



// diplomacy_pre_incoming.fli
input gains_cease_fire
input gold_gained
input projected_production
// not using projected_food
// not using i_gain_city
input cease_fire_with_him
// not using advance_cost
// not using advance_skipped
input i_gain_advance
input i_will_stop_piracy
input global_pollution_level
input my_pollution_level
input his_pollution_level
// not using reduces_pollution
input i_will_attack_third_party
input stops_trade_with_third_party
input third_party_regard
// not registered input his_trade_with_third_party
input contact_gained
input he_gains_advance
// not using i_lose_city
input he_gains_city
// not using gold_lost
input i_gain_map
input he_gets_map
input end_pollution_pact
input gains_alliance
input i_will_leave_his_lands
input he_gains_gold
// not using he_attacks_enemy
// not using his_trade_with_third_party
input third_party_relative_strength
input his_third_party_relative_strength

input his_message_tone

in foreign vars
input alliance_with_him
input neutral_with_him
input war_with_him
input longest_war
input length_of_war_with_him
input at_war_count
input best_friend
input worst_enemy
input his_hotwar_attacked_me // How many times he's ever attacked
input regard_towards_him
input loyalty
input military_incursions
input relative_strength
input last_got_map
