####1 Crime - Court########################################################

IMPROVE_COURTHOUSE {
   DefaultIcon ICON_IMPROVE_COURTHOUSE
   Description DESCRIPTION_IMPROVE_COURTHOUSE

   EnableAdvance ADVANCE_JURISPRUDENCE

   ProductionCost 600
   Upkeep 3
   LowerCrime -0.15
   PreventConversion 0.2
}

####2 Crime - Court of the King########################################################

IMPROVE_FORUM {
   DefaultIcon ICON_IMPROVE_FORUM
   Description DESCRIPTION_IMPROVE_COURTHOUSE

   EnableAdvance ADVANCE_ETHICS_GOOD

   ProductionCost 1000
   Upkeep 5
   LowerCrime -0.15
   PreventConversion 0.2
}

####3 Crime - Citadel########################################################

IMPROVE_CASTLE {
   DefaultIcon ICON_IMPROVE_CASTLE
   Description DESCRIPTION_IMPROVE_CITY_WALLS

   EnableAdvance ADVANCE_CIVIC_ENGINEERING

   ProductionCost 2000
   Upkeep 10
   LowerCrime -0.15
   DefendersPercent 20
   PreventConversion 0.2
   CityWalls
   CantBuildInSea
}

####4 Crime - Dungeon########################################################

IMPROVE_CORRECTIONAL_FACILITY {
   DefaultIcon ICON_IMPROVE_CORRECTIONAL_FACILITY
   Description DESCRIPTION_IMPROVE_CORRECTIONAL_FACILITY

   EnableAdvance ADVANCE_DICTATORSHIP_EASTERLING

   ProductionCost 1200
   Upkeep 6
   LowerCrime -0.15
}

###5 Defense - Barricades#########################################################

IMPROVE_WALL {
   DefaultIcon ICON_IMPROVE_WALL
   Description DESCRIPTION_IMPROVE_CITY_WALLS

   EnableAdvance ADVANCE_BRICK_MAKING

   ProductionCost 1000
   Upkeep 5
   DefendersPercent 20
   PreventSlavery 0.3
   HappyInc 1
   CantBuildInSea
}

####6 Defense - Walls########################################################

IMPROVE_CITY_WALLS {
   DefaultIcon ICON_IMPROVE_CITY_WALLS
   Description DESCRIPTION_IMPROVE_CITY_WALLS

   EnableAdvance ADVANCE_MASONRY

   ProductionCost 1800
   Upkeep 9
   DefendersPercent 20
   PreventSlavery 0.2
   LowerPeaceMovement -0.15
   CityWalls
   CantBuildInSea
}

####7 Defense - Ballista Towers########################################################

IMPROVE_BALLISTA_TOWERS {
   DefaultIcon ICON_IMPROVE_BALLISTA_TOWERS
   Description DESCRIPTION_IMPROVE_BALLISTA_TOWERS

   EnableAdvance ADVANCE_BALLISTA_TOWERS

   PrerequisiteBuilding IMPROVE_CITY_WALLS

   ProductionCost 1500
   Upkeep 7
   CantBuildInSea
   DefendersPercent 10
   OffenseBonusLand 20
}

####8 Defense - Battlements########################################################

IMPROVE_BATTLEMENTS {
   DefaultIcon ICON_IMPROVE_BATTLEMENTS
   Description DESCRIPTION_IMPROVE_BATTLEMENTS

   EnableAdvance ADVANCE_OCEAN_FARING

   ProductionCost 2400
   Upkeep 12
   CoastalBuilding
   DefendersPercent 10
   OffenseBonusLand 20
   OffenseBonusWater 20
}

####9 Gold - Goldsmith########################################################

IMPROVE_BAZAAR {
   DefaultIcon ICON_IMPROVE_BAZAAR
   Description DESCRIPTION_IMPROVE_BAZAAR

   EnableAdvance ADVANCE_POTTERY

   ProductionCost 800
   Upkeep 1
   CommercePercent 0.2
}

####10 Gold - Mint########################################################

IMPROVE_AGORA {
   DefaultIcon ICON_IMPROVE_AGORA
   Description DESCRIPTION_IMPROVE_BAZAAR

   EnableAdvance ADVANCE_CURRENCY

   ProductionCost 1500
   Upkeep 2
   CommercePercent 0.2
}

####11 Gold - Market########################################################

IMPROVE_MARKETPLACE {
   DefaultIcon ICON_IMPROVE_MARKETPLACE
   Description DESCRIPTION_IMPROVE_BAZAAR

   EnableAdvance ADVANCE_BUREAUCRACY

   ProductionCost 2000
   Upkeep 8
   GoldPerCitizen 1
}

####12 Gold - Dwarves Guild########################################################

IMPROVE_BANK {
   DefaultIcon ICON_IMPROVE_BANK
   Description DESCRIPTION_IMPROVE_BANK

   EnableAdvance ADVANCE_MASONRY_DWARVES

   ProductionCost 1800
   Upkeep 5
   CommercePercent 0.2
   ProductionPercent 0.2
}

####13 Gold - Trade Center########################################################

IMPROVE_CITY_CLOCK {
   DefaultIcon ICON_IMPROVE_CITY_CLOCK
   Description DESCRIPTION_IMPROVE_BROKERAGE

   EnableAdvance ADVANCE_TRIBUNAL_EMPIRE

   ProductionCost 2400
   Upkeep 5
   CommercePercent 0.2
   GoldPerCitizen 1
}

####14 Gold - Pirate District########################################################

IMPROVE_BROKERAGE {
   DefaultIcon ICON_IMPROVE_BROKERAGE
   Description DESCRIPTION_IMPROVE_BROKERAGE

   EnableAdvance ADVANCE_OCEAN_FARING_HARADRIM

   ProductionCost 2400
   Upkeep 5
   CommercePercent 0.2
   Brokerage
}

####15 Growth - Well########################################################

IMPROVE_GRANARY {
   DefaultIcon ICON_IMPROVE_GRANARY
   Description DESCRIPTION_IMPROVE_GRANARY

   EnableAdvance ADVANCE_GRANARIES

   ProductionCost 600
   Upkeep 3
   FoodPercent 0.2
   StarvationProtection 2
}

####16 Growth - Cistern########################################################

IMPROVE_AQUEDUCT {
   DefaultIcon ICON_IMPROVE_AQUEDUCT
   Description DESCRIPTION_IMPROVE_AQUEDUCT

   EnableAdvance ADVANCE_AQUEDUCTS

   ProductionCost 1000
   Upkeep 5
   FoodPercent 0.2
   StarvationProtection 5
   PopulationPollutionPercent -0.1
}

####17 Growth - Granary########################################################

IMPROVE_SILO {
   DefaultIcon ICON_IMPROVE_SILO
   Description DESCRIPTION_IMPROVE_GRANARY

   EnableAdvance ADVANCE_BUREAUCRACY

   ProductionCost 1500
   Upkeep 7
   FoodPercent 0.2
   StarvationProtection 5
   PopulationPollutionPercent -0.1
}

####18 Growth - Storehouse########################################################

IMPROVE_FOOD_SILO {
   DefaultIcon ICON_IMPROVE_FOOD_SILO
   Description DESCRIPTION_IMPROVE_FOOD_SILO

   EnableAdvance ADVANCE_TRIBUNAL_EMPIRE_GONDOR

   ProductionCost 2000
   Upkeep 10
   FoodPercent 0.2
   PopulationPollutionPercent -0.1
   StarvationProtection 5
}

####19 Happiness - Capitol########################################################

IMPROVE_CAPITOL {
   DefaultIcon ICON_IMPROVE_CAPITOL
   Description DESCRIPTION_IMPROVE_CAPITOL

   EnableAdvance ADVANCE_RELIGION

   ProductionCost 800
   Upkeep 0
   Capitol
   HappyInc 1
}

###20 Happiness - Burial Mound#########################################################

IMPROVE_SHRINE {
   DefaultIcon ICON_IMPROVE_SHRINE
   Description DESCRIPTION_IMPROVE_SHRINE

   EnableAdvance ADVANCE_CEREMONIAL_BURIAL

   ProductionCost 500
   Upkeep 2
   HappyInc 1
   IsReligious
   Cathedral
}

####21 Happiness - Great Hall########################################################

IMPROVE_THEATER {
   DefaultIcon ICON_IMPROVE_THEATER
   Description DESCRIPTION_IMPROVE_THEATER

   EnableAdvance ADVANCE_DRAMA_MEN

   ProductionCost 800
   Upkeep 4
   HappyInc 1
}

####22 Happiness - Gladiator Pit########################################################

IMPROVE_ARENA {
   DefaultIcon ICON_IMPROVE_ARENA
   Description DESCRIPTION_IMPROVE_ARENA

   EnableAdvance ADVANCE_SLAVE_LABOR_EVIL

   ProductionCost 1200
   Upkeep 6
   HappyInc 1
}

####23 Happiness - Gladiator Arena########################################################

IMPROVE_MOSQUE {
   DefaultIcon ICON_IMPROVE_MOSQUE
   Description DESCRIPTION_IMPROVE_BASCILICA

   EnableAdvance ADVANCE_CONCRETE_EVIL

   ProductionCost 1800
   Upkeep 9
   HappyInc 2
}

####24 Happiness - Hall of Artifacts########################################################

IMPROVE_BASCILICA {
   DefaultIcon ICON_IMPROVE_BASCILICA
   Description DESCRIPTION_IMPROVE_BASCILICA

   EnableAdvance ADVANCE_CONCRETE_GOOD

   ProductionCost 1500
   Upkeep 8
   HappyInc 2
   IsReligious
   Cathedral
}

####25 Medical - Apothecary########################################################

IMPROVE_APOTHECARY {
   DefaultIcon ICON_IMPROVE_APOTHECARY
   Description DESCRIPTION_IMPROVE_DRUG_STORE

   EnableAdvance ADVANCE_HERBALISM

   ProductionCost 900
   Upkeep 4
   RaiseOvercrowdingLevel 4
   RaiseMaxPopulation 8
   PopulationPollutionPercent -0.1
}

####26 Medical - Healer########################################################

IMPROVE_PHYSICIAN {
   DefaultIcon ICON_IMPROVE_PHYSICIAN
   Description DESCRIPTION_IMPROVE_HOSPITAL

   EnableAdvance ADVANCE_HIPPOCRATIC_SCHOOL

   ProductionCost 1600
   Upkeep 8
   RaiseOvercrowdingLevel 6
   RaiseMaxPopulation 10
   PopulationPollutionPercent -0.1
}

####27 Medical - House of Healing########################################################

IMPROVE_BATH_HOUSE {
   DefaultIcon ICON_IMPROVE_BATH_HOUSE
   Description DESCRIPTION_IMPROVE_HOSPITAL

   EnableAdvance ADVANCE_PLUMBING_GOOD

   ProductionCost 2200
   Upkeep 11
   RaiseOvercrowdingLevel 6
   RaiseMaxPopulation 10
   PopulationPollutionPercent -0.1
}

####28 Medical - Slave Quarters########################################################

IMPROVE_DRUG_STORE {
   DefaultIcon ICON_IMPROVE_DRUG_STORE
   Description DESCRIPTION_IMPROVE_DRUG_STORE

   EnableAdvance ADVANCE_PLUMBING_EVIL

   ProductionCost 2400
   Upkeep 12
   RaiseOvercrowdingLevel 6
   RaiseMaxPopulation 10
   PopulationPollutionPercent 0.1
}

####29 Production - Forge########################################################

IMPROVE_FORGE {
   DefaultIcon ICON_IMPROVE_FORGE
   Description DESCRIPTION_IMPROVE_MILL

   EnableAdvance ADVANCE_COPPER_SMELTING

   ProductionCost 750
   Upkeep 3
   ProductionPercent 0.2
   ProductionPollutionPercent 0.05
}

####30 Production - Construction Guild########################################################

IMPROVE_WORK_CAMP {
   DefaultIcon ICON_IMPROVE_WORK_CAMP
   Description DESCRIPTION_IMPROVE_MILL

   EnableAdvance ADVANCE_MASONRY

   ProductionCost 1200
   Upkeep 6
   ProductionPercent 0.2
   AllowGrunts
}

####31 Production - Foundry########################################################

IMPROVE_CONSCRIPTED_LABOR {
   DefaultIcon ICON_IMPROVE_CONSCRIPTED_LABOR
   Description DESCRIPTION_IMPROVE_MILL

   EnableAdvance ADVANCE_CIVIC_ENGINEERING

   ProductionCost 1600
   Upkeep 8
   ProductionPercent 0.2
   ProductionPollutionPercent 0.1
}

####32 Production - Mill########################################################

IMPROVE_MILL {
   DefaultIcon ICON_IMPROVE_MILL
   Description DESCRIPTION_IMPROVE_MILL

   EnableAdvance ADVANCE_TRADE_HOBBITS

   ProductionCost 1200
   Upkeep 6
   ProductionPercent 0.2
}

####33 Production - Craft Guild########################################################

IMPROVE_CRAFT_GUILD {
   DefaultIcon ICON_IMPROVE_CRAFT_GUILD
   Description DESCRIPTION_IMPROVE_MILL

   EnableAdvance ADVANCE_COPPER_SMELTING_SINDAR

   ProductionCost 800
   Upkeep 4
   ProductionPercent 0.2
}

####34 Production - Slave Camp########################################################

IMPROVE_FACTORY {
   DefaultIcon ICON_IMPROVE_FACTORY
   Description DESCRIPTION_IMPROVE_FACTORY

   EnableAdvance ADVANCE_CIVIC_ENGINEERING_MORDOR

   ProductionCost 1400
   Upkeep 12
   ProductionPercent 0.2
   ProductionPollutionPercent 0.1
}

####35 Science - Archives########################################################

IMPROVE_ZIGGURAT {
   DefaultIcon ICON_IMPROVE_ZIGGURAT
   Description DESCRIPTION_IMPROVE_ACADEMY

   EnableAdvance ADVANCE_ASTRONOMY

   ProductionCost 600
   Upkeep 3
   SciencePercent 0.2
}

####36 Science - Library########################################################

IMPROVE_MONASTERY {
   DefaultIcon ICON_IMPROVE_MONASTERY
   Description DESCRIPTION_IMPROVE_ACADEMY

   EnableAdvance ADVANCE_COSMOLOGY


   ProductionCost 1200
   Upkeep 6
   SciencePercent 0.2
   LowerPeaceMovement -0.20
}

####37 Science - Academy########################################################

IMPROVE_ACADEMY {
   DefaultIcon ICON_IMPROVE_ACADEMY
   Description DESCRIPTION_IMPROVE_ACADEMY

   EnableAdvance ADVANCE_COUNCIL_V

   ProductionCost 1800
   Upkeep 9
   SciencePercent 0.2
}

####38 Science - Wizard's Tower########################################################

IMPROVE_UNIVERSITY {
   DefaultIcon ICON_IMPROVE_UNIVERSITY
   Description DESCRIPTION_IMPROVE_UNIVERSITY

   EnableAdvance ADVANCE_ASTRONOMY_ISENGARD

   ProductionCost 600
   Upkeep 3
   SciencePercent 0.2
}

####39 Science - Archive of Illuvatar########################################################

IMPROVE_PUBLISHING_HOUSE {
   DefaultIcon ICON_IMPROVE_PUBLISHING_HOUSE
   Description DESCRIPTION_IMPROVE_PUBLISHING_HOUSE

   EnableAdvance ADVANCE_COSMOLOGY_SINDAR

   ProductionCost 1200
   Upkeep 6
   SciencePercent 0.20
}

####40 Endgame Palaces#########################################################

IMPROVE_GAIA_COMPUTER {
   DefaultIcon ICON_IMPROVE_GAIA_COMPUTER
   Description DESCRIPTION_IMPROVE_GAIA_COMPUTER

   EnableAdvance ADVANCE_TRIBUNAL_EMPIRE

   PrerequisiteBuilding IMPROVE_COURTHOUSE
   PrerequisiteBuilding IMPROVE_CASTLE

   ProductionCost 3000
   Upkeep 15
   ProductionPercent 0.1
   CommercePercent 0.1
   SciencePercent 0.1
}

####41 Endgame Beacons########################################################

IMPROVE_POWER_SATELLITE {
   DefaultIcon ICON_IMPROVE_POWER_SATELLITE
   Description DESCRIPTION_IMPROVE_POWER_SATELLITE

   EnableAdvance ADVANCE_SIEGE_WEAPONS
   
   PrerequisiteBuilding IMPROVE_BALLISTA_TOWERS

   ProductionCost 2500
   Upkeep 15
   OffenseBonusLand 20
   DefendersPercent 10
}





####CTP2 Extra Buildings########################################################

IMPROVE_AIRPORT {
   DefaultIcon ICON_IMPROVE_AIRPORT
   Description DESCRIPTION_IMPROVE_AIRPORT
   EnableAdvance ADVANCE_AERODYNAMICS

   PrerequisiteBuilding IMPROVE_BANK
   PrerequisiteBuilding IMPROVE_FACTORY

   ProductionCost 4600
   Upkeep 8
   CommercePercent 0.15
   Airport
   CantBuildInSea
   GLHidden
}

############################################################

IMPROVE_ANTI_BALLISTIC_MISSILES {
   DefaultIcon ICON_IMPROVE_ANTI_BALLISTIC_MISSILES
   Description DESCRIPTION_IMPROVE_ANTI_BALLISTIC_MISSILES
   EnableAdvance ADVANCE_GLOBAL_COMMUNICATIONS

   ProductionCost 6400
   Upkeep 15
   ProtectFromNukes
   GLHidden
}

############################################################

IMPROVE_BEHAVIORAL_MOD_CENTER {
   DefaultIcon ICON_IMPROVE_BEHAVIORAL_MOD_CENTER
   Description DESCRIPTION_IMPROVE_BEHAVIORAL_MOD_CENTER
   EnableAdvance ADVANCE_NEURAL_REPROGRAMMING

   PrerequisiteBuilding IMPROVE_CORRECTIONAL_FACILITY
   PrerequisiteBuilding IMPROVE_COURTHOUSE

   ProductionCost 6600
   Upkeep 20
   LowerCrime -0.2
   GLHidden
}

############################################################

IMPROVE_ECO_TRANSIT {
   DefaultIcon ICON_IMPROVE_ECO_TRANSIT
   Description DESCRIPTION_IMPROVE_ECO_TRANSIT
   EnableAdvance ADVANCE_FUEL_CELLS

   PrerequisiteBuilding IMPROVE_PUBLIC_TRANSPORTATION

   ProductionCost 3500
   Upkeep 9
   PopulationPollutionPercent -0.05
   GLHidden
}

############################################################

IMPROVE_COMPUTER_CENTER {
   DefaultIcon ICON_IMPROVE_COMPUTER_CENTER
   Description DESCRIPTION_IMPROVE_COMPUTER_CENTER
   EnableAdvance ADVANCE_COMPUTER

   PrerequisiteBuilding IMPROVE_ACADEMY
   PrerequisiteBuilding IMPROVE_PUBLISHING_HOUSE
   PrerequisiteBuilding IMPROVE_UNIVERSITY

   ProductionCost 3200
   Upkeep 10
   SciencePercent 0.2
   GLHidden
}

############################################################

IMPROVE_FLAK_TOWERS {
   DefaultIcon ICON_IMPROVE_FLAK_TOWERS
   Description DESCRIPTION_IMPROVE_FLAK_TOWERS
   EnableAdvance ADVANCE_RADAR

   ProductionCost 3200
   Upkeep 10
   OffenseBonusAir 40
   GLHidden
}

############################################################

IMPROVE_FORCEFIELD {
   DefaultIcon ICON_IMPROVE_FORCEFIELD
   Description DESCRIPTION_IMPROVE_FORCEFIELD
   EnableAdvance ADVANCE_UNIFIED_PHYSICS

   PrerequisiteBuilding IMPROVE_CITY_WALLS
   PrerequisiteBuilding IMPROVE_COMPUTER_CENTER

   ProductionCost 12500
   Upkeep 21
   DefendersPercent 80
   HappyInc 2
   ForceField
   GLHidden
}

############################################################

IMPROVE_FUSION_PLANT {
   DefaultIcon ICON_IMPROVE_FUSION_PLANT
   Description DESCRIPTION_IMPROVE_FUSION_PLANT
   EnableAdvance ADVANCE_FUSION

   PrerequisiteBuilding IMPROVE_NUCLEAR_PLANT
   PrerequisiteBuilding IMPROVE_OIL_REFINERY

   ProductionCost 12500
   Upkeep 20
   ProductionPercent 0.25
   ProductionPollutionPercent -0.25
   GLHidden
}

############################################################

IMPROVE_MOVIE_PALACE {
   DefaultIcon ICON_IMPROVE_MOVIE_PALACE
   Description DESCRIPTION_IMPROVE_MOVIE_PALACE
   EnableAdvance ADVANCE_ELECTRICITY

   PrerequisiteBuilding IMPROVE_ARENA

   ProductionCost 3000
   Upkeep 6
   LowerPeaceMovement -0.1
   HappyInc 2
   Television
   GLHidden
}

############################################################

IMPROVE_NUCLEAR_PLANT {
   DefaultIcon ICON_IMPROVE_NUCLEAR_PLANT
   Description DESCRIPTION_IMPROVE_NUCLEAR_PLANT
   EnableAdvance ADVANCE_NUCLEAR_POWER

   PrerequisiteBuilding IMPROVE_OIL_REFINERY

   ProductionCost 5400
   Upkeep 15
   ProductionPercent 0.2
   ProductionPollutionPercent -0.2
   NuclearPlant
   GLHidden
}

############################################################

IMPROVE_OIL_REFINERY {
   DefaultIcon ICON_IMPROVE_OIL_REFINERY
   Description DESCRIPTION_IMPROVE_OIL_REFINERY
   EnableAdvance ADVANCE_OIL_REFINING

   ProductionCost 4500
   Upkeep 12
   ProductionPercent 0.15
   ProductionPollutionPercent 0.15
   GLHidden
}

############################################################

IMPROVE_ORBITAL_LABORATORY {
   DefaultIcon ICON_IMPROVE_ORBITAL_LABORATORY
   Description DESCRIPTION_IMPROVE_ORBITAL_LABORATORY
   EnableAdvance ADVANCE_SPACE_FLIGHT

   PrerequisiteBuilding IMPROVE_ACADEMY
   PrerequisiteBuilding IMPROVE_COMPUTER_CENTER
   PrerequisiteBuilding IMPROVE_PUBLISHING_HOUSE
   PrerequisiteBuilding IMPROVE_UNIVERSITY

   ProductionCost 4800
   Upkeep 14
   SciencePercent 0.3
   GLHidden
}

############################################################

IMPROVE_POWER_SATELLITE {
   DefaultIcon ICON_IMPROVE_POWER_SATELLITE
   Description DESCRIPTION_IMPROVE_POWER_SATELLITE
   EnableAdvance ADVANCE_HEXTAPUL

  
 
   PrerequisiteBuilding IMPROVE_CONSCRIPTED_LABOR
   
   PrerequisiteBuilding IMPROVE_PHYSICIAN
   
   PrerequisiteBuilding IMPROVE_ARENA
   
   PrerequisiteBuilding IMPROVE_FORUM


   ProductionCost 3000
   Upkeep 15
   GLHidden
}

############################################################

IMPROVE_PUBLIC_TRANSPORTATION {
   DefaultIcon ICON_IMPROVE_PUBLIC_TRANSPORTATION
   Description DESCRIPTION_IMPROVE_PUBLIC_TRANSPORTATION
   EnableAdvance ADVANCE_MASS_TRANSIT

   ProductionCost 3600
   Upkeep 8
   PopulationPollutionPercent -0.05
   GLHidden
}

############################################################

IMPROVE_RECYCLING_PLANT {
   DefaultIcon ICON_IMPROVE_RECYCLING_PLANT
   Description DESCRIPTION_IMPROVE_RECYCLING_PLANT
   EnableAdvance ADVANCE_CONSERVATION

   ProductionCost 4500
   Upkeep 10
   ProductionPollutionPercent -0.3
   ProductionPercent 0.1
   GLHidden
}

############################################################

IMPROVE_ROBOTIC_PLANT {
   DefaultIcon ICON_IMPROVE_ROBOTIC_PLANT
   Description DESCRIPTION_IMPROVE_ROBOTIC_PLANT
   EnableAdvance ADVANCE_ROBOTICS

   PrerequisiteBuilding IMPROVE_FACTORY

   ProductionCost 7000
   Upkeep 18
   ProductionPercent 0.2
   GLHidden
}

############################################################

IMPROVE_SECURITY_MONITOR {
   DefaultIcon ICON_IMPROVE_SECURITY_MONITOR
   Description DESCRIPTION_IMPROVE_SECURITY_MONITOR
   EnableAdvance ADVANCE_AI_SURVEILLANCE

   PrerequisiteBuilding IMPROVE_CORRECTIONAL_FACILITY

   ProductionCost 5500
   Upkeep 15
   HappyInc -2
   LowerCrime -0.2
   GLHidden
}

############################################################

IMPROVE_TELEVISION {
   DefaultIcon ICON_IMPROVE_TELEVISION
   Description DESCRIPTION_IMPROVE_TELEVISION
   EnableAdvance ADVANCE_MASS_MEDIA

   PrerequisiteBuilding IMPROVE_MOVIE_PALACE

   ProductionCost 3800
   Upkeep 30
   HappyInc 1
   DoubleTelevangelists
   GoldPerCitizen 2
   Television
   GLHidden
}

############################################################

IMPROVE_VR_AMUSEMENT_PARK {
   DefaultIcon ICON_IMPROVE_VR_AMUSEMENT_PARK
   Description DESCRIPTION_IMPROVE_VR_AMUSEMENT_PARK
   EnableAdvance ADVANCE_NEURAL_INTERFACE

   PrerequisiteBuilding IMPROVE_COMPUTER_CENTER
   PrerequisiteBuilding IMPROVE_MOVIE_PALACE

   ProductionCost 4800
   Upkeep 15
   HappyInc 3
   GLHidden
}

############################################################

IMPROVE_HOSPITAL {
   DefaultIcon ICON_IMPROVE_HOSPITAL
   Description DESCRIPTION_IMPROVE_HOSPITAL
   EnableAdvance ADVANCE_MEDICINE

   PrerequisiteBuilding IMPROVE_DRUG_STORE

   ProductionCost 3000
   Upkeep 10
   RaiseOvercrowdingLevel 10
   RaiseMaxPopulation 14
   PopulationPollutionPercent -0.25
   GLHidden
}

############################################################

IMPROVE_INCUBATION_CENTER {
   DefaultIcon ICON_IMPROVE_INCUBATION_CENTER
   Description DESCRIPTION_IMPROVE_INCUBATION_CENTER
   EnableAdvance ADVANCE_HUMAN_CLONING

   PrerequisiteBuilding IMPROVE_DRUG_STORE
   PrerequisiteBuilding IMPROVE_HOSPITAL

   ProductionCost 7000
   Upkeep 16
   RaiseOvercrowdingLevel 16
   GLHidden
}

############################################################

IMPROVE_BODY_EXCHANGE {
   DefaultIcon ICON_IMPROVE_BODY_EXCHANGE
   Description DESCRIPTION_IMPROVE_BODY_EXCHANGE
   EnableAdvance ADVANCE_LIFE_EXTENSION

   PrerequisiteBuilding IMPROVE_DRUG_STORE
   PrerequisiteBuilding IMPROVE_HOSPITAL
   PrerequisiteBuilding IMPROVE_INCUBATION_CENTER

   ProductionCost 10000
   Upkeep 18
   HappyInc 1
   RaiseOvercrowdingLevel 16
   GLHidden
}

############################################################

IMPROVE_ARCOLOGIES {
   DefaultIcon ICON_IMPROVE_ARCOLOGIES
   Description DESCRIPTION_IMPROVE_ARCOLOGIES
   EnableAdvance ADVANCE_ARCOLOGIES

   PrerequisiteBuilding IMPROVE_HOSPITAL

   ProductionCost 7500
   Upkeep 10
   RaiseOvercrowdingLevel 10
   RaiseMaxPopulation 12
   GLHidden
}

############################################################

IMPROVE_E_BANK {
   DefaultIcon ICON_IMPROVE_E_BANK
   Description DESCRIPTION_IMPROVE_E_BANK
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_BANK
   PrerequisiteBuilding IMPROVE_BAZAAR
   PrerequisiteBuilding IMPROVE_BROKERAGE

   ProductionCost 5800
   Upkeep 18
   CommercePercent 0.2
   GLHidden
}

############################################################

IMPROVE_MATTER_DECOMPILER {
   DefaultIcon ICON_IMPROVE_MATTER_DECOMPILER
   Description DESCRIPTION_IMPROVE_MATTER_DECOMPILER
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_RECYCLING_PLANT

   ProductionCost 6000
   Upkeep 21
   ProductionPollutionPercent -0.4
   GLHidden
}

############################################################

IMPROVE_MICRO_DEFENSE {
   DefaultIcon ICON_IMPROVE_MICRO_DEFENSE
   Description DESCRIPTION_IMPROVE_MICRO_DEFENSE
   EnableAdvance ADVANCE_HEXTAPUL

   ProductionCost 10000
   Upkeep 24
   ProtectFromBioAgents 0.5
   ProtectFromNanoVirus 0.5
   GLHidden
}

############################################################

IMPROVE_NANITE_FACTORY {
   DefaultIcon ICON_IMPROVE_NANITE_FACTORY
   Description DESCRIPTION_IMPROVE_NANITE_FACTORY
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_FACTORY
   PrerequisiteBuilding IMPROVE_ROBOTIC_PLANT

   ProductionCost 10500
   Upkeep 24
   ProductionPercent 0.25
   GLHidden
}

############################################################

IMPROVE_CORNUCOPIC_VAT {
   DefaultIcon ICON_IMPROVE_CORNUCOPIC_VAT
   Description DESCRIPTION_IMPROVE_CORNUCOPIC_VAT
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_FOOD_SILO
   PrerequisiteBuilding IMPROVE_GRANARY

   ProductionCost 4800
   Upkeep 20
   FoodVat 1
   GLHidden
}

############################################################

IMPROVE_AQUA_FILTER {
   DefaultIcon ICON_IMPROVE_AQUA_FILTER
   Description DESCRIPTION_IMPROVE_AQUA_FILTER
   EnableAdvance ADVANCE_HEXTAPUL

   PrerequisiteBuilding IMPROVE_AQUEDUCT
   PrerequisiteBuilding IMPROVE_ARCOLOGIES

   ProductionCost 10000
   Upkeep 18
   RaiseOvercrowdingLevel 8
   RaiseMaxPopulation 14
   PopulationPollutionPercent -0.1
   GLHidden
}
