#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Contains the records localized names (German)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the localized names of the database records.
#   It contains nothing else.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Added CityMod2 age concept strings.
# - Added new age strings.
# - Added new city style strings.
# - Moved build list sequence strings from ldl_str.txt and add_str.txt.
#   - Mar. 7th 2005 Martin Gühmann 
# - Moved risk strings from junk_str.txt. (Aug 31st 2005 Martin Gühmann)
#
#----------------------------------------------------------------------------

#### ADVANCE STRINGS ####
ADVANCE_TOOLMAKING				"Werkzeugbau"
ADVANCE_AGRICULTURE				"Landwirtschaft"
ADVANCE_STONE_WORKING				"Steinverarb."
ADVANCE_RELIGION				"Religion"
ADVANCE_WRITING					"Schrift"
ADVANCE_SHIP_BUILDING				"Schiffbau"
ADVANCE_BRONZE_WORKING				"Bronzeverarb."
ADVANCE_JURISPRUDENCE				"Rechtswiss."
ADVANCE_BALLISTICS				"Ballistik"
ADVANCE_SLAVE_LABOR				"Sklavenarbeit"
ADVANCE_MASONRY					"Maurerhandwerk"
ADVANCE_DRAMA					"Schauspiel"
ADVANCE_TRADE					"Handel"
ADVANCE_IRON_WORKING				"Eisenverarb."
ADVANCE_HORSE_RIDING				"Rittertum"
ADVANCE_PHILOSOPHY				"Philosophie"
ADVANCE_MONARCHY				"Monarchie"
ADVANCE_CONCRETE				"Betonbau"
ADVANCE_ALCHEMY					"Alchimie"
ADVANCE_FEUDALISM				"Feudalismus"
ADVANCE_GEOMETRY				"Geometrie"
ADVANCE_HULL_MAKING				"Schiffskonstr."
ADVANCE_BUREAUCRACY				"Bürokratie"
ADVANCE_AGRICULTURAL_REVOLUTION			"Landw. Revolut."
ADVANCE_THEOLOGY				"Theologie"
ADVANCE_CLASSICAL_EDUCATION			"Erziehungswesen"
ADVANCE_BANKING					"Bankwesen"
ADVANCE_OCEAN_FARING				"Seefahrt"
ADVANCE_PRINTING_PRESS				"Druckerpresse"
ADVANCE_GUNPOWDER				"Schießpulver"
ADVANCE_CAVALRY_TACTICS				"Kavallerietakt."
ADVANCE_OPTICS					"Optik"
ADVANCE_FASCISM					"Faschismus"
ADVANCE_CANNON_MAKING				"Kanonenbau"
ADVANCE_CHEMISTRY				"Chemie"
ADVANCE_AGE_OF_REASON				"Ära der Vernunft"
ADVANCE_NAVAL_TACTICS				"Marinetaktiken"
ADVANCE_PHYSICS					"Physik"
ADVANCE_DEMOCRACY				"Demokratie"
ADVANCE_NATIONALISM				"Nationalismus"
ADVANCE_MODERN_METALLURGY			"Mod. Metallurgie"
ADVANCE_ECONOMICS				"Volkswirtschaft"
ADVANCE_RAILROAD				"Eisenbahn"
ADVANCE_INDUSTRIAL_REVOLUTION			"Ind. Revolution"
ADVANCE_COMMUNISM				"Kommunismus"
ADVANCE_EXPLOSIVES				"Sprengstoff"
ADVANCE_OIL_REFINING				"Ölraffination"
ADVANCE_ELECTRICITY				"Elektrizität"
ADVANCE_PHARMACEUTICALS				"Pharmazeutika"
ADVANCE_INTERNAL_COMBUSTION			"Verbr.-Motor"
ADVANCE_MASS_PRODUCTION				"Massenproduktion"
ADVANCE_MASS_MEDIA				"Massenmedien"
ADVANCE_ADV_NAVAL_TACTICS			"Geh. Marinetakt."
ADVANCE_AERODYNAMICS				"Aerodynamik"
ADVANCE_CORPORATION				"Handelsges."
ADVANCE_CRIMINAL_CODE				"Strafgesetz"
ADVANCE_JET_PROPULSION				"Düsenantrieb"
ADVANCE_TANK_WARFARE				"Panzereinsatz"
ADVANCE_MEDICINE				"Mod. Medizin"
ADVANCE_VERTICAL_FLIGHT_AIRCRAFT		"Senkrechtstarter"
ADVANCE_NAVAL_AVIATION				"Marineflugwesen"
ADVANCE_RADAR					"Radar"
ADVANCE_QUANTUM_MECHANICS			"Quantenphysik"
ADVANCE_CORPORATE_REPUBLIC			"Handelsrepublik"
ADVANCE_GLOBAL_ECONOMICS			"Weltwirtschaft"
ADVANCE_COMPUTER				"Computer"
ADVANCE_MASS_TRANSIT				"Personenfernverk."
ADVANCE_ADV_INFANTRY_TACTICS			"Geh. Infanteriet."
ADVANCE_ADV_URBAN_PLANNING			"Stadtplanung"
ADVANCE_SUPERSONIC_FLIGHT			"Überschallflüge"
ADVANCE_CONSERVATION				"Umweltschutz"
ADVANCE_GUIDED_WEAPON_SYSTEMS			"Lenkwaffensyst."
ADVANCE_GLOBAL_DEFENSE				"Glob. Verteid."
ADVANCE_NUCLEAR_POWER				"Atomenergie"
ADVANCE_FUEL_CELLS				"Brennstoffzellen"
ADVANCE_ADVANCED_COMPOSITES			"Neue Kunststoffe"
ADVANCE_GLOBAL_COMMUNICATIONS			"GlobeNet"
ADVANCE_ARCOLOGIES				"Arcology"
ADVANCE_LIQUID_BREATHING_APPARATUS		"Flüssigatmung"
ADVANCE_SPACE_FLIGHT				"Raumfahrt"
ADVANCE_HT_SUPERCONDUCTOR			"Supraleiter"
ADVANCE_ROBOTICS				"Roboter"
ADVANCE_AI_SURVEILLANCE				"KI-Überwachung"
ADVANCE_GENETICS				"Genetik"
ADVANCE_TECHNOCRACY				"Technokratie"
ADVANCE_DIGITAL_ENCRYPTION			"Digit. Kodierung"
ADVANCE_SUBNEURAL_ADS				"Subneur. Signale"
ADVANCE_CHAOS_THEORY				"Chaostheorie"
ADVANCE_NEURAL_INTERFACE			"Neur. Schnittst."
ADVANCE_NANO_ASSEMBLY				"Nanokonstruktion"
ADVANCE_EUGENICS				"Gentherapie"
ADVANCE_UNIFIED_PHYSICS				"Ganzheitstheorie"
ADVANCE_NANO_MACHINES				"Naniten"
ADVANCE_HUMAN_CLONING				"Klonverfahren"
ADVANCE_FUSION					"Kernfusion"
ADVANCE_ULTRAPRESSURE_MACHINERY			"Extremdruckmasch."
ADVANCE_CYBERNETICS				"Kybernetik"
ADVANCE_NEURAL_REPROGRAMMING			"Neur. Manipulat."
ADVANCE_PLASMA_WEAPONRY				"Plasmawaffen"
ADVANCE_VIRTUAL_DEMOCRACY			"Virt. Demokratie"
ADVANCE_GENETIC_TAILORING			"Genmanipulation"
ADVANCE_NANO_WARFARE				"Nanokriegsf."
ADVANCE_ECOTOPIA				"Ökotopie"
ADVANCE_GAIA_THEORY				"Gaia-Theorie"
ADVANCE_LIFE_EXTENSION				"Lebensverläng."
ADVANCE_SMART_MATERIALS				"Int. Materialien"
ADVANCE_GAIA_CONTROLLER				"Gaia-Controller"


#### WONDER STRINGS ####
WONDER_PYRAMIDS					"Pyramide"
WONDER_RAMAYANA					"Ramajana"
WONDER_GREAT_WALL				"Chin. Mauer"
WONDER_THE_APPIAN_WAY				"Via Appia"
WONDER_CHICHEN_ITZA				"Chichen Itza"
WONDER_CENTRAL_MATTER_DECOMPILER		"Mult. Materiew."
WONDER_THE_FORBIDDEN_CITY			"Verbotene Stadt"
WONDER_ARISTOTLES_LYCEUM			"Arist. Lyceum"
WONDER_HAGIA_SOPHIA				"Hagia Sophia"
WONDER_GUTTENBERGS_BIBLE			"Gutenberg-Bibel"
WONDER_EAST_INDIA_COMPANY			"Ostind. Kompanie"
WONDER_GALILEOS_TELESCOPE			"Galileis Telesk."
WONDER_EMANCIPATION_PROCLAMATION		"Freiheitsprokl."
WONDER_PENICILLIN				"Penizillin"
WONDER_LONDON_EXCHANGE				"Londoner Börse"
WONDER_EMPIRE_STATE_BUILDING			"Emp. State Build."
WONDER_HOLLYWOOD				"Hollywood"
WONDER_INTERNET					"Internet"
WONDER_THE_AGENCY				"Geheimdienst"
WONDER_GLOBESAT					"GlobeSat"
WONDER_FIELD_DYNAMICS_LABORATORY		"Labor f. Felddyn."
WONDER_DATA_HAVEN				"Datenparadies"
WONDER_GENOME_PROJECT				"Genom-Projekt"
WONDER_GLOBAL_SURVEILLANCE_CENTER		"Weltfriedensz."
WONDER_NANITE_DEFUSER				"Nanitenentsch."
WONDER_NATIONAL_SHIELD				"Nat. Kraftfeld"
WONDER_EGALITARIAN_ACT				"Humanitätserlass"
WONDER_THE_EDEN_PROJECT				"Eden-Projekt"
WONDER_THE_SOLARIS_PROJECT			"Solaris-Projekt"
WONDER_ZERO_CRIME_BILL				"Bagatellerlass"

WONDER_PYRAMIDS_ARTICLE				""
WONDER_RAMAYANA_ARTICLE				""
WONDER_GREAT_WALL_ARTICLE			""
WONDER_THE_APPIAN_WAY_ARTICLE			""
WONDER_CHICHEN_ITZA_ARTICLE			""
WONDER_CENTRAL_MATTER_DECOMPILER_ARTICLE	""
WONDER_THE_FORBIDDEN_CITY_ARTICLE		""
WONDER_ARISTOTLES_LYCEUM_ARTICLE		""
WONDER_HAGIA_SOPHIA_ARTICLE			""
WONDER_GUTTENBERGS_BIBLE_ARTICLE		""
WONDER_EAST_INDIA_COMPANY_ARTICLE		""
WONDER_GALILEOS_TELESCOPE_ARTICLE		""
WONDER_EMANCIPATION_PROCLAMATION_ARTICLE	""
WONDER_PENICILLIN_ARTICLE			""
WONDER_LONDON_EXCHANGE_ARTICLE			""
WONDER_EMPIRE_STATE_BUILDING_ARTICLE		""
WONDER_HOLLYWOOD_ARTICLE			""
WONDER_INTERNET_ARTICLE				""
WONDER_THE_AGENCY_ARTICLE			""
WONDER_GLOBESAT_ARTICLE				""
WONDER_FIELD_DYNAMICS_LABORATORY_ARTICLE	""
WONDER_DATA_HAVEN_ARTICLE			""
WONDER_GENOME_PROJECT_ARTICLE			""
WONDER_GLOBAL_SURVEILLANCE_CENTER_ARTICLE	""
WONDER_NANITE_DEFUSER_ARTICLE			""
WONDER_NATIONAL_SHIELD_ARTICLE			""
WONDER_EGALITARIAN_ACT_ARTICLE			""
WONDER_THE_EDEN_PROJECT_ARTICLE			""
WONDER_THE_SOLARIS_PROJECT_ARTICLE		""
WONDER_ZERO_CRIME_BILL_ARTICLE			""


#### Units STRINGS ####
UNIT_SETTLER					"Siedler"
UNIT_WARRIOR					"Krieger"
UNIT_CATAMARAN					"Korvette"
UNIT_HOPLITE					"Phalanx"
UNIT_ARCHER					"Bogenschütze"
UNIT_SLAVER					"Sklavenhändler"
UNIT_SWORDSMAN					"Samurai"
UNIT_MOUNTED_ARCHER				"Ber. Bogenschütze"
UNIT_CARAVAN					"Karawane"
UNIT_FIRE_TRIREME				"Feuertriere"
UNIT_KNIGHT					"Ritter"
UNIT_CATAPULT					"Katapult"
UNIT_LONGSHIP					"Langschiff"
UNIT_DIPLOMAT					"Diplomat"
UNIT_PIKEMEN					"Lanzenkämpfer"
UNIT_CLERIC					"Kleriker"
UNIT_ABOLITIONIST				"Freiheitskämpferin"
UNIT_CARRACK					"Karavelle"
UNIT_INFANTRYMAN				"Infanterist"
UNIT_CAVALRY					"Kavallerist"
UNIT_FASCIST					"Faschist"
UNIT_CANNON					"Kanone"
UNIT_SHIP_OF_THE_LINE				"Dreimaster"
UNIT_SPY					"Spion"
UNIT_IRONCLAD					"Panzerschiff"
UNIT_MACHINE_GUNNER				"MG-Schütze"
UNIT_ARTILLERY					"Artillerie"
UNIT_SUBMARINE					"U-Boot"
UNIT_TROOP_SHIP					"Truppentransp."
UNIT_FRIGATE					"Fregatte"
UNIT_DESTROYER					"Zerstörer"
UNIT_TELEVANGELIST				"Televangelist"
UNIT_BATTLESHIP					"Schlachtschiff"
UNIT_FIGHTER					"Jäger"
UNIT_CORPORATE_BRANCH				"Bürokrat"
UNIT_LAWYER					"Anwalt"
UNIT_BOMBER					"Bomber"
UNIT_TANK					"Panzer"
UNIT_CARGO_HELICOPTER				"Transport-Heli"
UNIT_AIRCRAFT_CARRIER				"Flugzeugträger"
UNIT_MOBILE_SAM					"Mob. Raketenw."
UNIT_MARINE					"Marine"
UNIT_PARATROOPER				"Fallschirmjäger"
UNIT_URBAN_PLANNER				"Stadtplaner"
UNIT_Z_FREIGHT_TRANSPORT			"Frachttransp."
UNIT_INTERCEPTOR				"Abfangjäger"
UNIT_CRUISE_MISSILE				"Cruisemissile"
UNIT_NUCLEAR_SUBMARINE				"Atom-U-Boot"
UNIT_NUKE					"Nuklearrakete"
UNIT_STEALTH_FIGHTER				"Stealth-Jäger"
UNIT_STEALTH_BOMBER				"Stealth-Bomber"
UNIT_SCOUT_SUB					"Stealth-U-Boot"
UNIT_SPACE_PLANE				"Raumtransporter"
UNIT_SPY_PLANE					"Spionageflieger"
UNIT_MOREY_STRIKER				"Muränengleiter"
UNIT_CYBERATTORNEY				"Cyberanwalt"
UNIT_MOBILE_SUBNEURAL_AD			"Subneur. Signal"
UNIT_HOVER_INFANTRY				"Hover-Infanterist"
UNIT_CYBER_NINJA				"Cyber-Ninja"
UNIT_SEA_ENGINEER				"Meereskolonisator"
UNIT_EMPATHIC_DIPLOMAT				"Empath. Diplomatin"
UNIT_FUSION_TANK				"Fusionspanzer"
UNIT_CRAWLER					"Crawler"
UNIT_WAR_WALKER					"Kampfkoloss"
UNIT_PLASMA_DESTROYER				"Plasmazerstörer"
UNIT_LEVIATHON					"Leviathan"
UNIT_KRAKEN					"Krakengleiter"
UNIT_INFECTOR					"Infektor"
UNIT_ECO_TERRORIST				"Ökoterrorist"
UNIT_ECO_RANGER					"Öko-Ranger"
UNIT_DREADNAUGHT				"Dreadnaught"
UNIT_CITY					"Stadt"
UNIT_OCEAN_CITY					"Meereskolonie"
UNIT_SPACE_CITY					"Raumkolonie"
UNIT_ELEPHANT_WARRIOR				"Kriegselefant"
UNIT_SCOUT					"Kundschafter"
UNIT_LEGION					"Legion"
UNIT_GUERRILLA					"Partisan"
UNIT_SWORDSMAN					"Schwertkämpfer"
UNIT_PIRATE_SHIP				"Piratenschiff"
UNIT_TRADER					"Händler"
UNIT_LONGBOWMAN 				"Langbogenschütze"

#### governs STRINGS ####
GOVERNMENT_ANARCHY				"Anarchie"
GOVERNMENT_TYRANNY				"Tyrannei"
GOVERNMENT_MONARCHY				"Monarchie"
GOVERNMENT_THEOCRACY				"Theokratie"
GOVERNMENT_COMMUNISM				"Kommunismus"
GOVERNMENT_FASCISM				"Faschismus"
GOVERNMENT_REPUBLIC				"Republik"
GOVERNMENT_DEMOCRACY				"Demokratie"
GOVERNMENT_CORPORATE_REPUBLIC			"Handelsrepublik"
GOVERNMENT_ECOTOPIA				"Ökotopie"
GOVERNMENT_TECHNOCRACY				"Technokratie"
GOVERNMENT_VIRTUAL_DEMOCRACY			"Virt. Demokratie"


#### improvements STRINGS ####
IMPROVE_GRANARY					"Lagerhaus"
IMPROVE_CITY_WALLS				"Stadtmauer"
IMPROVE_SHRINE					"Schrein"
IMPROVE_COURTHOUSE				"Gerichtsgebäude"
IMPROVE_BALLISTA_TOWERS				"Ballistentürme"
IMPROVE_AQUEDUCT				"Aquädukt"
IMPROVE_THEATER					"Theater"
IMPROVE_BAZAAR					"Bazar"
IMPROVE_ACADEMY					"Akademie"
IMPROVE_ARENA					"Arena"
IMPROVE_CAPITOL					"Kapitol"
IMPROVE_MILL					"Mühle"
IMPROVE_BASCILICA				"Basilika"
IMPROVE_UNIVERSITY				"Universität"
IMPROVE_BANK					"Bank"
IMPROVE_PUBLISHING_HOUSE			"Verlagshaus"
IMPROVE_BATTLEMENTS				"Festungsmauer"
IMPROVE_BROKERAGE				"Vermögensverw."
IMPROVE_FOOD_SILO				"Siloanlage"
IMPROVE_FACTORY					"Fabrik"
IMPROVE_OIL_REFINERY				"Ölraffinerie"
IMPROVE_MOVIE_PALACE				"Filmpalast"
IMPROVE_DRUG_STORE				"Apotheke"
IMPROVE_TELEVISION				"Fernsehtechnik"
IMPROVE_AIRPORT					"Flughafen"
IMPROVE_CORRECTIONAL_FACILITY			"Haftanstalt"
IMPROVE_HOSPITAL				"Krankenhaus"
IMPROVE_FLAK_TOWERS				"Flakgeschütz"
IMPROVE_COMPUTER_CENTER				"Rechenzentrum"
IMPROVE_PUBLIC_TRANSPORTATION			"Öff. Nahverkehr"
IMPROVE_RECYCLING_PLANT				"Recycling-Anlage"
IMPROVE_NUCLEAR_PLANT				"Kernkraftwerk"
IMPROVE_ECO_TRANSIT				"Ökofahrzeug"
IMPROVE_ANTI_BALLISTIC_MISSILES			"Raketenabwehr"
IMPROVE_ARCOLOGIES				"Arcology"
IMPROVE_ORBITAL_LABORATORY			"Orbitallabor"
IMPROVE_ROBOTIC_PLANT				"Roboterfabrik"
IMPROVE_SECURITY_MONITOR			"Bürgerkontrolle"
IMPROVE_E_BANK					"E-Bank"
IMPROVE_VR_AMUSEMENT_PARK			"VR-Vergnügungsp."
IMPROVE_NANITE_FACTORY				"Nanitenproduktion"
IMPROVE_FORCEFIELD				"Kraftfeld"
IMPROVE_AQUA_FILTER				"Kläranlage"
IMPROVE_INCUBATION_CENTER			"Inkubationsstätte"
IMPROVE_FUSION_PLANT				"Fusionsreaktor"
IMPROVE_BEHAVIORAL_MOD_CENTER			"Therapiezentrum"
IMPROVE_CORNUCOPIC_VAT				"Nahrungsreplikator"
IMPROVE_MICRO_DEFENSE				"Bio-Schutzfilter"
IMPROVE_MATTER_DECOMPILER			"Materiewandler"
IMPROVE_BODY_EXCHANGE				"Körperwandler"
IMPROVE_GAIA_COMPUTER				"Gaia-Controllerkern"
IMPROVE_POWER_SATELLITE				"Gaia-Satellit"


#### terrain STRINGS ####
TERRAIN_BROWN_MOUNTAIN				"Sandberg"
TERRAIN_BROWN_HILL				"Sandhügel"
TERRAIN_WHITE_MOUNTAIN				"Gletscherberg"
TERRAIN_WHITE_HILL				"Gletscherhügel"
TERRAIN_MOUNTAIN				"Berg"
TERRAIN_DESERT					"Wüste"
TERRAIN_FOREST					"Wald"
TERRAIN_GLACIER					"Gletscher"
TERRAIN_GRASSLAND				"Weideland"
TERRAIN_HILL					"Hügel"
TERRAIN_JUNGLE					"Dschungel"
TERRAIN_PLAINS					"Steppe"
TERRAIN_SWAMP					"Sümpfe"
TERRAIN_TUNDRA					"Tundra"
TERRAIN_WATER_SHALLOW				"Flachwasser"
TERRAIN_WATER_DEEP				"Tiefsee"
TERRAIN_WATER_RIFT				"Meeresriff"
TERRAIN_WATER_TRENCH				"Canyon"
TERRAIN_WATER_VOLCANO				"Meeresvulkan"
TERRAIN_WATER_REEF				"Korallenriff"
TERRAIN_WATER_KELP				"Algenriff"
TERRAIN_SPACE					"Weltraum"
TERRAIN_WATER_BEACH				"Strand"
TERRAIN_WATER_SHELF				"Felsenriff"
TERRAIN_DEAD					"Ödland"
TERRAIN_SPECIAL1				"Spezial"
TERRAIN_SPECIAL2				"Brücke"
#TERRAIN_DEAD_HILL				"Ödlandhügel"

TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE		"Rubine"
TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO		"Diamanten"
TERRAIN_MOUNTAIN_GOOD_ONE			"Tee"
TERRAIN_MOUNTAIN_GOOD_TWO			"Smaragde"
TERRAIN_DESERT_GOOD_ONE				"Glas"
TERRAIN_DESERT_GOOD_TWO				"Öl"
TERRAIN_FOREST_GOOD_ONE				"Hartholz"
TERRAIN_FOREST_GOOD_TWO				"Bären"
TERRAIN_GLACIER_GOOD_ONE			"Seerobben"
TERRAIN_GRASSLAND_GOOD_ONE			"Baumwolle"
TERRAIN_GRASSLAND_GOOD_TWO			"Tabak"
TERRAIN_HILL_GOOD_ONE				"Kaffee"
TERRAIN_HILL_GOOD_TWO				"Trauben"
TERRAIN_JUNGLE_GOOD_ONE				"Heilkräuter"
TERRAIN_JUNGLE_GOOD_TWO				"Jade"
TERRAIN_PLAINS_GOOD_ONE				"Gewürze"
TERRAIN_PLAINS_GOOD_TWO				"Elefanten"
TERRAIN_SWAMP_GOOD_ONE				"Alligatoren"
TERRAIN_TUNDRA_GOOD_ONE				"Karibus"
TERRAIN_WATER_SHALLOW_GOOD_ONE			"Krebse"
TERRAIN_WATER_SHALLOW_GOOD_TWO			"Perlen"
TERRAIN_WATER_DEEP_GOOD_ONE			"Wale"
TERRAIN_WATER_DEEP_GOOD_TWO			"Riesenkraken"
TERRAIN_WATER_BEACH_GOOD_ONE			"Krebse"
TERRAIN_WATER_BEACH_GOOD_TWO			"Lachse"
TERRAIN_WATER_SHELF_GOOD_ONE			"Quallen"
TERRAIN_WATER_SHELF_GOOD_TWO			"Tintenfisch"
TERRAIN_DUMMY_GOOD				"Dummy-Ressource"

###Added for goodmod###

TERRAIN_ARCTIC_MOUNTAIN_GOOD_THREE		"Bauxit"
TERRAIN_ARCTIC_MOUNTAIN_GOOD_FOUR		"Smaragde"
TERRAIN_MOUNTAIN_GOOD_THREE			"Kohle"
TERRAIN_MOUNTAIN_GOOD_FOUR			"Gold"
TERRAIN_DESERT_GOOD_THREE			"Dateln"
TERRAIN_DESERT_GOOD_FOUR			"Kamele"
TERRAIN_FOREST_GOOD_THREE			"Pilze"
TERRAIN_FOREST_GOOD_FOUR			"Bieber"
TERRAIN_GLACIER_GOOD_TWO			"Walrösser"
TERRAIN_GLACIER_GOOD_THREE			"Seerobben"
TERRAIN_GLACIER_GOOD_FOUR			"Walrösser"
TERRAIN_GRASSLAND_GOOD_THREE			"Kartoffeln"
TERRAIN_GRASSLAND_GOOD_FOUR			"Mohn"
TERRAIN_HILL_GOOD_THREE				"Uran"
TERRAIN_HILL_GOOD_FOUR				"Oliven"
TERRAIN_JUNGLE_GOOD_THREE			"Bananen"
TERRAIN_JUNGLE_GOOD_FOUR			"Zucker"
TERRAIN_PLAINS_GOOD_THREE			"Weizen"
TERRAIN_PLAINS_GOOD_FOUR			"Büffel"
TERRAIN_SWAMP_GOOD_TWO				"Reis"
TERRAIN_SWAMP_GOOD_THREE			"Chilli"
TERRAIN_SWAMP_GOOD_FOUR				"Torf"
TERRAIN_TUNDRA_GOOD_TWO				"Öl"
TERRAIN_TUNDRA_GOOD_THREE			"Karibus"
TERRAIN_TUNDRA_GOOD_FOUR			"Karibus"
TERRAIN_WATER_SHALLOW_GOOD_THREE		"Fisch"
TERRAIN_WATER_SHALLOW_GOOD_FOUR			"Hummer"
TERRAIN_WATER_DEEP_GOOD_THREE			"Thunfisch"
TERRAIN_WATER_DEEP_GOOD_FOUR			"Riesenkraken"
TERRAIN_WATER_BEACH_GOOD_THREE			"Färbemittel"
TERRAIN_WATER_BEACH_GOOD_FOUR			"Perlen"
TERRAIN_WATER_SHELF_GOOD_THREE			"Krebse"
TERRAIN_WATER_SHELF_GOOD_FOUR			"Schildkröte"
#TERRAIN_DUMMY_GOOD				"Dummy-Ressource"
TERRAIN_BROWN_HILL_GOOD_ONE			"Kupfer"
TERRAIN_BROWN_HILL_GOOD_TWO			"Silber"
TERRAIN_BROWN_HILL_GOOD_THREE			"Kamele"
TERRAIN_BROWN_HILL_GOOD_FOUR			"Kamele"
TERRAIN_BROWN_MOUNTAIN_GOOD_ONE			"Eisenerz"
TERRAIN_BROWN_MOUNTAIN_GOOD_TWO			"Silber"
TERRAIN_BROWN_MOUNTAIN_GOOD_THREE		"Eisenerz"
TERRAIN_BROWN_MOUNTAIN_GOOD_FOUR		"Silber"
TERRAIN_WHITE_HILL_GOOD_ONE			"Saphire"
TERRAIN_WHITE_HILL_GOOD_TWO			"Smaragte"
TERRAIN_WHITE_HILL_GOOD_THREE			"Saphire"
TERRAIN_WHITE_HILL_GOOD_FOUR			"Smaragte"

#### CONCEPT STRINGS ####
#CONCEPT_DIAMONDS				"Diamanten"
#CONCEPT_RUBIES					"Rubine"
#CONCEPT_OIL					"Öl"
#CONCEPT_BEAVER					"Biber"
#CONCEPT_TOBACCO				"Tabak"
#CONCEPT_POPPIES				"Mohn"
#CONCEPT_COFFEE					"Kaffee"
#CONCEPT_COCOA					"Trauben"
#CONCEPT_SUGAR					"Zucker"
#CONCEPT_JADE					"Jade"
#CONCEPT_ELEPHANT				"Elefanten"
#CONCEPT_ALLIGATOR				"Alligatoren"
#CONCEPT_CARIBOU				"Karibus"
#CONCEPT_CRABS					"Krebse"
#CONCEPT_PEARLS					"Perlen"
#CONCEPT_WHALES					"Wale"
#CONCEPT_GIANT_SQUID				"Riesenkraken"
#CONCEPT_WORMHOLE				"Wurmloch"
#CONCEPT_ATTACK_ENEMY				"Gegnerangriff"
#CONCEPT_CAPTURE_CITY				"000"
#CONCEPT_CEASE_FIRE				"Friedensabkommen"
#CONCEPT_CIV_POINTS				"Nationspunkte"
#CONCEPT_C_FIELD				"Blockadefeld"
#CONCEPT_DEMANDS				"Forderungen"
#CONCEPT_ECD					"AKS"
#CONCEPT_ECO_PACT				"Umweltschutzabkommen"
#CONCEPT_ENTERTAINER				"Entertainer"
#CONCEPT_EXCHANGES				"Tauschhandel"
#CONCEPT_E_TANK					"Embyrotank"
#CONCEPT_GIFTS					"Schenkungen"
#CONCEPT_G_SPLICER				"Genteiler"
#CONCEPT_INCITE					"Initiieren"
#CONCEPT_LARORER				"Fabrikarbeiter"
#CONCEPT_LEAVE_MY_LANDS				"Vertreibung"
#CONCEPT_MAINTENANCE_COST			"Unterhalt Modernis."
#CONCEPT_MERCHANT				"Händler"
#CONCEPT_MONUMENT_SCREEN			"Monumentansicht"
#CONCEPT_NO_PIRACY				"Piraterie einstellen"
#CONCEPT_REDUCE_POLLUTION			"Umweltverschm. reduzieren"
#CONCEPT_RUSTLE					"r77"
#CONCEPT_SCIENTIST				"Wissenschaftler"
#CONCEPT_SPACE_COLONIES				"Raumkolonie"
#CONCEPT_STOP_TRADE				"Handel abbrechen"
#CONCEPT_TRADE_UNITS				"Stealth-Einheiten"
#CONCEPT_X_LAB					"X-Labor"
CONCEPT_ACTIVE_DEFENSE				"Aktive Verteidigung"
CONCEPT_ADVANCES				"Neuerungen"
CONCEPT_ALLIANCE				"Allianz"
CONCEPT_ANCIENT_AGE				"Die Antike"
CONCEPT_ATROCITY				"Kriegsverbrechen"
CONCEPT_BARBARIANS				"Barbaren"
CONCEPT_CAPITALIZATION				"Kapitalisierung"
CONCEPT_CITY					"Stadt"
CONCEPT_CLASSIC_AGE				"Klassik"
CONCEPT_COMMERCE				"Wirtschaft"
CONCEPT_COMPUTER_AGE				"Computer Ära"
CONCEPT_CRIME					"Kriminalität"
CONCEPT_DEFENSE					"Verteidigung"
CONCEPT_DIAMOND_AGE				"Diamantene Ära"
CONCEPT_DIPLOMACY				"Diplomatie"
CONCEPT_DISBAND_CITY				"Stadt auflösen"
CONCEPT_EMBARGO					"Handelsembargo"
CONCEPT_EMPIRE_SIZE				"Imperiumsgröße"
CONCEPT_FOOD					"Nahrung"
CONCEPT_FUEL					"Treibstoff"
CONCEPT_FUTURE_AGE				"Die Zukunft"
CONCEPT_GENETIC_AGE				"Genetische Ära"
CONCEPT_GOLD					"Gold"
CONCEPT_GOODS					"Güter"
CONCEPT_GOVERNMENTS				"Regierung"
CONCEPT_GROWTH					"Wachstum"
CONCEPT_HAPPINESS				"Zufriedenheit"
CONCEPT_IMPROVEMENTS				"Modernisierungen"
CONCEPT_INDUSTRIAL_AGE				"Industriezeitalter"
CONCEPT_INFRASTRUCTURE				"Infrastruktur"
CONCEPT_MAINTENANCE_COST			"Unterhalt Modernis."
CONCEPT_MEDIEVAL_AGE				"Mittelalter"
CONCEPT_MILITARY_READINESS			"Militärbereitschaft"
CONCEPT_MODERN_AGE				"Die Moderne"
CONCEPT_OFFER					"Angebot"
CONCEPT_OVERCROWDING				"Übervölkerung"
CONCEPT_POLLUTION				"Umweltverschmutzung"
CONCEPT_POPULATION				"Bevölkerung"
CONCEPT_PRODUCTION				"Produktion"
CONCEPT_PUBLIC_WORKS				"Staatl. Bautrupps"
CONCEPT_RATIONS					"Rationen"
CONCEPT_REGARD					"Ansehen"
CONCEPT_RENAISSANCE_AGE				"Die Renaissance"
CONCEPT_REQUEST					"Forderung"
CONCEPT_REVOLUTION				"Revolution"
CONCEPT_RIOTS					"Aufruhr"
CONCEPT_RIVER					"Flüsse"
CONCEPT_RUINS					"Ruinen"
CONCEPT_RUSH_BUY				"Sofortkauf"
CONCEPT_SCIENCE					"Wissenschaft"
CONCEPT_SCIENCE_SETTING				"Wissenschaftseinst."
CONCEPT_SEA_COLONIES				"Meereskolonie"
CONCEPT_SLAVE					"Sklave"
CONCEPT_SPECIAL_FORCES				"Spezialeinheiten"
CONCEPT_SPECIALISTS				"Experten"
CONCEPT_STARVATION				"Hungersnot"
CONCEPT_STEALTH_UNITS				"Stealth-Einheiten"
CONCEPT_SUPPORT_COST				"Unterhalt Einheiten"
CONCEPT_TERRAFORM				"Terraforming"
CONCEPT_THREAT					"Drohung"
CONCEPT_TILE_IMPROVEMENTS			"Feld-Modernisierungen"
CONCEPT_TONE					"Umgangston"
CONCEPT_TRADE					"Handel"
CONCEPT_TRADE_ROUTE				"Handelsweg"
CONCEPT_TREATIES				"Abkommen"
CONCEPT_UNITS					"Einheiten"
CONCEPT_VETERANS				"Veteraneneinheiten"
CONCEPT_VICTORY_CONDITIONS			"Sieg - Allgemein"
CONCEPT_VICTORY_CONQUEST			"Sieg - Alleinherrschaft"
CONCEPT_VICTORY_DIPLOMATIC			"Sieg - Bündnis"
CONCEPT_VICTORY_PTS_AT_2300			"Sieg - 2300 n. Chr."
CONCEPT_VICTORY_SCIENCE				"Sieg - Gaia-Controller"
CONCEPT_VISION					"Sichtweite"
CONCEPT_WAGES					"Löhne"
CONCEPT_WONDERS					"Weltwunder"
CONCEPT_WORK_HOURS				"Arbeitstage"
CONCEPT_WORKER					"Arbeiter"


#### Pop STRINGS ####
POP_WORKER					"Arbeiter"
POP_SLAVE					"Sklave"
POP_BANKER					"Händler"
POP_BARD					"Entertainer"
POP_WISEMAN					"Wissenschaftler"
POP_FACTORY_GRUNT				"Fabrikarbeiter"

## REMOVE THE FOLLOWING:
POP_ACTOR					"Entertainer"
POP_PHILOSOPHER					"Wissenschaftler"
POP_PROFESSOR					"Wissenschaftler"
POP_LIBRARIAN					"Wissenschaftler"
POP_PROGRAMMER					"Wissenschaftler"
POP_MERCHANT					"Händler"


#### TILE IMPROVEMENT STRINGS #######
TILEIMP_FARMS					"Farmen"
TILEIMP_ADVANCED_FARMS				"Großfarmen"
TILEIMP_HYDROPONIC_FARMS			"Hydroponische Farmen"
TILEIMP_MINES					"Bergwerke"
TILEIMP_ADVANCED_MINES				"Große Bergwerke"
TILEIMP_MEGA_MINES				"Megabergwerke"
TILEIMP_TRADING_POST				"Handelshof"
TILEIMP_OUTLET_MALL				"Einkaufszentrum"
TILEIMP_NATURE_PRESERVE				"Naturschutzgebiet"
TILEIMP_NETS					"Fischereien"
TILEIMP_FISHERIES				"Tiefseefischereien"
TILEIMP_AUTOMATED_FISHERIES			"Autom. Tiefseefischereien"
TILEIMP_UNDERSEA_MINES				"Tiefseebergwerke"
TILEIMP_ADVANCED_UNDERSEA_MINES			"Große Tiefseebergwerke"
TILEIMP_MEGA_UNDERSEA_MINES			"Megatiefseebergwerke"
TILEIMP_PORT					"Hafen"
TILEIMP_DRILLING_PLATFORM			"Bohrinsel"
TILEIMP_RUINS					"Ruinen"
TILEIMP_ROAD					"Straßen"
TILEIMP_RAILROAD				"Schienen"
TILEIMP_MAGLEV					"Schwebebahnen"
TILEIMP_UNDERSEA_TUNNEL				"Tiefseetunnel"
TILEIMP_LISTENING_POSTS				"Horchposten"
TILEIMP_AIR_BASES				"Luftwaffenstützpunkt"
TILEIMP_FORTIFICATIONS				"Festung"
TILEIMP_RADAR_STATIONS				"Radarstation"
TILEIMP_SONAR_BUOYS				"Sonar"
TILEIMP_PROCESSING_TOWER			"Emitterstation"

#### Terraform Strings ####
TILEIMP_TERRAFORM_BROWN_HILL			"Terraforming Sandhügel"
TILEIMP_TERRAFORM_BROWN_MOUNTAIN		"Terraforming Sandberg"
TILEIMP_TERRAFORM_DESERT			"Terraforming Wüste"
TILEIMP_TERRAFORM_FOREST			"Terraforming Wald"
TILEIMP_TERRAFORM_GRASSLAND			"Terraforming Weideland"
TILEIMP_TERRAFORM_HILL				"Terraforming Hügel"
TILEIMP_TERRAFORM_JUNGLE			"Terraforming Dschungel"
TILEIMP_TERRAFORM_MOUNTAIN			"Terraforming Berg"
TILEIMP_TERRAFORM_PLAINS			"Terraforming Steppe"
TILEIMP_TERRAFORM_SWAMP				"Terraforming Sumpf"
TILEIMP_TERRAFORM_WHITE_HILL			"Terraforming Gletscherhügel"
TILEIMP_TERRAFORM_WHITE_MOUNTAIN		"Terraforming Gletscherberg"

#### installations STRINGS ####
INSTALLATION_LISTENING_POSTS			"Horchposten"
INSTALLATION_AIR_BASES				"Luftwaffenstützpunkt"
INSTALLATION_FORTIFICATIONS			"Festung"
INSTALLATION_RADAR_STATIONS			"Radarstation"
INSTALLATION_SONAR_BUOYS			"Sonar"

#Unit Orders#
UNIT_ORDER_NONE					"Kein Befehl"
UNIT_ORDER_MOVE					"Bewegen"
UNIT_ORDER_ENTRENCH				"Verschanzen"
UNIT_ORDER_SLEEP				"Ausruhen"

ORDER_ADVERTISE					"Werbung"
ORDER_ASSASSINATE				"Attentat durchführen"
ORDER_ATTACK					"Vernichtungsangriff"
ORDER_BIO_INFECT				"Stadt infizieren"
ORDER_BOARD_TRANSPORT				"Einsteigen"
ORDER_BOMBARD					"Bombardieren"
ORDER_CLEAR_TARGET				"Ziel verwerfen"
ORDER_CONVERT					"Glaubenswechsel"
ORDER_CREATE_PARK				"Nanitenbereinigung"
ORDER_DISBAND_ARMY				"Einheit auflösen"
ORDER_ESTABLISH_EMBASSY				"Botschaft errichten"
ORDER_EXPEL					"Vertreiben"
ORDER_FAITH_HEALING				"Gesundbeten"
ORDER_FORTIFY					"Verschanzung"
ORDER_FRANCHISE					"Franchising"
ORDER_INCITE_REVOLUTION				"Revolution auslösen"
ORDER_INCITE_UPRISING				"Unterdrückten helfen"
ORDER_INDULGENCE				"Absolution erteilen"
ORDER_INJOIN					"Abmahnen"
ORDER_INTERCEPT_TRADE				"Piraterie"
ORDER_INVESTIGATE_CITY				"Spionage"
ORDER_LAUNCH					"Starten"
ORDER_NANO_INFECT				"Nanoviren-Angriff"
ORDER_PARADROP					"Abspringen"
ORDER_PILLAGE					"Plünderung"
ORDER_PLAGUE					"Seuche"
ORDER_PLANT_NUKE				"Nuklearrakete zünden"
ORDER_RANGED_ATTACK				"Fernangriff"
ORDER_REFORM					"Stadt reformieren"
ORDER_REFUEL					"Auftanken"
ORDER_SETTLE					"Ansiedeln"
ORDER_SETTLE_IN_CITY				"In Stadt ansiedeln"
ORDER_SLAVE_RAID				"Versklavung"
ORDER_SLEEP					"Ausruhen"
ORDER_SOOTHSAY					"Unheil verkünden"
ORDER_SPACE_LAUNCH				"Weltraumstart"
ORDER_STEAL_TECHNOLOGY				"Neuerung stehlen"
ORDER_SUE					"Klagen"
ORDER_TARGET					"Zielen"
ORDER_THROW_PARTY				"Empfang geben"
ORDER_UNDERGROUND_RAILWAY			"Sklaven befreien"
ORDER_UNLOAD					"Entladen"
ORDER_UPGRADE					"Modernisieren"

PERSONALITY_KAHN_DESCRIPTION			"Bösartiger, blutrünstiger Mörder"
PERSONALITY_GHANDI_DESCRIPTION			"Diplomatischer Friedensbringer"
PERSONALITY_STALIN_DESCRIPTION			"Isolationist, autokratischer Militarist"
PERSONALITY_CEASAR_DESCRIPTION			"Aggressiver Imperialist"
PERSONALITY_DEGAULLE_DESCRIPTION		"Anspruchsvoller Patriot"
PERSONALITY_MEDICI_DESCRIPTION			"Verschrobener internationaler Händler"
PERSONALITY_TELLER_DESCRIPTION			"Ideologisch unumstößlicher Akademiker"
PERSONALITY_STRANGELOVE_DESCRIPTION		"Fieses Genie"
PERSONALITY_CALLENBACH_DESCRIPTION		"Populistischer Fanatiker"

### Age Strings ###

AGE_ONE						"Antike"
AGE_TWO						"Klassik"
AGE_THREE					"Mittelalter"
AGE_FOUR					"Renaissance"
AGE_FIVE					"Industriezeitalter"
AGE_SIX						"Moderne"
AGE_SEVEN					"Informationszeitalter"
AGE_EIGHT					"Genetische Ära"
AGE_NINE					"Diamantene Ära"
AGE_TEN						"Zukunft"

### City Style Strings ###

CITY_STYLE_ROMAN				"Römischer Stil"
CITY_STYLE_ARAB					"Arabischer Stil"
CITY_STYLE_ASIAN				"Asiatischer Stil"
CITY_STYLE_AMERICAN				"Amerikanischer Stil"
CITY_STYLE_CASTLE				"Burgenstil"
CITY_STYLE_EGYPTAIN				"Ägyptischer Stil"
CITY_STYLE_PALACE				"Palaststil"

### Build Sequences from ldl_str.txt ###

BUILD_LIST_SEQUENCE_PRODUCTION			"Produktion"
BUILD_LIST_SEQUENCE_GROWTH			"Wachstum"
BUILD_LIST_SEQUENCE_OFFENSE			"Offensive"
BUILD_LIST_SEQUENCE_DEFENSE			"Defensive"
BUILD_LIST_SEQUENCE_SCIENCE			"Wissenschaft"
BUILD_LIST_SEQUENCE_GOLD			"Gold"
BUILD_LIST_SEQUENCE_WONDERS			"Weltwunder"
BUILD_LIST_SEQUENCE_HAPPINESS			"Zufriedenheit"
BUILD_LIST_SEQUENCE_DEFAULT			"Standard"
BUILD_LIST_SEQUENCE_WONDERS_SCIENTIST		"Weltwunder (Wiss.)"
BUILD_LIST_SEQUENCE_WONDERS_MILITARIST		"Weltwunder (Mil.)"
BUILD_LIST_SEQUENCE_WONDERS_ECONOMIC		"Weltwunder (Wirt.)"
BUILD_LIST_SEQUENCE_WONDERS_ECOTOPIAN		"Weltwunder (Um.)"
BUILD_LIST_SEQUENCE_WONDERS_DIPLOMATIC		"Weltwunder (Dipl.)"
BUILD_LIST_SEQUENCE_BARBARIAN			"Einheiten"
BUILD_LIST_SEQUENCE_SMALL_CITIES		"Kleine Städte"
BUILD_LIST_SEQUENCE_CITIES_AT_MAX_SIZE		"Maximalgroße Städte"
BUILD_LIST_SEQUENCE_DIRTY_CITIES		"Umweltverschmutzung"

##Risk strings moved from junk_str.txt ##
RISK_NO_DANGER_HERE				"Keine Gefahr"
RISK_VILLAGES_ONLY				"Nur Ruinen"
RISK_BORING_HORDES				"Vagabunden"
RISK_DECENT_HORDES				"Rastlose Stämme"
RISK_RAGING_HORDES				"Wütende Horden"

## Generic difficulty strings for compatibility reasons ##
DIFFICULTY_0					"Häuptling"
DIFFICULTY_1					"Kriegsherr"
DIFFICULTY_2					"Prinz"
DIFFICULTY_3					"König"
DIFFICULTY_4					"Kaiser"
DIFFICULTY_5					"Gottheit"

## Civlike difficulty strings ##
DIFFICULTY_SETTLER				"Siedler"
DIFFICULTY_CHIEFTAIN				"Häuptling"
DIFFICULTY_WARLORD				"Kriegsherr"
DIFFICULTY_PRINCE				"Prinz"
DIFFICULTY_KING					"König"
DIFFICULTY_EMPEROR				"Kaiser"
DIFFICULTY_DEITY				"Gottheit"

###Removed TileImp Strings###
#TILEIMP_ROBOTIC_DOCKS				"Produktionshangars"
#TILEIMP_ADVANCED_ROBOTIC_DOCKS			"Großproduktionshangars"
#TILEIMP_MEGA_MANUFACTURING_BAY			"Megaproduktionshangars"
#TILEIMP_FOOD_PODS				"Nahrungsspeicher"
#TILEIMP_FOOD_MODULES				"Nahrungslager"
#TILEIMP_FOOD_TANKS				"Nahrungssilos"
