/////////////////////////////////////////////////////////////////////////////// // green_me.aip
// // 
// // green_me.aip
// // 
// Specifies the behavior of the Strategic Combat system for Civ  
///////////////////////////////////////////////////////////////////////////////  
#include "aipdef.h"   
    
    
// PRIORITIES  
//  
// Although these priorities should be principally set by the fuzzy system,  
// for testing purposes, I've put the ability specify any or all of them to  
// be changed in a big fat wad when the AIP switches.  
    
///////////////////////////////////////////////////////////////////////////////  
//  
// Transportation_List  
//   
Building_Build_List_Element Transportation_List[MAX_ELEMENTS];  
#DATA  
//  
//--------------------------------------------------------------------  
"IMPROVE_AIRPORT", 0500.0; 
"IMPROVE_RAIL_LAUNCHER", 9850.0; 
#END_DATA  
//  
// Production_List  
//   
Building_Build_List_Element Production_List[MAX_ELEMENTS];  
#DATA  
//  
//--------------------------------------------------------------------  
 "IMPROVE_FUSION_PLANT", 6000.0;
 "IMPROVE_POPULATION_MONITOR", 9880.0; 
 "IMPROVE_RECYCLING_PLANT", 9900.0;
 "IMPROVE_ZERO_EMISSION_VEHICLES", 9000.0;
 "IMPROVE_MILL", 8990.0;
 "IMPROVE_FACTORY", 3990.0;
 "IMPROVE_DRUG_STORE", 8999.0;
 "IMPROVE_NUCLEAR_PLANT", 7990.0;
 "IMPROVE_ROBOTIC_PLANT", 2990.0;
 "IMPROVE_ARTIFICIAL_WOMB_COMPLEX", 7990.0;
 "IMPROVE_OIL_REFINERY", 2990.0;
 "IMPROVE_NANITE_FACTORY", 7990.0;
#END_DATA  
