#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Contains the records localized names (Italian)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the localized names of the database records.
#   It contains nothing else.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Added CityMod2 age concept strings.
# - Added new age strings.
# - Added new city style strings.
# - Moved build list sequence strings from ldl_str.txt and add_str.txt.
#   - Mar. 7th 2005 Martin Gühmann 
# - Moved risk strings from junk_str.txt. (Aug 31st 2005 Martin Gühmann)
#
#----------------------------------------------------------------------------

#### ADVANCE STRINGS ####
ADVANCE_TOOLMAKING				"Fabbricazione utensili"
ADVANCE_AGRICULTURE				"Agricoltura"
ADVANCE_STONE_WORKING				"Lavorazione della pietra"
ADVANCE_RELIGION				"Religione"
ADVANCE_WRITING					"Scrittura"
ADVANCE_SHIP_BUILDING				"Costruzioni navali"
ADVANCE_BRONZE_WORKING				"Lavorazione del bronzo"
ADVANCE_JURISPRUDENCE				"Giurisprudenza"
ADVANCE_BALLISTICS				"Balistica"
ADVANCE_SLAVE_LABOR				"Uso degli schiavi"
ADVANCE_MASONRY					"Arte muraria"
ADVANCE_DRAMA					"Dramma"
ADVANCE_TRADE					"Commercio"
ADVANCE_IRON_WORKING				"Lavorazione del ferro"
ADVANCE_HORSE_RIDING				"Equitazione"
ADVANCE_PHILOSOPHY				"Filosofia"
ADVANCE_MONARCHY				"Monarchia"
ADVANCE_CONCRETE				"Cemento"
ADVANCE_ALCHEMY					"Alchimia"
ADVANCE_FEUDALISM				"Feudalesimo"
ADVANCE_GEOMETRY				"Geometria"
ADVANCE_HULL_MAKING				"Fabbricazione di navi"
ADVANCE_BUREAUCRACY				"Burocrazia"
ADVANCE_AGRICULTURAL_REVOLUTION			"Rivoluzione agricola"
ADVANCE_THEOLOGY				"Teologia"
ADVANCE_CLASSICAL_EDUCATION			"Discipline classiche"
ADVANCE_BANKING					"Attivitą bancarie"
ADVANCE_OCEAN_FARING				"Navigazione oceanica"
ADVANCE_PRINTING_PRESS				"Stampa"
ADVANCE_GUNPOWDER				"Polvere da sparo"
ADVANCE_CAVALRY_TACTICS				"Tattiche di cavalleria"
ADVANCE_OPTICS					"Ottica"
ADVANCE_FASCISM					"Fascismo"
ADVANCE_CANNON_MAKING				"Fabbricazione di cannoni"
ADVANCE_CHEMISTRY				"Chimica"
ADVANCE_AGE_OF_REASON				"Illuminismo"
ADVANCE_NAVAL_TACTICS				"Tattiche navali"
ADVANCE_PHYSICS					"Fisica"
ADVANCE_DEMOCRACY				"Democrazia"
ADVANCE_NATIONALISM				"Patriottismo"
ADVANCE_MODERN_METALLURGY			"Metallurgia moderna"
ADVANCE_ECONOMICS				"Economia"
ADVANCE_RAILROAD				"Ferrovia"
ADVANCE_INDUSTRIAL_REVOLUTION			"Rivoluzione industriale"
ADVANCE_COMMUNISM				"Comunismo"
ADVANCE_EXPLOSIVES				"Esplosivi"
ADVANCE_OIL_REFINING				"Raffinazione del petrolio"
ADVANCE_ELECTRICITY				"Elettricitą"
ADVANCE_PHARMACEUTICALS				"Industria farmaceutica"
ADVANCE_INTERNAL_COMBUSTION			"Combustione interna"
ADVANCE_MASS_PRODUCTION				"Produzione di massa"
ADVANCE_MASS_MEDIA				"Comunicazione di massa"
ADVANCE_ADV_NAVAL_TACTICS			"Tattiche navali avanzate"
ADVANCE_AERODYNAMICS				"Aerodinamica"
ADVANCE_CORPORATION				"Multinazionale"
ADVANCE_CRIMINAL_CODE				"Codice penale"
ADVANCE_JET_PROPULSION				"Propulsione a reazione"
ADVANCE_TANK_WARFARE				"Guerra coi carri armati"
ADVANCE_MEDICINE				"Medicina moderna"
ADVANCE_VERTICAL_FLIGHT_AIRCRAFT		"Aeromobili decollo vert."
ADVANCE_NAVAL_AVIATION				"Aviazione navale"
ADVANCE_RADAR					"Radar"
ADVANCE_QUANTUM_MECHANICS			"Fisica quantistica"
ADVANCE_CORPORATE_REPUBLIC			"Repubblica corporativa"
ADVANCE_GLOBAL_ECONOMICS			"Economia globale"
ADVANCE_COMPUTER				"Informatica"
ADVANCE_MASS_TRANSIT				"Trasporti di massa"
ADVANCE_ADV_INFANTRY_TACTICS			"Tattiche av. fanteria"
ADVANCE_ADV_URBAN_PLANNING			"Urbanistica avanzata"
ADVANCE_SUPERSONIC_FLIGHT			"Volo supersonico"
ADVANCE_CONSERVATION				"Conservazione"
ADVANCE_GUIDED_WEAPON_SYSTEMS			"Armi guidate"
ADVANCE_GLOBAL_DEFENSE				"Difesa globale"
ADVANCE_NUCLEAR_POWER				"Energia nucleare"
ADVANCE_FUEL_CELLS				"Pile a combustibile"
ADVANCE_ADVANCED_COMPOSITES			"Materiali compositi av."
ADVANCE_GLOBAL_COMMUNICATIONS			"Comunicazione globale"
ADVANCE_ARCOLOGIES				"Arcologie"
ADVANCE_LIQUID_BREATHING_APPARATUS		"Respirazione di fluidi"
ADVANCE_SPACE_FLIGHT				"Volo spaziale"
ADVANCE_HT_SUPERCONDUCTOR			"Superconduttori"
ADVANCE_ROBOTICS				"Robotica"
ADVANCE_AI_SURVEILLANCE				"Sorveglianza con IA"
ADVANCE_GENETICS				"Genetica"
ADVANCE_TECHNOCRACY				"Tecnocrazia"
ADVANCE_DIGITAL_ENCRYPTION			"Codifica digitale"
ADVANCE_SUBNEURAL_ADS				"Messaggi subliminali"
ADVANCE_CHAOS_THEORY				"Teoria del caos"
ADVANCE_NEURAL_INTERFACE			"Interfaccia neurale"
ADVANCE_NANO_ASSEMBLY				"Nanoassemblaggio"
ADVANCE_EUGENICS				"Eugenetica"
ADVANCE_UNIFIED_PHYSICS				"Fisica unitaria"
ADVANCE_NANO_MACHINES				"Nanomacchine"
ADVANCE_HUMAN_CLONING				"Clonazione umana"
ADVANCE_FUSION					"Fusione nucleare"
ADVANCE_ULTRAPRESSURE_MACHINERY			"Macchine abissali"
ADVANCE_CYBERNETICS				"Cibernetica"
ADVANCE_NEURAL_REPROGRAMMING			"Riprogrammaz. neurale"
ADVANCE_PLASMA_WEAPONRY				"Armi al plasma"
ADVANCE_VIRTUAL_DEMOCRACY			"Democrazia virtuale"
ADVANCE_GENETIC_TAILORING			"Ingegneria genetica"
ADVANCE_NANO_WARFARE				"Nanomacchine militari"
ADVANCE_ECOTOPIA				"Ecotopia"
ADVANCE_GAIA_THEORY				"Teoria Gaia"
ADVANCE_LIFE_EXTENSION				"Allungamento della vita"
ADVANCE_SMART_MATERIALS				"Materiali intelligenti"
ADVANCE_GAIA_CONTROLLER				"Controllore Gaia"


#### WONDER STRINGS ####
WONDER_PYRAMIDS					"Piramidi"
WONDER_RAMAYANA					"Ramayana"
WONDER_GREAT_WALL				"Grande Muraglia"
WONDER_THE_APPIAN_WAY				"Via Appia"
WONDER_CHICHEN_ITZA				"Chichen Itza"
WONDER_CENTRAL_MATTER_DECOMPILER		"Decompilatore centrale"
WONDER_THE_FORBIDDEN_CITY			"Cittą proibita"
WONDER_ARISTOTLES_LYCEUM			"Liceo di Aristotele"
WONDER_HAGIA_SOPHIA				"Hagia Sophia"
WONDER_GUTTENBERGS_BIBLE			"Bibbia di Gutenberg"
WONDER_EAST_INDIA_COMPANY			"Compagnia Indie Orientali"
WONDER_GALILEOS_TELESCOPE			"Telescopio di Galileo"
WONDER_EMANCIPATION_PROCLAMATION		"Abolizione schiavitł"
WONDER_PENICILLIN				"Penicillina"
WONDER_LONDON_EXCHANGE				"Borsa di Londra"
WONDER_EMPIRE_STATE_BUILDING			"Empire State Building"
WONDER_HOLLYWOOD				"Hollywood"
WONDER_INTERNET					"Internet"
WONDER_THE_AGENCY				"Servizi segreti"
WONDER_GLOBESAT					"Globesat"
WONDER_FIELD_DYNAMICS_LABORATORY		"Lab. dinamica campi"
WONDER_DATA_HAVEN				"Grande Banca Dati"
WONDER_GENOME_PROJECT				"Progetto Genoma"
WONDER_GLOBAL_SURVEILLANCE_CENTER		"Centro sorv. globale"
WONDER_NANITE_DEFUSER				"Neutralizzatore a naniti"
WONDER_NATIONAL_SHIELD				"Scudo nazionale"
WONDER_EGALITARIAN_ACT				"Proclam. uguaglianza"
WONDER_THE_EDEN_PROJECT				"Progetto Eden"
WONDER_THE_SOLARIS_PROJECT			"Progetto Solaris"
WONDER_ZERO_CRIME_BILL				"Progetto anticrimine"

WONDER_PYRAMIDS_ARTICLE				"le "
WONDER_RAMAYANA_ARTICLE				"il "
WONDER_GREAT_WALL_ARTICLE			"la "
WONDER_THE_APPIAN_WAY_ARTICLE			"la "
WONDER_CHICHEN_ITZA_ARTICLE			""
WONDER_CENTRAL_MATTER_DECOMPILER_ARTICLE	"il "
WONDER_THE_FORBIDDEN_CITY_ARTICLE		"la "
WONDER_ARISTOTLES_LYCEUM_ARTICLE		"il "
WONDER_HAGIA_SOPHIA_ARTICLE			""
WONDER_GUTTENBERGS_BIBLE_ARTICLE		"la "
WONDER_EAST_INDIA_COMPANY_ARTICLE		"la "
WONDER_GALILEOS_TELESCOPE_ARTICLE		"il "
WONDER_EMANCIPATION_PROCLAMATION_ARTICLE	"la "
WONDER_PENICILLIN_ARTICLE			"la "
WONDER_LONDON_EXCHANGE_ARTICLE			"la "
WONDER_EMPIRE_STATE_BUILDING_ARTICLE		"l'"
WONDER_HOLLYWOOD_ARTICLE			""
WONDER_INTERNET_ARTICLE				""
WONDER_THE_AGENCY_ARTICLE			"i "
WONDER_GLOBESAT_ARTICLE				"il "
WONDER_FIELD_DYNAMICS_LABORATORY_ARTICLE	"il "
WONDER_DATA_HAVEN_ARTICLE			"la "
WONDER_GENOME_PROJECT_ARTICLE			"il "
WONDER_GLOBAL_SURVEILLANCE_CENTER_ARTICLE	"il "
WONDER_NANITE_DEFUSER_ARTICLE			"il "
WONDER_NATIONAL_SHIELD_ARTICLE			"lo "
WONDER_EGALITARIAN_ACT_ARTICLE			"la "
WONDER_THE_EDEN_PROJECT_ARTICLE			"il "
WONDER_THE_SOLARIS_PROJECT_ARTICLE		"il "
WONDER_ZERO_CRIME_BILL_ARTICLE			"il "


#### Units STRINGS ####
UNIT_SETTLER					"Colono"
UNIT_WARRIOR					"Guerriero"
UNIT_CATAMARAN					"Barca di vimini"
UNIT_HOPLITE					"Oplite"
UNIT_ARCHER					"Arciere"
UNIT_SLAVER					"Schiavista"
UNIT_SWORDSMAN					"Samurai"
UNIT_MOUNTED_ARCHER				"Arciere a cavallo"
UNIT_CARAVAN					"Carovana"
UNIT_FIRE_TRIREME				"Trireme con fuoco greco"
UNIT_KNIGHT					"Cavaliere"
UNIT_CATAPULT					"Catapulta"
UNIT_LONGSHIP					"Drakkar"
UNIT_DIPLOMAT					"Diplomatico"
UNIT_PIKEMEN					"Picchiere"
UNIT_CLERIC					"Prete"
UNIT_ABOLITIONIST				"Abolizionista"
UNIT_CARRACK					"Caracca"
UNIT_INFANTRYMAN				"Fante"
UNIT_CAVALRY					"Cavalleria"
UNIT_FASCIST					"Fascista"
UNIT_CANNON					"Cannone"
UNIT_SHIP_OF_THE_LINE				"Nave da guerra"
UNIT_SPY					"Spia"
UNIT_IRONCLAD					"Nave da guerra di ferro"
UNIT_MACHINE_GUNNER				"Mitragliere"
UNIT_ARTILLERY					"Artiglieria"
UNIT_SUBMARINE					"Sottomarino"
UNIT_TROOP_SHIP					"Nave truppa"
UNIT_FRIGATE					"Nave pattuglia"
UNIT_DESTROYER					"Cacciatorpediniere"
UNIT_TELEVANGELIST				"Televangelista"
UNIT_BATTLESHIP					"Corazzata"
UNIT_FIGHTER					"Caccia"
UNIT_CORPORATE_BRANCH				"Filiale commerciale"
UNIT_LAWYER					"Avvocato"
UNIT_BOMBER					"Bombardiere"
UNIT_TANK					"Carro armato"
UNIT_CARGO_HELICOPTER				"Elicottero da carico"
UNIT_AIRCRAFT_CARRIER				"Portaerei"
UNIT_MOBILE_SAM					"Lanciamissili mobile"
UNIT_MARINE					"Marine"
UNIT_PARATROOPER				"Paracadutista"
UNIT_URBAN_PLANNER				"Urbanista"
UNIT_Z_FREIGHT_TRANSPORT			"Trasporto merci"
UNIT_INTERCEPTOR				"Intercettore"
UNIT_CRUISE_MISSILE				"Missile da crociera"
UNIT_NUCLEAR_SUBMARINE				"Sottomarino nucleare"
UNIT_NUKE					"Bomba atomica"
UNIT_STEALTH_FIGHTER				"Caccia antiradar"
UNIT_STEALTH_BOMBER				"Bombardiere antiradar"
UNIT_SCOUT_SUB					"Ricognitore sottomarino"
UNIT_SPACE_PLANE				"Aereo spaziale"
UNIT_SPY_PLANE					"Aereo spia"
UNIT_MOREY_STRIKER				"Murena"
UNIT_CYBERATTORNEY				"Ciberavvocato"
UNIT_MOBILE_SUBNEURAL_AD			"Influenzatore subliminale"
UNIT_HOVER_INFANTRY				"Fanteria antigravitą"
UNIT_CYBER_NINJA				"Ciberninja"
UNIT_SEA_ENGINEER				"Ingegnere marino"
UNIT_EMPATHIC_DIPLOMAT				"Diplomatico empatico"
UNIT_FUSION_TANK				"Carro armato a fusione"
UNIT_CRAWLER					"Granchio"
UNIT_WAR_WALKER					"Mietitore"
UNIT_PLASMA_DESTROYER				"Distruttore al plasma"
UNIT_LEVIATHON					"Leviatano"
UNIT_KRAKEN					"Kraken"
UNIT_INFECTOR					"Contaminatore"
UNIT_ECO_TERRORIST				"Ecoterrorista"
UNIT_ECO_RANGER					"Ecoranger"
UNIT_DREADNAUGHT				"Proteus"
UNIT_CITY					"Cittą"
UNIT_OCEAN_CITY					"Colonia marina"
UNIT_SPACE_CITY					"Colonia spaziale"
UNIT_ELEPHANT_WARRIOR				"Elephant Warrior"
UNIT_SCOUT					"Scout"
UNIT_LEGION					"Legion"
UNIT_GUERRILLA					"Guerrilla"
UNIT_SWORDSMAN					"Swordsman"
UNIT_PIRATE_SHIP				"Pirate Ship"
UNIT_TRADER					"Trader"
UNIT_LONGBOWMAN 				"Longbowman"

#### governs STRINGS ####
GOVERNMENT_ANARCHY				"Anarchia"
GOVERNMENT_TYRANNY				"Tirannia"
GOVERNMENT_MONARCHY				"Monarchia"
GOVERNMENT_THEOCRACY				"Teocrazia"
GOVERNMENT_COMMUNISM				"Comunismo"
GOVERNMENT_FASCISM				"Fascismo"
GOVERNMENT_REPUBLIC				"Repubblica"
GOVERNMENT_DEMOCRACY				"Democrazia"
GOVERNMENT_CORPORATE_REPUBLIC			"Rep. corporativa"
GOVERNMENT_ECOTOPIA				"Ecotopia"
GOVERNMENT_TECHNOCRACY				"Tecnocrazia"
GOVERNMENT_VIRTUAL_DEMOCRACY			"Democrazia virtuale"


#### improvements STRINGS ####
IMPROVE_GRANARY					"Granaio"
IMPROVE_CITY_WALLS				"Mura cittadine"
IMPROVE_SHRINE					"Santuario"
IMPROVE_COURTHOUSE				"Palazzo di giustizia"
IMPROVE_BALLISTA_TOWERS				"Torri con balista"
IMPROVE_AQUEDUCT				"Acquedotto"
IMPROVE_THEATER					"Teatro"
IMPROVE_BAZAAR					"Bazar"
IMPROVE_ACADEMY					"Accademia"
IMPROVE_ARENA					"Arena"
IMPROVE_CAPITOL					"Palazzo"
IMPROVE_MILL					"Mulino"
IMPROVE_BASCILICA				"Basilica"
IMPROVE_UNIVERSITY				"Universitą"
IMPROVE_BANK					"Banca"
IMPROVE_PUBLISHING_HOUSE			"Casa editrice"
IMPROVE_BATTLEMENTS				"Bastione"
IMPROVE_BROKERAGE				"Agenzia finanziaria"
IMPROVE_FOOD_SILO				"Silo per cibo"
IMPROVE_FACTORY					"Fabbrica"
IMPROVE_OIL_REFINERY				"Raffineria"
IMPROVE_MOVIE_PALACE				"Cinema"
IMPROVE_DRUG_STORE				"Farmacia"
IMPROVE_TELEVISION				"Televisione"
IMPROVE_AIRPORT					"Aeroporto"
IMPROVE_CORRECTIONAL_FACILITY			"Casa di correzione"
IMPROVE_HOSPITAL				"Ospedale"
IMPROVE_FLAK_TOWERS				"Torri di guardia"
IMPROVE_COMPUTER_CENTER				"Centro informatico"
IMPROVE_PUBLIC_TRANSPORTATION			"Trasporti pubblici"
IMPROVE_RECYCLING_PLANT				"Impianto di riciclo"
IMPROVE_NUCLEAR_PLANT				"Centrale nucleare"
IMPROVE_ECO_TRANSIT				"Veicoli ecologici"
IMPROVE_ANTI_BALLISTIC_MISSILES			"Missili antibalistici"
IMPROVE_ARCOLOGIES				"Arcologie"
IMPROVE_ORBITAL_LABORATORY			"Laboratorio orbitale"
IMPROVE_ROBOTIC_PLANT				"Fabbrica robotica"
IMPROVE_SECURITY_MONITOR			"Centro di sicurezza"
IMPROVE_E_BANK					"Banca elettronica"
IMPROVE_VR_AMUSEMENT_PARK			"Parco divertimenti virtuale"
IMPROVE_NANITE_FACTORY				"Fabbrica a naniti"
IMPROVE_FORCEFIELD				"Campo di forza"
IMPROVE_AQUA_FILTER				"Depuratore a naniti"
IMPROVE_INCUBATION_CENTER			"Centro di incubazione"
IMPROVE_FUSION_PLANT				"Centrale a fusione"
IMPROVE_BEHAVIORAL_MOD_CENTER			"Centro comportamentale"
IMPROVE_CORNUCOPIC_VAT				"Moltiplicatore di cibo"
IMPROVE_MICRO_DEFENSE				"Nanodifesa"
IMPROVE_MATTER_DECOMPILER			"Decompilatore di materia"
IMPROVE_BODY_EXCHANGE				"Banca dei corpi"
IMPROVE_GAIA_COMPUTER				"Centro computer Gaia"
IMPROVE_POWER_SATELLITE				"Satellite Gaia"


#### terrain STRINGS ####
TERRAIN_BROWN_MOUNTAIN				"Montagna desertica"
TERRAIN_BROWN_HILL				"Collina desertica"
TERRAIN_WHITE_MOUNTAIN				"Montagna polare"
TERRAIN_WHITE_HILL				"Collina polare"
TERRAIN_MOUNTAIN				"Montagna"
TERRAIN_DESERT					"Deserto"
TERRAIN_FOREST					"Foresta"
TERRAIN_GLACIER					"Ghiacciaio"
TERRAIN_GRASSLAND				"Prateria"
TERRAIN_HILL					"Collina"
TERRAIN_JUNGLE					"Giungla"
TERRAIN_PLAINS					"Pianura"
TERRAIN_SWAMP					"Palude"
TERRAIN_TUNDRA					"Tundra"
TERRAIN_WATER_SHALLOW				"Acqua bassa"
TERRAIN_WATER_DEEP				"Acqua profonda"
TERRAIN_WATER_RIFT				"Cresta"
TERRAIN_WATER_TRENCH				"Canyon"
TERRAIN_WATER_VOLCANO				"Vulcano"
TERRAIN_WATER_REEF				"Barriera corallina"
TERRAIN_WATER_KELP				"Letto di alghe"
TERRAIN_SPACE					"Spazio"
TERRAIN_WATER_BEACH				"Spiaggia"
TERRAIN_WATER_SHELF				"Piattaforma continentale"
TERRAIN_DEAD					"Zona morta"
TERRAIN_SPECIAL1				"Speciale"
TERRAIN_SPECIAL2				"Ponte"
#TERRAIN_DEAD_HILL				"Collina morta"

TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE		"Rubini"
TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO		"Diamanti"
TERRAIN_MOUNTAIN_GOOD_ONE			"Tč"
TERRAIN_MOUNTAIN_GOOD_TWO			"Smeraldi"
TERRAIN_DESERT_GOOD_TWO				"Petrolio"
TERRAIN_DESERT_GOOD_ONE				"Vetro"
TERRAIN_FOREST_GOOD_ONE				"Legno duro"
TERRAIN_FOREST_GOOD_TWO				"Orso"
TERRAIN_GLACIER_GOOD_ONE			"Tricheco" # Walrus
TERRAIN_GRASSLAND_GOOD_ONE			"Cotone/lino"
TERRAIN_GRASSLAND_GOOD_TWO			"Tabacco"
TERRAIN_HILL_GOOD_ONE				"Caffč"
TERRAIN_HILL_GOOD_TWO				"Uva"
TERRAIN_JUNGLE_GOOD_ONE				"Erbe medicinali"
TERRAIN_JUNGLE_GOOD_TWO				"Giada"
TERRAIN_PLAINS_GOOD_ONE				"Spezie"
TERRAIN_PLAINS_GOOD_TWO				"Elefante"
TERRAIN_SWAMP_GOOD_ONE				"Alligatore"
TERRAIN_TUNDRA_GOOD_ONE				"Caribł"
TERRAIN_WATER_SHALLOW_GOOD_ONE			"Crostacei"
TERRAIN_WATER_SHALLOW_GOOD_TWO			"Perle"
TERRAIN_WATER_DEEP_GOOD_ONE			"Balena"
TERRAIN_WATER_DEEP_GOOD_TWO			"Calamaro gigante"
TERRAIN_WATER_BEACH_GOOD_ONE			"Crostacei"
TERRAIN_WATER_BEACH_GOOD_TWO			"Perle" # Replace with Fish
TERRAIN_WATER_SHELF_GOOD_ONE			"Jellyfish"
TERRAIN_WATER_SHELF_GOOD_TWO			"Perle"
TERRAIN_DUMMY_GOOD				"Positivo"

###Added for goodmod###   fix walrus, too many (actual these aren't used)

TERRAIN_ARCTIC_MOUNTAIN_GOOD_THREE		"Bauxite"
TERRAIN_ARCTIC_MOUNTAIN_GOOD_FOUR		"Emeralds"
TERRAIN_MOUNTAIN_GOOD_THREE			"Coal"
TERRAIN_MOUNTAIN_GOOD_FOUR			"Gold"
TERRAIN_DESERT_GOOD_THREE			"Dates"
TERRAIN_DESERT_GOOD_FOUR			"Camels"
TERRAIN_FOREST_GOOD_THREE			"Mushrooms"
TERRAIN_FOREST_GOOD_FOUR			"Castoro"
TERRAIN_GLACIER_GOOD_TWO			"Walrus"
TERRAIN_GLACIER_GOOD_THREE			"Walrus"
TERRAIN_GLACIER_GOOD_FOUR			"Walrus"
TERRAIN_GRASSLAND_GOOD_THREE			"Potatoes"
TERRAIN_GRASSLAND_GOOD_FOUR			"Papaveri"
TERRAIN_HILL_GOOD_THREE				"Uranium"
TERRAIN_HILL_GOOD_FOUR				"Olives"
TERRAIN_JUNGLE_GOOD_THREE			"Bananas"
TERRAIN_JUNGLE_GOOD_FOUR			"Zucchero"
TERRAIN_PLAINS_GOOD_THREE			"Wheat"
TERRAIN_PLAINS_GOOD_FOUR			"Buffalo"
TERRAIN_SWAMP_GOOD_TWO				"Rice"
TERRAIN_SWAMP_GOOD_THREE			"Cilli"
TERRAIN_SWAMP_GOOD_FOUR				"Peat"
TERRAIN_TUNDRA_GOOD_TWO				"Petrolio"
TERRAIN_TUNDRA_GOOD_THREE			"Caribł"
TERRAIN_TUNDRA_GOOD_FOUR			"Caribł"
TERRAIN_WATER_SHALLOW_GOOD_THREE		"Salmon"
TERRAIN_WATER_SHALLOW_GOOD_FOUR			"Lobster"
TERRAIN_WATER_DEEP_GOOD_THREE			"Tuna"
TERRAIN_WATER_DEEP_GOOD_FOUR			"Calamaro gigante"
TERRAIN_WATER_BEACH_GOOD_THREE			"Dye"
TERRAIN_WATER_BEACH_GOOD_FOUR			"Perle"
TERRAIN_WATER_SHELF_GOOD_THREE			"Dye"
TERRAIN_WATER_SHELF_GOOD_FOUR			"Perle"
#TERRAIN_DUMMY_GOOD				"Positivo"
TERRAIN_BROWN_HILL_GOOD_ONE			"Copper"
TERRAIN_BROWN_HILL_GOOD_TWO			"Silver"
TERRAIN_BROWN_HILL_GOOD_THREE			"Camels"
TERRAIN_BROWN_HILL_GOOD_FOUR			"Camels"
TERRAIN_BROWN_MOUNTAIN_GOOD_ONE			"Iron Ore"
TERRAIN_BROWN_MOUNTAIN_GOOD_TWO			"Silver"
TERRAIN_WHITE_HILL_GOOD_ONE			"Sapphires"
TERRAIN_WHITE_HILL_GOOD_TWO			"Smeraldi"

#### CONCEPT STRINGS ####
#CONCEPT_DIAMONDS				"Diamanti"
#CONCEPT_RUBIES					"Rubini"
#CONCEPT_OIL					"Petrolio"
#CONCEPT_BEAVER					"Castoro"
#CONCEPT_TOBACCO				"Tabacco"
#CONCEPT_POPPIES				"Papaveri"
#CONCEPT_COFFEE					"Caffč"
#CONCEPT_COCOA					"Uva"
#CONCEPT_SUGAR					"Zucchero"
#CONCEPT_JADE					"Giada"
#CONCEPT_ELEPHANT				"Elefante"
#CONCEPT_ALLIGATOR				"Alligatore"
#CONCEPT_CARIBOU				"Caribł"
#CONCEPT_CRABS					"Crostacei"
#CONCEPT_PEARLS					"Perle"
#CONCEPT_WHALES					"Balena"
#CONCEPT_GIANT_SQUID				"Calamaro gigante"
#CONCEPT_WORMHOLE				"Frattura spaziotemporale"
#CONCEPT_ATTACK_ENEMY				"Attacca il nemico"
#CONCEPT_CAPTURE_CITY				"000"
#CONCEPT_CEASE_FIRE				"Trattato di pace"
#CONCEPT_CIV_POINTS				"Punti Civ"
#CONCEPT_C_FIELD				"Campo di contenimento"
#CONCEPT_DEMANDS				"Richiesta"
#CONCEPT_ECD					"DCE"
#CONCEPT_ECO_PACT				"Eco-patto"
#CONCEPT_ENTERTAINER				"Intrattenitore"
#CONCEPT_EXCHANGES				"Scambi"
#CONCEPT_E_TANK					"Vasca embrionale"
#CONCEPT_GIFTS					"Doni"
#CONCEPT_G_SPLICER				"Manipolatore di geni"
#CONCEPT_INCITE					"Incita"
#CONCEPT_LARORER				"Operaio"
#CONCEPT_LEAVE_MY_LANDS				"Fine sconfinamento"
#CONCEPT_MAINTENANCE_COST			"Costo di manutenzione"
#CONCEPT_MERCHANT				"Mercante"
#CONCEPT_MONUMENT_SCREEN			"Schermata Monumento"
#CONCEPT_NO_PIRACY				"Fine pirateria"
#CONCEPT_REDUCE_POLLUTION			"Riduci inquinamento"
#CONCEPT_RUSTLE					"r77"
#CONCEPT_SCIENTIST				"Scienziato"
#CONCEPT_SPACE_COLONIES				"Colonia spaziale"
#CONCEPT_STOP_TRADE				"Interrompi commercio"
#CONCEPT_TRADE_UNITS				"Unitą antiradar"
#CONCEPT_X_LAB					"Xenolaboratorio"
CONCEPT_ACTIVE_DEFENSE				"Difesa attiva"
CONCEPT_ADVANCES				"Progressi"
CONCEPT_ALLIANCE				"Alleanza"
CONCEPT_ANCIENT_AGE				"Etą antica"
CONCEPT_ATROCITY				"Atrocitą"
CONCEPT_BARBARIANS				"Barbari"
CONCEPT_CAPITALIZATION				"Capitalizzazione"
CONCEPT_CITY					"Cittą"
CONCEPT_CLASSIC_AGE				"Classical Age"
CONCEPT_COMMERCE				"Commercio"
CONCEPT_COMPUTER_AGE				"Information Age"
CONCEPT_CRIME					"Crimine"
CONCEPT_DEFENSE					"Difesa"
CONCEPT_DIAMOND_AGE				"Etą del diamante"
CONCEPT_DIPLOMACY				"Diplomazia"
CONCEPT_DISBAND_CITY				"Demolisci cittą"
CONCEPT_EMBARGO					"Dichiara l'embargo"
CONCEPT_EMPIRE_SIZE				"Dimensione impero"
CONCEPT_FOOD					"Cibo"
CONCEPT_FUEL					"Carburante"
CONCEPT_FUTURE_AGE				"The Future"
CONCEPT_GENETIC_AGE				"Etą genetica"
CONCEPT_GOLD					"Oro"
CONCEPT_GOODS					"Beni"
CONCEPT_GOVERNMENTS				"Governo"
CONCEPT_GROWTH					"Crescita"
CONCEPT_HAPPINESS				"Benessere"
CONCEPT_IMPROVEMENTS				"Miglioramenti"
CONCEPT_INDUSTRIAL_AGE				"Industrial Age"
CONCEPT_INFRASTRUCTURE				"Infrastruttura"
CONCEPT_MAINTENANCE_COST			"Costo di manutenzione"
CONCEPT_MEDIEVAL_AGE				"Medieval Period"
CONCEPT_MILITARY_READINESS			"Stato militare"
CONCEPT_MODERN_AGE				"Etą moderna"
CONCEPT_OFFER					"Offerta"
CONCEPT_OVERCROWDING				"Sovraffollamento"
CONCEPT_POLLUTION				"Inquinamento"
CONCEPT_POPULATION				"Popolazione"
CONCEPT_PRODUCTION				"Produzione"
CONCEPT_PUBLIC_WORKS				"Lavori pubblici"
CONCEPT_RATIONS					"Razioni"
CONCEPT_REGARD					"Stima"
CONCEPT_RENAISSANCE_AGE				"Etą del Rinascimento"
CONCEPT_REQUEST					"Richiesta"
CONCEPT_REVOLUTION				"Rivoluzione"
CONCEPT_RIOTS					"Sommossa"
CONCEPT_RIVER					"Fiumi"
CONCEPT_RUINS					"Rovine"
CONCEPT_RUSH_BUY				"Compra ora"
CONCEPT_SCIENCE					"Scienza"
CONCEPT_SCIENCE_SETTING				"Livello scienza"
CONCEPT_SEA_COLONIES				"Colonia marina"
CONCEPT_SLAVE					"Schiavo"
CONCEPT_SPECIAL_FORCES				"Forze speciali"
CONCEPT_SPECIALISTS				"Specialisti"
CONCEPT_STARVATION				"Carestia"
CONCEPT_STEALTH_UNITS				"Unitą antiradar"
CONCEPT_SUPPORT_COST				"Costo di sostentamento"
CONCEPT_TERRAFORM				"Trasformazione"
CONCEPT_THREAT					"Minaccia"
CONCEPT_TILE_IMPROVEMENTS			"Miglioramenti casella"
CONCEPT_TONE					"Tono"
CONCEPT_TRADE					"Commercio"
CONCEPT_TRADE_ROUTE				"Rotta commerciale"
CONCEPT_TREATIES				"Trattato"
CONCEPT_UNITS					"Unitą"
CONCEPT_VETERANS				"Veterani"
CONCEPT_VICTORY_CONDITIONS			"Vittoria - Generale"
CONCEPT_VICTORY_CONQUEST			"Vittoria - Sete di sangue"
CONCEPT_VICTORY_DIPLOMATIC			"Vittoria - Diplomatica"
CONCEPT_VICTORY_PTS_AT_2300			"Vittoria - 2300 d.C."
CONCEPT_VICTORY_SCIENCE				"Vittoria - Controllore Gaia"
CONCEPT_VISION					"Visione"
CONCEPT_WAGES					"Salari"
CONCEPT_WONDERS					"Meraviglie"
CONCEPT_WORK_HOURS				"Orario di lavoro"
CONCEPT_WORKER					"Lavoratore"


#### Pop STRINGS ####
POP_WORKER					"Lavoratore"
POP_SLAVE					"Schiavo"
POP_BANKER					"Mercante"
POP_BARD					"Intrattenitore"
POP_WISEMAN					"Scienziato"
POP_FACTORY_GRUNT				"Operaio"

## REMOVE THE FOLLOWING:
POP_ACTOR					"Intrattenitore"
POP_PHILOSOPHER					"Scienziato"
POP_PROFESSOR					"Scienziato"
POP_LIBRARIAN					"Scienziato"
POP_PROGRAMMER					"Scienziato"
POP_MERCHANT					"Mercante"


#### TILE IMPROVEMENT STRINGS #######
TILEIMP_FARMS					"Fattorie"
TILEIMP_ADVANCED_FARMS				"Fattorie avanzate"
TILEIMP_HYDROPONIC_FARMS			"Fattorie idroponiche"
TILEIMP_MINES					"Miniere"
TILEIMP_ADVANCED_MINES				"Miniere avanzate"
TILEIMP_MEGA_MINES				"Mega-miniere"
TILEIMP_TRADING_POST				"Centro scambi"
TILEIMP_OUTLET_MALL				"Centro commerciale"
TILEIMP_NATURE_PRESERVE				"Riserva naturale"
TILEIMP_NETS					"Reti"
TILEIMP_FISHERIES				"Riserve di pesca"
TILEIMP_AUTOMATED_FISHERIES			"Riserve di pesca automat."
TILEIMP_UNDERSEA_MINES				"Miniere sottomarine"
TILEIMP_ADVANCED_UNDERSEA_MINES			"Miniere sottomarine avanz."
TILEIMP_MEGA_UNDERSEA_MINES			"Mega-miniere sottomarine"
TILEIMP_PORT					"Porto"
TILEIMP_DRILLING_PLATFORM			"Piattaforma petrolifera"
TILEIMP_RUINS					"Rovine"
TILEIMP_ROAD					"Strade"
TILEIMP_RAILROAD				"Ferrovie"
TILEIMP_MAGLEV					"Ferrovie levitaz. magnetica"
TILEIMP_UNDERSEA_TUNNEL				"Galleria sottomarina"
TILEIMP_LISTENING_POSTS				"Postazione d'ascolto"
TILEIMP_AIR_BASES				"Base aerea"
TILEIMP_FORTIFICATIONS				"Fortificazione"
TILEIMP_RADAR_STATIONS				"Stazione radar"
TILEIMP_SONAR_BUOYS				"Boa sonar"
TILEIMP_PROCESSING_TOWER			"Obelisco"

#### Terraform Strings ####
TILEIMP_TERRAFORM_BROWN_HILL			"Trasforma in collina desertica"
TILEIMP_TERRAFORM_BROWN_MOUNTAIN		"Trasforma in montagna desertica"
TILEIMP_TERRAFORM_DESERT			"Trasforma in deserto"
TILEIMP_TERRAFORM_FOREST			"Trasforma in foresta"
TILEIMP_TERRAFORM_GRASSLAND			"Trasforma in prateria"
TILEIMP_TERRAFORM_HILL				"Trasforma in collina"
TILEIMP_TERRAFORM_JUNGLE			"Trasforma in giungla"
TILEIMP_TERRAFORM_MOUNTAIN			"Trasforma in montagna"
TILEIMP_TERRAFORM_PLAINS			"Trasforma in pianura"
TILEIMP_TERRAFORM_SWAMP				"Trasforma in palude"
TILEIMP_TERRAFORM_WHITE_HILL			"Trasforma in collina polare"
TILEIMP_TERRAFORM_WHITE_MOUNTAIN		"Trasforma in montagna polare"

#### installations STRINGS ####
INSTALLATION_LISTENING_POSTS			"Postazione d'ascolto"
INSTALLATION_AIR_BASES				"Base aerea"
INSTALLATION_FORTIFICATIONS			"Fortificazione"
INSTALLATION_RADAR_STATIONS			"Stazione radar"
INSTALLATION_SONAR_BUOYS			"Boa sonar"

#Unit Orders#
UNIT_ORDER_NONE					"Nessuno"
UNIT_ORDER_MOVE					"Muovi"
UNIT_ORDER_ENTRENCH				"Trincerati"
UNIT_ORDER_SLEEP				"Sentinella"

ORDER_ADVERTISE					"Pubblicizza"
ORDER_ASSASSINATE				"Assassina sovrano"
ORDER_ATTACK					"Assalta"
ORDER_BIO_INFECT				"Contamina cittą"
ORDER_BOARD_TRANSPORT				"Imbarcati"
ORDER_BOMBARD					"Bombarda"
ORDER_CONVERT					"Converti cittą"
ORDER_CREATE_PARK				"Nanodegenerazione"
ORDER_CLEAR_TARGET				"Annulla il bersaglio"
ORDER_DISBAND_ARMY				"Congeda unitą"
ORDER_ESTABLISH_EMBASSY				"Fonda ambasciata"
ORDER_EXPEL					"Espelli unitą"
ORDER_FORTIFY					"Difendi"
ORDER_FAITH_HEALING				"Cura con la fede"
ORDER_FRANCHISE					"Filiale"
ORDER_INCITE_REVOLUTION				"Incita una rivoluzione"
ORDER_INCITE_UPRISING				"Incita una rivolta"
ORDER_INDULGENCE				"Vendi indulgenze"
ORDER_INJOIN					"Ingiungi"
ORDER_INTERCEPT_TRADE				"Pirateria"
ORDER_INVESTIGATE_CITY				"Spia"
ORDER_LAUNCH					"Lancia"
ORDER_NANO_INFECT				"Nanoinfezione"
ORDER_PARADROP					"Paracaduta"
ORDER_PILLAGE					"Saccheggia"
ORDER_PLAGUE					"Pandemia"
ORDER_PLANT_NUKE				"Piazza bomba atomica"
ORDER_RANGED_ATTACK				"Attacco a distanza"
ORDER_REFORM					"Riforma cittą"
ORDER_REFUEL					"Rifornimento"
ORDER_SETTLE					"Fonda una cittą"
ORDER_SETTLE_IN_CITY				"Settle in City"
ORDER_SLAVE_RAID				"Cattura gli schiavi"
ORDER_SLEEP					"Sentinella"
ORDER_SOOTHSAY					"Preveggenza"
ORDER_SPACE_LAUNCH				"Lancio spaziale"
ORDER_STEAL_TECHNOLOGY				"Ruba una tecnologia"
ORDER_SUE					"Denuncia"
ORDER_TARGET					"Punta missile nucleare"
ORDER_THROW_PARTY				"Dai un ricevimento"
ORDER_UNDERGROUND_RAILWAY			"Libera gli schiavi"
ORDER_UNLOAD					"Sbarca"
ORDER_UPGRADE					"Upgrade"

PERSONALITY_KAHN_DESCRIPTION			"Assassino sanguinario"
PERSONALITY_GHANDI_DESCRIPTION			"Pacifista diplomatico"
PERSONALITY_STALIN_DESCRIPTION			"Militarista autocratico"
PERSONALITY_CEASAR_DESCRIPTION			"Imperialista aggressivo"
PERSONALITY_DEGAULLE_DESCRIPTION		"Nobile patriota"
PERSONALITY_MEDICI_DESCRIPTION			"Acuto commerciante internazionale"
PERSONALITY_TELLER_DESCRIPTION			"Accademico ideologicamente aggressivo"
PERSONALITY_STRANGELOVE_DESCRIPTION		"Genio del male"
PERSONALITY_CALLENBACH_DESCRIPTION		"Populista fanatico"

### Age Strings ###

AGE_ONE						"Ancient"
AGE_TWO						"Classic"
AGE_THREE					"Middle Ages"
AGE_FOUR					"Renaissance"
AGE_FIVE					"Industrial"
AGE_SIX						"Modern"
AGE_SEVEN					"Information Age"
AGE_EIGHT					"Genetic"
AGE_NINE					"Diamond"
AGE_TEN						"Future"

### City Style Strings ###

CITY_STYLE_ROMAN				"Roman Style"
CITY_STYLE_ARAB					"Arabian Style"
CITY_STYLE_ASIAN				"Asian Style"
CITY_STYLE_AMERICAN				"American Style"
CITY_STYLE_CASTLE				"Castle Style"
CITY_STYLE_EGYPTAIN				"Egyptian Style"
CITY_STYLE_PALACE				"Palace Style"

### Build Sequences from ldl_str.txt ###

BUILD_LIST_SEQUENCE_PRODUCTION			"Produzione"
BUILD_LIST_SEQUENCE_GROWTH			"Crescita"
BUILD_LIST_SEQUENCE_OFFENSE			"Attacco"
BUILD_LIST_SEQUENCE_DEFENSE			"Difesa"
BUILD_LIST_SEQUENCE_SCIENCE			"Scienza"
BUILD_LIST_SEQUENCE_GOLD			"Oro"
BUILD_LIST_SEQUENCE_WONDERS			"Meraviglie"
BUILD_LIST_SEQUENCE_HAPPINESS			"Benessere"
BUILD_LIST_SEQUENCE_DEFAULT			"Standard"
BUILD_LIST_SEQUENCE_WONDERS_SCIENTIST		"Wonders (Sci.)"
BUILD_LIST_SEQUENCE_WONDERS_MILITARIST		"Wonders (Mil.)"
BUILD_LIST_SEQUENCE_WONDERS_ECONOMIC		"Wonders (Econ.)"
BUILD_LIST_SEQUENCE_WONDERS_ECOTOPIAN		"Wonders (Ecot.)"
BUILD_LIST_SEQUENCE_WONDERS_DIPLOMATIC		"Wonders (Dipl.)"
BUILD_LIST_SEQUENCE_BARBARIAN			"Units"
BUILD_LIST_SEQUENCE_SMALL_CITIES		"Small Cities"
BUILD_LIST_SEQUENCE_CITIES_AT_MAX_SIZE		"Maxiumum Sized Cities"
BUILD_LIST_SEQUENCE_DIRTY_CITIES		"Pollution"

##Risk strings moved from junk_str.txt ##
RISK_NO_DANGER_HERE				"Nessun pericolo qui"
RISK_VILLAGES_ONLY				"Solo rovine"
RISK_BORING_HORDES				"Bande erranti"
RISK_DECENT_HORDES				"Tribł agitate"
RISK_RAGING_HORDES				"Orde di invasori"

## Generic difficulty strings for compatibility reasons ##
DIFFICULTY_0					"Capo"
DIFFICULTY_1					"Signore della guerra"
DIFFICULTY_2					"Principe"
DIFFICULTY_3					"Re"
DIFFICULTY_4					"Imperatore"
DIFFICULTY_5					"Divinitą"

## Civlike difficulty strings ##
DIFFICULTY_SETTLER				"Colono"
DIFFICULTY_CHIEFTAIN				"Capo"
DIFFICULTY_WARLORD				"Signore della guerra"
DIFFICULTY_PRINCE				"Principe"
DIFFICULTY_KING					"Re"
DIFFICULTY_EMPEROR				"Imperatore"
DIFFICULTY_DEITY				"Divinitą"
