#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Contains the records localized names (Spanish)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the localized names of the database records.
#   It contains nothing else.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Added CityMod2 age concept strings.
# - Added new age strings.
# - Added new city style strings.
# - Moved build list sequence strings from ldl_str.txt and add_str.txt.
#   - Mar. 7th 2005 Martin Gühmann 
# - Moved risk strings from junk_str.txt. (Aug 31st 2005 Martin Gühmann)
#
#----------------------------------------------------------------------------

#### ADVANCE STRINGS ####
ADVANCE_TOOLMAKING				"Fabric. herramientas"
ADVANCE_AGRICULTURE				"Agricultura"
ADVANCE_STONE_WORKING				"Cantería"
ADVANCE_RELIGION				"Religión"
ADVANCE_WRITING					"Escritura"
ADVANCE_SHIP_BUILDING				"Construcción naval"
ADVANCE_BRONZE_WORKING				"Trabajo en bronce"
ADVANCE_JURISPRUDENCE				"Jurisprudencia"
ADVANCE_BALLISTICS				"Balística"
ADVANCE_SLAVE_LABOR				"Trab. de esclavos"
ADVANCE_MASONRY					"Albañilería"
ADVANCE_DRAMA					"Drama"
ADVANCE_TRADE					"Comercio"
ADVANCE_IRON_WORKING				"Hierro forjado"
ADVANCE_HORSE_RIDING				"Montar a caballo"
ADVANCE_PHILOSOPHY				"Filosofía"
ADVANCE_MONARCHY				"Monarquía"
ADVANCE_CONCRETE				"Hormigón"
ADVANCE_ALCHEMY					"Alquimia"
ADVANCE_FEUDALISM				"Feudalismo"
ADVANCE_GEOMETRY				"Geometría"
ADVANCE_HULL_MAKING				"Fab. de cascos "
ADVANCE_BUREAUCRACY				"Burocracia "
ADVANCE_AGRICULTURAL_REVOLUTION			"Rev. Agrícola "
ADVANCE_THEOLOGY				"Teología"
ADVANCE_CLASSICAL_EDUCATION			"Educación clásica "
ADVANCE_BANKING					"Banca"
ADVANCE_OCEAN_FARING				"Nav. en alta mar"
ADVANCE_PRINTING_PRESS				"Imprenta"
ADVANCE_GUNPOWDER				"Pólvora"
ADVANCE_CAVALRY_TACTICS				"Tácticas caballería "
ADVANCE_OPTICS					"Óptica"
ADVANCE_FASCISM					"Fascismo"
ADVANCE_CANNON_MAKING				"Fab. de cañones"
ADVANCE_CHEMISTRY				"Química"
ADVANCE_AGE_OF_REASON				"Edad de la razón"
ADVANCE_NAVAL_TACTICS				"Táctica naval"
ADVANCE_PHYSICS					"Física"
ADVANCE_DEMOCRACY				"Democracia"
ADVANCE_NATIONALISM				"Nacionalismo"
ADVANCE_MODERN_METALLURGY			"Metalurgia moderna"
ADVANCE_ECONOMICS				"Economía"
ADVANCE_RAILROAD				"Ferrocarril"
ADVANCE_INDUSTRIAL_REVOLUTION			"Rev. Industrial"
ADVANCE_COMMUNISM				"Comunismo"
ADVANCE_EXPLOSIVES				"Explosivos"
ADVANCE_OIL_REFINING				"Refinado de petróleo"
ADVANCE_ELECTRICITY				"Electricidad"
ADVANCE_PHARMACEUTICALS				"Fármacos"
ADVANCE_INTERNAL_COMBUSTION			"Combustión interna"
ADVANCE_MASS_PRODUCTION				"Producc. en cadena"
ADVANCE_MASS_MEDIA				"Medios de comunicación"
ADVANCE_ADV_NAVAL_TACTICS			"Táctica naval avanz."
ADVANCE_AERODYNAMICS				"Aerodinámica"
ADVANCE_CORPORATION				"Sociedad Anónima"
ADVANCE_CRIMINAL_CODE				"Código Penal"
ADVANCE_JET_PROPULSION				"Propulsión a reacc."
ADVANCE_TANK_WARFARE				"Combate blindados"
ADVANCE_MEDICINE				"Medicina moderna"
ADVANCE_VERTICAL_FLIGHT_AIRCRAFT		"Avión de vuelo vertical"
ADVANCE_NAVAL_AVIATION				"Aviación naval"
ADVANCE_RADAR					"Radar"
ADVANCE_QUANTUM_MECHANICS			"Física cuántica"
ADVANCE_CORPORATE_REPUBLIC			"Rep. empresarial"
ADVANCE_GLOBAL_ECONOMICS			"Economía global"
ADVANCE_COMPUTER				"Ordenador"
ADVANCE_MASS_TRANSIT				"Transporte público"
ADVANCE_ADV_INFANTRY_TACTICS			"Táctica Infantería avanz."
ADVANCE_ADV_URBAN_PLANNING			"Planific. urbana avanz."
ADVANCE_SUPERSONIC_FLIGHT			"Vuelo supersónico"
ADVANCE_CONSERVATION				"Ecologismo"
ADVANCE_GUIDED_WEAPON_SYSTEMS			"Sist. de armas teledirig."
ADVANCE_GLOBAL_DEFENSE				"Defensa global"
ADVANCE_NUCLEAR_POWER				"Energía nuclear"
ADVANCE_FUEL_CELLS				"Batería de combust."
ADVANCE_ADVANCED_COMPOSITES			"Compuestos avanz."
ADVANCE_GLOBAL_COMMUNICATIONS			"Comunicaciones globales"
ADVANCE_ARCOLOGIES				"Arcologías"
ADVANCE_LIQUID_BREATHING_APPARATUS		"Respiración submarina"
ADVANCE_SPACE_FLIGHT				"Vuelo espacial"
ADVANCE_HT_SUPERCONDUCTOR			"Superconductor"
ADVANCE_ROBOTICS				"Robótica"
ADVANCE_AI_SURVEILLANCE				"Vigilancia por IA"
ADVANCE_GENETICS				"Genética"
ADVANCE_TECHNOCRACY				"Tecnocracia"
ADVANCE_DIGITAL_ENCRYPTION			"Cifrado digital"
ADVANCE_SUBNEURAL_ADS				"Anuncio subneur."
ADVANCE_CHAOS_THEORY				"Teoría del caos"
ADVANCE_NEURAL_INTERFACE			"Interfaz neuronal"
ADVANCE_NANO_ASSEMBLY				"Nanoensamblaje"
ADVANCE_EUGENICS				"Eugenesia"
ADVANCE_UNIFIED_PHYSICS				"Física unificada"
ADVANCE_NANO_MACHINES				"Nanomáquinas"
ADVANCE_HUMAN_CLONING				"Clonación humana"
ADVANCE_FUSION					"Fusión"
ADVANCE_ULTRAPRESSURE_MACHINERY			"Ultrapresionadora"
ADVANCE_CYBERNETICS				"Cibernética"
ADVANCE_NEURAL_REPROGRAMMING			"Reprogram. neuronal"
ADVANCE_PLASMA_WEAPONRY				"Armas de plasma"
ADVANCE_VIRTUAL_DEMOCRACY			"Democracia virtual"
ADVANCE_GENETIC_TAILORING			"Ingeniería genética"
ADVANCE_NANO_WARFARE				"Nanocombate"
ADVANCE_ECOTOPIA				"Ecotopía"
ADVANCE_GAIA_THEORY				"Teoría Gaia"
ADVANCE_LIFE_EXTENSION				"Prolongación vida"
ADVANCE_SMART_MATERIALS				"Mat. inteligentes"
ADVANCE_GAIA_CONTROLLER				"Controlador Gaia"


#### WONDER STRINGS ####
WONDER_PYRAMIDS					"Pirámides"
WONDER_RAMAYANA					"Ramayana"
WONDER_GREAT_WALL				"Muralla China"
WONDER_THE_APPIAN_WAY				"Vía Apia"
WONDER_CHICHEN_ITZA				"Chichen Itzá"
WONDER_CENTRAL_MATTER_DECOMPILER		"Desc. materia cent."
WONDER_THE_FORBIDDEN_CITY			"Ciudad Prohibida"
WONDER_ARISTOTLES_LYCEUM			"El Liceo de Aristóteles"
WONDER_HAGIA_SOPHIA				"Hagia Sofía"
WONDER_GUTTENBERGS_BIBLE			"Biblia de Gutenberg"
WONDER_EAST_INDIA_COMPANY			"Cía. de las Indias Orient."
WONDER_GALILEOS_TELESCOPE			"Telesc. de Galileo"
WONDER_EMANCIPATION_PROCLAMATION		"Emancipación"
WONDER_PENICILLIN				"Penicilina"
WONDER_LONDON_EXCHANGE				"Bolsa de Londres"
WONDER_EMPIRE_STATE_BUILDING			"Empire State Building"
WONDER_HOLLYWOOD				"Hollywood"
WONDER_INTERNET					"Internet"
WONDER_THE_AGENCY				"La Agencia"
WONDER_GLOBESAT					"GlobeSat"
WONDER_FIELD_DYNAMICS_LABORATORY		"Lab. dinámica de campos"
WONDER_DATA_HAVEN				"Refugio de datos"
WONDER_GENOME_PROJECT				"Proyecto Genoma "
WONDER_GLOBAL_SURVEILLANCE_CENTER		"Centro de Vigil. Global"
WONDER_NANITE_DEFUSER				"Desactivador Nanita"
WONDER_NATIONAL_SHIELD				"Escudo nacional"
WONDER_EGALITARIAN_ACT				"Decreto Humanidad"
WONDER_THE_EDEN_PROJECT				"Proyecto Edén"
WONDER_THE_SOLARIS_PROJECT			"Proyecto Solaris"
WONDER_ZERO_CRIME_BILL				"Proy. Ley Crimen Cero"

WONDER_PYRAMIDS_ARTICLE				"las "
WONDER_RAMAYANA_ARTICLE				"el "
WONDER_GREAT_WALL_ARTICLE			"la "
WONDER_THE_APPIAN_WAY_ARTICLE			"la "
WONDER_CHICHEN_ITZA_ARTICLE			"el "
WONDER_CENTRAL_MATTER_DECOMPILER_ARTICLE	"el "
WONDER_THE_FORBIDDEN_CITY_ARTICLE		"la "
WONDER_ARISTOTLES_LYCEUM_ARTICLE		"el "
WONDER_HAGIA_SOPHIA_ARTICLE			""
WONDER_GUTTENBERGS_BIBLE_ARTICLE		"la "
WONDER_EAST_INDIA_COMPANY_ARTICLE		"la "
WONDER_GALILEOS_TELESCOPE_ARTICLE		"el "
WONDER_EMANCIPATION_PROCLAMATION_ARTICLE	"la "
WONDER_PENICILLIN_ARTICLE			"la "
WONDER_LONDON_EXCHANGE_ARTICLE			"la "
WONDER_EMPIRE_STATE_BUILDING_ARTICLE		"el "
WONDER_HOLLYWOOD_ARTICLE			""
WONDER_INTERNET_ARTICLE				""
WONDER_THE_AGENCY_ARTICLE			""
WONDER_GLOBESAT_ARTICLE				""
WONDER_FIELD_DYNAMICS_LABORATORY_ARTICLE	"el "
WONDER_DATA_HAVEN_ARTICLE			"el "
WONDER_GENOME_PROJECT_ARTICLE			"el "
WONDER_GLOBAL_SURVEILLANCE_CENTER_ARTICLE	"el "
WONDER_NANITE_DEFUSER_ARTICLE			"el "
WONDER_NATIONAL_SHIELD_ARTICLE			"el "
WONDER_EGALITARIAN_ACT_ARTICLE			"el "
WONDER_THE_EDEN_PROJECT_ARTICLE			"el "
WONDER_THE_SOLARIS_PROJECT_ARTICLE		"el "
WONDER_ZERO_CRIME_BILL_ARTICLE			"el "


#### Units STRINGS ####
UNIT_SETTLER					"Colono"
UNIT_WARRIOR					"Guerrero"
UNIT_CATAMARAN					"Corácora"
UNIT_HOPLITE					"Falange"
UNIT_ARCHER					"Arquero"
UNIT_SLAVER					"Negrero"
UNIT_SWORDSMAN					"Samuray"
UNIT_MOUNTED_ARCHER				"Arquero a caballo"
UNIT_CARAVAN					"Caravana"
UNIT_FIRE_TRIREME				"Trirreme de fuego"
UNIT_KNIGHT					"Caballero"
UNIT_CATAPULT					"Catapulta"
UNIT_LONGSHIP					"Barco vikingo"
UNIT_DIPLOMAT					"Diplomático"
UNIT_PIKEMEN					"Piqueros"
UNIT_CLERIC					"Clérigo"
UNIT_ABOLITIONIST				"Abolicionista"
UNIT_CARRACK					"Carraca"
UNIT_INFANTRYMAN				"Sold. infant."
UNIT_CAVALRY					"Caballería"
UNIT_FASCIST					"Fascista"
UNIT_CANNON					"Cañón"
UNIT_SHIP_OF_THE_LINE				"Buque de guerra"
UNIT_SPY					"Espía"
UNIT_IRONCLAD					"Acorazado"
UNIT_MACHINE_GUNNER				"Ametrallador"
UNIT_ARTILLERY					"Artillería"
UNIT_SUBMARINE					"Submarino"
UNIT_TROOP_SHIP					"Barco transporte"
UNIT_FRIGATE					"Barco PT"
UNIT_DESTROYER					"Destructor"
UNIT_TELEVANGELIST				"Telepredicador"
UNIT_BATTLESHIP					"Crucero acorazado"
UNIT_FIGHTER					"Caza"
UNIT_CORPORATE_BRANCH				"Filial de empresa"
UNIT_LAWYER					"Abogado"
UNIT_BOMBER					"Bombardero"
UNIT_TANK					"Blindado"
UNIT_CARGO_HELICOPTER				"Helicóptero de carga"
UNIT_AIRCRAFT_CARRIER				"Portaaviones"
UNIT_MOBILE_SAM					"SAM Móvil"
UNIT_MARINE					"Marine"
UNIT_PARATROOPER				"Paracaidista"
UNIT_URBAN_PLANNER				"Planificador urbano"
UNIT_Z_FREIGHT_TRANSPORT			"Transporte de merc."
UNIT_INTERCEPTOR				"Interceptador"
UNIT_CRUISE_MISSILE				"Misil de crucero"
UNIT_NUCLEAR_SUBMARINE				"Submarino nuclear"
UNIT_NUKE					"Misil nuclear"
UNIT_STEALTH_FIGHTER				"Caza Stealth"
UNIT_STEALTH_BOMBER				"Bombard. Stealth"
UNIT_SCOUT_SUB					"Subm. de reconocim."
UNIT_SPACE_PLANE				"Avión espacial"
UNIT_SPY_PLANE					"Avión espía"
UNIT_MOREY_STRIKER				"Submarino Morey"
UNIT_CYBERATTORNEY				"Ciberabogado"
UNIT_MOBILE_SUBNEURAL_AD			"Subneuronal móvil"
UNIT_HOVER_INFANTRY				"Infantería Hover"
UNIT_CYBER_NINJA				"Ciberninja"
UNIT_SEA_ENGINEER				"Ing. submarino"
UNIT_EMPATHIC_DIPLOMAT				"Diplomático empático"
UNIT_FUSION_TANK				"Blindado de fusión"
UNIT_CRAWLER					"Reptador"
UNIT_WAR_WALKER					"War Walker"
UNIT_PLASMA_DESTROYER				"Destructor de plasma"
UNIT_LEVIATHON					"Leviatán"
UNIT_KRAKEN					"Kraken"
UNIT_INFECTOR					"Infectante"
UNIT_ECO_TERRORIST				"Ecoterrorista"
UNIT_ECO_RANGER					"Guarda ecológico"
UNIT_DREADNAUGHT				"Aniquilador"
UNIT_CITY					"Ciudad"
UNIT_OCEAN_CITY					"Colonia submarina"
UNIT_SPACE_CITY					"Colonia espacial"
UNIT_ELEPHANT_WARRIOR				"Elephant Warrior"
UNIT_SCOUT					"Scout"
UNIT_LEGION					"Legion"
UNIT_GUERRILLA					"Guerrilla"
UNIT_SWORDSMAN					"Swordsman"
UNIT_PIRATE_SHIP				"Pirate Ship"
UNIT_TRADER					"Trader"
UNIT_LONGBOWMAN 				"Longbowman"

#### governs STRINGS ####
GOVERNMENT_ANARCHY				"Anarquía"
GOVERNMENT_TYRANNY				"Tiranía"
GOVERNMENT_MONARCHY				"Monarquía"
GOVERNMENT_THEOCRACY				"Teocracia"
GOVERNMENT_COMMUNISM				"Comunismo"
GOVERNMENT_FASCISM				"Fascismo"
GOVERNMENT_REPUBLIC				"República"
GOVERNMENT_DEMOCRACY				"Democracia"
GOVERNMENT_CORPORATE_REPUBLIC			"Rep. empresarial"
GOVERNMENT_ECOTOPIA				"Ecotopía"
GOVERNMENT_TECHNOCRACY				"Tecnocracia"
GOVERNMENT_VIRTUAL_DEMOCRACY			"Democracia virtual"


#### improvements STRINGS ####
IMPROVE_GRANARY					"Granero"
IMPROVE_CITY_WALLS				"Muro de la ciudad"
IMPROVE_SHRINE					"Altar"
IMPROVE_COURTHOUSE				"Juzgados"
IMPROVE_BALLISTA_TOWERS				"Torres de ballesta"
IMPROVE_AQUEDUCT				"Acueducto"
IMPROVE_THEATER					"Teatro"
IMPROVE_BAZAAR					"Bazar"
IMPROVE_ACADEMY					"Academia"
IMPROVE_ARENA					"Arena"
IMPROVE_CAPITOL					"Capitolio"
IMPROVE_MILL					"Molino"
IMPROVE_BASCILICA				"Basílica"
IMPROVE_UNIVERSITY				"Universidad"
IMPROVE_BANK					"Banco"
IMPROVE_PUBLISHING_HOUSE			"Editorial"
IMPROVE_BATTLEMENTS				"Almenas"
IMPROVE_BROKERAGE				"Agenc. corred. de bolsa"
IMPROVE_FOOD_SILO				"Silo de alimentos"
IMPROVE_FACTORY					"Fábrica"
IMPROVE_OIL_REFINERY				"Ref. de petróleo"
IMPROVE_MOVIE_PALACE				"Cine"
IMPROVE_DRUG_STORE				"Farmacia "
IMPROVE_TELEVISION				"Televisión"
IMPROVE_AIRPORT					"Aeropuerto"
IMPROVE_CORRECTIONAL_FACILITY			"Correccional"
IMPROVE_HOSPITAL				"Hospital"
IMPROVE_FLAK_TOWERS				"Torretas antiaéreas"
IMPROVE_COMPUTER_CENTER				"Centro de datos"
IMPROVE_PUBLIC_TRANSPORTATION			"Transporte público"
IMPROVE_RECYCLING_PLANT				"Centro de recicl."
IMPROVE_NUCLEAR_PLANT				"Central nuclear"
IMPROVE_ECO_TRANSIT				"Ecotransporte"
IMPROVE_ANTI_BALLISTIC_MISSILES			"Misiles antibalística"
IMPROVE_ARCOLOGIES				"Arcologías"
IMPROVE_ORBITAL_LABORATORY			"Laboratorio orbital"
IMPROVE_ROBOTIC_PLANT				"Fábrica robotizada"
IMPROVE_SECURITY_MONITOR			"Monitor seguridad"
IMPROVE_E_BANK					"Banco Elect. Global"
IMPROVE_VR_AMUSEMENT_PARK			"Parque de atracc. RV"
IMPROVE_NANITE_FACTORY				"Fábrica de nanita"
IMPROVE_FORCEFIELD				"Campo de fuerza"
IMPROVE_AQUA_FILTER				"Filtro de agua"
IMPROVE_INCUBATION_CENTER			"Centro incubación"
IMPROVE_FUSION_PLANT				"Central de fusión"
IMPROVE_BEHAVIORAL_MOD_CENTER			"Centro de modif. comport."
IMPROVE_CORNUCOPIC_VAT				"Cubas de la cornucopia"
IMPROVE_MICRO_DEFENSE				"Microdefensa"
IMPROVE_MATTER_DECOMPILER			"Descompilador materia"
IMPROVE_BODY_EXCHANGE				"Interc. cuerpos"
IMPROVE_GAIA_COMPUTER				"Núcleo controlador Gaia"
IMPROVE_POWER_SATELLITE				"Satélite energía Gaia"


#### terrain STRINGS ####
TERRAIN_BROWN_MOUNTAIN				"Montaña desértica"
TERRAIN_BROWN_HILL				"Colina desértica"
TERRAIN_WHITE_MOUNTAIN				"Montaña polar"
TERRAIN_WHITE_HILL				"Colina polar"
TERRAIN_MOUNTAIN				"Montaña"
TERRAIN_DESERT					"Desierto"
TERRAIN_FOREST					"Bosque"
TERRAIN_GLACIER					"Glaciar"
TERRAIN_GRASSLAND				"Planicie"
TERRAIN_HILL					"Colina"
TERRAIN_JUNGLE					"Jungla"
TERRAIN_PLAINS					"Llanura"
TERRAIN_SWAMP					"Ciénaga"
TERRAIN_TUNDRA					"Tundra"
TERRAIN_WATER_SHALLOW				"Agua poco profunda"
TERRAIN_WATER_DEEP				"Agua profunda"
TERRAIN_WATER_RIFT				"Arrecife"
TERRAIN_WATER_TRENCH				"Cañón"
TERRAIN_WATER_VOLCANO				"Volcán"
TERRAIN_WATER_REEF				"Arrecife de coral"
TERRAIN_WATER_KELP				"Lecho de algas"
TERRAIN_SPACE					"Espacio"
TERRAIN_WATER_BEACH				"Playa"
TERRAIN_WATER_SHELF				"Plataforma continental"
TERRAIN_DEAD					"Casilla muerta"
TERRAIN_SPECIAL1				"Especial"
TERRAIN_SPECIAL2				"Puente"
#TERRAIN_DEAD_HILL				"Colina muerta"

TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE		"Rubíes"
TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO		"Diamantes"
TERRAIN_MOUNTAIN_GOOD_ONE			"Té"
TERRAIN_MOUNTAIN_GOOD_TWO			"Esmeraldas"
TERRAIN_DESERT_GOOD_TWO				"Petróleo"
TERRAIN_DESERT_GOOD_ONE				"Vidrio"
TERRAIN_FOREST_GOOD_ONE				"Madera dura"
TERRAIN_FOREST_GOOD_TWO				"Oso"
TERRAIN_GLACIER_GOOD_ONE			"Morsa"
TERRAIN_GRASSLAND_GOOD_ONE			"Algodón / lino"
TERRAIN_GRASSLAND_GOOD_TWO			"Tabaco"
TERRAIN_HILL_GOOD_ONE				"Café"
TERRAIN_HILL_GOOD_TWO				"Uvas"
TERRAIN_JUNGLE_GOOD_ONE				"Hierbas medic."
TERRAIN_JUNGLE_GOOD_TWO				"Jade"
TERRAIN_PLAINS_GOOD_ONE				"Especias"
TERRAIN_PLAINS_GOOD_TWO				"Elefante"
TERRAIN_SWAMP_GOOD_ONE				"Caimán"
TERRAIN_TUNDRA_GOOD_ONE				"Caribú"
TERRAIN_WATER_SHALLOW_GOOD_ONE			"Cangrejo"
TERRAIN_WATER_SHALLOW_GOOD_TWO			"Perlas"
TERRAIN_WATER_DEEP_GOOD_ONE			"Ballena"
TERRAIN_WATER_DEEP_GOOD_TWO			"Pulpo gigante"
TERRAIN_WATER_BEACH_GOOD_ONE			"Cangrejo"
TERRAIN_WATER_BEACH_GOOD_TWO			"Fish"
TERRAIN_WATER_SHELF_GOOD_ONE			"Jellyfish"
TERRAIN_WATER_SHELF_GOOD_TWO			"Perlas"
TERRAIN_DUMMY_GOOD				"Mercancía falsa"

###Added for goodmod###   fix walrus, too many (actual these aren't used)

TERRAIN_ARCTIC_MOUNTAIN_GOOD_THREE		"Bauxite"
TERRAIN_ARCTIC_MOUNTAIN_GOOD_FOUR		"Emeralds"
TERRAIN_MOUNTAIN_GOOD_THREE			"Coal"
TERRAIN_MOUNTAIN_GOOD_FOUR			"Gold"
TERRAIN_DESERT_GOOD_THREE			"Dates"
TERRAIN_DESERT_GOOD_FOUR			"Camels"
TERRAIN_FOREST_GOOD_THREE			"Mushrooms"
TERRAIN_FOREST_GOOD_FOUR			"Beavers"
TERRAIN_GLACIER_GOOD_TWO			"Walrus"
TERRAIN_GLACIER_GOOD_THREE			"Walrus"
TERRAIN_GLACIER_GOOD_FOUR			"Walrus"
TERRAIN_GRASSLAND_GOOD_THREE			"Potatoes"
TERRAIN_GRASSLAND_GOOD_FOUR			"Poppies"
TERRAIN_HILL_GOOD_THREE				"Uranium"
TERRAIN_HILL_GOOD_FOUR				"Olives"
TERRAIN_JUNGLE_GOOD_THREE			"Bananas"
TERRAIN_JUNGLE_GOOD_FOUR			"Sugar"
TERRAIN_PLAINS_GOOD_THREE			"Wheat"
TERRAIN_PLAINS_GOOD_FOUR			"Buffalo"
TERRAIN_SWAMP_GOOD_TWO				"Rice"
TERRAIN_SWAMP_GOOD_THREE			"Cilli"
TERRAIN_SWAMP_GOOD_FOUR				"Peat"
TERRAIN_TUNDRA_GOOD_TWO				"Oil"
TERRAIN_TUNDRA_GOOD_THREE			"Caribou"
TERRAIN_TUNDRA_GOOD_FOUR			"Caribou"
TERRAIN_WATER_SHALLOW_GOOD_THREE		"Salmon"
TERRAIN_WATER_SHALLOW_GOOD_FOUR			"Lobster"
TERRAIN_WATER_DEEP_GOOD_THREE			"Tuna"
TERRAIN_WATER_DEEP_GOOD_FOUR			"Giant Squid"
TERRAIN_WATER_BEACH_GOOD_THREE			"Dye"
TERRAIN_WATER_BEACH_GOOD_FOUR			"Pearls"
TERRAIN_WATER_SHELF_GOOD_THREE			"Dye"
TERRAIN_WATER_SHELF_GOOD_FOUR			"Pearls"
#TERRAIN_DUMMY_GOOD				"Dumb Good"
TERRAIN_BROWN_HILL_GOOD_ONE			"Copper"
TERRAIN_BROWN_HILL_GOOD_TWO			"Silver"
TERRAIN_BROWN_HILL_GOOD_THREE			"Camels"
TERRAIN_BROWN_HILL_GOOD_FOUR			"Camels"
TERRAIN_BROWN_MOUNTAIN_GOOD_ONE			"Iron Ore"
TERRAIN_BROWN_MOUNTAIN_GOOD_TWO			"Silver"
TERRAIN_WHITE_HILL_GOOD_ONE			"Sapphires"
TERRAIN_WHITE_HILL_GOOD_TWO			"Emeralds"

#### CONCEPT STRINGS ####
#CONCEPT_DIAMONDS				"Diamantes"
#CONCEPT_RUBIES					"Rubíes"
#CONCEPT_OIL					"Petróleo"
#CONCEPT_BEAVER					"Castor"
#CONCEPT_TOBACCO				"Tabaco"
#CONCEPT_POPPIES				"Amapolas"
#CONCEPT_COFFEE					"Café"
#CONCEPT_COCOA					"Uvas"
#CONCEPT_SUGAR					"Azúcar"
#CONCEPT_JADE					"Jade"
#CONCEPT_ELEPHANT				"Elefante"
#CONCEPT_ALLIGATOR				"Caimán"
#CONCEPT_CARIBOU				"Caribú"
#CONCEPT_CRABS					"Cangrejo"
#CONCEPT_PEARLS					"Perlas"
#CONCEPT_WHALES					"Ballena"
#CONCEPT_GIANT_SQUID				"Pulpo gigante"
#CONCEPT_WORMHOLE				"Agujeros de gusano"
#CONCEPT_ATTACK_ENEMY				"Atacar al enemigo"
#CONCEPT_CAPTURE_CITY				"000"
#CONCEPT_CEASE_FIRE				"Tratado de paz"
#CONCEPT_CIV_POINTS				"Puntos de imperio"
#CONCEPT_C_FIELD				"Campo contención"
#CONCEPT_DEMANDS				"Exigencia"
#CONCEPT_ECD					"DCE"
#CONCEPT_ECO_PACT				"Ecopacto"
#CONCEPT_ENTERTAINER				"Artista"
#CONCEPT_EXCHANGES				"Intercambio"
#CONCEPT_E_TANK					"Tanque embriones"
#CONCEPT_GIFTS					"Regalos"
#CONCEPT_G_SPLICER				"Empalmador de genes"
#CONCEPT_INCITE					"Incitar"
#CONCEPT_LARORER				"Obrero"
#CONCEPT_LEAVE_MY_LANDS				"Cesar intrusión"
#CONCEPT_MAINTENANCE_COST			"Coste de mantenimiento"
#CONCEPT_MERCHANT				"Comerciante"
#CONCEPT_MONUMENT_SCREEN			"Pantalla de monumento"
#CONCEPT_NO_PIRACY				"Abandonar piratería"
#CONCEPT_REDUCE_POLLUTION			"Reducir contaminación"
#CONCEPT_RUSTLE					"r77"
#CONCEPT_SCIENTIST				"Científico"
#CONCEPT_SPACE_COLONIES				"Colonia espacial"
#CONCEPT_STOP_TRADE				"Cesar comercio"
#CONCEPT_TRADE_UNITS				"Unidades Stealth"
#CONCEPT_X_LAB					"Laboratorio-X"
CONCEPT_ACTIVE_DEFENSE				"Defensa activa"
CONCEPT_ADVANCES				"Adelantos"
CONCEPT_ALLIANCE				"Alianza"
CONCEPT_ANCIENT_AGE				"Edad Antigua"
CONCEPT_ATROCITY				"Atrocidad"
CONCEPT_BARBARIANS				"Bárbaros"
CONCEPT_CAPITALIZATION				"Capitalización"
CONCEPT_CITY					"Ciudad"
CONCEPT_CLASSIC_AGE				"Classical Age"
CONCEPT_COMMERCE				"Comercio"
CONCEPT_COMPUTER_AGE				"Information Age"
CONCEPT_CRIME					"Crimen"
CONCEPT_DEFENSE					"Defensa"
CONCEPT_DIAMOND_AGE				"Edad del Diamante"
CONCEPT_DIPLOMACY				"Diplomacia"
CONCEPT_DISBAND_CITY				"Abandonar ciudad"
CONCEPT_EMBARGO					"Embargo"
CONCEPT_EMPIRE_SIZE				"Tamaño del imperio"
CONCEPT_FOOD					"Alimentos"
CONCEPT_FUEL					"Combustible"
CONCEPT_FUTURE_AGE				"The Future"
CONCEPT_GENETIC_AGE				"Edad Genética"
CONCEPT_GOLD					"Oro"
CONCEPT_GOODS					"Mercancía"
CONCEPT_GOVERNMENTS				"Gobierno"
CONCEPT_GROWTH					"Crecimiento"
CONCEPT_HAPPINESS				"Felicidad"
CONCEPT_IMPROVEMENTS				"Mejoras"
CONCEPT_INDUSTRIAL_AGE				"Industrial Age"
CONCEPT_INFRASTRUCTURE				"Infraestructura"
CONCEPT_MAINTENANCE_COST			"Coste de mantenimiento"
CONCEPT_MEDIEVAL_AGE				"Medieval Period"
CONCEPT_MILITARY_READINESS			"Estado militar"
CONCEPT_MODERN_AGE				"Edad Moderna"
CONCEPT_OFFER					"Oferta"
CONCEPT_OVERCROWDING				"Masificación"
CONCEPT_POLLUTION				"Contaminación"
CONCEPT_POPULATION				"Población"
CONCEPT_PRODUCTION				"Producción"
CONCEPT_PUBLIC_WORKS				"Obras públicas"
CONCEPT_RATIONS					"Raciones"
CONCEPT_REGARD					"Consideración"
CONCEPT_RENAISSANCE_AGE				"Edad Renacimiento"
CONCEPT_REQUEST					"Pedir"
CONCEPT_REVOLUTION				"Revolución"
CONCEPT_RIOTS					"Disturbios"
CONCEPT_RIVER					"Ríos"
CONCEPT_RUINS					"Ruinas"
CONCEPT_RUSH_BUY				"Compra urgente"
CONCEPT_SCIENCE					"Ciencia"
CONCEPT_SCIENCE_SETTING				"Nivel de ciencia"
CONCEPT_SEA_COLONIES				"Colonia submarina"
CONCEPT_SLAVE					"Esclavo"
CONCEPT_SPECIAL_FORCES				"Fuerzas especiales"
CONCEPT_SPECIALISTS				"Especialistas"
CONCEPT_STARVATION				"Hambruna"
CONCEPT_STEALTH_UNITS				"Unidades Stealth"
CONCEPT_SUPPORT_COST				"Coste de apoyo"
CONCEPT_TERRAFORM				"Terreno"
CONCEPT_THREAT					"Amenaza"
CONCEPT_TILE_IMPROVEMENTS			"Mejoras de casilla"
CONCEPT_TONE					"Tono"
CONCEPT_TRADE					"Comercio"
CONCEPT_TRADE_ROUTE				"Ruta comercial"
CONCEPT_TREATIES				"Tratado"
CONCEPT_UNITS					"Unidades"
CONCEPT_VETERANS				"Veteranos"
CONCEPT_VICTORY_CONDITIONS			"Victoria - General"
CONCEPT_VICTORY_CONQUEST			"Victoria - Genocidio"
CONCEPT_VICTORY_DIPLOMATIC			"Victoria - Diplomática"
CONCEPT_VICTORY_PTS_AT_2300			"Victoria - 2300 d. C."
CONCEPT_VICTORY_SCIENCE				"Victoria - Controlador Gaia"
CONCEPT_VISION					"Visión"
CONCEPT_WAGES					"Sueldos"
CONCEPT_WONDERS					"Maravillas"
CONCEPT_WORK_HOURS				"Horas de trabajo"
CONCEPT_WORKER					"Trabajador"


#### Pop STRINGS ####
POP_WORKER					"Trabajador"
POP_SLAVE					"Esclavo"
POP_BANKER					"Comerciante"
POP_BARD					"Artista"
POP_WISEMAN					"Científico"
POP_FACTORY_GRUNT				"Obrero"

## REMOVE THE FOLLOWING:
POP_ACTOR					"Artista"
POP_PHILOSOPHER					"Científico"
POP_PROFESSOR					"Científico"
POP_LIBRARIAN					"Científico"
POP_PROGRAMMER					"Científico"
POP_MERCHANT					"Comerciante"


#### TILE IMPROVEMENT STRINGS #######
TILEIMP_FARMS					"Granjas"
TILEIMP_ADVANCED_FARMS				"Granjas avanzadas"
TILEIMP_HYDROPONIC_FARMS			"Granjas hidropónicas"
TILEIMP_MINES					"Minas"
TILEIMP_ADVANCED_MINES				"Minas avanzadas"
TILEIMP_MEGA_MINES				"Megaminas"
TILEIMP_TRADING_POST				"Puesto comercial"
TILEIMP_OUTLET_MALL				"Centro comercial"
TILEIMP_NATURE_PRESERVE				"Reserva natural"
TILEIMP_NETS					"Redes"
TILEIMP_FISHERIES				"Industria pesquera"
TILEIMP_AUTOMATED_FISHERIES			"Ind. pesquera autom."
TILEIMP_UNDERSEA_MINES				"Minas submarinas"
TILEIMP_ADVANCED_UNDERSEA_MINES			"Minas submarinas avanz."
TILEIMP_MEGA_UNDERSEA_MINES			"Megaminas submarinas"
TILEIMP_PORT					"Puerto"
TILEIMP_DRILLING_PLATFORM			"Plataforma de perforación"
TILEIMP_RUINS					"Ruinas"
TILEIMP_ROAD					"Carreteras"
TILEIMP_RAILROAD				"Ferrocarriles"
TILEIMP_MAGLEV					"Maglevs"
TILEIMP_UNDERSEA_TUNNEL				"Túneles submarinos"
TILEIMP_LISTENING_POSTS				"Puesto de escucha"
TILEIMP_AIR_BASES				"Base aérea"
TILEIMP_FORTIFICATIONS				"Fortificación"
TILEIMP_RADAR_STATIONS				"Puesto de radar"
TILEIMP_SONAR_BUOYS				"Boya de sonar"
TILEIMP_PROCESSING_TOWER			"Obelisco"

#### TerraformarStrings ####
TILEIMP_TERRAFORM_BROWN_HILL			"Terraformar colina desértica"
TILEIMP_TERRAFORM_BROWN_MOUNTAIN		"Terraformar montaña desértica"
TILEIMP_TERRAFORM_DESERT			"Terraformar desierto"
TILEIMP_TERRAFORM_FOREST			"Terraformar bosque"
TILEIMP_TERRAFORM_GRASSLAND			"Terraformar planicie"
TILEIMP_TERRAFORM_HILL				"Terraformar colina"
TILEIMP_TERRAFORM_JUNGLE			"Terraformar selva"
TILEIMP_TERRAFORM_MOUNTAIN			"Terraformar montaña"
TILEIMP_TERRAFORM_PLAINS			"Terraformar llanura"
TILEIMP_TERRAFORM_SWAMP				"Terraformar ciénaga"
TILEIMP_TERRAFORM_WHITE_HILL			"Terraformar colina polar"
TILEIMP_TERRAFORM_WHITE_MOUNTAIN		"Terraformar montaña polar"

#### installations STRINGS ####
INSTALLATION_LISTENING_POSTS			"Puesto de escucha"
INSTALLATION_AIR_BASES				"Base aérea"
INSTALLATION_FORTIFICATIONS			"Fortificación"
INSTALLATION_RADAR_STATIONS			"Puesto de radar"
INSTALLATION_SONAR_BUOYS			"Boya de sonar"

#Unit Orders#
UNIT_ORDER_NONE					"Ninguno"
UNIT_ORDER_MOVE					"Mover"
UNIT_ORDER_ENTRENCH				"Fortificar"
UNIT_ORDER_SLEEP				"Centinela"

ORDER_ADVERTISE					"Publicitar"
ORDER_ASSASSINATE				"Asesinar al gobernante"
ORDER_ATTACK					"Asaltar"
ORDER_BIO_INFECT				"Infectar ciudad"
ORDER_BOARD_TRANSPORT				"Cargar"
ORDER_BOMBARD					"Bombardear"
ORDER_CLEAR_TARGET				"Borrar objetivo"
ORDER_CONVERT					"Convertir ciudad"
ORDER_CREATE_PARK				"Nanoexterminio"
ORDER_DISBAND_ARMY				"Disolver unidad"
ORDER_ESTABLISH_EMBASSY				"Abrir embajada"
ORDER_EXPEL					"Expulsión"
ORDER_FAITH_HEALING				"Curación por la fe"
ORDER_FORTIFY					"Fortificar"
ORDER_FRANCHISE					"Franquicia"
ORDER_INCITE_REVOLUTION				"Incitar revolución"
ORDER_INCITE_UPRISING				"Ayudar alzamiento"
ORDER_INDULGENCE				"Vender indulgencias"
ORDER_INJOIN					"Pedir paralización"
ORDER_INTERCEPT_TRADE				"Piratería"
ORDER_INVESTIGATE_CITY				"Espiar"
ORDER_LAUNCH					"Lanzar"
ORDER_NANO_INFECT				"Nanoataque"
ORDER_PARADROP					"Lanzar en paracaídas"
ORDER_PILLAGE					"Saquear"
ORDER_PLAGUE					"Plaga"
ORDER_PLANT_NUKE				"Colocar arma nuclear"
ORDER_RANGED_ATTACK				"Ataque a distancia"
ORDER_REFORM					"Reformar ciudad"
ORDER_REFUEL					"Repostar"
ORDER_SETTLE					"Colonizar"
ORDER_SETTLE_IN_CITY				"Asentarse en la ciudad"
ORDER_SLAVE_RAID				"Capturar esclavos"
ORDER_SLEEP					"Centinela"
ORDER_SOOTHSAY					"Adivinar"
ORDER_SPACE_LAUNCH				"Lanzamiento espacial"
ORDER_STEAL_TECHNOLOGY				"Robar descubrimiento"
ORDER_SUE					"Pleitear"
ORDER_TARGET					"Apuntar misil nuclear"
ORDER_THROW_PARTY				"Ofrecer una recepción"
ORDER_UNDERGROUND_RAILWAY			"Liberar esclavo"
ORDER_UNLOAD					"Descargar"
ORDER_UPGRADE					"Upgrade"

PERSONALITY_KAHN_DESCRIPTION			"Vil, asesino sediento de sangre"
PERSONALITY_GHANDI_DESCRIPTION			"Pacificador proclive a la diplomacia"
PERSONALITY_STALIN_DESCRIPTION			"Aislacionista, militarista autárquico"
PERSONALITY_CEASAR_DESCRIPTION			"Imperialista agresivo"
PERSONALITY_DEGAULLE_DESCRIPTION		"Patriota exacerbado "
PERSONALITY_MEDICI_DESCRIPTION			"Astuto comerciante internacional"
PERSONALITY_TELLER_DESCRIPTION			"Académico ideológicamente agresivo"
PERSONALITY_STRANGELOVE_DESCRIPTION		"Genio malvado"
PERSONALITY_CALLENBACH_DESCRIPTION		"Fanático populista"

### Age Strings ###

AGE_ONE						"Ancient"
AGE_TWO						"Classic"
AGE_THREE					"Middle Ages"
AGE_FOUR					"Renaissance"
AGE_FIVE					"Industrial"
AGE_SIX						"Modern"
AGE_SEVEN					"Information Age"
AGE_EIGHT					"Genetic"
AGE_NINE					"Diamond"
AGE_TEN						"Future"

### City Style Strings ###

CITY_STYLE_ROMAN				"Roman Style"
CITY_STYLE_ARAB					"Arabian Style"
CITY_STYLE_ASIAN				"Asian Style"
CITY_STYLE_AMERICAN				"American Style"
CITY_STYLE_CASTLE				"Castle Style"
CITY_STYLE_EGYPTAIN				"Egyptian Style"
CITY_STYLE_PALACE				"Palace Style"

### Build Sequences from ldl_str.txt ###

BUILD_LIST_SEQUENCE_PRODUCTION			"Producción"
BUILD_LIST_SEQUENCE_GROWTH			"Crecim."
BUILD_LIST_SEQUENCE_OFFENSE			"Ataque"
BUILD_LIST_SEQUENCE_DEFENSE			"Defensa"
BUILD_LIST_SEQUENCE_SCIENCE			"Ciencia"
BUILD_LIST_SEQUENCE_GOLD			"Oro"
BUILD_LIST_SEQUENCE_WONDERS			"Maravillas"
BUILD_LIST_SEQUENCE_HAPPINESS			"Felicidad"
BUILD_LIST_SEQUENCE_DEFAULT			"Predeterminado"
BUILD_LIST_SEQUENCE_WONDERS_SCIENTIST		"Wonders (Sci.)"
BUILD_LIST_SEQUENCE_WONDERS_MILITARIST		"Wonders (Mil.)"
BUILD_LIST_SEQUENCE_WONDERS_ECONOMIC		"Wonders (Econ.)"
BUILD_LIST_SEQUENCE_WONDERS_ECOTOPIAN		"Wonders (Ecot.)"
BUILD_LIST_SEQUENCE_WONDERS_DIPLOMATIC		"Wonders (Dipl.)"
BUILD_LIST_SEQUENCE_BARBARIAN			"Units"
BUILD_LIST_SEQUENCE_SMALL_CITIES		"Small Cities"
BUILD_LIST_SEQUENCE_CITIES_AT_MAX_SIZE		"Maxiumum Sized Cities"
BUILD_LIST_SEQUENCE_DIRTY_CITIES		"Pollution"

##Risk strings moved from junk_str.txt ##
RISK_NO_DANGER_HERE				"No hay peligro aquí"
RISK_VILLAGES_ONLY				"Sólo ruinas"
RISK_BORING_HORDES				"Bandas ambulantes"
RISK_DECENT_HORDES				"Tribus inquietas"
RISK_RAGING_HORDES				"Hordas"

## Generic difficulty strings for compatibility reasons ##
DIFFICULTY_0					"Cacique"
DIFFICULTY_1					"Jefe militar"
DIFFICULTY_2					"Príncipe"
DIFFICULTY_3					"Rey"
DIFFICULTY_4					"Emperador"
DIFFICULTY_5					"Deidad"

## Civlike difficulty strings ##
DIFFICULTY_SETTLER				"Colono"
DIFFICULTY_CHIEFTAIN				"Cacique"
DIFFICULTY_WARLORD				"Jefe militar"
DIFFICULTY_PRINCE				"Príncipe"
DIFFICULTY_KING					"Rey"
DIFFICULTY_EMPEROR				"Emperador"
DIFFICULTY_DEITY				"Deidad"

###Removed TileImp Strings###
#TILEIMP_ROBOTIC_DOCKS				"Naves ensamblaje"
#TILEIMP_ADVANCED_ROBOTIC_DOCKS			"Naves ensamblaje avanzadas"
#TILEIMP_MEGA_MANUFACTURING_BAY			"Meganaves ensamblaje"
#TILEIMP_FOOD_PODS				"Minimódulos de aliment."
#TILEIMP_FOOD_MODULES				"Módulos de alimentos"
#TILEIMP_FOOD_TANKS				"Tanques alimentos"
