have_created_Game	"You have created Game"
str_ldl_You_have_entered_Lobby	"You have entered Lobby"
str_ldl_You_have_joined_Game	"You have joined Game"

#Keeper 3#

str_tbl_ldl_Advance	"Advance"
str_tbl_ldl_Airlift	"Airlift"
str_tbl_ldl_All_Tech	"All Tech"
str_tbl_ldl_Arabian	"Arabic"
str_tbl_ldl_Asian	"Asian"
str_tbl_ldl_AT_PEACE	"AT PEACE"
str_tbl_ldl_AT_WAR	"AT WAR"
str_tbl_ldl_Average	"Average"
str_tbl_ldl_Bioinfect	"Commit Atrocity"
str_tbl_ldl_Blow_Up_Cabinet	"Bomb Cabinet"
str_tbl_ldl_Bombard	"Bombard"
str_tbl_ldl_BUILD_OPTIONS	"BUILD"
str_tbl_ldl_Building	"Building"
str_tbl_ldl_CAPS_LOAD_GAME	"LOAD GAME"
str_tbl_ldl_CAPS_SAVE_GAME	"SAVE GAME"
str_tbl_ldl_Carryover	"Carryover"
str_tbl_ldl_Cheat_Mode	"Cheat Mode"
str_tbl_ldl_Chieftain   "Beginner"
str_tbl_ldl_CITY_ESPIONAGE	"CITY ESPIONAGE"
str_tbl_ldl_City_Status	"City Status"
str_tbl_ldl_Civ_Status	"Empire Status"
str_tbl_ldl_CLEANERS	"Cleaners"
str_tbl_ldl_Create_Park	"Nanite Cleansing"
str_tbl_ldl_Custom	"Custom"
str_tbl_ldl_Debug	"Debug"
str_tbl_ldl_Default	"Default"
str_tbl_ldl_Deity   "Impossible"
str_tbl_ldl_DEMAND_ACTION	"DEMAND ACTION"
str_tbl_ldl_DEMAND_ADVANCE	"DEMAND ADVANCE"
str_tbl_ldl_DEMAND_LEAVE	"STOP TRESPASS"
str_tbl_ldl_DEMAND_MAP	"DEMAND MAP"
str_tbl_ldl_DEMAND_PIRACY	"STOP PIRACY"
str_tbl_ldl_DEMAND_POLLUTION	"REDUCE POLLUTION"
str_tbl_ldl_DEMAND_STOPTRADE	"STOP TRADE"
str_tbl_ldl_DEMAND_ATTACKENEMY	"ATTACK ENEMY"
str_tbl_ldl_DEMAND_TRIBUTE	"DEMAND GOLD"
str_tbl_ldl_Descend	"Descend"
str_tbl_ldl_DIPLOMACY	"DIPLOMACY"
str_tbl_ldl_Diplomacy_Status	"Diplomacy Status"
str_tbl_ldl_Doughnut_World	"Doughnut World"
str_tbl_ldl_Dynamic_Join_Off	"Dynamic Join - Off"
str_tbl_ldl_Dynamic_Join_On	"Dynamic Join - On"
str_tbl_ldl_Earth_World	"Earth World"
str_tbl_ldl_Easiest	"Easiest"
str_tbl_ldl_East_West_Wrap_Only	"East-West Wrap Only"
str_tbl_ldl_Easy	"Easy"
str_tbl_ldl_Emperor "Very Hard"
str_tbl_ldl_Entrench	"Fortify"
str_tbl_ldl_EXCHANGE_ADVANCE	"EXCHANGE ADVANCE"
str_tbl_ldl_EXCHANGE_MAPS	"EXCHANGE MAPS"
str_tbl_ldl_Expel	"Expel"
str_tbl_ldl_Female	"Female"
str_tbl_ldl_Fog_of_War_Off	"Fog of War - Off"
str_tbl_ldl_Fog_of_War_On	"Fog of War - On"
str_tbl_ldl_Games	"Games"
str_tbl_ldl_GIFT	"GIFT"
str_tbl_ldl_GIFT_ADVANCE	"GIFT ADVANCE"
str_tbl_ldl_GIFT_GOLD	"GIFT GOLD"
str_tbl_ldl_Gigantic_128_96	"Gigantic"
str_tbl_ldl_gold_for_selling_the	"gold for selling the"
str_tbl_ldl_GOVERNMENT_COLON	"GOVERNMENT:"
str_tbl_ldl_Handicapping_Off	"Handicapping - Off"
str_tbl_ldl_Handicapping_On	"Handicapping - On"
str_tbl_ldl_Happiness_Status	"Happiness Status"
str_tbl_ldl_INDEX	"INDEX"
str_tbl_ldl_Info_Screen	"Ranking"
str_tbl_ldl_INSTANT	"INSTANT"
str_tbl_ldl_INTELLIGENCE	"INTELLIGENCE"
str_tbl_ldl_INVENTORY	"INVENTORY"
str_tbl_ldl_Investigate_City	"Investigate City"
str_tbl_ldl_Invul_Trade_On	"Piracy - On"
str_tbl_ldl_Invul_Trade_Off	"Piracy - Off"
str_tbl_ldl_King    "Hard"
str_tbl_ldl_Large	"Huge"
str_tbl_ldl_Large_96x64	"Huge"
str_tbl_ldl_Launch	"Launch Space Plane"
str_tbl_ldl_LEADERS_NAME_COLON	"LEADER'S NAME:"
str_tbl_ldl_Legal	"Legal"
str_tbl_ldl_Load_Game	"Load Game"
str_tbl_ldl_LOAD_MAP	"LOAD MAP"
str_tbl_ldl_LOAD_MP_GAME	"LOAD MP GAME"
str_tbl_ldl_Load_Now	"Load Now"
str_tbl_ldl_LOAD_PBEM_GAME	"SCENARIOS"
str_tbl_ldl_LOAD_TEMPLATE	"LOAD TEMPLATE"
str_tbl_ldl_load_without_saving	"If you load without saving, you will lose this game."
str_tbl_ldl_Lock_Unit_Stack	"Lock Unit Stack"
str_tbl_ldl_MAKE_DEMAND	"DEMAND"
str_tbl_ldl_Male	"Male"
str_tbl_ldl_Map_Folders	"Map Folders"
str_tbl_ldl_Maps	"Maps"
str_tbl_ldl_Medium	"Regular"
str_tbl_ldl_Medium_48x64	"Regular"
str_tbl_ldl_MILITARY_READINESS_COLON	"MILITARY READINESS:"
str_tbl_ldl_Move_East	"Move East"
str_tbl_ldl_Move_North	"Move North"
str_tbl_ldl_Move_Northeast	"Move Northeast"
str_tbl_ldl_Move_Northwest	"Move Northwest"
str_tbl_ldl_Move_South	"Move South"
str_tbl_ldl_Move_Southeast	"Move Southeast"
str_tbl_ldl_Move_Southwest	"Move Southwest"
str_tbl_ldl_Move_West	"Move West"
str_tbl_ldl_Move_Up_Or_Down	"Move Up or Down"
str_tbl_ldl_UnitCityToggle	"Unit/City Toggle"
str_tbl_ldl_MP_Games	"MP Games"
str_tbl_ldl_MP_Saves	"MP Saves"
str_tbl_ldl_Nano_Terror	"Nano-attack"
str_tbl_ldl_NEGATIVE_HAPPINESS	"Negative Happiness"
str_tbl_ldl_Next_Turn	"Next Turn"
str_tbl_ldl_Next_UnitCity	"Next Unit/City"

str_tbl_ldl_No_Available_Caravans	"No Available Caravans!"
str_tbl_ldl_no_required_Advance	"City does not have required Improvement!"
str_tbl_ldl_Normal	"Normal"
str_tbl_ldl_North_South_and_East_West	"North-South and East-West"
str_tbl_ldl_Nothing_Building	"Nothing Building"
str_tbl_ldl_NP	"NP"
str_tbl_ldl_ON_ALERT	"ON ALERT"
str_tbl_ldl_Open_City_Status	"National Manager"
str_tbl_ldl_Open_City_View	"City Manager"
str_tbl_ldl_Open_Civ_Status	"Empire Manager"
str_tbl_ldl_Open_Diplomacy	"Diplomacy Manager"
str_tbl_ldl_Open_Great_Library	"Great Library"
str_tbl_ldl_Open_Info_Screen	"Current Score"
str_tbl_ldl_Open_Options_Screen	"Options Screen"
str_tbl_ldl_Open_Science_Status	"Science Manager"
str_tbl_ldl_Open_Trade_Status	"Trade Manager"
str_tbl_ldl_Open_Unit_Status	"Unit Manager"
str_tbl_ldl_Open_Work_View	"Open Work View"
str_tbl_ldl_Paradrop	"Paradrop"
str_tbl_ldl_Pause_Game	"Pause Game"
str_tbl_ldl_PERSONALITY_TYPE_COLON	"PERSONALITY TYPE:"
str_tbl_ldl_Pillage	"Pillage"
str_tbl_ldl_Plant_Nuke	"Plant Nuke"
str_tbl_ldl_POLLUTERS	"Polluters"
str_tbl_ldl_Pollution_Off	"Pollution - Off"
str_tbl_ldl_Pollution_On	"Pollution - On"
str_tbl_ldl_Pop	"Pop"
str_tbl_ldl_POSITIVE_HAPPINESS	"Positive Happiness"
str_tbl_ldl_Prince  "Medium"
str_tbl_ldl_Private	"Private"
str_tbl_ldl_Public	"Public"
str_tbl_ldl_QUEUE	"QUEUE"
str_tbl_ldl_Quit_Now	"Quit Now"
str_tbl_ldl_quit_without_saving	"If you quit without saving, you will lose this game."
str_tbl_ldl_Random	"Random"
str_tbl_ldl_REQUEST	"EXCHANGE"
str_tbl_ldl_RESPONSE	"RESPONSE"
str_tbl_ldl_Restart_Now	"Restart Now"
str_tbl_ldl_restart_without_saving	"If you restart without saving, you will lose this game."
str_tbl_ldl_Return_to_normal	"Return to normal"
str_tbl_ldl_RUSH_BUY	"RUSH BUY"
str_tbl_ldl_Save_Game	"Save Game"
str_tbl_ldl_SAVE_MAP	"SAVE MAP"
str_tbl_ldl_Saves	"Saves"
str_tbl_ldl_Seconds_Per_Turn_COLON	"Seconds Per Turn:"
str_tbl_ldl_SEND	"SEND"
str_tbl_ldl_SEND_GREETINGS	"GREETING"
str_tbl_ldl_SEND_REQUEST	"REQUEST"
str_tbl_ldl_Settle	"Settle"
str_tbl_ldl_Skip_Unit	"Skip Unit"
str_tbl_ldl_Sleep	"Sentinel"
str_tbl_ldl_Small	"Small"
str_tbl_ldl_Small_32x48	"Small"
str_tbl_ldl_Speed_Turns	"Speed Turns"
str_tbl_ldl_Team	"Team"
str_tbl_ldl_Teams_Off	"Teams - Off"
str_tbl_ldl_Teams_On	"Teams - On"
str_tbl_ldl_Tile	"Tile"
str_tbl_ldl_TO_THE_COLON	"TO THE:"
str_tbl_ldl_TOTAL_CLEANING	"Total Cleaning"
str_tbl_ldl_TOTAL_NEGATIVE	"Total Negative"
str_tbl_ldl_TOTAL_POLLUTION	"Total Pollution"
str_tbl_ldl_TOTAL_POSITIVE	"Total Positive"
str_tbl_ldl_Trade_Off	"Trade - Off"
str_tbl_ldl_Trade_On	"Trade - On"
str_tbl_ldl_Trade_Route_Established	"Trade Route Established."
str_tbl_ldl_Trade_Route_path_has_been_reset	"Trade Route path has been reset."
str_tbl_ldl_Trade_Status	"Trade Status"
str_tbl_ldl_TREATY	"TREATY"
str_tbl_ldl_TREATY_ALLIANCE	"MAKE ALLIANCE"
str_tbl_ldl_TREATY_CEASE_FIRE	"MAKE PEACE TREATY"
str_tbl_ldl_TREATY_ECOPACT	"MAKE ECO PACT"
str_tbl_ldl_TREE	"BRANCH"
str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON	"UNDISCOVERED ADVANCES KNOWN"
str_tbl_ldl_Unit	"Unit"
str_tbl_ldl_Unit_Status	"Unit Status"
str_tbl_ldl_Unload_Transport	"Unload Transport"
str_tbl_ldl_Unlock_Unit_Stack	"Unlock Unit Stack"

str_tbl_ldl_Very_Large	"Gigantic"

str_tbl_ldl_Warlord "Easy"
str_tbl_ldl_Wonder	"Wonder"
str_tbl_ldl_You_will_receive	"You will receive"
str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent	"Your Intent to Purchase has been Sent."
str_tbl_ldl_Zoom_in_one_level	"Zoom in one level"
str_tbl_ldl_Zoom_out_one_level	"Zoom out one level"
str_ldl_CAPS_MUSIC  "MUSIC"
str_ldl_Select_Track	"Select Track"
str_ldl_CAPS_SELECT_TRACK	"SELECT TRACK"
str_tbl_ldl_Auto_Repeat_On	"Auto Repeat On"
str_tbl_ldl_Auto_Repeat_Off	"Auto Repeat Off"
str_tbl_ldl_Random_Order_On	"Random Order On"
str_tbl_ldl_Random_Order_Off  "Random Order Off"
str_ldl_Fuel_COLON  "Fuel:"




###   DO NOT TRANSLATE   #############################################################################################

#Number Junk#
str_ldl_  ""
str_ldl_0	"0"
str_ldl_1	"1"
str_ldl_10	"10"
str_ldl_100	"100"
str_ldl_1000_G	"1000 G"
str_ldl_15	"15"
str_ldl_2	"2"
str_ldl_25	"25"
str_ldl_3	"3"
str_ldl_3_PERCENT	"3%"
str_ldl_4	"4"
str_ldl_475	"475"
str_ldl_5	"5"
str_ldl_50	"50"
str_ldl_500	"500"
str_ldl_6	"6"
str_ldl_7	"7"
str_ldl_8	"8"


str_tbl_ldl_upba5012_tga	"upba5012.tga"
str_tbl_ldl_upba5013_tga	"upba5013.tga"
str_tbl_ldl_upba5014_tga	"upba5014.tga"
CANT_ATTACK_TEAMMATES "{player[0].leader_name} is your teammate, you cannot attack him."

## branch icons
str_tbl_ldl_upk100.tga	"upk100.tga"
str_tbl_ldl_upk101.tga	"upk101.tga"
str_tbl_ldl_upk102.tga	"upk102.tga"
str_tbl_ldl_upk103.tga	"upk103.tga"
str_tbl_ldl_upk104.tga	"upk104.tga"
str_tbl_ldl_upk105.tga	"upk105.tga"
str_tbl_ldl_upk106.tga	"upk106.tga"
str_tbl_ldl_upk107.tga	"upk107.tga"
str_tbl_ldl_upk108.tga	"upk108.tga"
str_tbl_ldl_upk109.tga	"upk109.tga"
str_tbl_ldl_upk110.tga	"upk110.tga"
str_tbl_ldl_upk111.tga	"upk111.tga"




# Junk 1 #
str_ldl_Ai_Track	"AI Track"
str_ldl_Accept	"Accept"
str_ldl_AF	"AF"
str_ldl_Air	"Air"
str_ldl_Assign	"Assign"
str_ldl_Blah	"Blah"
str_ldl_BR	"BR"
str_ldl_Building_Label	"Building Label"
str_ldl_Automate_Research_To_Find	"Automate Research To Find"
str_ldl_Available_Abilities	"Available Abilities"
str_ldl_BASIC_COMMANDS	"BASIC COMMANDS"
str_ldl_BASKET_WEAVING	"BASKET WEAVING"
str_ldl_Bouncing_Message	"Bouncing Message"
str_ldl_Brightness	"Brightness"
str_ldl_CAPS_CARBON_DIOXIDE	"CARBON DIOXIDE"
str_ldl_CAPS_OK	"OK"
str_ldl_CAPS_OZONE	"OZONE"
str_ldl_CAPS_RETURN	"RETURN"
str_ldl_CAPS_SEARCH	"SEARCH"
str_ldl_CAPS_SPECIAL	"SPECIAL"

# Junk2 #
str_ldl_Carbon_Dioxide	"Carbon Dioxide"
str_ldl_Cautious	"Cautious"
str_ldl_Character	"Character"
str_ldl_Class	"Class"
str_ldl_CLEAR_ALL	"CLEAR ALL"
str_ldl_Clear_All_Orders	"Clear All Orders"
str_ldl_CLEAR_ORDERS	"CLEAR ORDERS"
str_ldl_CLOSE_BRACKET	">"
str_ldl_co	"co"
str_ldl_col1	"col1"
str_ldl_col2	"col2"
str_ldl_col3	"col3"
str_ldl_col4	"col4"
str_ldl_Cold	"Cold"
str_ldl_Color	"Color"
str_ldl_CONCEPT	"CONCEPT"
str_ldl_Contrast	"Contrast"
str_ldl_Copy	"Copy"
str_ldl_cu	"cu"
str_ldl_Cunning	"Cunning"
str_ldl_Current_Advancements	"Current Advancements"
str_ldl_Current_Age	"Current Age"
str_ldl_Current_Age_COLON	"Current Age:"
str_ldl_CURRENT_GOVERNMENT_COLON	"CURRENT GOVERNMENT:"
str_ldl_Current_Lobby_COLON	"Current Lobby:"
str_ldl_Current_Setting	"Current Setting"
str_ldl_Current_Supply	"Current Supply"
str_ldl_demand_a_map	"You will demand a map of uncharted lands"
str_ldl_Deplorable	"Deplorable"
str_ldl_DESCRIPTION_INSTALLATION_X_RAY_MINES	"DESCRIPTION_INSTALLATION_X_RAY_MINES"
str_ldl_Debug_version	"Debug version won't be here in final release."
str_ldl_Defense_COLON	"Defense:"
str_ldl_d	"d"
str_ldl_DESCRIPTION_ALPINE	"DESCRIPTION_ALPINE"
str_ldl_Description_COLON	"Description:"
str_ldl_DESCRIPTION_DESERTS	"DESCRIPTION_DESERTS"
str_ldl_DESCRIPTION_FORESTS	"DESCRIPTION_FORESTS"
str_ldl_DESCRIPTION_GLACIERS	"DESCRIPTION_GLACIERS"
str_ldl_DESCRIPTION_GRASSLAND	"DESCRIPTION_GRASSLAND"
str_ldl_DESCRIPTION_HILLS	"DESCRIPTION_HILLS"
str_ldl_DESCRIPTION_INSTALLATION_AIR_BASES	"DESCRIPTION_INSTALLATION_AIR_BASES"
str_ldl_DESCRIPTION_INSTALLATION_DRYDOCK	"DESCRIPTION_INSTALLATION_DRYDOCK"
str_ldl_DESCRIPTION_INSTALLATION_FORTIFICATIONS	"DESCRIPTION_INSTALLATION_FORTIFICATIONS"
str_ldl_DESCRIPTION_INSTALLATION_LAND_MINES	"DESCRIPTION_INSTALLATION_LAND_MINES"
str_ldl_DESCRIPTION_INSTALLATION_LISTENING_POSTS	"DESCRIPTION_INSTALLATION_LISTENING_POSTS"
str_ldl_DESCRIPTION_INSTALLATION_MAGNETIC_MINES	"DESCRIPTION_INSTALLATION_MAGNETIC_MINES"
str_ldl_DESCRIPTION_INSTALLATION_RADAR_STATIONS	"DESCRIPTION_INSTALLATION_RADAR_STATIONS"
str_ldl_DESCRIPTION_INSTALLATION_SONAR_BUOYS	"DESCRIPTION_INSTALLATION_SONAR_BUOYS"
str_ldl_DESCRIPTION_INSTALLATION_SPACEDOCK	"DESCRIPTION_INSTALLATION_SPACEDOCK"
str_ldl_DESCRIPTION_RAINFOREST	"DESCRIPTION_RAINFOREST"
str_ldl_DESCRIPTION_SAVANNAH	"DESCRIPTION_SAVANNAH"
str_ldl_DESCRIPTION_SWAMPS	"DESCRIPTION_SWAMPS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_FARMS	"DESCRIPTION_TILEIMP_ADVANCED_FARMS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_MINES	"DESCRIPTION_TILEIMP_ADVANCED_MINES"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS	"DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS"
str_ldl_DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES	"DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES	"DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES"
str_ldl_DESCRIPTION_TILEIMP_FARMS	"DESCRIPTION_TILEIMP_FARMS"
str_ldl_DESCRIPTION_TILEIMP_FISHERIES	"DESCRIPTION_TILEIMP_FISHERIES"
str_ldl_DESCRIPTION_TILEIMP_FOOD_MODULES	"DESCRIPTION_TILEIMP_FOOD_MODULES"
str_ldl_DESCRIPTION_TILEIMP_FOOD_PODS	"DESCRIPTION_TILEIMP_FOOD_PODS"
str_ldl_DESCRIPTION_TILEIMP_FOOD_TANKS	"DESCRIPTION_TILEIMP_FOOD_TANKS"
str_ldl_DESCRIPTION_TILEIMP_HYDROPONIC_FARMS	"DESCRIPTION_TILEIMP_HYDROPONIC_FARMS"
str_ldl_DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES	"DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_MAGLEV	"DESCRIPTION_TILEIMP_MAGLEV"
str_ldl_DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY	"DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY"
str_ldl_DESCRIPTION_TILEIMP_MEGA_MINES	"DESCRIPTION_TILEIMP_MEGA_MINES"
str_ldl_DESCRIPTION_TILEIMP_MINES	"DESCRIPTION_TILEIMP_MINES"
str_ldl_DESCRIPTION_TILEIMP_NETS	"DESCRIPTION_TILEIMP_NETS"
str_ldl_DESCRIPTION_TILEIMP_RAILROAD	"DESCRIPTION_TILEIMP_RAILROAD"
str_ldl_DESCRIPTION_TILEIMP_ROAD	"DESCRIPTION_TILEIMP_ROAD"
str_ldl_DESCRIPTION_TILEIMP_ROBOTIC_DOCKS	"DESCRIPTION_TILEIMP_ROBOTIC_DOCKS"
str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_MINES	"DESCRIPTION_TILEIMP_UNDERSEA_MINES"
str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL	"DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL"
str_ldl_DESCRIPTION_TUNDRA	"DESCRIPTION_TUNDRA"
str_ldl_DF	"DF"
str_ldl_DISCONTENT	"DISCONTENT"
str_ldl_Dumb	"Dumb"
str_ldl_Elite_Corps	"Elite Corps"
str_ldl_Email_COLON	"Email:"
str_ldl_Embassies_With_These_Civilizations	"Embassies With These Nations"
str_ldl_Enter_Text	"Enter Text"
str_ldl_Estimated_Power_COLON	"Estimated Power: You're in deep $@^&*("
str_ldl_F	"F"
str_ldl_Exit	"Exit"
str_ldl_Flat_World	"Flat World"
str_ldl_Great_Library_Animation	"Great Library Animation"
str_ldl_Gross_Gold	"Gross Gold"
str_ldl_Gross_Product	"Gross Product"
str_ldl_Gross_Production	"Gross Production"
str_ldl_I	"I"
str_ldl_Icon	"Icon"
str_ldl_Kill_Offer	"Kill Offer"
str_ldl_M	"M"
str_ldl_M_Cost	"M.Cost"
str_ldl_Last_Actions_Cost	"Last Action's Cost"
str_ldl_Last_Graph	"Last Graph"
str_ldl_Last_Page	"Last Page"
str_ldl_Last_Section	"Last Section"
str_ldl_Last_Turn	"Last Turn"
str_ldl_Fought_Last_Turn	"Fought Last Turn"
str_ldl_Global_Warming	"Global Warming"
str_ldl_Global_Warmining	"Global Warmining"
str_ldl_Go_To	"Go To"
str_ldl_Go_to_airport	"Go to airport"
str_ldl_Go_to_city	"Go to city"
str_ldl_GO_TO_COLON	"GO TO:"
str_ldl_Go_to_drydock	"Go to drydock"
str_ldl_Go_to_fort	"Go to fort"
str_ldl_Go_To_Nearest_Repair	"Go To Nearest Repair"
str_ldl_Go_to_spacedock	"Go to spacedock"
str_ldl_Gamma	"Gamma"
str_ldl_Grunt	"Grunt"
str_ldl_GrwothStyle	"GrwothStyle"
str_ldl_Less_Messages	"Less Messages"
str_ldl_Maximum_Research_COLON	"Maximum Research:"
str_ldl_List	"List"
str_ldl_Make_Draggable	"Make Draggable"
str_ldl_Make_Queue	"Make Queue"
str_ldl_Make_Transparent	"Make Transparent"
str_ldl_New	"New"
str_ldl_New_Food	"New Food"
str_ldl_Max_Science	"Max Science"
str_ldl_MICRO	"MICRO"
str_ldl_Net_Average	"Net Average"
str_ldl_Net_Food	"Net Food"
str_ldl_Net_Gold	"Net Gold"
str_ldl_Net_Production	"Net Production"
str_ldl_Next_Graph	"Next Graph"
str_ldl_Next_Page	"Next Page"
str_ldl_More_Messages	"More Messages"
str_ldl_No_Danger_Here	"No Danger Here"
str_ldl_No_wrapping	"No wrapping"
str_ldl_Note_COLON	"Note:"
str_ldl_p	"p"
str_ldl_PERCENT_Production	"% Production"
str_ldl_PERCENTs_Game	"%s's Game"
str_ldl_PLAY_TUTORIAL	"TUTORIAL"
str_ldl_Ozone	"Ozone"
str_ldl_Ozone_Loss	"Ozone Loss"
str_ldl_Messaging_Advisors	"Messaging Advisors"
str_ldl_Next_Section	"Next Section"
str_ldl_Patrol	"Patrol"
str_ldl_Obj_Editor	"Obj Editor"
str_ldl_Pay	"Pay"
str_ldl_Player_3_Caesar	"Player 3 -- Caesar"
str_ldl_Please_choose_connection	"Please choose how you would like to connect to other players for your multiplayer game."
str_ldl_PLUS	"-"
str_ldl_PLUS_10_PERCENT_Food	"+10% Food"
str_ldl_PLUS_10_PERCENT_Gold	"+10% Gold"
str_ldl_PLUS_10_PERCENT_Production	"+10% Production"
str_ldl_PLUS_10_PERCENT_Public_Works	"+10% Public Works"
str_ldl_PLUS_10_PERCENT_Science	"+10% Science"
str_ldl_PLUS_20_PERCENT_Food	"+20% Food"
str_ldl_PLUS_20_PERCENT_Gold	"+20% Gold"
str_ldl_PLUS_20_PERCENT_Production	"+20% Production"
str_ldl_PLUS_20_PERCENT_Public_Works	"+20% Public Works"
str_ldl_PLUS_20_PERCENT_Science	"+20% Science"
str_ldl_Points_Rec	"Points Rec"
str_ldl_Points_Remaining	"Points Remaining"
str_ldl_Points_Used	"Points Used"
str_ldl_Radio_Group	"Radio Group"
str_ldl_Materials_	"Materials "
str_ldl_Load_Preferences	"Load Preferences"
str_ldl_Pollute	"Pollute"
str_ldl_LABOR	"LABOR"
str_ldl_Protective	"Protective"
str_ldl_Reset	"Reset"
str_ldl_RECEIVE	"RECEIVE"
str_ldl_Return	"Return"
str_ldl_Returns_X_Trade	"Returns X Trade"
str_ldl_Riot_Chance	"Riot Chance"
str_ldl_Roman_Empire	"Roman Empire"
str_ldl_s	"s"
str_ldl_Sad	"Sad"
str_ldl_Save_as_InstaStart	"Save as InstaStart"
str_ldl_Search	"Search"
str_ldl_Select	"Select"
str_ldl_SF	"SF"
str_ldl_STRING_UI_TEST	"STRING_UI_TEST"
str_ldl_Strongly_Modal	"Strongly Modal"
str_ldl_Simple_Combat	"Simple Combat"
str_ldl_Text_at_run_time	"Text will be set at run-time"
str_ldl_Text_Desc	"Text Desc"
str_ldl_Roman	"Roman"
str_ldl_ROMANS	"ROMANS"
str_ldl_Send_To	"Send To"
str_ldl_Send_Unit_to_City_COLON	"Send Unit to City:"
str_ldl_Treaty_Alliance	"Treaty Alliance"
str_ldl_Treaty_Capture_City	"Treaty Capture City"
str_ldl_Treaty_Cease_Fire	"Make Peace Treaty"
str_ldl_Treaty_EcoPact	"Treaty Eco Pact"
str_ldl_Submit	"Submit"
str_ldl_TEN_HYPHENS	"-----------"
str_ldl_Time_	"Time "
str_ldl_TITLE	"TITLE"
str_ldl_this_text_at_run_time	"this text will be set at run-time"
str_ldl_TO_CAPITAL	"TO CAPITAL"
str_ldl_Teleport	"Teleport"
str_ldl_Traders_XY	"Traders X/Y"
str_ldl_Turn_PERCENTd	"Turn %d"
str_ldl_Rustle	"Rustle"
str_ldl_Style	"Style"
str_ldl_ug029_tga	"ug029.tga"
str_ldl_Type_Player_Info	"Please type in any information here that you would like other players to know about you.  Warning:  THIS INFORMATION WILL BE AVAILABLE TO OTHER PLAYERS ONLINE!  Please make sure that you want this information to be available to the public."
str_ldl_Unhappiness_Effect	"Unhappiness Effect"
str_ldl_Unhappy	"Unhappy"
str_ldl_UNIT_HAPPINESS_EFFECTS	"UNIT HAPPINESS EFFECTS"
str_ldl_Start_End_Ages	"Start/End Ages"
str_ldl_Sorry_the_tribe_you_selected_is_already_taken	"Sorry, the tribe you selected is already taken."
str_ldl_Unit_Lost_Warning	"Unit Lost Warning"
str_ldl_UV	"UV"
str_ldl_V	"V"
str_ldl_Weakly_Modal	"Weakly Modal"
str_ldl_Which_city	"Which city will you demand?"
str_ldl_You_have_launched_the_Game	"You have launched the Game"
str_ldl_Youve_been_denied	"You've been denied."
str_ldl_Youve_either_won_or_lost	"You've either won or lost!"
str_tbl_ldl_0	""
str_tbl_ldl_9	"9"
str_tbl_ldl_10	"10"
str_ldl_Warning	"Warning!"
str_ldl_UNITS_TO_TRANSPORT	"UNITS TO TRANSPORT"
str_ldl_UNITS_IN_CITY	"UNITS IN CITY"
str_ldl_Wonder_Movies	"Wonder Movies"
str_tbl_ldl_1024x768	"1024x768"
str_tbl_ldl_12	"12"
str_tbl_ldl_1280x1024	"1280x1024"
str_tbl_ldl_1600x1200	"1600x1200"
str_tbl_ldl_640x480	"640x480"
str_tbl_ldl_800x600	"800x600"
str_tbl_ldl_A	"A"
str_tbl_ldl_Ability	"Ability"
str_tbl_ldl_AD	"AD"
str_tbl_ldl_arialbd_ttf	"arialbd.ttf"
str_tbl_ldl_arialnb_ttf	"arialnb.ttf"
str_tbl_ldl_B	"B"
str_tbl_ldl_BC	"BC"
str_tbl_ldl_C	"C"
str_tbl_ldl_AssaultButton	"AssaultButton"
str_tbl_ldl_BombardButton	"BombardButton"
str_tbl_ldl_BombCabinetButton	"BombCabinetButton"
str_tbl_ldl_AdvertiseButton	"AdvertiseButton"
str_tbl_ldl_AidUprisingButton	"AidUprisingButton"
str_tbl_ldl_Are_you_sure	"Are you sure you want to do this?"
str_tbl_ldl_CaptureSlavesButton	"CaptureSlavesButton"
str_tbl_ldl_Cecilias_Blade_Runner	"Cecilia's Blade Runner"
str_tbl_ldl_Center_Map_on_UnitCity	"Center Map"
str_tbl_ldl_ConductHitButton	"ConductHitButton"
str_tbl_ldl_ConvertCityButton	"ConvertCityButton"
str_tbl_ldl_Clear_Mines	"Clear Mines"
str_tbl_ldl_CreateParkButton	"CreateParkButton"
str_tbl_ldl_CreateRiftButton	"CreateRiftButton"
str_tbl_ldl_BranchButton	"BranchButton"
str_tbl_ldl_D	"D"
str_tbl_ldl_CargoButton	"CargoButton"
str_tbl_ldl_CloakButton	"CloakButton"
str_tbl_ldl_DefuseButton	"DefuseButton"
str_tbl_ldl_DEMAND_CITY	"DEMAND CITY"
str_tbl_ldl_DescendButton	"DescendButton"
str_tbl_ldl_Detrench	"Unfortify"
str_tbl_ldl_E	"E"
str_tbl_ldl_EstablishEmbassyButton	"EstablishEmbassyButton"
str_tbl_ldl_ExpelButton	"ExpelButton"
str_tbl_ldl_F	"F"
str_tbl_ldl_EXCHANGE_CITY	"EXCHANGE CITY"
str_tbl_ldl_FileInjunctionButton	"FileInjunctionButton"
str_tbl_ldl_FIVE_HYPHENS	"-----"
str_tbl_ldl_Flat_World	"Flat World"
str_tbl_ldl_GoToButton	"GoToButton"
str_tbl_ldl_FortifyButton	"FortifyButton"
str_tbl_ldl_FreeSlaveButton	"FreeSlaveButton"
str_tbl_ldl_G	"G"
str_tbl_ldl_Great_Library_Biowarfare_Filter	"Great Library - Biowarfare Filter"
str_tbl_ldl_Great_Library_Cathedral	"Great Library - Cathedral"
str_tbl_ldl_Great_Library_Cleric	"Great Library - Cleric"
str_tbl_ldl_Great_Library_Consumer_Electronics	"Great Library - Consumer Electronics"
str_tbl_ldl_Great_Library_Corporate_Branch	"Great Library - Corporate Branch"
str_tbl_ldl_Great_Library_Eco_Terrorist	"Great Library - Eco-Terrorist"
str_tbl_ldl_Great_Library_Ecotopia	"Great Library - Ecotopia"
str_tbl_ldl_Great_Library_Genetics	"Great Library - Genetics"
str_tbl_ldl_Great_Library_Global_Defense_Initiative	"Great Library - Global Defense Initiative"
str_tbl_ldl_Great_Library_House_of_Freezing	"Great Library - House of Freezing"
str_tbl_ldl_Great_Library_Infector	"Great Library - Infector"
str_tbl_ldl_Great_Library_Lawyer	"Great Library - Lawyer"
str_tbl_ldl_Great_Library_Life_Extension	"Great Library - Life Extension"
str_tbl_ldl_Great_Library_Multinationalism	"Great Library - Multinationalism"
str_tbl_ldl_Great_Library_Personal_Encryption	"Great Library - Personal Encryption"
str_tbl_ldl_Great_Library_Printing_Press	"Great Library - Printing Press"
str_tbl_ldl_Great_Library_Screen	"Great Library Screen"
str_tbl_ldl_Great_Library_Subneural_Ads	"Great Library - Subneural Ads"
str_tbl_ldl_Great_Library_Technocracy	"Great Library - Technocracy"
str_tbl_ldl_Great_Library_Televangelist	"Great Library - Televangelist"
str_tbl_ldl_Great_Library_Television	"Great Library - Television"
str_tbl_ldl_Great_Library_Theocracy	"Great Library - Theocracy"
str_tbl_ldl_Great_Library_Virtual_Democracy	"Great Library - Virtual Democracy"
str_tbl_ldl_Great_Library_Wilderness_Preservation	"Great Library - Wilderness Preservation"
str_tbl_ldl_hrs	"hrs"
str_tbl_ldl_InciteRevolutionButton	"InciteRevolutionButton"
str_tbl_ldl_HearGossipButton	"HearGossipButton"
str_tbl_ldl_GroupButton	"GroupButton"
str_tbl_ldl_InfectCityButton	"InfectCityButton"
str_tbl_ldl_Hard	"Hard"
str_tbl_ldl_Hardest	"Hardest"
str_tbl_ldl_Investigate_Readiness	"Investigate Readiness"
str_tbl_ldl_Kings_Quest_Peachy	"Kings Quest Peachy"
str_tbl_ldl_Knowledge_Status	"Knowledge Status"
str_tbl_ldl_Leisure_Suit_Larrys_Home	"Leisure Suit Larrys Home"
str_tbl_ldl_GIFT_CITY	"GIFT CITY"
str_tbl_ldl_LaunchButton	"LaunchButton"
str_tbl_ldl_MoveButton	"MoveButton"
str_tbl_ldl_NextPageButton	"NextPageButton"
str_tbl_ldl_No_workers_left_to_place	"No workers left to place!"
str_tbl_ldl_upba0515_tga	"upba0515.tga"
str_tbl_ldl_upba0516_tga	"upba0516.tga"
str_tbl_ldl_upba0517_tga	"upba0517.tga"
str_tbl_ldl_upba0518_tga	"upba0518.tga"
str_tbl_ldl_upba0519_tga	"upba0519.tga"
str_tbl_ldl_upba0520_tga	"upba0520.tga"
str_tbl_ldl_upba0521_tga	"upba0521.tga"
str_tbl_ldl_upba0522_tga	"upba0522.tga"
str_tbl_ldl_upba0506_tga	"upba0506.tga"
str_tbl_ldl_upba0513_tga	"upba0513.tga"
str_tbl_ldl_No_Danger_Here	"No Danger Here"
str_tbl_ldl_No_Wrap	"No Wrap"
str_tbl_ldl_None	"None"
str_tbl_ldl_Not_Too_Bad	"Not Too Bad"
str_tbl_ldl_Nullify_Walls	"Nullify Walls"
str_tbl_ldl_ParadropButton	"ParadropButton"
str_tbl_ldl_PatrolButton	"PatrolButton"
str_tbl_ldl_PBEM_Games	"PBEM Games"
str_tbl_ldl_PBEM_Saves	"PBEM Saves"
str_tbl_ldl_ReadButton	"ReadButton"
str_tbl_ldl_ReformCityButton	"ReformCityButton"
str_tbl_ldl_ReMap_Keyboard	"Map Keyboard"
str_tbl_ldl_PillageButton	"PillageButton"
str_tbl_ldl_PiracyButton	"PiracyButton"
str_tbl_ldl_PlantNanoVirusButton	"PlantNanoVirusButton"
str_tbl_ldl_PlantNukeButton	"PlantNukeButton"
str_tbl_ldl_Play_Options	"Play Options"
str_tbl_ldl_Pretty_Safe	"Pretty Safe"
str_tbl_ldl_Risky	"Risky"
str_tbl_ldl_Roman	"Roman"
str_tbl_ldl_Rustle	"Rustle"
str_tbl_ldl_RustleButton	"RustleButton"
str_tbl_ldl_Sabotage_Building	"Sabotage Building"
str_tbl_ldl_Sale_Value_COLON_	"Sale Value: "
str_tbl_ldl_SAVE_MP_GAME	"SAVE MP GAME"
str_tbl_ldl_SAVE_PBEM_GAME	"SAVE PBEM GAME"
str_tbl_ldl_Save_then_Load	"Save then Load"
str_tbl_ldl_Save_then_Quit	"Save then Quit"
str_tbl_ldl_Save_then_Restart	"Save then Restart"
str_tbl_ldl_SellIndulgencesButton	"SellIndulgencesButton"
str_tbl_ldl_SpyButton	"SpyButton"
str_tbl_ldl_SoothsayButton	"SoothsayButton"
str_tbl_ldl_SettleButton	"SettleButton"
str_tbl_ldl_StealDiscoveryButton	"StealDiscoveryButton"
str_tbl_ldl_ThrowPartyButton	"ThrowPartyButton"
str_tbl_ldl_SleepButton	"SentinelButton"
str_tbl_ldl_SueButton	"SueButton"
str_tbl_ldl_STRING_TABLE_TEST	"STRING_TABLE_TEST"
str_ldl_Active_Abilities	"Active Abilities"
str_ldl_Add_Tab	"Add Tab"
str_ldl_ATT	"ATT"
str_ldl_G	"G"
str_ldl_GW	"GW"
str_ldl_HP	"HP"
str_ldl_HYPHEN	"-"
str_ldl_ICQ_COLON	"Messaging Service ID#:"
str_ldl_MAP_CONTROLS	"MAP CONTROLS"
str_ldl_Musician	"Musician"
str_ldl_Musicians	"Musicians"
str_ldl_OPEN_BRACKET	"<"
str_ldl_This_is_a_City	"This is a City"
str_tbl_ldl_Set_Waypoint	"Set Waypoint"
str_tbl_ldl_UngroupButton	"UngroupButton"
str_tbl_ldl_What_the_	"What the "
str_tbl_ldl_Very_Risky	"Very Risky"
str_tbl_ldl_upd002_tga	"upd002.tga"
str_tbl_ldl_upd003_tga	"upd003.tga"
str_tbl_ldl_upd004_tga	"upd004.tga"

# stuff for 640 version
str_tbl_ldl_upbb0515_tga	"upbb0515.tga"
str_tbl_ldl_upbb0516_tga	"upbb0516.tga"
str_tbl_ldl_upbb0517_tga	"upbb0517.tga"
str_tbl_ldl_upbb0518_tga	"upbb0518.tga"
str_tbl_ldl_upbb0519_tga	"upbb0519.tga"
str_tbl_ldl_upbb0520_tga	"upbb0520.tga"
str_tbl_ldl_upbb0521_tga	"upbb0521.tga"
str_tbl_ldl_upbb0522_tga	"upbb0522.tga"
str_tbl_ldl_upbb0506_tga	"upbb0506.tga"
str_tbl_ldl_upbb0513_tga	"upbb0513.tga"

str_tbl_ldl_Music_Track_1	"A Fortiori"
str_tbl_ldl_Music_Track_2	"Pacari Tampu"
str_tbl_ldl_Music_Track_3	"Amaethon"
str_tbl_ldl_Music_Track_4	"A'tugewinu"
str_tbl_ldl_Music_Track_5	"Summum Bonum"
str_tbl_ldl_Music_Track_6	"Casus Belli"
str_tbl_ldl_Music_Track_7	"Ankh Djet"
str_tbl_ldl_Music_Track_8	"Shaolin San"
str_tbl_ldl_Music_Track_9	"Quiet Outback"
str_tbl_ldl_Music_Track_10	"Kali Dance"


###Grammar and Description Stuff###
#GRAMMAR_MALE_LOSER_RANK_1     "the Destitute"
#GRAMMAR_FEMALE_LOSER_RANK_1   "the Destitute"
#GRAMMAR_MALE_LOSER_RANK_2     "the Squirrel Hearted"
#GRAMMAR_FEMALE_LOSER_RANK_2   "the Squirrel Hearted"
#GRAMMAR_MALE_LOSER_RANK_3     "the Red Faced"
#GRAMMAR_FEMALE_LOSER_RANK_3   "the Red Faced"
#GRAMMAR_MALE_LOSER_RANK_4     "the Weary"
#GRAMMAR_FEMALE_LOSER_RANK_4   "the Weary"
#GRAMMAR_MALE_LOSER_RANK_5     "the Meek"
#GRAMMAR_FEMALE_LOSER_RANK_5   "the Meek"
#GRAMMAR_MALE_LOSER_RANK_6     "the Unready"
#GRAMMAR_FEMALE_LOSER_RANK_6   "the Unready"

#GRAMMAR_MALE_WINNER_RANK_1    "the Earnest"
#GRAMMAR_FEMALE_WINNER_RANK_1  "the Earnest"
#GRAMMAR_MALE_WINNER_RANK_2    "the Wise"
#GRAMMAR_FEMALE_WINNER_RANK_2  "the Wise"
#GRAMMAR_MALE_WINNER_RANK_3    "the Valiant"
#GRAMMAR_FEMALE_WINNER_RANK_3  "the Valiant"
#GRAMMAR_MALE_WINNER_RANK_4    "the Lion Hearted"
#GRAMMAR_FEMALE_WINNER_RANK_4  "the Lion Hearted"
#GRAMMAR_MALE_WINNER_RANK_5    "the Indomitable"
#GRAMMAR_FEMALE_WINNER_RANK_5  "the Indomitable"
#GRAMMAR_MALE_WINNER_RANK_6    "the Almighty"
#GRAMMAR_FEMALE_WINNER_RANK_6  "the Almighty"

PLAYER_DESCRIPTION_LOSER_RANK_1 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_2 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_3 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_4 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_5 "{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_6 "{player[0].leader_name}"

PLAYER_DESCRIPTION_WINNER_RANK_1 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_2 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_3 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_4 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_5 "{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_6 "{player[0].leader_name}"

str_tbl_ldl_upba0504_tga	"upba0504.tga"
str_tbl_ldl_upba0511_tga	"upba0511.tga"
str_tbl_ldl_upba0507_tga	"upba0507.tga"
str_tbl_ldl_upba0514_tga	"upba0514.tga"
str_tbl_ldl_upba0526_tga	"upba0526.tga"
str_tbl_ldl_upba0527_tga	"upba0527.tga"

str_tbl_ldl_upbb0504_tga	"upbb0504.tga"
str_tbl_ldl_upbb0511_tga	"upbb0511.tga"
str_tbl_ldl_upbb0507_tga	"upbb0507.tga"
str_tbl_ldl_upbb0514_tga	"upbb0514.tga"
str_tbl_ldl_upbb0526_tga	"upbb0526.tga"
str_tbl_ldl_upbb0527_tga	"upbb0527.tga"

#
# SAM030199 added these two for the graphics screen
# my apologies
#
str_ldl_Unit_Animation_Off	"Unit Animations Off"
str_ldl_Unit_Animation_On	"Unit Animations On"

#
# CJI021099 Added these for Civ panel
#
str_ldl_now_researching	"Now Researching:"
str_ldl_discovery_in	"Discovery in:"

str_ldl_SCEN_LOAD "OK"
str_ldl_SCEN_SAVE "Save"
str_ldl_SCEN_NEW_PACK "New..."

str_ldl_PackDesc "Description:"
str_ldl_PackName "Name:"
str_ldl_PackDir  "Directory:"

str_ldl_AddPlayer "Add Player"
str_ldl_RemovePlayer "Remove Player"

str_ldl_ScenModeFull "Full Game"
str_ldl_ScenModePlayerNoCiv "By Player"
str_ldl_ScenModePlayerWithCiv "Pl w/ Nations"
str_ldl_ScenModeJustCivs "By Nation"
str_ldl_ScenMode "Mode:"

#
# Sprite editor stuff
#
str_SprEd_Move "  Move"
str_SprEd_Attack "  Atttack"
str_SprEd_Idle "  Idle"
str_SprEd_Victory "  Victory"
str_SprEd_Work "  Work"
str_SprEd_StepPlus " Step +"
str_SprEd_StepMinus " Step -"
str_SprEd_PlayOnce " Play Once"
str_SprEd_Loop " Loop"
str_SprEd_FacingPlus " Facing +"
str_SprEd_FacingMinus " Facing -"

# MDS 091300
# Added for Scenario Editor buttons
#
str_tbl_ldl_XWrap		"XWrap"
str_tbl_ldl_YWrap		"YWrap"
str_tbl_ldl_Cut			"Cut Selected Region"
str_tbl_ldl_Copy		"Copy Selected Region"
str_tbl_ldl_Paste		"Paste Region"
str_tbl_ldl_SmallBrush	"Small Brush"
str_tbl_ldl_MedBrush	"Medium Brush"
str_tbl_ldl_LargeBrush	"Large Brush"
str_tbl_ldl_SaveClip	"Save Clip"
str_tbl_ldl_LoadClip	"Load Clip"
str_tbl_ldl_Explore		"Set Map Explored"
str_tbl_ldl_Unexplore	"Set Map Unexplored"
str_tbl_ldl_Fog			"Toggle Fog of War"




################################
# #                          # #
# ##                        ## #
# ###ADDED from add_str.txt### #
# ##  by Jonathan           ## #
# #   9/5/00                 # #
################################

## new keymap strings
str_tbl_ldl_Toggle_City_Names 		"Toggle City Names"

## Graphics Options
str_ldl_City_Names_Off			"City Names Off"
str_ldl_City_Names_On			"City Names On"

str_ldl_Unit_Speed			"Unit Speed:"

## Gameplay Options
str_ldl_Show_All_Battles_Off		"Show All Battles Off"
str_ldl_Show_All_Battles_On		"Show All Battles On"
str_ldl_Mouse_Speed			"Mouse Speed:"
str_ldl_Autosave_Off			"Autosave Off"
str_ldl_Autosave_On			"Autosave On"
str_ldl_Left_Handed_Mouse_Off		"Right-handed Mouse"
str_ldl_Left_Handed_Mouse_On		"Left-handed Mouse"

# 'A' is for Alliance in the diplomacy screen
str_ldl_Alliance			"A"

# for Terrain Pad
str_ldl_Clear_Map			"Clear Map"

# Starting Locations Pad Strings
str_ldl_Start_Loc			"Start Locs."

str_ldl_Start_Loc_Title			"Starting Locations Editor"
str_ldl_Start_Loc_Mode_Text		"Start Location Mode:"
str_ldl_Start_Loc_Mode_None		"No Start Locations"
str_ldl_Start_Loc_Mode_Player		"Start Loc. by Player"
str_ldl_Start_Loc_Mode_Civ		"Start Loc. by Empire"
str_ldl_Start_Loc_Civ_Text		"Empire:"
str_ldl_Start_Loc_Player_Text		"Player:"
str_ldl_Player_Civ_Name_Text		"Empire/Player Name"
str_ldl_Start_Loc_None			"Not Used"
str_ldl_Start_Loc_Delete		"Delete Loc"
str_ldl_Civs_Unlocked			"Nations Unlocked"
str_ldl_Civs_Locked			"Nations Locked"
str_ldl_Player_Text			"Player"

# for disclaimer window
str_ldl_Disclaimer			"Disclaimer"
str_ldl_I_Agree				"I Agree To Terms"
str_ldl_I_Disagree			"I Do Not Agree"

#Netshell stuff
str_ldl_No_Scenario 			"Scenario not found."

# naming the cities
str_ldl_Name_City_Title			"City Name"
str_ldl_Name_City_Message		"What would you like to name this city?"

str_ldl_SP_SCENARIO_PICKER		"Select Scenario"
str_ldl_SP_STANDARD_GAME		"Standard Game"
str_ldl_SP_SCENARIO_STATIC_TEXT		"Scenario:"
str_ldl_SCENARIO_PICKER_TITLE		"Scenario Selection"
str_ldl_PACK_INSTRUCTIONS		"Activision does not provide technical support for the Program Utilities or for New Game Materials created by using the Program Utilities."
str_ldl_AVAILABLE_SCEN_PACK		"Available Scenario Packs"
#str_ldl_PACK_INSTRUCTIONS		"Please select the Scenario Pack that you'd like to use:"
str_ldl_SCEN_INSTRUCTIONS		"Select the scenario you wish to play and click OK."
str_ldl_LOAD_SCENARIO_GAME		"Load Scenario Game"
str_ldl_SAVE_SCENARIO			"Save Scenario"
str_ldl_SAVE_SCENARIO_AS		"Save Scenario As"

str_ERR_CANT_LOCATE_SCEN		"Unable to locate the scenario that created this saved game.  Looking for: "
str_NAME_SCENARIO			"Name Scenario"
str_DEFAULT_SCENARIO_NAME		"Custom Call to Power Scenario"
str_NAME_SCENARIO_MESSAGE		"Please enter a name for this scenario.  A scenario is uniquely identified by its name, so the names must be distinct."

ldl_str_EMAIL_LIST_TITLE		"Setup Email Game"
ldl_str_HOTSEAT_LIST_TITLE		"Setup Hotseat Game"

str_ldl_Player_Type 			"Type"
str_ldl_Email_Address 			"Email"
str_ldl_Player_Name 			"Name"

str_ldl_HOTSEAT 			"Hotseat Game"
str_ldl_EMAIL 				"Email Game"

str_tbl_ldl_Toggle_Trade_Routes 	"Show/Hide Trade Routes"
str_tbl_ldl_Execute_Eyepoint 		"Eyepoint"

str_ldl_Segment 			"Segment"
str_ldl_Source 				"Source"
str_ldl_Continue 			"Continue"

str_ldl_Expression 			"Expression"
str_ldl_New 				"New"
str_ldl_Clear 				"Clear"

str_ldl_B 				"B"
str_ldl_Watch 				"Watch"

str_ldl_Step 				"Step"
str_ldl_StepInto 			"StepInto"

str_ldl_Set_Conditional 		"Set Condition"
str_ldl_Set_Conditional_Message 	"Break when this expression is true"

str_ldl_CITY_MANAGER 			"City Manager"
str_ldl_TILE_IMPROVEMENTS 		"Tile Improvements"
str_ldl_City_Manager_Title		"C I T Y   M A N A G E R"

#City window strings

str_ldl_CityHack_H 			"H"
str_ldl_CityHack_HVal 			"Happy"
str_ldl_CityHack_G 			"G"
str_ldl_CityHack_GVal 			"Gold"
str_ldl_CityHack_F 			"F"
str_ldl_CityHack_FVal 			"Food"
str_ldl_CityHack_P 			"P"
str_ldl_CityHack_PVal 			"Prod"
str_ldl_CityHack_S 			"S"
str_ldl_CityHack_SVal 			"Sci"

str_ldl_Entertainers 			"Entertainers"
str_ldl_Farmers 			"Farmers"
str_ldl_Laborers 			"Laborers"
str_ldl_Merchants 			"Merchants"
str_ldl_Scientists 			"Scientists"
str_ldl_0 				"0"

str_ldl_ShowResourceMap 		"Show Resource Map"
str_ldl_ShowWorkers 			"Show Workers"

str_ldl_percent 			"%"

str_ldl_Priority 			"Priority:"

str_ldl_GovernorOn 			"Mayor: ON"
str_ldl_GovernorOff 			"Mayor: OFF"

str_ldl_CityHack_C 			"C"
str_ldl_CityHack_M 			"M"
str_ldl_CityHack_A 			"A"

str_ldl_ShowInventory 			"Show Inventory"
str_ldl_ShowQueue     			"Show Queue"

str_ldl_EditQueue 			"Build"
str_ldl_HideQueue 			"Hide Queue"

str_ldl_Costs 				"Costs"
str_ldl_Gives 				"Gives"
str_ldl_YouHave 			"You Have"

str_ldl_RushBuy 			"Rush Buy"
str_ldl_Sell 				"Sell"

str_ldl_Population 			"Pop:"
str_ldl_Growth 				"Growth:"
str_ldl_CityList 			"City List"

str_ldl_DipProposalsReceived 		"Proposals Received"
str_ldl_DipProposalsMade     		"Proposals Sent"

str_ldl_DipRespond 			"Respond to Selected Proposal"
str_ldl_DipShowHistory 			"Show History"
str_ldl_DipWithdraw 			"Withdraw"
str_ldl_DipCounter 			"Counter"
str_ldl_DipReject 			"Reject"
str_ldl_DipAccept 			"Accept"
str_ldl_DipCreate 			"Create New Proposal"
str_ldl_DipClose 			"Close"

str_ldl_DipTitleCreateNewProposal 	"Create New Proposal"
str_ldl_DipTitleCreateCounterProposal 	"Create Counter Proposal"
str_ldl_DipSelectCiv 			"1) Select Empire"
str_ldl_DipSelectTone 			"2) Select Tone"
str_ldl_DipRequest 			"3a) Request"
str_ldl_DipTreaty 			"3b) Treaty"
str_ldl_DipGift 			"3c) Gift"
str_ldl_DipExRequest 			"4a) Request"
str_ldl_DipExTreaty 			"4b) Treaty"
str_ldl_DipExGift 			"4c) Gift"
str_ldl_DipExchange 			"Exchange"
str_ldl_DipTo 				"To:"
str_ldl_DipProposal 			"Proposal:"
str_ldl_DipAnd 				"And:"
str_ldl_DipClearForm 			"Clear Form"
str_ldl_DipSendProposal 		"Send Proposal"
str_ldl_DipSendCounterProposal 		"Send Counter Proposal"
str_ldl_DipReturnToNegotiations 	"Return to Negotiations"

str_ldl_DipTone0 			"Magnanimous/Kind"
str_ldl_DipTone1 			"Friendly/Equal"
str_ldl_DipTone2 			"Obsequious/Meek"
str_ldl_DipTone3 			"Haughty/Indignant"
str_ldl_DipTone4 			"Hostile/Angry"

str_dip_InvalidProposal 		"Select proposal from left-hand list"

str_ldl_Threaten 			"Threaten"


# 
# New Control Panel Strings
#

str_ldl_CivTabTitle 			"Empire"
str_ldl_MsgTabTitle 			"Msgs"
str_ldl_CityTabTitle 			"City"
str_ldl_UnitTabTitle 			"Unit"
str_ldl_TileTabTitle 			"Tile"

#
# Menu Bar Strings
#

str_ldl_CivMenuTitle 			"Empire"
str_ldl_CitiesMenuTitle			"Cities"
str_ldl_UnitsMenuTitle			"Units"
str_ldl_DiplomacyMenuTitle		"Diplomacy"
str_ldl_ScienceMenuTitle		"Science"
str_ldl_TradeMenuTitle			"Trade"
str_ldl_GLMenuTitle			"GL"
str_ldl_InfoMenuTitle			"Stats"
str_ldl_OptionsMenuTitle		"Options"

# Empire Menu Strings
str_ldl_EmpireManager			"Empire Manager"
str_ldl_ScienceManager				"Science Manager"
str_ldl_TradeOpenMarket			"Trade - Open Market"
str_ldl_TradeSummary			"Trade - Summary"
str_ldl_Gaia				"Gaia Controller"

# Cities Menu Strings
str_ldl_CityManagement			"City Manager"
str_ldl_NatlManager			"Natl Manager"	 
str_ldl_BuildQueue			"Build Manager"    


# Units Menu Strings
str_ldl_UnitManager			"Unit Manager"

# Diplomacy Menu Strings
str_ldl_Negotiations			"Negotiations"
str_ldl_DiplomacyManager		"Diplomacy Manager"
str_ldl_NewProposal			"New Proposal"

# Science Menu Strings
str_ldl_ScienceScreen			"Science Screen"
str_ldl_GreatLibrary			"Great Library" 

# Trade Menu Strings
str_ldl_TradeScreen			"Trade Screen"

# GL Menu Strings
str_ldl_GreatLibrary			"Great Library"

# Info Menu Strings
str_ldl_Score				"Score"		
str_ldl_Ranking				"Ranking"		
str_ldl_Timeline			"Timeline"	

# Options Menu Strings
str_ldl_Gameplay			"Gameplay"		
str_ldl_MapFilters			"Map Filters"	
str_ldl_Graphics			"Graphics"		
str_ldl_Sound				"Sound"			
str_ldl_Advanced			"Advanced"      
str_ldl_SaveGame			"Save Game"		
str_ldl_LoadGame			"Load Game"		
str_ldl_Restart				"Restart"		
str_ldl_NewGame				"New Game"		
str_ldl_Quit				"Quit"			

# End of Menu Strings

str_ldl_NewArmy 			"New Army"
str_ldl_SingleUnits 			"Other Units"
str_ldl_ArmyCount 			"In Army: %d"
str_ldl_Armies 				"Armies"

str_ldl_ScenYear 			"Year"
str_ldl_NumPlayers 			"# Players"

str_ldl_SaveMap 			"Save Map"
str_ldl_LoadMap 			"Load Map"
str_ldl_SaveScenario 			"Save Scenario"
str_ldl_LoadScenario 			"Load Scenario"
str_ldl_MapSize 			"Map Size"
str_ldl_Barbarians 			"Barbarians"

str_ldl_World 				"World"
str_ldl_Unit 				"Unit"
str_ldl_City 				"City"
str_ldl_Civ 				"Empire"
str_ldl_Script 				"Script"

str_ldl_ScenLand 			"Land"
str_ldl_ScenSea 			"Sea"
str_ldl_ScenAir 			"Air"
str_ldl_ScenSpecial 			"Special"

str_ldl_LegalOnly "Legal Only"
str_ldl_ShowLabels "Show Labels"

str_ldl_ShowStatistics 			"Show Statistics"
str_ldl_HideStatistics 			"Hide Statistics"
str_ldl_Total "Total"

str_ldl_Exclude 			"Exclude"
str_ldl_AddBuildings 		"Add Buildings"
str_ldl_AddWonders 			"Add Wonders"
str_ldl_AddAdvances 		"Add Advances"
str_ldl_Load 			"Load"
str_ldl_FileName 			"File:"

str_ldl_Leader 			"Leader Name: "
str_ldl_CityName 			"City Name: "

str_ldl_order_attack 			"Attack"
str_ldl_order_move 			"Move"
str_ldl_order_paradrop 		"Paradrop"
str_ldl_order_investigate_city 		"Spy City"
str_ldl_order_steal_technology 		"Steal Technology"
str_ldl_order_incite_revolution 		"Incite Revolution"
str_ldl_order_assassinate 		"Assassinate Ruler"
str_ldl_order_investigate_readiness 	"Investigate Readiness"
str_ldl_order_bombard 		"Bombard"
str_ldl_order_sue 			"Assassinate Great Leader"
str_ldl_order_franchise 		"Demand Tribute"
str_ldl_order_sue_franchise 		"Assassinate Disloyal Governor"
str_ldl_order_establish_embassy 	"Establish Embassy"
str_ldl_order_expel 			"Expel"
str_ldl_order_cause_unhappiness 	"Cause Unhappiness"
str_ldl_order_plant_nuke 		"Plant Nuke"
str_ldl_order_slave_raid 		"Slave Raid"
str_ldl_order_enslave_settler 		"Enslave Settler"
str_ldl_order_underground_railway 	"Free Slaves"
str_ldl_order_incite_uprising 		"Incite Uprising"
str_ldl_order_bio_infect 		"Commit Atrocity of War"
str_ldl_order_plague 			"Create Plague Conditions"
str_ldl_order_nano_infect 		"Nano-Infect"
str_ldl_order_convert 		"Convert City"
str_ldl_order_reform 			"Reform City"
str_ldl_order_indulgence 		"Sell Indulgences"
str_ldl_order_soothsay 		"Soothsay"
str_ldl_order_create_park 		"Nanite Cleansing"
str_ldl_order_pillage 			"Pillage"
str_ldl_order_injoin 			"Sabotage Industry"
str_ldl_order_airlift 			"Airlift"
str_ldl_order_throw_party 		"Hold Reception"
str_ldl_order_intercept_trade 		"Pirate Trade"
str_ldl_order_pillage 			"Pillage"
str_ldl_order_advertise 		"Establish Trade Center"
str_ldl_order_conduct_hit 		"Conduct Hit"
str_ldl_order_settle 			"Settle"
str_ldl_order_nuke_city 		"Nuke City"
str_ldl_order_disband_army 		"Disband Army"
str_ldl_order_board_transport 		"Board Transport"
str_ldl_order_unload 		"Unload"
str_ldl_order_launch 			"Space Launch"
str_ldl_order_target 			"Set Target"
str_ldl_order_clear_target 		"Clear Target"
str_ldl_order_fortify 			"Fortify"
str_ldl_order_ranged_attack 		"Ranged Attack"
str_ldl_order_faith_healing 		"Faith Healing"
str_ldl_order_refuel 			"Refuel"
str_ldl_order_sleep 			"Sentinel"

str_ldl_TradeYourCity 			"Our City"
str_ldl_TradeGood 			"Has This Good"
str_ldl_TradeSendCity 			"This City Will Buy It"
str_ldl_TradePrice 			"For"
str_ldl_TradeCaravans 			"Caravans"
str_ldl_TradeNation 			"Nation"
str_ldl_CreateRoute 			"Create Route"
str_ldl_BreakRoute 			"Break Route"
str_ldl_TradeShowAdvisor		"Advice"
str_ldl_TradeHideAdvisor 		"Advice"
str_ldl_TradeSummary 			"Summary"
str_ldl_TradeMarket 			"Market"

str_ldl_TradeSellingGood 		"Is Selling"
str_ldl_TradeSellingToCity 		"To This City"

str_ldl_CaravansAvailable 		"Caravans Available:"
str_ldl_CaravansInUse 			"Caravans in use:"
str_ldl_TotalTradeProfit 		"Total Trade Profit:"
str_ldl_TotalTradeRoutes 		"Total Trade Routes:"

str_ldl_TradeTitle 			"T R A D E   M A N A G E R"
str_ldl_Advice 				"Advice"
str_ldl_CityManagement 			"City Manager"
str_ldl_Statistics 			"Statistics"

str_ldl_Nation 				"Nation"
str_ldl_Regard 				"Regard"
str_ldl_Embassy 			"Embassy"
str_ldl_AlliancesTreaties 		"Alliances/Treaties"

str_ldl_ShowHistory 			"Show History"
str_ldl_Negotiations 			"Return to Negotiations"

str_ldl_DipNegotiationTable 		"Negotiation Table"

str_ldl_DiplomacyTitle 	"D I P L O M A C Y   M A N A G E R"
str_ldl_Treaty "Treaty Details"

str_ldl_UnitManagerTitle "U N I T   M A N A G E R"
str_ldl_UnitStats "Unit Statistics"
str_ldl_TacticalInfo "Tactical Info"
str_ldl_UnitName "Unit Name"
str_ldl_NumberSign "#"
str_ldl_UnitType "Unit Type"
str_ldl_SupportCost "Support"
str_ldl_ARDM "A/R/D/M"
str_ldl_A "A"
str_ldl_R "R"
str_ldl_D "D"
str_ldl_M "M"
str_ldl_MilitaryState "Military State"
str_ldl_TotalUnits "Total Units:"
str_ldl_DisbandUnits "Disband Units"

str_ldl_Army "Army"
str_ldl_Order "Order"
str_ldl_Location "Location"
str_ldl_Health "Health"

str_ldl_UpkeepPercentFormat "Military Upkeep: %d%% Prod."
str_ldl_UpkeepTotalFormat "Military Upkeep: %d Prod."

str_ldl_number "#"
str_ldl_MilitaryAdvice "Military Advice"

str_ldl_READINESS_LEVEL_PEACE "Peace"
str_ldl_READINESS_LEVEL_ALERT "Alert"
str_ldl_READINESS_LEVEL_WAR "War"

str_ldl_CheesyRightArrow "-->"
str_ldl_CheesyLeftArrow "<--"

str_ldl_DeclareWar "Declare War"

# Generic percent symbol for UI controls.
str_ldl_PERCENT_SYMBOL	"%"

# Generic close button label
str_ldl_CLOSE_BUTTON	"Close"

# <changeme> New control panel strings.
str_ldl_CP_CITIES			"Cities"
str_ldl_CP_TOT_POP			"Population"
str_ldl_CP_CUR_GOVT			"Government"
str_ldl_CP_PUBLIC_WORKS		"Public Works"
str_ldl_CP_SCIENCE			"Science"
str_ldl_CP_POLLUTION		"Pollution"
# end <changeme> block.  The rest of these are old strings.
str_ldl_CP_GOVERNOR			"MAYOR"
str_ldl_CP_IMPROVEMENTS		"IMPROVEMENTS"
str_ldl_CP_TERRAFORM		"TERRAFORM"
str_ldl_CP_BUILD_QUEUE_EMPTY	"Nothing Building"
str_ldl_CP_EDIT_BUILD_QUEUE		"Edit Build\nQueue"

# Domestic Management
str_ldl_DOMESTIC_DIALOG_TITLE		"E M P I R E   M A N A G E R"
# Cause And Effect Tab Panel
str_ldl_DD_CNE_TAB					"DOMESTIC POLICY"
str_ldl_DD_GOVERNMENT_TAB			"GOVERNMENT"
str_ldl_DD_RANKING_TAB				"RANKING"
str_ldl_DD_HAPPINESS				"Empire Happiness:"
str_ldl_DD_RATIONS_LABEL			"Rations:"
str_ldl_DD_WORKDAY_LABEL			"Workday:"
str_ldl_DD_WAGES_LABEL				"Wages:"
str_ldl_DD_REQUIRED_LABEL			"Required:"
str_ldl_DD_PUBLIC_WORKS_LABEL		"Public Works:"
str_ldl_DD_SCIENCE_TAX_LABEL		"Science Tax:"
str_ldl_DD_FOOD_TITLE				"FOOD"
str_ldl_DD_PRODUCTION_TITLE			"PRODUCTION"
str_ldl_DD_COMMERCE_TITLE			"COMMERCE"
str_ldl_DD_COLLECTED_LABEL			"Collected:"
str_ldl_DD_CRIME_LABEL				"Crime:"
str_ldl_DD_SUBTOTAL_LABEL			"Subtotal:"
str_ldl_DD_CONSUMED_LABEL			"Consumed:"
str_ldl_DD_STORED_LABEL				"Stored:"
str_ldl_DD_UNIT_UPKEEP_LABEL		"Unit Upkeep:"
str_ldl_DD_CITY_USE_LABEL			"City Use:"
str_ldl_DD_BUILDING_UPKEEP_LABEL	"Maintenance:"
str_ldl_DD_SCIENCE_LABEL			"Science:"
str_ldl_DD_SAVINGS_LABEL			"Savings:"
str_ldl_DD_DETAILS					"Details"
# Government Tab Panel
str_ldl_DD_GOV_CURRENT				"Current Government"
str_ldl_DD_GOV_COMPARE				"Compare To"
str_ldl_DD_GOV_ENACT				"<- Enact"
str_ldl_DD_GOV_CITIES				"Maximum Cities Allowable:"
str_ldl_DD_GOV_GROWTH				"Empire Growth Rate:"
str_ldl_DD_GOV_PRODUCTION			"Production Power:"
str_ldl_DD_GOV_RESEARCH				"Research & Science:"
str_ldl_DD_GOV_ECONOMIC				"Economic Strength:"
str_ldl_DD_GOV_COMMERCE				"Crime/Corruption Levels:"
str_ldl_DD_GOV_MILITARY				"Military Support Costs:"
str_ldl_DD_GOV_LOYALTY				"Citizen Loyalty:"
str_ldl_DD_GOV_MARTIAL_LAW			"Martial Law Effectiveness:"
str_ldl_DD_GOV_ANTI_POLLUTION		"Anti-Pollution & Tolerance:"

# Advance Selection Pop-up
str_ldl_ASP_GOAL					"Goal"

# National Management
str_ldl_NATIONAL_DIALOG_TITLE		"N A T I O N A L   M A N A G E R"
str_ldl_ND_ADVICE					"Advice"
str_ldl_ND_BUILD_QUEUE				"Build Manager..."
str_ldl_ND_DISBAND					"Disband"
str_ldl_ND_RESOURCE_TAB				"RESOURCES"
str_ldl_ND_RTL_CITY_NAME			"City Name"
str_ldl_ND_RTL_POPULATION			"Population"
str_ldl_ND_STATUS_TAB				"STATUS"
str_ldl_ND_STL_CITY_NAME			"City Name"
str_ldl_ND_STL_MAYOR				"Mayor"
str_ldl_ND_STL_PRIORITY				"Priority"
str_ldl_ND_STL_BUILDING				"Building"
str_ldl_ND_STL_TIME                 "Turns"
str_ldl_ND_ST_GOVERNOR				"MAYOR:"
str_ldl_ND_ST_RUSH_BUY				"Rush Buy"
str_ldl_ND_ON						"ON"
str_ldl_ND_OFF						"OFF"
str_ldl_ND_EMPTY					"EMPTY"
str_ldl_ND_NA						"N/A"
str_ldl_ND_VERIFY_DISBAND			"Do you wish to disband the selected cities?"

# Science Management
str_ldl_SCIENCE_DIALOG_TITLE		"S C I E N C E   M A N A G E R"
str_ldl_SD_ADVICE				"Advice"
str_ldl_SD_CHANGE_RESEARCH		"Change Research"
str_ldl_SD_CURRENT_RESEARCH_GROUP	"Currently Researching"
str_ldl_SD_AL_ADVANCE_NAME		"Advance Name"
str_ldl_SD_TURNS_TO_ADVANCE		"Turns To Discovery:"
str_ldl_SD_CURRENT_EXPENDITURE		"Current Spendings:"
str_ldl_SD_TOTAL_COST			"Total Cost:"

# Science Victory
str_ldl_SCIENCE_VICTORY_TITLE		"F I N D  T H E  O N E  R I N G"
str_ldl_SV_REQ_MAINFRAMES		"Palaces Required:"
str_ldl_SV_REQ_TOWERS			"Search Parties Required:"
str_ldl_SV_REQ_SATELLITES			"Min. Beacons Required:"
str_ldl_SV_COM_MAINFRAMES		"Palaces Built:"
str_ldl_SV_COM_TOWERS			"Search Parties:"
str_ldl_SV_COM_SATELLITES		"Beacons Built:"
str_ldl_SV_COVERAGE			"Areas Searched:"
str_ldl_SV_MAINFRAME_LOC		"Palace Location"
str_ldl_SV_MAINFRAME_STAT		"Status"
str_ldl_SV_TOWER_RADIUS			"Sphere of Influence:"
str_ldl_SV_START				"Claim Rulership"
str_ldl_SV_BUILD_QUEUE			"Build Manager..."
str_ldl_SV_COMPLETE			"Complete"
str_ldl_SV_INITIAL_SEQUENCE		"Eastablishing Domination..."
str_ldl_SV_COUNTDOWN_SEQUENCE		"Rule Middle-Earth in %d turns..."

# Message Box
str_ldl_MB_OK						"OK"
str_ldl_MB_CANCEL					"Cancel"

# Army Management
str_ldl_ArmyManagement "Army Manager"

# Diplomacy wizard
str_ldl_DiplomacyWizardTitle "D I P L O M A T I C   P R O P O S A L"
str_ldl_DipWizardRequest "Request"
str_ldl_DipWizardOffer "Offer"
str_ldl_DipWizardTreaty "Treaty"
str_ldl_DipWizSelectNation "Select recipient:"
str_ldl_DipWizSelectTone "Select a tone of voice:"
str_ldl_DipWizSelectRequestOfferTreaty "Select a request, offer, or treaty"
str_ldl_DipWizSelectRequestTreaty "Select a request or treaty"
str_ldl_DipWizSelectOfferTreaty "Select an offer or treaty"
str_ldl_DipWizSelectRequestOffer "Select a request or offer"

str_ldl_DipWizSelectRequestOfferTreatyForCounter "Select a request, offer, or treaty for your counter-proposal"
str_ldl_DipWizSelectRequestTreaty "Select a request or treaty for your counter-proposal"
str_ldl_DipWizSelectOfferTreaty "Select an offer or treaty for your counter-proposal"
str_ldl_DipWizSelectRequestOffer "Select a request or offer for your counter-proposal"

str_ldl_DipWizYear "Date: {g.year_str}"
str_ldl_DipWizRecipient "To the {player[0].civ_name_singular} leader:"
str_ldl_DipWizProposal "Proposal:"
str_ldl_DipWizExchange "In exchange:"
str_ldl_DipWizSend "Send"
str_ldl_DipWizNoNation "<None>"
str_ldl_DipWizSender "From the {player[0].civ_name_singular} leader:"
str_ldl_DipWizResponse "Response"
str_ldl_DipWizCounterProposal "{player[0].leader_name} has made the above counter proposal"
str_ldl_DipWizAccept "Accept"
str_ldl_DipWizReject "Reject"
str_ldl_DipWizCounter "Counter"
str_ldl_DipWizThreaten "Threaten"

str_ldl_DipWizReceivedProposal "We have received a proposal from the {player[0].civ_name_plural}."
str_ldl_DipWizReceivedReject "The {player[0].civ_name_plural} have REJECTED the proposal."
str_ldl_DipWizReceivedAccept "The {player[0].civ_name_plural} have ACCEPTED the proposal."
str_ldl_DipWizReceivedCounter "The {player[0].civ_name_plural} have responded with a counter-proposal."
str_ldl_DipWizReceivedThreat "The {player[0].civ_name_plural} are threatening us!"

str_ldl_CityWinPeopleAndResources "People and Resources"
str_ldl_CityWinStatistics "Statistics"
str_ldl_CityWinBuildQueue "Build Manager"
str_ldl_CityWinInventory "Inventory"
str_ldl_CityWinEfficiency "Efficiency"
str_ldl_CityWinGrowth "Growth"
str_ldl_BuildManagerTitle "B U I L D   M A N A G E R"

###### Revised to add ':'
#str_ldl_CityWinHappiness "Happiness"
#str_ldl_CityWinPollution "Pollution"
######

str_ldl_CreateProposal "Create Proposal"
str_ldl_Details "Details"

str_ldl_QueueName "Queue Name"
str_ldl_LoadQueue "Load..."
str_ldl_CreateCustomQueue "Create Custom"
str_ldl_DeleteQueue "Delete Queue"

str_ldl_ClearQueueQuery "Clear the queue for this city?"
str_ldl_EditQueueUnitItemFormat "%s (a:%d/r:%d/d:%d/m:%d)"

str_ldl_Insert "Insert"
str_ldl_Append "Append"
str_ldl_Overwrite "Overwrite"

str_ldl_EditQueueMustEnterName "You must enter a name before you can save a custom queue."
str_ldl_EditQueueReallyOverwrite "Are you sure you want to overwrite the custom queue named %s?"
str_ldl_EditQueueReallyLoad "Are you sure you want to load the custom queue %s for city %s?  It will replace the current build queue."
str_ldl_EditQueueReallyLoadMulti "Are you sure you want to load this custom queue %s into all selected cities?"

str_ldl_ScenHut "Hut"
str_ldl_ScenRiver "River"
str_ldl_ScenGoods "Goods"
str_ldl_Scen1 "1"
str_ldl_Scen2 "2"
str_ldl_Scen3 "3"
str_ldl_Scen4 "4"
str_ldl_ScenarioEditor "Scenario Editor"

str_ldl_Pop "Pop"
str_ldl_Mayor "Mayor"
str_ldl_Time "Turns"

str_ldl_HappyNegative "Penalty"
str_ldl_HappyPositive "Bonus"

str_ldl_Polluters "Polluters"
str_ldl_Cleaners "Cleaners"

str_ldl_CityWinCrimeFormat "Crime: %d%%"
str_ldl_IW_CONFIRM_WAR "Declare war on {player[0].country_name}?"

# General
str_ldl_Building_Nothing_Label "Nothing"

# Espionage Menu
str_ldl_EspionageMenuTitle	"Espionage"
str_ldl_CityEspionageTitle	"City Espionage"
str_ldl_Espionage_City_Label "{player[0].civ_name_singular} City: {city[0].name}"
str_ldl_Espionage_Population_Label	"Population: {city[0].population}"
str_ldl_Espionage_Happiness_Label	"Happiness: {city[0].happiness}"
str_ldl_Espionage_Building_Label	"Currently Building: {city[0].building}"
str_ldl_Espionage_CompleteIn_Label	"Complete In: {city[0].buildingtime}"
str_ldl_Espionage_CityIncome_Label	"City Income: {city[0].netcitygold}"
str_ldl_Espionage_GoldInTrade_Label	"Gold In Trade: {city[0].goldfromtraderoutes}"

# Score dialog
#below has been updated in add_str
#str_ldl_INFORMATION_DIALOG_TITLE		"Statistics"
str_ldl_SCORE_TAB_TITLE			"Score"

str_ldl_SCORE_DIFFICULTY		"Difficulty:"
str_ldl_SCORE_YOUR_RANK			"Your Rank:"
str_ldl_SCORE_YOUR_SCORE		"Your Score:"

str_ldl_SCORE_BREAKDOWN			"Breakdown:"
str_tbl_ldl_VictoryAllied		"Allied Victory:"
str_tbl_ldl_VictoryScience		"Wonder Victory:"
str_tbl_ldl_VictoryConquest		"Solo Victory:"
str_tbl_ldl_InProgress			"Game in progress:"
str_tbl_ldl_Defeat				"Defeat:"
	
# Great Library
str_ldl_GreatLibraryGoalSetTo "Goal set to: %s"
str_ldl_SEARCH_WORD "Search:"
str_ldl_TECH_TREE "Tech Tree"
str_ldl_SET_GOAL	"Set Goal"




# Ranking Tab
str_ldl_RANKING_MILITARY "Military"
str_ldl_RANKING_ECONOMIC "Economic"
str_ldl_RANKING_SCIENTIFIC "Scientific"
str_ldl_RANKING_OVERALL "Overall"
str_ldl_INFO_RANKING_TAB "Ranking"
str_ldl_RANKING_RANK "Rank:"
str_ldl_LINE_BUTTON "Line Graph"
str_ldl_ZEROSUM_BUTTON "Zero Sum Graph"

# Timeline Tab
str_ldl_INFO_TIMELINE_TAB "Timeline"
str_ldl_RIGHT_BUTTON "Scroll Right"
str_ldl_LEFT_BUTTON "Scroll Left"


# Intelligence Detail Screen
str_ldl_INTELDET_FOREIGNRELATIONS_TAB	"Foreign Relations"
str_ldl_INTELDET_DOMESTIC_TAB			"Domestic"
str_ldl_INTELDET_SCIENCE_TAB			"Science"
str_ldl_DipDetails_Priveledged			"*Privileged Information*"
str_ldl_DipDetails_EmpireSize			"Empire size: {player[0].cities}"
str_ldl_DipDetails_Population			"Population: %i"
str_ldl_DipDetails_Pollution			"Pollution: %i"
str_ldl_DipDetails_Capital				"Nation's Capital: {player[0].capital}"
str_ldl_DipDetails_LargestCity			"Largest City: {player[0].largestcity}"
str_ldl_DipDetails_GovType				"Government Type: {player[0].govttype}"
str_ldl_DipDetails_MilitaryState		"Military State: {player[0].militarystate}"
str_ldl_DipDetails_NowResearching		"{player[0].civ_name_singular} is currently researching: {player[0].researching}"
str_ldl_DipDetails_KnownToGov			"Advances known only to {player[0].country_name}"
str_ldl_DipDetails_KnownToYou			"Advances known only to you"
str_ldl_DipDetails_IntelReport			"Intelligence Report on {player[0].civ_name_singular}"
str_ldl_DipDetails_LeaderName			"Leader Name: {player[0].leader_name}"
str_ldl_DipDetails_LeaderPersonality	"Leader Personality: {player[0].leaderperonality}"
str_ldl_DipDetails_EmbassyMsg			"* Embassy required to access privileged information."
str_ldl_DipDetails_NoEmbassy			"<No Embassy>"

str_ldl_ImproveLand "Land"
str_ldl_ImproveOcean "Ocean"
str_ldl_ImproveSpecial "Special"
str_ldl_ImproveTerraformLand "Terraform Land"
str_ldl_ImproveTerraformOcean "Terraform Ocean"

# Radar Map button labels.
str_ldl_RADAR_MAP_UNITS		"Units"
str_ldl_RADAR_MAP_CITIES	"Cities"
str_ldl_RADAR_MAP_BORDERS	"Borders"

str_ldl_BV_RETREAT "Retreat"

ADVANCE_NO_SPECIFIC_ADVANCES "Enables the Research of New Advances"

str_ldl_PollutionList_Population "Pollution from Population"
str_ldl_PollutionList_Production "Pollution from Production"

str_ldl_DisbandSelectedUnits "Disband Selected Units?"

str_ldl_ShowLabels "Show Labels"

str_ldl_CityWinProductionTab "Production"
str_ldl_CityWinInventoryTab  "Inventory"
str_ldl_CityWinSpecialistTab "Specialists"
str_ldl_CityWinStatisticsTab "Modifiers"
str_ldl_CityWinUnitsTab "Units"


# autosave string
AUTOSAVE_NAME				"AUTOSAVE"

TRADE_ROUTE_RESET 			"Trade route reset!"

VICTORY_ENSLAVEMENT_CITY 		"Your {unit[0].name} has captured a new slave and sent it to {city[0].name}."

HOTSEAT_HUMAN "Human"
HOTSEAT_AI "Computer"

SHOW_ME "Show me"
BUTTON_QUIT_GAME "Quit Game"

TEST_BEGIN_TURN "myValue's value is {myValue}"
TEST_UNIT_KILLED "A {unit[0].name} was killed"

INFOBAR_UNITS "Units: "
INFOBAR_CITY "City: "
INFOBAR_UNEXPLORED "Unexplored"

UNIT_HOPLITE_NEW "Hoplite"

BUILD_LIST_SEQUENCE_PRODUCTION "Production"
BUILD_LIST_SEQUENCE_GROWTH "Growth"
BUILD_LIST_SEQUENCE_OFFENSE "Offense"
BUILD_LIST_SEQUENCE_DEFENSE "Defense"
BUILD_LIST_SEQUENCE_SCIENCE "Science"
BUILD_LIST_SEQUENCE_GOLD "Gold"
BUILD_LIST_SEQUENCE_WONDERS "Wonders"
BUILD_LIST_SEQUENCE_HAPPINESS "Happiness"

MOVED_ALL_ARMIES_GENIUS "You have moved all of your armies, you must be some kind of genius!"

UNIT_CATEGORY_GENERIC "Generic"
UNIT_CATEGORY_SETTLER "Settler"
UNIT_CATEGORY_AERIAL "Aerial"
UNIT_CATEGORY_NAVAL "Naval"
UNIT_CATEGORY_UNDERSEA "Undersea"
UNIT_CATEGORY_ATTACK "Attack"
UNIT_CATEGORY_DEFENSE "Defense"
UNIT_CATEGORY_RANGED "Ranged"
UNIT_CATEGORY_FLANKER "Flanker"
UNIT_CATEGORY_SPECIAL "Special"

UNIT_LOCATION_IN_FIELD "In the field"
UNIT_LOCATION_IN_SPACE "In space"

T_TURN0 "This is Turn 0"

T_CREATE_CITY "A city was created"

ARMY_NAME_PREFIX "Army #"

#Context menu strings
CONTEXT_CITY_VIEW "City Manager"
CONTEXT_CITY_BUILD "  Build Manager"
CONTEXT_CITY_RENAME "  Rename City"
CONTEXT_CITY_DISBAND "  Disband City"
CONTEXT_ARMY_MANAGEMENT "Army Manager"
CONTEXT_CLEAR_ORDERS "Clear Orders"

ADVANCE_GIVES_UNITS "Units:"
ADVANCE_GIVES_BUILDINGS "Buildings:"
ADVANCE_GIVES_WONDERS "Wonders:"

LEADER_ADDRESS_MALE "sir"
LEADER_ADDRESS_FEMALE "madam"
LEADER_ADDRESS_MALE_CAP "Sir"
LEADER_ADDRESS_FEMALE_CAP "Madam"

# Empire Level Description Strings
EMPIRE_RATIONS_AMOUNT_0		"2"
EMPIRE_RATIONS_AMOUNT_1		"4"
EMPIRE_RATIONS_AMOUNT_2		"5"
EMPIRE_RATIONS_AMOUNT_3		"7"
EMPIRE_RATIONS_AMOUNT_4		"10"
EMPIRE_RATIONS_AMOUNT_UNIT	"Kg"

EMPIRE_WORKDAY_AMOUNT_0		"6"
EMPIRE_WORKDAY_AMOUNT_1		"8"
EMPIRE_WORKDAY_AMOUNT_2		"10"
EMPIRE_WORKDAY_AMOUNT_3		"12"
EMPIRE_WORKDAY_AMOUNT_4		"14"
EMPIRE_WORKDAY_AMOUNT_UNIT	"Hrs"

EMPIRE_COMMERCE_AMOUNT_0	"4"
EMPIRE_COMMERCE_AMOUNT_1	"8"
EMPIRE_COMMERCE_AMOUNT_2	"12"
EMPIRE_COMMERCE_AMOUNT_3	"16"
EMPIRE_COMMERCE_AMOUNT_4	"20"
EMPIRE_COMMERCE_AMOUNT_UNIT	"Gld"

EMPIRE_VALUE_DESC_GROWTH_0		"ANARCHY"
EMPIRE_VALUE_DESC_GROWTH_1		"Very Slow"
EMPIRE_VALUE_DESC_GROWTH_2		"Slow"
EMPIRE_VALUE_DESC_GROWTH_3		"Average"
EMPIRE_VALUE_DESC_GROWTH_4		"Fast"
EMPIRE_VALUE_DESC_GROWTH_5		"Very Fast"

EMPIRE_VALUE_DESC_PRODUCTION_0	"ANARCHY"
EMPIRE_VALUE_DESC_PRODUCTION_1	"Very Low"
EMPIRE_VALUE_DESC_PRODUCTION_2	"Low"
EMPIRE_VALUE_DESC_PRODUCTION_3	"Medium"
EMPIRE_VALUE_DESC_PRODUCTION_4	"High"
EMPIRE_VALUE_DESC_PRODUCTION_5	"Very High"

EMPIRE_VALUE_DESC_RESEARCH_0	"ANARCHY"
EMPIRE_VALUE_DESC_RESEARCH_1	"Very Low"
EMPIRE_VALUE_DESC_RESEARCH_2	"Low"
EMPIRE_VALUE_DESC_RESEARCH_3	"Medium"
EMPIRE_VALUE_DESC_RESEARCH_4	"High"
EMPIRE_VALUE_DESC_RESEARCH_5	"Very High"

EMPIRE_VALUE_DESC_ECONOMIC_0	"ANARCHY"
EMPIRE_VALUE_DESC_ECONOMIC_1	"Poor"
EMPIRE_VALUE_DESC_ECONOMIC_2	"Low"
EMPIRE_VALUE_DESC_ECONOMIC_3	"Medium"
EMPIRE_VALUE_DESC_ECONOMIC_4	"High"
EMPIRE_VALUE_DESC_ECONOMIC_5	"Rich"

EMPIRE_VALUE_DESC_COMMERCE_0	"ANARCHY"
EMPIRE_VALUE_DESC_COMMERCE_1	"Very High"
EMPIRE_VALUE_DESC_COMMERCE_2	"High"
EMPIRE_VALUE_DESC_COMMERCE_3	"Medium"
EMPIRE_VALUE_DESC_COMMERCE_4	"Low"
EMPIRE_VALUE_DESC_COMMERCE_5	"Very Low"

EMPIRE_VALUE_DESC_MILITARY_0	"ANARCHY"
EMPIRE_VALUE_DESC_MILITARY_1	"Costly"
EMPIRE_VALUE_DESC_MILITARY_2	"High"
EMPIRE_VALUE_DESC_MILITARY_3	"Medium"
EMPIRE_VALUE_DESC_MILITARY_4	"Low"
EMPIRE_VALUE_DESC_MILITARY_5	"Minimal"

EMPIRE_VALUE_DESC_MARTIALLAW_0	"ANARCHY"
EMPIRE_VALUE_DESC_MARTIALLAW_1	"None"
EMPIRE_VALUE_DESC_MARTIALLAW_2	"Relaxed"
EMPIRE_VALUE_DESC_MARTIALLAW_3	"Moderate"
EMPIRE_VALUE_DESC_MARTIALLAW_4	"Strict"
EMPIRE_VALUE_DESC_MARTIALLAW_5	"Harsh"

EMPIRE_VALUE_DESC_LOYALTY_0	"ANARCHY"
EMPIRE_VALUE_DESC_LOYALTY_1	"Apathetic"
EMPIRE_VALUE_DESC_LOYALTY_2	"Passive"
EMPIRE_VALUE_DESC_LOYALTY_3	"Loyal"
EMPIRE_VALUE_DESC_LOYALTY_4	"Passionate"
EMPIRE_VALUE_DESC_LOYALTY_5	"Fanatical"

EMPIRE_VALUE_DESC_ANTI_POLLUTION_0	"ANARCHY"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_1	"None"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_2	"Relaxed"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_3	"Moderate"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_4	"Strict"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_5	"Extreme"

INFOBAR_RIVER "River"
INFOBAR_FOOD_LABEL " F:"
INFOBAR_PROD_LABEL " P:"
INFOBAR_GOLD_LABEL " C:"
INFOBAR_BIO_INFECTION " Bio-infected"
INFOBAR_NANO_INFECTION " Nano-infected"
INFOBAR_CONVERTED " Converted"
INFOBAR_FRANCHISED " Franchised"
INFOBAR_INJOINED " Injoined"
INFOBAR_RIOTING " Rioting"
INFOBAR_WATCHFUL " Watchful"

CONTEXT_CITY_ACTIVATE 			"  Activate All Units"
CONTEXT_CITY_MAYOR_OFF 			"  Turn Mayor OFF"
CONTEXT_CITY_MAYOR_ON  			"  Turn Mayor ON"
CONTEXT_GROUP_ALL				"  Group all units"
CONTEXT_UNGROUP_ALL 			"  Ungroup all units"

str_ldl_Citizens "Citizens"
str_ldl_ActivateUnit "Activate Unit"

str_ldl_UnitsGarrisonedInCity "Units Garrisoned In City"
str_ldl_CurrentQueue "Current Queue"
str_ldl_LoadSaveCustomQueue "Load/Save Custom Queue"
str_ldl_EditQueueDelete "Delete"
str_ldl_EditQueueUp "Move Up"
str_ldl_EditQueueDown "Move Down"
str_ldl_EditQueueBuildableItems "Buildable Items"
str_ldl_EditQueueUnits "Units"
str_ldl_EditQueueBuildings "Buildings"
str_ldl_EditQueueWonders "Wonders"
str_ldl_EditQueueAppend "Add >"
str_ldl_EditQueueInsert ">Insert<"

str_ldl_EditQueueAttack "At"
str_ldl_EditQueueDefense "De"
str_ldl_EditQueueArmor "Ar"
str_ldl_EditQueueRanged "Ra"
str_ldl_EditQueueDamage "Da"
str_ldl_EditQueueMovement "Mo"
str_ldl_EditQueueGreatLibrary "Great Library"
str_ldl_EditQueueConfirmOverwrite "Replace queue in all selected cities?"

#revised to eliminate phrase 'total:' Updated in add_str
#str_code_TotalPollutionFormat "Total: %d"
str_code_SaveQueueAsColon "Save Queue As:"

str_ldl_EditQueueAllItems "All Items"

str_ldl_EditQueueGotoCity "City Manager"
str_ldl_EditQueueCustomItems "Create Custom Queue"
str_ldl_EditQueueAllItems "All Items"
str_ldl_EditQueueCustomQueue "Custom Queue"
str_ldl_EditQueueSave "Save Queue"

str_ldl_Add "<  Add"
str_ldl_Remove "Remove >"
str_ldl_AddAll "<< Add All"
str_ldl_RemoveAll "Remove All >>"

# # END OF STUFF ADDED 9/5/00

#Disbanding Cities Strings
str_ldl_CantDisbandCitySize		"You cannot disband cities that are greater than size 3."
str_ldl_CantDisbandLastCity		"You cannot disband your last city."

# Profile strings (Advanced options list)
str_profile_UnitAnim 				"Enable Units Animations"
str_profile_GoodAnim 				"Enable Good Animations"
str_profile_TradeAnim 				"Enable Trade Route Animations"
str_profile_WonderMovies 			"Show Wonder Movies"
str_profile_EnemyMoves 				"Show Enemy Moves"
str_profile_RevoltWarning 			"<OBS>"
str_profile_EnemyIntrude 			"<OBS>"
str_profile_UnitLostWarning 			"<OBS>"
str_profile_TradeLostWarning 			"<OBS>"
str_profile_CityLostWarning 			"<OBS>"
str_profile_AutoCenter 				"Center Screen on Active Unit or City"
str_profile_AutoSave 				"Enable Automatic Saves"
str_profile_AutoGroup 				"<OBS>"
str_profile_AutoDeselect 			"Automatically Deselect Unit"
str_profile_AutoSelectNext 			"Auto-Select Next Unit"
str_profile_AutoSelectFirstUnit 		"Auto-Select Next Available Unit"
str_profile_AutoTurnCycle 			"Automatically Cycle Turns"
str_profile_ShowZoomedCombat 			"Enabled Battleview"
str_profile_UseFingerPrinting 			"<OBS>"
str_profile_UseRedbookAudio 			"Play CD Audio"
str_profile_TryWindowsResolution 		"<OBS>"
str_profile_ScreenResWidth 			"<OBS>"
str_profile_ScreenResHeight 			"<OBS>"
str_profile_ZoomedCombatAlways 			"Show All Battles In Battle View"
str_profile_AttackEveryone 			"<OBS>"
str_profile_NonRandomCivs 			"<OBS>"
str_profile_AutoEndMultiple 			"Auto-Cycle Multiple Turns"
str_profile_UnitCompleteMessages 		"Show Build Complete Messages For Units"
str_profile_NonContinuousUnitCompleteMessages 	"Show Continuous Unit Complete Messages"
str_profile_ShowCityNames 			"Show City Names"
str_profile_ShowTradeRoutes 			"Show Trade Routes"
str_profile_UnitSpeed 				"Unit Animation Speed"
str_profile_MouseSpeed 				"Mouse Sensitivity"
str_profile_LeftHandedMouse 			"Left-Handed Mouse Enabled"
str_profile_CityBuiltMessage 			"<OBS>"
str_profile_UseAttackMessages 			"<OBS>"
str_profile_MoveHoldTime 			"<OBS>"
str_profile_BattleSpeed 			"Combat Speed In Battle View"
str_profile_ScrollDelay 			"Mouse Scroll Delay (10ths/sec)"
str_profile_AutoSwitchTabs 			"Auto-Switch Control Panel Tab"
str_profile_AutoRenameCities 			"Enable Rename City When Creating City"
str_profile_AutoOpenCityWindow 			"Open Build Manager When Creating City"
str_profile_ShowEnemyHealth 			"Show Enemy Unit Health Status"
str_profile_ShowCityInfluence 			"Show City Influence"
str_profile_ShowPoliticalBorders 		"Show National Borders"
