/////////////////////////////////////////////////////////////////////////////// // citywall.aip
// // 
// // citywall.aip
// // 
// Specifies the behavior of the Strategic Combat system for Civ  
///////////////////////////////////////////////////////////////////////////////  
#include "aipdef.h"   
double build_buildings_priority = 19999800.0; 
double Wonders_List_Threshhold =  0.6; 
double Transportation_List_Threshhold =  0.7; 
double Growth_List_Threshhold =  0.3; 
double Happiness_List_Threshhold =  0.5; 
double Production_List_Threshhold = 0.4; 
double Gold_List_Threshhold =  0.3; 
double Science_List_Threshhold =  0.2; 
double Defense_List_Threshhold =  0.0; 
double Miscellaneous_List_Threshhold =  0.0; 
///////////////////////////////////////////////////////////////////////////////  
//  
// Growth_List  
//   
Building_Build_List_Element Growth_List[MAX_ELEMENTS];  
#DATA  
//  
//--------------------------------------------------------------------  
"IMPROVE_SILO", 7500.0; 
"IMPROVE_AQUEDUCT", 7500.0; 
"IMPROVE_BEEF_VAT", 7500.0; 
#END_DATA  
// Defense_List  
//   
Building_Build_List_Element Defense_List[MAX_ELEMENTS];  
#DATA  
//  
//--------------------------------------------------------------------  
"IMPROVE_CITY_WALLS", 14950.0; 
"IMPROVE_FORTIFICATIONS", 7950.0; 
"IMPROVE_BIO_WARFARE_FILTERS", 7950.0; 
"IMPROVE_FORCEFIELD", 7950.0; 
#END_DATA  
