// set_pw.fli

// sets my public works


if  (	a50to200_turns	
		and 
		(	
			a2000to4000_public_works
			or a3000to6000_public_works
			or aover5000_public_works
		)
	)
	{
		yes_too_much_renaissance_pw
		yes_enough_pw
	}
	
if(	a200to300_turns and
	aover5000_public_works)
	{
		yes_too_much_modern_pw
		yes_enough_pw
	}


if(	aover300_turns
	and aover10000_public_works)
	{
		yes_too_much_genetic_pw
		yes_enough_pw
	}
	
if(	zero_at_war 
	and yes_enough_pw
	and not yes_opening_game_strategy )
	{
		very low_production_tax
	}

if (not zero_at_war 
	and yes_enough_pw
	and not yes_opening_game_strategy )
	{
		very low_production_tax
	}

if(	zero_at_war 
	and not yes_enough_pw
	and not yes_opening_game_strategy)
	{
		very med_production_tax
	}

if (not zero_at_war 
	and not yes_enough_pw
	and not yes_opening_game_strategy
	)
	{
		very med_production_tax
	}

if (yes_i_can_build_wormhole_probe)
{
	very zero_production_tax
}

if (yes_focus_on_units)
{
	very zero_production_tax
}

if (not yes_enough_pw
	and dangerously_high_gold_and_wages_cost 
	and not yes_focus_on_units)
	{
		very high_production_tax
	}

//if (two_thousand_plus_desired_mine_pw)
//{
//	super_max_production_tax
//}

