#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Main string file (French)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the main strings.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Moved build list sequence strings to gl_str.txt.
#   - April 7th 2005 Martin Gühmann
# - Added str_ldl_OptimizeSpecialists string - April 7th 2005 Martin Gühmann 
# - Added str_ldl_DD_OPTIMIZE_SLIDERS for sliders optimization button. 
#   - April 9th 2005 Martin Gühmann
# - Moved Great Libary title string from add_str.txt. - April 9th 2005 Martin Gühmann
# - Added battleview window strings for attack building bonuses, and modified
#   new combat names. - 07-Mar-2009 Maq
# - Added new strings for redesigned City Window. - 28-Mar-2009 Maq
# - Added strings for political map - 6-Jul-2009 EPW
# - Added new strings for redesigned empire manager. - 22-Jul-2009 Maq
# -Added strings for view capital buttons - 4-Jan-EPW
# -Added string for relationships 7-Jan-EPW
#----------------------------------------------------------------------------

##Those darn hard-coded strings 03-09-99
str_ldl_Already_Offer				"Vous avez déjà proposé cette marchandise. Remplacer l'offre précédente ?"

##That one last change 03-07-99
ENDGAME_WON_OTHER				"Tous les empires s'inclineront dorénavant devant un nouveau maître ; [player.1.leader_name] a terminé le projet de vie extraterrestre."

##Comma is the separator in numbers.  In German this would be a period. (non breakable space in French)
str_ldl_comma					" "

#Age Names#
AGE_NAME_ANCIENT				"Antiquité"
AGE_NAME_RENAISS				"Renaissance"
AGE_NAME_MODERN					"Moderne"
AGE_NAME_GENETIC				"Genetique"
AGE_NAME_DIAMOND				"Diamant"

###Strings Moved Over from Junk###

CAPITALIZATION					"Capitalisation"
INFRASTRUCTURE					"Infrastructure"
BUILDINGNONE					"Vide"

DIPxxx3_AGREEMENT_END_POLLUTION			"Ecopacte"
X_LAB						"X-lab"
GENE_SEQUENCER					"Sequenceur de gènes"

###END EX_JUNK STRINGS###

##Final FINAL batch of strings hardcoded into engine 03-04-99
str_ldl_Turn					"Tour"


##Final batch of strings hardcoded into engine 02-28-99##
str_ldl_No_item_selected			"Aucun élément sélectionné !"
str_ldl_Trade_offer_created			"Proposition commerciale créée !"
str_ldl_Source_and_Destination_same		"La ville d'origine et la ville de destination sont les mêmes !"
str_ldl_No_caravans_available			"Pas de caravane disponible !"
str_ldl_CANCEL_OFFER_CAPS			"ANNULER OFFRE"
str_ldl_No_item_selected_in_list		"Pas d'élément sélectionné dans la liste !"
str_ldl_Foreign_Attitude			"Attitude nations étrangères"
str_ldl_Local					"Local"
str_ldl_mp_dbase_out_of_synch			"Base de données non synchro. Retour à la salle d'attente."

##This is the latest batch from Add_str.txt 02-26-99##

str_ldl_TILE_RESOURCES_Colon			"RESSOURCES CASE :"
str_ldl_TOTAL_GOLD_FROM_TRADE			"OR TOTAL DU COMMERCE"
str_ldl_Waiting_For_Servers			"Attente des serveurs"
str_ldl_nodialup				"Vous devez vous connecter pour utiliser l'Internet"
str_ldl_connectionerr				"Erreur de connexion au réseau"
str_ldl_Enemy_Moves_Off				"Aff. déplac. ennemis désact."
str_ldl_Enemy_Moves_On				"Aff. déplac. ennemis activé"
KEY_NAME_TAB					"Tabulation"
KEY_NAME_ENTER					"Entrée"
KEY_NAME_SPACE					"Espace"
KEY_NAME_BACKSPACE				"Retour arrière"
QUEUE_OVERWRITE					"Vous allez sauvegarder sur une liste déjà sauvegardée.\nVoulez-vous poursuivre ?"
str_ldl_Base_Pollution				"Pollution élémentaire" 


str_tbl_ldl_Select_Unit				"Sél. unité"
str_tbl_ldl_Close_Message			"Fermer message"
str_tbl_ldl_Yes					"Oui"
str_tbl_ldl_No					"Non"
str_tbl_ldl_Quit				"Quitter"


str_tbl_ldl_Next_Round				"Tour suivant"         # km_screen.ldl
str_tbl_ldl_Open_Monuments			"Ecran des monuments"
str_tbl_ldl_Open_Chat				"Ecran discussion"
str_tbl_ldl_Toggle_Space			"Espace activé/désactivé"
str_tbl_ldl_Open_Network_Screen			"Ecran réseaux"
str_tbl_ldl_Civ_Tab				"Onglet Empire"
str_tbl_ldl_Max_Tab				"Onglet Opt"
str_tbl_ldl_Pop_Tab				"Onglet Mn Oeuvre"
str_tbl_ldl_Prod_Tab				"Onglet Production"
str_tbl_ldl_City_Tab				"Onglet Ville"
str_tbl_ldl_Unit_Tab				"Onglet Unité"
str_tbl_ldl_Control_Build			"Construire élément sélect."
str_tbl_ldl_Control_Next			"Elément suivant"
str_tbl_ldl_Control_Prev			"Elément précédent"
str_tbl_ldl_Reform				"Réformer"
str_tbl_ldl_Execute_Orders			"Exécuter tous les ordres"
str_tbl_ldl_Clear_Queue				"Effacer éléments liste"
str_tbl_ldl_Message				"Message"
str_tbl_ldl_Open_Alien_Screen			"Ecran extraterrestre"
str_tbl_ldl_Save_World				"Sauv. rapide"
str_tbl_ldl_Load_World				"Charg. rapide"


SAVE_OVERWRITE					"Vous allez sauvegarder sur une autre partie sauvegardée.\nVoulez-vous poursuivre ?"

str_ldl_Expectations				"Attentes"

POLLUTION_HEAVY					"Importante"
POLLUTION_MODERATE				"Moyenne"
POLLUTION_LIGHT					"Faible"
POLLUTION_NONE					"Aucune"
POLLUTION_TOXIC					"Toxique"

str_ldl_Total_City_Pollution			"Pollution de la ville"
str_ldl_Pollution_Level				"Niveau de pollution"

str_ldl_RES_CHANGE_BUTTON			"Résolution"
str_ldl_RES_TITLE				"Résolution"
str_ldl_RES_REBOOT_WARNING			"Ce changement prendra effet quand vous relancerez Call to Power II."

DIP_EXCHANGE_ADVANCE_NONE			"Echange de progrès impossible."
str_ldl_Cant_disband_city			"Vous ne pouvez pas démanteler des villes de taille 4 ou plus."
DELETE_SAVE_CONFIRM				"Etes-vous sûr ?"

str_ldl_CAPS_TARGET				"CIBLE"
str_ldl_Cheat_Tile				"Case"
str_ldl_AFB_SPLICER				"Mixeurs génétiques (option)"
str_ldl_Show_Map				"Afficher carte"
str_ldl_Hide_Map				"Cacher carte"
str_ldl_Cheat_gold				"ENTRER MONTANT D'OR A AJOUTER"
str_ldl_Cheat_pw				"ENTRER MONTANT DE TP A AJOUTER"
str_ldl_unitpad_Space				"Espace"

str_ldl_ready_to_launch				"Paré à lancer ! Attente du démarrage des autres joueurs."
str_ldl_dont_have_cd				"Insérez votre CD Call to Power II et appuyez de nouveau sur Lancer."
str_ldl_connectionlost				"Connexion interrompue."
str_ldl_Pw_COLON_				"Colons : "
str_ldl_Pw					"Colons"



str_ldl_Polluter				"Polluant"
str_ldl_NonPolluter				"Non polluant"

str_ldl_PRODUCTIONTURN				"PRODUCTION/TOUR :" 


str_ldl_Turns					"Tours"

DELETE_QUEUE					"Voulez-vous vraiment supprimer cette liste d'attente ?"
str_tbl_ldl_Ongoing				"En cours"
LOADING						"Chargement en cours..."

str_ldl_Server_Name_COLON			"Serveur :"

## rsh012799 - added for city tab pollution
str_tbl_ldl_Light				"Faible"
str_tbl_ldl_Heavy				"Important"
str_tbl_ldl_Danger				"Danger"
str_tbl_ldl_Toxic				"Toxique"
##

## rsh012899 - added for 'Q' press
QUIT_DIALOG					"Voulez-vous vraiment quitter ?"
##


# is the At War icon in the diplomatic string that is missing
str_tbl_ldl_upd006_tga				"upd006.tga"

## rsh012999 - added
str_ldl_Disband_selected_units			"Démanteler les unités sélectionnées ?"
str_ldl_Disband_selected_cities			"Démanteler les villes sélectionnées ?"
##

## rsh013099 - added for popups 
BREAK_ROUTE					"Rompre route commerciale ?"
REMOVE_OFFER					"Retirer offre commerciale ?"
SAVING						"Sauvegarde en cours..."
##

# Alien Feedback Panel
str_ldl_AFB_TITLE				"Développemt d'embryon extraterrestre"
str_ldl_AFB_STAGE1				"Etape 1"
str_ldl_AFB_STAGE2				"Etape 2"
str_ldl_AFB_STAGE3				"Etape 3"
str_ldl_AFB_END					"Fin"
str_ldl_AFB_TURNS_LEFT				"Tours avant la prochaine étape"
str_ldl_AFB_ECD					"SCE (cons./étape suiv./fin)"
str_ldl_AFB_FIELD				"Champs (cons./ét. suiv./fin)"
str_ldl_AFB_CHANCE				"Possibilité d'échec" 

## bmh012099 - added for throne room/monument screen
str_ldl_Monument_Title				"Monuments"
str_ldl_Monument_Upgrade_Available		"Sélectionnez un monument à améliorer."

## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT				"GOUVERNEMENT"
str_ldl_SURPLUS					"SURPLUS"
str_ldl_EQUAL					"="
str_ldl_SAVINGS					"RESERVES"
##

## rsh012099 - added for work view
str_tbl_ldl_FOOD_COLON				"NOUR :"
str_tbl_ldl_PROD_COLON				"PROD :"
str_tbl_ldl_GOLD_COLON				"OR :"

str_ldl_Message					"Message"
##

## rsh012199 - added for instant action popups
str_ldl_CAPS_PIRATE				"PIRATER"
str_ldl_Whose_Trade_Route			"Quelle route commerciale voulez-vous pirater ?"
str_ldl_What_course_of				"Que désirez-vous\nfaire ?"
str_ldl_CAPS_ATTACK				"ATTAQUER"
str_ldl_CAPS_EXPEL				"RENVOYER"
str_ldl_CAPS_CANCEL_MOVE			"ANNULER COUP"
str_ldl_END_TUTORIAL				"ARRETER DIDACTICIEL"

str_tbl_ldl_You_Need_Embassy_To_Demand		"Il vous faut une ambassade pour exiger des progrès."
str_tbl_ldl_GIFT_MAP				"OFFRIR CARTE"

## rsh011899 - for government rankings
str_tbl_ldl_POOR				"DEPLORABLE"
str_tbl_ldl_FAIR				"MEDIOCRE"
str_tbl_ldl_AVERAGE				"MOYEN"
str_tbl_ldl_GOOD				"BON"
str_tbl_ldl_EXCELLENT				"EXCELLENT"
##

str_ldl_POPSCIENCE				"Or consacré à la science"
str_ldl_POPPW					"Production consacrée aux travaux publics"
str_ldl_PLANE					"Joueur lancé"
str_ldl_CROWN					"Hôte de la partie"
str_ldl_NUMBPLAYERS				"Nbre de joueurs dans la partie"
str_ldl_PASSWORD				"Protéger par un mot de passe"
str_ldl_GAMELOCK				"Partie verrouillée"
str_ldl_GAMELAUNCH				"Partie en cours"
str_ldl_MUTED					"Joueur réduit au silence"
str_ldl_Back					"PREC."
str_ldl_Next					"SUIV."
str_ldl_worldtype1				"Humide : "
str_ldl_worldtype2				"Chaud : "
str_ldl_worldtype3				"Océan : "
str_ldl_worldtype4				"Ile : "
str_ldl_worldtype5				"Uniforme : "
str_ldl_worldtype6				"March. : "
str_ldl_Config_Header				"CONFIG."
str_ldl_Game_Header				"PARTIE"
str_ldl_Map_Header				"Carte"
str_ldl_QUITTOSHELL				"QUITTER"

str_ldl_Tutorial_Advice_Off			"Conseil didacticiel désact."
str_ldl_Tutorial_Advice_On			"Conseil didacticiel activé" 
str_ldl_Right_Click_Move			"Cliquez avec BDS sur"
str_ldl_Left_Click_Move				"Cliquez avec BGS sur"
str_ldl_Auto_Cycle_Turn_Off			"Défil. auto des tours désact."
str_ldl_Auto_Cycle_Turn_On			"Défil. auto des tours activé"
str_ldl_Auto_Cycle_Units_Off			"Défil. auto des unités dés."
str_ldl_Auto_Cycle_Units_On			"Défil. auto des unités activé"
str_ldl_Battle_View_Off				"Vue du combat désactivée"
str_ldl_Battle_View_On				"Vue du combat activée"
str_ldl_Walk_Animation_Off			"Anim. déplacements désact."
str_ldl_Walk_Animation_On			"Anim. déplacements activée"
str_ldl_Animated_Goods_Off			"Anim. marchandises désact."
str_ldl_Animated_Goods_On			"Anim. marchandises activée"
str_ldl_Attack_Animation_Off			"Anim. combats désact."
str_ldl_Attack_Animation_On			"Anim. combats activée"
str_ldl_Animated_Trade_Routes_Off		"Anim. rtes ciales désact."
str_ldl_Animated_Trade_Routes_On		"Anim. rtes ciales activée"
str_ldl_Wonder_Movies_Off			"Anim. merveilles désact."
str_ldl_Wonder_Movies_On			"Anim. merveilles activée"
str_ldl_Great_Library_Animation_Off		"Anim. Gde biblio désact."
str_ldl_Great_Library_Animation_On		"Anim. Gde biblio activée"
str_ldl_Bouncing_Message_Off			"Messages rebondissants désact."
str_ldl_Bouncing_Message_On			"Messages rebondissants activés"
str_ldl_Water_Animation_Off			"Animation eau désactivée"
str_ldl_Water_Animation_On			"Animation eau activéé"
str_ldl_Movie_Windowed				"Animations fenêtres"
str_ldl_Movie_Full_Screen			"Animations plein écran"
str_ldl_Grid_Off				"Quadrillage carte désact."
str_ldl_Grid_On					"Quadrillage carte activé"
str_ldl_CHEAT_MODE				"MODE TRICHE"
str_ldl_Cheat_Mode_Case				"Mode Triche"
str_ldl_Music_Off				"Musique désactivée"
str_ldl_Music_On				"Musique activée"
str_ldl_Show_City_Inflence_Off			"Masquer influence ville"
str_ldl_Show_City_Inflence_On			"Aff. influence ville"
str_ldl_Auto_Tab_Select_Off			"Autosélect. onglets dés."
str_ldl_Auto_Tab_Select_On			"Autosélect. onglets activée"

##Missing Stuff?###
str_ldl_Monument_Screen_Off			"Ecran monuments désact."
str_ldl_Monument_Screen_On			"Ecran monuments activé"
str_ldl_Delete					"Supprimer" 
str_ldl_Bloodlust_On				"Bain de sang activé"

str_tbl_ldl_Bloodlust_Off			"Bain de sang désact."
str_tbl_ldl_Bloodlust_On			"Bain de sang activé"

str_ldl_Scorewarn				"Le score ne sera pas sauvegardé \ndans cette partie."

##End missing##


str_tbl_ldl_You_Need				"Il vous faut une ambassade pour exiger des progrès."

str_tbl_ldl_Very_Weak				"Très faible"
str_tbl_ldl_Weak				"Faible"
str_tbl_ldl_Average				"Moyen"
str_tbl_ldl_Strong				"Solide"
str_tbl_ldl_Very_Strong				"Très solide"

str_tbl_ldl_You_Dont_Have_Enough_Gold		"Vous n'avez pas assez d'or pour payer."

str_ldl_CAPS_TARGET_CITY			"VILLE CIBLE"
str_ldl_CAPS_TYPE				"TYPE"
str_ldl_CAPS_GAIN_LOSS				"PROFIT/PERTE"

##New Pop Help##

str_ldl_Alien					"Laboratoire de Xénoformes"
str_ldl_Mscreen					"Ecran du monument"
str_ldl_Ulock					"Déverrouiller groupe"
str_ldl_Glock					"Verrouiller groupe"
str_ldl_Wow					"Merveilles"
str_ldl_Imps					"Aménagements de la ville"
str_ldl_Unis					"Unités"
str_ldl_Prod					"Production"
str_ldl_Happ					"Bonheur"
str_ldl_Goldy					"Or"
str_ldl_Scien					"Science"
str_ldl_Food					"Nourriture"
str_ldl_Veter					"Vétéran"
str_ldl_Activ					"Défense active" 
str_ldl_Space					"Activer/Désactiver Vue espace"
str_ldl_Tile					"Placer am. case"
str_ldl_Zoomin					"Zoom avt"
str_ldl_Zoomout					"Zoom arr"
str_ldl_Year					"Année/tour du jeu"
str_ldl_Public					"Réserve Travaux publics"
str_ldl_Savings					"Or dans réserves"
str_ldl_Nunit					"Unité suivante"
str_ldl_Ncity					"Ville suivante"
str_ldl_Undo					"Annuler tour"
str_ldl_End					"Fin de tour"
str_ldl_Clock					"Tours restants"
str_ldl_Tbuild					"Coût de production"
str_ldl_Tprod					"Tours de construction"
str_ldl_Specforce				"Forces spéciales"
str_ldl_Bomb					"Capacité de bombardement"
str_ldl_Supp					"Coût d'entretien"

str_ldl_AdvisorYear				"Année"
str_ldl_AdvisorTurn				"Tour"

### New Stuff -Probably not implemented ###

#Menace barbare	
#Renommer ville	
#Supprimer	

###Keeper Stuff###	

## KEEPER STUFF 1 ##	

str_ldl_ARDM_nospace				"A/P/Df/Dp"
str_ldl_UPKEEP					"ENTR."
str_tbl_ldl_Total_Upkeep			"Entr. total"
str_tbl_ldl_NOT_BUILDING			"PAS DE CONST."
str_ldl_CLOSE					"Fermer"
str_tbl_ldl_S					"S"
str_ldl_small_Disband				"Démanteler"
str_tbl_ldl_DisbandButton			"DisbandButton"
str_ldl_Cost_					"Coût"
str_tbl_ldl_Speed_Cities			"Villes chrono"
str_tbl_ldl_Seconds_Per_City_COLON		"Secondes par ville : "

# strings for scoring list	
str_tbl_ldl_Positive_Points_For_Colon		"Points positifs pour :"
str_tbl_ldl_Negative_Points_For_Colon		"Points négatifs pour :"
str_tbl_ldl_Total_Positive_Points_Colon		"Total de points positifs :"
str_tbl_ldl_Total_Negative_Points_Colon		"Total de points négatifs :"
str_tbl_ldl_Total_Points_Colon			"Total :"
str_tbl_ldl_Civ_Score_Colon			"Score :"

str_tbl_ldl_The_Diplomats			"Nos chefs sont occupés. Nous n'avons pas envie d'engager des pourparlers avec vous pour le moment."
str_tbl_ldl_Select_a_new			"Sélectionnez un nouveau progrès sur lequel travailler."
str_ldl_Review_Tutorial_Messages		"Voir messages du didacticiel"
str_ldl_END					"FIN"
str_ldl_End_Tutorial_Dialog			"Voulez-vous arrêter le didacticiel ?"
str_ldl_Skill_Level				"Niveau de compétence"
str_ldl_Barbarian_Threat			"Menace barbare"
str_ldl_LAUNCH					"LANCER"
str_ldl_Random_Custom				"Aléatoire/Personnalisé"


# additional Info screen strings
str_ldl_Top_5_Cities				"5 1ères villes"
str_ldl_Power_Graph				"Courbe puiss."
str_ldl_Civ_Score				"Score"
str_ldl_Year_Founded_COLON			"Année de constr."
str_ldl_Turns_to_Next_Disaster			"Tours av. catast."

str_ldl_CAPS_MAKE_QUEUE				"CREER L. ATT."
str_ldl_CAPS_LOAD_QUEUE				"CHARG. L. ATT."
str_ldl_CAPS_DELETE_QUEUE			"SUPPR. LISTE D'ATT."
str_tbl_ldl_Your_queue_has_been_saved		"Liste d'attente sauvegardée."
str_ldl_LOAD					"CHARGER"
str_ldl_CAPS_ASSIGN				"AFFECTER"
str_ldl_CAPS_CONTENTS				"CONTENU"

str_ldl_Disband_seleted_unit			"Démanteler l'unité sélectionnée ?"
str_ldl_Disband_selected_city			"Démanteler ville sélectionnée ?"
str_ldl_MY_GOODS				"MES MARCHAND."

str_ldl_CAPS_DOMESTIC				"INTERIEUR"
str_ldl_CAPS_FOREIGN				"EXTERIEUR"

str_ldl_NEXT					"SUIV."

# strings for victory window	
str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON	"VOTRE SCORE EST :"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS	"VOUS APPARAITREZ SOUS LE TITRE SUIVANT DANS LES ANNALES DE L'HISTOIRE :"
str_ldl_POPULATION_COLON			"POPULATION :"
str_ldl_CIV_SCORE				"SCORE"
str_ldl_POWER_GRAPH				"Courbe de puissance"
str_ldl_DEFEAT					"DEFAITE"

str_ldl_THE_DESTITUTE				"LE DESTITUE"
str_ldl_THE_SQUIRREL_HEARTED			"LA POULE MOUILLEE"
str_ldl_THE_RED_FACED				"LE CONFUS"
str_ldl_THE_WEARY				"L'EPUISE"
str_ldl_THE_MEEK				"LE FAIBLE"
str_ldl_THE_UNREADY				"L'INDECIS"
str_ldl_THE_EARNEST				"LE FERVENT"
str_ldl_THE_WISE				"LE SAGE"
str_ldl_THE_VALIANT				"LE COURAGEUX"
str_ldl_THE_LION_HEARTED			"LE COEUR DE LION"
str_ldl_THE_INDOMITABLE				"L'INVINCIBLE"
str_ldl_THE_CIV_LORD				"LE MAITRE"

str_ldl_Small_Type				"Type"
str_ldl_Caravans_COLON				"Caravanes :"
str_ldl_Gold_From_Trade_COLON			"Or commerce :"
str_tbl_ldl_Goods				"March."
str_tbl_ldl_Exports				"Export."
str_tbl_ldl_View_Goods				"Aff. marchand."
str_tbl_ldl_View_Exports			"Aff. export."
str_tbl_ldl_From				"Origine"
str_tbl_ldl_Destination				"Destination"
str_tbl_ldl_upd001_tga				"upd001.tga"
str_tbl_ldl_upd005_tga				"upd005.tga"

str_ldl_Abort					"Fin"
str_ldl_Open					"Ouvrir"
str_ldl_Close					"Fermer"

str_ldl_Activlink_Internet			"Activlink/Internet nécessite une connexion directe ou commutée à l'Internet."
str_ldl_ADD2					"Ajouter"
str_ldl_ADD					"AJOUTER"
str_ldl_Add_AI					"Ajouter IA"
str_ldl_Advance					"Progrès"
str_ldl_Advance_				"Progrès"
str_ldl_Advances				"Progrès"
str_ldl_ADVANCES_KNOWN_TO_COLON			"PROGRES DECOUVERTS PAR"
str_ldl_Advertise				"Faire de la publicité. Coût : 500 pièces d'or"
str_ldl_AGAINST_YOU				"CONTRE VOUS"
str_ldl_Ages					"Eres"
str_ldl_Aggression				"Agression"
str_ldl_AI					"IA"
str_ldl_Aid_Uprising				"Fomenter soulèvement. Coût : 1000 pièces d'or"
str_ldl_Air_Force				"Aviation"
str_ldl_All_Advancements			"Tous les progrès"
str_ldl_ALLIANCE				"ALLIANCE"
str_ldl_Alpha_Blending				"Mélange alpha"
str_ldl_Animated_Goods				"Animation des marchandises"
str_ldl_Animated_Trade_Routes			" Animation rtes commerciales"
str_ldl_APPLY					"APPLIQUER"
str_ldl_ARD					"A/P/Df"
str_ldl_ARDM					"A/P/Df/Dp"
str_ldl_Army					"Armée"
str_ldl_Asking_For				"Demander"
str_ldl_Asks_For				"Demande"
str_ldl_Assault					"Assaut"
str_ldl_At_War					"En guerre"
str_ldl_Attack_Animation			"Animation de combat"
str_ldl_Attack_COLON				"Attaquer :"
str_ldl_ATTACK_ENEMY				"ATTAQUER ENNEMI"
str_ldl_Attackers				"Attaquants"
str_ldl_ATTITUDE				"ATTITUDE"
str_ldl_ATTITUDE_COLON				"ATTITUDE :"
str_ldl_Available_Governments			"Gouvernements disponibles"
str_ldl_Available_Scenarios			"Scénarios disponibles"
str_ldl_Average					"Moyen"
str_ldl_Average_Happiness			"Moyenne du bonheur"
str_ldl_BACK					"RETOUR"
str_ldl_BANKERS					"Marchands"
str_ldl_BATTLE_VIEW				"VUE DU COMBAT"
str_ldl_Blood_Lust				"Bain de sang"
str_ldl_Bold					"Intrépide"
str_ldl_Bomb_Cabinet				"Faire exploser le cabinet. Coût : 1000 pièces d'or"
str_ldl_Bombard					"Bombarder"
str_ldl_BRACKET_TILENAME			"<TileName>"
str_ldl_Branch					"Franchise. Coût : 250 pièces d'or"
str_ldl_BREAK_ROUTE				"COUPER ROUTE"
str_ldl_Build					"Construire"
str_ldl_BUILD_LIST				"LISTE DE CONSTRUCTION"
str_ldl_BUILD_OPTIONS				"OPTIONS DE CONST."
str_ldl_BUILDING				"CONSTR."
str_ldl_BUILDINGS				"BATIMENTS"
str_ldl_BUY					"ACHETER"
str_ldl_BUY_GOODS				"ACHETER MARCH."
str_ldl_Buy_Now					"Acheter maintenant"
str_ldl_BY_YOU					"LES VOTRES"
str_ldl_Cancel					"Annuler"
str_ldl_Cancel_Route				"Annuler route"

str_ldl_CAPS_ACTION				"ACTION"
str_ldl_CAPS_ADVANCE				"PROGRES"
str_ldl_CAPS_ADVANCES				"PROGRES"
str_ldl_CAPS_AT_WAR				"GUERRE"
str_ldl_CAPS_BUILD				"CONSTR."
str_ldl_CAPS_CANCEL				"ANNULER"
str_ldl_CAPS_CHANGE				"CHANGER"
str_ldl_CAPS_CHANGE_LOBBY			"CHANGER DE SALLE D'ATTENTE"
str_ldl_CAPS_CITIES				"VILLES"
str_ldl_CAPS_CITY				"VILLE"
str_ldl_CAPS_CIVILIZATION			"EMPIRE"
str_ldl_CAPS_CIVILIZATION_COLON			"EMPIRE :"
str_ldl_CAPS_COST				"COUT"
str_ldl_CAPS_CUSTOM				"PERSONNALISE"
str_ldl_CAPS_DIFFICULTY				"DIFFICULTE"
str_ldl_CAPS_EXCLUSIONS				"EXCLUSIONS"
str_ldl_CAPS_FEMALE				"FEMME"
str_ldl_CAPS_FOOD				"NOUR."
str_ldl_CAPS_FOOD2				"NOUR.\nNETTE"
str_ldl_CAPS_FOOD_LOST_TO_CRIME			"NOUR. ENGLOUTIE DS CRIM. "
str_ldl_CAPS_FORTIFY				"FORTIFIER"
str_ldl_CAPS_FROM				"ORIGINE"
str_ldl_CAPS_GO_TO_CITY				"ALLER VERS VILLE"
str_ldl_CAPS_GOLD2				"OR\nNET"
str_ldl_CAPS_GOLD				"OR"
str_ldl_CAPS_GOLD_COLON				"OR :"
str_ldl_CAPS_GOODS				"MARCH."
str_ldl_CAPS_HAPPINESS				"BONHEUR"
str_ldl_CAPS_HAPPY				"BONH."
str_ldl_CAPS_HEALTH				"SANTE"
str_ldl_CAPS_INFO				"CLASSEMENT"
str_ldl_CAPS_INTELLIGENCE			"RENSEIGNEMENTS"
str_ldl_CAPS_LAND				"TERRE"
str_ldl_CAPS_LOCK				"VERROUILLER"
str_ldl_CAPS_MALE				"HOMME"
str_ldl_CAPS_MAP				"Carte"
str_ldl_CAPS_MAX_GOODS				"OPT. MARCHAND."
str_ldl_CAPS_MILITARY_READINESS			"PREPARATION MILITAIRE"
str_ldl_CAPS_NAME				"NOM"
str_ldl_CAPS_NAME_COLON				"NOM :"
str_ldl_CAPS_NO					"NON"
str_ldl_CAPS_ON_ALERT				"ETAT D'ALERTE"
str_ldl_CAPS_PER_TURN				"PAR TOUR"
str_ldl_CAPS_PLAYERS				"NB EMPIRES"
str_ldl_CAPS_POLLUTION				"POLLUTION"
str_ldl_CAPS_POPULATION				"POPULATION"
str_ldl_CAPS_PRODUCTION				"PRODUCTION"
str_ldl_CAPS_PRODUCTION_COLON			"PRODUCTION :"
str_ldl_CAPS_PROFILE				"PROFIL"
str_ldl_CAPS_QUEUE				"LISTE ATT"
str_ldl_CAPS_QUIT				"QUITTER"
str_ldl_CAPS_RATIONS				"RATIONS"
str_ldl_CAPS_REVOLUTION				"REVOLUTION"
str_ldl_CAPS_RULES				"REGLES"
str_ldl_CAPS_SCIENCE				"SCIENCE"
str_ldl_CAPS_SCIENCE2				"SCIENCE\nNETTE"
str_ldl_CAPS_SEA				"MER"
str_ldl_CAPS_SELL				"VENDRE"
str_ldl_CAPS_SIZE				"TAIL."
str_ldl_CAPS_SLAVES				"ESCL."
str_ldl_CAPS_SLEEP				"INACTIVE"
str_ldl_CAPS_SPACE				"ESPACE"
str_ldl_CAPS_STAND_DOWN				"AU REPOS"
str_ldl_CAPS_STATUS				"STATUT"
str_ldl_CAPS_STRENGTH				"FORCE"
str_ldl_CAPS_TILE_IMP				"AMENAG. CASE"
str_ldl_CAPS_TO					"DESTINATION"
str_ldl_CAPS_TOTAL_GOLD				"TOTAL D'OR"
str_ldl_CAPS_TRADE				"ECHANGES"
str_ldl_CAPS_TRIBE				"EMPIRE"
str_ldl_CAPS_UNHAPPY				"MALHEUR"
str_ldl_CAPS_UNIT				"UNITE"
str_ldl_CAPS_UNITS				"UNITES"
str_ldl_CAPS_VALUE				"VALEUR"
str_ldl_CAPS_WAGES				"SALAIRE"
str_ldl_CAPS_WONDERS				"MERVEILLES"
str_ldl_CAPS_WORKDAY				"JOUR TR."
str_ldl_CAPS_WORKERS				"TRAVAIL."
str_ldl_CAPS_WORLD_SHAPE			"FORME DU MONDE"
str_ldl_CAPS_YES				"OUI"


### Keeper Stuff 2 ###	
str_ldl_Capture_City				"Capturer ville"
str_ldl_Capture_Slaves				"Capturer esclaves. Coût : 250 pièces d'or"
str_ldl_Cargo					"Cargaison"
str_ldl_CEASE_FIRE				"TRAITE DE PAIX"
str_ldl_CELEB_COLON				"FETE :"
str_ldl_Celebration				"Fête"
str_ldl_Change					"Changer "
str_ldl_Change_Lobby				"Changer salle d'att."
str_ldl_CHANGE_SCIENCE				"RECHERCHE"
str_ldl_CHANGE_TO_COLON				"ACTIVER :"
str_ldl_CHECK_INTELLIGENCE			"VERIFIER RENSEIGNEMENTS"
str_ldl_Chieftain				"Chef"
str_ldl_Choose_Difficulty_Level			"Choisir le niveau de difficulté"
str_ldl_Choose_Map_Size				"Choisir la taille du monde"
str_ldl_Choose_Risk_Level			"Choisir le niveau de difficulté"
str_ldl_Choose_World_Shape			"Choisir la forme du monde"
str_ldl_Choose_World_Type			"Choisir le type de monde"
str_ldl_Cities					"Villes"
str_ldl_CITIES_COLON				"VILLES"
str_ldl_City					"Ville"
str_ldl_City_Bonus_COLON			"Défense ville :"
str_ldl_City_Air_Attack_Bonus_COLON		"City Air Attack:"
str_ldl_City_Land_Attack_Bonus_COLON		"City Land Attack:"
str_ldl_City_Sea_Attack_Bonus_COLON		"City Sea Attack:"
str_ldl_City_Builder				"Bâtisseur de ville"
str_ldl_CITY_ESPIONAGE				"ESPIONNAGE VILLE"
str_ldl_CITY_GOLD				"OR DE LA VILLE"
str_ldl_CITY_HAPPINESS				"BONHEUR DE LA VILLE"
str_ldl_City_List				"Liste des villes"
str_ldl_City_Lost_Warning			"Avert. quand ville perdue"
str_ldl_City_Name				"Nom de la ville"
str_ldl_CITY_NAME_COLON				"VILLE :"
str_ldl_CITY_QUEUE				"LST ATT. VILLE"
str_ldl_CITY_SCIENCE				"APPORT SCIEN."
str_ldl_City_Size				"Taille de la ville"
str_ldl_CITY_STATUS				"STATUT DE LA VILLE"
str_ldl_City_Style				"Style de la ville"
str_ldl_CITY_VIEW				"VUE DE LA VILLE"
str_ldl_CIV					"Empire"
str_ldl_Civ_Name				"Nom emp"
str_ldl_CIV_STATUS				"STATUT EMP"
str_ldl_Civilization				"Empire"
str_ldl_Civilization_COLON			"Empire :"
str_ldl_Civilization_Message			"Message empire"
str_ldl_CIVILIZATION_STATUS			"STATUT DE L'EMPIRE"
str_ldl_CIVILIZATIONS_COLON			"EMPIRE :"
str_ldl_Civs					"Empires"
str_ldl_Cloak					"Camoufler"
str_ldl_Command_All				"Commander tous"
str_ldl_CONCEPTS				"CONCEPTS"
str_ldl_Conduct_Hit				"Perpétrer attentat. Coût : 500 pièces d'or"
str_ldl_Connecting_To_Lobby			"Connexion à la salle d'attente..."
str_ldl_Connection_Type_COLON			"Type de connexion :"
str_ldl_Continent				"Continent"
str_ldl_CONTINUE				"CONTINUER"
str_ldl_CONTINUE_GAME				"CONTINUER PARTIE"
str_ldl_CONTINUE_NEGOTIATIONS			"CONTINUER NEGOTIATIONS ?"
str_ldl_Convert_City				"Convertir ville. Coût : 100 pièces d'or"
str_ldl_Cost					"Coût"
str_ldl_Could_not_join_lobby			"Accession à la salle d'attente impossible"
str_ldl_Create_Game				"Créer partie"
str_ldl_Create_New_Setup			"Créer nouv. config."
str_ldl_Create_Park				"Détruire aux nanites"
str_ldl_Create_Profile				"Créer profil"
str_ldl_Create_Rift				"Créer dorsale"
str_ldl_Creating_Game				"Création de la partie..."
str_ldl_CREDITS					"Credits"
str_ldl_CRIME					"CRIM."
str_ldl_Custom					"Personnalisé"
str_ldl_CUSTOM_RULES				"REGLES PERSONNALISEES..."
str_ldl_CUSTOMIZE				"PERSONNALISER"
str_ldl_Cut_and_Paste				"Couper-coller"
str_ldl_Defenders				"Défenseurs"
str_ldl_Defuse_Bomb				"Désamorcer bombe"
str_ldl_Deity					"Divinité"
str_ldl_Delete_Profile				"Supprimer profil"
str_ldl_Delete_Setup				"Supprimer config."
str_ldl_Descend					"Descente"
str_ldl_Difficulty				"Difficulté"
str_ldl_Difficulty_Level			"Niveau de compétence"
str_ldl_DIPLOMACY				"DIPLOMATIE"
str_ldl_DIPLOMACY_STATUS			"STATUT DIPLOMATIE"
str_ldl_Disaster				"Catastrophe"
str_ldl_DISBAND					"DEMANTELER"
str_ldl_Diverse					"Variée"
str_ldl_Domestic				"Comm. int."
str_ldl_Doughnut_World				"Bouée"
str_ldl_Dry					"Sec"
str_ldl_Dynamic_Join				"Connexion libre"
str_ldl_Dynamic_Joining_On			"Connexion libre activée"
str_ldl_Earth_World				"Monde terrestre"
str_ldl_East_and_West_edges_of_the_map_connect	"Connexion extrémités est/ouest de la carte"
str_ldl_EAST_WEST				"EST_OUEST"
str_ldl_East_West_and_North_South_edges		"Connexion extrémités est/ouest et nord/sud"
str_ldl_EATEN					"CONS."
str_ldl_ECO_PACT				"ECOPACTE"
str_ldl_Edit_Profile				"Editer profil"
str_ldl_Elite					"Elite"
str_ldl_EMBASSY					"AMBASS."
str_ldl_Emperor					"Empereur"
str_ldl_ENACT					"VALIDER"
str_ldl_Enact_Government			"Valider gouvernement"
str_ldl_ENEMY					"ENNEMI"
str_ldl_Enemy_Intrusion				"Intrusion ennemie"
str_ldl_Enter_Password_COLON			"Entrer mot de passe :"
str_ldl_ENTERTAINERS				"Comédiens"
str_ldl_Entrench				"Fortifier"
str_ldl_Entrench_Bonus_COLON			"Bonus de fortif. :"
str_ldl_Environment				"Personnal. carte"
str_ldl_Environmentalism			"Ecologie"
str_ldl_Establish_Embassy			"Etablir ambassade"
str_ldl_Exchange_City				"Echanger ville"
str_ldl_exchange_maps				"Vous échangerez des cartes de terres inexplorées."
str_ldl_Excluded_Improvements_COLON_		"Aménagements exclus :"
str_ldl_Excluded_Units_COLON_			"Unités exclues :"
str_ldl_Excluded_Wonders_COLON_			"Merveilles exclues :"
str_ldl_Exclusions				"Exclusions"
str_ldl_Details					"Détails"
str_ldl_Expel_Unit				"Renvoyer unité"
str_ldl_Experience_Level_COLON			"Niveau d'expérience :"
str_ldl_Export					"Export."
str_ldl_Female					"Femme"
str_ldl_Few_Goods				"Marchand. -"
str_ldl_File_Injunction				"Demander une injonction. Coût : 300 pièces d'or"
str_ldl_Fog_Of_War_Off				"Brouillard de guerre désactivé"
str_ldl_Folder_COLON				"Dossier :"
str_ldl_Food_					"Nourriture "
str_ldl_Food_COLON				"Nourriture :"
str_ldl_Food_Eaten				"Nourriture consommée"
str_ldl_Food_Lost_to_Crime			"Nourriture engloutie ds crim. "
str_ldl_Food_Stored_Last_Turn			"Nourriture stockée tour précédent"
str_ldl_Food_Stored_Next_Turn			"Nourriture stockée tour suivant"
str_ldl_FOOD_TO_GROW				"NOURRITURE POUR DVPT"
str_ldl_For					"Contre"
str_ldl_FOR_BUILDING				"PR CONST."
str_ldl_FOR_COLON				"CTRE"
str_ldl_For_Public_Works			"Pour les travaux publics"
str_ldl_Fort_Bonus_COLON			"Bonus fort. Ville :"
str_ldl_Fortify					"Fortifier"
str_ldl_Free_Slave				"Affranchir esclave. Coût : 50 pièces d'or"
str_ldl_From					"Origine"
str_ldl_FROM_COLON				"ORIGINE :"
str_ldl_Game_COLON				"Partie :"
str_ldl_GAME_DETAILS				"DETAILS DE LA PARTIE..."
str_ldl_Game_Folders				"Dossiers de parties"
str_ldl_Game_Name_COLON				"Nom de la partie :"
str_ldl_GAME_OPTIONS				"OPTIONS DE JEU"
str_ldl_GAME_PLAY				"JEU"
str_ldl_GAME_SETUP				"CONFIG. PARTIE"
str_ldl_Game_Style_COLON			"Style de partie"
str_ldl_GAMEPLAY				"FONCTION"
str_ldl_GAMEPLAY_OPTIONS			"OPTIONS DE JEU"
str_ldl_Games_COLON				"Parties :"
str_ldl_GENERAL					"GENERAL"
str_ldl_Genocide				"Bain de sang"
str_ldl_Get_Good				"Obtenir marchandise"
str_ldl_Gift_Map				"Offrir carte"
str_ldl_GIVE					"DONNER"
str_ldl_Gold					"Or"
str_ldl_Gold_COLON				"Commerce :"
str_ldl_Gold_COLON_				"Commerce :"
str_ldl_GOLD_LOST_TO_CRIME			"OR ENGLOUTI DS CRIM."
str_ldl_Gold_Paid				"Or dépensé"
str_ldl_GOOD					"MARCH."
str_ldl_Goods					"Marchand."
str_ldl_Goods_COLON				"March. :"
str_ldl_Goods_For_Sale				"March. à vendre"
str_ldl_GOV_nBONUS				"BONUS\nGVT"
str_ldl_GOVERMENTS				"GOUVERNEMENTS"
str_ldl_GOVERN					"GOUVERNEMENTS"
str_ldl_Government				"Gouvernement"
str_ldl_GOVERNMENTS				"GOUVERNEMENTS"
str_ldl_GRAPHICS				"AFFICHAGE"
str_ldl_GRAPHICS_OPTIONS			"AFFICHAGE"
str_ldl_Great_Library				"Grande biblio"
str_ldl_Group_All				"Tout regrouper"
str_ldl_Growth					"Croiss."
str_ldl_GROWTH_COLON				"CROISS. :"
str_ldl_Handicapping_On				"Handicap activé"
str_ldl_HAPP					"BONH."
str_ldl_Happiness				"Bonheur"
str_ldl_Happy					"Bonh."
str_ldl_HASH_MARK				"NB"
str_ldl_Health					"Santé"
str_ldl_Hear_Gossip				"Ecouter rumeur"
str_ldl_Help					"Aide"
str_ldl_HIGH_SCORE				"BON SCORE"
str_ldl_HIGH_SCORES				"BONS SCORES"
str_ldl_HISTORICAL				"HISTOIRE"
str_ldl_Homogeneous				"Uniforme"
str_ldl_Host_changed_game_setup			"Attention ! L'hôte a modifié les paramètres de partie"
str_ldl_HOT_KEY					"RACCOURCI"
str_ldl_How_much_for_good			"Combien offrez-vous pour cette marchandise ?"
str_ldl_How_much_gold				"Combien d'or voulez-vous ?"
str_ldl_Impatient				"Impatient"
str_ldl_IMPROVE					"AMENAGEMENTS"
str_ldl_Improvements				"Aménagements"
str_ldl_Incite_Revolution			"Encourager une révolte. Coût : 4000 pièces d'or"
str_ldl_Indifferent				"Indifférent"
str_ldl_Infect_City				"Contaminer ville (1000 pièces d'or)"
str_ldl_Info					"Infos"
str_ldl_INFORMATION				"CLASSEMENT"
str_ldl_Injured					"Blessé"
str_ldl_INSTANT_START				"DEMARRAGE RAPIDE"
str_ldl_Intelligence				"Renseign."
str_ldl_INVENTORY				"INVENTAIRE"
str_ldl_Invulnerable_Trade			"Piraterie"
str_ldl_Invulnerable_Trade_Off			"Piraterie désactivée"
str_ldl_Island					"Ile"
str_ldl_Join_City				"Construire ville"
str_ldl_Join_Game				"Rejoindre partie"
str_ldl_Joining_Game				"Accès à la partie..."
str_ldl_Joining_Lobby				"Accès à la salle d'attente..."
str_ldl_KEYBOARD				"CLAVIER"
str_ldl_KEYBOARD_MAPPING			"CONFIGURATION CLAVIER"
str_ldl_Kick					"Exclure"
str_ldl_kicked_you_out				"Désolé, l'hôte vous a renvoyé de la partie"
str_ldl_King					"Roi"
str_ldl_Knowledge				"Connaissance"
str_ldl_Knowledge_Bar				"Barre de connaissance"
str_ldl_KNOWN					"DEC."
str_ldl_Known_Only_To_You			"Vos découvertes"
str_ldl_Known_To_You_And_Others			"Vos découvertes et celles des autres"
str_ldl_LABORERS				"Ouvriers"
str_ldl_Land					"Terre"
str_ldl_Land_Grabber				"Expansionniste"
str_ldl_Large_64_x_128				"Grande"
str_ldl_Last_Sale_Price_COLON			"Dernier prix de vente"
str_ldl_Launch					"Lancer"
str_ldl_LEADER_NAME				"DIRIGEANT"
str_ldl_Leader_Name_COLON			"Dirigeant : "
str_ldl_LEAVE_OUR_LANDS				"QUITTER TERRITOIRE"
str_ldl_Leaving_Lobby				"Départ de la salle d'attente..."
str_ldl_Legal					"Légal"
str_ldl_LIBRARY					"BIBLIOTHEQUE"
str_ldl_Line_Of_Sight				"Brouillard de guerre"
str_ldl_LOAD_GAME				"Charger Partie"
str_ldl_Load_Game_Setup				"Charg. config."
str_ldl_Load_Map				"Charger carte"
str_ldl_Load_Queue				"Charg. liste attente"
str_ldl_Load_Saved_Game				"Charg. partie sauv."
str_ldl_Load_Scenario				"Charger scénario"
str_ldl_LOAD_SETUP				"CHARGER CONFIGURATION"
str_ldl_LOAD_TEMPLATE				"CHARGER MODELE"
str_ldl_Lobby					"Salle att."
str_ldl_Lobby_Name				"Nom de la salle d'attente"
str_ldl_Lobby_Name_COLON			"   Salle d'att. :"
str_ldl_Local_Area_Network_IPX			"Connexion au réseau local pour les utilisateurs ne disposant que de connexions IPX."
str_ldl_Local_Area_Network_TCPIP		"Connexion au réseau local pour les utilisateurs disposant de connexions réseau TCP/IP (type de connexion LAN le plus courant)."
str_ldl_Location_COLON				"Origine :"
str_ldl_Lock					"Verrouiller"
str_ldl_MACRO					"MACRO"
str_ldl_MAIN_CHAT				"CONVERSATION"
str_ldl_MAINT					"ENTRET."
str_ldl_MAKE_A_DEMAND				"EXIGER QUELQUE CHOSE"
str_ldl_Male					"   Homme"
str_ldl_Many_Goods				"Marchand. +"
str_ldl_Map					"Carte"
str_ldl_MAP_CAPS_SIZE				"TAILLE DU MONDE"
str_ldl_Map_COLON				"Carte :"
str_ldl_MAP_EDITOR				"EDITEUR CARTE"
str_ldl_Map_Folders				"Dossiers de cartes"
str_ldl_Map_Shape				"Forme du monde"
str_ldl_Map_Size				"Taille de la carte"
str_ldl_MAP_TYPE				"PERSONNALISER CARTE"
str_ldl_MAPS					"CARTES"
str_ldl_MAX					"OPT."
str_ldl_MAX_FOOD				"OPT. NOURR."
str_ldl_Max_Goods				"Opt. marchand."
str_ldl_Max_Growth				"Opt. croissance"
str_ldl_Max_Happiness				"Opt. bonheur"
str_ldl_MAX_HAPPY				"OPT. BONH."
str_ldl_MAX_PROD				"OPT. PROD"
str_ldl_Max_Production				"Opt. production"
str_ldl_MAX_SCI					"OPT. SCI"
str_ldl_MAXIMIZE_CITY				"OPTIMISER VILLE"
str_ldl_Medium_48_x_96				"Standard"
str_ldl_Military				"Militaire"
str_ldl_MILITARY_COLON				"MILITAIRE :"
str_ldl_Military_Readiness			"Préparation militaire"
str_ldl_MILITARY_SUPPORT_COST_COLON		"COUT D'ENTR.\nMILITAIRE :"
str_ldl_Move					"Déplacement"
str_ldl_Movement_COLON				"Déplacement :"
str_ldl_Movement_Cost_COLON			"Coût déplac. :"
str_ldl_MP					"Pts Dp"
str_ldl_MULTIPLAYER				"Multijoueurs"
str_ldl_MUSIC					"MUSIQUE"
str_ldl_Music_Volume				"Volume de la musique"
str_ldl_Mute					"Muet"
str_ldl_Name					"Nom"
str_ldl_Navy					"Marine"
str_ldl_Neutral					"Neutre"
str_ldl_Never_Mind				"Annuler"
str_ldl_NEW_GAME				"Nouvelle Partie"
str_ldl_NEXT_ADVANCE				"PROCHAIN PROGRES"
str_ldl_NEXT_POP				"PROCHAINE CROISS."
str_ldl_NEXT_POP_IN				"CROISS. SUIV."
str_ldl_No					"Non"
str_ldl_Nothing_Building			"Pas de constr."
str_ldl_Number_of_Opponents			"Nombre d'ennemis"
str_ldl_Ocean					"Océan"
str_ldl_Offer					"Offre"
str_ldl_OFFER_A_GIFT				"OFFRIR UN CADEAU"
str_ldl_OFFER_AN_EXCHANGE			"PROPOSER UN ECHANGE"
str_ldl_Offer_Good				"Offrir une marchandise"

###	rsh012599 - DO NOT CHANGE THIS TO "Close"...there is already an 'str_ldl_Close'
###				- if you see a ui screen that says 'Ok' where it should be 'Close' tell Ryan
str_ldl_Ok					"OK"
###
###

str_ldl_On_Alert				"Etat d'alerte"
str_ldl_Only_Known_By_Others			"Découvertes des autres empires"
str_ldl_Open_Offers				"Offres disponibles"
str_ldl_OPTIONS					"Options"
str_ldl_ORDER					"ORDRE"
str_ldl_ORDERS					"ORDRES"
str_ldl_PAID					"VERSE"
str_ldl_Pairah					"Paria"
str_ldl_Paradrop				"Larguer"
str_ldl_PARANTHESIS_Team			" (Equipe)"
str_ldl_PARATHESIS_Private			" (Personnel)"
str_ldl_password				"Voulez-vous utiliser un mot de passe ?"
str_ldl_Password_required_to_join		"Mot de passe nécessaire"
str_ldl_PEACE					"REPOS  ALERTE  GUERRE"
str_ldl_Peace_Maker				"Pacificateur"
str_ldl_Peace_Movement				"Mécont. dû à la guerre"
str_ldl_PER_nTURN				"PR TOUR"
str_ldl_Per_Turn				"Par tour"
str_ldl_Percent					"Pour cent"
str_ldl_Personality				"Personnalité"
str_ldl_Pillage					"Piller"
str_ldl_Ping					"Ping"
str_ldl_Pirate					"Pirater"
str_ldl_Plant_Nanovirus				"Lancer une nano-attaque"
str_ldl_Plant_Nuke				"Placer arme nucléaire. Coût : 500 pièces d'or"
str_ldl_Player					"Joueur"
str_ldl_Player_Info_COLON			"Infos sur le joueur :"
str_ldl_Player_Name				"Nom du joueur"
str_ldl_Player_Name_COLON			"Nom du joueur :"
str_ldl_Player_number				"Numéro du joueur"
str_ldl_Player_Number_and_Name			"Numéro et nom du joueur"
str_ldl_Players					"Joueurs"
str_ldl_Players_COLON				"Joueurs :"
str_ldl_Pollution				"Pollution"
str_ldl_Pollution_Off				"Pollution désact."
str_ldl_POP_COLON				"POP :"
str_ldl_Population				"Population"
str_ldl_Power					"Puissance"
str_ldl_PRICE					"PRIX"
str_ldl_Prince					"Prince"
str_ldl_Private					"Personnel"
str_ldl_PROD					"PROD"
str_ldl_PROD2					"PROD\nNETTE"
str_ldl_PRODCUTIONTURN				"PRODUCTION/TOUR"
str_ldl_PRODUCING				"PROD. EN COURS"
str_ldl_Production				"Production"
str_ldl_Production_				"Production "
str_ldl_Production_COLON			"Production :"
str_ldl_PRODUCTION_LOST_TO_CRIME		"PROD. ENGLOUTIE DS CRIM."
str_ldl_PRODUCTION_PERCENTAGE_COLON		"POURCENTAGE\nPRODUCTION :"
str_ldl_Profile					"Profil"
str_ldl_PROFIT					"PROFIT"
str_ldl_Public_Works				"Travaux publ."
str_ldl_Public_Works_Stored			"Travaux publics accumulés"
str_ldl_Purchase_Options			"Options d'achat"
str_ldl_PW					"TP"
str_ldl_Questionable				"Louche"
str_ldl_Queue					"Liste d'attente"
str_ldl_QUEUE_NAME_COLON			"NOM DE LA LISTE D'ATTENTE :"
str_ldl_QUICK_SAVE				"SAUVEGARDE RAPIDE"
str_ldl_Quit					"Quitter"
str_ldl_QUIT_TO_WINDOWS				"VERS WINDOWS"
str_ldl_Raging_Hordes				"Hordes déchaînées"
str_ldl_RANDOM					"ALEATOIRE"
str_ldl_Random_Map				"Carte aléatoire"
str_ldl_Rank					"Classement"
str_ldl_Rations					"Rations"
str_ldl_REDUCE_POLLUTION			"REDUIRE POLLUTION"
str_ldl_Reform_City				"Réformer ville. Coût : 1 000 pièces d'or"
str_ldl_Regard_Towards_COLON			"Attitude envers :"
str_ldl_Reliability				"Fiabilité"
str_ldl_Reliable				"Fiable"
str_ldl_Reload_FLI				"Recharger fichier perso. IA"
str_ldl_REMOVE2					"Retirer"
str_ldl_REMOVE					"RETIRER"


str_ldl_RESEARCH_ADVANCE			"PROGRES SUR LEQUEL TRAVAILLER"
str_ldl_RESEARCHING				"RECH EN COURS"
str_ldl_RESEARCHING_COLON			"RECHERCHE SUR :"
str_ldl_Reserve					"Réserve"
str_ldl_Reserves				"Réserves"
str_ldl_RESET_DEFAULTS				"PAR DEFAUT"
str_ldl_RESET_ROUTE				"REST. ROUTE"
str_ldl_RESTART					"REDEMARRER"
str_ldl_Restless_Tribes				"Tribus insoumises"
str_ldl_REV					"REV"
str_ldl_REV_COLON				"REV :"
str_ldl_Review					"Vérifier"
str_ldl_REVIEW_TRADE				"VERIFIER COMM."
str_ldl_Revolt_Warning				"Avertissement quand révolte"
str_ldl_Revolution				"Révolte"
str_ldl_Revolution_Risk				"Risque de révolte"
str_ldl_RIOT					"EMEUTE"
str_ldl_RIOT_COLON				"EMEUTE"
str_ldl_Riot_Risk				"Risque d'émeute"
str_ldl_Roving_Bands				"Groupes errants"
str_ldl_Rules					"Règles"
str_ldl_RUSH_BUY				"ACH. URG."
str_ldl_Sale_Price_COLON			"Prix de vente :"
str_ldl_Sale_Value_COLON			"Valeur de vente :"
str_ldl_Save					"Sauv."
str_ldl_SAVE_AS_TEMPLATE			"SAUV. COMME MOD."
str_ldl_Save_COLON				"Sauv. :"
str_ldl_SAVE_GAME				"SAUV. PARTIE"
str_ldl_SAVE_MAP				"SAUV. CARTE"
str_ldl_SAVE_SCENARIO				"SAUV. SCENARIO "
str_ldl_Saved_Games				"Parties sauvegardées"
str_ldl_Saved_Maps				"Cartes sauvegardées"
str_ldl_Saved_Profiles_COLON			"Profils sauvegardés :"
str_ldl_Savings_Per_Turn			"Epargne par tour"
str_ldl_SCENARIO				"SCENARIO"
str_ldl_Scenario_Info_COLON_			"Infos sur le scénario :"
str_ldl_SCI					"SCI"
str_ldl_SCI_COLON				"SCI :"
str_ldl_Science					"Science"
str_ldl_SCIENCE_COLON				"SCIENCE :"
str_ldl_Science_Per_Turn			"Science par tour"
str_ldl_SCIENCE_STATUS				"STATUT DE LA SCIENCE"
str_ldl_Scientist				"Chercheur"
str_ldl_SCIENTISTS				"Chercheurs"
str_ldl_Score					"Score"
str_ldl_SCORE_COLON				"SCORE :"
str_ldl_SCREEN_CONTROLS				"COMMANDES ECRAN"
str_ldl_Screens					"Ecrans"
str_ldl_Sea					"Mer"
str_ldl_Select_Age_Research			"Sélect. ère de départ et niveau de recherche maxi"
str_ldl_Select_City				"Sélectionner ville"
str_ldl_Select_Command				"Sélectionner commande"
str_ldl_SELECT_CONNECTION			"SELECTIONNER CONNEXION"
str_ldl_Select_Government			"Sélectionner gouvernement"
str_ldl_SELECT_PROFILE				"SELECTIONNER PROFIL"
str_ldl_SELECT_SERVER				"SELECTIONNER SERVEUR"
str_ldl_Self_interested				"Egocentrique"
str_ldl_Sell					"Vendre"
str_ldl_SELL_GOODS				" VENDRE MARCH."
str_ldl_Sell_Indulgences			"Vendre indulgences"
str_ldl_SEND					"ENVOYER"
str_ldl_SEND_EMISSARY				"ENVOYER EMISSAIRE"
str_ldl_Send_Good				"Envoyer marchandise"
str_ldl_SEND_GOODS				"  ENVOYER MARCH."
str_ldl_Server					"Serveur"
str_ldl_SET_AMOUNT_COLON			"DEFINIR QUANTITE :"
str_ldl_SFX					"SON"
str_ldl_SFX_Volume				"Volume des effets"
str_ldl_Show_All				"Afficher tout"
str_ldl_Show_Enemy_Moves			"Afficher déplacements ennemis"
str_ldl_SINGLEPLAYER				"UN SEUL JOUEUR"
str_ldl_Size					"Tail."
str_ldl_Slaves					"Esclaves"
str_ldl_Sleep					"Inactive"
str_ldl_Small_24_x_48				"Petite"
str_ldl_Soothsay				"Prêcher l'apocalypse. Coût : 500 pièces d'or"
str_ldl_SOUND					"SON"
str_ldl_SOUND_OPTIONS				"SON"
str_ldl_Music					"Musique"
str_ldl_MUSIC_OPTIONS				"Musique"
str_ldl_Special					"Spéciale"
str_ldl_SPECIAL_ABILITIES			"COMP. SPECIALES"
str_ldl_SPECIAL_ATTACKS				"ATTAQUES SPECIALES"
str_ldl_Spy					"Espionner"
str_ldl_Stand_Down				"Repos"
str_ldl_Starting_Age_COLON			"Ere de départ :"
str_ldl_STATS					"STATS"
str_ldl_Status					"Statut"
str_ldl_Status_COLON				"Statut :"
str_ldl_Steadfast				"Résolu"
str_ldl_Steal_Discovery				"Voler progrès. Coût : 4000 pièces d'or"
str_ldl_STOP_PIRACY				"ARRETER PIRATERIE"
str_ldl_STOP_TRADE_WITH				"STOPPER REL. COMM. AV."
str_ldl_STORED					"EN STOCK"
str_ldl_Stored_Food				"Nourriture stockée"
str_ldl_Stored_Last_Turn			"Stock créé au tour précédent"
str_ldl_Strength				"Force"
str_ldl_Sue					"Poursuivre en justice. Coût : 500 pièces d'or"
str_ldl_SUGGEST_A_TREATY			"PROPOSER UN TRAITE"
str_ldl_SUPP_COST				"COUT ENTR."
str_ldl_SUPPORT					"ENTRET."
str_ldl_TARGET_CITY				"VILLE CIBLE"
str_ldl_Team					"Equipe"
str_ldl_Team_Play_On				"Jeu d'équipe activé"
str_ldl_Ten_Biggest				"Dix plus grandes"
str_ldl_TERRA					"TERRAIN"
str_ldl_TERRAIN					"TERRAIN"
str_ldl_Terrain_Bonus_COLON			"Bonus de terrain :"
str_ldl_The_current_game_setup_is_default	"La configuration de jeu actuelle est la configuration par défaut."
str_ldl_The_game_was_full			"La partie était pleine."
str_ldl_This_is_a_brand_spankin_new_game	"C'est une nouvelle partie."
str_ldl_This_is_a_scenario_game			"C'est une partie scénario."
str_ldl_This_is_not_a_scenario_game		"Ce n'est pas une partie scénario."
str_ldl_This_is_the_continuation_of_a_saved_game	"C'est la suite d'une partie sauvegardée."
str_ldl_Throw_Party				"Organiser une soirée"
str_ldl_Tile_Imp				"Am. Case"
str_ldl_To					"Destination"
str_ldl_TO_COLON				"DEST. :"
str_ldl_TO_SAVINGS				"PR EPARGNE"
str_ldl_TOTAL					"TOTAL"
str_ldl_Total_Gold				"Total d'or"
str_ldl_TOTAL_NO_OF_CITIES_COLON		"NB TOTAL DE VILLES : "
str_ldl_Total_Points				"Total de points"
str_ldl_TOTAL_PRODUCTION			"PRODUCTION TOTALE"
str_ldl_Total_PW				"Total de TP"
str_ldl_Trade					"Commerce"
str_ldl_Trade_Bonus				"from Trade"
str_ldl_Trade_Earned				"Revenus commerce"
str_ldl_Trade_Off				"Commerce désactivé"
str_ldl_Trade_Points				"Points du commerce"
str_ldl_Trade_Route_Lost_Warning		"Avert. qd rte comm. perdue"
str_ldl_Trade_Routes				"Routes commerciales "
str_ldl_Treacherous				"Perfide"
str_ldl_TREATY					"TRAITE"
str_ldl_TREE					"FRAN."
str_ldl_Tribe					"Empire"
str_ldl_TURNS					"TOURS"
str_ldl_Turns_Old				"Existence (tours)"
str_ldl_Turns_Old_COLON				"Exist. (tours) :"
str_ldl_TURNS_REMAINING				"NB TOURS RESTANTS"
str_ldl_Turns_to				"Tours av."
str_ldl_TURNS_TO_ADVANCE_COLON			"TOURS AVT PROGRES :"
str_ldl_Tutorial_Advice				"Conseil du didacticiel"
str_ldl_TYPE					"TYPE"
str_ldl_Uncaring				"Indifférent"
str_ldl_Underhanded				"Sournois"
str_ldl_Ungroup_All				"Disperser tous"
str_ldl_Unit					"Unité"
str_ldl_Unit_Help				"Aide sur l'unité"
str_ldl_UNIT_MOVEMENT				"DEPLACEMENT UNITE"
str_ldl_UNIT_STATUS				"STATUT UNITE"
str_ldl_Units					"Unités"
str_ldl_UNLOAD_ALL				"DEBARQ. TOUS"
str_ldl_Unpredictable				"Imprévisible"
str_ldl_Untarnished				"Pur"
str_ldl_Value					"Valeur"
str_ldl_Very_Large_70_x_140			"Géante"
str_ldl_VICTORY					"VICTOIRE"
str_ldl_Villages_Only				"Ruines seulement"
str_ldl_Voice_Volume				"Volume des voix"
str_ldl_Wages					"Salaire"
str_ldl_Walk_Animation				"Animation déplacements"
str_ldl_WAR_DISCONTENT				"MECONTENTEMENT DU A LA GUERRE"
str_ldl_Warlike					"Belliqueux"
str_ldl_Warlord					"Seigneur de Guerre"
str_ldl_Warm					"Chaud"
str_ldl_Water_Animation				"Animation de l'eau"
str_ldl_Welcome_to_the_City_Square		"Bienvenue dans le centre ville"
str_ldl_Wet					"Humide"
str_ldl_Which_advance				"Quel progrès voulez-vous demander ?"
str_ldl_Who_will_you_attack			"Qui voulez-vous attaquer ?"
str_ldl_Wonder					"Merveille"
str_ldl_Wonders					"Merveilles"
str_ldl_Workday					"Journée"
str_ldl_Workers					"Travailleurs"
str_ldl_WORLD					"Monde"
str_ldl_World_Shape				"Forme du monde"
str_ldl_WORLD_SIZE				"TAILLE DE LA CARTE"
str_ldl_WORLD_TYPE				"PERSONNALISER CARTE"
str_ldl_X					"X"
str_ldl_Yes					"Oui"
str_ldl_You_have_become_the_host_of_this_game	"Vous êtes l'hôte de cette partie"
str_ldl_You_have_created_Game			"Vous avez créé la partie"
str_ldl_You_have_entered_Lobby			"Vous avez accédé à la salle d'attente"
str_ldl_You_have_joined_Game			"Vous avez rejoint la partie"

#Keeper 3#

str_tbl_ldl_Advance				"Progrès"
str_tbl_ldl_Airlift				"Pont aérien"
str_tbl_ldl_All_Tech				"Tout"
str_tbl_ldl_Arabian				"Arabique"
str_tbl_ldl_Asian				"Asiatique"
str_tbl_ldl_AT_PEACE				"PAIX"
str_tbl_ldl_AT_WAR				"EN GUERRE"
str_tbl_ldl_Bioinfect				"Contaminer ville."
str_tbl_ldl_Blow_Up_Cabinet			"Faire exploser cabinet"
str_tbl_ldl_Bombard				"Bombarder"
str_tbl_ldl_BUILD_OPTIONS			"CONSTR."
str_tbl_ldl_Building				"Construction en cours"
str_tbl_ldl_CAPS_LOAD_GAME			"CHARGER PARTIE"
str_tbl_ldl_CAPS_SAVE_GAME			"SAUV. PARTIE"
str_tbl_ldl_Carryover				"Transférer"
str_tbl_ldl_Cheat_Mode				"Mode triche"
str_tbl_ldl_Chieftain				"Chef"
str_tbl_ldl_CITY_ESPIONAGE			"ESPIONNAGE VILLE"
str_tbl_ldl_City_Status				"Statut de la ville"
str_tbl_ldl_Civ_Status				"Statut de l'empire"
str_tbl_ldl_CLEANERS				"Agents nettoyants"
str_tbl_ldl_Create_Park				"Détruire aux nanites"
str_tbl_ldl_Custom				"Personnalisé"
str_tbl_ldl_Debug				"Correction"
str_tbl_ldl_Default				"Défaut"
str_tbl_ldl_Deity				"Divinité"
str_tbl_ldl_DEMAND_ACTION			"EXIGER UNE ACTION"
str_tbl_ldl_DEMAND_ADVANCE			"EXIGER UN PROGRES"
str_tbl_ldl_DEMAND_LEAVE			"QUITTER TERRITOIRE"
str_tbl_ldl_DEMAND_MAP				"EXIGER CARTE"
str_tbl_ldl_DEMAND_PIRACY			"ARRETER PIRATERIE"
str_tbl_ldl_DEMAND_POLLUTION			"REDUIRE POLLUTION"
str_tbl_ldl_DEMAND_STOPTRADE			"ARRETER COMMERCE"
str_tbl_ldl_DEMAND_ATTACKENEMY			"ATTAQUER ENNEMI"
str_tbl_ldl_DEMAND_TRIBUTE			"EXIGER OR"
str_tbl_ldl_Descend				"Descente"
str_tbl_ldl_DIPLOMACY				"DIPLOMATIE"
str_tbl_ldl_Diplomacy_Status			"Statut diplomatie"
str_tbl_ldl_Doughnut_World			"Bouée"
str_tbl_ldl_Dynamic_Join_Off			"Connex. libre désact."
str_tbl_ldl_Dynamic_Join_On			"Connex. libre activée"
str_tbl_ldl_Earth_World				"Monde terrestre"
str_tbl_ldl_Easiest				"Très facile"
str_tbl_ldl_East_West_Wrap_Only			"Connexion est-ouest"
str_tbl_ldl_Easy				"Seigneur de Guerre"
str_tbl_ldl_Emperor				"Empereur"
str_tbl_ldl_Entrench				"Fortifier"
str_tbl_ldl_EXCHANGE_ADVANCE			"ECHANGER PROGRES"
str_tbl_ldl_EXCHANGE_MAPS			"ECHANGER CARTES"
str_tbl_ldl_Expel				"Renvoyer"
str_tbl_ldl_Female				"Femme"
str_tbl_ldl_Fog_of_War_Off			"Bd de guerre - désactivé"
str_tbl_ldl_Fog_of_War_On			"Bd de guerre - activé"
str_tbl_ldl_Games				"Parties"
str_tbl_ldl_GIFT				"CADEAU"
str_tbl_ldl_GIFT_ADVANCE			"OFFRIR PROGRES"
str_tbl_ldl_GIFT_GOLD				"OFFRIR OR"
str_tbl_ldl_Gigantic_128_96			"Gigantesque"
str_tbl_ldl_gold_for_selling_the		"Or provenant de la vente de"
str_tbl_ldl_GOVERNMENT_COLON			"GOUVERNEMENT :"
str_tbl_ldl_Handicapping_Off			"Handicap - désactivé"
str_tbl_ldl_Handicapping_On			"Handicap - activé"
str_tbl_ldl_Happiness_Status			"Statut du bonheur"
str_tbl_ldl_INDEX				"INDEX"
str_tbl_ldl_Info_Screen				"Classement"
str_tbl_ldl_INSTANT				"IMMEDIAT"
str_tbl_ldl_INTELLIGENCE			"SERVICE RENS."
str_tbl_ldl_INVENTORY				"INVENTAIRE"
str_tbl_ldl_Investigate_City			"Enquêter sur la ville"
str_tbl_ldl_Invul_Trade_On			"Piraterie - activée"
str_tbl_ldl_Invul_Trade_Off			"Piraterie - désactivée"
str_tbl_ldl_King				"Roi"
str_tbl_ldl_Large				"Grande"
str_tbl_ldl_Large_96x64				"Grande"
str_tbl_ldl_Launch				"Lancer dans l'espace"
str_tbl_ldl_LEADERS_NAME_COLON			"NOM DU DIRIGEANT :"
str_tbl_ldl_Legal				"Légal"
str_tbl_ldl_Load_Game				"Charger partie"
str_tbl_ldl_LOAD_MAP				"CHARGER CARTE"
str_tbl_ldl_LOAD_MP_GAME			"CHARGER MULTI."
str_tbl_ldl_Load_Now				"Charger maint."
str_tbl_ldl_LOAD_PBEM_GAME			"CHARGER E-MAIL"
str_tbl_ldl_LOAD_TEMPLATE			"CHARGER MODELE"
str_tbl_ldl_load_without_saving			"Si vous chargez sans sauvegarder, vous perdrez cette partie."
str_tbl_ldl_Lock_Unit_Stack			"Verrouiller groupe d'unités"
str_tbl_ldl_MAKE_DEMAND				"ORDRE"
str_tbl_ldl_Male				"Homme"
str_tbl_ldl_Map_Folders				"Dossiers cartes"
str_tbl_ldl_Maps				"Cartes"
str_tbl_ldl_Medium				"Standard"
str_tbl_ldl_Medium_48x64			"Standard"
str_tbl_ldl_MILITARY_READINESS_COLON		"PREPARATION MILITAIRE :"
str_tbl_ldl_Move_East				"Se déplacer vers l'est"
str_tbl_ldl_Move_North				"Se déplacer vers le nord"
str_tbl_ldl_Move_Northeast			"Se déplacer vers le nord-est"
str_tbl_ldl_Move_Northwest			"Se déplacer vers le nord-ouest"
str_tbl_ldl_Move_South				"Se déplacer vers le sud"
str_tbl_ldl_Move_Southeast			"Se déplacer vers le sud-est"
str_tbl_ldl_Move_Southwest			"Se déplacer vers le sud-ouest"
str_tbl_ldl_Move_West				"Se déplacer vers l'ouest"
str_tbl_ldl_Move_Up_Or_Down			"Se déplacer vers le haut ou le bas"
str_tbl_ldl_UnitCityToggle			"Permuter unité/ville"
str_tbl_ldl_MP_Games				"Parties Multi."
str_tbl_ldl_MP_Saves				"Parties Multi. sauv."
str_tbl_ldl_Nano_Terror				"Lancer une nano-attaque."
str_tbl_ldl_NEGATIVE_HAPPINESS			"Baisse du bonheur"
str_tbl_ldl_Next_Turn				"Tour suivant"
str_tbl_ldl_Next_UnitCity			"Unité/ville suivante"

str_tbl_ldl_No_Available_Caravans		"Pas de caravanes disponibles !"
str_tbl_ldl_no_required_Advance			"La ville ne possède pas l'aménagement nécessaire !"
str_tbl_ldl_Normal				"Normal"
str_tbl_ldl_North_South_and_East_West		"Nord-sud et est-ouest"
str_tbl_ldl_Nothing_Building			"Pas de constr."
str_tbl_ldl_NP					"NP"
str_tbl_ldl_ON_ALERT				"ETAT D'ALERTE"
str_tbl_ldl_Open_City_Status			"Gestionnaire national"
str_tbl_ldl_Open_City_View			"Gest. de ville"
str_tbl_ldl_Open_Civ_Status			"Gestionnaire d'empire"
str_tbl_ldl_Open_Diplomacy			"Gestionnaire de diplomatie"
str_tbl_ldl_Open_Great_Library			"Grande bibliothèque"
str_tbl_ldl_Open_Info_Screen			"Score actuel"
str_tbl_ldl_Open_Options_Screen			"Ecran d'options"
str_tbl_ldl_Open_Science_Status			"Gestionnaire de science"
str_tbl_ldl_Open_Trade_Status			"Gestionnaire de commerce"
str_tbl_ldl_Open_Unit_Status			"Gestionnaire d'unités"
str_tbl_ldl_Open_Work_View			"Vue des travaux"
str_tbl_ldl_Paradrop				"Larguer"
str_tbl_ldl_Pause_Game				"Mettre la partie en pause"
str_tbl_ldl_PERSONALITY_TYPE_COLON		"TYPE DE PERSONNALITE :"
str_tbl_ldl_Pillage				"Piller"
str_tbl_ldl_Plant_Nuke				"Placer arme nucléaire"
str_tbl_ldl_POLLUTERS				"Agents polluants"
str_tbl_ldl_Pollution_Off			"Pollution désactivée"
str_tbl_ldl_Pollution_On			"Pollution activée"
str_tbl_ldl_Pop					"Pop"
str_tbl_ldl_POSITIVE_HAPPINESS			"Hausse du bonheur"
str_tbl_ldl_Prince				"Prince"
str_tbl_ldl_Private				"Personnel"
str_tbl_ldl_Public				"Public"
str_tbl_ldl_QUEUE				"LISTE ATT"
str_tbl_ldl_Quit_Now				"Quitter"
str_tbl_ldl_quit_without_saving			"Si vous quittez sans sauvegarder, vous perdrez cette partie."
str_tbl_ldl_Random				"Aléatoire"
str_tbl_ldl_REQUEST				"ECHANGE"
str_tbl_ldl_RESPONSE				"REPONSE"
str_tbl_ldl_Restart_Now				"Relancer"
str_tbl_ldl_restart_without_saving		"Si vous redémarrez sans avoir sauvegardé, vous perdrez cette partie."
str_tbl_ldl_Return_to_normal			"Retour à la normale"
str_tbl_ldl_RUSH_BUY				"ACHAT URG."
str_tbl_ldl_Save_Game				"Sauv. partie"
str_tbl_ldl_SAVE_MAP				"SAUVEGARDER CARTE"
str_tbl_ldl_Saves				"Parties sauvegardées"
str_tbl_ldl_Seconds_Per_Turn_COLON		"Secondes par tour :"
str_tbl_ldl_SEND				"ENVOYER"
str_tbl_ldl_SEND_GREETINGS			"1ER CONTACT"
str_tbl_ldl_SEND_REQUEST			"REQUETE"
str_tbl_ldl_Settle				"Coloniser"
str_tbl_ldl_Skip_Unit				"Ignorer unité"
str_tbl_ldl_Sleep				"Inactive"
str_tbl_ldl_Small				"Petite"
str_tbl_ldl_Small_32x48				"Petite"
str_tbl_ldl_Speed_Turns				"Tours chrono"
str_tbl_ldl_Team				"Equipe"
str_tbl_ldl_Teams_Off				"Equipes - désactivées"
str_tbl_ldl_Teams_On				"Equipes - activées"
str_tbl_ldl_Tile				"Case"
str_tbl_ldl_TO_THE_COLON			"AU :"
str_tbl_ldl_TOTAL_CLEANING			"Total"
str_tbl_ldl_TOTAL_NEGATIVE			"Total négatif"
str_tbl_ldl_TOTAL_POLLUTION			"Total"
str_tbl_ldl_TOTAL_POSITIVE			"Total positif"
str_tbl_ldl_Trade_Off				"Commerce - désactivé"
str_tbl_ldl_Trade_On				"Commerce - activé"
str_tbl_ldl_Trade_Route_Established		"Route commerciale créée"
str_tbl_ldl_Trade_Route_path_has_been_reset	"Le trajet de la route commerciale a été restauré."
str_tbl_ldl_Trade_Status			"Statut du commerce"
str_tbl_ldl_TREATY				"TRAITE"
str_tbl_ldl_TREATY_ALLIANCE			"ALLIANCE"
str_tbl_ldl_TREATY_CEASE_FIRE			"TRAITE DE PAIX"
str_tbl_ldl_TREATY_ECOPACT			"ECO-PACTE"
str_tbl_ldl_TREE				"FRANCHISE"
str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON	"PROGRES AUTRES EMPIRES :"
str_tbl_ldl_Unit				"Unité"
str_tbl_ldl_Unit_Status				"Statut de l'unité"
str_tbl_ldl_Unload_Transport			"Débarquer unités"
str_tbl_ldl_Unlock_Unit_Stack			"Déverrouiller groupe d'unités"

str_tbl_ldl_Very_Large				"Géante"

str_tbl_ldl_Warlord				"Seigneur de Guerre"
str_tbl_ldl_Wonder				"Merveille"
str_tbl_ldl_You_will_receive			"Vous allez recevoir"
str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent	"Votre intention d'acheter a été transmise."
str_tbl_ldl_Zoom_in_one_level			"Zoomer d'un niveau en avant"
str_tbl_ldl_Zoom_out_one_level			"Zoomer d'un niveau en arrière"
str_ldl_CAPS_MUSIC				"MUSIQUE"
str_ldl_Select_Track				"Sélection piste"
str_ldl_CAPS_SELECT_TRACK			"SELECTION PISTE"
str_tbl_ldl_Auto_Repeat_On			"Répét. auto activée"
str_tbl_ldl_Auto_Repeat_Off			"Répét. auto désact."
str_tbl_ldl_Random_Order_On			"Ordre aléatoire act."
str_tbl_ldl_Random_Order_Off			"Ordre aléatoire désact."
str_ldl_Fuel_COLON				"Carb"

### New World Shape Strings ###

str_tbl_ldl_North_South_Wrap_Only			"Défilement Nord-Sud uniquement"
str_ldl_North_and_South_edges_of_the_map_connect	"Connexion entre les bords Nord et Sud de la carte"
str_ldl_Uranus_World					"Monde de type Uranus"
str_tbl_ldl_Uranus_World				"Monde de type Uranus"

### New Single Player Game Player Screen Strings ###

str_ldl_SPNGPS_NumPlayerSpinner			"Nombre de joueurs"
str_ldl_SPNGPS_MaxPlayerSpinner			"Nombre maximum de joueurs"
str_ldl_SPNGPS_PlayerSpinner			"Premier joueur"

str_ldl_SPNGPS_NumPlayerText			"Définit le nombre de joueurs dans une nouvelle partie."
str_ldl_SPNGPS_MaxPlayerText			"Définit le nombre maximal de civilisations pouvant être simultanément en jeu."
str_ldl_SPNGPS_PlayerText			"Définit le premier joueur. Définit la couleur de la civilisation."

### Added Disclaimer Strings ###

str_ldl_Disclaimer1				"CETTE VERSION N'A ETE NI CONCUE NI APPROUVEE PAR ACTIVISION."
str_ldl_Disclaimer2				"Cette version de Call to Power 2 a été développée sur le site http://apolyton.net"
str_ldl_Disclaimer3				"Contact : ctp2source@apolyton.net"

### Version String ###

str_ldl_version					"2004-07-26"


###   DO NOT TRANSLATE   #############################################################################################	

#Number Junk#
str_ldl_					""
str_ldl_0					"0"
str_ldl_1					"1"
str_ldl_10					"10"
str_ldl_100					"100"
str_ldl_1000_G					"1000 G"
str_ldl_15					"15"
str_ldl_2					"2"
str_ldl_25					"25"
str_ldl_3					"3"
str_ldl_3_PERCENT				"3%"
str_ldl_4					"4"
str_ldl_475					"475"
str_ldl_5					"5"
str_ldl_50					"50"
str_ldl_500					"500"
str_ldl_6					"6"
str_ldl_7					"7"
str_ldl_8					"8"


str_tbl_ldl_upba5012_tga			"upba5012.tga"
str_tbl_ldl_upba5013_tga			"upba5013.tga"
str_tbl_ldl_upba5014_tga			"upba5014.tga"

## branch icons
str_tbl_ldl_upk100.tga				"upk100.tga"
str_tbl_ldl_upk101.tga				"upk101.tga"
str_tbl_ldl_upk102.tga				"upk102.tga"
str_tbl_ldl_upk103.tga				"upk103.tga"
str_tbl_ldl_upk104.tga				"upk104.tga"
str_tbl_ldl_upk105.tga				"upk105.tga"
str_tbl_ldl_upk106.tga				"upk106.tga"
str_tbl_ldl_upk107.tga				"upk107.tga"
str_tbl_ldl_upk108.tga				"upk108.tga"
str_tbl_ldl_upk109.tga				"upk109.tga"
str_tbl_ldl_upk110.tga				"upk110.tga"
str_tbl_ldl_upk111.tga				"upk111.tga"


# Junk 1 #
str_ldl_Ai_Track				"AI Track"
str_ldl_Accept					"Accepter"
str_ldl_AF					"AF"
str_ldl_Air					"Air"
str_ldl_Assign					"Assigner"
str_ldl_Blah					"Blah"
str_ldl_BR					"BR"
str_ldl_Building_Label				"Nom Batiment"
str_ldl_Automate_Research_To_Find		"Recherche Automatique pour trouver"
str_ldl_Available_Abilities			"Capacités disponibles"
str_ldl_BASIC_COMMANDS				"COMMANDES DE BASE"
str_ldl_BASKET_WEAVING				"BASKET WEAVING"
str_ldl_Bouncing_Message			"Messages rebondissants"
str_ldl_Brightness				"Luminosité"
str_ldl_CAPS_CARBON_DIOXIDE			"DIOXIDE DE CARBONE"
str_ldl_CAPS_OK					"OK"
str_ldl_CAPS_OZONE				"OZONE"
str_ldl_CAPS_RETURN				"RETOUR"
str_ldl_CAPS_SEARCH				"RECHERCHE"
str_ldl_CAPS_SPECIAL				"SPECIAL"

# Junk2 #
str_ldl_Carbon_Dioxide				"Dioxide de Carbone "
str_ldl_Cautious				"Prudent"
str_ldl_Character				"Personnage"
str_ldl_Class					"Classe"
str_ldl_CLEAR_ALL				"TOUT EFFACER"
str_ldl_Clear_All_Orders			"Annuler tous les ordres"
str_ldl_CLEAR_ORDERS				"ANNULER ORDRES"
str_ldl_CLOSE_BRACKET				">"
str_ldl_co					"co"
str_ldl_col1					"col1"
str_ldl_col2					"col2"
str_ldl_col3					"col3"
str_ldl_col4					"col4"
str_ldl_Cold					"Froid"
str_ldl_Color					"Couleur"
str_ldl_CONCEPT					"CONCEPT"
str_ldl_Contrast				"Contraste"
str_ldl_Copy					"Copier"
str_ldl_cu					"cu"
str_ldl_Cunning					"Malin"
str_ldl_Current_Advancements			"Progrès actuels"
str_ldl_Current_Age				"Ere actuelle"
str_ldl_Current_Age_COLON			"Ere actuelle :"
str_ldl_CURRENT_GOVERNMENT_COLON		"GVT ACTUEL :"
str_ldl_Current_Lobby_COLON			"Salle d'att. actuelle :"
str_ldl_Current_Setting				"Paramètre actuel"
str_ldl_Current_Supply				"Appro. actuel"
str_ldl_demand_a_map				"Vous demandez une carte sans terre"
str_ldl_Deplorable				"Déplorable"
str_ldl_Debug_version				"Debug version. Ne sera pas dans la version finale."
str_ldl_Defense_COLON				"Défense :"
str_ldl_d					"d"
str_ldl_Description_COLON			"Description :"
str_ldl_DF					"DF"
str_ldl_DISCONTENT				"DISCONTENT"
str_ldl_Dumb					"Stupide"
str_ldl_Elite_Corps				"Elite Corps"
str_ldl_Email_COLON				"Adresse électronique :"
str_ldl_Embassies_With_These_Civilizations	"Ambassades avec ces nations"
str_ldl_Enter_Text				"Entrer Texte"
str_ldl_Estimated_Power_COLON			"Estimated Power : You're in deep $@^&*("
str_ldl_F					"F"
str_ldl_Exit					"Quitter"
str_ldl_Flat_World				"Monde plat"
str_ldl_Great_Library_Animation			"Animation Grande biblio"
str_ldl_Gross_Gold				"Or brut"
str_ldl_Gross_Product				"Produit brut"
str_ldl_Gross_Production			"Production brute"
str_ldl_I					"I"
str_ldl_Icon					"Icô."
str_ldl_Kill_Offer				"Kill Offer"
str_ldl_M					"M"
str_ldl_M_Cost					"Cout M."
str_ldl_Last_Actions_Cost			"Cout dernière Action"
str_ldl_Last_Graph				"Dernier Graph"
str_ldl_Last_Page				"Dernière page"
str_ldl_Last_Section				"Dernière Section"
str_ldl_Last_Turn				"Dernier Tour"
str_ldl_Fought_Last_Turn			"Combar Dernier Turn"
str_ldl_Global_Warming				"Effet de serre"
str_ldl_Global_Warmining			"Effet de serre"
str_ldl_Go_To					"Aller à"
str_ldl_Go_to_airport				"Aller à l'aéroport"
str_ldl_Go_to_city				"Aller à la ville"
str_ldl_GO_TO_COLON				"ALLER A :"
str_ldl_Go_to_drydock				"Go to drydock"
str_ldl_Go_to_fort				"Aller au fort"
str_ldl_Go_To_Nearest_Repair			"Aller au Repaire le plus proche"
str_ldl_Go_to_spacedock				"Aller au spacedock"
str_ldl_Gamma					"Gamma"
str_ldl_Grunt					"Grunt"
str_ldl_GrwothStyle				"GrwothStyle"
str_ldl_Less_Messages				"Moins de Messages"
str_ldl_Maximum_Research_COLON			"Recherche maxi :"
str_ldl_List					"List"
str_ldl_Make_Draggable				"Make Draggable"
str_ldl_Make_Queue				"Placer dans file d'att."
str_ldl_Make_Transparent			"Rendre transparent"
str_ldl_New					"Nouv."
str_ldl_New_Food				"Nouvel Nourr."
str_ldl_Max_Science				"Opt. science"
str_ldl_MICRO					"MICRO"
str_ldl_Net_Average				"Moyenne nette"
str_ldl_Net_Food				"Nour. nette"
str_ldl_Net_Gold				"Or net"
str_ldl_Net_Production				"Net Production"
str_ldl_Next_Graph				"Graphique suivant"
str_ldl_Next_Page				"Page suivante"
str_ldl_More_Messages				"Plus de messages"
str_ldl_No_Danger_Here				"Pas de danger ici"
str_ldl_No_wrapping				"No wrapping"
str_ldl_Note_COLON				"Note :"
str_ldl_p					"p"
str_ldl_PERCENT_Production			"% Production"
str_ldl_PERCENTs_Game				"Partie de %s"
str_ldl_PLAY_TUTORIAL				"Didacticiel"
str_ldl_Ozone					"Ozone"
str_ldl_Ozone_Loss				"Perte Ozone"
str_ldl_Messaging_Advisors			"Messages conseillers"
str_ldl_Next_Section				"Section suivante"
str_ldl_Patrol					"Patrouille"
str_ldl_Obj_Editor				"Obj Editor"
str_ldl_Pay					"Payer"
str_ldl_Player_3_Caesar				"Joueur 3 -- César"
str_ldl_Please_choose_connection		"Veuillez choisir votre mode de connexion aux autres joueurs pour votre partie multijoueurs."
str_ldl_PLUS					"-"
str_ldl_PLUS_10_PERCENT_Food			"+ 10% nourriture"
str_ldl_PLUS_10_PERCENT_Gold			"+ 10% or"
str_ldl_PLUS_10_PERCENT_Production		"+ 10% production"
str_ldl_PLUS_10_PERCENT_Public_Works		"+ 10% travaux publics"
str_ldl_PLUS_10_PERCENT_Science			"+ 10% science"
str_ldl_PLUS_20_PERCENT_Food			"+ 20% nourriture"
str_ldl_PLUS_20_PERCENT_Gold			"+ 20% or"
str_ldl_PLUS_20_PERCENT_Production		"+ 20% production"
str_ldl_PLUS_20_PERCENT_Public_Works		"+ 20% travaux publics"
str_ldl_PLUS_20_PERCENT_Science			"+ 20% science"
str_ldl_Points_Rec				"Points Rec"
str_ldl_Points_Remaining			"Points restants"
str_ldl_Points_Used				"Points utilisés"
str_ldl_Radio_Group				"Radio Group"
str_ldl_Materials_				"Matériaux"
str_ldl_Load_Preferences			"Charger préférences"
str_ldl_Pollute					"Pollution"
str_ldl_LABOR					"MN OEUVRE"
str_ldl_Protective				"Protecteur"
str_ldl_Reset					"Reset"
str_ldl_RECEIVE					"RECEIVE"
str_ldl_Return					"Return"
str_ldl_Returns_X_Trade				"Returns X Trade"
str_ldl_Riot_Chance				"Risques d'émeute"
str_ldl_Roman_Empire				"Empire Romain"
str_ldl_s					"s"
str_ldl_Sad					"Triste"
str_ldl_Save_as_InstaStart			"Save as InstaStart"
str_ldl_Search					"Chercher"
str_ldl_Select					"Sélectionner"
str_ldl_SF					"SF"
str_ldl_STRING_UI_TEST				"STRING_UI_TEST"
str_ldl_Strongly_Modal				"Strongly Modal"
str_ldl_Simple_Combat				"Simple combat"
str_ldl_Text_at_run_time			"Text will be set at run-time"
str_ldl_Text_Desc				"Text Desc"
str_ldl_Roman					"Romain"
str_ldl_ROMANS					"ROMAINS"
str_ldl_Send_To					"Envoyer à"
str_ldl_Send_Unit_to_City_COLON			"Envoyer unité dans :"
str_ldl_Treaty_Alliance				"Alliance"
str_ldl_Treaty_Capture_City			"Traité de capture de ville"
str_ldl_Treaty_Cease_Fire			"Traité de paix"
str_ldl_Treaty_EcoPact				"Ecopacte"
str_ldl_Submit					"Soumettre"
str_ldl_TEN_HYPHENS				"-----------"
str_ldl_Time_					"Temps "
str_ldl_TITLE					"TITLE"
str_ldl_this_text_at_run_time			"this text will be set at run-time"
str_ldl_TO_CAPITAL				"TO CAPITAL"
str_ldl_Teleport				"Teleport"
str_ldl_Traders_XY				"Traders X/Y"
str_ldl_Turn_PERCENTd				"Tour %d"
str_ldl_Rustle					"Vol bétail"
str_ldl_Style					"Style"
str_ldl_ug029_tga				"ug029.tga"
str_ldl_Type_Player_Info			"Veuillez entrer des informations vous concernant et que vous souhaiteriez faire partager autres joueurs. Attention : CES INFORMATIONS SERONT DISPONIBLES AUX AUTRES JOUEURS EN LIGNE ! Souhaitez-vous que ces informations soient disponibles au public ?"
str_ldl_Unhappiness_Effect			"Unhappiness Effect"
str_ldl_Unhappy					"Unhappy"
str_ldl_UNIT_HAPPINESS_EFFECTS			"UNIT HAPPINESS EFFECTS"
str_ldl_Start_End_Ages				"Start/End Ages"
str_ldl_Sorry_the_tribe_you_selected_is_already_taken	"Désolé, la tribu que vous avez sélectionnée est déjà prise."
str_ldl_Unit_Lost_Warning			"Avert. qd unité perdue"
str_ldl_UV					"UV"
str_ldl_V					"V"
str_ldl_Weakly_Modal				"Weakly Modal"
str_ldl_Which_city				"Which city will you demand?"
str_ldl_You_have_launched_the_Game		"Vous avez lancé la partie"
str_ldl_Youve_been_denied			"Votre accès a été refusé."
str_ldl_Youve_either_won_or_lost		"Vous avez soit gagné, soit perdu !"
str_tbl_ldl_0					""
str_tbl_ldl_9					"9"
str_tbl_ldl_10					"10"
str_ldl_Warning					"Attention !!"
str_ldl_UNITS_TO_TRANSPORT			"UNITES A TRANSPORTER"
str_ldl_UNITS_IN_CITY				"UNITES DANS VILLE"
str_ldl_Wonder_Movies				"Animations Merveilles"
str_tbl_ldl_1024x768				"1024x768"
str_tbl_ldl_12					"12"
str_tbl_ldl_1280x1024				"1280x1024"
str_tbl_ldl_1600x1200				"1600x1200"
str_tbl_ldl_640x480				"640x480"
str_tbl_ldl_800x600				"800x600"
str_tbl_ldl_A					"A"
str_tbl_ldl_Ability				"Ability"
str_tbl_ldl_AD					""
str_tbl_ldl_arialbd_ttf				"arialbd.ttf"
str_tbl_ldl_arialnb_ttf				"arialnb.ttf"
str_tbl_ldl_B					"B"
str_tbl_ldl_BC					"av JC"
str_tbl_ldl_C					"C"
str_tbl_ldl_AssaultButton			"AssaultButton"
str_tbl_ldl_BombardButton			"BombardButton"
str_tbl_ldl_BombCabinetButton			"BombCabinetButton"
str_tbl_ldl_AdvertiseButton			"AdvertiseButton"
str_tbl_ldl_AidUprisingButton			"AidUprisingButton"
str_tbl_ldl_Are_you_sure			"Etes-vous sûr ?"
str_tbl_ldl_CaptureSlavesButton			"CaptureSlavesButton"
str_tbl_ldl_Cecilias_Blade_Runner		"Cecilia's Blade Runner"
str_tbl_ldl_Center_Map_on_UnitCity		"Centrer carte" 
str_tbl_ldl_ConductHitButton			"ConductHitButton"
str_tbl_ldl_ConvertCityButton			"ConvertCityButton"
str_tbl_ldl_Clear_Mines				"Supprimer mines"
str_tbl_ldl_CreateParkButton			"CreateParkButton"
str_tbl_ldl_CreateRiftButton			"CreateRiftButton"
str_tbl_ldl_BranchButton			"BranchButton"
str_tbl_ldl_D					"D"
str_tbl_ldl_CargoButton				"CargoButton"
str_tbl_ldl_CloakButton				"CloakButton"
str_tbl_ldl_DefuseButton			"DefuseButton"
str_tbl_ldl_DEMAND_CITY				"DEMAND CITY"
str_tbl_ldl_DescendButton			"DescendButton"
str_tbl_ldl_Detrench				"Défortifier"
str_tbl_ldl_E					"E"
str_tbl_ldl_EstablishEmbassyButton		"EstablishEmbassyButton"
str_tbl_ldl_ExpelButton				"ExpelButton"
str_tbl_ldl_F					"F"
str_tbl_ldl_EXCHANGE_CITY			"EXCHANGE CITY"
str_tbl_ldl_FileInjunctionButton		"FileInjunctionButton"
str_tbl_ldl_FIVE_HYPHENS			"-----"
str_tbl_ldl_Flat_World				"Flat World"
str_tbl_ldl_GoToButton				"GoToButton"
str_tbl_ldl_FortifyButton			"FortifyButton"
str_tbl_ldl_FreeSlaveButton			"FreeSlaveButton"
str_tbl_ldl_G					"O"
str_tbl_ldl_Great_Library_Biowarfare_Filter	"Great Library - Biowarfare Filter"
str_tbl_ldl_Great_Library_Cathedral		"Great Library - Cathedral"
str_tbl_ldl_Great_Library_Cleric		"Great Library - Cleric"
str_tbl_ldl_Great_Library_Consumer_Electronics	"Great Library - Consumer Electronics"
str_tbl_ldl_Great_Library_Corporate_Branch	"Great Library - Corporate Branch"
str_tbl_ldl_Great_Library_Eco_Terrorist		"Great Library - Eco-Terrorist"
str_tbl_ldl_Great_Library_Ecotopia		"Great Library - Ecotopia"
str_tbl_ldl_Great_Library_Genetics		"Great Library - Genetics"
str_tbl_ldl_Great_Library_Global_Defense_Initiative	"Great Library - Global Defense Initiative"
str_tbl_ldl_Great_Library_House_of_Freezing	"Great Library - House of Freezing"
str_tbl_ldl_Great_Library_Infector		"Great Library - Infector"
str_tbl_ldl_Great_Library_Lawyer		"Great Library - Lawyer"
str_tbl_ldl_Great_Library_Life_Extension	"Great Library - Life Extension"
str_tbl_ldl_Great_Library_Multinationalism	"Great Library - Multinationalism"
str_tbl_ldl_Great_Library_Personal_Encryption	"Great Library - Personal Encryption"
str_tbl_ldl_Great_Library_Printing_Press	"Great Library - Printing Press"
str_tbl_ldl_Great_Library_Screen		"Great Library Screen"
str_tbl_ldl_Great_Library_Subneural_Ads		"Great Library - Subneural Ads"
str_tbl_ldl_Great_Library_Technocracy		"Great Library - Technocracy"
str_tbl_ldl_Great_Library_Televangelist		"Great Library - Televangelist"
str_tbl_ldl_Great_Library_Television		"Great Library - Television"
str_tbl_ldl_Great_Library_Theocracy		"Great Library - Theocracy"
str_tbl_ldl_Great_Library_Virtual_Democracy	"Great Library - Virtual Democracy"
str_tbl_ldl_Great_Library_Wilderness_Preservation	"Great Library - Wilderness Preservation"
str_tbl_ldl_hrs					"hrs"
str_tbl_ldl_InciteRevolutionButton		"InciteRevolutionButton"
str_tbl_ldl_HearGossipButton			"HearGossipButton"
str_tbl_ldl_GroupButton				"GroupButton"
str_tbl_ldl_InfectCityButton			"InfectCityButton"
str_tbl_ldl_Hard				"Hard"
str_tbl_ldl_Hardest				"Hardest"
str_tbl_ldl_Investigate_Readiness		"Voir prép. militaire"
str_tbl_ldl_Kings_Quest_Peachy			"Kings Quest Peachy"
str_tbl_ldl_Knowledge_Status			"Knowledge Status"
str_tbl_ldl_Leisure_Suit_Larrys_Home		"Leisure Suit Larrys Home"
str_tbl_ldl_GIFT_CITY				"GIFT CITY"
str_tbl_ldl_LaunchButton			"LaunchButton"
str_tbl_ldl_MoveButton				"MoveButton"
str_tbl_ldl_NextPageButton			"NextPageButton"
str_tbl_ldl_No_workers_left_to_place		"No workers left to place!"
str_tbl_ldl_upba0515_tga			"upba0515.tga"
str_tbl_ldl_upba0516_tga			"upba0516.tga"
str_tbl_ldl_upba0517_tga			"upba0517.tga"
str_tbl_ldl_upba0518_tga			"upba0518.tga"
str_tbl_ldl_upba0519_tga			"upba0519.tga"
str_tbl_ldl_upba0520_tga			"upba0520.tga"
str_tbl_ldl_upba0521_tga			"upba0521.tga"
str_tbl_ldl_upba0522_tga			"upba0522.tga"
str_tbl_ldl_upba0506_tga			"upba0506.tga"
str_tbl_ldl_upba0513_tga			"upba0513.tga"
str_tbl_ldl_No_Danger_Here			"No Danger Here"
str_tbl_ldl_No_Wrap				"No Wrap"
str_tbl_ldl_None				"Aucune"
str_tbl_ldl_Not_Too_Bad				"Assez sûr"
str_tbl_ldl_Nullify_Walls			"Annuler remparts"
str_tbl_ldl_ParadropButton			"ParadropButton"
str_tbl_ldl_PatrolButton			"PatrolButton"
str_tbl_ldl_PBEM_Games				"PBEM Games"
str_tbl_ldl_PBEM_Saves				"PBEM Saves"
str_tbl_ldl_ReadButton				"ReadButton"
str_tbl_ldl_ReformCityButton			"ReformCityButton"
str_tbl_ldl_ReMap_Keyboard			"Configurer clavier"
str_tbl_ldl_PillageButton			"PillageButton"
str_tbl_ldl_PiracyButton			"PiracyButton"
str_tbl_ldl_PlantNanoVirusButton		"PlantNanoVirusButton"
str_tbl_ldl_PlantNukeButton			"PlantNukeButton"
str_tbl_ldl_Play_Options			"Play Options"
str_tbl_ldl_Pretty_Safe				"Haute sécurité"
str_tbl_ldl_Risky				"Risqué"
str_tbl_ldl_Roman				"Roman"
str_tbl_ldl_Rustle				"Vol de bétail"
str_tbl_ldl_RustleButton			"RustleButton"
str_tbl_ldl_Sabotage_Building			"Saboter bâtiment"
str_tbl_ldl_Sale_Value_COLON_			"Valeur de vente : "
str_tbl_ldl_SAVE_MP_GAME			"SAUV. MULTI."
str_tbl_ldl_SAVE_PBEM_GAME			"SAUV. PAR. EMAIL"
str_tbl_ldl_Save_then_Load			"Save then Load"
str_tbl_ldl_Save_then_Quit			"Save then Quit"
str_tbl_ldl_Save_then_Restart			"Save then Restart"
str_tbl_ldl_SellIndulgencesButton		"SellIndulgencesButton"
str_tbl_ldl_SpyButton				"SpyButton"
str_tbl_ldl_SoothsayButton			"SoothsayButton"
str_tbl_ldl_SettleButton			"SettleButton"
str_tbl_ldl_StealDiscoveryButton		"StealDiscoveryButton"
str_tbl_ldl_ThrowPartyButton			"ThrowPartyButton"
str_tbl_ldl_SleepButton				"SleepButton"
str_tbl_ldl_SueButton				"SueButton"
str_tbl_ldl_STRING_TABLE_TEST			"STRING_TABLE_TEST"
str_ldl_Active_Abilities			"Active Abilities"
str_ldl_Add_Tab					"Add Tab"
str_ldl_ATT					"ATT"
str_ldl_G					"O"
str_ldl_GW					"GW"
str_ldl_HP					"PS"
str_ldl_HYPHEN					"-"
str_ldl_ICQ_COLON				"N° service messagerie"
str_ldl_MAP_CONTROLS				"COMMANDES CARTE"
str_ldl_Musician				"Musician"
str_ldl_Musicians				"Musicians"
str_ldl_OPEN_BRACKET				"<"
str_ldl_This_is_a_City				"This is a City"
str_tbl_ldl_Set_Waypoint			"Définir repère"
str_tbl_ldl_UngroupButton			"UngroupButton"
str_tbl_ldl_What_the_				"What the "
str_tbl_ldl_Very_Risky				"Très risqué"
str_tbl_ldl_upd002_tga				"upd002.tga"
str_tbl_ldl_upd003_tga				"upd003.tga"
str_tbl_ldl_upd004_tga				"upd004.tga"

# stuff for 640 version
str_tbl_ldl_upbb0515_tga			"upbb0515.tga"
str_tbl_ldl_upbb0516_tga			"upbb0516.tga"
str_tbl_ldl_upbb0517_tga			"upbb0517.tga"
str_tbl_ldl_upbb0518_tga			"upbb0518.tga"
str_tbl_ldl_upbb0519_tga			"upbb0519.tga"
str_tbl_ldl_upbb0520_tga			"upbb0520.tga"
str_tbl_ldl_upbb0521_tga			"upbb0521.tga"
str_tbl_ldl_upbb0522_tga			"upbb0522.tga"
str_tbl_ldl_upbb0506_tga			"upbb0506.tga"
str_tbl_ldl_upbb0513_tga			"upbb0513.tga"

str_tbl_ldl_Music_Track_1			"A Fortiori"
str_tbl_ldl_Music_Track_2			"Pacari Tampu"
str_tbl_ldl_Music_Track_3			"Amaethon"
str_tbl_ldl_Music_Track_4			"A'tugewinu"
str_tbl_ldl_Music_Track_5			"Summum Bonum"
str_tbl_ldl_Music_Track_6			"Casus Belli"
str_tbl_ldl_Music_Track_7			"Ankh Djet"
str_tbl_ldl_Music_Track_8			"Shaolin San"
str_tbl_ldl_Music_Track_9			"Sérénité"
str_tbl_ldl_Music_Track_10			"Danse Kali"


###Grammar and Description Stuff###
#GRAMMAR_MALE_LOSER_RANK_1			"le misérable"
#GRAMMAR_FEMALE_LOSER_RANK_1			"la misérable"
#GRAMMAR_MALE_LOSER_RANK_2			"la poule mouillée"
#GRAMMAR_FEMALE_LOSER_RANK_2			"la poule mouillée"
#GRAMMAR_MALE_LOSER_RANK_3			"le confus"
#GRAMMAR_FEMALE_LOSER_RANK_3			"la confuse"
#GRAMMAR_MALE_LOSER_RANK_4			"l'épuisé"
#GRAMMAR_FEMALE_LOSER_RANK_4			"l'épuisée"
#GRAMMAR_MALE_LOSER_RANK_5			"le faible"
#GRAMMAR_FEMALE_LOSER_RANK_5			"la faible"
#GRAMMAR_MALE_LOSER_RANK_6			"l'indécis"
#GRAMMAR_FEMALE_LOSER_RANK_6			"l'indécise"

#GRAMMAR_MALE_WINNER_RANK_1			"le fervent"
#GRAMMAR_FEMALE_WINNER_RANK_1			"la fervente"
#GRAMMAR_MALE_WINNER_RANK_2			"le sage"
#GRAMMAR_FEMALE_WINNER_RANK_2			"la sage"
#GRAMMAR_MALE_WINNER_RANK_3			"le courageux"
#GRAMMAR_FEMALE_WINNER_RANK_3			"la courageuse"
#GRAMMAR_MALE_WINNER_RANK_4			"le coeur de lion"
#GRAMMAR_FEMALE_WINNER_RANK_4			"le coeur de lion"
#GRAMMAR_MALE_WINNER_RANK_5			"l'invincible"
#GRAMMAR_FEMALE_WINNER_RANK_5			"l'invincible"
#GRAMMAR_MALE_WINNER_RANK_6			"le tout-puissant"
#GRAMMAR_FEMALE_WINNER_RANK_6			"la toute-puissante"

PLAYER_DESCRIPTION_LOSER_RANK_1			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_2			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_3			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_4			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_5			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_6			"{player[0].leader_name}"

PLAYER_DESCRIPTION_WINNER_RANK_1		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_2		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_3		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_4		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_5		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_6		"{player[0].leader_name}"

str_tbl_ldl_upba0504_tga			"upba0504.tga"
str_tbl_ldl_upba0511_tga			"upba0511.tga"
str_tbl_ldl_upba0507_tga			"upba0507.tga"
str_tbl_ldl_upba0514_tga			"upba0514.tga"
str_tbl_ldl_upba0526_tga			"upba0526.tga"
str_tbl_ldl_upba0527_tga			"upba0527.tga"

str_tbl_ldl_upbb0504_tga			"upbb0504.tga"
str_tbl_ldl_upbb0511_tga			"upbb0511.tga"
str_tbl_ldl_upbb0507_tga			"upbb0507.tga"
str_tbl_ldl_upbb0514_tga			"upbb0514.tga"
str_tbl_ldl_upbb0526_tga			"upbb0526.tga"
str_tbl_ldl_upbb0527_tga			"upbb0527.tga"

#
# SAM030199 added these two for the graphics screen
# my apologies
#
str_ldl_Unit_Animation_Off			"Anim. des unités désactivée"
str_ldl_Unit_Animation_On			"Anim. des unités activée"

#
# CJI021099 Added these for Civ panel
#
str_ldl_now_researching				"Recherches act. :"
str_ldl_discovery_in				"Découverte en :"

str_ldl_SCEN_LOAD				"OK"
str_ldl_SCEN_SAVE				"Sauv."
str_ldl_SCEN_NEW_PACK				"Nouveau ..."

str_ldl_PackDesc				"Description :"
str_ldl_PackName				"Nom :"
str_ldl_PackDir					"Répertoire :"

str_ldl_AddPlayer				"Ajouter joueur"
str_ldl_RemovePlayer				"Suppr. joueur"

str_ldl_ScenModeFull				"Partie pleine"
str_ldl_ScenModePlayerNoCiv			"Par joueur"
str_ldl_ScenModePlayerWithCiv			"Joueur + emp"
str_ldl_ScenModeJustCivs			"Par emp"
str_ldl_ScenMode				"Mode :"

#
# Sprite editor stuff
#
str_SprEd_Load					"  Charger"
str_SprEd_Save					"  Sauv."
str_SprEd_Move					"  Deplacer"
str_SprEd_Attack				"  Atttaquer"
str_SprEd_Idle					"  Repos"
str_SprEd_Victory				"  Victoire"
str_SprEd_Work					"  Travail"
str_SprEd_StepPlus				" Etape +"
str_SprEd_StepMinus				" Etape -"
str_SprEd_PlayOnce				" Jouer Une fois"
str_SprEd_Loop					" Boucle"
str_SprEd_FacingPlus				" Face +"
str_SprEd_FacingMinus				" Face -"



################################
# #                          # #
# ##                        ## #
# ###ADDED from add_str.txt### #
# ##  by Jonathan           ## #
# #   9/5/00                 # #
################################

## new keymap strings
str_tbl_ldl_Toggle_City_Names			"Noms de ville "

## Graphics Options
str_ldl_City_Names_Off				"Noms de ville désactivés"
str_ldl_City_Names_On				"Noms de ville activés"

str_ldl_Unit_Speed				"Vitesse unité :"

## Gameplay Options
str_ldl_Show_All_Battles_Off			"Masquer les combats"
str_ldl_Show_All_Battles_On			"Afficher les combats"
str_ldl_Mouse_Speed				"Vitesse souris :"
str_ldl_Autosave_Off				"Sauvegarde auto désactivée"
str_ldl_Autosave_On				"Sauvegarde auto activée"
str_ldl_Left_Handed_Mouse_Off			"Souris droitier"
str_ldl_Left_Handed_Mouse_On			"Souris gaucher"

# 'A' is for Alliance in the diplomacy screen
str_ldl_Alliance				"A"

# for Terrain Pad
str_ldl_Clear_Map				"Effacer carte"

# Starting Locations Pad Strings
str_ldl_Start_Loc				"Pts départ"

str_ldl_Start_Loc_Title				"Editeur pts départ"
str_ldl_Start_Loc_Mode_Text			"Mode pts départ :"
str_ldl_Start_Loc_Mode_None			"Pas de pts départ"
str_ldl_Start_Loc_Mode_Player			"Pts départ par joueur"
str_ldl_Start_Loc_Mode_Civ			"Pts départ par emp."
str_ldl_Start_Loc_Civ_Text			"Empire :"
str_ldl_Start_Loc_Player_Text			"Joueur :"
str_ldl_Player_Civ_Name_Text			"Nom empire/joueur"
str_ldl_Start_Loc_None				"Non utilisé"
str_ldl_Start_Loc_Delete			"Effacer départ"
str_ldl_Civs_Unlocked				"Nations débloquées"
str_ldl_Civs_Locked				"Nations verrouillées"
str_ldl_Player_Text				"Joueur"

# for disclaimer window
str_ldl_Disclaimer				"Restrictions de garantie"
str_ldl_I_Agree					"J'accepte les termes"
str_ldl_I_Disagree				"Je n'accepte pas"

#Netshell stuff
str_ldl_No_Scenario				"Scénario non trouvé"

# naming the cities
str_ldl_Name_City_Title				"Nom de ville"
str_ldl_Name_City_Message			"Comment voulez-vous baptiser cette nouvelle ville ?"

str_ldl_SP_SCENARIO_PICKER			"Sélectionner scénario"
str_ldl_SP_STANDARD_GAME			"Partie standard"
str_ldl_SP_SCENARIO_STATIC_TEXT			"Scénario :"
str_ldl_SCENARIO_PICKER_TITLE			"Sélection scénario"
str_ldl_PACK_INSTRUCTIONS			"Activision n'assure pas de support technique pour les Utilitaires, ni pour les Nouveaux Eléments de Jeu créés par ces Utilitaires."
str_ldl_AVAILABLE_SCEN_PACK			"Packs de scénario disponibles"
#str_ldl_PACK_INSTRUCTIONS			"Sélectionnez le pack de scénario à utiliser :"
str_ldl_SCEN_INSTRUCTIONS			"Sélectionnez le scénario qui vous intéresse et cliquez sur OK."
str_ldl_LOAD_SCENARIO_GAME			"Charger partie scénario"
str_ldl_SAVE_SCENARIO				"Sauv. scénario"
str_ldl_SAVE_SCENARIO_AS			"Sauv. scénario sous"

str_ERR_CANT_LOCATE_SCEN			"Impossible de trouver le scénario ayant créé cette partie sauvegardée. Chercher : "
str_NAME_SCENARIO				"Nom scénario"
str_DEFAULT_SCENARIO_NAME			"Scénario Call to Power perso."
str_NAME_SCENARIO_MESSAGE			"Veuillez entrer le nom du scénario. Les scénarios ne se distinguant que par leurs noms, ceux-ci doivent être différents."

ldl_str_EMAIL_LIST_TITLE			"Config. partie e-mail"
ldl_str_HOTSEAT_LIST_TITLE			"Config. partie hotseat"

str_ldl_Player_Type				"Entrer"
str_ldl_Email_Address				"E-mail"
str_ldl_Player_Name				"Nom"

str_ldl_HOTSEAT					"Partie hotseat"
str_ldl_EMAIL					"Partie e-mail"

str_tbl_ldl_Toggle_Trade_Routes			"Voir routes comm."
str_tbl_ldl_Execute_Eyepoint			"Zoom"

str_ldl_Segment					"Segment"
str_ldl_Source					"Source"
str_ldl_Continue				"Continuer"

str_ldl_Expression				"Expression"
str_ldl_New					"Nouveau"
str_ldl_Clear					"Eff. tout"

str_ldl_B					"B"
str_ldl_Watch					"Surveiller"

str_ldl_Step					"Avancer"
str_ldl_StepInto				"Entrer"

str_ldl_Set_Conditional				"Fixer condition"
str_ldl_Set_Conditional_Message			"Rompre si avéré"

str_ldl_CITY_MANAGER				"Gest. de ville"
str_ldl_TILE_IMPROVEMENTS			"Aménagements de case"
str_ldl_City_Manager_Title			"GESTIONNAIRE DE VILLE"

#City window strings

str_ldl_CityHack_H				"B"
str_ldl_CityHack_HVal				"Bonheur"
str_ldl_CityHack_G				"O"
str_ldl_CityHack_GVal				"Or"
str_ldl_CityHack_F				"N"
str_ldl_CityHack_FVal				"Nour."
str_ldl_CityHack_P				"P"
str_ldl_CityHack_PVal				"Prod"
str_ldl_CityHack_S				"S"
str_ldl_CityHack_SVal				"Science"

str_ldl_Entertainers				"Comédiens"
str_ldl_Farmers					"Fermiers"
str_ldl_Laborers				"Ouvriers"
str_ldl_Merchants				"Marchands"
str_ldl_Scientists				"Chercheurs"
str_ldl_0					"0"

str_ldl_ShowResourceMap				"Aff. carte ressources"
str_ldl_ShowWorkers				"Aff. travailleurs"

str_ldl_percent					"%"

str_ldl_Priority				"Priorité :"

str_ldl_GovernorOn				"Maire activé"
str_ldl_GovernorOff				"Maire désact."

str_ldl_CityHack_C				"C"
str_ldl_CityHack_M				"M"
str_ldl_CityHack_A				"A"

str_ldl_ShowInventory				"Aff. inventaire"
str_ldl_ShowQueue				"Aff. liste"

str_ldl_EditQueue				"Construire"
str_ldl_HideQueue				"Masquer liste"

str_ldl_OptimizeSpecialists			"Optimiser Specialistes"

str_ldl_Costs					"Coûte"
str_ldl_Gives					"Donne"
str_ldl_YouHave					"Vous avez"

str_ldl_RushBuy					"Achat urgent"
str_ldl_Sell					"Vendre"

str_ldl_Population				"Population :"
str_ldl_Growth					"Croissance :"
str_ldl_CityList				"Liste villes"

str_ldl_ConversionLoss				"Conversion Loss"
str_ldl_FranchiseLoss				"Franchise Loss"

str_ldl_GrowthTurns				"Growth Turns"

str_ldl_DipProposalsReceived			"Propositions reçues"
str_ldl_DipProposalsMade			"Propositions envoyées"

str_ldl_DipRespond				"Répondre à la proposition"
str_ldl_DipShowHistory				"Afficher historique"
str_ldl_DipWithdraw				"Retrait"
str_ldl_DipCounter				"Contrer"
str_ldl_DipReject				"Refuser"
str_ldl_DipAccept				"Accepter"
str_ldl_DipCreate				"Créer nvle proposition"
str_ldl_DipClose				"Fermer"

str_ldl_DipTitleCreateNewProposal		"Créer nvle proposition"
str_ldl_DipTitleCreateCounterProposal		"Créer contre-proposition"
str_ldl_DipSelectCiv				"1) Sélect. empire"
str_ldl_DipSelectTone				"2) Sélect. ton"
str_ldl_DipRequest				"3a) Requête"
str_ldl_DipTreaty				"3b) Traité"
str_ldl_DipGift					"3c) Cadeau"
str_ldl_DipExRequest				"4a) Requête"
str_ldl_DipExTreaty				"4b) Traité"
str_ldl_DipExGift				"4c) Cadeau"
str_ldl_DipExchange				"Echange"
str_ldl_DipTo					"A :"
str_ldl_DipProposal				"Proposition :"
str_ldl_DipAnd					"Et :"
str_ldl_DipClearForm				"Effacer proposition"
str_ldl_DipSendProposal				"Envoyer proposition"
str_ldl_DipSendCounterProposal			"Envoyer contre-proposition"
str_ldl_DipReturnToNegotiations			"Reprendre négociations"

str_ldl_DipTone0				"Magnanime/gentil"
str_ldl_DipTone1				"Amical/neutre"
str_ldl_DipTone2				"Obséquieux/mielleux"
str_ldl_DipTone3				"Arrogant/outré"
str_ldl_DipTone4				"Hostile/furieux"

str_dip_InvalidProposal				"Sélect. proposition dans liste de gauche"

str_ldl_Threaten				"Menacer"


# 
# New Control Panel Strings
#

str_ldl_CivTabTitle				"Empire"
str_ldl_MsgTabTitle				"Mess."
str_ldl_CityTabTitle				"Ville"
str_ldl_UnitTabTitle				"Unité"
str_ldl_TileTabTitle				"Case"

#
# Menu Bar Strings
#

str_ldl_CivMenuTitle				"Empire"
str_ldl_CitiesMenuTitle				"Villes"
str_ldl_UnitsMenuTitle				"Unités"
str_ldl_DiplomacyMenuTitle			"Diplomatie"
str_ldl_ScienceMenuTitle			"Science"
str_ldl_TradeMenuTitle				"Commerce"
str_ldl_GLMenuTitle				"Gde biblio."
str_ldl_InfoMenuTitle				"Stats"
str_ldl_OptionsMenuTitle			"Options"

# Empire Menu Strings
str_ldl_EmpireManager				"Gest. d'empire"
str_ldl_ScienceManager				"Gest. de science"
str_ldl_TradeOpenMarket				"Commerce - marché"
str_ldl_Gaia					"Gaia"

# Cities Menu Strings
str_ldl_CityManagement				"Gest. de ville"
str_ldl_NatlManager				"Gest. national"
str_ldl_BuildQueue				"Gest. construc."


# Units Menu Strings
str_ldl_UnitManager				"Gest. d'unités"

# Diplomacy Menu Strings
str_ldl_Negotiations				"Négociations"
str_ldl_DiplomacyManager			"Gest. de diplomatie"
str_ldl_NewProposal				"Nvle proposition"

# Science Menu Strings
str_ldl_ScienceScreen				"Ecran science"
str_ldl_GreatLibrary				"Grande biblio."

# Trade Menu Strings
str_ldl_TradeScreen				"Ecran commerce"

# GL Menu Strings
str_ldl_GreatLibrary				"Grande biblio."

# Info Menu Strings
str_ldl_Score					"Score"
str_ldl_Ranking					"Classement"
str_ldl_Timeline				"Axe temporel"	

# Options Menu Strings
str_ldl_Gameplay				"Jeu"
str_ldl_MapFilters				"Filtres carte"
str_ldl_Graphics				"Affichage"
str_ldl_Sound					"Son"
str_ldl_Music					"Musique"
str_ldl_Advanced				"Avancé"
str_ldl_SaveGame				"Sauv. partie"
str_ldl_LoadGame				"Charger partie"
str_ldl_Restart					"Rejouer"
str_ldl_NewGame					"Nvle partie"
str_ldl_Quit					"Quitter"

# End of Menu Strings

str_ldl_NewArmy					"Nvle armée"
str_ldl_SingleUnits				"Autres unités"
str_ldl_ArmyCount				"En armée : %d"
str_ldl_Armies					"Armées"


##
## Scenario Editor strings
##

str_ldl_ScenYear				"Année"
str_ldl_NumPlayers				"# joueurs"

str_ldl_SaveMap					"Sauv. carte"
str_ldl_LoadMap					"Charger carte"
str_ldl_SaveScenario				"Sauv. scénario"
str_ldl_LoadScenario				"Charg. scénario"
str_ldl_MapSize					"Taille carte"
str_ldl_Barbarians				"Barbares"

str_ldl_World					"Monde"
str_ldl_Unit					"Unité"
str_ldl_City					"Ville"
str_ldl_Civ					"Empire"
str_ldl_Script					"Script"

str_ldl_ScenLand				"Terre"
str_ldl_ScenSea					"Mer"
str_ldl_ScenAir					"Air"
str_ldl_ScenSpecial				"Spéciale"

str_ldl_LegalOnly				"Légal uniq."
str_ldl_ShowLabels				"Afficher légendes"

str_ldl_ShowStatistics				"Afficher stats"
str_ldl_HideStatistics				"Masquer stats"
str_ldl_Total					"Total"

str_ldl_Exclude					"Exclure"
str_ldl_AddBuildings				"Ajouter constr."
str_ldl_AddWonders				"Ajouter merv."
str_ldl_AddAdvances				"Ajouter prog."
str_ldl_Load					"Charger"
str_ldl_FileName				"Fichier :"

str_ldl_Leader					"Dirigeant : "
str_ldl_CityName				"Nom ville : "

# MDS 091300
# Added for Scenario Editor buttons
#
str_tbl_ldl_XWrap				"XWrap"
str_tbl_ldl_YWrap				"YWrap"
str_tbl_ldl_Cut					"Couper la région sélectionnée"
str_tbl_ldl_Copy				"Copier la région sélectionnée"
str_tbl_ldl_Paste				"Coller région"
str_tbl_ldl_SmallBrush				"Petit pinceau"
str_tbl_ldl_MedBrush				"Pinceau moyen"
str_tbl_ldl_LargeBrush				"Gros pinceau"
str_tbl_ldl_SaveClip				"Sauvegarder clip"
str_tbl_ldl_LoadClip				"Charger clip"
str_tbl_ldl_Explore				"Définir carte comme explorée"
str_tbl_ldl_Unexplore				"Définir carte comme non explorée"
str_tbl_ldl_Fog					"Brouillard de guerre activé"


##
## Order Strings
##

str_ldl_order_attack				"Attaquer"
str_ldl_order_move				"Déplacer"
str_ldl_order_paradrop				"Larguer"
str_ldl_order_investigate_city			"Enquêter sur ville"
str_ldl_order_steal_technology			"Voler technologie"
str_ldl_order_incite_revolution			"Inciter révolution"
str_ldl_order_assassinate			"Assassiner"
str_ldl_order_investigate_readiness		"Enquêter sur préparation mil."
str_ldl_order_bombard				"Bombarder"
str_ldl_order_sue				"Intenter procès"
str_ldl_order_franchise				"Accorder franchise"
str_ldl_order_sue_franchise			"Intenter procès à franchise"
str_ldl_order_establish_embassy			"Etablir ambassade"
str_ldl_order_expel				"Renvoyer"
str_ldl_order_cause_unhappiness			"Causer le malheur"
str_ldl_order_plant_nuke			"Placer arme nucléaire"
str_ldl_order_slave_raid			"Capturer esclaves"
str_ldl_order_enslave_settler			"Réduire en esclavage"
str_ldl_order_underground_railway		"Affranchir esclaves"
str_ldl_order_incite_uprising			"Inciter soulèvement"
str_ldl_order_bio_infect			"Contaminer"
str_ldl_order_plague				"Infester"
str_ldl_order_nano_infect			"Lancer nano-attaque"
str_ldl_order_convert				"Convertir ville "
str_ldl_order_reform				"Réformer ville"
str_ldl_order_indulgence			"Vendre indulgences"
str_ldl_order_soothsay				"Prêcher l'apocalypse"
str_ldl_order_create_park			"Détruire aux nanites"
str_ldl_order_pillage				"Piller"
str_ldl_order_injoin				"Demander injonction"
str_ldl_order_airlift				"Etablir pont aérien"
str_ldl_order_throw_party			"Donner réception"
str_ldl_order_intercept_trade			"Pirater commerce"
str_ldl_order_pillage				"Piller"
str_ldl_order_advertise				"Faire publicité"
str_ldl_order_conduct_hit			"Perpétrer attentat"
str_ldl_order_settle				"Coloniser"
str_ldl_order_settle_in_city			"Peupler ville"
str_ldl_order_nuke_city				"Bombarder ville"
str_ldl_order_disband_army			"Démanteler armée"
str_ldl_order_board_transport			"Transporter"
str_ldl_order_unload				"Débarquer"
str_ldl_order_upgrade				"Upgrade"
str_ldl_order_launch				"Lancer"
str_ldl_order_target				"Cibler"
str_ldl_order_clear_target			"Supprimer cible"
str_ldl_order_fortify				"Fortifier"
str_ldl_order_ranged_attack			"Attaquer à distance"
str_ldl_order_faith_healing			"Guérir par la foi"
str_ldl_order_refuel				"Ravitailler"
str_ldl_order_sleep				"Rendre inactive"

str_ldl_TradeYourCity				"Source"
str_ldl_TradeGood				"Possède ce bien"
str_ldl_TradeSendCity				"Cette ville va l'acheter"
str_ldl_TradePrice				"Pour"
str_ldl_TradeCaravans				"Caravanes"
str_ldl_TradeBonus				"Bonus"
str_ldl_TradeNation				"Nation"
str_ldl_CreateRoute				"Créer route"
str_ldl_BreakRoute				"Rompre route"
str_ldl_TradeShowAdvisor			"Conseils"
str_ldl_TradeHideAdvisor			"Conseils"
str_ldl_TradeSummary				"Export"
str_ldl_TradeImport				"Import"
str_ldl_TradeMarket				"Marché"

str_ldl_TradeSellingGood			"Vend"
str_ldl_TradeSellingToCity			"Destination"

str_ldl_CaravansAvailable			"Caravanes dispo. :"
str_ldl_CaravansInUse				"Caravanes util. :"
str_ldl_TotalTradeProfit			"Total profits :"
str_ldl_TotalPiracyLoss				"Expected Piracy Loss:"
str_ldl_TotalTransitProfit			"Total Transit Profit:"
str_ldl_TotalTradeRoutes			"Total routes :"

str_ldl_TradeTitle				"GESTIONNAIRE DE COMMERCE"
str_ldl_Advice					"Conseil"
str_ldl_CityManagement				"Gest. de ville"
str_ldl_Statistics				"Statistiques"

str_ldl_Nation					"Nation"
str_ldl_Regard					"Opinion"
str_ldl_Embassy					"Ambassade"
str_ldl_AlliancesTreaties			"Alliances/traités"

str_ldl_ShowHistory				"Afficher historique"
str_ldl_Negotiations				"Reprendre négociations"

str_ldl_DipNegotiationTable			"Table ronde"

str_ldl_DiplomacyTitle				"GESTIONNAIRE DE DIPLOMATIE"
str_ldl_Treaty					"Détails traité"

str_ldl_UnitManagerTitle			"GESTIONNAIRE D'UNITES"
str_ldl_UnitStats				"Statistiques unité"
str_ldl_TacticalInfo				"Info tactique"
str_ldl_UnitName				"Nom unité"
str_ldl_NumberSign				"#"
str_ldl_UnitType				"Type unité"
str_ldl_SupportCost				"Entretien"
str_ldl_ARDM					"A/P/Df/Dp"
str_ldl_A					"A"
str_ldl_R					"P"
str_ldl_D					"Df"
str_ldl_M					"Dp"
str_ldl_MilitaryState				"Situation militaire"
str_ldl_TotalUnits				"Total unités :"
str_ldl_DisbandUnits				"Démanteler unités"

str_ldl_Army					"Armée"
str_ldl_Order					"Ordre"
str_ldl_Location				"Position"
str_ldl_Health					"Niveau de santé"

str_ldl_UpkeepPercentFormat			"Entretien milit. : %d%% Prod."
str_ldl_UpkeepTotalFormat			"Entretien milit. : %d  Prod."

str_ldl_number					"#"
str_ldl_MilitaryAdvice				"Conseil militaire"

str_ldl_READINESS_LEVEL_PEACE			"Repos"
str_ldl_READINESS_LEVEL_ALERT			"Alerte"
str_ldl_READINESS_LEVEL_WAR			"Guerre"

str_ldl_CheesyRightArrow			"-->"
str_ldl_CheesyLeftArrow				"<--"

str_ldl_DeclareWar				"Déclar. guerre"

# Generic percent symbol for UI controls.
str_ldl_PERCENT_SYMBOL				"%"

# Generic close button label
str_ldl_CLOSE_BUTTON				"Fermer"

# New control panel strings.
str_ldl_CP_CITIES				"Villes"
str_ldl_CP_TOT_POP				"Population"
str_ldl_CP_CUR_GOVT				"Gouvernement"
str_ldl_CP_PUBLIC_WORKS				"Travaux Publics"
str_ldl_CP_SCIENCE				"Science"
str_ldl_CP_POLLUTION				"Pollution"
str_ldl_CP_GOVERNOR				"MAIRE"
str_ldl_CP_IMPROVEMENTS				"AMENAGEMENTS"
str_ldl_CP_TERRAFORM				"TERRAFORMER"
str_ldl_CP_BUILD_QUEUE_EMPTY			"Pas de constr."
str_ldl_CP_EDIT_BUILD_QUEUE			"Editer liste\nd'attente"

# Domestic Management
str_ldl_DOMESTIC_DIALOG_TITLE			"GESTIONNAIRE D'EMPIRE"
# Cause And Effect Tab Panel
str_ldl_DD_CNE_TAB				"POLITIQUE INTERIEURE"
str_ldl_DD_GOVERNMENT_TAB			"GOUVERNEMENT"
str_ldl_DD_RANKING_TAB				"CLASSEMENT"
str_ldl_DD_HAPPINESS				"Bonheur empire :"
str_ldl_DD_RATIONS_LABEL			"Rations : "
str_ldl_DD_WORKDAY_LABEL			"Jour trav : "
str_ldl_DD_WAGES_LABEL				"Salaire : "
str_ldl_DD_REQUIRED_LABEL			"Requis :"
str_ldl_DD_PUBLIC_WORKS_LABEL			"Travaux Publics :"
str_ldl_DD_SCIENCE_TAX_LABEL			"Impôt science :"
str_ldl_DD_FOOD_TITLE				"NOURRITURE"
str_ldl_DD_PRODUCTION_TITLE			"PRODUCTION"
str_ldl_DD_COMMERCE_TITLE			"COMMERCE"
str_ldl_DD_COLLECTED_LABEL			"Collecté :"
str_ldl_DD_CRIME_LABEL				"Criminalité :"
str_ldl_DD_SUBTOTAL_LABEL			"Sous-total :"
str_ldl_DD_CONSUMED_LABEL			"Consommé :"
str_ldl_DD_STORED_LABEL				"Stocké :"
str_ldl_DD_UNIT_UPKEEP_LABEL			"Entretien unité :"
str_ldl_DD_CITY_USE_LABEL			"Utilisation ville :"
str_ldl_DD_BUILDING_UPKEEP_LABEL		"Maintenance :"
str_ldl_DD_SCIENCE_LABEL			"Science :"
str_ldl_DD_SAVINGS_LABEL			"Réserves :"
str_ldl_DD_DETAILS				"Détails"
str_ldl_DD_OPTIMIZE_SLIDERS			"Optimiser réglages"
str_ldl_DD_TERRAIN_LABEL			"Terrain:"
str_ldl_DD_TCOMMERCE_LABEL			"Commerce:"
str_ldl_DD_BUILDINGS_LABEL			"Buildings:"
str_ldl_DD_FARMERS_LABEL			"Farmers:"
str_ldl_DD_LABORERS_LABEL			"Laborers:"
str_ldl_DD_GOVERNMENT_LABEL			"Government:"
str_ldl_DD_WAGES_EFFECT_LABEL			"Worker Wages:"
str_ldl_DD_SCIENTISTS_LABEL			"Scientists:"
str_ldl_DD_MERCHANTS_LABEL			"Merchants:"
str_ldl_DD_FEATS_AND_WONDERS_LABEL		"Feats & Wonders:"
str_ldl_DD_TRADE_LABEL				"Trade:"
str_ldl_DD_CONVERSIONS_LABEL			"Conversions:"
str_ldl_DD_UNIT_SUPPORT_LABEL			"Unit Support:"
str_ldl_DD_ENEMY_LABEL				"Enemy:"
str_ldl_DD_SCIENCE_TITLE			"SCIENCE"
str_ldl_DD_GOLD_TITLE				"GOLD"
# Government Tab Panel
str_ldl_DD_GOV_CURRENT				"Gouvernement actuel"
str_ldl_DD_GOV_COMPARE				"Comparer avec"
str_ldl_DD_GOV_ENACT				"Valider"
str_ldl_DD_GOV_CITIES				"Nbre maxi de villes :"
str_ldl_DD_GOV_GROWTH				"Croissance :"
str_ldl_DD_GOV_PRODUCTION			"Production :"
str_ldl_DD_GOV_RESEARCH				"Science :"
str_ldl_DD_GOV_ECONOMIC				"Economie :"
str_ldl_DD_GOV_COMMERCE				"Criminalité/corruption :"
str_ldl_DD_GOV_MILITARY				"Entretien milit. :"
str_ldl_DD_GOV_LOYALTY				"Fidélité nationale :"
str_ldl_DD_GOV_MARTIAL_LAW			"Loi martiale :"
str_ldl_DD_GOV_ANTI_POLLUTION			"Lutte anti-pollution :"

# Advance Selection Pop-up
str_ldl_ASP_GOAL				"Objectif"

# National Management
str_ldl_NATIONAL_DIALOG_TITLE			"GESTIONNAIRE NATIONAL"
str_ldl_ND_ADVICE				"Conseil"
str_ldl_ND_BUILD_QUEUE				"Gest. construc."
str_ldl_ND_DISBAND				"Démanteler"
str_ldl_ND_RESOURCE_TAB				"RESSOURCES"
str_ldl_ND_RTL_CITY_NAME			"Nom de ville"
str_ldl_ND_RTL_POPULATION			"Pop."
str_ldl_ND_STATUS_TAB				"STATUT"
str_ldl_ND_STL_CITY_NAME			"Nom de ville"
str_ldl_ND_STL_MAYOR				"Maire"
str_ldl_ND_STL_PRIORITY				"Priorité"
str_ldl_ND_STL_BUILDING				"Construction"
str_ldl_ND_STL_TIME				"Tours"
str_ldl_ND_ST_GOVERNOR				"MAIRE :"
str_ldl_ND_ST_RUSH_BUY				"Achat urgent"
str_ldl_ND_ON					"Activer"
str_ldl_ND_OFF					"Désactiver"
str_ldl_ND_EMPTY				"VIDE"
str_ldl_ND_NA					"Non valide"
str_ldl_ND_VERIFY_DISBAND			"Etes-vous sûr de vouloir démanteler les villes sélectionnées ?"

# Science Management
str_ldl_SCIENCE_DIALOG_TITLE			"GESTIONNAIRE DE SCIENCE"
str_ldl_SD_ADVICE				"Conseil"
str_ldl_SD_CHANGE_RESEARCH			"Changer recherche"
str_ldl_SD_CURRENT_RESEARCH_GROUP		"Recherche en cours"
str_ldl_SD_AL_ADVANCE_NAME			"Nom progrès"
str_ldl_SD_TURNS_TO_ADVANCE			"Tours avant découverte :"
str_ldl_SD_CURRENT_EXPENDITURE			"Dépenses actuelles :"
str_ldl_SD_TOTAL_COST				"Coût total :"

# Science Victory
str_ldl_SCIENCE_VICTORY_TITLE			"VICTOIRE DE LA SCIENCE"
str_ldl_SV_REQ_MAINFRAMES			"Ordinateurs requis :"
str_ldl_SV_REQ_TOWERS				"Obélisques requises :"
str_ldl_SV_REQ_SATELLITES			"Satellites requis :"
str_ldl_SV_COM_MAINFRAMES			"Ordinateurs terminés :"
str_ldl_SV_COM_TOWERS				"Obélisques terminées :"
str_ldl_SV_COM_SATELLITES			"Satellites terminés :"
str_ldl_SV_COVERAGE				"Zone couverte :"
str_ldl_SV_MAINFRAME_LOC			"Position ordinateur"
str_ldl_SV_MAINFRAME_STAT			"Statut"
str_ldl_SV_TOWER_RADIUS				"Rayon :"
str_ldl_SV_START				"Initier séquence de lancement "
str_ldl_SV_BUILD_QUEUE				"Gest. construc."
str_ldl_SV_COMPLETE				"Terminé"
str_ldl_SV_INITIAL_SEQUENCE			"Initialisation du contrôleur Gaia..."
str_ldl_SV_COUNTDOWN_SEQUENCE			"Contrôleur Gaia connecté dans %d tours..."

# Message Box
str_ldl_MB_OK					"OK"
str_ldl_MB_CANCEL				"Annuler"

# Army Management
str_ldl_ArmyManagement				"Gest. d'armée"
str_ldl_ArmyManagementTitle			"GESTIONNAIRE D'ARMEE"

# Diplomacy wizard
str_ldl_DiplomacyWizardTitle			"PROPOSITION DIPLOMATIQUE"
str_ldl_DipWizardRequest			"Requête"
str_ldl_DipWizardOffer				"Offre"
str_ldl_DipWizardTreaty				"Traité"
str_ldl_DipWizSelectNation			"Sélectionner destinataire :"
str_ldl_DipWizSelectTone			"Sélectionner ton de voix :"
str_ldl_DipWizSelectRequestOfferTreaty		"Offre, requête ou traité ?"
str_ldl_DipWizSelectRequestTreaty		"Sélectionner une requête ou un traité"
str_ldl_DipWizSelectOfferTreaty			"Sélectionner une offre ou un traité"
str_ldl_DipWizSelectRequestOffer		"Sélectionner une offre ou une requête"

str_ldl_DipWizSelectRequestOfferTreatyForCounter	" Sélectionner une requête, une offre ou un traité pour votre contre-proposition"
str_ldl_DipWizSelectRequestTreaty			"Sélectionner une requête ou un traité pour votre contre-proposition"
str_ldl_DipWizSelectOfferTreaty				"Sélectionner une offre ou un traité pour votre contre-proposition"
str_ldl_DipWizSelectRequestOffer			"Sélectionner une offre ou une requête  pour votre contre-proposition"

str_ldl_DipWizYear				"Année : {g.year_str}"
str_ldl_DipWizRecipient				"Au chef des {player[0].civ_name_plural} :"
str_ldl_DipWizProposal				"Proposition :"
str_ldl_DipWizExchange				"En échange :"
str_ldl_DipWizSend				"Envoyer"
str_ldl_DipWizNoNation				"<Aucun>"
str_ldl_DipWizSender				"Du chef des {player[0].civ_name_plural}:"
str_ldl_DipWizResponse				"Réponse"
str_ldl_DipWizCounterProposal			"{player[0].leader_name} a fait la contre-proposition ci-dessus."
str_ldl_DipWizAccept				"Accepter"
str_ldl_DipWizReject				"Refuser"
str_ldl_DipWizCounter				"Contrer"
str_ldl_DipWizThreaten				"Menacer"

str_ldl_DipWizReceivedProposal			"Nous avons reçu une proposition des {player[0].civ_name_plural}."
str_ldl_DipWizReceivedReject			"Les {player[0].civ_name_plural} ont REFUSE notre proposition."
str_ldl_DipWizReceivedAccept			"Les {player[0].civ_name_plural} ont ACCEPTE notre proposition."
str_ldl_DipWizReceivedCounter			"Les {player[0].civ_name_plural} ont répondu par une contre-proposition."
str_ldl_DipWizReceivedThreat			"Les {player[0].civ_name_plural} nous menacent  !"

str_ldl_CityWinPeopleAndResources		"Habitants et ressources"
str_ldl_CityWinStatistics			"Statistiques"
str_ldl_CityWinBuildQueue			"Gest. construc."
str_ldl_CityWinInventory			"Inventaire"
str_ldl_CityWinEfficiency			"Efficience"
str_ldl_CityWinGrowth				"Croissance"
str_ldl_BuildManagerTitle			"GESTIONNAIRE DE CONSTRUCTION"

###### Revised to add ':'
#str_ldl_CityWinHappiness			"Happiness"
#str_ldl_CityWinPollution			"Pollution"
######

str_ldl_SendMessage				"Send"
str_ldl_CreateProposal				"Proposer"
str_ldl_Details					"Détails"

str_ldl_QueueName				"Nom liste d'attente"
str_ldl_LoadQueue				"Charger..."
str_ldl_CreateCustomQueue			"Créer liste perso."
str_ldl_DeleteQueue				"Eff. liste d'att."

str_ldl_ClearQueueQuery				"Effacer la liste d'attente pour cette ville ?"
str_ldl_EditQueueUnitItemFormat			"%s (a:%d/r:%d/d:%d/m:%d)"

str_ldl_Insert					"Insérer"
str_ldl_Append					"Joindre"
str_ldl_Overwrite				"Ecraser"

str_ldl_EditQueueMustEnterName			"Entrez un nom pour sauvegarder cette liste d'attente de construction."
str_ldl_EditQueueReallyOverwrite		"Etes-vous sûr de vouloir écraser liste d'attente nommée %s ?"
str_ldl_EditQueueReallyLoad			"Etes-vous sûr de vouloir charger la liste d'attente %s  pour la ville  %s ? Cela remplacera la liste actuelle."
str_ldl_EditQueueReallyLoadMulti		"Etes-vous sûr de vouloir charger cette liste d'attente %s dans toutes les villes sélectionnées ?"

str_ldl_ScenHut					"Ruine"
str_ldl_ScenRiver				"Fleuve"
str_ldl_ScenGoods				"Biens"
str_ldl_Scen1					"1"
str_ldl_Scen2					"2"
str_ldl_Scen3					"3"
str_ldl_Scen4					"4"
str_ldl_ScenarioEditor				"Editeur de scénario"

str_ldl_Pop					"Population"
str_ldl_Mayor					"Maire"
str_ldl_Time					"Tours"

str_ldl_HappyNegative				"Pénalité"
str_ldl_HappyPositive				"Bonus"

str_ldl_Polluters				"Agents polluants"
str_ldl_Cleaners				"Agents assainissants"

str_ldl_CityWinSpecTabPollutionLabel		"Pollution"
str_ldl_CityWinSpecTabCrimeFormat		"%d%%"
str_ldl_CityWinSpecTabCrimeLabel		"Criminalité"
str_ldl_CityWinCrimeFormat			"Criminalité : %d%%"
str_ldl_IW_CONFIRM_WAR				"Entrer en guerre avec les {player[0].civ_name_plural} ?"

# General
str_ldl_Building_Nothing_Label			"Rien"

# Espionage Menu
str_ldl_EspionageMenuTitle			"Espionnage"
str_ldl_CityEspionageTitle			"Espionnage ville"
str_ldl_Espionage_City_Label			"Ville des {player[0].civ_name_plural} : {city[0].name}"
str_ldl_Espionage_Population_Label		"Population : {city[0].population}"
str_ldl_Espionage_Happiness_Label		"Bonheur : {city[0].happiness}"
str_ldl_Espionage_Building_Label		"Construction en cours : {city[0].building}"
str_ldl_Espionage_CompleteIn_Label		"Terminée en : {city[0].buildingtime}"
str_ldl_Espionage_CityIncome_Label		"Revenu ville : {city[0].netcitygold}"
str_ldl_Espionage_GoldInTrade_Label		"Or commerce : {city[0].goldfromtraderoutes}"

# Score dialog
#below has been updated in add_str
str_ldl_INFORMATION_DIALOG_TITLE		"Statistiques"
str_ldl_SCORE_TAB_TITLE				"Résultats"

str_ldl_SCORE_DIFFICULTY			"Difficulté :"
str_ldl_SCORE_YOUR_RANK				"Classement :"
str_ldl_SCORE_YOUR_SCORE			"Score :"

str_ldl_SCORE_BREAKDOWN				"Répartition :"
str_tbl_ldl_VictoryAllied			"Victoire alliés :"
str_tbl_ldl_VictoryScience			"Victoire science :"
str_tbl_ldl_VictoryConquest			"Victoire solo :"
str_tbl_ldl_InProgress				"Partie en cours :"
str_tbl_ldl_Defeat				"Défaite :"

# Great Library
str_ldl_CAPS_GREAT_LIBRARY			"GRANDE BIBLIOTHEQUE"
str_ldl_GreatLibraryGoalSetTo			"Objectif fixé à : %s"
str_ldl_GreatLibraryGoalKnown			"%s est déjà connu. Aucun objectif n'a été fixé."
str_ldl_GreatLibraryNoGoalPossible		"%s ne peut pas être recherché."
str_ldl_SEARCH_WORD				"Recherche :"
str_ldl_TECH_TREE				"ARBORESCENCE"
str_ldl_SET_GOAL				"Fixer objectif"
str_ldl_SORT_BY_AGE				"Trier par âge"




# Ranking Tab
str_ldl_RANKING_MILITARY			"Militaire"
str_ldl_RANKING_ECONOMIC			"Economique"
str_ldl_RANKING_SCIENTIFIC			"Scientifique"
str_ldl_RANKING_OVERALL				"Général"
str_ldl_RANKING_POLLUTION			"Pollution"
str_ldl_RANKING_TRADE				"Commerce"
str_ldl_RANKING_GOLD				"Or"
str_ldl_RANKING_CITIES				"Villes"
str_ldl_RANKING_POPULATION			"Population"
str_ldl_RANKING_AREA				"Area"
str_ldl_RANKING_UNITS				"Unités"
str_ldl_RANKING_BUILDINGS			"Constructions"
str_ldl_RANKING_WONDERS				"Merveilles"
str_ldl_RANKING_RANK				"Rang :"
str_ldl_INFO_RANKING_TAB			"Classement"
str_ldl_LINE_BUTTON					"Courbe"
str_ldl_ZEROSUM_BUTTON				"Total"

# Timeline Tab
str_ldl_INFO_TIMELINE_TAB			"Axe temporel"
str_ldl_RIGHT_BUTTON				"Vers la droite"
str_ldl_LEFT_BUTTON				"Vers la gauche"


# Intelligence Detail Screen
str_ldl_INTELDET_FOREIGNRELATIONS_TAB		"Relations extérieures"
str_ldl_INTELDET_DOMESTIC_TAB			"Affaires intérieures"
str_ldl_INTELDET_SCIENCE_TAB			"Science"
str_ldl_DipDetails_Priveledged			"*Information confidentielle*"
str_ldl_DipDetails_EmpireSize			"Taille empire : {player[0].cities}"
str_ldl_DipDetails_Population			"Population : %i"
str_ldl_DipDetails_Pollution			"Pollution : %i"
str_ldl_DipDetails_Capital			"Capitale nation : {player[0].capital}"
str_ldl_DipDetails_LargestCity			"Plus grande ville : {player[0].largestcity}"
str_ldl_DipDetails_GovType			"Type gouvernement : {player[0].govttype}"
str_ldl_DipDetails_MilitaryState		"Situation militaire : {player[0].militarystate}"
str_ldl_DipDetails_NowResearching		"{player[0].civ_name_plural} recherchent actuellement : {player[0].researching}"
str_ldl_DipDetails_KnownToGov			"Progrès connus des {player[0].civ_name_plural}"
str_ldl_DipDetails_KnownToYou			"Progrès uniquement connus de vous"
str_ldl_DipDetails_IntelReport			"Rapport du service de renseignements sur les {player[0].civ_name_plural}"
str_ldl_DipDetails_LeaderName			"Nom dirigeant : {player[0].leader_name}"
str_ldl_DipDetails_LeaderPersonality		"Personnalité dirigeante : {player[0].leaderperonality}"
str_ldl_DipDetails_EmbassyMsg			"* Ambassade requise pour accéder aux informations confidentielles."
str_ldl_DipDetails_NoEmbassy			"<Pas d'ambassade>"

# Tile improvent panel
str_ldl_ImproveLand				"Terre"
str_ldl_ImproveOcean				"Océan"
str_ldl_ImproveSpecial				"Spéciale"
str_ldl_ImproveTerraformLand			"Terraformer terre"
str_ldl_ImproveTerraformOcean			"Terraformer océan"

# Radar Map button labels.
str_ldl_RADAR_MAP_UNITS				"Unités"
str_ldl_RADAR_MAP_CITIES			"Villes"
str_ldl_RADAR_MAP_BORDERS			"Frontières"
str_ldl_RADAR_MAP_POLITICAL			"Politique"
str_ldl_RADAR_MAP_CAPITOLS			"Capitaux"
str_ldl_RADAR_MAP_RELATIONSHIPS		"Relationships"

str_ldl_BV_RETREAT				"Repli"

ADVANCE_NO_SPECIFIC_ADVANCES			"Permet la recherche de nouveaux progrès"

str_ldl_PollutionList_Population		"Pollution due à la population"
str_ldl_PollutionList_Production		"Pollution due à la production"

str_ldl_DisbandSelectedUnits			"Démanteler les unités sélectionnées ?"

str_ldl_ShowLabels				"Afficher légendes"

str_ldl_CityWinProductionTab			"Production"
str_ldl_CityWinInventoryTab			"Inventaire"
str_ldl_CityWinSpecialistTab			"Spécialistes"
str_ldl_CityWinStatisticsTab			"Modificat."
str_ldl_CityWinUnitsTab				"Unités"


# autosave string
AUTOSAVE_NAME					"AUTOSAVE"

TRADE_ROUTE_RESET				"Restaurer route commerciale !"

SHOW_ME						"Moi"

TEST_BEGIN_TURN					"ma valeur est de {myValue}"
TEST_UNIT_KILLED				"L'unité {unit[0].name} a été tuée"

INFOBAR_UNITS					"Unités : "
INFOBAR_CITY					"Ville : "
INFOBAR_UNEXPLORED				"Inexploré"

UNIT_CATEGORY_GENERIC				"Générique"
UNIT_CATEGORY_SETTLER				"Colonisation"
UNIT_CATEGORY_AERIAL				"Aérienne"
UNIT_CATEGORY_NAVAL				"Navale"
UNIT_CATEGORY_UNDERSEA				"Sous-marine"
UNIT_CATEGORY_ATTACK				"Offensive"
UNIT_CATEGORY_DEFENSE				"Défensive"
UNIT_CATEGORY_RANGED				"Longue portée"
UNIT_CATEGORY_FLANKER				"Flanquement"
UNIT_CATEGORY_SPECIAL				"Spéciale"

UNIT_LOCATION_IN_FIELD				"Sur le terrain"
UNIT_LOCATION_IN_SPACE				"Dans l'espace"
UNIT_ORDER_TRANSPORTED				"En transfert"

ARMY_NAME_PREFIX				"Armée #"

#Context menu strings
CONTEXT_CITY_VIEW				"Gest. de ville"
CONTEXT_CITY_BUILD				"Gest. construc."
CONTEXT_CITY_RENAME				"Renommer ville"
CONTEXT_CITY_DISBAND				"Démanteler ville"
CONTEXT_ARMY_MANAGEMENT				"Gest. d'armée"
CONTEXT_CLEAR_ORDERS				"Effacer ordres"

ADVANCE_GIVES_UNITS				"Unités :"
ADVANCE_GIVES_BUILDINGS				"Constructions :"
ADVANCE_GIVES_WONDERS				"Merveilles :"

LEADER_ADDRESS_MALE				"monsieur"
LEADER_ADDRESS_FEMALE				"madame"
LEADER_ADDRESS_MALE_CAP				"Monsieur"
LEADER_ADDRESS_FEMALE_CAP			"Madame"

# Empire Level Description Strings
EMPIRE_RATIONS_AMOUNT_0				"6"
EMPIRE_RATIONS_AMOUNT_1				"9"
EMPIRE_RATIONS_AMOUNT_2				"12"
EMPIRE_RATIONS_AMOUNT_3				"15"
EMPIRE_RATIONS_AMOUNT_4				"18"
EMPIRE_RATIONS_AMOUNT_UNIT			" kg"

EMPIRE_WORKDAY_AMOUNT_0				"6"
EMPIRE_WORKDAY_AMOUNT_1				"8"
EMPIRE_WORKDAY_AMOUNT_2				"10"
EMPIRE_WORKDAY_AMOUNT_3				"12"
EMPIRE_WORKDAY_AMOUNT_4				"14"
EMPIRE_WORKDAY_AMOUNT_UNIT			" hrs"

EMPIRE_COMMERCE_AMOUNT_0			"2"
EMPIRE_COMMERCE_AMOUNT_1			"3"
EMPIRE_COMMERCE_AMOUNT_2			"4"
EMPIRE_COMMERCE_AMOUNT_3			"5"
EMPIRE_COMMERCE_AMOUNT_4			"6"
EMPIRE_COMMERCE_AMOUNT_UNIT			" or"

EMPIRE_VALUE_DESC_GROWTH_0			"ANARCHIE"
EMPIRE_VALUE_DESC_GROWTH_1			"Très lente"
EMPIRE_VALUE_DESC_GROWTH_2			"Lente"
EMPIRE_VALUE_DESC_GROWTH_3			"Moyenne"
EMPIRE_VALUE_DESC_GROWTH_4			"Rapide"
EMPIRE_VALUE_DESC_GROWTH_5			"Très rapide"

EMPIRE_VALUE_DESC_PRODUCTION_0			"ANARCHIE"
EMPIRE_VALUE_DESC_PRODUCTION_1			"Très faible"
EMPIRE_VALUE_DESC_PRODUCTION_2			"Faible"
EMPIRE_VALUE_DESC_PRODUCTION_3			"Moyenne"
EMPIRE_VALUE_DESC_PRODUCTION_4			"Elevée"
EMPIRE_VALUE_DESC_PRODUCTION_5			"Très élevée"

EMPIRE_VALUE_DESC_RESEARCH_0			"ANARCHIE"
EMPIRE_VALUE_DESC_RESEARCH_1			"Très faible"
EMPIRE_VALUE_DESC_RESEARCH_2			"Faible"
EMPIRE_VALUE_DESC_RESEARCH_3			"Moyen"
EMPIRE_VALUE_DESC_RESEARCH_4			"Intense"
EMPIRE_VALUE_DESC_RESEARCH_5			"Très intense"

EMPIRE_VALUE_DESC_ECONOMIC_0			"ANARCHIE"
EMPIRE_VALUE_DESC_ECONOMIC_1			"Très faible"
EMPIRE_VALUE_DESC_ECONOMIC_2			"Faible"
EMPIRE_VALUE_DESC_ECONOMIC_3			"Moyenne"
EMPIRE_VALUE_DESC_ECONOMIC_4			"Forte"
EMPIRE_VALUE_DESC_ECONOMIC_5			"Très forte"

EMPIRE_VALUE_DESC_COMMERCE_0			"ANARCHIE"
EMPIRE_VALUE_DESC_COMMERCE_1			"Très intense"
EMPIRE_VALUE_DESC_COMMERCE_2			"Intense"
EMPIRE_VALUE_DESC_COMMERCE_3			"Moyen"
EMPIRE_VALUE_DESC_COMMERCE_4			"Faible"
EMPIRE_VALUE_DESC_COMMERCE_5			"Très faible"

EMPIRE_VALUE_DESC_MILITARY_0			"ANARCHIE"
EMPIRE_VALUE_DESC_MILITARY_1			"Coûteux"
EMPIRE_VALUE_DESC_MILITARY_2			"Elevé"
EMPIRE_VALUE_DESC_MILITARY_3			"Moyen"
EMPIRE_VALUE_DESC_MILITARY_4			"Bas"
EMPIRE_VALUE_DESC_MILITARY_5			"Minime"

EMPIRE_VALUE_DESC_MARTIALLAW_0			"ANARCHIE"
EMPIRE_VALUE_DESC_MARTIALLAW_1			"Aucune"
EMPIRE_VALUE_DESC_MARTIALLAW_2			"Souple"
EMPIRE_VALUE_DESC_MARTIALLAW_3			"Modérée"
EMPIRE_VALUE_DESC_MARTIALLAW_4			"Stricte"
EMPIRE_VALUE_DESC_MARTIALLAW_5			"Dure"

EMPIRE_VALUE_DESC_LOYALTY_0			"ANARCHIE"
EMPIRE_VALUE_DESC_LOYALTY_1			"Apathie"
EMPIRE_VALUE_DESC_LOYALTY_2			"Indifférence"
EMPIRE_VALUE_DESC_LOYALTY_3			"Loyauté"
EMPIRE_VALUE_DESC_LOYALTY_4			"Dévouement"
EMPIRE_VALUE_DESC_LOYALTY_5			"Fanatisme"

EMPIRE_VALUE_DESC_ANTI_POLLUTION_0		"ANARCHIE"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_1		"Aucune"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_2		"Souple"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_3		"Modérée"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_4		"Stricte"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_5		"Sévère"

INFOBAR_RIVER					"Fleuve"
INFOBAR_FOOD_LABEL				" N :"
INFOBAR_PROD_LABEL				" P :"
INFOBAR_GOLD_LABEL				" O :"
INFOBAR_BIO_INFECTION				"Contaminé"
INFOBAR_NANO_INFECTION				"Nano-infesté"
INFOBAR_CONVERTED				"Converti"
INFOBAR_FRANCHISED				"Franchisé"
INFOBAR_INJOINED				"Sous injonction"
INFOBAR_RIOTING					"Révolté"
INFOBAR_WATCHFUL				"Vigilant"

CONTEXT_CITY_ACTIVATE				"Activer toutes les unités"
CONTEXT_CITY_MAYOR_OFF				"Désactiver maire"
CONTEXT_CITY_MAYOR_ON				"Activer maire"
CONTEXT_GROUP_ALL				"Grouper toutes les unités"
CONTEXT_UNGROUP_ALL				"Disperser toutes les unités"

str_ldl_Citizens				"Citoyens"
str_ldl_ActivateUnit				"Activer"

str_ldl_UnitsGarrisonedInCity			"Unités en garnison"
str_ldl_CurrentQueue				"Liste actuelle"
str_ldl_LoadSaveCustomQueue			"Charg./sauv. liste perso."
str_ldl_EditQueueDelete				"Effacer"
str_ldl_EditQueueUp				"Haut"
str_ldl_EditQueueDown				"Bas"
str_ldl_EditQueueBuildableItems			"Objets constructibles"
str_ldl_EditQueueUnits				"Unités"
str_ldl_EditQueueBuildings			"Bâtiments"
str_ldl_EditQueueWonders			"Merveilles"
str_ldl_EditQueueAppend				"Ajouter >"
str_ldl_EditQueueInsert				"Insérer <"
str_ldl_EditQueueSuggest			"Suggest"

str_ldl_EditQueueAttack				"A"
str_ldl_EditQueueDefense			"Df"
str_ldl_EditQueueArmor				"Ar"
str_ldl_EditQueueRanged				"P"
str_ldl_EditQueueDamage				"Dg"
str_ldl_EditQueueMovement			"Dp"
str_ldl_EditQueueGreatLibrary			"Grande bibliothèque"
str_ldl_EditQueueConfirmOverwrite		"Remplacer la liste dans toutes les villes sélectionnées?"

#revised to eliminate phrase 'total:' Updated in add_str
#str_code_TotalPollutionFormat			"Total : %d"
str_code_SaveQueueAsColon			"Enreg. liste sous :"

str_ldl_EditQueueAllItems			"Tous"

str_ldl_EditQueueGotoCity			"Gest. de ville"
str_ldl_EditQueueCustomItems			"Créer liste perso."
str_ldl_EditQueueAllItems			"Tous"
str_ldl_EditQueueCustomQueue			"Liste perso."
str_ldl_EditQueueSave				"Sauv. liste"

str_ldl_Add					"Ajouter"
str_ldl_Remove					"Supprimer"
str_ldl_AddAll					"Ajouter tout"
str_ldl_RemoveAll				"Supprimer tout"


# # END OF STUFF ADDED 9/5/00

#Disbanding Cities Strings
str_ldl_CantDisbandCitySize                     "Les villes de plus de taille 3 ne peuvent être démantelées."
str_ldl_CantDisbandLastCity                     "Vous ne pouvez pas démanteler votre dernière ville."

# Stuff added 20-Nov-2007 # I have no idea were else to put it
str_FileDoesNotExist                            "Fichier introuvable : "
str_MapSizesDiffer                              "La nouvelle carte n'a pas la même taille que la carte qui a été chargée.\n La taille des cartes doit être similaire.\n Taille de la carte précédente/nouvelle : "

# Profile strings (Advanced options list)
str_profile_UnitAnim                            "Animation unités"
str_profile_GoodAnim                            "Animation marchandises"
str_profile_TradeAnim                           "Animation routes commerciales"
str_profile_WonderMovies                        "Animation merveilles"
str_profile_EnemyMoves                          "Animation ennemis"
str_profile_RevoltWarning                       "<OBS>"
str_profile_EnemyIntrude                        "<OBS>"
str_profile_UnitLostWarning                     "<OBS>"
str_profile_TradeLostWarning                    "<OBS>"
str_profile_CityLostWarning                     "<OBS>"
str_profile_AutoCenter                          "Centrer unité ou ville active"
str_profile_AutoSave                            "Sauvegarde automatique"
str_profile_AutoGroup                           "<OBS>"
str_profile_AutoDeselect                        "Désélectionner autom. unité"
str_profile_AutoSelectNext                      "Sélectionner autom. unité suivante"
str_profile_AutoSelectFirstUnit                 "Sélectionner autom. unité suivante dispo."
str_profile_AutoTurnCycle                       "Défilement autom. des tours"
str_profile_ShowZoomedCombat                    "Zoomer les combats"
str_profile_UseFingerPrinting                   "<OBS>"
str_profile_UseRedbookAudio                     "Lancer CD audio"
str_profile_TryWindowsResolution                "<OBS>"
str_profile_ScreenResWidth                      "<OBS>"
str_profile_ScreenResHeight                     "<OBS>"
str_profile_ZoomedCombatAlways                  "Tjs zoomer les combats"
str_profile_AttackEveryone                      "<OBS>"
str_profile_NonRandomCivs                       "<OBS>"
str_profile_AutoEndMultiple                     "Fins de tours auto"
str_profile_UnitCompleteMessages                "Aff. message qd unité terminée"
str_profile_NonContinuousUnitCompleteMessages   "Aff. messages unité terminée en continu"
str_profile_ShowCityNames                       "Afficher noms de ville"
str_profile_ShowTradeRoutes                     "Afficher routes commerciales"
str_profile_UnitSpeed                           "Vitesse animation unité"
str_profile_MouseSpeed                          "Sensibilité souris"
str_profile_LeftHandedMouse                     "Souris gaucher"
str_profile_CityBuiltMessage                    "<OBS>"
str_profile_UseAttackMessages                   "<OBS>"
str_profile_MoveHoldTime                        "<OBS>"
str_profile_BattleSpeed                         "Vitesse des combats zoomés"
str_profile_ScrollDelay                         "Vitesse défilement (10/s)"
str_profile_AutoSwitchTabs                      "Basculer autom. panneau contrôle"
str_profile_AutoRenameCities                    "Nommer autom. ville créée"
str_profile_AutoOpenCityWindow                  "Ouvrir Gest. de construction qd ville créée"
str_profile_ShowEnemyHealth                     "Afficher santé unité ennemie"
str_profile_ShowCityInfluence                   "Afficher influence ville"
str_profile_ShowPoliticalBorders                "Afficher frontières nationales"
str_profile_EndTurnSound                        "Signal Fin de Tour"
str_profile_CloseOnEyepoint                     "Fermer les messages en cliquant sur l'oeil"
str_profile_ShowExpensive                       "Afficher effets aménag. case trop coûteux"
str_profile_ShowOrderUnion                      "Afficher les ordres pour les armées" 
str_profile_RecentAtTop                         "Mettre nouveaux messages en tête de liste"
str_profile_CityClick                           "Sélectionner la ville au lieu de l'armée"
str_profile_DebugSlic                           "Messages du débogueur de Slic"
str_profile_DebugSlicEvents                     "Messages de débogage des événements Slic"
str_profile_EndTurnWithEmptyBuildQueues         "Finir tour sans construction en cours"
str_profile_RunInBackground                     "Permettre fin de tour automatique"
str_profile_Upgrade                             "Amélioration des unités"
str_profile_SmoothBorders                       "Frontières de l'empire lissées"
str_profile_CivFlags                            "Unités avec drapeau de la civilisation"
str_profile_NoAIProductionDeficit               "Pas de déficit de production pour les AI"
str_profile_NoAIGoldDeficit                     "Pas de déficit en Or pour les cités AI"        # AI cities don't go negative in gold
str_profile_AICityDefenderBonus                 "Bonus défensif pour villes AI"                 # AI population adds to city defenses
str_profile_BarbarianCities                     "Barbares retranchés créent villes"             # Entrenched barbarians create a city
str_profile_SectarianHappiness                  "Mécontentement dû au sectarisme"               # Conflicting religious, citystyles and city govts cause unhappiness
str_profile_RevoltCasualties                    "Révoltes entraînent perte de population"       # Revolting city loses 1/3 of population
str_profile_RevoltInsurgents                    "Révoltes produisent des barbares"              # Revolting city creates barbarians
str_profile_BarbarianCamps                      "Barbares retranchés créent amén. de case"      # Entrenched barbarians create an imp
str_profile_BarbarianSpawnsBarbarian            "Barbares retranchés génèrent barbares"         # Entrenched barbs create more barbs
str_profile_AINoSinking                         "Les navires AI ne coulent pas"                 # AI ships don't sink
str_profile_AINoCityLimit                       "Nombre de villes illimité pour les AI"         # AI not affected by city limit
str_profile_GoldPerUnitSupport                  "Coût de 1 Or par unité"                        # All pay thins int times unit support calculation
str_profile_GoldPerCity                         "2 Or par ville X Limite de villes"             # Everyone pays gold amount per city
str_profile_AINoShieldHunger                    "AI ne paie pas entretien en production"        # AI doesn't pay shield hunger (gets lots of units)
str_profile_AINoGoldHunger                      "Pas de coût en Or pour les unités AI"          # AI doesnt pay unit gold hunger
str_profile_AIFreeUpgrade                       "Amélioration unités gratuite pour AI"          # AI doesn't pay goldfor upgrades
str_profile_AIMilitiaUnit                       "Unité de milice gratuite pour AI"              # If city is empty at turn start AI gets cheapest unit
str_profile_OneCityChallenge                    "Défi une ville"                                # One city challenge
str_profile_CityCaptureOptions                  "Options de capture des villes"                 # Captured city options
str_profile_DebugCityAstar                      "Débogage du tracé du réseau routier"
str_profile_NewCombat                           "New Combat"

# Added for extended keyboard mapping options keys 6/2004 L. Hirth
str_tbl_ldl_Music_Options			"0ptions Musique"
str_tbl_ldl_Decend				"Descend"
str_tbl_ldl_Execute_Eyepoint			"Focus sur objet (oeil)"
str_tbl_ldl_Move_Order				"Ordre de mouvement"
str_tbl_ldl_End_Unit_Turn			"Fin de tour pour l'unité"
str_tbl_ldl_Process_Unit_Orders			"Appliquer les ordres des unités"
str_tbl_ldl_Group_Army				"Grouper toutes les unités"
str_tbl_ldl_Ungroup_Army			"Dissocier les unités"
str_tbl_ldl_Gamestate_Debug			"Etat mode Debug (playtest)"
str_tbl_ldl_Rand_Test				"Test aléatoire (playtest)"
str_tbl_ldl_Command_Enter			"Saisie de commande (playtest)"
str_tbl_ldl_Command_Enter_Alternate		"Saisie de commande (alternative) (playtest)"

# New gamesetting options
#implemented
str_ldl_Army_Names_On				"Montrer les noms des armées"
str_ldl_Army_Names_Off				"Masquer les noms des armées"
str_ldl_Civ_Flags_On				"Montrer les drapeaux des empires"
str_ldl_Civ_Flags_Off				"Masquer les drapeaux des empires"
str_ldl_Show_City_Prod_Off			"Hide City Production"
str_ldl_Show_City_Prod_On			"Show City Production"
str_ldl_SmoothBorders_On			"Icones de frontières lissés"
str_ldl_SmoothBorders_Off			"Pixels fins pour Frontières"
str_ldl_Good_Animations_Off			"Good Animations Off"
str_ldl_Good_Animations_On			"Good Animations On"

str_tbl_ldl_CityCaptureOptions_On		"Options de capture des villes"
str_tbl_ldl_CityCaptureOptions_Off		"Pas d'options de capture des villes"
str_tbl_ldl_OneCityChallenge_On			"Défi une ville"
str_tbl_ldl_OneCityChallenge_Off		"Croissance normale des villes"
str_tbl_ldl_RevoltCasualties_On			"Révoltes entraînent perte de population"	# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltCasualties_Off		"Pas de pertes en cas de révolte"		# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltInsurgents_On			"Révoltes produisent barbares"			# Revolting city creates barbarians
str_tbl_ldl_RevoltInsurgents_Off		"Pas de barbares en cas de révolte"		# Revolting city creates barbarians
str_tbl_ldl_BarbarianSpawnsBarbarian_On		"Barbares retranchés génèrent barbares"		# Entrenched barbs create more barbs
str_tbl_ldl_BarbarianSpawnsBarbarian_Off	"Barbares retranchés ne génèrent pas barbares"	# Entrenched barbs create more barbs
str_tbl_ldl_GoldPerUnitSupport_On		"Coût de 1 Or par unité"			# All pay thins int times unit support calculation
str_tbl_ldl_GoldPerUnitSupport_Off		"Pas de coût en Or pour les unités AI"		# All pay thins int times unit support calculation
str_tbl_ldl_GoldPerCity_On			"Entretien des villes en Or"			# Everyone pays gold amount per city
str_tbl_ldl_GoldPerCity_Off			"Pas de coût en or pour les villes AI"		# AI pays gold amount per city
str_tbl_ldl_Upgrade_On				"Upgrade Units"					# Units can be upgraded
str_tbl_ldl_Upgrade_Off				"No Unit Upgrade"				# Units cannot be upgraded

str_ldl_DebugAI					"Débogage AI"
str_ldl_ShowEnemyHealth_On			"Montrer barre de Santé ennemie"
str_ldl_ShowEnemyHealth_Off			"Masquer barre de Santé ennemie"
str_ldl_Debug_AI_On				"Montrer texte débogage AI"
str_ldl_Debug_AI_Off				"Masquer texte débogage AI"
str_tbl_ldl_NonRandomCivs_On			"Empires AI non-aléatoires"
str_tbl_ldl_NonRandomCivs_Off			"Empires AI aléatoires"
str_tbl_ldl_NoCityLimit_On			"Nombre de villes illimité"			# No city limit for all players
str_tbl_ldl_NoCityLimit_Off			"Limites normales au nombre de villes"		# City limit for all players
str_tbl_ldl_NewCombat_Off			"Old Combat"
str_tbl_ldl_NewCombat_On			"New Combat"
str_tbl_ldl_NoGoodyHuts_Off			"Ruins On"
str_tbl_ldl_NoGoodyHuts_On			"Ruins Off"
# Custom map window (wet/dry etc.)
str_tbl_ldl_RandomCustomMap_Off			"Custom Settings"
str_tbl_ldl_RandomCustomMap_On			"Random Settings"

# Rules window description strings.
str_tbl_ldl_RuleDetail_Bloodlust		"Bloodlust\nFor victory, you must defeat all opponents."
str_tbl_ldl_RuleDetail_Pollution		"Pollution\nPollution increases unhappiness in cities, creates dead terrain in heavily polluting cities, and in extreme cases causes worldwide flooding or desertification of the land."
str_tbl_ldl_RuleDetail_CityCaptureOptions	"City Capture Options\nOn capturing a city you will be given 3 choices - liberate: give the city to the barbarian player, raze: burn the city to the ground, and occupy: keep the city."
str_tbl_ldl_RuleDetail_OneCityChallenge		"One City Challenge\nNo human player can build units that can create cities."
str_tbl_ldl_RuleDetail_RiotsCreateBarbarians	"Riots Create Barbarians\nWhen a city riots there is a chance of barbarians appearing near the city. The chance is increased with the barbarian level and further increased if your civilization has a conflicting city style (or culture) with the city."
str_tbl_ldl_RuleDetail_RiotsKillPopulation	"Riots Kill Population\nWhen a city of size 10 or greater riots there is a chance of people being killed in the city."
str_tbl_ldl_RuleDetail_BarbsSpawnBarbs		"Barbarians Spawn Barbarians\nIncreases the chance of more barbarians appearing."
str_tbl_ldl_RuleDetail_NonRandomCivs		"Non-Random AI Nations\nAI civilizations will be chosen in order (rather than at random) from the civilization database. See civilisation.txt for the order of all civilizations."
str_tbl_ldl_RuleDetail_Upgrade			"Unit Upgrading\nAllows players to upgrade units using gold savings. See the Great Library on each unit for upgrade types, and the Upgrade article in the GL for an explanation on the use and costs of upgrading."
str_tbl_ldl_RuleDetail_NewCombat		"New Combat\nDuring battle the defending army's front line will only use their defense rating, and the attacking army's front line will only use their attack rating. Veteran units will also receive a defensive boost."
str_tbl_ldl_RuleDetail_NoGoodyHuts		"No Ruins\nNo ruins will be placed on the map for a new game."
str_tbl_ldl_RuleDetail_UnitGold			"Unit Gold Support\nAs well as the normal unit production upkeep, units will cost gold savings to support. See the Great Library entry for each unit's gold support cost."
str_tbl_ldl_RuleDetail_CityMaintenance		"City Maintenance Costs\nEach city will require it's city size in commerce to maintain."
str_tbl_ldl_RuleDetail_NoCityLimit		"No City Limits\nNo city limits will allow all players to exceed government city caps without happiness penalties."
str_tbl_ldl_RuleDetail_Ages			"Custom Ages\nIf an advanced starting age is chosen new cities will receive all buildings up to and including the starting age for free."

# Not Implemented
str_tbl_ldl_SectarianHappiness_On		"Mécontentement si styles ville en conflit"	# Conflicting religious, citystyles and city govts cause unhappiness
str_tbl_ldl_SectarianHappiness_Off		"Pas de mécontentement si styles ville en conflit"	# Conflicting religious, citystyles and city govts cause unhappiness
str_SE_DebugAI					"débogage AI"
str_SE_ShowEnemyHealth				"Montrer barre de Santé ennemie"
str_tbl_ldl_AICityDefenderBonus_Off		"Pas de bonus défensif pour villes AI"		# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_Off			"Barbares retranchés créent villes - Désactivé"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_Off			"Barbares retranchés créent amén. cases - Désactivé"	# Entrenched barbarians create an imp
str_tbl_ldl_AICityDefenderBonus_On		"Bonus défensif pour villes AI - Activé"	# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_On			"Barbares retranchés créent villes - Activé"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_On			"Barbares retranchés créent amén. cases - Activé"	# Entrenched barbarians create an imp
str_tbl_ldl_AINoSinking_On			"Les navires AI ne coulent pas"			# AI ships don't sink
str_tbl_ldl_AINoSinking_Off			"Les navires AI peuvent couler"			# AI ships don't sink
