// govern.fli

	/////////////////////////////////////////////////////////////////////////
	//
	// pick rank ordering of governments to select
	//
	/////////////////////////////////////////////////////////////////////////

	// always be in tyranny with less than 5 cities
	if (no_num_cities or 
		a1to5_num_cities)
	{
		gov_tyranny_1
	}

    // Warrior at war
	if (not zero_at_war and 
		yes_warrior and
	    not a1to5_num_cities
		and not yes_i_can_build_wormhole_probe
		and not yes_focus_on_units)
	{
	    // good for war
	    gov_technocracy_1
	    gov_fascism_2
	    gov_monarchy_3

        // good for peace
	    gov_multicorp_4
        gov_democracy_5
	    gov_republic_6
    }
  	

    // Cleric at war
	if (not zero_at_war and 
	    yes_cleric and
	    not a1to5_num_cities
		and not yes_i_can_build_wormhole_probe
		and not yes_focus_on_units )
	{
	    // good for war
	    gov_ecotopia_1
        // good for peace
	    gov_multicorp_2
		// good for war or peace
	    gov_theocracy_3
	}

    // Slaver at war
	if (	not zero_at_war and 
		yes_slaver and
	    	not a1to5_num_cities
		and not yes_i_can_build_wormhole_probe
		and not yes_focus_on_units)
	{	
	    // good for war
	    gov_ecotopia_1
	    gov_fascism_2
	    gov_monarchy_3

        // good for peace
	    gov_multicorp_4
        gov_democracy_5
	    gov_republic_6
	}	

    // Scientist at war
	if (not zero_at_war and 
		yes_scientist and
	    not a1to5_num_cities
		and not yes_i_can_build_wormhole_probe
		and not yes_focus_on_units)
	{
	    // good for war
		gov_technocracy_1
		gov_communism_2
		gov_monarchy_3

	    // good for peace
		gov_virtual_d_4
		gov_multicorp_5
        gov_democracy_6
        gov_republic_7
	}


    // Warrior at peace
	if (zero_at_war and 
		yes_warrior and
	    not a1to5_num_cities
		and not yes_i_can_build_wormhole_probe
		and not yes_focus_on_units)
	{
        // good for peace
	    gov_multicorp_1
        gov_democracy_2
	    gov_republic_3

	    // good for war
	    gov_technocracy_4
	    gov_fascism_5
	    gov_monarchy_6
    }
  	

    // Cleric at peace
	if (zero_at_war and 
	    yes_cleric and
	    not a1to5_num_cities
		and not yes_i_can_build_wormhole_probe
		and not yes_focus_on_units)
	{
        // good for peace
	    gov_multicorp_1

		// good for war or peace
	    gov_theocracy_2

	    // good for war
	    gov_ecotopia_3
	}

    // Slaver at peace
	if (zero_at_war and 
		yes_slaver and
	    not a1to5_num_cities
		and not yes_i_can_build_wormhole_probe
		and not yes_focus_on_units)
	{	
        // good for peace
	    gov_multicorp_1
        gov_democracy_2
	    gov_republic_3

	    // good for war
	    gov_ecotopia_4
	    gov_fascism_5
	    gov_monarchy_6
	}	

    // Scientist at peace
	if (zero_at_war and 
		yes_scientist and
	    not a1to5_num_cities
		and not yes_i_can_build_wormhole_probe
		and not yes_focus_on_units)
	{
	    // good for peace
		gov_virtual_d_1
		gov_multicorp_2
        gov_democracy_3
        gov_republic_4

	    // good for war
		gov_technocracy_5
		gov_communism_6
		gov_monarchy_7
	}

	if (yes_i_can_build_wormhole_probe)
	{
	    // good for prod
		gov_technocracy_1
		gov_communism_2
		gov_multicorp_3
        gov_democracy_4
		gov_monarchy_5
		gov_virtual_d_6
        gov_republic_7
	}

	if(	yes_focus_on_units 
		and not yes_cleric)
	{
	    // good for prod
		gov_technocracy_1
		gov_communism_2
		gov_multicorp_3
        gov_democracy_4
		gov_monarchy_5
		gov_virtual_d_6
        gov_republic_7
	}
    // Cleric at war
	if (yes_focus_on_units 
		and yes_cleric )
	{
		gov_technocracy_1
	    gov_multicorp_2
		// good for war or peace
	    gov_theocracy_3	    // good for war
	    gov_ecotopia_4
        // good for peace

	}