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# Caribou
TERRAIN_MOUNTAIN_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_CARIBOU 
	GOOD_GOLD_VALUE 10 
}

# Lime
TERRAIN_MOUNTAIN_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_LIME 
	GOOD_GOLD_VALUE 10 
}  

# Oil
TERRAIN_DESERT_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_OIL 
	GOOD_GOLD_VALUE 20 
}

# Elephant
TERRAIN_DESERT_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_ELEPHANT 
	GOOD_GOLD_VALUE 10 
}

# Honey
TERRAIN_FOREST_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_HONEY 
	GOOD_GOLD_VALUE 10 
}

# Beaver
TERRAIN_FOREST_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_BEAVER 
	GOOD_GOLD_VALUE 10 
}

# Cotton
TERRAIN_GRASSLAND_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_COTTON 
	GOOD_GOLD_VALUE 10 
}

# Grapes
TERRAIN_HILL_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_GRAPES 
	GOOD_GOLD_VALUE 10 
}  

# Coal
TERRAIN_HILL_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_COAL 
	GOOD_GOLD_VALUE 15 
}  

# Sugar
TERRAIN_JUNGLE_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_SUGAR 
	GOOD_GOLD_VALUE 10 
}

# Jade
TERRAIN_JUNGLE_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_JADE 
	GOOD_GOLD_VALUE 10 
}

# tobacco
TERRAIN_PLAINS_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_TOBACCO 
	GOOD_GOLD_VALUE 10 
}

# Exotica
TERRAIN_SWAMP_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_EXOTICA 
	GOOD_GOLD_VALUE 10 
}

# Alligator
TERRAIN_SWAMP_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_ALLIGATOR 
	GOOD_GOLD_VALUE 10 
}

# Gold
TERRAIN_TUNDRA_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_GOLD 
	GOOD_GOLD_VALUE 10 
}

# Crabs
TERRAIN_WATER_BEACH_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_CRABS 
	GOOD_GOLD_VALUE 10 
}  

# Pearls
TERRAIN_WATER_BEACH_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_PEARLS 
	GOOD_GOLD_VALUE 10 
}  

# Fish
TERRAIN_WATER_SHALLOW_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_FISH 
	GOOD_GOLD_VALUE 10 
}  

# Whales
TERRAIN_WATER_DEEP_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_WHALES 
	GOOD_GOLD_VALUE 10 
}  

# Giant Squid
TERRAIN_WATER_DEEP_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_GIANT_SQUID 
	GOOD_GOLD_VALUE 10 
}  

# Iron
TERRAIN_WHITE_HILL_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_IRON 
	GOOD_GOLD_VALUE 20 
}  

# Rubies
TERRAIN_WHITE_MOUNTAIN_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_RUBIES 
	GOOD_GOLD_VALUE 15 
}

# Diamond
TERRAIN_WATER_VOLCANO_GOOD_ONE { 
	GOOD_SOUND_ID SOUND_ID_DIAMONDS 
	GOOD_GOLD_VALUE 20 
}  

# Bison
TERRAIN_PLAINS_GOOD_TWO { 
	GOOD_SOUND_ID SOUND_ID_DIAMONDS 
	GOOD_GOLD_VALUE 10 
}  
