23	

GOVERNMENT_ANARCHY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-1

WAGES_COEF	1
WAGES_EXPECTATION	-1

RATIONS_COEF	1
RATIONS_EXPECTATION	-1

KNOWLEDGE_COEF	0.2
POLLUTION_COEF	4
POLLUTION_UNHAPPY_COEF	0

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-5
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.00001
MIN_EMPIRE_DISTANCE	100
MAX_EMPIRE_DISTANCE	4000

TOO_MANY_CITIES_THRESHOLD	1000
TOO_MANY_CITIES_COEFFICIENT	0.5
MAX_MARTIAL_LAW_UNITS	5
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	3
CRIME_OFFSET	100

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1.0
GOLD_COEF	1
PRODUCTION_COEF	1
ENABLING_ADVANCE 	NULL
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_ANARCHY
GOV_GROWTH_RANK	1
GOV_PRODUCTION_RANK	1
GOV_SCIENCE_RANK	1
GOV_GOLD_RANK	1
GOV_MILITARY_RANK	1

MAX_SCIENCE_RATE	0
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	0
WAR_DISCONTENT_PER_UNIT	0.1
}	
### Government DONE 0 ###	

GOVERNMENT_TRIBAL_DEMOCRACY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	2

WAGES_COEF	1
WAGES_EXPECTATION	-2

RATIONS_COEF	1
RATIONS_EXPECTATION	-1

KNOWLEDGE_COEF	1
POLLUTION_COEF	1
POLLUTION_UNHAPPY_COEF	0

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-3
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.0015
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	20
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	1
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	0.5
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1
PRODUCTION_COEF	1
ENABLING_ADVANCE 	ADVANCE_ARTS
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_TRIBAL_DEMOCRACY
GOV_GROWTH_RANK	3
GOV_PRODUCTION_RANK	1
GOV_SCIENCE_RANK	1
GOV_GOLD_RANK	1
GOV_MILITARY_RANK	1

MAX_SCIENCE_RATE	0.2
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	5
WAR_DISCONTENT_PER_UNIT	1
}	
### Government DONE 1 ###	

GOVERNMENT_CULTISM	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-2

WAGES_COEF	1
WAGES_EXPECTATION	0

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	0.5
POLLUTION_COEF	2.5
POLLUTION_UNHAPPY_COEF	0

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-3
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.002
MIN_EMPIRE_DISTANCE	300
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	15
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	2
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	0.75
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1.25
PRODUCTION_COEF	1.5
ENABLING_ADVANCE 	ADVANCE_RELIGION
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_CULTISM
GOV_GROWTH_RANK	2
GOV_PRODUCTION_RANK	3
GOV_SCIENCE_RANK	1
GOV_GOLD_RANK	2
GOV_MILITARY_RANK	2

MAX_SCIENCE_RATE	0.3
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	5
WAR_DISCONTENT_PER_UNIT	0.5
}	
### Government DONE 2 ###	

GOVERNMENT_TYRANNY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-1

WAGES_COEF	1
WAGES_EXPECTATION	-1

RATIONS_COEF	1
RATIONS_EXPECTATION	-1

KNOWLEDGE_COEF	1
POLLUTION_COEF	3
POLLUTION_UNHAPPY_COEF	0

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-4
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.002
MIN_EMPIRE_DISTANCE	300
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	10
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	5
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1
PRODUCTION_COEF	1
ENABLING_ADVANCE 	ADVANCE_MINING
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_TYRANNY
GOV_GROWTH_RANK	1
GOV_PRODUCTION_RANK	2
GOV_SCIENCE_RANK	2
GOV_GOLD_RANK	1
GOV_MILITARY_RANK	2

MAX_SCIENCE_RATE	0.7
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	5
WAR_DISCONTENT_PER_UNIT	0.5
}	
### Government DONE 3 ###	

GOVERNMENT_MONARCHY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-1

WAGES_COEF	1
WAGES_EXPECTATION	-1

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	1.25
POLLUTION_COEF	2.5
POLLUTION_UNHAPPY_COEF	0

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-3
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.0015
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	20
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	4
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.6

READY_ALERT_COEF	0.4
READY_ALERT_HP	0.9

READY_WAR_COEF	0.8
READY_WAR_HP	1.2
GOLD_COEF	1
PRODUCTION_COEF	1.25
ENABLING_ADVANCE 	ADVANCE_MONARCHY
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_MONARCHY
GOV_GROWTH_RANK	2
GOV_PRODUCTION_RANK	2
GOV_SCIENCE_RANK	2
GOV_GOLD_RANK	1
GOV_MILITARY_RANK	3

MAX_SCIENCE_RATE	0.4
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	10
WAR_DISCONTENT_PER_UNIT	0.5
}	
### Government DONE 4 ###	

GOVERNMENT_CITY_STATE	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-1

WAGES_COEF	1
WAGES_EXPECTATION	0

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	1.5
POLLUTION_COEF	1.5
POLLUTION_UNHAPPY_COEF	0.04

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	0
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.001
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	20
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	0
MARTIAL_LAW_EFFECT	0
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1.25
PRODUCTION_COEF	1
ENABLING_ADVANCE 	ADVANCE_CITY_STATE
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_CITY_STATE
GOV_GROWTH_RANK	2
GOV_PRODUCTION_RANK	2
GOV_SCIENCE_RANK	3
GOV_GOLD_RANK	2
GOV_MILITARY_RANK	2

MAX_SCIENCE_RATE	0.5
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	5
WAR_DISCONTENT_PER_UNIT	1
}	
### Government DONE 5 ###	

GOVERNMENT_DICTATORSHIP	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-2

WAGES_COEF	1
WAGES_EXPECTATION	0

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	0.75
POLLUTION_COEF	2
POLLUTION_UNHAPPY_COEF	0.02

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-4
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.0015
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	45
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	4
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1.5
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1
PRODUCTION_COEF	1.25
ENABLING_ADVANCE 	ADVANCE_JURISPRUDENCE
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_DICTATORSHIP
GOV_GROWTH_RANK	3
GOV_PRODUCTION_RANK	3
GOV_SCIENCE_RANK	1
GOV_GOLD_RANK	1
GOV_MILITARY_RANK	3

MAX_SCIENCE_RATE	0.6
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	10
WAR_DISCONTENT_PER_UNIT	1
}	
### Government DONE 6 ###	

GOVERNMENT_THEOCRACY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-1

WAGES_COEF	1
WAGES_EXPECTATION	-1

RATIONS_COEF	1
RATIONS_EXPECTATION	1

KNOWLEDGE_COEF	1
POLLUTION_COEF	2
POLLUTION_UNHAPPY_COEF	0

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-3
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.0015
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	40
TOO_MANY_CITIES_COEFFICIENT	0.5
MAX_MARTIAL_LAW_UNITS	1
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	0.5
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	7

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1.25
PRODUCTION_COEF	1.25
ENABLING_ADVANCE 	ADVANCE_THEOCRACY
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_THEOCRACY
GOV_GROWTH_RANK	3
GOV_PRODUCTION_RANK	2
GOV_SCIENCE_RANK	2
GOV_GOLD_RANK	3
GOV_MILITARY_RANK	3

MAX_SCIENCE_RATE	0.3
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	10
WAR_DISCONTENT_PER_UNIT	0.5
}	
### Government DONE 7 ###	

GOVERNMENT_NOBLE_REPUBLIC	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-1

WAGES_COEF	1
WAGES_EXPECTATION	-1

RATIONS_COEF	1
RATIONS_EXPECTATION	1

KNOWLEDGE_COEF	1.25
POLLUTION_COEF	1.5
POLLUTION_UNHAPPY_COEF	0.02

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-2
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.001
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	50
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	2
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1.5
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	7

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.6

READY_ALERT_COEF	0.4
READY_ALERT_HP	0.9

READY_WAR_COEF	0.8
READY_WAR_HP	1.2
GOLD_COEF	1.25
PRODUCTION_COEF	1.25
ENABLING_ADVANCE 	ADVANCE_PRINTING_PRESS
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_NOBLE_REPUBLIC
GOV_GROWTH_RANK	3
GOV_PRODUCTION_RANK	2
GOV_SCIENCE_RANK	2
GOV_GOLD_RANK	2
GOV_MILITARY_RANK	4

MAX_SCIENCE_RATE	0.4
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	5
WAR_DISCONTENT_PER_UNIT	0.5
}	
### Government DONE 8 ###	

GOVERNMENT_ABSOLUTISM	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-1

WAGES_COEF	1
WAGES_EXPECTATION	0

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	1.25
POLLUTION_COEF	2.5
POLLUTION_UNHAPPY_COEF	0.04

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-3
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.001
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	50
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	3
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1.25
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1.25
PRODUCTION_COEF	1.25
ENABLING_ADVANCE 	ADVANCE_MECHANICAL_CLOCK
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_ABSOLUTISM
GOV_GROWTH_RANK	3
GOV_PRODUCTION_RANK	2
GOV_SCIENCE_RANK	3
GOV_GOLD_RANK	2
GOV_MILITARY_RANK	4

MAX_SCIENCE_RATE	0.6
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	10
WAR_DISCONTENT_PER_UNIT	0.5
}	
### Government DONE 9 ###	

GOVERNMENT_DEMOCRACY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	0

WAGES_COEF	1
WAGES_EXPECTATION	0

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	2
POLLUTION_COEF	1
POLLUTION_UNHAPPY_COEF	0.04

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	3
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.001
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	70
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	0
MARTIAL_LAW_EFFECT	0
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1.5
PRODUCTION_COEF	1.25
ENABLING_ADVANCE 	ADVANCE_DEMOCRACY
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_DEMOCRACY
GOV_GROWTH_RANK	4
GOV_PRODUCTION_RANK	2
GOV_SCIENCE_RANK	4
GOV_GOLD_RANK	3
GOV_MILITARY_RANK	2

MAX_SCIENCE_RATE	0.5
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	5
WAR_DISCONTENT_PER_UNIT	2
}	
### Government DONE 10 ###	

GOVERNMENT_COMMUNISM	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	0

WAGES_COEF	1
WAGES_EXPECTATION	-1

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	2.25
POLLUTION_COEF	2.5
POLLUTION_UNHAPPY_COEF	0.02

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-5
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.001
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	90
TOO_MANY_CITIES_COEFFICIENT	0.5
MAX_MARTIAL_LAW_UNITS	2
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1.5
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1
PRODUCTION_COEF	1.75
ENABLING_ADVANCE 	ADVANCE_COMMUNISM
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_COMMUNISM
GOV_GROWTH_RANK	4
GOV_PRODUCTION_RANK	5
GOV_SCIENCE_RANK	3
GOV_GOLD_RANK	1
GOV_MILITARY_RANK	4

MAX_SCIENCE_RATE	0.7
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	10
WAR_DISCONTENT_PER_UNIT	1
}	
### Government DONE 11 ###	

GOVERNMENT_FUNDAMENTALISM	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	0

WAGES_COEF	1
WAGES_EXPECTATION	1

RATIONS_COEF	1
RATIONS_EXPECTATION	-2

KNOWLEDGE_COEF	1.5
POLLUTION_COEF	1.5
POLLUTION_UNHAPPY_COEF	0.02

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-5
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.001
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	100
TOO_MANY_CITIES_COEFFICIENT	0.5
MAX_MARTIAL_LAW_UNITS	1
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	0.5
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	7

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1.25
PRODUCTION_COEF	1.25
ENABLING_ADVANCE 	ADVANCE_LIBERALISM
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_FUNDAMENTALISM
GOV_GROWTH_RANK	5
GOV_PRODUCTION_RANK	3
GOV_SCIENCE_RANK	2
GOV_GOLD_RANK	3
GOV_MILITARY_RANK	3

MAX_SCIENCE_RATE	0.3
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	5
WAR_DISCONTENT_PER_UNIT	0.5
}	
### Government DONE 12 ###	

GOVERNMENT_FASCISM	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	0

WAGES_COEF	1
WAGES_EXPECTATION	0

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	2
POLLUTION_COEF	1.5
POLLUTION_UNHAPPY_COEF	0.04

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-5
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.001
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	55
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	2
MARTIAL_LAW_EFFECT	2
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	7

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.6

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.9

READY_WAR_COEF	1
READY_WAR_HP	1.2
GOLD_COEF	1.25
PRODUCTION_COEF	1.5
ENABLING_ADVANCE 	ADVANCE_FASCISM
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_FASCISM
GOV_GROWTH_RANK	3
GOV_PRODUCTION_RANK	3
GOV_SCIENCE_RANK	3
GOV_GOLD_RANK	2
GOV_MILITARY_RANK	5

MAX_SCIENCE_RATE	0.8
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	15
WAR_DISCONTENT_PER_UNIT	0.5
}	
### Government DONE 13 ###	

GOVERNMENT_CONSUMMERIST_DEMOCRACY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-1

WAGES_COEF	1
WAGES_EXPECTATION	0

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	1.5
POLLUTION_COEF	2
POLLUTION_UNHAPPY_COEF	0.02

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-5
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.001
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	80
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	1
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1.25
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1.5
PRODUCTION_COEF	1.5
ENABLING_ADVANCE 	ADVANCE_LIBERALISM
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_CONSUMMERIST_DEMOCRACY
GOV_GROWTH_RANK	4
GOV_PRODUCTION_RANK	5
GOV_SCIENCE_RANK	3
GOV_GOLD_RANK	3
GOV_MILITARY_RANK	4

MAX_SCIENCE_RATE	0.5
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	10
WAR_DISCONTENT_PER_UNIT	1
}	
### Government DONE 14 ###	

GOVERNMENT_OLIGARCHY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-1

WAGES_COEF	1
WAGES_EXPECTATION	0

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	1
POLLUTION_COEF	2
POLLUTION_UNHAPPY_COEF	0.04

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	0
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.001
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	30
TOO_MANY_CITIES_COEFFICIENT	1
MAX_MARTIAL_LAW_UNITS	1
MARTIAL_LAW_EFFECT	1
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1.5
PRODUCTION_COEF	1
ENABLING_ADVANCE 	ADVANCE_MERCHANT_GUILDS
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_OLIGARCHY
GOV_GROWTH_RANK	3
GOV_PRODUCTION_RANK	2
GOV_SCIENCE_RANK	2
GOV_GOLD_RANK	2
GOV_MILITARY_RANK	2

MAX_SCIENCE_RATE	0.2
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	5
WAR_DISCONTENT_PER_UNIT	1
}	
### Government DONE 15 ###	

GOVERNMENT_MULTINATIONAL_REPUBLIC	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	0

WAGES_COEF	1
WAGES_EXPECTATION	-1

RATIONS_COEF	1
RATIONS_EXPECTATION	2

KNOWLEDGE_COEF	2
POLLUTION_COEF	3
POLLUTION_UNHAPPY_COEF	0.04

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	0
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.0005
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	100
TOO_MANY_CITIES_COEFFICIENT	0.5
MAX_MARTIAL_LAW_UNITS	0
MARTIAL_LAW_EFFECT	0
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	2
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	7

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1.75
PRODUCTION_COEF	1.5
ENABLING_ADVANCE 	ADVANCE_MULTINATIONAL_REPUBLIC
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_MULTINATIONAL_REPUBLIC
GOV_GROWTH_RANK	4
GOV_PRODUCTION_RANK	3
GOV_SCIENCE_RANK	4
GOV_GOLD_RANK	5
GOV_MILITARY_RANK	3

MAX_SCIENCE_RATE	0.6
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	10
WAR_DISCONTENT_PER_UNIT	1.5
}	
### Government DONE 16 ###	

GOVERNMENT_ECOTOPIA	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	0

WAGES_COEF	1
WAGES_EXPECTATION	-2

RATIONS_COEF	1
RATIONS_EXPECTATION	2

KNOWLEDGE_COEF	2.5
POLLUTION_COEF	0.25
POLLUTION_UNHAPPY_COEF	0.08

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-5
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.0005
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	120
TOO_MANY_CITIES_COEFFICIENT	0.5
MAX_MARTIAL_LAW_UNITS	0
MARTIAL_LAW_EFFECT	0
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	0.5
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	7

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.3
READY_ALERT_HP	0.75

READY_WAR_COEF	0.6
READY_WAR_HP	1
GOLD_COEF	1.25
PRODUCTION_COEF	1
ENABLING_ADVANCE 	ADVANCE_ECOTOPIA
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_ECOTOPIA
GOV_GROWTH_RANK	4
GOV_PRODUCTION_RANK	1
GOV_SCIENCE_RANK	5
GOV_GOLD_RANK	2
GOV_MILITARY_RANK	3

MAX_SCIENCE_RATE	0.8
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	15
WAR_DISCONTENT_PER_UNIT	0.5
 IS_ECOTOPIA	
}	
### Government DONE 17 ###	

GOVERNMENT_TECHNOCRACY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	1

WAGES_COEF	1
WAGES_EXPECTATION	0

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	2
POLLUTION_COEF	1.5
POLLUTION_UNHAPPY_COEF	0.03

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-5
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.0005
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	200
TOO_MANY_CITIES_COEFFICIENT	0.2
MAX_MARTIAL_LAW_UNITS	0
MARTIAL_LAW_EFFECT	0
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1.75
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	10

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1.5
PRODUCTION_COEF	2.25
ENABLING_ADVANCE 	ADVANCE_TECHNOCRACY
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_TECHNOCRACY
GOV_GROWTH_RANK	5
GOV_PRODUCTION_RANK	5
GOV_SCIENCE_RANK	3
GOV_GOLD_RANK	3
GOV_MILITARY_RANK	3

MAX_SCIENCE_RATE	0.8
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	10
WAR_DISCONTENT_PER_UNIT	1.5
}	
### Government DONE 18 ###	

GOVERNMENT_VIROCRACY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	0

WAGES_COEF	1
WAGES_EXPECTATION	2

RATIONS_COEF	1
RATIONS_EXPECTATION	0

KNOWLEDGE_COEF	2
POLLUTION_COEF	3.5
POLLUTION_UNHAPPY_COEF	0.02

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-5
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.001
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	150
TOO_MANY_CITIES_COEFFICIENT	0.2
MAX_MARTIAL_LAW_UNITS	3
MARTIAL_LAW_EFFECT	2
MARTIAL_LAW_THRESHOLD 	85

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	1.25
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	5

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.7

READY_ALERT_COEF	0.5
READY_ALERT_HP	1

READY_WAR_COEF	1
READY_WAR_HP	1.4
GOLD_COEF	1.25
PRODUCTION_COEF	1.5
ENABLING_ADVANCE 	ADVANCE_WILL_TO_POWER
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_VIROCRACY
GOV_GROWTH_RANK	3
GOV_PRODUCTION_RANK	4
GOV_SCIENCE_RANK	3
GOV_GOLD_RANK	1
GOV_MILITARY_RANK	5

MAX_SCIENCE_RATE	0.8
UNIT_RUSH_MODIFIER	2
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	0
WAR_DISCONTENT_PER_UNIT	0
}	
### Government DONE 19 ###	

GOVERNMENT_CYBERHIVE	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	-2

WAGES_COEF	1
WAGES_EXPECTATION	1

RATIONS_COEF	1
RATIONS_EXPECTATION	-2

KNOWLEDGE_COEF	1.5
POLLUTION_COEF	1.0
POLLUTION_UNHAPPY_COEF	0

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	0
CONQUEST_DISTRESS_DECAY	0
EMPIRE_DISTANCE_SCALE	0.0005
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	200
TOO_MANY_CITIES_COEFFICIENT	0.2
MAX_MARTIAL_LAW_UNITS	0
MARTIAL_LAW_EFFECT	0
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	0.25
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	7

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.5

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.75

READY_WAR_COEF	1
READY_WAR_HP	1
GOLD_COEF	1
PRODUCTION_COEF	1.75
ENABLING_ADVANCE 	ADVANCE_MIND_CONTROL
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_CYBERHIVE
GOV_GROWTH_RANK	5
GOV_PRODUCTION_RANK	4
GOV_SCIENCE_RANK	4
GOV_GOLD_RANK	3
GOV_MILITARY_RANK	4

MAX_SCIENCE_RATE	1.0
UNIT_RUSH_MODIFIER	3
BUILDING_RUSH_MODIFIER	1
WONDER_RUSH_MODIFIER	5
END_GAME_RUSH_MODIFIER	5

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	5
WAR_DISCONTENT_PER_UNIT	1
}	
### Government DONE 20 ###	

GOVERNMENT_VIRTUAL_DEMOCRACY	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	1

WAGES_COEF	1
WAGES_EXPECTATION	1

RATIONS_COEF	1
RATIONS_EXPECTATION	1

KNOWLEDGE_COEF	3.5
POLLUTION_COEF	0.5
POLLUTION_UNHAPPY_COEF	0.04

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	5
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.0005
MIN_EMPIRE_DISTANCE	1000
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	250
TOO_MANY_CITIES_COEFFICIENT	0.2
MAX_MARTIAL_LAW_UNITS	0
MARTIAL_LAW_EFFECT	0
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	0.5
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	12

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.3

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.45

READY_WAR_COEF	1
READY_WAR_HP	0.6
GOLD_COEF	1.75
PRODUCTION_COEF	1.5
ENABLING_ADVANCE 	ADVANCE_VIRTUAL_DEMOCRACY
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_VIRTUAL_DEMOCRACY
GOV_GROWTH_RANK	5
GOV_PRODUCTION_RANK	2
GOV_SCIENCE_RANK	5
GOV_GOLD_RANK	4
GOV_MILITARY_RANK	2

MAX_SCIENCE_RATE	1
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	0
WAR_DISCONTENT_PER_UNIT	3
}
### Government DONE 21 ###

GOVERNMENT_DIVINE_EMPIRE	{
WORKDAY_COEF	1
WORKDAY_EXPECTATION	0

WAGES_COEF	1
WAGES_EXPECTATION	-2

RATIONS_COEF	1
RATIONS_EXPECTATION	1

KNOWLEDGE_COEF	1.5
POLLUTION_COEF	0.5
POLLUTION_UNHAPPY_COEF	0.04

#### Happiness Coefficients ####	
CONQUEST_DISTRESS	-5
CONQUEST_DISTRESS_DECAY	0.2
EMPIRE_DISTANCE_SCALE	0.0005
MIN_EMPIRE_DISTANCE	500
MAX_EMPIRE_DISTANCE	2000

TOO_MANY_CITIES_THRESHOLD	150
TOO_MANY_CITIES_COEFFICIENT	0.2
MAX_MARTIAL_LAW_UNITS	0
MARTIAL_LAW_EFFECT	0
MARTIAL_LAW_THRESHOLD 	80

AT_HOME_RADIUS	2
OVERSEAS_COEF	0

OVERSEAS_DEFEAT_DECAY	0
OVERSEAS_DEFEAT_COEF	1
HOME_DEFEAT_DECAY	0.5
HOME_DEFEAT_COEF	1

CRIME_COEF	0.5
CRIME_OFFSET	95

PROFESSIONAL_UNITS	0
TURNS_TO_NEW_READINESS	7

READY_PEACE_COEF	0.1
READY_PEACE_HP	0.6

READY_ALERT_COEF	0.5
READY_ALERT_HP	0.9

READY_WAR_COEF	1
READY_WAR_HP	1.2
GOLD_COEF	1.25
PRODUCTION_COEF	1.5
ENABLING_ADVANCE 	ADVANCE_DIVINE_EMPIRE
OBSOLETE_ADVANCE	NULL

GOV_DEFAULT_ICON	ICON_GOV_DIVINE_EMPIRE
GOV_GROWTH_RANK	3
GOV_PRODUCTION_RANK	4
GOV_SCIENCE_RANK	3
GOV_GOLD_RANK	4
GOV_MILITARY_RANK	4

MAX_SCIENCE_RATE	0.7
UNIT_RUSH_MODIFIER	4
BUILDING_RUSH_MODIFIER	2
WONDER_RUSH_MODIFIER	6
END_GAME_RUSH_MODIFIER	6

MAX_INCOMING_TRADE	4
MAX_OUTGOING_TRADE	4
INFRASTRUCTURE_COEFFICIENT	1
CAPITALIZATION_COEFFICIENT	0.5
WAR_DISCONTENT_MAX_UNITS	5
WAR_DISCONTENT_PER_UNIT	0.5
}	
### Government DONE 22 ###	

### ALL GOVERNMENTSS DONE ###
