## FEATS OF WONDER STRINGS
FEAT_ACCOMPISHED_TITLE		"NEWS OF MIDDLE-EARTH"


## ADVANCE-RELATED FEATS
FEAT_GOT_CONCRETE		"Congratulations!  You are the first nation to discover Concrete!  Concrete's ease of use and lower cost make it an ideal building material.  For the next {FeatDB(Value[0]).Duration} turns, you will get a +{FeatDB(Value[0]).EffectIncreaseProduction}% increase to your production output!"  
FEAT_GOT_GUNPOWDER		"Congratulations!  You are the first to discover Gunpowder.  This is a significant advance in the realm of weaponry, and other nations will be hard-pressed to defend against you.  For the next {FeatDB(Value[0]).Duration} turns, the city walls of other nations' cities will be less effective in defending against your units."
FEAT_GOT_MASS_PRODUCTION	"Congratulations!  You are the first nation to discover Mass Production.  Your manufacturing operations now can take advantage of assembly lines, conveyor belts and specialized labor forces.  For the next {FeatDB(Value[0]).Duration} turns, you will get a +{FeatDB(Value[0]).EffectIncreaseProduction}% increase to your production output!"
FEAT_GOT_COMPUTER		"Congratulations!  You are the first nation to discover the Computer advance.  Your research facilities can now crunch bigger numbers, perform more experiments and work more efficiently.  For the next {FeatDB(Value[0]).Duration} turns, you will get a +{FeatDB(Value[0]).EffectIncreaseScience}% increase to your science output!"  
FEAT_GOT_ROBOTICS		"Congratulations!  You are the first nation to discover Robotics.  Owing to the increase in efficiency and productivity that non-human workers bring, for the next {FeatDB(Value[0]).Duration} turns you will get a +{FeatDB(Value[0]).EffectIncreaseProduction}% increase to your production output!"  
FEAT_GOT_LIFE_EXTENSION	"Congratulations!  You are the first nation to discover Life Extension.  Now your people can achieve virtual immortality by exchanging their aged, decrepit bodies for newer, healthier ones!  For the next {FeatDB(Value[0]).Duration} turns, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus."  

## COUNCIL-RELATED FEATS
FEAT_GOT_COUNCIL_I			"Your Royal Court has called a council to discuss the events of Middle-Earth, and there are rumors that one of the members of your Court has some secret information about the One Ring. For the next {FeatDB(Value[0]).Duration} turns, your realm will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus." 
FEAT_GOT_COUNCIL_II			"Your Royal Court has called a council to discuss the events of Middle-Earth, and there are rumors that one of the members of your Court has some secret information about the One Ring. For the next {FeatDB(Value[0]).Duration} turns, your realm will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus."   
FEAT_GOT_COUNCIL_III			"Your Royal Court has called a council to discuss the events of Middle-Earth, and there are rumors that one of the members of your Court has some secret information about the One Ring. For the next {FeatDB(Value[0]).Duration} turns, your realm will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus." 
FEAT_GOT_COUNCIL_IV			"Your Royal Court has called a council to discuss the events of Middle-Earth, and there are rumors that one of the members of your Court has some secret information about the One Ring. For the next {FeatDB(Value[0]).Duration} turns, your realm will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus." 
FEAT_GOT_COUNCIL_V			"Your Royal Court has called a council to discuss the events of Middle-Earth, and there are rumors that one of the members of your Court has some secret information about the One Ring. For the next {FeatDB(Value[0]).Duration} turns, your realm will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus." 
FEAT_GOT_ONE_RING			"Your Royal Court reports that the One Ring has been found, and it appears that only you know the whereabouts of the Ring. If you move quickly, you can claim it as your own and rule Middle-Earth. For the next {FeatDB(Value[0]).Duration} turns, your realm will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus." 

## RINGLORE FEATS
FEAT_GOT_RINGLORE_I			"Our scholars report that there are rumors in Middle-Earth that great power can be concentrated and augmented in the forging of heirlooms such as rings, but there is great danger that a One Ring can also be created to control these other rings. We should make use of this knowledge in some way." 
FEAT_GOT_RINGLORE_II			"News has reached our ears that the forging of Rings of Power can be accomplished, and that this work has already begun in earnest in several realms of Middle-Earth. Are we able to do this work, and if so, are we even doing it now???" 
FEAT_GOT_RINGLORE_III			"Even as I speak to you, it appears that some Realms have received gifts of Rings from the land of Mordor, and that Sauron himself may have a single Ring that will control all others." 
FEAT_GOT_RINGLORE_IV			"We thought that the One Ring has been lost, but rumors are circulating that this may not be so. I have some important knowledge about where it may be found..." 

## CONSTRUCTION-RELATED FEATS
FEAT_BUILT_BAZAARS		"You have built many Goldsmiths, bringing in increased trade. Merchants the world over regard your realm with esteem and admiration.  Your nation will receive a +{FeatDB(Value[0]).EffectIncreaseCommerce} Gold bonus for the next {FeatDB(Value[0]).Duration} turns."
FEAT_BUILT_SHRINES		"You have built many Burial Mounds honoring the fallen heros of your realm, and your people are taking pride in their accomplisments.  For the next {FeatDB(Value[0]).Duration} turns, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus."
FEAT_BUILT_THEATERS		"You have built many Great Halls for your nobles, and your subjects are able to receive justice there.  For the next {FeatDB(Value[0]).Duration} turns, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus to reflect their pride in their cultural legacy."
FEAT_BUILT_MONASTERYS		"You have built many Libraries in your realm. For the next {FeatDB(Value[0]).Duration} turns, your science output will increase by +{FeatDB(Value[0]).EffectIncreaseScience}, as your scribes research valuable manuscripts."
FEAT_BUILT_BASCILICAS		"You have built many Halls of Artifacts across your realm, which has drawn many pilgrims to your realm. For the next {FeatDB(Value[0]).Duration} turns, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseCommerce} increase in gold as those pilgrims spend ther gold in your cities."
FEAT_BUILT_BROKERAGES		"You have established many havens for pirates in your realm, and the pirates are grateful for your protection.  They agree to give you an additional +{FeatDB(Value[0]).EffectIncreaseCommerce} Gold bonus for the next {FeatDB(Value[0]).Duration} turns."
FEAT_BUILT_INTERNET		"You have built Computer Centers in several of your cities, linking military facilities, universities and private research centers in a high-speed, nationwide network of supercomputers.  For the next {FeatDB(Value[0]).Duration} turns, your science output will increase by +{FeatDB(Value[0]).EffectIncreaseScience}."
FEAT_BUILT_SYNDICATE		"You have built several Television Improvements, creating the first network television syndicate.  People now rely on television as their prime source of information and entertainment.  Your nation will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus for the next {FeatDB(Value[0]).Duration} turns."  
FEAT_BUILT_ORBITAL_LABS	"You have created a network of Orbital Laboratories, and created a world-class scientific research collective.  Because of your wise stewardship of your nation's science programs, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseScience} science bonus for the next {FeatDB(Value[0]).Duration} turns."  

## ACTION-RELATED FEATS
FEAT_SAILED_AROUND_THE_WORLD		"You have succeeding in sailing around the world!  Your well-travelled navy know the seas well and have accurately charted many waterways.  As a result, all of your naval units get a +{FeatDB(Value[0]).EffectBoatMovement/100} movement for the next {FeatDB(Value[0]).Duration} turns."  
FEAT_CONQUERED_BY_FORCE		"You are a conquerer!  Through military prowess, grit and determination you have conquered a mighty nation!"  
FEAT_RECAPTURED_CITY 			"You have recaptured a city once part of your empire!  By reclaiming what once was yours, you have lifted the spirits of your people and given them hope in the face of foreign aggression.  There will be a +{FeatDB(Value[0]).EffectIncreaseHappiness} Happiness increase throughout your empire for the next {FeatDB(Value[0]).Duration} turns. "  



## buttons
REV_BUTTON_OK			"OK"
REV_BUTTON_NEXT		"Next->"
REV_BUTTON_BACK		"<-Back"
REV_BUTTON_RULES		"Ringlore"

## cultural msgs and titles
REV_UNAVAILABLE_TITLE		"The One Ring!"
REV_UN_AVAILABLE		"You have acquired much wisdom and you have located the  <c: 0,128,192>One Ring<e>. Now you must learn to control it, or it will control you!"
REV_CULTURE_WIN		"Congratulations! You control the <c: 0,128,192>One Ring<e> and now rule Middle Earth!"
REV_CULTURE_AI_WIN		"You have lost! The {player[0].civ_name_plural} has gained full mastery of the  <c: 0,128,192>One Ring<e> and now rules Middle Earth!"

## score popup titles
REV_ARRAY_1_TITLE		"Ringlore Knowledge: Civs 1-8"
REV_ARRAY_2_TITLE		"Ringlore Knowledge: Civs 9-12"

## score popup
REV_ARRAY_1			"<c: 0,0,255>Civ:<e> {CULTURE[REV_Gk]} <c: 0,0,255>PerTurn:<e> {CULTURE[REV_Gk+32]} <c: 0,0,255>Total:<e> {CULTURE[REV_Gk+64]}/2500 | <c: 255,128,0>Civ:<e> {CULTURE[(REV_Gk+1)]} <c: 255,128,0>PerTurn:<e> {CULTURE[(REV_Gk+1)+32]} <c: 255,128,0>Total:<e> {CULTURE[(REV_Gk+1)+64]}/2500\n<c: 0,135,64>Civ:<e> {CULTURE[(REV_Gk+2)]} <c: 0,135,64>PerTurn:<e> {CULTURE[(REV_Gk+2)+32]} <c: 0,135,64>Total:<e> {CULTURE[(REV_Gk+2)+64]}/2500 | <c: 225,104,113>Civ:<e> {CULTURE[(REV_Gk+3)]} <c: 225,104,113>PerTurn:<e> {CULTURE[(REV_Gk+3)+32]} <c: 225,104,113>Total:<e> {CULTURE[(REV_Gk+3)+64]}/2500\n<c: 138,59,204>Civ:<e> {CULTURE[(REV_Gk+4)]} <c: 138,59,204>PerTurn:<e> {CULTURE[(REV_Gk+4)+32]} <c: 138,59,204>Total:<e> {CULTURE[(REV_Gk+4)+64]}/2500 | <c: 89,132,189>Civ:<e> {CULTURE[(REV_Gk+5)]} <c: 89,132,189>PerTurn:<e> {CULTURE[(REV_Gk+5)+32]} <c: 89,132,189>Total:<e> {CULTURE[(REV_Gk+5)+64]}/2500\n<c: 153,0,80>Civ:<e> {CULTURE[(REV_Gk+6)]} <c: 153,0,80>PerTurn:<e> {CULTURE[(REV_Gk+6)+32]} <c: 153,0,80>Total:<e> {CULTURE[(REV_Gk+6)+64]}/2500 | <c: 137,98,53>Civ:<e> {CULTURE[(REV_Gk+7)]} <c: 137,98,53>PerTurn:<e> {CULTURE[(REV_Gk+7)+32]} <c: 137,98,53>Total:<e> {CULTURE[(REV_Gk+7)+64]}/2500\n"
REV_ARRAY_2			"<c: 90,173,109>Civ:<e> {CULTURE[(REV_Gk+8)]} <c: 90,173,109>PerTurn:<e> {CULTURE[(REV_Gk+8)+32]} <c: 90,173,109>Total:<e> {CULTURE[(REV_Gk+8)+64]}/2500 | <c: 248,149,182>Civ:<e> {CULTURE[(REV_Gk+9)]} <c: 248,149,182>PerTurn:<e> {CULTURE[(REV_Gk+9)+32]} <c: 248,149,182>Total:<e> {CULTURE[(REV_Gk+9)+64]}/2500\n<c: 0,160,221>Civ:<e> {CULTURE[(REV_Gk+10)]} <c: 0,160,221>PerTurn:<e> {CULTURE[(REV_Gk+10)+32]} <c: 0,160,221>Total:<e> {CULTURE[(REV_Gk+10)+64]}/2500 | 
<c: 94,94,94>Civ:<e> {CULTURE[(REV_Gk+11)]} <c: 94,94,94>PerTurn:<e> {CULTURE[(REV_Gk+11)+32]} <c: 94,94,94>Total:<e> {CULTURE[(REV_Gk+11)+64]}/2500 | "

## not used anymore
REV_ARRAY_3			"<c: 64,160,255>Civ:<e> {CULTURE[(REV_Gk+16)]} <c: 64,160,255>PerTurn:<e> {CULTURE[(REV_Gk+16)+32]} <c: 64,160,255>Total:<e> {CULTURE[(REV_Gk+16)+64]}/2500 | <c: 64,192,64>Civ:<e> {CULTURE[(REV_Gk+17)]} <c: 64,192,64>PerTurn:<e> {CULTURE[(REV_Gk+17)+32]} <c: 64,192,64>Total:<e> {CULTURE[(REV_Gk+17)+64]}/2500\n<c: 176,176,176>Civ:<e> {CULTURE[(REV_Gk+18)]} <c: 176,176,176>PerTurn:<e> {CULTURE[(REV_Gk+18)+32]} <c: 176,176,176>Total:<e> {CULTURE[(REV_Gk+18)+64]}/2500 | <c: 255,64,160>Civ:<e> {CULTURE[(REV_Gk+19)]} <c: 255,64,160>PerTurn:<e> {CULTURE[(REV_Gk+19)+32]} <c: 255,64,160>Total:<e> {CULTURE[(REV_Gk+19)+64]}/2500\n<c: 255,224,144>Civ:<e> {CULTURE[(REV_Gk+20)]} <c: 255,224,144>PerTurn:<e> {CULTURE[(REV_Gk+20)+32]} <c: 255,224,144>Total:<e> {CULTURE[(REV_Gk+20)+64]}/2500 | <c: 192,96,32>Civ:<e> {CULTURE[(REV_Gk+21)]} <c: 192,96,32>PerTurn:<e> {CULTURE[(REV_Gk+21)+32]} <c: 192,96,32>Total:<e> {CULTURE[(REV_Gk+21)+64]}/2500\n<c: 192,128,255>Civ:<e> {CULTURE[(REV_Gk+22)]} <c: 192,128,255>PerTurn:<e> {CULTURE[(REV_Gk+22)+32]} <c: 192,128,255>Total:<e> {CULTURE[(REV_Gk+22)+64]}/2500 | <c: 0,192,192>Civ:<e> {CULTURE[(REV_Gk+23)]} <c: 0,192,192>PerTurn:<e> {CULTURE[(REV_Gk+23)+32]} <c: 0,192,192>Total:<e> {CULTURE[(REV_Gk+23)+64]}/2500"
REV_ARRAY_4			"<c: 128,224,32>Civ:<e> {CULTURE[(REV_Gk+24)]} <c: 128,224,32>PerTurn:<e> {CULTURE[(REV_Gk+24)+32]} <c: 128,224,32>Total:<e> {CULTURE[(REV_Gk+24)+64]}/5000 | <c: 192,96,128>Civ:<e> {CULTURE[(REV_Gk+25)]} <c: 192,96,128>PerTurn:<e> {CULTURE[(REV_Gk+25)+32]} <c: 192,96,128>Total:<e> {CULTURE[(REV_Gk+25)+64]}/2500\n<c: 128,128,0>Civ:<e> {CULTURE[(REV_Gk+26)]} <c: 128,128,0>PerTurn:<e> {CULTURE[(REV_Gk+26)+32]} <c: 128,128,0>Total:<e> {CULTURE[(REV_Gk+26)+64]}/2500 | <c: 192,128,0>Civ:<e> {CULTURE[(REV_Gk+27)]} <c: 192,128,0>PerTurn:<e> {CULTURE[(REV_Gk+27)+32]} <c: 192,128,0>Total:<e> {CULTURE[(REV_Gk+27)+64]}/2500\n<c: 192,0,192>Civ:<e> {CULTURE[(REV_Gk+28)]} <c: 192,0,192>PerTurn:<e> {CULTURE[(REV_Gk+28)+32]} <c: 192,0,192>Total:<e> {CULTURE[(REV_Gk+28)+64]}/2500 | <c: 208,160,144>Civ:<e> {CULTURE[(REV_Gk+29)]} <c: 208,160,144>PerTurn:<e> {CULTURE[(REV_Gk+29)+32]} <c: 208,160,144>Total:<e> {CULTURE[(REV_Gk+29)+64]}/2500\n<c: 192,192,128>Civ:<e> {CULTURE[(REV_Gk+30)]} <c: 192,192,128>PerTurn:<e> {CULTURE[(REV_Gk+30)+32]} <c: 192,192,128>Total:<e> {CULTURE[(REV_Gk+30)+64]}/2500"
REV_COURTHOUSES			"{REV_Buildings} courthouses."
REV_THEATERS			"{REV_Buildings} theaters."
REV_THISISFEAT			"<c: 5,5,255>Year:<e> {g.year_str}\n\nFeat index achieved = {REV_Feat}"
#test REV_ARRAY			"<c: 5,5,255>Year:<e> {g.year_str} <c: 5,5,255>Player:<e> {CULTURE[REV_Gk]}\n<c: 5,5,255>Shrines bonus:<e> {CULTURE[REV_Gk+96]} <c: 5,5,255>Ziggurat bonus:<e> {CULTURE[REV_Gk+128]} <c: 5,5,255>Theatre bonus:<e> {CULTURE[REV_Gk+160]}\n<c: 5,5,255>Monastary bonus:<e> {CULTURE[REV_Gk+192]} <c: 5,5,255>Mosque bonus:<e> {CULTURE[REV_Gk+224]} <c: 5,5,255>Bascilica bonus:<e> {CULTURE[REV_Gk+256]}\n\n<c: 5,5,255>Total Religion per turn:<e> {CULTURE[REV_Gk+32]} <c: 5,5,255>Total Religion:<e> {CULTURE[REV_Gk+64]} of 3,000"
REV_ARRAY_3_TITLE		"Religious Influence: Civs 17-24"
REV_ARRAY_4_TITLE		"Religious Influence: Civs 25-32"
REV_REACHEDELSE		"reached else"
REV_REACHEDISNOTTMPPLAYER	"reached is not tmpplayer"

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