#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Tooltip and status bar strings (English)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the localized strings for tooltips and the status bar.
#   It contains nothing else.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Added new tooltips for national management dialog. (L. Hirth Added 6/2004)
# - Added new statusbartip for new optimize specialist button, in the 
#   city manager. - April 7th 2005 Martin Gühmann
# - Moved Diplomacy Embargo Button strings from add_str.txt (Aug 14th 2005 Martin Gühmann)
# - Added strings for political map - 6-Jul-2009 EPW
# - Added strings for capitol button -5-Jan-10 EPW
# - Added strings for relationship button -7-Jan-10 EPW
#
#----------------------------------------------------------------------------

# Control Panel
STATUSBAR_END_TURN_BUTTON				"Press End Turn when you have finished."
TOOLTIP_END_TURN_BUTTON					"End Your Turn"

# Civ Tab
STATUSBAR_CIV_MAINTAB					"This tab gives you information about your empire."
TOOLTIP_CIV_MAINTAB					"Empire Info"
STATUSBAR_CIV_TOTAL_CITIES_DISPLAY			"This is the total number of cities in your empire."
TOOLTIP_CIV_TOTAL_CITIES_DISPLAY			"Total Cities"
STATUSBAR_CIV_TOTAL_GOLD_DISPLAY			"This is the total amount of gold in your treasury."
TOOLTIP_CIV_TOTAL_GOLD_DISPLAY				"Total Gold"
STATUSBAR_CIV_TOTAL_PW_DISPLAY				"This is the total Public Works you have accumulated."
TOOLTIP_CIV_TOTAL_PW_DISPLAY				"Total Public Works"
STATUSBAR_CIV_TURNS_REMAINING_DISPLAY			"Number of turns remaining until the discovery of {advance_name}."
TOOLTIP_CIV_TURNS_REMAINING_DISPLAY			"Turns remaining"
STATUSBAR_CIV_NOW_RESEARCHING_DISPLAY			"This is the advance you are currently researching."
TOOLTIP_CIV_NOW_RESEARCHING_DISPLAY			"What you are now researching"
STATUSBAR_CIV_TOTAL_HAPPINESS_DISPLAY			"This is the level of happiness in the empire."
TOOLTIP_CIV_TOTAL_HAPPINESS_DISPLAY			"Total Happiness"
STATUSBAR_CIV_TOTAL_POLLUTION_DISPLAY			"This is the total level of pollution in the world."
TOOLTIP_CIV_TOTAL_POLLUTION_DISPLAY			"Global Pollution"

# City Tab
STATUSBAR_CITY_MAINTAB					"This tab displays information on the selected city."
TOOLTIP_CITY_MAINTAB					"City Info"
STATUSBAR_CITY_GOTO_BUILDQUEUE				"Click here to evaluate this city's build queue."
TOOLTIP_CITY_GOTO_BUILDQUEUE				"Evaluate Build Queue"
STATUSBAR_CITY_TURNS_REMAINING_DISPLAY			"Number of turns remaining until building is complete."
TOOLTIP_CITY_TURNS_REMAINING_DISPLAY			"Turns remaining to completion"
STATUSBAR_CITY_HIRE_GOVERNOR_BUTTON			"Click to appoint a mayor for this city."
TOOLTIP_CITY_HIRE_GOVERNOR_BUTTON			"Appoint Mayor"
STATUSBAR_CITY_GOVERNOR_PRIORITY_PULLDOWN		"Assign your mayor's priority for this city."
TOOLTIP_CITY_GOVERNOR_PRIORITY_PULLDOWN			"Assign priority"
STATUSBAR_CITY_SELECT_CITY_PULLDOWN			"Click to select from a list of your cities."
TOOLTIP_CITY_SELECT_CITY_PULLDOWN			"View city list"
STATUSBAR_CITY_GOTO_NEXTCITY_BUTTON			"Move on to the next city."
TOOLTIP_CITY_GOTO_NEXTCITY_BUTTON			"Next City"
STATUSBAR_CITY_GOTO_PREVCITY_BUTTON			"Go back to the previous city."
TOOLTIP_CITY_GOTO_PREVCITY_BUTTON			"Previous City"

# Unit Tab
STATUSBAR_UNIT_MAINTAB					"Click to display all the units in a city or tile."
TOOLTIP_UNIT_MAINTAB					"Unit Info"
STATUSBAR_UNIT_NEXT_UNIT_BUTTON				"Click to select the next available unit."
TOOLTIP_UNIT_NEXT_UNIT_BUTTON				"Next Unit"
STATUSBAR_UNIT_PREV_UNIT_BUTTON				"Click to go to the previous unit."
TOOLTIP_UNIT_PREV_UNIT_BUTTON				"Previous Unit"
STATUSBAR_UNIT_MOVE_ORDER_BUTTON			"Order unit to move."
TOOLTIP_UNIT_MOVE_ORDER_BUTTON				"Move unit"
STATUSBAR_UNIT_SETTLE_ORDER_BUTTON			"Order unit to settle a city."
TOOLTIP_UNIT_SETTLE_ORDER_BUTTON			"Settle city"
STATUSBAR_UNIT_SLEEP_ORDER_BUTTON			"Order unit to sentinel."
TOOLTIP_UNIT_SLEEP_ORDER_BUTTON				"Sentinel unit"
STATUSBAR_UNIT_DISBAND_ORDER_BUTTON			"Order unit to disband."
TOOLTIP_UNIT_DISBAND_ORDER_BUTTON			"Disband unit"
STATUSBAR_UNIT_CANCEL_ORDER_BUTTON			"Cancel current order."
TOOLTIP_UNIT_CANCEL_ORDER_BUTTON			"Cancel Order"
STATUSBAR_UNIT_FORTIFY_ORDER_BUTTON			"Order unit to fortify."
TOOLTIP_UNIT_FORTIFY_ORDER_BUTTON			"Fortify"
STATUSBAR_UNIT_PILLAGE_ORDER_BUTTON			"Order unit to pillage this tile."
TOOLTIP_UNIT_PILLAGE_ORDER_BUTTON			"Pillage Tile"
STATUSBAR_UNIT_PIRATE_ORDER_BUTTON			"Order unit to pirate this trade route."
TOOLTIP_UNIT_PIRATE_ORDER_BUTTON			"Pirate Trade Route"
STATUSBAR_UNIT_UNITSTATS_DISPLAY			"A=Attack, R=Ranged Attack, D=Defense, M=Movement"
TOOLTIP_UNIT_UNITSTATS_DISPLAY				"This unit's stats"
STATUSBAR_UNIT_UNITSTATS_ATT_DISPLAY			"This is the unit's attack strength."
TOOLTIP_UNIT_UNITSTATS_ATT_DISPLAY			"Attack Strength"
STATUSBAR_UNIT_UNITSTATS_DEF_DISPLAY			"This is the unit's defense rating."
TOOLTIP_UNIT_UNITSTATS_DEF_DISPLAY			"Defense Rating"
STATUSBAR_UNIT_UNITSTATS_RNG_DISPLAY			"This is the unit's ranged attack strength."
TOOLTIP_UNIT_UNITSTATS_RNG_DISPLAY			"Ranged Attack Strength"
STATUSBAR_UNIT_UNITSTATS_BOM_DISPLAY			"This is the unit's damage rating."
TOOLTIP_UNIT_UNITSTATS_BOM_DISPLAY			"Damage Rating"
STATUSBAR_UNIT_UNITSTATS_MOV_DISPLAY			"This is the unit's movement rate."
TOOLTIP_UNIT_UNITSTATS_MOV_DISPLAY			"Movement Rate"
STATUSBAR_UNIT_UNITSTATS_ARM_DISPLAY			"This is the unit's armor rating."
TOOLTIP_UNIT_UNITSTATS_ARM_DISPLAY			"Armor Rating"
STATUSBAR_UNIT_UNITSTATS_FUL_DISPLAY			"This indicates the unit's fuel supply."
TOOLTIP_UNIT_UNITSTATS_FUL_DISPLAY			"Fuel Supply"
STATUSBAR_UNIT_ARMYSTATS_DIPLAY				"This army's statistics."
TOOLTIP_UNIT_ARMYSTATS_DIPLAY				"This army's stats"
STATUSBAR_UNIT_UNITINFO_BUTTON				"Click to display army manager."
TOOLTIP_UNIT_UNITINFO_BUTTON				"Go to Army Manager"
STATUSBAR_UNIT_ARMYINFO_BUTTON				"Click to display army manager."
TOOLTIP_UNIT_ARMYINFO_BUTTON				"Go to Army Manager"

# Tile Improvements Tab
STATUSBAR_TILEIMP_MAINTAB				"Click to activate Tile Improvements Display."
TOOLTIP_TILEIMP_MAINTAB					"Tile Improvements"
STATUSBAR_TILEIMP_TOTAL_PW_DISPLAY			"The amount of production in your Public Works account."
TOOLTIP_TILEIMP_TOTAL_PW_DISPLAY			"Total Public Works"
STATUSBAR_TILEIMP_PW_RATE_DISPLAY			"Current Public Works tax rate."
TOOLTIP_TILEIMP_PW_RATE_DISPLAY				"Public Works Rate"
STATUSBAR_TILEIMP_LANDIMP_BUTTON			"Click to display land-based tile improvements."
TOOLTIP_TILEIMP_LANDIMP_BUTTON				"Land-based Tile Improvements"
STATUSBAR_TILEIMP_OCEANIMP_BUTTON			"Click to display ocean-based tile improvements."
TOOLTIP_TILEIMP_OCEANIMP_BUTTON				"Ocean-based Tile Improvements"
STATUSBAR_TILEIMP_SPECIALIMP_BUTTON			"Click to display special tile improvements."
TOOLTIP_TILEIMP_SPECIALIMP_BUTTON			"Special Tile Improvements"
STATUSBAR_TILEIMP_TILEIMPMENU_SIDETAB			"Click to display tile improvements menu."
TOOLTIP_TILEIMP_TILEIMPMENU_SIDETAB			"Tile Improvements Menu"
STATUSBAR_TILEIMP_TERRAFORMMENU_SIDETAB			"Click to display terraforming menu."
TOOLTIP_TILEIMP_TERRAFORMMENU_SIDETAB			"Terraform Menu"
STATUSBAR_TILEIMP_SELECT_FARM1_BUTTON			"Place farms on grasslands and plains."
TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON			"Farm"
STATUSBAR_TILEIMP_SELECT_FARM2_BUTTON			"Place advanced farms on grasslands and plains."
TOOLTIP_TILEIMP_SELECT_FARM2_BUTTON			"Advanced Farm"
STATUSBAR_TILEIMP_SELECT_FARM3_BUTTON			"Place Hydroponic Domes on grasslands and plains."
TOOLTIP_TILEIMP_SELECT_FARM3_BUTTON			"Hydroponic Dome"
STATUSBAR_TILEIMP_SELECT_MINE1_BUTTON			"Mines must be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_MINE1_BUTTON			"Mine"
STATUSBAR_TILEIMP_SELECT_MINE2_BUTTON			"Advanced Mines must be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_MINE2_BUTTON			"Advanced Mine"
STATUSBAR_TILEIMP_SELECT_MINE3_BUTTON			"Mega Mines must be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_MINE3_BUTTON			"Mega Mine"
STATUSBAR_TILEIMP_SELECT_ROAD1_BUTTON			"Roads can be placed on any land tile."
TOOLTIP_TILEIMP_SELECT_ROAD1_BUTTON			"Road"
STATUSBAR_TILEIMP_SELECT_ROAD2_BUTTON			"Railroads can be placed on any land tile."
TOOLTIP_TILEIMP_SELECT_ROAD2_BUTTON			"Railroad"
STATUSBAR_TILEIMP_SELECT_ROAD3_BUTTON			"Maglevs can be placed on any land tile."
TOOLTIP_TILEIMP_SELECT_ROAD3_BUTTON			"Maglev"
STATUSBAR_TILEIMP_SELECT_ATM1_BUTTON			"Trading Posts can be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_ATM1_BUTTON			"Trading Post"
STATUSBAR_TILEIMP_SELECT_ATM2_BUTTON			"Shopping Malls can be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_ATM2_BUTTON			"Shopping Mall"
STATUSBAR_TILEIMP_SELECT_ATM3_BUTTON			"Nature Preserves can be placed on land tiles."
TOOLTIP_TILEIMP_SELECT_ATM3_BUTTON			"Nature Preserve"
STATUSBAR_TILEIMP_SELECT_NET1_BUTTON			"Nets must be placed on any ocean-based tile near a city."
TOOLTIP_TILEIMP_SELECT_NET1_BUTTON			"Net"
STATUSBAR_TILEIMP_SELECT_NET2_BUTTON			"Fisheries must be placed on any ocean-based tile near a city."
TOOLTIP_TILEIMP_SELECT_NET2_BUTTON			"Fishery"
STATUSBAR_TILEIMP_SELECT_NET3_BUTTON			"Automated Fisheries must be placed on any ocean-based tile near a city."
TOOLTIP_TILEIMP_SELECT_NET3_BUTTON			"Automated Fishery"
STATUSBAR_TILEIMP_SELECT_RIG1_BUTTON			"Undersea Mines must be placed on the ocean floor or in a submarine canyon."
TOOLTIP_TILEIMP_SELECT_RIG1_BUTTON			"Undersea Mine"
STATUSBAR_TILEIMP_SELECT_RIG2_BUTTON			"Advanced Undersea Mines must be placed on the ocean floor or in a submarine canyon."
TOOLTIP_TILEIMP_SELECT_RIG2_BUTTON			"Advanced Undersea Mine"
STATUSBAR_TILEIMP_SELECT_RIG3_BUTTON			"Mega Undersea Mines must be placed on the ocean floor or in a submarine canyon."
TOOLTIP_TILEIMP_SELECT_RIG3_BUTTON			"Mega Undersea Mine"
STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON			"Undersea Tunnels must be placed on the ocean floor."
TOOLTIP_TILEIMP_SELECT_TUNNEL_BUTTON			"Undersea Tunnel"
STATUSBAR_TILEIMP_SELECT_PIER1_BUTTON			"Ports must be placed on an ocean tile near the shore."
TOOLTIP_TILEIMP_SELECT_PIER1_BUTTON			"Port"
STATUSBAR_TILEIMP_SELECT_PIER2_BUTTON			"Drilling Platforms must be placed on ocean tiles."
TOOLTIP_TILEIMP_SELECT_PIER2_BUTTON			"Drilling Platform"
STATUSBAR_TILEIMP_SELECT_PIER3_BUTTON			"Pier3 must be placed on an ocean tile near the shore."
TOOLTIP_TILEIMP_SELECT_PIER3_BUTTON			"Pier3 - TBD"
STATUSBAR_TILEIMP_SELECT_LISTENPOST_BUTTON		"Listening Posts should be placed on land tiles near your nation's borders."
TOOLTIP_TILEIMP_SELECT_LISTENPOST_BUTTON		"Listening Post"
STATUSBAR_TILEIMP_SELECT_RADARTOWER_BUTTON		"Radar Stations should be placed on land tiles near your nation's borders."
TOOLTIP_TILEIMP_SELECT_RADARTOWER_BUTTON		"Radar Station"
STATUSBAR_TILEIMP_SELECT_FORT_BUTTON			"Fortifications can be placed on any land-based tile."
TOOLTIP_TILEIMP_SELECT_FORT_BUTTON			"Fortification"
STATUSBAR_TILEIMP_SELECT_AIRBASE_BUTTON			"Airbases can be placed on any land-based tile."
TOOLTIP_TILEIMP_SELECT_AIRBASE_BUTTON			"Airbase"
STATUSBAR_TILEIMP_SELECT_SONAR_BUOYS_BUTTON		"Sonar Buoys can be placed on any ocean-based tile."
TOOLTIP_TILEIMP_SELECT_SONAR_BUOYS_BUTTON		"Sonar Buoys"
STATUSBAR_TILEIMP_SELECT_OBELISK_BUTTON			"Gaia Obelisks can be placed on any land-based tile."
TOOLTIP_TILEIMP_SELECT_OBELISK_BUTTON			"Gaia Obelisk"
STATUSBAR_TILEIMP_LANDTERRA_BUTTON			"Click to display land-based terraforming options."
TOOLTIP_TILEIMP_LANDTERRA_BUTTON			"Terraform Land"
STATUSBAR_TILEIMP_OCEANTERRA_BUTTON			"Click to display ocean-based terraforming options."
TOOLTIP_TILEIMP_OCEANTERRA_BUTTON			"Terraform Ocean"
STATUSBAR_TILEIMP_SPECIALTERRA_BUTTON			"There are no special terraforming options - only land and ocean based ones."
TOOLTIP_TILEIMP_SPECIALTERRA_BUTTON			"Not Available"
STATUSBAR_TILEIMP_SELECT_BROWN_HILL_BUTTON		"Terraform any land-based tile to sand dunes."
TOOLTIP_TILEIMP_SELECT_BROWN_HILL_BUTTON		"Sand Dune"
STATUSBAR_TILEIMP_SELECT_BROWN_MOUNTAIN_BUTTON		"Terraform any land-based tile to desert mountains."
TOOLTIP_TILEIMP_SELECT_BROWN_MOUNTAIN_BUTTON		"Desert Mountain"
STATUSBAR_TILEIMP_SELECT_DESERT_BUTTON			"Terraform any land-based tile to desert."
TOOLTIP_TILEIMP_SELECT_DESERT_BUTTON			"Desert"
STATUSBAR_TILEIMP_SELECT_DECIDUOUS_BUTTON		"Terraform any land-based tile to forest."
TOOLTIP_TILEIMP_SELECT_DECIDUOUS_BUTTON			"Forest"
STATUSBAR_TILEIMP_SELECT_GRASSLND_BUTTON		"Terraform any land-based tile to grassland."
TOOLTIP_TILEIMP_SELECT_GRASSLND_BUTTON			"Grasslands"
STATUSBAR_TILEIMP_SELECT_HILL_BUTTON			"Terraform any land-based tile to hills."
TOOLTIP_TILEIMP_SELECT_HILL_BUTTON			"Hills"
STATUSBAR_TILEIMP_SELECT_JUNGLE_BUTTON			"Terraform any land-based tile to jungle."
TOOLTIP_TILEIMP_SELECT_JUNGLE_BUTTON			"Jungle"
STATUSBAR_TILEIMP_SELECT_MOUNTAIN_BUTTON		"Terraform any land-based tile to mountain."
TOOLTIP_TILEIMP_SELECT_MOUNTAIN_BUTTON			"Mountains"
STATUSBAR_TILEIMP_SELECT_PLAINS_BUTTON			"Terraform any land-based tile to plains."
TOOLTIP_TILEIMP_SELECT_PLAINS_BUTTON			"Plains"
STATUSBAR_TILEIMP_SELECT_SWAMP_BUTTON			"Terraform any land-based tile to swamps."
TOOLTIP_TILEIMP_SELECT_SWAMP_BUTTON			"Swamps"
STATUSBAR_TILEIMP_SELECT_WHITE_HILL_BUTTON		"Terraform any land-based tile to polar hills."
TOOLTIP_TILEIMP_SELECT_WHITE_HILL_BUTTON		"Polar Hills"
STATUSBAR_TILEIMP_SELECT_WHITE_MOUNTAIN_BUTTON		"Terraform any land-based tile to polar mountains."
TOOLTIP_TILEIMP_SELECT_WHITE_MOUNTAIN_BUTTON		"Polar Mountain"
STATUSBAR_TILEIMP_SELECT_TUNDRA_BUTTON			"Terraform any land-based tile to tundra."
TOOLTIP_TILEIMP_SELECT_TUNDRA_BUTTON			"Tundra"
STATUSBAR_TILEIMP_SELECT_GLACIER_BUTTON			"Terraform any land-based tile to glacier."
TOOLTIP_TILEIMP_SELECT_GLACIER_BUTTON			"Glacier"
STATUSBAR_TILEIMP_SELECT_SHALWTR_BUTTON			"Terraform any ocean-based tile to shallow water."
TOOLTIP_TILEIMP_SELECT_SHALWTR_BUTTON			"Shallow Water"
STATUSBAR_TILEIMP_UNKWNWTR_BUTTON			"Terraform any ocean-based tile to whatever this tile does."
TOOLTIP_TILEIMP_UNKWNWTR_BUTTON				"Unnamed Ocean"
STATUSBAR_TILEIMP_PELAGIC_BUTTON			"Terraform any ocean-based tile to pelagic ocean."
TOOLTIP_TILEIMP_PELAGIC_BUTTON				"Pelagic (Shallow) Ocean"
STATUSBAR_TILEIMP_BENTHIC_BUTTON			"Terraform any ocean-based tile to benthic ocean."
TOOLTIP_TILEIMP_BENTHIC_BUTTON				"Benthic (Deep) Ocean"
STATUSBAR_TILEIMP_CONTSHELF_BUTTON			"Terraform any ocean-based tile to continental shelf."
TOOLTIP_TILEIMP_CONTSHELF_BUTTON			"Continental Shelf"
STATUSBAR_TILEIMP_SUBCANYON_BUTTON			"Terraform any ocean-based tile to submarine canyon."
TOOLTIP_TILEIMP_SUBCANYON_BUTTON			"Submarine Canyon"
STATUSBAR_TILEIMP_MTNRIDGE_BUTTON			"Terraform any ocean-based tile to mid-ocean ridge."
TOOLTIP_TILEIMP_MTNRIDGE_BUTTON				"Mid-ocean Ridge"
STATUSBAR_TILEIMP_OCEANMTN_BUTTON			"Terraform any ocean-based tile to mid-ocean mountain."
TOOLTIP_TILEIMP_OCEANMTN_BUTTON				"Mid-ocean Mountains"

# Messages Tab
STATUSBAR_MESSAGES_MAINTAB				"All in-game messages are archived here."
TOOLTIP_MESSAGES_MAINTAB				"Game Messages"
STATUSBAR_MESSAGES_READMESSAGE_BUTTON			"Click to read the entire message."
TOOLTIP_MESSAGES_READMESSAGE_BUTTON			"Read Message"
STATUSBAR_MESSAGES_READNEWSPAPER_BUTTON			"Click to read this newspaper."
TOOLTIP_MESSAGES_READNEWSPAPER_BUTTON			"Read Newspaper"

# Advisor Selection Box
# aka "The Helm"
STATUSBAR_SHORTCUTPAD_YEARTURN_TOGGLE_BUTTON		"Click to switch between years and turns."
TOOLTIP_SHORTCUTPAD_YEARTURN_TOGGLE_BUTTON		"Year/Turn Toggle"
STATUSBAR_DOUGS_PROG					"Armies with orders (sentinel/fortified: dark)."
TOOLTIP_DOUGS_PROG					"Armies with orders"
STATUSBAR_SHORTCUTPAD_GOTO_CIVSCR_BUTTON		"Click here to launch the Empire Manager."
TOOLTIP_SHORTCUTPAD_GOTO_CIVSCR_BUTTON			"Empire Manager"
STATUSBAR_SHORTCUTPAD_GOTO_SCIENCESCR_BUTTON		"Click to go to the Science Manager."
TOOLTIP_SHORTCUTPAD_GOTO_SCIENCESCR_BUTTON		"Science Manager"
STATUSBAR_SHORTCUTPAD_GOTO_TRADESCR_BUTTON		"Click to go to the Trade Manager."
TOOLTIP_SHORTCUTPAD_GOTO_TRADESCR_BUTTON		"Trade Manager"
STATUSBAR_SHORTCUTPAD_GOTO_CITYSCR_BUTTON		"Click to go to the City Manager."
TOOLTIP_SHORTCUTPAD_GOTO_CITYSCR_BUTTON			"City Manager"
STATUSBAR_SHORTCUTPAD_NATLSCR_BUTTON			"Click to go to the National Manager."
TOOLTIP_SHORTCUTPAD_NATLSCR_BUTTON			"National Manager"
STATUSBAR_SHORTCUTPAD_GOTO_UNITSCR_BUTTON		"Click to go to the Unit Manager."
TOOLTIP_SHORTCUTPAD_GOTO_UNITSCR_BUTTON			"Unit Manager"
STATUSBAR_SHORTCUTPAD_GOTO_DIPSCR_BUTTON		"Click to go to the the Diplomacy Manager."
TOOLTIP_SHORTCUTPAD_GOTO_DIPSCR_BUTTON			"Diplomacy Manager"
STATUSBAR_SHORTCUTPAD_GOTO_LIBRARY_BUTTON		"Click to peruse the Great Library."
TOOLTIP_SHORTCUTPAD_GOTO_LIBRARY_BUTTON			"Great Library"

# Minimap
STATUSBAR_MINIMAP_SHOW_FILTER_BUTTON			"Click to choose between hi-res and low-res map."
TOOLTIP_MINIMAP_SHOW_FILTER_BUTTON			"Filtered/Unfiltered map"
STATUSBAR_MINIMAP_SHOW_BORDERS_BUTTON			"Click to show or hide national borders."
TOOLTIP_MINIMAP_SHOW_BORDERS_BUTTON			"Show/Hide Borders"
STATUSBAR_MINIMAP_SHOW_CITIES_BUTTON			"Click to show or hide cities."
TOOLTIP_MINIMAP_SHOW_CITIES_BUTTON			"Show/Hide Cities"
STATUSBAR_MINIMAP_SHOW_UNITS_BUTTON			"Click to show or hide units."
TOOLTIP_MINIMAP_SHOW_UNITS_BUTTON			"Show/Hide Units"
STATUSBAR_MINIMAP_SHOW_TRADE_BUTTON			"Click to show or hide trade routes."
TOOLTIP_MINIMAP_SHOW_TRADE_BUTTON			"Show/Hide Trade Routes"
STATUSBAR_MINIMAP_SHOW_TERRAIN_BUTTON			"Click to show or hide terrain details."
TOOLTIP_MINIMAP_SHOW_TERRAIN_BUTTON			"Show/Hide Terrain Detail"
STATUSBAR_MINIMAP_SHOW_POLITICAL_BUTTON			"Click to show or hide political map."
TOOLTIP_MINIMAP_SHOW_POLITICAL_BUTTON			"Show/Hide Political Map"
STATUSBAR_MINIMAP_SHOW_CAPITOLS_BUTTON			"Click to show or hide city capitols."
TOOLTIP_MINIMAP_SHOW_CAPITOLS_BUTTON			"Show/Hide Capitols"
STATUSBAR_MINIMAP_SHOW_RELATIONS_BUTTON			"Click to show or hide relationships."
TOOLTIP_MINIMAP_SHOW_RELATIONS_BUTTON			"Show/Hide Relationships"

# Empire Manager Screen
#
#	Commerce Window
STATUSBAR_DOMADV_COMM_WAGES_BUTTON			"This is the total gold that you pay your citizens to work."
TOOLTIP_DOMADV_COMM_WAGES_BUTTON			"Wages"
STATUSBAR_DOMADV_COMM_UPKEEP_BUTTON			"This is the cost (in gold) of maintaining buildings and other improvements in your cities."
TOOLTIP_DOMADV_COMM_UPKEEP_BUTTON			"Improvements Upkeep"
STATUSBAR_DOMADV_COMM_SCIENCE_BUTTON			"This is the total amount of gold that goes to science research."
TOOLTIP_DOMADV_COMM_SCIENCE_BUTTON			"Science"
STATUSBAR_DOMADV_COMM_CRIME_BUTTON			"This is the total amount of gold lost to crime."
TOOLTIP_DOMADV_COMM_CRIME_BUTTON			"Crime"
STATUSBAR_DOMADV_COMM_SAVINGS_BUTTON			"This is how much you are putting into savings."
TOOLTIP_DOMADV_COMM_SAVINGS_BUTTON			"Savings"
STATUSBAR_DOMADV_FOOD_REQUIRED_BUTTON			""
STATUSBAR_DOMADV_FOOD_COLLECTED_BUTTON			""


#	Production Window
STATUSBAR_DOMADV_PROD_MILUPKEEP_BUTTON			"This is the total cost of maintaining your military forces."
TOOLTIP_DOMADV_PROD_MILUPKEEP_BUTTON			"Military Upkeep"
STATUSBAR_DOMADV_PROD_PW_BUTTON				"This is the total gold contributed to the Public Works."
TOOLTIP_DOMADV_PROD_PW_BUTTON				"Public Works"
STATUSBAR_DOMADV_PROD_CRIME_BUTTON			"This is the total amount of production lost to crime."
TOOLTIP_DOMADV_PROD_CRIME_BUTTON			"Crime"
STATUSBAR_DOMADV_PROD_CITYUSE_BUTTON			"This is the total amount of production used by cities."
TOOLTIP_DOMADV_PROD_CITYUSE_BUTTON			"City Use"

#	Food Window
STATUSBAR_DOMADV_FOOD_CONSUMED_BUTTON			"This is the total amount of food consumed by your citizens."
TOOLTIP_DOMADV_FOOD_CONSUMED_BUTTON			"Food consumed"
STATUSBAR_DOMADV_FOOD_CRIME_BUTTON			"This is the total amount of food lost to crime."
TOOLTIP_DOMADV_FOOD_CRIME_BUTTON			"Food lost to crime"
STATUSBAR_DOMADV_FOOD_STORED_BUTTON			"This is the amount of food your people have stored."
TOOLTIP_DOMADV_FOOD_STORED_BUTTON			"Stored Food"

#	Main Domestic Advisor Window
STATUSBAR_DOMADV_MAIN_SCITAX_DECR_BUTTON		"Click here to decrease the resources you allocate to scientific research."
TOOLTIP_DOMADV_MAIN_SCITAX_DECR_BUTTON			"Decrease Science Tax"
STATUSBAR_DOMADV_MAIN_SCITAX_INCR_BUTTON		"Click here to increase the resources you allocate to scientific research."
TOOLTIP_DOMADV_MAIN_SCITAX_INCR_BUTTON			"Increase Sciences Tax"
STATUSBAR_DOMADV_MAIN_SCITAX_DISPLAY			"This is the percentage of resources you have allocated to scientific research."
TOOLTIP_DOMADV_MAIN_SCITAX_DISPLAY			"Science Tax"
STATUSBAR_DOMADV_MAIN_GOVT_DISPLAY			"This is your current government."
TOOLTIP_DOMADV_MAIN_GOVT_DISPLAY			"Current Government"
STATUSBAR_DOMADV_MAIN_CHANGE_GOVT_BUTTON		"Click here to change to another form of government."
TOOLTIP_DOMADV_MAIN_CHANGE_GOVT_BUTTON			"Change Government"
STATUSBAR_DOMADV_MAIN_WAGES_SLIDER			"Use this to set the wage for your workers."
TOOLTIP_DOMADV_MAIN_WAGES_SLIDER			"Average Wage"
STATUSBAR_DOMADV_MAIN_COMM_ADVISOR_BUTTON		"Click here to consult your commerce advisor."
TOOLTIP_DOMADV_MAIN_COMM_ADVISOR_BUTTON			"Consult Commerce Advisor"
STATUSBAR_DOMADV_MAIN_GOLD_DISPLAY			"This is the total amount of gold produced in your empire."
TOOLTIP_DOMADV_MAIN_GOLD_DISPLAY			"Total Gold"
STATUSBAR_DOMADV_MAIN_WORKDAY_SLIDER			"Use this to set the length of the work day."
TOOLTIP_DOMADV_MAIN_WORKDAY_SLIDER			"Work Day"
STATUSBAR_DOMADV_MAIN_PRODADV_BUTTON			"Click here to read what your production advisor has to say."
TOOLTIP_DOMADV_MAIN_PRODADV_BUTTON			"Consult Production Advisor"
STATUSBAR_DOMADV_MAIN_PROD_DISPLAY			"This is the total amount of industrial production in your nation."
TOOLTIP_DOMADV_MAIN_PROD_DISPLAY			"Total Production"
STATUSBAR_DOMADV_MAIN_RATIONS_SLIDER			"Use this to set the amount of rations per person."
TOOLTIP_DOMADV_MAIN_RATIONS_SLIDER			"Rations"
STATUSBAR_DOMADV_MAIN_FOODADV_BUTTON			"Click here to consult your food advisor."
TOOLTIP_DOMADV_MAIN_FOODADV_BUTTON			"Consult Food Advisor"
STATUSBAR_DOMADV_MAIN_FOOD_DISPLAY			"This is the total food produced in your nation."
TOOLTIP_DOMADV_MAIN_FOOD_DISPLAY			"Total Food"
STATUSBAR_DOMADV_MAIN_SHOWADVICE_BUTTON			"Click here to show or hide the advice window."
TOOLTIP_DOMADV_MAIN_SHOWADVICE_BUTTON			"Show/Hide Advice"
STATUSBAR_DOMADV_MAIN_CLOSE_BUTTON			"Click here to exit the National Manager and return to your empire."
TOOLTIP_DOMADV_MAIN_CLOSE_BUTTON			"Exit"
STATUSBAR_DOMADV_MAIN_CIVPOP_DISPLAY			"This is the total population of your empire."
TOOLTIP_DOMADV_MAIN_CIVPOP_DISPLAY			"Total Pop."
STATUSBAR_DOMADV_MAIN_TOTALCITIES_DISPLAY		"This is the total number of cities in your empire."
TOOLTIP_DOMADV_MAIN_TOTALCITIES_DISPLAY			"Total Cities"
STATUSBAR_DOMADV_MAIN_HAPPY_DISPLAY			"This is the breakdown of happiness in your empire."
TOOLTIP_DOMADV_MAIN_HAPPY_DISPLAY			"Happiness"
STATUSBAR_DOMADV_MAIN_PW_INCR_BUTTON			"Click here to decrease the Public Works tax."
TOOLTIP_DOMADV_MAIN_PW_INCR_BUTTON			"Decrease Public Works"
STATUSBAR_DOMADV_MAIN_PW_DECR_BUTTON			"Click here to increase the Public Works tax."
TOOLTIP_DOMADV_MAIN_PW_DECR_BUTTON			"Increase Public Works"

# Science Advisor Screen
#
#	Science Advice Window
STATUSBAR_SCIADV_MAIN_SCITAX_DECR_BUTTON		"Click here to decrease the science tax."
TOOLTIP_SCIADV_MAIN_SCITAX_DECR_BUTTON			"Decrease Science Tax"
STATUSBAR_SCIADV_MAIN_SCITAX_INCR_BUTTON		"Click here to increase the science tax."
TOOLTIP_SCIADV_MAIN_SCITAX_INCR_BUTTON			"Increase Science Tax"
STATUSBAR_SCIADV_MAIN_MAXTAX_DISPLAY			"This is the maximum science tax percentage that your current form of government allows."
TOOLTIP_SCIADV_MAIN_MAXTAX_DISPLAY			"Max Science Tax"
STATUSBAR_SCIADV_MAIN_GOLDTOSCI_DISPLAY			"This is the amount of gold going to scientific research."
TOOLTIP_SCIADV_MAIN_GOLDTOSCI_DISPLAY			"Gold spent on Science"
STATUSBAR_SCIADV_MAIN_SCIFROMCITIES_DISPLAY		"This is the amount of scientific production coming from scientists in your cities."
TOOLTIP_SCIADV_MAIN_SCIFROMCITIES_DISPLAY		"Science from cities"
STATUSBAR_SCIADV_MAIN_CHGRESEARCH_BUTTON		"Click here to select a new advance to research."
TOOLTIP_SCIADV_MAIN_CHGRESEARCH_BUTTON			"Change Current Research"
STATUSBAR_SCIADV_MAIN_NOWRESEARCHING_BUTTON		"This is the advance you are currently researching."
TOOLTIP_SCIADV_MAIN_NOWRESEARCHING_BUTTON		"Current Research"
STATUSBAR_SCIADV_MAIN_DISCINTURNS_BUTTON		"This is the length of time (in turns) until the current advance is discovered."
TOOLTIP_SCIADV_MAIN_DISCINTURNS_BUTTON			"Time until discovery"
STATUSBAR_SCIADV_INTEL_CLOSE_BUTTON			"Click here to exit the Science Manager and return to your empire."
TOOLTIP_SCIADV_INTEL_CLOSE_BUTTON			"Exit"

#	Science Intel Tab
STATUSBAR_SCIADV_INTEL_SORTNAME_BUTTON			"Click here to sort the advances by name."
TOOLTIP_SCIADV_INTEL_SORTNAME_BUTTON			"Sort by advance name"
STATUSBAR_SCIADV_INTEL_SORTYOUR_BUTTON			"Click here to sort by advances known by you."
TOOLTIP_SCIADV_INTEL_SORTYOUR_BUTTON			"Sort by your advance"
STATUSBAR_SCIADV_INTEL_SORTTHEM_BUTTON			"Click here to sort by advances known by others."
TOOLTIP_SCIADV_INTEL_SORTTHEM_BUTTON			"Sort by their advance"

# Trade Manager
#
#	Trade Advice Window
STATUSBAR_TRADEMAN_ADV_CRVNS_AVAIL_DISPLAY		"This is the total number of caravans your have available for trade."
TOOLTIP_TRADEMAN_ADV_CRVNS_AVAIL_DISPLAY		"Caravans Available"
STATUSBAR_TRADEMAN_ADV_CRVNS_INUSE_DISPLAY		"This is the total number of caravans that are currently trading."
TOOLTIP_TRADEMAN_ADV_CRVNS_INUSE_DISPLAY		"Caravans In Action"
STATUSBAR_TRADEMAN_ADV_TOTAL_PROFIT_DISPLAY		"This is the total profit (in gold) from all of your trade activities."
TOOLTIP_TRADEMAN_ADV_TOTAL_PROFIT_DISPLAY		"Total Profits"
STATUSBAR_TRADEMAN_ADV_TOTAL_ROUTES_DISPLAY		"This is the total amount of trade routes you have established."
TOOLTIP_TRADEMAN_ADV_TOTAL_ROUTES_DISPLAY		"Trade Routes"

#	Trade - Open Market Window
STATUSBAR_TRADEMAN_OPEN_SORTBY_YOURCITY_BUTTON		"Click here to sort list by the cities that produce them."
TOOLTIP_TRADEMAN_OPEN_SORTBY_YOURCITY_BUTTON		"Sort by your city"
STATUSBAR_TRADEMAN_OPEN_SORTBY_HASGOOD_BUTTON		"Click here to sort list by the name of the good."
TOOLTIP_TRADEMAN_OPEN_SORTBY_HASGOOD_BUTTON		"Good name"
STATUSBAR_TRADEMAN_OPEN_SORTBY_THISCITY_BUTTON		"Click here to sort list by the cities that receive them."
TOOLTIP_TRADEMAN_OPEN_SORTBY_THISCITY_BUTTON		"Sort by recipient city"
STATUSBAR_TRADEMAN_OPEN_SORTBY_COST_BUTTON		"Click here to sort list by the price of goods."
TOOLTIP_TRADEMAN_OPEN_SORTBY_COST_BUTTON		"Profit from sale"
STATUSBAR_TRADEMAN_OPEN_SORTBY_CRVN_BUTTON		"Click here to sort list by the number of caravans needed to open particular route."
TOOLTIP_TRADEMAN_OPEN_SORTBY_CRVN_BUTTON		"Caravans needed"
STATUSBAR_TRADEMAN_OPEN_SHOWADV_BUTTON			"Click here to show or hide the Trade Advice window."
TOOLTIP_TRADEMAN_OPEN_SHOWADV_BUTTON			"Show/Hide Advice"
STATUSBAR_TRADEMAN_OPEN_GOTO_TRADESUMM_BUTTON		"Click here to go to the Trade Summary and see what you're currently trading."
TOOLTIP_TRADEMAN_OPEN_GOTO_TRADESUMM_BUTTON		"Go to Trade Summary"
STATUSBAR_TRADEMAN_OPEN_GOTO_MARKET_BUTTON		"Click here to return to the open market and see what is available for trade."
TOOLTIP_TRADEMAN_OPEN_GOTO_MARKET_BUTTON		"Go to Open Market"
STATUSBAR_TRADEMAN_OPEN_BREAK_ROUTE_BUTTON		"Click here to break a certain trade route."
TOOLTIP_TRADEMAN_OPEN_BREAK_ROUTE_BUTTON		"Break Trade Route"
STATUSBAR_TRADEMAN_OPEN_CREATE_ROUTE_BUTTON		"Click here to create a new trade route."
TOOLTIP_TRADEMAN_OPEN_CREATE_ROUTE_BUTTON		"Create Trade Route"
STATUSBAR_TRADEMAN_OPEN_CLOSE_BUTTON			"Click here to exit the Trade Manager and return to your empire."
TOOLTIP_TRADEMAN_OPEN_CLOSE_BUTTON			"Exit Trade Manager"
STATUSBAR_TRADEMAN_OPEN_PIRACY_DISPLAY			"This route is currently being pirated!!"
TOOLTIP_TRADEMAN_OPEN_PIRACY_DISPLAY			"Pirates!!"

# City Management Screen
#
#	Statistics Window
STATUSBAR_CITYMAN_STATS_CITYLAYOUT_DISPLAY		"This city's current layout."
TOOLTIP_CITYMAN_STATS_CITYLAYOUT_DISPLAY		"Layout of your city"
STATUSBAR_CITYMAN_STATS_GROWTHRATE_DISPLAY		"This city's growth rate."
TOOLTIP_CITYMAN_STATS_GROWTHRATE_DISPLAY		"Current Growth Rate"
STATUSBAR_CITYMAN_STATS_HAPPY_DISPLAY			"Total happiness for the city."
TOOLTIP_CITYMAN_STATS_HAPPY_DISPLAY			"Happiness Rating"
STATUSBAR_CITYMAN_STATS_TOTALFOOD_DISPLAY		"Total food production for the city."
TOOLTIP_CITYMAN_STATS_TOTALFOOD_DISPLAY			"Food Production"
STATUSBAR_CITYMAN_STATS_TOTALPROD_DISPLAY		"Total production output for the city."
TOOLTIP_CITYMAN_STATS_TOTALPROD_DISPLAY			"Production Output"
STATUSBAR_CITYMAN_STATS_TOTALCOMM_DISPLAY		"Total commercial activity for the city."
TOOLTIP_CITYMAN_STATS_TOTALCOMM_DISPLAY			"Commercial Activity"
STATUSBAR_CITYMAN_STATS_TOTALSCI_DISPLAY		"Total scientific production for the city."
TOOLTIP_CITYMAN_STATS_TOTALSCI_DISPLAY			"Scientific Research"
STATUSBAR_CITYMAN_STATS_EFFICIENCY_BUTTON		"This city's efficiency rating."
TOOLTIP_CITYMAN_STATS_EFFICIENCY_BUTTON			"Total efficiency of workforce"
STATUSBAR_CITYMAN_STATS_MAXRSRC_DISPLAY			"Click to show the maximum resources available for this city."
TOOLTIP_CITYMAN_STATS_MAXRSRC_DISPLAY			"Max. Resources Available"
STATUSBAR_CITYMAN_STATS_MAXFOOD_DISPLAY			"This is the maximum amount of food that this city can produce."
TOOLTIP_CITYMAN_STATS_MAXFOOD_DISPLAY			"Max. Food Production"
STATUSBAR_CITYMAN_STATS_FARMBONUS_DISPLAY		"This is the bonus to food provided by farms."
TOOLTIP_CITYMAN_STATS_FARMBONUS_DISPLAY			"Bonus from Farms"
STATUSBAR_CITYMAN_STATS_MAXPROD_DISPLAY			"This is the maximum amount of production for this city."
TOOLTIP_CITYMAN_STATS_MAXPROD_DISPLAY			"Max. Production"
STATUSBAR_CITYMAN_STATS_MINEBONUS_DISPLAY		"This is the bonus to production provided by mines."
TOOLTIP_CITYMAN_STATS_MINEBONUS_DISPLAY			"Bonus from Mines"
STATUSBAR_CITYMAN_STATS_MAXCOMM_DISPLAY			"This is the maximum amount of commerce for this city."
TOOLTIP_CITYMAN_STATS_MAXCOMM_DISPLAY			"Max. Commerce"
STATUSBAR_CITYMAN_STATS_POSTBONUS_DISPLAY		"This is the bonus to commerce provided by trading posts."
TOOLTIP_CITYMAN_STATS_POSTBONUS_DISPLAY			"Bonus from Trading Posts"
STATUSBAR_CITYMAN_STATS_OUTPUT_BUTTON			"Click to show the current levels of output for this city."
TOOLTIP_CITYMAN_STATS_OUTPUT_BUTTON			"Current Output Levels"
STATUSBAR_CITYMAN_STATS_PENALTY_DISPLAY			"These factors decrease happiness in the city."
TOOLTIP_CITYMAN_STATS_PENALTY_DISPLAY			"Happiness Penalties"
STATUSBAR_CITYMAN_STATS_HAPPY_DISPLAY			"The following have an effect on city-wide happiness."
TOOLTIP_CITYMAN_STATS_HAPPY_DISPLAY			"Happiness Details"
STATUSBAR_CITYMAN_STATS_BONUS_DISPLAY			"These factors increase happiness in the city."
TOOLTIP_CITYMAN_STATS_BONUS_DISPLAY			"Happiness"
STATUSBAR_CITYMAN_STATS_POLLUTER_DISPLAY		"These are the elements that contribute to pollution in the city."
TOOLTIP_CITYMAN_STATS_POLLUTER_DISPLAY			"Pollution Makers"
STATUSBAR_CITYMAN_STATS_POLLUTION_DISPLAY		"The following have an effect on city-wide pollution."
TOOLTIP_CITYMAN_STATS_POLLUTION_DISPLAY			"Pollution Details"
STATUSBAR_CITYMAN_STATS_CLEANERS_DISPLAY		"These are the elements that reduce pollution in the city."
TOOLTIP_CITYMAN_STATS_CLEANERS_DISPLAY			"Pollution Reducers"
STATUSBAR_CITYMAN_STATS_CRIMERATE			"This is the city's current crime rate."
TOOLTIP_CITYMAN_STATS_CRIMERATE				"Current Crime Rate"

#	Main City Management Window
STATUSBAR_CITYMAN_MAIN_PREVCITY_BUTTON			"Click to go to previous city."
TOOLTIP_CITYMAN_MAIN_PREVCITY_BUTTON			"Previous City"
STATUSBAR_CITYMAN_MAIN_CURRCITY_DISPLAY			"This is the name of the city you are currently reviewing."
TOOLTIP_CITYMAN_MAIN_CURRCITY_DISPLAY			"Current City"
STATUSBAR_CITYMAN_MAIN_NEXTCITY_BUTTON			"Click to go to the next city."
TOOLTIP_CITYMAN_MAIN_NEXTCITY_BUTTON			"Next City"
STATUSBAR_CITYMAN_MAIN_BUILDQUEUE_DISPLAY		"This is what the city is currently building."
TOOLTIP_CITYMAN_MAIN_BUILDQUEUE_DISPLAY			"Currently being built"
STATUSBAR_CITYMAN_MAIN_CURRITEM_DISPLAY			"Information on the item currently being built."
TOOLTIP_CITYMAN_MAIN_CURRITEM_DISPLAY			"Build Info"
STATUSBAR_CITYMAN_MAIN_UNITSAVAIL_BUTTON		"Click here to display a list of all available Units."
TOOLTIP_CITYMAN_MAIN_UNITSAVAIL_BUTTON			"Units"
STATUSBAR_CITYMAN_MAIN_IMPAVAIL_BUTTON			"Click here to display a list of all available Improvements."
TOOLTIP_CITYMAN_MAIN_IMPAVAIL_BUTTON			"Improvements"
STATUSBAR_CITYMAN_MAIN_WONDERSAVAIL_BUTTON		"Click here to display a list of all available Wonders."
TOOLTIP_CITYMAN_MAIN_WONDERSAVAIL_BUTTON		"Wonders"
STATUSBAR_CITYMAN_MAIN_ITEMSAVAIL_BUTTON		"This is a list of available items."
TOOLTIP_CITYMAN_MAIN_ITEMSAVAIL_BUTTON			"Available Items"
STATUSBAR_CITYMAN_MAIN_ADD_BUTTON			"Select an item from the left column and click here to add it to the build queue."
TOOLTIP_CITYMAN_MAIN_ADD_BUTTON				"Add to Queue"
STATUSBAR_CITYMAN_MAIN_MOVEUP_BUTTON			"Select an item from the right column and click here to move it up in the build queue."
TOOLTIP_CITYMAN_MAIN_MOVEUP_BUTTON			"Move Up"
STATUSBAR_CITYMAN_MAIN_MOVEDN_BUTTON			"Select an item from the right column and click here to move it down in the build queue."
TOOLTIP_CITYMAN_MAIN_MOVEDN_BUTTON			"Move Down"
STATUSBAR_CITYMAN_MAIN_REM_BUTTON			"Select an item from the right column and click here to remove it from the build queue."
TOOLTIP_CITYMAN_MAIN_REM_BUTTON				"Remove from Queue"
STATUSBAR_CITYMAN_MAIN_QUEUELIST_BUTTON			"The build queue is a list of items that will be built in order."
TOOLTIP_CITYMAN_MAIN_QUEUELIST_BUTTON			"Current Build Queue"
STATUSBAR_CITYMAN_MAIN_RUSHBUY_BUTTON			"Click this button to purchase the item being built."
TOOLTIP_CITYMAN_MAIN_RUSHBUY_BUTTON			"Rush Buy"
STATUSBAR_CITYMAN_MAIN_RUSHCOST_DISPLAY			"This is how much a rush buy will cost for this item."
TOOLTIP_CITYMAN_MAIN_RUSHCOST_DISPLAY			"Cost of a rush buy"
STATUSBAR_CITYMAN_MAIN_TOTALGOLD_DISPLAY		"This is the total gold in your national treasury."
TOOLTIP_CITYMAN_MAIN_TOTALGOLD_DISPLAY			"Total Gold"
STATUSBAR_CITYMAN_MAIN_CLOSEQUEUE_BUTTON		"Click here to close the build queue manager."
TOOLTIP_CITYMAN_MAIN_CLOSEQUEUE_BUTTON			"Close Build Queue"
STATUSBAR_CITYMAN_MAIN_SHOWSTATSWIN_BUTTON		"Click here to show or hide the statistics window."
TOOLTIP_CITYMAN_MAIN_SHOWSTATSWIN_BUTTON		"Show/Hide Stats"
STATUSBAR_CITYMAN_MAIN_EXIT_BUTTON			"Click here to close the City Management screen."
TOOLTIP_CITYMAN_MAIN_EXIT_BUTTON			"Exit City Manager"
STATUSBAR_CITYMAN_MAIN_SHOWINV_BUTTON			"Click here to display a list of items that this city already has."
TOOLTIP_CITYMAN_MAIN_SHOWINV_BUTTON			"Show Inventory"
STATUSBAR_CITYMAN_MAIN_GOTONATL_BUTTON			"Click here to launch the National Summary."
TOOLTIP_CITYMAN_MAIN_GOTONATL_BUTTON			"Go to National Summary"
STATUSBAR_CITYMAN_MAIN_DISBANDCITY_BUTTON		"Click here to disband this city."
TOOLTIP_CITYMAN_MAIN_DISBANDCITY_BUTTON			"Disband City"
STATUSBAR_CITYMAN_MAIN_GOVOFF_BUTTON			"Click here to relieve the mayor of their duties and manage the city yourself."
TOOLTIP_CITYMAN_MAIN_GOVOFF_BUTTON			"Fire Mayor"
STATUSBAR_CITYMAN_MAIN_GOVON_BUTTON			"Click here to appoint a mayor to manager this city."
TOOLTIP_CITYMAN_MAIN_GOVON_BUTTON			"Appoint Mayor"
STATUSBAR_CITYMAN_MAIN_GOVPRIORITY_MENU			"Select an area of focus for the mayor of this city."
TOOLTIP_CITYMAN_MAIN_GOVPRIORITY_MENU			"Establish priority"
STATUSBAR_CITYMAN_MAIN_SMHAPP_DISPLAY			"This is the happiness rating for this city."
TOOLTIP_CITYMAN_MAIN_SMHAPP_DISPLAY			"Happiness"
STATUSBAR_CITYMAN_MAIN_TOTALENTR_BUTTON			"This city's theatre allows {xx} entertainers."
TOOLTIP_CITYMAN_MAIN_TOTALENTR_BUTTON			"Total Entertainers"
STATUSBAR_CITYMAN_MAIN_INCRENTR_BUTTON			"Click here to increase the number of entertainers in this city."
TOOLTIP_CITYMAN_MAIN_INCRENTR_BUTTON			"Increase Entertainers"
STATUSBAR_CITYMAN_MAIN_DECRENTR_BUTTON			"Click here to decrease the number of entertainers in this city."
TOOLTIP_CITYMAN_MAIN_DECRENTR_BUTTON			"Decrease Entertainers"
STATUSBAR_CITYMAN_MAIN_SMFOOD_DISPLAY			"This is the food production for this city."
TOOLTIP_CITYMAN_MAIN_SMFOOD_DISPLAY			"Food"
STATUSBAR_CITYMAN_MAIN_TOTALFARM_BUTTON			"This city's plantations allows {xx} farmers."
TOOLTIP_CITYMAN_MAIN_TOTALFARM_BUTTON			"Total Farmers"
STATUSBAR_CITYMAN_MAIN_INCRFARM_BUTTON			"Click here to increase the number of farmers in this city."
TOOLTIP_CITYMAN_MAIN_INCRFARM_BUTTON			"Increase Farmers"
STATUSBAR_CITYMAN_MAIN_DECRFARM_BUTTON			"Click here to decrease the number of farmers in this city."
TOOLTIP_CITYMAN_MAIN_DECRFARM_BUTTON			"Decrease Farmers"
STATUSBAR_CITYMAN_MAIN_SMPROD_DISPLAY			"This is the industrial production for this city."
TOOLTIP_CITYMAN_MAIN_SMPROD_DISPLAY			"Production"
STATUSBAR_CITYMAN_MAIN_TOTALLABR_BUTTON			"This city's factory allows {xx} laborers."
TOOLTIP_CITYMAN_MAIN_TOTALLABR_BUTTON			"Total Laborers"
STATUSBAR_CITYMAN_MAIN_INCRLABR_BUTTON			"Click here to increase the number of laborers in this city."
TOOLTIP_CITYMAN_MAIN_INCRLABR_BUTTON			"Increase Laborers"
STATUSBAR_CITYMAN_MAIN_DECRLABR_BUTTON			"Click here to decrease the number of laborers in this city."
TOOLTIP_CITYMAN_MAIN_DECRLABR_BUTTON			"Decrease Laborers"
STATUSBAR_CITYMAN_MAIN_SMCOMM_DISPLAY			"This is the commercial activity for this city."
TOOLTIP_CITYMAN_MAIN_SMCOMM_DISPLAY			"Commerce"
STATUSBAR_CITYMAN_MAIN_TOTALMRCH_BUTTON			"This city's marketplace allows {xx} merchants."
TOOLTIP_CITYMAN_MAIN_TOTALMRCH_BUTTON			"Total Merchants"
STATUSBAR_CITYMAN_MAIN_INCRMRCH_BUTTON			"Click here to increase the number of merchants in this city."
TOOLTIP_CITYMAN_MAIN_INCRMRCH_BUTTON			"Increase Merchants"
STATUSBAR_CITYMAN_MAIN_DECRMRCH_BUTTON			"Click here to decrease the number of merchants in this city."
TOOLTIP_CITYMAN_MAIN_DECRMRCH_BUTTON			"Decrease Merchants"
STATUSBAR_CITYMAN_MAIN_SMSCI_DISPLAY			"This is the scientific production for this city."
TOOLTIP_CITYMAN_MAIN_SMSCI_DISPLAY			"Science"
STATUSBAR_CITYMAN_MAIN_TOTALSCI_BUTTON			"This city's academy allows {xx} scientists."
TOOLTIP_CITYMAN_MAIN_TOTALSCI_BUTTON			"Total Scientists"
STATUSBAR_CITYMAN_MAIN_INCRSCI_BUTTON			"Click here to increase the number of scientists in this city."
TOOLTIP_CITYMAN_MAIN_INCRSCI_BUTTON			"Increase Scientists"
STATUSBAR_CITYMAN_MAIN_DECRSCI_BUTTON			"Click here to decrease the number of scientists in this city."
TOOLTIP_CITYMAN_MAIN_DECRSCI_BUTTON			"Decrease Scientists"
STATUSBAR_CITYMAN_MAIN_TOTALWORKERS_DISPLAY		"This is the total number of workers in this city."
TOOLTIP_CITYMAN_MAIN_TOTALWORKERS_DISPLAY		"This city's workers"
STATUSBAR_CITYMAN_MAIN_TOTALSLAVES_DISPLAY		"This is the total number of slaves in this city."
TOOLTIP_CITYMAN_MAIN_TOTALSLAVES_DISPLAY		"This city's slaves"
STATUSBAR_CITYMAN_MAIN_CITYPOP_DISPLAY			"This it the total population of this city."
TOOLTIP_CITYMAN_MAIN_CITYPOP_DISPLAY			"This city's total population"
STATUSBAR_CITYMAN_MAIN_GOTOQUEUE_BUTTON			"Click here to edit the build queue for this city."
TOOLTIP_CITYMAN_MAIN_GOTOQUEUE_BUTTON			"Go to Build Queue"
STATUSBAR_CITYMAN_MAIN_OPTIMIZESPEC_BUTTON		"Optimize the specilists distribution of this city."
TOOLTIP_CITYMAN_MAIN_OPTIMIZESPEC_BUTTON		"Optimize Specialists"
STATUSBAR_CITYMAN_MAIN_GOTOGL_BUTTON			"Click here to go to the Great Library."
TOOLTIP_CITYMAN_MAIN_GOTOGL_BUTTON			"Go to Great Library"
STATUSBAR_CITYMAN_MAIN_INSERT_BUTTON			"Click here to insert this queue into all the selected cities' build queues."
TOOLTIP_CITYMAN_MAIN_INSERT_BUTTON			"Insert Build Queue"
STATUSBAR_CITYMAN_MAIN_SUGGEST_BUTTON			"Click here to add a build item suggested by the city advisor."
TOOLTIP_CITYMAN_MAIN_SUGGEST_BUTTON			"Add suggested build item"
STATUSBAR_CITYMAN_MAIN_APPEND_BUTTON			"Click here to add this queue onto the end of all the selected cities' build queues."
TOOLTIP_CITYMAN_MAIN_APPEND_BUTTON			"Append Build Queue"
STATUSBAR_CITYMAN_MAIN_OVERWRITE_BUTTON			"Click here to replace current queues with this one."
TOOLTIP_CITYMAN_MAIN_OVERWRITE_BUTTON			"Overwrite Build Queue"

#	National Summary Window
STATUSBAR_CITYMAN_NATL_SUMM_SORTCITY_BUTTON		"Click here to sort list by city name."
TOOLTIP_CITYMAN_NATL_SUMM_SORTCITY_BUTTON		"Sort by city name"
STATUSBAR_CITYMAN_NATL_SUMM_FIREGOV_BUTTON		"Click here to relieve the mayor of their responsibilities."
TOOLTIP_CITYMAN_NATL_SUMM_FIREGOV_BUTTON		"Fire Mayor"
STATUSBAR_CITYMAN_NATL_SUMM_SORTBILD_BUTTON		"Click here to sort list by what is being built."
TOOLTIP_CITYMAN_NATL_SUMM_SORTBILD_BUTTON		"Sort by build item"
STATUSBAR_CITYMAN_NATL_SUMM_SORTTIME_BUTTON		"Click here to sort list by time to completion."
TOOLTIP_CITYMAN_NATL_SUMM_SORTTIME_BUTTON		"Sort by time remaining"
STATUSBAR_CITYMAN_NATL_SUMM_RUSHBUY_BUTTON		"Click here to rush buy the selected item."
TOOLTIP_CITYMAN_NATL_SUMM_RUSHBUY_BUTTON		"Rush buy"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPOP_BUTTON		"Click here to sort list by population."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPOP_BUTTON		"Sort by city population"
STATUSBAR_CITYMAN_NATL_SUMM_SORTHAPP_BUTTON		"Click here to sort list by happiness rating."
TOOLTIP_CITYMAN_NATL_SUMM_SORTHAPP_BUTTON		"Sort by happiness"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPROD_BUTTON		"Click here to sort list by production output."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPROD_BUTTON		"Sort by production"
STATUSBAR_CITYMAN_NATL_SUMM_SORTFOOD_BUTTON		"Click here to sort list by food production."
TOOLTIP_CITYMAN_NATL_SUMM_SORTFOOD_BUTTON		"Sort by food"
STATUSBAR_CITYMAN_NATL_SUMM_SORTGOLD_BUTTON		"Click here to sort list by commerce activity."
TOOLTIP_CITYMAN_NATL_SUMM_SORTGOLD_BUTTON		"Sort by gold"
STATUSBAR_CITYMAN_NATL_SUMM_SORTSCI_BUTTON		"Click here to sort list by science production."
TOOLTIP_CITYMAN_NATL_SUMM_SORTSCI_BUTTON		"Sort by science"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPOLL_BUTTON		"Click here to sort list by pollution level."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPOLL_BUTTON		"Sort by pollution"
STATUSBAR_CITYMAN_NATL_SUMM_SORTCRIME_BUTTON		"Click here to sort by crime level."
TOOLTIP_CITYMAN_NATL_SUMM_SORTCRIME_BUTTON		"Sort by crime rate"
STATUSBAR_CITYMAN_NATL_SUMM_SORTCONV_BUTTON		"Click here to sort by gold loss due conversion."
TOOLTIP_CITYMAN_NATL_SUMM_SORTCONV_BUTTON		"Sort by loss due to conversion"
STATUSBAR_CITYMAN_NATL_SUMM_SORTFRAN_BUTTON		"Click here to sort by production loss due to franchising."
TOOLTIP_CITYMAN_NATL_SUMM_SORTFRAN_BUTTON		"Sort by loss due to franchising"
STATUSBAR_CITYMAN_NATL_SUMM_SORTWORKER_BUTTON		"Click here to sort by the number of workers."
TOOLTIP_CITYMAN_NATL_SUMM_SORTWORKER_BUTTON		"Sort by workers"
STATUSBAR_CITYMAN_NATL_SUMM_SORTSLAVE_BUTTON		"Click here to sort by the number of slaves."
TOOLTIP_CITYMAN_NATL_SUMM_SORTSLAVE_BUTTON		"Sort by slaves"
STATUSBAR_CITYMAN_NATL_SUMM_SORTENTERTAINER_BUTTON	"Click here to sort by the number of entertainers."
TOOLTIP_CITYMAN_NATL_SUMM_SORTENTERTAINER_BUTTON	"Sort by entertainers"
STATUSBAR_CITYMAN_NATL_SUMM_SORTFARMER_BUTTON		"Click here to sort by the number of farmers."
TOOLTIP_CITYMAN_NATL_SUMM_SORTFARMER_BUTTON		"Sort by farmers"
STATUSBAR_CITYMAN_NATL_SUMM_SORTLABORER_BUTTON		"Click here to sort by the number of laborers."
TOOLTIP_CITYMAN_NATL_SUMM_SORTLABORER_BUTTON		"Sort by laborers"
STATUSBAR_CITYMAN_NATL_SUMM_SORTMERCHANT_BUTTON		"Click here to sort by the number of merchants."
TOOLTIP_CITYMAN_NATL_SUMM_SORTMERCHANT_BUTTON		"Sort by merchants"
STATUSBAR_CITYMAN_NATL_SUMM_SORTSCIENTIST_BUTTON	"Click here to sort by the number of scientists."
TOOLTIP_CITYMAN_NATL_SUMM_SORTSCIENTIST_BUTTON		"Sort by scientists"
STATUSBAR_CITYMAN_NATL_SUMM_SORTCOMBAT_UNITS_BUTTON	"Click here to sort by the number of military units."
TOOLTIP_CITYMAN_NATL_SUMM_SORTCOMBAT_UNITS_BUTTON	"Sort by military units"
STATUSBAR_CITYMAN_NATL_SUMM_EXIT_BUTTON			"Click here to close the National Management Screen."
TOOLTIP_CITYMAN_NATL_SUMM_EXIT_BUTTON			"Close"
STATUSBAR_CITYMAN_NATL_SUMM_SORTMAYOR_BUTTON		"Click here to sort list by mayor status."
TOOLTIP_CITYMAN_NATL_SUMM_SORTMAYOR_BUTTON		"Sort by mayor"
STATUSBAR_CITYMAN_NATL_SUMM_SORTPRIOR_BUTTON		"Click here to sort list by mayor's priority."
TOOLTIP_CITYMAN_NATL_SUMM_SORTPRIOR_BUTTON		"Sort by priority"

#	National Summary Advice Window
STATUSBAR_CITYMAN_NATL_ADV_ADVREC_DISPLAY		"This is the National Advisor's recommendation for your next action."
TOOLTIP_CITYMAN_NATL_ADV_ADVREC_DISPLAY			"Advisor Recommendation"
STATUSBAR_CITYMAN_NATL_ADV_TOTALCITIES_DISPLAY		"This is the total amount of cities in your empire."
TOOLTIP_CITYMAN_NATL_ADV_TOTALCITIES_DISPLAY		"Total Cities"
STATUSBAR_CITYMAN_NATL_ADV_TOTALGOLD_DISPLAY		"This is the total amount of gold in your treasury."
TOOLTIP_CITYMAN_NATL_ADV_TOTALGOLD_DISPLAY		"Treasury Amount"
STATUSBAR_CITYMAN_NATL_ADV_ADDQUEUE_BUTTON		"Click here to create and save a build queue."
TOOLTIP_CITYMAN_NATL_ADV_ADDQUEUE_BUTTON		"Create Build Queue"
STATUSBAR_CITYMAN_NATL_ADV_LOADQ_BUTTON			"Click here to load a build queue."
TOOLTIP_CITYMAN_NATL_ADV_LOADQ_BUTTON			"Load Queue"

#	Load Queue Window
STATUSBAR_CITYMAN_LOADQ_AVAILQ_BUTTON			"These are the queues available to you."
TOOLTIP_CITYMAN_LOADQ_AVAILQ_BUTTON			"Saved Queues"
STATUSBAR_CITYMAN_LOADQ_QLIST_DISPLAY			"Double-click an item to remove it from the queue."
TOOLTIP_CITYMAN_LOADQ_QLIST_DISPLAY			"Current Queue"
STATUSBAR_CITYMAN_LOADQ_CANCEL_BUTTON			"Click here to cancel load queue operation."
TOOLTIP_CITYMAN_LOADQ_CANCEL_BUTTON			"Cancel Load"
STATUSBAR_CITYMAN_LOADQ_LOAD_BUTTON			"Click here to load selected queue."
TOOLTIP_CITYMAN_LOADQ_LOAD_BUTTON			"Load Queue"

# Unit Management Screen
#
#	Military Advice Window
STATUSBAR_UNITMAN_MILADV_ADVREC_DISPLAY			"This is the recommendation of your Military Advisor."
TOOLTIP_UNITMAN_MILADV_ADVREC_DISPLAY			"Recommendation"
STATUSBAR_UNITMAN_MILADV_AERIAL_BUTTON			"This is the total number of aerial units you have.  Click to see what percentage of your total forces are comprised of aerial units."
TOOLTIP_UNITMAN_MILADV_AERIAL_BUTTON			"Aerial Units"
STATUSBAR_UNITMAN_MILADV_DEFENSE_BUTTON			"This is the total number of defensive units you have.  Click to see what percentage of your total forces are comprised of defensive units."
TOOLTIP_UNITMAN_MILADV_DEFENSE_BUTTON			"Defensive Units"
STATUSBAR_UNITMAN_MILADV_FLANKING_BUTTON		"This is the total number of flanking units you have.  Click to see what percentage of your total forces are comprised of flanking units."
TOOLTIP_UNITMAN_MILADV_FLANKING_BUTTON			"Flanking Units"
STATUSBAR_UNITMAN_MILADV_NAVAL_BUTTON			"This is the total number of naval units you have.  Click to see what percentage of your total forces are comprised of naval units."
TOOLTIP_UNITMAN_MILADV_NAVAL_BUTTON			"Naval Units"
STATUSBAR_UNITMAN_MILADV_OFFENSE_BUTTON			"This is the total number of offensive units you have.  Click to see what percentage of your total forces are comprised of offensive units."
TOOLTIP_UNITMAN_MILADV_OFFENSE_BUTTON			"Offensive Units"
STATUSBAR_UNITMAN_MILADV_RANGED_BUTTON			"This is the total number of ranged units you have.  Click to see what percentage of your total forces are comprised of ranged units."
TOOLTIP_UNITMAN_MILADV_RANGED_BUTTON			"Ranged Units"
STATUSBAR_UNITMAN_MILADV_SPECIAL_BUTTON			"This is the total number of special units you have.  Click to see what percentage of your total forces are comprised of special units."
TOOLTIP_UNITMAN_MILADV_SPECIAL_BUTTON			"Special Units"
STATUSBAR_UNITMAN_MILADV_MILUPKEEP_BUTTON		"This is the total cost of maintaining your military forces."
TOOLTIP_UNITMAN_MILADV_MILUPKEEP_BUTTON			"Military Upkeep"

#	Main Unit Mgmt. Window
STATUSBAR_UNITMAN_MAIN_STATE_PEACE_BUTTON		"Click here to set your military readiness to an 'at peace' state."
TOOLTIP_UNITMAN_MAIN_STATE_PEACE_BUTTON			"At Peace"
STATUSBAR_UNITMAN_MAIN_STATE_ALERT_BUTTON		"Click here to set your military readiness to an 'on alert' state."
TOOLTIP_UNITMAN_MAIN_STATE_ALERT_BUTTON			"On Alert"
STATUSBAR_UNITMAN_MAIN_STATE_WAR_BUTTON			"Click here to set your military readiness to an 'at war' state."
TOOLTIP_UNITMAN_MAIN_STATE_WAR_BUTTON			"At War!"
STATUSBAR_UNITMAN_MAIN_STATE_DISPLAY			"This is your current military state."
TOOLTIP_UNITMAN_MAIN_STATE_DISPLAY			"Current Mil. State"
STATUSBAR_UNITMAN_MAIN_TOTAL_UNITS_DISPLAY		"This is the total number of units you have."
TOOLTIP_UNITMAN_MAIN_TOTAL_UNITS_DISPLAY		"Total Units"
STATUSBAR_UNITMAN_MAIN_SHOWADV_BUTTON			"Click here to show or hide the advice window."
TOOLTIP_UNITMAN_MAIN_SHOWADV_BUTTON			"Show/Hide Advice"
STATUSBAR_UNITMAN_MAIN_DISBAND_BUTTON			"Click here to disband the selected unit."
TOOLTIP_UNITMAN_MAIN_DISBAND_BUTTON			"Disband Unit"
STATUSBAR_UNITMAN_MAIN_CLOSE_BUTTON			"Click here to leave the Unit Manager and return to your empire."
TOOLTIP_UNITMAN_MAIN_CLOSE_BUTTON			"Exit"

#	Units Tab
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_NAME_BUTTON		"Click here to sort by unit name."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_NAME_BUTTON		"Sort by Name"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_NUMBER_BUTTON	"Click here to sort by the amount of a particular unit you have."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_NUMBER_BUTTON		"Sort by Number"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_TYPE_BUTTON		"Click here to sort by unit type."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_TYPE_BUTTON		"Sort by Type"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_COST_BUTTON		"Click here to sort by the support cost of the unit."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_COST_BUTTON		"Sort by Cost"
STATUSBAR_UNITMAN_STATS_TAB_SORTBY_STATS_BUTTON		"Click here to sort by unit stats."
TOOLTIP_UNITMAN_STATS_TAB_SORTBY_STATS_BUTTON		"Sort by Stats"

#	Tactical Info Tab
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_NAME_BUTTON		"Click here to sort by unit name."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_NAME_BUTTON		"Sort by Name"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_ARMYNAME_BUTTON	"Click here to sort by army."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_ARMYNAME_BUTTON		"Sort by Army"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_ORDER_BUTTON		"Click here to sort by the unit's current orders."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_ORDER_BUTTON		"Sort by Current Order"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_LOC_BUTTON		"Click here to sort by the location of the unit."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_LOC_BUTTON		"Sort by Location"
STATUSBAR_UNITMAN_TACT_TAB_SORTBY_HEALTH_BUTTON		"Click here to sort by unit health."
TOOLTIP_UNITMAN_TACT_TAB_SORTBY_HEALTH_BUTTON		"Sort by Health"

# Diplomacy Management Screen
#
#	Negotiations Table Window
STATUSBAR_DIPMAN_TABLE_SORTCIV_BUTTON			"Click here to sort proposals by nation."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Sort by Nation"
STATUSBAR_DIPMAN_TABLE_PROP_RECV_DISPLAY		"These are proposals sent to you by other nations."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Proposals Received"
STATUSBAR_DIPMAN_TABLE_PROP_SENT_DISPLAY		"These are proposals you have sent and are awaiting a response."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Proposals Sent"
STATUSBAR_DIPMAN_TABLE_FACE_HOST_DISPLAY		"The foreign nation delivered this proposal in a rather hostile tone!"
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Hostile Tone"
STATUSBAR_DIPMAN_TABLE_FACE_MAGN_DISPLAY		"The foreign nation sent this proposal with quite a magnanimous tone."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Magnanimous Tone"
STATUSBAR_DIPMAN_TABLE_FACE_OBSQ_DISPLAY		"The foreign nation delivered this in quite an obsequious manner."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Obsequious Tone"
STATUSBAR_DIPMAN_TABLE_FACE_HAUG_DISPLAY		"The foreign nation came across rather haughty when sending this proposal."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Haughty Tone"
STATUSBAR_DIPMAN_TABLE_FACE_FRND_DISPLAY		"The foreign nation acted quite friendly in sending this proposal!"
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Friendly Tone"
STATUSBAR_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Click here to accept, reject or formulate a counter-proposal."
TOOLTIP_DIPMAN_TABLE_GOTO_RESPOND_BUTTON		"Respond"
STATUSBAR_DIPMAN_TABLE_GOTO_INTEL_BUTTON		"Consult your intelligence advisor."
TOOLTIP_DIPMAN_TABLE_GOTO_INTEL_BUTTON			"Go to Intelligence"
STATUSBAR_DIPMAN_TABLE_GOTO_CREATE_BUTTON		"Click here to draft a new diplomatic proposal."
TOOLTIP_DIPMAN_TABLE_GOTO_CREATE_BUTTON			"Draft New Proposal"
STATUSBAR_DIPMAN_TABLE_CLOSE_BUTTON			"Click here to return to your empire."
TOOLTIP_DIPMAN_TABLE_CLOSE_BUTTON			"Exit Negotiations"
STATUSBAR_DIPMAN_TABLE_VIEWFULLTEXT_BUTTON		"Double-click here to review the full text of this proposal."
TOOLTIP_DIPMAN_TABLE_VIEWFULLTEXT_BUTTON		"Review Full Proposal"

# Diplomacy Manager Embargo Button
TOOLTIP_DIPMAN_TABLE_EMBARGO_BUTTON			"Declare an Embargo"
STATUSBAR_DIPMAN_TABLE_EMBARGO_BUTTON			"Click here to prevent a foreign nation from trading with you."

#	Respond To Proposal Window
STATUSBAR_DIPMAN_RESPOND_REJECT_BUTTON			"Reject this proposal"
TOOLTIP_DIPMAN_RESPOND_REJECT_BUTTON			"Reject"
STATUSBAR_DIPMAN_RESPOND_ACCEPT_BUTTON			"Accept this proposal"
TOOLTIP_DIPMAN_RESPOND_ACCEPT_BUTTON			"Accept"
STATUSBAR_DIPMAN_RESPOND_COUNTER_BUTTON			"Formulate a counter-proposal in response to this proposal."
TOOLTIP_DIPMAN_RESPOND_COUNTER_BUTTON			"Counter-propose"

#	Counter-Proposal Window
STATUSBAR_DIPMAN_COUNTER_SELECTTONE_BUTTON		"Select the tone of voice appropriate to this proposal."
TOOLTIP_DIPMAN_COUNTER_SELECTTONE_BUTTON		"Select Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_OBSQ_BUTTON		"This tone is appropriate for proposals to nations that are stronger than you."
TOOLTIP_DIPMAN_COUNTER_TONE_OBSQ_BUTTON			"Obequious Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_FRND_BUTTON		"This tone is appropriate for proposals to friendly nations."
TOOLTIP_DIPMAN_COUNTER_TONE_FRND_BUTTON			"Friendly Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_HAUG_BUTTON		"This tone is appropriate for proposals to nations that are weaker than you."
TOOLTIP_DIPMAN_COUNTER_TONE_HAUG_BUTTON			"Haughty Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_MAGN_BUTTON		"This tone is appropriate to address friendly nations."
TOOLTIP_DIPMAN_COUNTER_TONE_MAGN_BUTTON			"Magnanimous Tone"
STATUSBAR_DIPMAN_COUNTER_TONE_HOST_BUTTON		"This tone is appropriate for proposals to hostile nations."
TOOLTIP_DIPMAN_COUNTER_TONE_HOST_BUTTON			"Hostile Tone"
STATUSBAR_DIPMAN_COUNTER_SELECTREQ_BUTTON		"Choose the type of request for this proposal."
TOOLTIP_DIPMAN_COUNTER_SELECTREQ_BUTTON			"Select Request Type"
STATUSBAR_DIPMAN_COUNTER_ADDTREATY_BUTTON		"Propose a treaty between your nations."
TOOLTIP_DIPMAN_COUNTER_ADDTREATY_BUTTON			"Propose Treaty"
STATUSBAR_DIPMAN_COUNTER_ADDGIFT_BUTTON			"Include a gift of food or gold with this proposal."
TOOLTIP_DIPMAN_COUNTER_ADDGIFT_BUTTON			"Offer A Gift"
STATUSBAR_DIPMAN_COUNTER_TO_DISPLAY			"You may only respond to the originator of this proposal."
TOOLTIP_DIPMAN_COUNTER_TO_DISPLAY			"Originator of Proposal"
STATUSBAR_DIPMAN_COUNTER_ORIGINATOR_DISPLAY		"This is the originator of this proposal."
TOOLTIP_DIPMAN_COUNTER_ORIGINATOR_DISPLAY		"Originator of Proposal"
STATUSBAR_DIPMAN_COUNTER_FLAG_DISPLAY			"This is the flag color of the empire that originally sent this proposal."
TOOLTIP_DIPMAN_COUNTER_FLAG_DISPLAY			"Their Flag"
STATUSBAR_DIPMAN_COUNTER_TONE_DISPLAY			"This is the tone you have selected for the counter-proposal."
TOOLTIP_DIPMAN_COUNTER_TONE_DISPLAY			"Tone for Counter-proposal"
STATUSBAR_DIPMAN_COUNTER_CLEARFORM_BUTTON		"Click here to clear the form and start again."
TOOLTIP_DIPMAN_COUNTER_CLEARFORM_BUTTON			"Clear Form"
STATUSBAR_DIPMAN_COUNTER_SHOWHIST_BUTTON		"Click here to show the proposals history."
TOOLTIP_DIPMAN_COUNTER_SHOWHIST_BUTTON			"Show/Hide History"
STATUSBAR_DIPMAN_COUNTER_SENDCOUNTER_BUTTON		"Click here to send this counter-proposal."
TOOLTIP_DIPMAN_COUNTER_SENDCOUNTER_BUTTON		"Send Counter-Proposal"
STATUSBAR_DIPMAN_COUNTER_CANCEL_BUTTON			"Click here to leave negotiations and return to your empire."
TOOLTIP_DIPMAN_COUNTER_CANCEL_BUTTON			"Exit Diplomacy"

#	Withdraw Proposal Window
STATUSBAR_DIPMAN_WDPROP_CANCELWD_BUTTON			"Do not withdraw this proposal."
TOOLTIP_DIPMAN_WDPROP_CANCELWD_BUTTON			"Cancel Withdrawal"
STATUSBAR_DIPMAN_WDPROP_WITHDRAW_BUTTON			"Withdraw this proposal from the negotiation table."
TOOLTIP_DIPMAN_WDPROP_WITHDRAW_BUTTON			"Withdraw Proposal"
STATUSBAR_DIPMAN_WDPROP_SHOWHIST_BUTTON			"Click here to show or hide your negotiations history."
TOOLTIP_DIPMAN_WDPROP_SHOWHIST_BUTTON			"Show/Hide History"

#	Intelligence Window
STATUSBAR_DIPMAN_INTEL_HISTADV_TOGGLE_BUTTON		"Click here to switch between your Diplomacy Advisor and your proposal history."
TOOLTIP_DIPMAN_INTEL_HISTADV_TOGGLE_BUTTON		"History/Advisor Toggle"
STATUSBAR_DIPMAN_INTEL_CLOSE_BUTTON			"Click here to return to your empire." 
TOOLTIP_DIPMAN_INTEL_CLOSE_BUTTON			"Exit Diplomacy"
STATUSBAR_DIPMAN_INTEL_CIVCOL_BUTTON			"These are the nations you have established diplomatic relations with."
TOOLTIP_DIPMAN_INTEL_CIVCOL_BUTTON			"Empire Name"
STATUSBAR_DIPMAN_INTEL_RELAMER_BUTTON			"Click here to consult your Advisor regarding relations with the Americans."
TOOLTIP_DIPMAN_INTEL_RELAMER_BUTTON			"The Americans"
STATUSBAR_DIPMAN_INTEL_RELFRAN_BUTTON			"Click here to consult your Advisor regarding relations with the French."
TOOLTIP_DIPMAN_INTEL_RELFRAN_BUTTON			"The French"
STATUSBAR_DIPMAN_INTEL_RELGERM_BUTTON			"Click here to consult your Advisor regarding relations with the Germans."
TOOLTIP_DIPMAN_INTEL_RELGERM_BUTTON			"The Germans"
STATUSBAR_DIPMAN_INTEL_RELITAL_BUTTON			"Click here to consult your Advisor regarding relations with the Italians."
TOOLTIP_DIPMAN_INTEL_RELITAL_BUTTON			"The Italians"
STATUSBAR_DIPMAN_INTEL_REGCOL_BUTTON			"This is how each nation regards you."
TOOLTIP_DIPMAN_INTEL_REGCOL_BUTTON			"Regard"
STATUSBAR_DIPMAN_INTEL_REG_LOW_BUTTON			"Your regard with this nation is low."
TOOLTIP_DIPMAN_INTEL_REG_LOW_BUTTON			"Low Regard"
STATUSBAR_DIPMAN_INTEL_REG_AVG_BUTTON			"Your regard with this nation is average."
TOOLTIP_DIPMAN_INTEL_REG_AVG_BUTTON			"Average Regard"
STATUSBAR_DIPMAN_INTEL_REG_HI_BUTTON			"Your regard with this nation is high."
TOOLTIP_DIPMAN_INTEL_REG_HI_BUTTON			"High Regard"
STATUSBAR_DIPMAN_INTEL_REG_GRT_BUTTON			"Your regard with this nation is great!"
TOOLTIP_DIPMAN_INTEL_REG_GRT_BUTTON			"Great Regard"
STATUSBAR_DIPMAN_INTEL_STRCOL_BUTTON			"These are the relative strengths of each nation."
TOOLTIP_DIPMAN_INTEL_STRCOL_BUTTON			"Strength"
STATUSBAR_DIPMAN_INTEL_STR_VSTR_BUTTON			"Our military intelligence confirms that this nation is very strong."
TOOLTIP_DIPMAN_INTEL_STR_VSTR_BUTTON			"Very Strong"
STATUSBAR_DIPMAN_INTEL_STR_STRN_BUTTON			"According to the latest reports from the field, this nation is strong."
TOOLTIP_DIPMAN_INTEL_STR_STRN_BUTTON			"Strong"
STATUSBAR_DIPMAN_INTEL_STR_AVG_BUTTON			"Our military intelligence suggests that this nation is of average strength."
TOOLTIP_DIPMAN_INTEL_STR_AVG_BUTTON			"Average Strength"
STATUSBAR_DIPMAN_INTEL_STR_WEAK_BUTTON			"This nation is weak."
TOOLTIP_DIPMAN_INTEL_STR_WEAK_BUTTON			"Weak"
STATUSBAR_DIPMAN_INTEL_STR_VWEK_BUTTON			"This nation is undoubtedly very weak."
TOOLTIP_DIPMAN_INTEL_STR_VWEK_BUTTON			"Very Weak"
STATUSBAR_DIPMAN_INTEL_EMBCOL_BUTTON			"This indicates whether you have established embassies or not in each nation."
TOOLTIP_DIPMAN_INTEL_EMBCOL_BUTTON			"Embassies in Nation"
STATUSBAR_DIPMAN_INTEL_EMB_NO_BUTTON			"You do not have an established embassy with this nation."
TOOLTIP_DIPMAN_INTEL_EMB_NO_BUTTON			"No Embassy Established"
STATUSBAR_DIPMAN_INTEL_EMB_YES_BUTTON			"You have an embassy with this nation."
TOOLTIP_DIPMAN_INTEL_EMB_YES_BUTTON			"Embassy Established"
STATUSBAR_DIPMAN_INTEL_TRTYCOL_BUTTON			"This indicates any treaties, pacts or alliances that you have established with each nation."
TOOLTIP_DIPMAN_INTEL_TRTYCOL_BUTTON			"Treaties, Alliances and Pacts"
STATUSBAR_DIPMAN_INTEL_TRTY_WAR_BUTTON			"We are at war with this nation!!"
TOOLTIP_DIPMAN_INTEL_TRTY_WAR_BUTTON			"At War!"
STATUSBAR_DIPMAN_INTEL_TRTY_RBWP_BUTTON			"We are in a pact with this nation to reduce bioweapons."
TOOLTIP_DIPMAN_INTEL_TRTY_RBWP_BUTTON			"Reduce Bioweapons Pact in place"
STATUSBAR_DIPMAN_INTEL_TRTY_RPOP_BUTTON			"We have agreed to a reduce pollution pact with this nation."
TOOLTIP_DIPMAN_INTEL_TRTY_RPOP_BUTTON			"Reduce Pollution Pact in place"
STATUSBAR_DIPMAN_INTEL_TRTY_CEASE_BUTTON		"We have signed a cease-fire treaty with this nation."
TOOLTIP_DIPMAN_INTEL_TRTY_CEASE_BUTTON			"Cease Fire Treaty in place"
STATUSBAR_DIPMAN_INTEL_TRTY_ALLY_BUTTON			"We have an alliance with this nation."
TOOLTIP_DIPMAN_INTEL_TRTY_ALLY_BUTTON			"Alliance in place"
STATUSBAR_DIPMAN_INTEL_GOTO_TABLE_BUTTON		"Click here to return to the negotiations table."
TOOLTIP_DIPMAN_INTEL_GOTO_TABLE_BUTTON			"Return to Negotiations Table"

# New Intel Screen Strings
TOOLTIP_DIPMAN_INTEL_REG_HOTWAR_BUTTON			"They despise us."
TOOLTIP_DIPMAN_INTEL_REG_COLDWAR_BUTTON			"They dislike us."
TOOLTIP_DIPMAN_INTEL_REG_NEUTRAL_BUTTON			"They respect us."
TOOLTIP_DIPMAN_INTEL_REG_FRIEND_BUTTON			"They admire us."
TOOLTIP_DIPMAN_INTEL_REG_ALLIED_BUTTON			"They love us!"

TOOLTIP_DIPMAN_INTEL_TRUST_HOTWAR_BUTTON		"  They distrust us."
TOOLTIP_DIPMAN_INTEL_TRUST_COLDWAR_BUTTON		"  They are wary of us."
TOOLTIP_DIPMAN_INTEL_TRUST_NEUTRAL_BUTTON		"  They are vigilant."
TOOLTIP_DIPMAN_INTEL_TRUST_FRIEND_BUTTON		"  They have faith in us."
TOOLTIP_DIPMAN_INTEL_TRUST_ALLIED_BUTTON		"  They completely trust us!"

#	Create Proposal Window
STATUSBAR_DIPMAN_CREATE_SHOWADV_BUTTON			"Click here to show your Diplomacy advisor's recommendations."
TOOLTIP_DIPMAN_CREATE_SHOWADV_BUTTON			"Show/Hide Advice"
STATUSBAR_DIPMAN_CREATE_GOTO_TABLE_BUTTON		"Click here to return to negotiations."
TOOLTIP_DIPMAN_CREATE_GOTO_TABLE_BUTTON			"Return to Negotiations Table"
STATUSBAR_DIPMAN_CREATE_CLEARFORM_BUTTON		"Click here to clear the form."
TOOLTIP_DIPMAN_CREATE_CLEARFORM_BUTTON			"Clear Form"
STATUSBAR_DIPMAN_CREATE_EXIT_DIP_BUTTON			"Click here to return to your empire."
TOOLTIP_DIPMAN_CREATE_EXIT_DIP_BUTTON			"Exit Diplomacy"
STATUSBAR_DIPMAN_CREATE_SELECTCIV_BUTTON		"Select the nation this proposal will be sent to."
TTOLTIP_DIPMAN_CREATE_SELECTCIV_BUTTON			"Select Recipient"
STATUSBAR_DIPMAN_CREATE_SELECTTONE_BUTTON		"Select the tone of voice you would like to use in this proposal."
TOOLTIP_DIPMAN_CREATE_SELECTTONE_BUTTON			"Select Tone"
STATUSBAR_DIPMAN_CREATE_SHOWREQ_BUTTON			"Click here to display the request types."
TOOLTIP_DIPMAN_CREATE_SHOWREQ_BUTTON			"Show Request Options"
STATUSBAR_DIPMAN_CREATE_SHOWTRTY_BUTTON			"Click here to display the treaty types."
TOOLTIP_DIPMAN_CREATE_SHOWTRTY_BUTTON			"Show Treaty Options"
STATUSBAR_DIPMAN_CREATE_SHOWGIFT_BUTTON			"Click here to display the gift types."	
TOOLTIP_DIPMAN_CREATE_SHOWGIFT_BUTTON			"Show Gift Options"
STATUSBAR_DIPMAN_CREATE_CHOOSEREQ_DISPLAY		"Select the type of request you would like to make with this proposal."
TOOLTIP_DIPMAN_CREATE_CHOOSEREQ_DISPLAY			"Select Request Type"
STATUSBAR_DIPMAN_CREATE_EXCHANGE_DISPLAY		"Click here to switch between first section and second sections."
TOOLTIP_DIPMAN_CREATE_EXCHANGE_DISPLAY			"Add Exchange"
STATUSBAR_DIPMAN_CREATE_PROP_EMPTY_DISPLAY		"Select a request from the request menu at left."
TOOLTIP_DIPMAN_CREATE_PROP_EMPTY_DISPLAY		"Select Proposal"
STATUSBAR_DIPMAN_CREATE_PROP_FULL_DISPLAY		"Click the send proposal button to issue this proposal."
TOOLTIP_DIPMAN_CREATE_PROP_FULL_DISPLAY			"Proposal Text"
STATUSBAR_DIPMAN_CREATE_ADD_RECIPIENT_DISPLAY		"Select the nation to which you would like to send a proposal."
TOOLTIP_DIPMAN_CREATE_ADD_RECIPIENT_DISPLAY		"Select Recipient"
STATUSBAR_DIPMAN_CREATE_RECIPIENT_DESC_DISPLAY		"You have selected Civ_Leader_Name, leader of the Civ_name_plural."
TOOLTIP_DIPMAN_CREATE_RECIPIENT_DESC_DISPLAY		"Recipients Name"
STATUSBAR_DIPMAN_CREATE_AND_BOX_DISPLAY			"This is the second part of your proposal."
TOOLTIP_DIPMAN_CREATE_AND_BOX_DISPLAY			"Secondary Proposal"
STATUSBAR_DIPMAN_CREATE_SENDPROP_BUTTON			"Click here to deliver your diplomatic proposal."
TOOLTIP_DIPMAN_CREATE_SENDPROP_BUTTON			"Send Proposal"

#	Diplomacy Advice Window
STATUSBAR_DIPMAN_ADVICE_RECOMMEND_DISPLAY		"This is the recommendation of your Diplomacy Advisor."
TOOLTIP_DIPMAN_ADVICE_RECOMMEND_DISPLAY			"Advisor Recommendation"
STATUSBAR_DIPMAN_ADVICE_LEADERPIC_DISPLAY		"This is the leader of the [Civ_name]."
TOOLTIP_DIPMAN_ADVICE_LEADERPIC_DISPLAY			"Leader of [Civ_Name]"

#	History Window
STATUSBAR_DIPMAN_HIST_RECVHIST_BUTTON			"Click here to view a list of all the proposals you have received."
TOOLTIP_DIPMAN_HIST_RECVHIST_BUTTON			"Proposals you have received"
STATUSBAR_DIPMAN_HIST_SHOWTEXT_BUTTON			"The text of the agreement."
TOOLTIP_DIPMAN_HIST_SHOWTEXT_BUTTON			"Proposal Details"
STATUSBAR_DIPMAN_SENDHIST_BUTTON			"Click here to view a list of all the proposals you have sent."
TOOLTIP_DIPMAN_SENDHIST_BUTTON				"Proposals you have sent"

# The Great Big Stinkin' Library
STATUSBAR_GL_BACK_BUTTON				"Click here to go back one advance."
TOOLTIP_GL_BACK_BUTTON					"Back"
STATUSBAR_GL_FORWARD_BUTTON				"Click here to view the next advance in the list."
TOOLTIP_GL_FORWARD_BUTTON				"Forward"
STATUSBAR_GL_SHOWADV_BUTTON				"Click here to view the list of advances."
TOOLTIP_GL_SHOWADV_BUTTON				"Advances"
STATUSBAR_GL_SHOWUNITS_BUTTON				"Click here to view the list of units."
TOOLTIP_GL_SHOWUNITS_BUTTON				"Units"
STATUSBAR_GL_SHOWCITYIMP_BUTTON				"Click here to view the list of city improvements."
TOOLTIP_GL_SHOWCITYIMP_BUTTON				"City Improvements"
STATUSBAR_GL_SHOWWONDERS_BUTTON				"Click here to view the list of wonders."
TOOLTIP_GL_SHOWWONDERS_BUTTON				"Wonders"
STATUSBAR_GL_SHOWTERRAIN_BUTTON				"Click here to view the list of terrain tiles."
TOOLTIP_GL_SHOWTERRAIN_BUTTON				"Terrain"
STATUSBAR_GL_SHOWGOODS_BUTTON				"Click here to view the list of goods."
TOOLTIP_GL_SHOWGOODS_BUTTON				"Goods"
STATUSBAR_GL_SHOWTILEIMP_BUTTON				"Click here to view the list of tile improvements."
TOOLTIP_GL_SHOWTILEIMP_BUTTON				"Tile Improvements"
STATUSBAR_GL_SHOWGOVS_BUTTON				"Click here to view the list of governments."
TOOLTIP_GL_SHOWGOVS_BUTTON				"Goverments"
STATUSBAR_GL_SHOWSPECIAL_BUTTON				"Click here to view the list of special things."
TOOLTIP_GL_SHOWSPECIAL_BUTTON				"Unit Orders"
STATUSBAR_GL_SHOWCONCEPTS_BUTTON			"Click here to view the list of concepts."
TOOLTIP_GL_SHOWCONCEPTS_BUTTON				"Concepts"
STATUSBAR_GL_ENTERSEARCH_BUTTON				"To search for a specific item, enter a keyword in the space to the right."
TOOLTIP_GL_ENTERSEARCH_BUTTON				"Enter Search Word"
STATUSBAR_GL_SEARCHTEXT_BOX_DISPLAY			"Enter keywords here to search for particular items."
TOOLTIP_GL_SEARCHTEXT_BOX_DISPLAY			"Enter Search Word"
STATUSBAR_GL_STATSBOX_DISPLAY				"This is a list of stats for the particular item."
TOOLTIP_GL_STATSBOX_DISPLAY				"Stats"
STATUSBAR_GL_GAMEPLAY_TAB_BUTTON			"Select an item and click here to view the impact it has on the game."
TOOLTIP_GL_GAMEPLAY_TAB_BUTTON				"Gameplay Impact"
STATUSBAR_GL_HISTORY_TAB_BUTTON				"Select this tab in order to read a brief history of the item."
TOOLTIP_GL_HISTORY_TAB_BUTTON				"Historical Context"
STATUSBAR_GL_TECHTREE_TAB_BUTTON			"Select this tab in order to view the Technology Tree."
TOOLTIP_TECHTREE_TAB_BUTTON				"Tech Tree"
STATUSBAR_GL_CLOSE_BUTTON				"Click here to leave the Great Library and return to your empire."
TOOLTIP_GL_CLOSE_BUTTON					"Leave the Great Library"

# Ranking Screen
STATUSBAR_RANKSCRN_YEARTURN_TOGGLE_BUTTON		"Click to switch between years and turns."
TOOLTIP_RANKSCRN_YEARTURN_TOGGLE_BUTTON			"Year/Turn Toggle"
STATUSBAR_RANKSCRN_SELECT_MEASURE_DISPLAY		"Select a metric from this menu to view your empire's rank amongst its peers."
TOOLTIP_RANKSCRN_SELECT_MEASURE_DISPLAY			"Select a metric"
STATUSBAR_RANKSCRN_CLOSE_BUTTON				"Click here to leave the rankings screen and return to you empire."
TOOLTIP_RANKSCRN_CLOSE_BUTTON				"Exit"
