#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Contains the records localized names (French)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the localized names of the database records.
#   It contains nothing else.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Added CityMod2 age concept strings.
# - Added new age strings.
# - Added new city style strings.
# - Moved build list sequence strings from ldl_str.txt and add_str.txt.
#   - Mar. 7th 2005 Martin Gühmann 
# - Moved risk strings from junk_str.txt. (Aug 31st 2005 Martin Gühmann)
#
#----------------------------------------------------------------------------

#### ADVANCE STRINGS ####
ADVANCE_TOOLMAKING				"Fabr. d'outils"
ADVANCE_AGRICULTURE				"Agriculture"
ADVANCE_STONE_WORKING				"Travail pierre"
ADVANCE_RELIGION				"Religion"
ADVANCE_WRITING					"Ecriture"
ADVANCE_SHIP_BUILDING				"Constr. navale"
ADVANCE_BRONZE_WORKING				"Travail bronze"
ADVANCE_JURISPRUDENCE				"Jurisprudence"
ADVANCE_BALLISTICS				"Balistique"
ADVANCE_SLAVE_LABOR				"Esclavage"
ADVANCE_MASONRY					"Maçonnerie"
ADVANCE_DRAMA					"Théâtre"
ADVANCE_TRADE					"Echanges"
ADVANCE_IRON_WORKING				"Travail fer"
ADVANCE_HORSE_RIDING				"Equitation"
ADVANCE_PHILOSOPHY				"Philosophie"
ADVANCE_MONARCHY				"Monarchie"
ADVANCE_CONCRETE				"Béton"
ADVANCE_ALCHEMY					"Alchimie"
ADVANCE_FEUDALISM				"Féodalisme"
ADVANCE_GEOMETRY				"Géométrie"
ADVANCE_HULL_MAKING				"Fabr. coques"
ADVANCE_BUREAUCRACY				"Bureaucratie"
ADVANCE_AGRICULTURAL_REVOLUTION			"Rév. agricole"
ADVANCE_THEOLOGY				"Théologie"
ADVANCE_CLASSICAL_EDUCATION			"Educ. class."
ADVANCE_BANKING					"Opér. bancaires"
ADVANCE_OCEAN_FARING				"Expl. maritime"
ADVANCE_PRINTING_PRESS				"Imprimerie"
ADVANCE_GUNPOWDER				"Poudre à canon"
ADVANCE_CAVALRY_TACTICS				"Tact. cavalerie"
ADVANCE_OPTICS					"Optique"
ADVANCE_FASCISM					"Fascisme"
ADVANCE_CANNON_MAKING				"Fabric. canons"
ADVANCE_CHEMISTRY				"Chimie"
ADVANCE_AGE_OF_REASON				"Age de raison"
ADVANCE_NAVAL_TACTICS				"Tact. navales"
ADVANCE_PHYSICS					"Physique"
ADVANCE_DEMOCRACY				"Démocratie"
ADVANCE_NATIONALISM				"Nationalisme"
ADVANCE_MODERN_METALLURGY			"Métall. moderne"
ADVANCE_ECONOMICS				"Economie"
ADVANCE_RAILROAD				"Chemins de fer"
ADVANCE_INDUSTRIAL_REVOLUTION			"Rév. industr."
ADVANCE_COMMUNISM				"Communisme"
ADVANCE_EXPLOSIVES				"Explosifs"
ADVANCE_OIL_REFINING				"Raffinage pétrole"
ADVANCE_ELECTRICITY				"Electricité"
ADVANCE_PHARMACEUTICALS				"Ind. pharmac."
ADVANCE_INTERNAL_COMBUSTION			"Combust. interne"
ADVANCE_MASS_PRODUCTION				"Prod. de masse"
ADVANCE_MASS_MEDIA				"Médias"
ADVANCE_ADV_NAVAL_TACTICS			"Tact. nav. avanc."
ADVANCE_AERODYNAMICS				"Aérodynamique"
ADVANCE_CORPORATION				"Consortium"
ADVANCE_CRIMINAL_CODE				"Code pénal"
ADVANCE_JET_PROPULSION				"Propuls. à réact."
ADVANCE_TANK_WARFARE				"Guerre blindés"
ADVANCE_MEDICINE				"Médecine moder."
ADVANCE_VERTICAL_FLIGHT_AIRCRAFT		"Avion décol. vert."
ADVANCE_NAVAL_AVIATION				"Aviation navale"
ADVANCE_RADAR					"Radar"
ADVANCE_QUANTUM_MECHANICS			"Physique quantique"
ADVANCE_CORPORATE_REPUBLIC			"Rép. corporatiste"
ADVANCE_GLOBAL_ECONOMICS			"Economie mondiale"
ADVANCE_COMPUTER				"Informatique"
ADVANCE_MASS_TRANSIT				"Transport de masse"
ADVANCE_ADV_INFANTRY_TACTICS			"Infanterie avanc."
ADVANCE_ADV_URBAN_PLANNING			"Urbanisme avancé"
ADVANCE_SUPERSONIC_FLIGHT			"Vol supersonique"
ADVANCE_CONSERVATION				"Ecologie"
ADVANCE_GUIDED_WEAPON_SYSTEMS			"Armes téléguidées"
ADVANCE_GLOBAL_DEFENSE				"Défense mondiale"
ADVANCE_NUCLEAR_POWER				"Energie nucl."
ADVANCE_FUEL_CELLS				"Cellules carburant"
ADVANCE_ADVANCED_COMPOSITES			"Composites avancés"
ADVANCE_GLOBAL_COMMUNICATIONS			"Comm. mondiales"
ADVANCE_ARCOLOGIES				"Arcologies"
ADVANCE_LIQUID_BREATHING_APPARATUS		"Respir. amphibie"
ADVANCE_SPACE_FLIGHT				"Vol spatial"
ADVANCE_HT_SUPERCONDUCTOR			"Supraconducteurs"
ADVANCE_ROBOTICS				"Robotique"
ADVANCE_AI_SURVEILLANCE				"Surveil. infor."
ADVANCE_GENETICS				"Génétique"
ADVANCE_TECHNOCRACY				"Technocratie"
ADVANCE_DIGITAL_ENCRYPTION			"Codage numérique"
ADVANCE_SUBNEURAL_ADS				"Mess. subliminal"
ADVANCE_CHAOS_THEORY				"Théorie du chaos"
ADVANCE_NEURAL_INTERFACE			"Interface neurale"
ADVANCE_NANO_ASSEMBLY				"Nano-montage"
ADVANCE_EUGENICS				"Thérapie génique"
ADVANCE_UNIFIED_PHYSICS				"Physique unifiée"
ADVANCE_NANO_MACHINES				"Nano-machines"
ADVANCE_HUMAN_CLONING				"Clonage humain"
ADVANCE_FUSION					"Fusion"
ADVANCE_ULTRAPRESSURE_MACHINERY			"Mach. ultrapress."
ADVANCE_CYBERNETICS				"Cybernétique"
ADVANCE_NEURAL_REPROGRAMMING			"Reprogram. neurale"
ADVANCE_PLASMA_WEAPONRY				"Armes à plasma"
ADVANCE_VIRTUAL_DEMOCRACY			"Démocratie virtuelle"
ADVANCE_GENETIC_TAILORING			"Génie génétique"
ADVANCE_NANO_WARFARE				"Guerre nano-techno."
ADVANCE_ECOTOPIA				"Ecotopie"
ADVANCE_GAIA_THEORY				"Théorie de Gaia"
ADVANCE_LIFE_EXTENSION				"Prolongation vie"
ADVANCE_SMART_MATERIALS				"Matériaux intell."
ADVANCE_GAIA_CONTROLLER				"Contrôleur Gaia"


#### WONDER STRINGS ####
WONDER_PYRAMIDS					"Pyramides"
WONDER_RAMAYANA					"Ramayana"
WONDER_GREAT_WALL				"Grande Muraille"
WONDER_THE_APPIAN_WAY				"Via Appia"
WONDER_CHICHEN_ITZA				"Chichen Itza"
WONDER_CENTRAL_MATTER_DECOMPILER		"Dématér. central"
WONDER_THE_FORBIDDEN_CITY			"Cité interdite"
WONDER_ARISTOTLES_LYCEUM			"Lycée d'Aristote"
WONDER_HAGIA_SOPHIA				"Hagia Sophia"
WONDER_GUTTENBERGS_BIBLE			"Bible Gutenberg"
WONDER_EAST_INDIA_COMPANY			"Compagnie Indes"
WONDER_GALILEOS_TELESCOPE			"Télescope Galilée"
WONDER_EMANCIPATION_PROCLAMATION		"Affranchissement"
WONDER_PENICILLIN				"Pénicilline"
WONDER_LONDON_EXCHANGE				"Bourse de Londres"
WONDER_EMPIRE_STATE_BUILDING			"Empire State Building"
WONDER_HOLLYWOOD				"Hollywood"
WONDER_INTERNET					"Internet"
WONDER_THE_AGENCY				"Agence secrète"
WONDER_GLOBESAT					"GlobeSat"
WONDER_FIELD_DYNAMICS_LABORATORY		"Labo de dynamique"
WONDER_DATA_HAVEN				"Paradis numér."
WONDER_GENOME_PROJECT				"Projet de génome "
WONDER_GLOBAL_SURVEILLANCE_CENTER		"Surveil. mondiale"
WONDER_NANITE_DEFUSER				"Désamorc. à nanites"
WONDER_NATIONAL_SHIELD				"Bouclier national"
WONDER_EGALITARIAN_ACT				"Acte d'égalité"
WONDER_THE_EDEN_PROJECT				"Projet Eden"
WONDER_THE_SOLARIS_PROJECT			"Projet Solaris"
WONDER_ZERO_CRIME_BILL				"Loi anticriminalité"

WONDER_PYRAMIDS_ARTICLE				""
WONDER_RAMAYANA_ARTICLE				""
WONDER_GREAT_WALL_ARTICLE			""
WONDER_THE_APPIAN_WAY_ARTICLE			""
WONDER_CHICHEN_ITZA_ARTICLE			""
WONDER_CENTRAL_MATTER_DECOMPILER_ARTICLE	""
WONDER_THE_FORBIDDEN_CITY_ARTICLE		""
WONDER_ARISTOTLES_LYCEUM_ARTICLE		""
WONDER_HAGIA_SOPHIA_ARTICLE			""
WONDER_GUTTENBERGS_BIBLE_ARTICLE		""
WONDER_EAST_INDIA_COMPANY_ARTICLE		""
WONDER_GALILEOS_TELESCOPE_ARTICLE		""
WONDER_EMANCIPATION_PROCLAMATION_ARTICLE	""
WONDER_PENICILLIN_ARTICLE			""
WONDER_LONDON_EXCHANGE_ARTICLE			""
WONDER_EMPIRE_STATE_BUILDING_ARTICLE		""
WONDER_HOLLYWOOD_ARTICLE			""
WONDER_INTERNET_ARTICLE				""
WONDER_THE_AGENCY_ARTICLE			""
WONDER_GLOBESAT_ARTICLE				""
WONDER_FIELD_DYNAMICS_LABORATORY_ARTICLE	""
WONDER_DATA_HAVEN_ARTICLE			""
WONDER_GENOME_PROJECT_ARTICLE			""
WONDER_GLOBAL_SURVEILLANCE_CENTER_ARTICLE	""
WONDER_NANITE_DEFUSER_ARTICLE			""
WONDER_NATIONAL_SHIELD_ARTICLE			""
WONDER_EGALITARIAN_ACT_ARTICLE			""
WONDER_THE_EDEN_PROJECT_ARTICLE			""
WONDER_THE_SOLARIS_PROJECT_ARTICLE		""
WONDER_ZERO_CRIME_BILL_ARTICLE			""


#### Units STRINGS ####
UNIT_SETTLER					"Colon"
UNIT_WARRIOR					"Guerrier"
UNIT_CATAMARAN					"Coracle"
UNIT_HOPLITE					"Hoplite"
UNIT_ARCHER					"Archer"
UNIT_SLAVER					"Esclavagiste"
UNIT_SWORDSMAN					"Samouraï"
UNIT_MOUNTED_ARCHER				"Archer monté"
UNIT_CARAVAN					"Caravane"
UNIT_FIRE_TRIREME				"Trirème feu grég."
UNIT_KNIGHT					"Chevalier"
UNIT_CATAPULT					"Catapulte"
UNIT_LONGSHIP					"Drakkar"
UNIT_DIPLOMAT					"Diplomate"
UNIT_PIKEMEN					"Piquier"
UNIT_CLERIC					"Prêtre"
UNIT_ABOLITIONIST				"Abolitionniste"
UNIT_CARRACK					"Carrack"
UNIT_INFANTRYMAN				"Fantassin"
UNIT_CAVALRY					"Cavalerie"
UNIT_FASCIST					"Fasciste"
UNIT_CANNON					"Canon"
UNIT_SHIP_OF_THE_LINE				"Navire 1ère ligne"
UNIT_SPY					"Espion"
UNIT_IRONCLAD					"Blindé"
UNIT_MACHINE_GUNNER				"Mitrailleur"
UNIT_ARTILLERY					"Artillerie"
UNIT_SUBMARINE					"Sous-marin"
UNIT_TROOP_SHIP					"Transporteur troupes"
UNIT_FRIGATE					"Frégate"
UNIT_DESTROYER					"Contre-torpilleur"
UNIT_TELEVANGELIST				"Télévangéliste"
UNIT_BATTLESHIP					"Cuirassé"
UNIT_FIGHTER					"Chasseur"
UNIT_CORPORATE_BRANCH				"Filiale"
UNIT_LAWYER					"Avocat"
UNIT_BOMBER					"Bombardier"
UNIT_TANK					"Char"
UNIT_CARGO_HELICOPTER				"Hélicoptère cargo"
UNIT_AIRCRAFT_CARRIER				"Porte-avions"
UNIT_MOBILE_SAM					"MSA mobile"
UNIT_MARINE					"Marine"
UNIT_PARATROOPER				"Parachutiste"
UNIT_URBAN_PLANNER				"Urbaniste"
UNIT_Z_FREIGHT_TRANSPORT			"Fret"
UNIT_INTERCEPTOR				"Intercepteur"
UNIT_CRUISE_MISSILE				"Missile croisière"
UNIT_NUCLEAR_SUBMARINE				"Sous-marin nucl."
UNIT_NUKE					"Missile nucléaire"
UNIT_STEALTH_FIGHTER				"Chasseur furtif"
UNIT_STEALTH_BOMBER				"Bombardier furtif "
UNIT_SCOUT_SUB					"Sous-marin éclaireur"
UNIT_SPACE_PLANE				"Navette spatiale"
UNIT_SPY_PLANE					"Avion espion"
UNIT_MOREY_STRIKER				"Bathysphère"
UNIT_CYBERATTORNEY				"Cyberavocat"
UNIT_MOBILE_SUBNEURAL_AD			"Message subliminal"
UNIT_HOVER_INFANTRY				"Infanterie aéroportée"
UNIT_CYBER_NINJA				"Cyberninja"
UNIT_SEA_ENGINEER				"Ingénieur maritime"
UNIT_EMPATHIC_DIPLOMAT				"Diplomate empathique"
UNIT_FUSION_TANK				"Char à fusion"
UNIT_CRAWLER					"Arachnidor"
UNIT_WAR_WALKER					"Faucheur"
UNIT_PLASMA_DESTROYER				"Destroyer à plasma"
UNIT_LEVIATHON					"Léviathan"
UNIT_KRAKEN					"Kraken"
UNIT_INFECTOR					"Contamineur"
UNIT_ECO_TERRORIST				"Ecoterroriste"
UNIT_ECO_RANGER					"Eco-ranger"
UNIT_DREADNAUGHT				"Invulnérable"
UNIT_CITY					"Ville"
UNIT_OCEAN_CITY					"Colonie marine"
UNIT_SPACE_CITY					"Colonie spatiale"
UNIT_LONGBOWMAN					"Archer médiéval"
UNIT_ELEPHANT_WARRIOR				"Elephant Warrior"
UNIT_SCOUT					"Scout"
UNIT_LEGION					"Legion"
UNIT_GUERRILLA					"Guerrilla"
UNIT_SWORDSMAN					"Swordsman"
UNIT_PIRATE_SHIP				"Pirate Ship"
UNIT_TRADER					"Trader"

#### governs STRINGS ####
GOVERNMENT_ANARCHY				"Anarchie"
GOVERNMENT_TYRANNY				"Tyrannie"
GOVERNMENT_MONARCHY				"Monarchie"
GOVERNMENT_THEOCRACY				"Théocratie"
GOVERNMENT_COMMUNISM				"Communisme"
GOVERNMENT_FASCISM				"Fascisme"
GOVERNMENT_REPUBLIC				"République"
GOVERNMENT_DEMOCRACY				"Démocratie"
GOVERNMENT_CORPORATE_REPUBLIC			"Rép. corporatiste"
GOVERNMENT_ECOTOPIA				"Ecotopie"
GOVERNMENT_TECHNOCRACY				"Technocratie"
GOVERNMENT_VIRTUAL_DEMOCRACY			"Démocr. virtuelle"


#### improvements STRINGS ####
IMPROVE_GRANARY					"Grenier"
IMPROVE_CITY_WALLS				"Remparts"
IMPROVE_SHRINE					"Lieux saints"
IMPROVE_COURTHOUSE				"Tribunal"
IMPROVE_BALLISTA_TOWERS				"Balistes"
IMPROVE_AQUEDUCT				"Aqueduc"
IMPROVE_THEATER					"Théâtre"
IMPROVE_BAZAAR					"Bazar"
IMPROVE_ACADEMY					"Académie"
IMPROVE_ARENA					"Arène"
IMPROVE_CAPITOL					"Palais"
IMPROVE_MILL					"Moulin"
IMPROVE_BASCILICA				"Basilique"
IMPROVE_UNIVERSITY				"Université"
IMPROVE_BANK					"Banque"
IMPROVE_PUBLISHING_HOUSE			"Maison d'édition"
IMPROVE_BATTLEMENTS				"Muraille"
IMPROVE_BROKERAGE				"Courtage"
IMPROVE_FOOD_SILO				"Silo de nourriture"
IMPROVE_FACTORY					"Usine"
IMPROVE_OIL_REFINERY				"Raffinerie"
IMPROVE_MOVIE_PALACE				"Cinéma"
IMPROVE_DRUG_STORE				"Pharmacie"
IMPROVE_TELEVISION				"Télévision"
IMPROVE_AIRPORT					"Aéroport"
IMPROVE_CORRECTIONAL_FACILITY			"Maison de correction"
IMPROVE_HOSPITAL				"Hôpital"
IMPROVE_FLAK_TOWERS				"Tour antiaérienne"
IMPROVE_COMPUTER_CENTER				"Centre informatique"
IMPROVE_PUBLIC_TRANSPORTATION			"Transports publics"
IMPROVE_RECYCLING_PLANT				"Usine de recyclage"
IMPROVE_NUCLEAR_PLANT				"Centrale nucléaire"
IMPROVE_ECO_TRANSIT				"Eco-transit"
IMPROVE_ANTI_BALLISTIC_MISSILES			"Missiles balistiques"
IMPROVE_ARCOLOGIES				"Arcologies"
IMPROVE_ORBITAL_LABORATORY			"Laboratoire orbital"
IMPROVE_ROBOTIC_PLANT				"Usine robotisée"
IMPROVE_SECURITY_MONITOR			"Contrôleur sécurité"
IMPROVE_E_BANK					"E-banque"
IMPROVE_VR_AMUSEMENT_PARK			"Parc attract. virtuel"
IMPROVE_NANITE_FACTORY				"Usine de nanites"
IMPROVE_FORCEFIELD				"Champ de force"
IMPROVE_AQUA_FILTER				"Hydro-filtre"
IMPROVE_INCUBATION_CENTER			"Centre incubation"
IMPROVE_FUSION_PLANT				"Centrale à fusion"
IMPROVE_BEHAVIORAL_MOD_CENTER			"Centre comport."
IMPROVE_CORNUCOPIC_VAT				"Nutrimodules"
IMPROVE_MICRO_DEFENSE				"Micro-défense"
IMPROVE_MATTER_DECOMPILER			"Dématérialisateur"
IMPROVE_BODY_EXCHANGE				"Echange corporel"
IMPROVE_GAIA_COMPUTER				"Ordinateur de Gaia"
IMPROVE_POWER_SATELLITE				"Satellite de Gaia"


#### terrain STRINGS ####
TERRAIN_BROWN_MOUNTAIN				"Montagne désertique"
TERRAIN_BROWN_HILL				"Colline désertique"
TERRAIN_WHITE_MOUNTAIN				"Montagne polaire"
TERRAIN_WHITE_HILL				"Colline polaire"
TERRAIN_MOUNTAIN				"Montagne"
TERRAIN_DESERT					"Désert"
TERRAIN_FOREST					"Forêt"
TERRAIN_GLACIER					"Glacier"
TERRAIN_GRASSLAND				"Prairies"
TERRAIN_HILL					"Colline"
TERRAIN_JUNGLE					"Jungle"
TERRAIN_PLAINS					"Plaines"
TERRAIN_SWAMP					"Marécages"
TERRAIN_TUNDRA					"Toundra"
TERRAIN_WATER_SHALLOW				"Eau peu profonde"
TERRAIN_WATER_DEEP				"Eau profonde"
TERRAIN_WATER_RIFT				"Crête"
TERRAIN_WATER_TRENCH				"Canyon"
TERRAIN_WATER_VOLCANO				"Volcan"
TERRAIN_WATER_REEF				"Récif coralien"
TERRAIN_WATER_KELP				"Lit de varech"
TERRAIN_SPACE					"Espace"
TERRAIN_WATER_BEACH				"Plage"
TERRAIN_WATER_SHELF				"Plateau sous-marin"
TERRAIN_DEAD					"Case inactive"
TERRAIN_SPECIAL1				"Spécial"
TERRAIN_SPECIAL2				"Pont"
#TERRAIN_DEAD_HILL				"Colline inactive"

TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE		"Rubis"
TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO		"Diamants"
TERRAIN_MOUNTAIN_GOOD_ONE			"Thé"
TERRAIN_MOUNTAIN_GOOD_TWO			"Emeraudes"
TERRAIN_DESERT_GOOD_ONE				"Verre"
TERRAIN_DESERT_GOOD_TWO				"Pétrole"
TERRAIN_FOREST_GOOD_ONE				"Bois dur"
TERRAIN_FOREST_GOOD_TWO				"Ours"
TERRAIN_GLACIER_GOOD_ONE			"Morse" # Walrus
TERRAIN_GRASSLAND_GOOD_ONE			"Coton/lin"
TERRAIN_GRASSLAND_GOOD_TWO			"Tabac"
TERRAIN_HILL_GOOD_ONE				"Café"
TERRAIN_HILL_GOOD_TWO				"Raisin"
TERRAIN_JUNGLE_GOOD_ONE				"Herbes médicin."
TERRAIN_JUNGLE_GOOD_TWO				"Jade"
TERRAIN_PLAINS_GOOD_ONE				"Epices"
TERRAIN_PLAINS_GOOD_TWO				"Eléphant"
TERRAIN_SWAMP_GOOD_ONE				"Alligator"
TERRAIN_TUNDRA_GOOD_ONE				"Caribou"
TERRAIN_WATER_SHALLOW_GOOD_ONE			"Crabe"
TERRAIN_WATER_SHALLOW_GOOD_TWO			"Perles"
TERRAIN_WATER_DEEP_GOOD_ONE			"Baleine"
TERRAIN_WATER_DEEP_GOOD_TWO			"Calmar géant"
TERRAIN_WATER_BEACH_GOOD_ONE			"Crabe"
TERRAIN_WATER_BEACH_GOOD_TWO			"Perles" # Replace with Fish
TERRAIN_WATER_SHELF_GOOD_ONE			"Jellyfish"
TERRAIN_WATER_SHELF_GOOD_TWO			"Perles"
TERRAIN_DUMMY_GOOD				"Babiole"

###Added for goodmod###   fix walrus, too many (actual these aren't used)

TERRAIN_ARCTIC_MOUNTAIN_GOOD_THREE		"Bauxite"
TERRAIN_ARCTIC_MOUNTAIN_GOOD_FOUR		"Emeralds"
TERRAIN_MOUNTAIN_GOOD_THREE			"Coal"
TERRAIN_MOUNTAIN_GOOD_FOUR			"Gold"
TERRAIN_DESERT_GOOD_THREE			"Dates"
TERRAIN_DESERT_GOOD_FOUR			"Camels"
TERRAIN_FOREST_GOOD_THREE			"Champignon"
TERRAIN_FOREST_GOOD_FOUR			"Castor"
TERRAIN_GLACIER_GOOD_TWO			"Walrus"
TERRAIN_GLACIER_GOOD_THREE			"Walrus"
TERRAIN_GLACIER_GOOD_FOUR			"Walrus"
TERRAIN_GRASSLAND_GOOD_THREE			"Potatoes"
TERRAIN_GRASSLAND_GOOD_FOUR			"Pavot"
TERRAIN_HILL_GOOD_THREE				"Uranium"
TERRAIN_HILL_GOOD_FOUR				"Olives"
TERRAIN_JUNGLE_GOOD_THREE			"Bananas"
TERRAIN_JUNGLE_GOOD_FOUR			"Sucre"
TERRAIN_PLAINS_GOOD_THREE			"Wheat"
TERRAIN_PLAINS_GOOD_FOUR			"Buffalo"
TERRAIN_SWAMP_GOOD_TWO				"Rice"
TERRAIN_SWAMP_GOOD_THREE			"Cilli"
TERRAIN_SWAMP_GOOD_FOUR				"Peat"
TERRAIN_TUNDRA_GOOD_TWO				"Pétrole"
TERRAIN_TUNDRA_GOOD_THREE			"Caribou"
TERRAIN_TUNDRA_GOOD_FOUR			"Caribou"
TERRAIN_WATER_SHALLOW_GOOD_THREE		"Salmon"
TERRAIN_WATER_SHALLOW_GOOD_FOUR			"Lobster"
TERRAIN_WATER_DEEP_GOOD_THREE			"Tuna"
TERRAIN_WATER_DEEP_GOOD_FOUR			"Calmar géant"
TERRAIN_WATER_BEACH_GOOD_THREE			"Dye"
TERRAIN_WATER_BEACH_GOOD_FOUR			"Perles"
TERRAIN_WATER_SHELF_GOOD_THREE			"Dye"
TERRAIN_WATER_SHELF_GOOD_FOUR			"Perles"
#TERRAIN_DUMMY_GOOD				"Babiole"
TERRAIN_BROWN_HILL_GOOD_ONE			"Copper"
TERRAIN_BROWN_HILL_GOOD_TWO			"Silver"
TERRAIN_BROWN_HILL_GOOD_THREE			"Camels"
TERRAIN_BROWN_HILL_GOOD_FOUR			"Camels"
TERRAIN_BROWN_MOUNTAIN_GOOD_ONE			"Iron Ore"
TERRAIN_BROWN_MOUNTAIN_GOOD_TWO			"Silver"
TERRAIN_WHITE_HILL_GOOD_ONE			"Sapphires"
TERRAIN_WHITE_HILL_GOOD_TWO			"Emeraudes"

#### CONCEPT STRINGS ####
#CONCEPT_DIAMONDS				"Diamants"
#CONCEPT_RUBIES					"Rubis"
#CONCEPT_OIL					"Pétrole"
#CONCEPT_BEAVER					"Castor"
#CONCEPT_TOBACCO				"Tabac"
#CONCEPT_POPPIES				"Pavot"
#CONCEPT_COFFEE					"Café"
#CONCEPT_COCOA					"Raisin"
#CONCEPT_SUGAR					"Sucre"
#CONCEPT_JADE					"Jade"
#CONCEPT_ELEPHANT				"Eléphant"
#CONCEPT_ALLIGATOR				"Alligator"
#CONCEPT_CARIBOU				"Caribou"
#CONCEPT_CRABS					"Crabe"
#CONCEPT_PEARLS					"Perles"
#CONCEPT_WHALES					"Baleine"
#CONCEPT_GIANT_SQUID				"Calmar géant"
#CONCEPT_WORMHOLE				"Faille spatio-temp."
#CONCEPT_ATTACK_ENEMY				"Attaquer ennemi"
#CONCEPT_CAPTURE_CITY				"000"
#CONCEPT_CEASE_FIRE				"Traité de paix"
#CONCEPT_CIV_POINTS				"Bonus d'empire"
#CONCEPT_C_FIELD				"Champ de confinement"
#CONCEPT_DEMANDS				"Ordre"
#CONCEPT_ECD					"SCE"
#CONCEPT_ECO_PACT				"Ecopacte"
#CONCEPT_ENTERTAINER				"Comédien"
#CONCEPT_EXCHANGES				"Echange"
#CONCEPT_E_TANK					"Réservoir d'embryon"
#CONCEPT_GIFTS					"Dons"
#CONCEPT_G_SPLICER				"Mixeur génétique"
#CONCEPT_INCITE					"Encourager"
#CONCEPT_LARORER				"Ouvrier"
#CONCEPT_LEAVE_MY_LANDS				"Quitter le territoire"
#CONCEPT_MAINTENANCE_COST			"Coût de maintenance"
#CONCEPT_MERCHANT				"Marchand"
#CONCEPT_MONUMENT_SCREEN			"Ecran de monuments"
#CONCEPT_NO_PIRACY				"Pas d'acte de piraterie"
#CONCEPT_REDUCE_POLLUTION			"Réduire la pollution"
#CONCEPT_RUSTLE					"r77"
#CONCEPT_SCIENTIST				"Chercheur"
#CONCEPT_SPACE_COLONIES				"Colonie spatiale"
#CONCEPT_STOP_TRADE				"Interrompre rel. comm."
#CONCEPT_TRADE_UNITS				"Unités furtives"
#CONCEPT_X_LAB					"Labo Xénoformes"
CONCEPT_ACTIVE_DEFENSE				"Défense active"
CONCEPT_ADVANCES				"Progrès"
CONCEPT_ALLIANCE				"Alliance"
CONCEPT_ANCIENT_AGE				"Antiquité"
CONCEPT_ATROCITY				"Atrocité"
CONCEPT_BARBARIANS				"Barbares"
CONCEPT_CAPITALIZATION				"Capitalisation"
CONCEPT_CITY					"Ville"
CONCEPT_CLASSIC_AGE				"Ere classique"
CONCEPT_COMMERCE				"Commerce"
CONCEPT_COMPUTER_AGE				"Ere de l'information"
CONCEPT_CRIME					"Criminalité"
CONCEPT_DEFENSE					"Défense"
CONCEPT_DIAMOND_AGE				"Ere du diamant"
CONCEPT_DIPLOMACY				"Diplomatie"
CONCEPT_DISBAND_CITY				"Désassembler ville"
CONCEPT_EMBARGO					"Embargo"
CONCEPT_EMPIRE_SIZE				"Taille de l'empire"
CONCEPT_FOOD					"Nourriture"
CONCEPT_FUEL					"Carburant"
CONCEPT_FUTURE_AGE				"Le futur"
CONCEPT_GENETIC_AGE				"Ere génétique"
CONCEPT_GOLD					"Or"
CONCEPT_GOODS					"Marchandises"
CONCEPT_GOVERNMENTS				"Gouvernement"
CONCEPT_GROWTH					"Croissance"
CONCEPT_HAPPINESS				"Bonheur"
CONCEPT_IMPROVEMENTS				"Aménagements"
CONCEPT_INDUSTRIAL_AGE				"Ere industriel"
CONCEPT_INFRASTRUCTURE				"Infrastructure"
CONCEPT_MAINTENANCE_COST			"Coût de maintenance"
CONCEPT_MEDIEVAL_AGE				"Moyen âge"
CONCEPT_MILITARY_READINESS			"Préparation militaire"
CONCEPT_MODERN_AGE				"Ere moderne"
CONCEPT_OFFER					"Offre"
CONCEPT_OVERCROWDING				"Surpopulation"
CONCEPT_POLLUTION				"Pollution"
CONCEPT_POPULATION				"Population"
CONCEPT_PRODUCTION				"Production"
CONCEPT_PUBLIC_WORKS				"Travaux publics"
CONCEPT_RATIONS					"Rations"
CONCEPT_REGARD					"Opinion"
CONCEPT_RENAISSANCE_AGE				"Renaissance"
CONCEPT_REQUEST					"Requête"
CONCEPT_REVOLUTION				"Révolution"
CONCEPT_RIOTS					"Emeute"
CONCEPT_RIVER					"Fleuves"
CONCEPT_RUINS					"Ruines"
CONCEPT_RUSH_BUY				"Achat d'urgence"
CONCEPT_SCIENCE					"Science"
CONCEPT_SCIENCE_SETTING				"Niveau de science"
CONCEPT_SEA_COLONIES				"Colonie marine"
CONCEPT_SLAVE					"Esclave"
CONCEPT_SPECIAL_FORCES				"Forces spéciales"
CONCEPT_SPECIALISTS				"Spécialistes"
CONCEPT_STARVATION				"Famine"
CONCEPT_STEALTH_UNITS				"Unités furtives"
CONCEPT_SUPPORT_COST				"Coût d'entretien"
CONCEPT_TERRAFORM				"Terraformer"
CONCEPT_THREAT					"Menace"
CONCEPT_TILE_IMPROVEMENTS			"Aménagements case"
CONCEPT_TONE					"Ton"
CONCEPT_TRADE					"Echanges"
CONCEPT_TRADE_ROUTE				"Route commerciale"
CONCEPT_TREATIES				"Traité"
CONCEPT_UNITS					"Unités"
CONCEPT_VETERANS				"Vétérans"
CONCEPT_VICTORY_CONDITIONS			"Victoire - Général"
CONCEPT_VICTORY_CONQUEST			"Victoire - Bain de sang"
CONCEPT_VICTORY_DIPLOMATIC			"Victoire - Diplomatique"
CONCEPT_VICTORY_PTS_AT_2300			"Victoire - An 2300"
CONCEPT_VICTORY_SCIENCE				"Victoire - Science"
CONCEPT_VISION					"Visibilité"
CONCEPT_WAGES					"Salaires"
CONCEPT_WONDERS					"Merveilles"
CONCEPT_WORK_HOURS				"Heures de travail"
CONCEPT_WORKER					"Travailleur"


#### Pop STRINGS ####
POP_WORKER					"Travailleur"
POP_SLAVE					"Esclave"
POP_BANKER					"Marchand"
POP_BARD					"Comédien"
POP_WISEMAN					"Chercheur"
POP_FACTORY_GRUNT				"Ouvrier"

## REMOVE THE FOLLOWING:
POP_ACTOR					"Comédien"
POP_PHILOSOPHER					"Chercheur"
POP_PROFESSOR					"Chercheur"
POP_LIBRARIAN					"Chercheur"
POP_PROGRAMMER					"Chercheur"
POP_MERCHANT					"Marchand"


#### TILE IMPROVEMENT STRINGS #######
TILEIMP_FARMS					"Ferme"
TILEIMP_ADVANCED_FARMS				"Ferme avancée"
TILEIMP_HYDROPONIC_FARMS			"Ferme hydroponique"
TILEIMP_MINES					"Mine"
TILEIMP_ADVANCED_MINES				"Mine avancée"
TILEIMP_MEGA_MINES				"Méga mine"
TILEIMP_TRADING_POST				"Poste de commerce"
TILEIMP_OUTLET_MALL				"Centre commercial"
TILEIMP_NATURE_PRESERVE				"Réserve naturelle"
TILEIMP_NETS					"Filet"
TILEIMP_FISHERIES				"Pêcherie"
TILEIMP_AUTOMATED_FISHERIES			"Pêcherie auto."
TILEIMP_UNDERSEA_MINES				"Mine sous-marine"
TILEIMP_ADVANCED_UNDERSEA_MINES			"Mine ss-mar. avancée"
TILEIMP_MEGA_UNDERSEA_MINES			"Méga mines ss-mar."
TILEIMP_PORT					"Port"
TILEIMP_DRILLING_PLATFORM			"Plate-forme de forage"
TILEIMP_RUINS					"Ruine"
TILEIMP_ROAD					"Route"
TILEIMP_RAILROAD				"Chemins de fer"
TILEIMP_MAGLEV					"Train express magnét."
TILEIMP_UNDERSEA_TUNNEL				"Tunnel sous-marin"
TILEIMP_LISTENING_POSTS				"Poste d'écoute"
TILEIMP_AIR_BASES				"Base aérienne"
TILEIMP_FORTIFICATIONS				"Fortifications"
TILEIMP_RADAR_STATIONS				"Station radar"
TILEIMP_SONAR_BUOYS				"Bouée sonar"
TILEIMP_PROCESSING_TOWER			"Obélisque"

#### Terraform Strings ####
TILEIMP_TERRAFORM_BROWN_HILL			"Terraform. coll. désert."
TILEIMP_TERRAFORM_BROWN_MOUNTAIN		"Terraform. mont. désert."
TILEIMP_TERRAFORM_DESERT			"Terraformer désert"
TILEIMP_TERRAFORM_FOREST			"Terraformer forêt"
TILEIMP_TERRAFORM_GRASSLAND			"Terraformer prairies"
TILEIMP_TERRAFORM_HILL				"Terraformer colline"
TILEIMP_TERRAFORM_JUNGLE			"Terraformer jungle"
TILEIMP_TERRAFORM_MOUNTAIN			"Terraformer montagne"
TILEIMP_TERRAFORM_PLAINS			"Terraformer plaines"
TILEIMP_TERRAFORM_SWAMP				"Terraformer marécages"
TILEIMP_TERRAFORM_WHITE_HILL			"Terraformer coll. pol."
TILEIMP_TERRAFORM_WHITE_MOUNTAIN		"Terraformer mont. pol."

#### installations STRINGS ####
INSTALLATION_LISTENING_POSTS			"Poste d'écoute"
INSTALLATION_AIR_BASES				"Base aérienne"
INSTALLATION_FORTIFICATIONS			"Fortifications"
INSTALLATION_RADAR_STATIONS			"Station radar"
INSTALLATION_SONAR_BUOYS			"Bouée sonar"

#Unit Orders#
UNIT_ORDER_NONE					"Aucun"
UNIT_ORDER_MOVE					"Déplacer"
UNIT_ORDER_ENTRENCH				"Fortifier"
UNIT_ORDER_SLEEP				"Rendre inactive"

ORDER_ADVERTISE					"Faire publicité"
ORDER_ASSASSINATE				"Assassiner dirigeant"
ORDER_ATTACK					"Attaquer"
ORDER_BIO_INFECT				"Contaminer"
ORDER_BOARD_TRANSPORT				"Transporter"
ORDER_BOMBARD					"Bombarder"
ORDER_CLEAR_TARGET				"Supprimer cible"
ORDER_CONVERT					"Convertir ville"
ORDER_CREATE_PARK				"Détruire aux nanites"
ORDER_DISBAND_ARMY				"Démanteler unité "
ORDER_ESTABLISH_EMBASSY				"Etablir ambassade"
ORDER_EXPEL					"Renvoyer unité"
ORDER_FAITH_HEALING				"Guérir par la foi"
ORDER_FORTIFY					"Fortifier"
ORDER_FRANCHISE					"Accorder franchise"
ORDER_INCITE_REVOLUTION				"Inciter révolution"
ORDER_INCITE_UPRISING				"Inciter soulèvement"
ORDER_INDULGENCE				"Vendre indulgences"
ORDER_INJOIN					"Demander injonction"
ORDER_INTERCEPT_TRADE				"Pirater"
ORDER_INVESTIGATE_CITY				"Espionner"
ORDER_LAUNCH					"Lancer"
ORDER_NANO_INFECT				"Lancer nano-attaque"
ORDER_PARADROP					"Larguer"
ORDER_PILLAGE					"Piller"
ORDER_PLAGUE					"Infester"
ORDER_PLANT_NUKE				"Placer arme nucl."
ORDER_RANGED_ATTACK				"Attaquer à distance"
ORDER_REFORM					"Réformer ville"
ORDER_REFUEL					"Ravitailler"
ORDER_SETTLE					"Coloniser"
ORDER_SETTLE_IN_CITY				"Peupler ville"
ORDER_SLAVE_RAID				"Capturer esclaves"
ORDER_SLEEP					"Rendre inactive"
ORDER_SOOTHSAY					"Prêcher l'apocalypse"
ORDER_SPACE_LAUNCH				"Lancer dans l'espace"
ORDER_STEAL_TECHNOLOGY				"Voler progrès"
ORDER_SUE					"Intenter procès"
ORDER_TARGET					"Cibler arme nucl."
ORDER_THROW_PARTY				"Donner réception"
ORDER_UNDERGROUND_RAILWAY			"Affranchir esclaves"
ORDER_UNLOAD					"Débarquer"
ORDER_UPGRADE					"Upgrade"

PERSONALITY_KAHN_DESCRIPTION			"Tyran sanguinaire"
PERSONALITY_GHANDI_DESCRIPTION			"Pacifiste diplomate"
PERSONALITY_STALIN_DESCRIPTION			"Autocrate isolationiste et militariste"
PERSONALITY_CEASAR_DESCRIPTION			"Impérialiste agressif"
PERSONALITY_DEGAULLE_DESCRIPTION		"Noble patriote"
PERSONALITY_MEDICI_DESCRIPTION			"Habile négociateur"
PERSONALITY_TELLER_DESCRIPTION			"Intellectuel idéologue"
PERSONALITY_STRANGELOVE_DESCRIPTION		"Génie diabolique"
PERSONALITY_CALLENBACH_DESCRIPTION		"Populiste zélé"

### Age Strings ###

AGE_ONE						"Antiquité"
AGE_TWO						"Médiéval"
AGE_THREE					"Middle Ages"
AGE_FOUR					"Renaissance"
AGE_FIVE					"Industrielle"
AGE_SIX						"Moderne"
AGE_SEVEN					"Informatique"
AGE_EIGHT					"Genetique"
AGE_NINE					"Diamant"
AGE_TEN						"Le Futur"

### City Style Strings ###

CITY_STYLE_ROMAN				"Style Romain"
CITY_STYLE_ARAB					"Style Arabe"
CITY_STYLE_ASIAN				"Style Asiatique"
CITY_STYLE_AMERICAN				"Style Américain"
CITY_STYLE_CASTLE				"Style Château"
CITY_STYLE_EGYPTAIN				"Style Egyptien"
CITY_STYLE_PALACE				"Style Palais"

### Build Sequences from ldl_str.txt ###

BUILD_LIST_SEQUENCE_PRODUCTION			"Production"
BUILD_LIST_SEQUENCE_GROWTH			"Croissance"
BUILD_LIST_SEQUENCE_OFFENSE			"Offensive"
BUILD_LIST_SEQUENCE_DEFENSE			"Défense"
BUILD_LIST_SEQUENCE_SCIENCE			"Science"
BUILD_LIST_SEQUENCE_GOLD			"Or"
BUILD_LIST_SEQUENCE_WONDERS			"Merveilles"
BUILD_LIST_SEQUENCE_HAPPINESS			"Bonheur"
BUILD_LIST_SEQUENCE_DEFAULT			"Par défaut"
BUILD_LIST_SEQUENCE_WONDERS_SCIENTIST		"Wonders (Sci.)"
BUILD_LIST_SEQUENCE_WONDERS_MILITARIST		"Wonders (Mil.)"
BUILD_LIST_SEQUENCE_WONDERS_ECONOMIC		"Wonders (Econ.)"
BUILD_LIST_SEQUENCE_WONDERS_ECOTOPIAN		"Wonders (Ecot.)"
BUILD_LIST_SEQUENCE_WONDERS_DIPLOMATIC		"Wonders (Dipl.)"
BUILD_LIST_SEQUENCE_BARBARIAN			"Units"
BUILD_LIST_SEQUENCE_SMALL_CITIES		"Small Cities"
BUILD_LIST_SEQUENCE_CITIES_AT_MAX_SIZE		"Maxiumum Sized Cities"
BUILD_LIST_SEQUENCE_DIRTY_CITIES		"Pollution"

##Risk strings moved from junk_str.txt ##
RISK_NO_DANGER_HERE				"Pas de danger ici"
RISK_VILLAGES_ONLY				"Ruines seulement"
RISK_BORING_HORDES				"Groupes errants"
RISK_DECENT_HORDES				"Tribus insoumises"
RISK_RAGING_HORDES				"Hordes déchaînées"

## Generic difficulty strings for compatibility reasons ##
DIFFICULTY_0					"Chef"
DIFFICULTY_1					"Seigneur de Guerre"
DIFFICULTY_2					"Prince"
DIFFICULTY_3					"Roi"
DIFFICULTY_4					"Empereur"
DIFFICULTY_5					"Divinité"

## Civlike difficulty strings ##
DIFFICULTY_SETTLER				"Colon"
DIFFICULTY_CHIEFTAIN				"Chef"
DIFFICULTY_WARLORD				"Seigneur de Guerre"
DIFFICULTY_PRINCE				"Prince"
DIFFICULTY_KING					"Roi"
DIFFICULTY_EMPEROR				"Empereur"
DIFFICULTY_DEITY				"Divinité"
