1) Step 1 -- personality
	beginturn_sci_big.fli -- Settle wide plus higher buildings and defense -- 10-20% PW -- 5 Turn to Adv
	beginturn_sci_many.fli -- Settle near plus higher buildings and defense -- 5 Turn to Adv
	beginturn_mil_big.fli -- Settle wide plus military units, no walls -- 10-20% PW -- 8 Turn to Adv
	beginturn_mil_many.fli -- Settle near plus military units, no walls -- 8 Turns to Adv

	personality_sci_big.fli -- loads proper aips, flis
	personality_sci_many.fli -- loads proper aips, flis
	personality_mil_big.fli -- loads proper aips, flis
	personality_mil_many.fli -- loads proper aips, flis

1a) Step 1a -- avoid duplicate code
	Each fli now consists of a number of included fli files. This avoids any code dupication.
	The files are:

	input.fli -- all input data for beginturn
	output.fli -- all output data for beginturn

	selectpop.fli -- place workers based on how many resources are incoming

	food_or_prod.fli -- rules to divide workers between food and production tiles based on city size.

	budget.fli -- rules to set Wages

	aiploader.fli -- rules to load aips for war, peace, islands

	
2) Step 2 -- AIPs
	early_science.AIP -- rush to University, ratio attack:defense 1:5 units
	early_mil.aip -- rush to Knight, ratio attack:defense 2:1 units

3) Step 3 -- Profile
	Change the profile to support the four personalities.