
#### Button text

UT_BUTTON_TRAIN	"Train"
UT_BUTTON_NONE	"None"
UT_BUTTON_LOW		"Low"
UT_BUTTON_MEDIUM	"Medium"
UT_BUTTON_HIGH		"High"

#### Title text

UT_TITLE		"Fall in..."
UT_LU_TITLE		"The Training Barracks"
UT_TITLE_TRAINING	"Training Program"

#### Message box text

# Start game strings

UT_START		"CRADLE III PHOENIX - v3.00. In adddition to the normal Cradle II features, new features include a Religion Victory option, and all Ancient/Medieval front-line infantry units are Government-specific. Plan accordingly..."
UT_STATS		"Your leadership effect is {action[0].text}, {Gtmp2} to next leadership effect.\nYour current unit training level is {action[1].text}, at a total cost of {G_ttc} gold per turn."

# Leadership

UT_LNONE		"<c: 186,207,5>NONE<e>"
UT_WEAK		"<c: 15,99,53>WEAK<e>"
UT_AVERAGE		"<c: 31,72,123>AVERAGE<e>"
UT_GOOD		"<c: 196,8,48>GOOD<e>"
UT_STRONG		"<c: 86,31,124>STRONG<e>"

# Training

UT_NONE		"<c: 186,207,5>NONE<e>"
UT_LOW			"<c: 15,99,53>LOW<e>"
UT_MEDIUM		"<c: 31,72,123>MEDIUM<e>"
UT_HIGH			"<c: 196,8,48>HIGH<e>"
UT_TRAINING		"What level of unit training would like to use?\n\nLow: {G_ttc1} gold for all current units\nMedium: {G_ttc2} gold for all current units\nHigh: {G_ttc3} gold for all current units"
UT_WAITTRAINING	"You must wait a turn before setting training again.\n\nYour training intensity has been set to change to {action[0].text} on the next turn."
UT_LOWERTRAIN		"Your training level was automatically lowered to {action[0].text}, because your gold savings were insufficient to cover previous costs."

# not used

UT_NOTRAIN		"You do not have enough gold to carry out low training anymore. Minimum per turn cost would be {(TRAININGCOST[0] * G_numUnits)} gold."

# Misc strings

UT_TESTCOMBAT		"Final value is {Gtmp}\nLeadership is {Gtmp2}\nTraining is {Gtmp3}"
UT_TESTBATTLE		"attacker = {G_attacker}, defender = {G_defender}\n\nattarmysize = {G_attarmysize}, defarmysize = {G_defarmysize}"
UT_PRE_TITLE		"PRE"
UT_POST_TITLE		"POST"

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