#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Main string file (Spanish)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the main strings.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Moved build list sequence strings to gl_str.txt.
#   - April 7th 2005 Martin Gühmann
# - Added str_ldl_OptimizeSpecialists string - April 7th 2005 Martin Gühmann 
# - Added str_ldl_DD_OPTIMIZE_SLIDERS for sliders optimization button. 
#   - April 9th 2005 Martin Gühmann
# - Moved Great Libary title string from add_str.txt. - April 9th 2005 Martin Gühmann
# - Added battleview window strings for attack building bonuses, and modified
#   new combat names. - 07-Mar-2009 Maq
# - Added new strings for redesigned City Window. - 28-Mar-2009 Maq
# - Added strings for political map - 6-Jul-2009 EPW
# - Added new strings for redesigned empire manager. - 22-Jul-2009 Maq
# -Added strings for view capital buttons - 4-Jan-EPW
# -Added string for relationships 7-Jan-EPW
#----------------------------------------------------------------------------

##Those darn hard-coded strings 03-09-99
str_ldl_Already_Offer				"Ya estás ofreciendo esa mercancía. ¿Sustituyes la oferta anterior?"

##That one last change 03-07-99
ENDGAME_WON_OTHER				"Todos los imperios tendrán ahora que rendir homenaje al nuevo señor, [player[0].leader_name], que ha completado el Proyecto de Vida Alienígena."

##FINAL FINAL FINAL batch of string added 03-05-99 (yea right)
str_ldl_comma					"."

#Age Names#
AGE_NAME_ANCIENT				"Edad Antigua"
AGE_NAME_RENAISS				"Edad Renacimiento"
AGE_NAME_MODERN					"Edad Moderna"
AGE_NAME_GENETIC				"Edad Genética"
AGE_NAME_DIAMOND				"Edad del Diamante"

###Strings Moved Over from Junk###

CAPITALIZATION					"Capitalización "
INFRASTRUCTURE					"Infraestructura "
BUILDINGNONE					"Vacío"

DIPxxx3_AGREEMENT_END_POLLUTION			"Ecopacto"
X_LAB						"Laboratorio Xenoforma"
GENE_SEQUENCER					"Secuenciador de genes"

###END EX_JUNK STRINGS###

##Final FINAL batch of strings hardcoded into engine 03-04-99
str_ldl_Turn					"Turno"


##Final batch of strings hardcoded into engine 02-28-99##
str_ldl_No_item_selected			"¡No se ha seleccionado un objeto!"
str_ldl_Trade_offer_created			"¡Se ha creado una oferta de comercio!"
str_ldl_Source_and_Destination_same		"¡La ciudad de origen y la de destino son la misma!"
str_ldl_No_caravans_available			"¡No hay caravanas disponibles!"
str_ldl_CANCEL_OFFER_CAPS			"ANULAR OFERTA"
str_ldl_No_item_selected_in_list		"¡No se ha seleccionado un objeto en la lista!"
str_ldl_Foreign_Attitude			"Actitud extranjera"
str_ldl_Local					"Local"
str_ldl_mp_dbase_out_of_synch			"La base de datos no está sincronizada. Volviendo a la sala."

##This is the latest batch from Add_str.txt 02-26-99##

str_ldl_TILE_RESOURCES_Colon			"RECURSOS CASILLA:"
str_ldl_TOTAL_GOLD_FROM_TRADE			"ORO TOTAL DEL COMERCIO"
str_ldl_Waiting_For_Servers			"Esperando servidor"
str_ldl_nodialup				"Necesitas marcar para usar INTERNET"
str_ldl_connectionerr				"Error de conexión a la red"
str_ldl_Enemy_Moves_Off				"Movimientos enemigos - No"
str_ldl_Enemy_Moves_On				"Movimientos enemigos - Sí"
KEY_NAME_TAB					"Tabulador"
KEY_NAME_ENTER					"Intro"
KEY_NAME_SPACE					"Espacio"
KEY_NAME_BACKSPACE				"Retroceso"
QUEUE_OVERWRITE					"Estás a punto de guardar encima de otra cola guardada anteriormente.\n¿Quieres continuar?"
str_ldl_Base_Pollution				"Contaminación base" 


str_tbl_ldl_Select_Unit				"Seleccionar unidad"
str_tbl_ldl_Close_Message			"Cerrar mensaje"
str_tbl_ldl_Yes					"Sí"
str_tbl_ldl_No					"No"
str_tbl_ldl_Quit				"Salir"


str_tbl_ldl_Next_Round				"Siguiente ronda"         # km_screen.ldl
str_tbl_ldl_Open_Monuments			"Pantalla de monumentos"
str_tbl_ldl_Open_Chat				"Pantalla de chat"
str_tbl_ldl_Toggle_Space			"Espacio - Sí/No"
str_tbl_ldl_Open_Network_Screen			"Pantalla de red"
str_tbl_ldl_Civ_Tab				"Pestaña Imp."
str_tbl_ldl_Max_Tab				"Pestaña Máx."
str_tbl_ldl_Pop_Tab				"Pestaña trabajo"
str_tbl_ldl_Prod_Tab				"Pestaña Producción"
str_tbl_ldl_City_Tab				"Pestaña Ciudad"
str_tbl_ldl_Unit_Tab				"Pestaña Unidades"
str_tbl_ldl_Control_Build			"Construir el objeto seleccionado"
str_tbl_ldl_Control_Next			"Siguiente objeto"
str_tbl_ldl_Control_Prev			"Objeto anterior"
str_tbl_ldl_Reform				"Reformar"
str_tbl_ldl_Execute_Orders			"Ejecutar todas las órdenes"
str_tbl_ldl_Clear_Queue				"Borrar cola"
str_tbl_ldl_Message				"Mensaje"
str_tbl_ldl_Open_Alien_Screen			"Pantalla Alien"
str_tbl_ldl_Save_World				"Grabado rápido"
str_tbl_ldl_Load_World				"Carga rápida"


SAVE_OVERWRITE					"Estás a punto de grabar sobre una partida guardada.\n¿Quieres continuar?"

str_ldl_Expectations				"Expectativas"

POLLUTION_HEAVY					"Duro"
POLLUTION_MODERATE				"Moderado"
POLLUTION_LIGHT					"Ligera"
POLLUTION_NONE					"Ninguna"
POLLUTION_TOXIC					"Tóxico"

str_ldl_Total_City_Pollution			"Contaminación total"
str_ldl_Pollution_Level				"Nivel de contamin."

str_ldl_RES_CHANGE_BUTTON			"Tamaño de pantalla"
str_ldl_RES_TITLE				"Tamaño de pantalla"
str_ldl_RES_REBOOT_WARNING			"Este cambio tendrá efecto cuando reinicies Call To Power II."

DIP_EXCHANGE_ADVANCE_NONE			"No es posible intercambiar adelantos."
str_ldl_Cant_disband_city			"No es posible abandonar ciudades cuyo tamaño es de 4 ó más."
DELETE_SAVE_CONFIRM				"¿Estás seguro?"

str_ldl_CAPS_TARGET				"OBJETIVO"
str_ldl_Cheat_Tile				"Casilla"
str_ldl_AFB_SPLICER				"Empalmadores de genes (opcional):"
str_ldl_Show_Map				"Mostrar mapa"
str_ldl_Hide_Map				"Ocultar mapa"
str_ldl_Cheat_gold				"PONER CANTIDAD DE ORO QUE AÑADIR"
str_ldl_Cheat_pw				"PONER CANTIDAD DE OBRAS PÚBLICAS QUE AÑADIR"
str_ldl_unitpad_Space				"Espacio"

str_ldl_ready_to_launch				"¡Preparado para lanzar! Esperando al resto de jugadores para lanzar."
str_ldl_dont_have_cd				"Introduce tu CD de Call To Power II y ejecuta el programa de nuevo."
str_ldl_connectionlost				"Tu conexión se ha perdido."
str_ldl_Pw_COLON_				"Colonos: "
str_ldl_Pw					"Colonos"



str_ldl_Polluter				"Contaminante"
str_ldl_NonPolluter				"No contaminante"

str_ldl_PRODUCTIONTURN				"PRODUCCIÓN/TURNO:"


str_ldl_Turns					"Turnos"

DELETE_QUEUE					"¿Estás seguro de borrar esta cola?"
str_tbl_ldl_Ongoing				"En progreso"
LOADING						"Cargando..."

str_ldl_Server_Name_COLON			"Nombre del servidor:"

## rsh012799 - added for city tab pollution
str_tbl_ldl_Light				"Ligera"
str_tbl_ldl_Heavy				"Fuerte"
str_tbl_ldl_Danger				"Peligro"
str_tbl_ldl_Toxic				"Tóxica"
##

## rsh012899 - added for 'Q' press
QUIT_DIALOG					"¿Seguro que quieres salir?"
##


# is the At War icon in the diplomatic string that is missing
str_tbl_ldl_upd006_tga				"upd006.tga"

## rsh012999 - added
str_ldl_Disband_selected_units			"¿Licenciar las unidades seleccionadas?"
str_ldl_Disband_selected_cities			"¿Abandonar las ciudades seleccionadas?"
##

## rsh013099 - added for popups 
BREAK_ROUTE					"¿Interrumpir la ruta de comercio?"
REMOVE_OFFER					"¿Anular la oferta de comercio?"
SAVING						"Guardando..."
##

# Alien Feedback Panel
str_ldl_AFB_TITLE				"Desarrollo del embrión alienígena"
str_ldl_AFB_STAGE1				"Etapa 1"
str_ldl_AFB_STAGE2				"Etapa 2"
str_ldl_AFB_STAGE3				"Etapa 3"
str_ldl_AFB_END					"Fin"
str_ldl_AFB_TURNS_LEFT				"Turnos hasta la próxima etapa"
str_ldl_AFB_ECD					"DCE construidos/necesarios:"
str_ldl_AFB_FIELD				"Campos construidos/necesarios:"
str_ldl_AFB_CHANCE				"Posibilidades de fallo:"

## bmh012099 - added for throne room/monument screen
str_ldl_Monument_Title				"Monumentos"
str_ldl_Monument_Upgrade_Available		"Selecciona un monumento para actualizar."

## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT				"GOBIERNO"
str_ldl_SURPLUS					"EXCEDENTE"
str_ldl_EQUAL					"="
str_ldl_SAVINGS					"AHORROS"
##

## rsh012099 - added for work view
str_tbl_ldl_FOOD_COLON				"ALIM:"
str_tbl_ldl_PROD_COLON				"PROD:"
str_tbl_ldl_GOLD_COLON				"ORO:"

str_ldl_Message					"Mensaje"
##

## rsh012199 - added for instant action popups
str_ldl_CAPS_PIRATE				"PIRATEAR"
str_ldl_Whose_Trade_Route			"¿Qué ruta de comercio deseas piratear?"
str_ldl_What_course_of				"¿Qué acción vas\na tomar?"
str_ldl_CAPS_ATTACK				"ATACAR"
str_ldl_CAPS_EXPEL				"EXPULSAR"
str_ldl_CAPS_CANCEL_MOVE			"ANULAR MOVIMIENTO"
str_ldl_END_TUTORIAL				"TERMINAR TUTORIAL"

str_tbl_ldl_You_Need_Embassy_To_Demand		"Necesitas tener una embajada para exigir adelantos."
str_tbl_ldl_GIFT_MAP				"MAPA DE REGALO"

## rsh011899 - for government rankings
str_tbl_ldl_POOR				"HORRIBLE"
str_tbl_ldl_FAIR				"MALO"
str_tbl_ldl_AVERAGE				"REGULAR"
str_tbl_ldl_GOOD				"BUENO"
str_tbl_ldl_EXCELLENT				"EXCELENTE"
##

str_ldl_POPSCIENCE				"Oro transformado en Ciencia"
str_ldl_POPPW					"Producción transformada en obras públicas"
str_ldl_PLANE					"Jugador en curso"
str_ldl_CROWN					"Host de la partida"
str_ldl_NUMBPLAYERS				"Jugadores en juego"
str_ldl_PASSWORD				"Protegido con contraseña"
str_ldl_GAMELOCK				"Juego bloqueado"
str_ldl_GAMELAUNCH				"Juego en progreso"
str_ldl_MUTED					"Jugador apagado"
str_ldl_Back					"Atrás"
str_ldl_Next					"Siguiente"
str_ldl_worldtype1				"Húmedo: "
str_ldl_worldtype2				"Templado: "
str_ldl_worldtype3				"Océano: "
str_ldl_worldtype4				"Isla: "
str_ldl_worldtype5				"Uniforme: "
str_ldl_worldtype6				"Mercancías: "
str_ldl_Config_Header				"CONFIG."
str_ldl_Game_Header				"PARTIDA"
str_ldl_Map_Header				"MAPA"
str_ldl_QUITTOSHELL				"SALIR"

str_ldl_Tutorial_Advice_Off			"Consejos tutorial - No"
str_ldl_Tutorial_Advice_On			"Consejos tutorial - Sí"
str_ldl_Right_Click_Move			"Mov. clic derecho"
str_ldl_Left_Click_Move				"Mov. clic izquierdo"
str_ldl_Auto_Cycle_Turn_Off			"Ciclos autom. turnos - No"
str_ldl_Auto_Cycle_Turn_On			"Ciclos autom. turnos - Sí"
str_ldl_Auto_Cycle_Units_Off			"Ciclos autom. unidades - No"
str_ldl_Auto_Cycle_Units_On			"Ciclos autom. unidades - Sí"
str_ldl_Battle_View_Off				"Vista de batalla - No"
str_ldl_Battle_View_On				"Vista de batalla - Sí"
str_ldl_Walk_Animation_Off			"Animaciones andar - No"
str_ldl_Walk_Animation_On			"Animaciones andar - Sí"
str_ldl_Animated_Goods_Off			"Mercancía animada - No"
str_ldl_Animated_Goods_On			"Mercancía animada - Sí"
str_ldl_Attack_Animation_Off			"Animaciones de ataque - No"
str_ldl_Attack_Animation_On			"Animaciones de ataque - Sí"
str_ldl_Animated_Trade_Routes_Off		"Rutas animadas - No"
str_ldl_Animated_Trade_Routes_On		"Rutas animadas - Sí"
str_ldl_Wonder_Movies_Off			"Vídeos maravillas - No"
str_ldl_Wonder_Movies_On			"Vídeos maravillas - Sí"
str_ldl_Great_Library_Animation_Off		"Anim. Gran Biblioteca - No"
str_ldl_Great_Library_Animation_On		"Anim. Gran Biblioteca - Sí"
str_ldl_Bouncing_Message_Off			"Mensajes rebote - No"
str_ldl_Bouncing_Message_On			"Mensajes rebote - Sí"
str_ldl_Water_Animation_Off			"Animaciones agua - No"
str_ldl_Water_Animation_On			"Animaciones agua - Sí "
str_ldl_Movie_Windowed				"Vídeos en ventana"
str_ldl_Movie_Full_Screen			"Vídeos pantalla completa"
str_ldl_Grid_Off				"Cuadrícula mapa - No"
str_ldl_Grid_On					"Cuadrícula mapa - Sí"
str_ldl_CHEAT_MODE				"TRAMPA"
str_ldl_Cheat_Mode_Case				"Trampa"
str_ldl_Music_Off				"Música - No"
str_ldl_Music_On				"Música - Sí"
str_ldl_Show_City_Inflence_Off			"Ocultar influencia ciudad"
str_ldl_Show_City_Inflence_On			"Mostrar influencia ciudad "
str_ldl_Auto_Tab_Select_Off			"Selec. auto pestaña - No"
str_ldl_Auto_Tab_Select_On			"Selec. auto pestaña - Sí"

##Missing Stuff?###
str_ldl_Monument_Screen_Off			"Pantalla monumentos - No"
str_ldl_Monument_Screen_On			" Pantalla monumentos - Sí"
str_ldl_Delete					"Eliminar"
str_ldl_Bloodlust_On				"A muerte"

str_tbl_ldl_Bloodlust_Off			"A muerte - No"
str_tbl_ldl_Bloodlust_On			"A muerte"

str_ldl_Scorewarn				"Ya no se llevará la puntuación para esta partida."

##End missing##


str_tbl_ldl_You_Need				"Necesitas tener una embajada para intercambiar adelantos."

str_tbl_ldl_Very_Weak				"Muy débil"
str_tbl_ldl_Weak				"Débil"
str_tbl_ldl_Average				"Medio"
str_tbl_ldl_Strong				"Fuerte"
str_tbl_ldl_Very_Strong				"Muy Fuerte"

str_tbl_ldl_You_Dont_Have_Enough_Gold		"No tienes suficiente oro para entregar."

str_ldl_CAPS_TARGET_CITY			"CIUDAD OBJETIVO"
str_ldl_CAPS_TYPE				"TIPO "
str_ldl_CAPS_GAIN_LOSS				"GANAN/PERDIDA" 

##New Pop Help##

str_ldl_Alien					"Laboratorio Xenoforma"
str_ldl_Mscreen					"Pantalla de Monumentos"
str_ldl_Ulock					"Abrir Grupo"
str_ldl_Glock					"Cerrar Grupo"
str_ldl_Wow					"Maravillas del Mundo"
str_ldl_Imps					"Mejoras de Ciudad"
str_ldl_Unis					"Unidades"
str_ldl_Prod					"Producción"
str_ldl_Happ					"Felicidad"
str_ldl_Goldy					"Oro"
str_ldl_Scien					"Ciencia"
str_ldl_Food					"Alimentos"
str_ldl_Veter					"Veterana"
str_ldl_Activ					"Defensa activa"
str_ldl_Space					"Vista espacial"
str_ldl_Tile					"Colocar mejoras de casilla"
str_ldl_Zoomin					"Acercar"
str_ldl_Zoomout					"Alejar"
str_ldl_Year					"Año de Juego/Turno"
str_ldl_Public					"Cuenta de obras públicas"
str_ldl_Savings					"Oro en ahorros"
str_ldl_Nunit					"Siguiente unidad"
str_ldl_Ncity					"Siguiente ciudad"
str_ldl_Undo					"Deshacer turno"
str_ldl_End					"Finalizar turno"
str_ldl_Clock					"Turnos restantes"
str_ldl_Tbuild					"Coste de producción"
str_ldl_Tprod					"Turnos para construir"
str_ldl_Specforce				"Fuerzas especiales"
str_ldl_Bomb					"Habilidad de bombardear"
str_ldl_Supp					"Coste de apoyo"

str_ldl_AdvisorYear				"Año"
str_ldl_AdvisorTurn				"Turno"

### New Stuff -Probably not implemented ###

#Barbarian Threat
#Rename City
#Delete

###Keeper Stuff###

## KEEPER STUFF 1 ##

str_ldl_ARDM_nospace				"A/T/D/M"
str_ldl_UPKEEP					"MANTEN"
str_tbl_ldl_Total_Upkeep			"Total mantenimiento"
str_tbl_ldl_NOT_BUILDING			"NO CONSTRUYE"
str_ldl_CLOSE					"Cerrar"
str_tbl_ldl_S					"S"
str_ldl_small_Disband				"Licenciar"
str_tbl_ldl_DisbandButton			"DisbandButton"
str_ldl_Cost_					"Coste "
str_tbl_ldl_Speed_Cities			"Ciudad veloz"
str_tbl_ldl_Seconds_Per_City_COLON		"Segundos por ciudad:"

# strings for scoring list
str_tbl_ldl_Positive_Points_For_Colon		"Puntos positivos por:"
str_tbl_ldl_Negative_Points_For_Colon		"Puntos negativos por:"
str_tbl_ldl_Total_Positive_Points_Colon		"Total puntos positivos:"
str_tbl_ldl_Total_Negative_Points_Colon		"Total puntos negativos:"
str_tbl_ldl_Total_Points_Colon			"Puntos totales:"
str_tbl_ldl_Civ_Score_Colon			"Puntuación Imp.:"

str_tbl_ldl_The_Diplomats			"Nuestros líderes están ocupados. - No estamos interesados en discutir nada con vosotros \nen estos momentos."
str_tbl_ldl_Select_a_new			"Selecciona un nuevo adelanto para investigar."
str_ldl_Review_Tutorial_Messages		"Revisar mensajes del tutorial"
str_ldl_END					"FIN"
str_ldl_End_Tutorial_Dialog			"¿Seguro que quieres terminar el tutorial?"
str_ldl_Skill_Level				"Nivel de Habilidad"
str_ldl_Barbarian_Threat			"Amenaza Bárbara"
str_ldl_LAUNCH					"LANZAR"
str_ldl_Random_Custom				"Aleat./Person"


# additional Info screen strings
str_ldl_Top_5_Cities				"Las 5 ciudades más importantes"
str_ldl_Power_Graph				"Gráfico de poder"
str_ldl_Civ_Score				"Puntos Imp."
str_ldl_Year_Founded_COLON			"Fundado en:"
str_ldl_Turns_to_Next_Disaster			"Turnos hasta siguiente desastre"

str_ldl_CAPS_MAKE_QUEUE				"HACER COLA"
str_ldl_CAPS_LOAD_QUEUE				"CARGAR COLA"
str_ldl_CAPS_DELETE_QUEUE			"BORRAR COLA"
str_tbl_ldl_Your_queue_has_been_saved		"Tu cola ha sido guardada."
str_ldl_LOAD					"CARGAR"
str_ldl_CAPS_ASSIGN				"ASIGNAR"
str_ldl_CAPS_CONTENTS				"CONTENIDO"

str_ldl_Disband_seleted_unit			"¿Licenciar las unidades seleccionadas?"
str_ldl_Disband_selected_city			"¿Abandonar la ciudad seleccionada?"
str_ldl_MY_GOODS				"MI MERCANCÍA"

str_ldl_CAPS_DOMESTIC				"NACIONAL"
str_ldl_CAPS_FOREIGN				"EXTRANJERA"

str_ldl_NEXT					"Siguiente"

# strings for victory window
str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON	"TU PUNTUACIÓN EN IMPERIO ES:"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS	"TU NOMBRE FIGURARÁ EN LOS ANALES DE LA HISTORIA COMO"
str_ldl_POPULATION_COLON			"POBLACIÓN:"
str_ldl_CIV_SCORE				"PUNTOS IMP."
str_ldl_POWER_GRAPH				"GRÁFICO DE PODER"
str_ldl_DEFEAT					"DERROTA"

str_ldl_THE_DESTITUTE				"EL INDIGENTE"
str_ldl_THE_SQUIRREL_HEARTED			"EL CORAZÓN DE ARDILLA"
str_ldl_THE_RED_FACED				"EL AVERGONZADO"
str_ldl_THE_WEARY				"EL CANSADO"
str_ldl_THE_MEEK				"EL TÍMIDO"
str_ldl_THE_UNREADY				"EL DESPREVENIDO"
str_ldl_THE_EARNEST				"EL CONCIENZUDO"
str_ldl_THE_WISE				"EL SABIO"
str_ldl_THE_VALIANT				"EL VALIENTE"
str_ldl_THE_LION_HEARTED			"EL CORAZÓN DE LEÓN"
str_ldl_THE_INDOMITABLE				"EL INDOMABLE"
str_ldl_THE_CIV_LORD				"EL SEÑOR DEL IMPERIO"	

str_ldl_Small_Type				"Tipo"
str_ldl_Caravans_COLON				"Caravanas:"
str_ldl_Gold_From_Trade_COLON			"Oro del comercio:"
str_tbl_ldl_Goods				"Merc."
str_tbl_ldl_Exports				"Export."
str_tbl_ldl_View_Goods				"Ver mercancía"
str_tbl_ldl_View_Exports			"Exportaciones"
str_tbl_ldl_From				"Desde"
str_tbl_ldl_Destination				"Destino"
str_tbl_ldl_upd001_tga				"upd001.tga"
str_tbl_ldl_upd005_tga				"upd005.tga"

str_ldl_Abort					"Cancelar"
str_ldl_Open					"Abrir"
str_ldl_Close					"Cerrar"

str_ldl_Activlink_Internet			"Activlink/Internet requiere una conexión de marcado activo o directa a Internet."
str_ldl_ADD2					"Añadir"
str_ldl_ADD					"AÑADIR"
str_ldl_Add_AI					"Añadir IA"
str_ldl_Advance					"adelanto"
str_ldl_Advance_				"adelanto"
str_ldl_Advances				"Adelantos"
str_ldl_ADVANCES_KNOWN_TO_COLON			"ADELANTOS CONOCIDOS:"
str_ldl_Advertise				"Publicitar. Coste: 500 de Oro"
str_ldl_AGAINST_YOU				"CONTRA TI"
str_ldl_Ages					"Edades"
str_ldl_Aggression				"Agresión"
str_ldl_AI					"IA"
str_ldl_Aid_Uprising				"Ayudar alzamiento. Coste: Variable"
str_ldl_Air_Force				"F. Aéreas"
str_ldl_All_Advancements			"Todos los adelantos"
str_ldl_ALLIANCE				"ALIANZA"
str_ldl_Alpha_Blending				"Mezcla alfa"
str_ldl_Animated_Goods				"Mercancía animada"
str_ldl_Animated_Trade_Routes			"Rutas de comercio animadas"
str_ldl_APPLY					"APLICAR"
str_ldl_ARD					"A/T/D"
str_ldl_ARDM					"A / T / D / M"
str_ldl_Army					"Ejércitos"
str_ldl_Asking_For				"Pidiendo"
str_ldl_Asks_For				"Pide"
str_ldl_Assault					"Asalto"
str_ldl_At_War					"En guerra"
str_ldl_Attack_Animation			"Animación de ataque"
str_ldl_Attack_COLON				"Atacar:"
str_ldl_ATTACK_ENEMY				"ATACAR ENEMIGO"
str_ldl_Attackers				"Atacantes"
str_ldl_ATTITUDE				"ACTITUD"
str_ldl_ATTITUDE_COLON				"ACTITUD:"
str_ldl_Available_Governments			"Gobiernos disponibles"
str_ldl_Available_Scenarios			"Escenarios disponibles"
str_ldl_Average					"Medio"
str_ldl_Average_Happiness			"Felicidad media"
str_ldl_BACK					"Atrás"
str_ldl_BANKERS					"Comerciantes"
str_ldl_BATTLE_VIEW				"VISTA DE COMBATE"
str_ldl_Blood_Lust				"A muerte"
str_ldl_Bold					"Atrevido"
str_ldl_Bomb_Cabinet				"Bombardear gobierno. Coste 1000 de Oro"
str_ldl_Bombard					"Bombardear"
str_ldl_BRACKET_TILENAME			"<TileName>"
str_ldl_Branch					"Filial. Coste: 250 de Oro"
str_ldl_BREAK_ROUTE				"ROMPER RUTA"
str_ldl_Build					"Construir"
str_ldl_BUILD_LIST				"LISTA DE CONSTRUCCIÓN"
str_ldl_BUILD_OPTIONS				"OPCIONES"
str_ldl_BUILDING				"CONSTRUYE"
str_ldl_BUILDINGS				"EDIFICIOS"
str_ldl_BUY					"COMPRAR"
str_ldl_BUY_GOODS				"COMPRAR MERCANCÍA"
str_ldl_Buy_Now					"Comprar ahora"
str_ldl_BY_YOU					"POR TI"
str_ldl_Cancel					"Cancelar"
str_ldl_Cancel_Route				"Anular ruta"

str_ldl_CAPS_ACTION				"ACCIÓN"
str_ldl_CAPS_ADVANCE				"ADELANTO"
str_ldl_CAPS_ADVANCES				"ADELANTOS"
str_ldl_CAPS_AT_WAR				"GUERRA"
str_ldl_CAPS_BUILD				"CONSTRUIR"
str_ldl_CAPS_CANCEL				"Cancelar"
str_ldl_CAPS_CHANGE				"CAMBIAR"
str_ldl_CAPS_CHANGE_LOBBY			"CAMBIAR LOBBY"
str_ldl_CAPS_CITIES				"CIUDADES"
str_ldl_CAPS_CITY				"CIUDAD"
str_ldl_CAPS_CIVILIZATION			"IMPERIO"
str_ldl_CAPS_CIVILIZATION_COLON			"IMPERIO:"
str_ldl_CAPS_COST				"Coste"
str_ldl_CAPS_CUSTOM				"PERSONALIZADO"
str_ldl_CAPS_DIFFICULTY				"DIFICULTAD"
str_ldl_CAPS_EXCLUSIONS				"EXCLUSIONES"
str_ldl_CAPS_FEMALE				"MUJER"
str_ldl_CAPS_FOOD				"ALIMENTO"
str_ldl_CAPS_FOOD2				"TOT.\nALIMEN."
str_ldl_CAPS_FOOD_LOST_TO_CRIME			"ALIMENTOS PERDIDOS x CRIMEN"
str_ldl_CAPS_FORTIFY				"FORTIFICAR"
str_ldl_CAPS_FROM				"DESDE"
str_ldl_CAPS_GO_TO_CITY				"IR A CIUDAD"
str_ldl_CAPS_GOLD2				"TOT.\nORO"
str_ldl_CAPS_GOLD				"ORO"
str_ldl_CAPS_GOLD_COLON				"ORO:"
str_ldl_CAPS_GOODS				"MERCAN"
str_ldl_CAPS_HAPPINESS				"FELICIDAD"
str_ldl_CAPS_HAPPY				"FELIZ"
str_ldl_CAPS_HEALTH				"SALUD"
str_ldl_CAPS_INFO				"RANKING"
str_ldl_CAPS_INTELLIGENCE			"INTELIGENCIA"
str_ldl_CAPS_LAND				"TIERRA"
str_ldl_CAPS_LOCK				"Cerrar"
str_ldl_CAPS_MALE				"HOMBRE"
str_ldl_CAPS_MAP				"MAPA"
str_ldl_CAPS_MAX_GOODS				"MERCANCÍA MAX"
str_ldl_CAPS_MILITARY_READINESS			"ESTADO MILITAR"
str_ldl_CAPS_NAME				"NOMBRE"
str_ldl_CAPS_NAME_COLON				"NOMBRE:"
str_ldl_CAPS_NO					"NO"
str_ldl_CAPS_ON_ALERT				"EN ALERTA"
str_ldl_CAPS_PER_TURN				"x TURNO"
str_ldl_CAPS_PLAYERS				"Nº DE IMPERIOS"
str_ldl_CAPS_POLLUTION				"CONTAMIN."
str_ldl_CAPS_POPULATION				"POBLACIÓN"
str_ldl_CAPS_PRODUCTION				"PRODUCCIÓN"
str_ldl_CAPS_PRODUCTION_COLON			"PRODUCCIÓN:"
str_ldl_CAPS_PROFILE				"PERFIL"
str_ldl_CAPS_QUEUE				"COLA"
str_ldl_CAPS_QUIT				"SALIR"
str_ldl_CAPS_RATIONS				"RACIONES"
str_ldl_CAPS_REVOLUTION				"REVOLUCIÓN"
str_ldl_CAPS_RULES				"REGLAS"
str_ldl_CAPS_SCIENCE				"CIENCIA"
str_ldl_CAPS_SCIENCE2				"TOT.\nCIENCIA"
str_ldl_CAPS_SEA				"MAR"
str_ldl_CAPS_SELL				"VENDER"
str_ldl_CAPS_SIZE				"T"
str_ldl_CAPS_SLAVES				"ESCLAV."
str_ldl_CAPS_SLEEP				"DORMIR"
str_ldl_CAPS_SPACE				"ESPACIO"
str_ldl_CAPS_STAND_DOWN				"RESERVA"
str_ldl_CAPS_STATUS				"ESTADO"
str_ldl_CAPS_STRENGTH				"ESTADO"
str_ldl_CAPS_TILE_IMP				"MEJ. CASILLA"
str_ldl_CAPS_TO					"A"
str_ldl_CAPS_TOTAL_GOLD				"TOTAL ORO"
str_ldl_CAPS_TRADE				"COMERCIO"
str_ldl_CAPS_TRIBE				"IMPERIO"
str_ldl_CAPS_UNHAPPY				"DESCONTENTO"
str_ldl_CAPS_UNIT				"UNIDAD"
str_ldl_CAPS_UNITS				"UNIDADES"
str_ldl_CAPS_VALUE				"VALOR"
str_ldl_CAPS_WAGES				"SUELDO"
str_ldl_CAPS_WONDERS				"MARAVILLAS"
str_ldl_CAPS_WORKDAY				"HORAS:"
str_ldl_CAPS_WORKERS				"TRABAJ."
str_ldl_CAPS_WORLD_SHAPE			"FORMA DEL MUNDO"
str_ldl_CAPS_YES				"SÍ"


### Keeper Stuff 2 ###
str_ldl_Capture_City				"Capturar ciudad"
str_ldl_Capture_Slaves				"Capturar esclavos. Coste:250 de Oro"
str_ldl_Cargo					"Carga"
str_ldl_CEASE_FIRE				"TRATADO DE PAZ"
str_ldl_CELEB_COLON				"CELEB:"
str_ldl_Celebration				"Celebración"
str_ldl_Change					"Cambiar"
str_ldl_Change_Lobby				"Cambiar lobby"
str_ldl_CHANGE_SCIENCE				"INVESTIGAR"
str_ldl_CHANGE_TO_COLON				"CAMBIAR A:"
str_ldl_CHECK_INTELLIGENCE			"COMPROBAR INTELIGENCIA"
str_ldl_Chieftain				"Cacique"
str_ldl_Choose_Difficulty_Level			"Elegir nivel de dificultad"
str_ldl_Choose_Map_Size				"Elegir tamaño del mundo"
str_ldl_Choose_Risk_Level			"Elegir nivel de dificultad"
str_ldl_Choose_World_Shape			"Elegir forma del mundo"
str_ldl_Choose_World_Type			"Elegir tipo de mundo"
str_ldl_Cities					"Ciudades"
str_ldl_CITIES_COLON				"CIUDAD:"
str_ldl_City					"Ciudad"
str_ldl_City_Bonus_COLON			"Bonus ciudad:"
str_ldl_City_Air_Attack_Bonus_COLON		"City Air Attack:"
str_ldl_City_Land_Attack_Bonus_COLON		"City Land Attack:"
str_ldl_City_Sea_Attack_Bonus_COLON		"City Sea Attack:"
str_ldl_City_Builder				"Constructor de ciudades"
str_ldl_CITY_ESPIONAGE				"ESPIONAJE EN CIUDAD"
str_ldl_CITY_GOLD				"ORO"
str_ldl_CITY_HAPPINESS				"FELICIDAD DE LA CIUDAD"
str_ldl_City_List				"Lista de ciudades"
str_ldl_City_Lost_Warning			"Aviso de ciudad perdida"
str_ldl_City_Name				"Nombre de ciudad"
str_ldl_CITY_NAME_COLON				"CIUDAD:"
str_ldl_CITY_QUEUE				"COLA"
str_ldl_CITY_SCIENCE				"CIENCIA"
str_ldl_City_Size				"Tamaño de ciudad"
str_ldl_CITY_STATUS				"ESTADO DE CIUDAD"
str_ldl_City_Style				"Estilo de ciudad"
str_ldl_CITY_VIEW				"VISTA DE LA CIUDAD"
str_ldl_CIV					"IMP."
str_ldl_Civ_Name				"Nombre del imp."
str_ldl_CIV_STATUS				"ESTADO DEL IMP."
str_ldl_Civilization				"Imperio"
str_ldl_Civilization_COLON			"Imperio:"
str_ldl_Civilization_Message			"Mensaje"
str_ldl_CIVILIZATION_STATUS			"ESTADO DEL IMPERIO"
str_ldl_CIVILIZATIONS_COLON			"IMPERIOS:"
str_ldl_Civs					"Imps."
str_ldl_Cloak					"Hacer Invisible"
str_ldl_Command_All				"Mandar Todo"
str_ldl_CONCEPTS				"CONCEPTOS"
str_ldl_Conduct_Hit				"Asesinar."
str_ldl_Connecting_To_Lobby			"Conectando con lobby..."
str_ldl_Connection_Type_COLON			"Tipo de conexión:"
str_ldl_Continent				"Continente"
str_ldl_CONTINUE				"CONTINUAR"
str_ldl_CONTINUE_GAME				"CONTINUAR PARTIDA"
str_ldl_CONTINUE_NEGOTIATIONS			"¿SEGUIR NEGOCIACIONES?"
str_ldl_Convert_City				"Convertir ciudad. Coste 100 de Oro"
str_ldl_Cost					"Coste"
str_ldl_Could_not_join_lobby			"No se pudo entrar en lobby."
str_ldl_Create_Game				"Crear partida"
str_ldl_Create_New_Setup			"Nueva configuración"
str_ldl_Create_Park				"Crear parque"
str_ldl_Create_Profile				"Crear perfil"
str_ldl_Create_Rift				"Crear rift"
str_ldl_Creating_Game				"Creando partida..."
str_ldl_CREDITS					"CRÉDITOS"
str_ldl_CRIME					"CRIMEN"
str_ldl_Custom					"  Personalizado"
str_ldl_CUSTOM_RULES				"REGLAS PERSONALIZADAS..."
str_ldl_CUSTOMIZE				"PERSONALIZAR"
str_ldl_Cut_and_Paste				"Cortar y pegar"
str_ldl_Defenders				"Defensores"
str_ldl_Defuse_Bomb				"Desactivar bomba"
str_ldl_Deity					"Deidad"
str_ldl_Delete_Profile				"Eliminar perfil"
str_ldl_Delete_Setup				"Eliminar configuración"
str_ldl_Descend					"Descender"
str_ldl_Difficulty				"Dificultad"
str_ldl_Difficulty_Level			"Nivel de habilidad"
str_ldl_DIPLOMACY				"DIPLOMACIA"
str_ldl_DIPLOMACY_STATUS			"ESTADO DE LA DIPLOMACIA"
str_ldl_Disaster				"Desastre"
str_ldl_DISBAND					"LICENCIAR"
str_ldl_Diverse					"Diverso"
str_ldl_Domestic				"Interior"
str_ldl_Doughnut_World				"Mundo toroide"
str_ldl_Dry					"Seco"
str_ldl_Dynamic_Join				"Participación dinámica"
str_ldl_Dynamic_Joining_On			"Participación dinámica en"
str_ldl_Earth_World				"Mundo terrestre"
str_ldl_East_and_West_edges_of_the_map_connect	"Se unen los bordes Este y Oeste del mapa."
str_ldl_EAST_WEST				"ESTE_OESTE"
str_ldl_East_West_and_North_South_edges		"Se unen los bordes Este/Oeste y Norte/Sur del mapa."
str_ldl_EATEN					"CONSUM."
str_ldl_ECO_PACT				"ECOPACTO"
str_ldl_Edit_Profile				"Editar perfil"
str_ldl_Elite					"Elite"
str_ldl_EMBASSY					"EMBAJADA"
str_ldl_Emperor					"Emperador"
str_ldl_ENACT					"FORMAR"
str_ldl_Enact_Government			"Formar gobierno"
str_ldl_ENEMY					"ENEMIGO"
str_ldl_Enemy_Intrusion				"Intrusión enemiga"
str_ldl_Enter_Password_COLON			"Introduce la contraseña:"
str_ldl_ENTERTAINERS				"Artistas"
str_ldl_Entrench				"Fortificar"
str_ldl_Entrench_Bonus_COLON			"Bonus fortificación:"
str_ldl_Environment				"Tipo de mundo"
str_ldl_Environmentalism			"Ecologismo"
str_ldl_Establish_Embassy			"Abrir embajada"
str_ldl_Exchange_City				"Intercambiar ciudad"
str_ldl_exchange_maps				"Intercambiarás mapas de tierras desconocidas."
str_ldl_Excluded_Improvements_COLON_		"Mejoras excluidas: "
str_ldl_Excluded_Units_COLON_			"Unidades excluidas: "
str_ldl_Excluded_Wonders_COLON_			"Maravillas excluidas: "
str_ldl_Exclusions				"Exclusiones"
str_ldl_Details					"Detalles"
str_ldl_Expel_Unit				"Expulsar unidad"
str_ldl_Experience_Level_COLON			"Nivel de experiencia:"
str_ldl_Export					"Exportada"
str_ldl_Female					"   Mujer"
str_ldl_Few_Goods				"- Mercancía"
str_ldl_File_Injunction				"Pedir paralización. Coste: 300 de Oro"
str_ldl_Fog_Of_War_Off				"Niebla de guerra desactivada"
str_ldl_Folder_COLON				"Carpeta:"
str_ldl_Food_					"Alimentos"
str_ldl_Food_COLON				"Alimentos:"
str_ldl_Food_Eaten				"Alimentos consumidos"
str_ldl_Food_Lost_to_Crime			"Alimentos perdidos por el crimen"
str_ldl_Food_Stored_Last_Turn			"Alimentos almacenados turno anterior"
str_ldl_Food_Stored_Next_Turn			"Alimentos almacenados turno siguiente"
str_ldl_FOOD_TO_GROW				"ALIMENTOS PARA AUMENTAR "
str_ldl_For					"x"
str_ldl_FOR_BUILDING				"POR EDIFICIO"
str_ldl_FOR_COLON				"POR:"
str_ldl_For_Public_Works			"Por obras públicas"
str_ldl_Fort_Bonus_COLON			"Bon. x Fuerte:"
str_ldl_Fortify					"Fortificar"
str_ldl_Free_Slave				"Liberar esclavo. Coste: 50 Oro"
str_ldl_From					"Desde"
str_ldl_FROM_COLON				"DESDE:"
str_ldl_Game_COLON				"Partida:"
str_ldl_GAME_DETAILS				"DETALLES DE PARTIDA..."
str_ldl_Game_Folders				"Carpetas de partida"
str_ldl_Game_Name_COLON				"Nombre de partida:"
str_ldl_GAME_OPTIONS				"OPCIONES PARTIDA"
str_ldl_GAME_PLAY				"JUGABILIDAD"
str_ldl_GAME_SETUP				"CONFIGURACIÓN DE PARTIDA"
str_ldl_Game_Style_COLON			"Estilo de partida:"
str_ldl_GAMEPLAY				"JUGABILIDAD"
str_ldl_GAMEPLAY_OPTIONS			"JUGABILIDAD"
str_ldl_Games_COLON				"Partidas:"
str_ldl_GENERAL					"GENERAL"
str_ldl_Genocide				"A muerte"
str_ldl_Get_Good				"Conseguir Mercancía"
str_ldl_Gift_Map				"Regalo de mapa"
str_ldl_GIVE					"DAR"
str_ldl_Gold					"Oro"
str_ldl_Gold_COLON				"Comercio:"
str_ldl_Gold_COLON_				"Oro: "
str_ldl_GOLD_LOST_TO_CRIME			"ORO PERDIDO POR EL CRIMEN"
str_ldl_Gold_Paid				"Oro pagado"
str_ldl_GOOD					"MERCAN."
str_ldl_Goods					"Merc."
str_ldl_Goods_COLON				"Mercancía:"
str_ldl_Goods_For_Sale				"Mercancía venta"
str_ldl_GOV_nBONUS				"GOB\nBONUS"
str_ldl_GOVERMENTS				"GOBIERNOS"
str_ldl_GOVERN					"GOBIERNO"
str_ldl_Government				"Gobierno"
str_ldl_GOVERNMENTS				"GOBIERNOS"
str_ldl_GRAPHICS				"GRÁFICOS"
str_ldl_GRAPHICS_OPTIONS			"GRÁFICOS"
str_ldl_Great_Library				"Gran Biblioteca"
str_ldl_Group_All				"Agrupar todas"
str_ldl_Growth					"Crecim."
str_ldl_GROWTH_COLON				"CRECIM.:"
str_ldl_Handicapping_On				"Handicap activado"
str_ldl_HAPP					"FELI"
str_ldl_Happiness				"Felicidad"
str_ldl_Happy					"Feliz"
str_ldl_HASH_MARK				"#"
str_ldl_Health					"Salud"
str_ldl_Hear_Gossip				"Escuchar chismes"
str_ldl_Help					"Ayuda"
str_ldl_HIGH_SCORE				"TABLA DE HONOR"
str_ldl_HIGH_SCORES				"TABLA DE HONOR"
str_ldl_HISTORICAL				"HISTÓRICO"
str_ldl_Homogeneous				"Uniforme"
str_ldl_Host_changed_game_setup			"¡Atención! El host ha cambiado la configuración de la partida"
str_ldl_HOT_KEY					"TECLA"
str_ldl_How_much_for_good			"¿Cuánto quieres ofrecer por esta mercancía?"
str_ldl_How_much_gold				"¿Cuánto oro exiges?"
str_ldl_Impatient				"Impaciente"
str_ldl_IMPROVE					"MEJORAS"
str_ldl_Improvements				"Mejoras"
str_ldl_Incite_Revolution			"Incitar Revolución. Coste: Variable"
str_ldl_Indifferent				"Indiferente"
str_ldl_Infect_City				"Infectar ciudad: 1000 de Oro"
str_ldl_Info					"Info"
str_ldl_INFORMATION				"RANKING"
str_ldl_Injured					"Herido"
str_ldl_INSTANT_START				"COMIENZO INSTANT."
str_ldl_Intelligence				"Inteligencia"
str_ldl_INVENTORY				"INVENTARIO"
str_ldl_Invulnerable_Trade			"Piratería"
str_ldl_Invulnerable_Trade_Off			"Piratería - No"
str_ldl_Island					"Isla"
str_ldl_Join_City				"Construir ciudad"
str_ldl_Join_Game				"Entrar en Partida"
str_ldl_Joining_Game				"Entrando en partida..."
str_ldl_Joining_Lobby				"Entrando en el lobby..."
str_ldl_KEYBOARD				"TECLADO"
str_ldl_KEYBOARD_MAPPING			"TECLAS ABREVIADAS"
str_ldl_Kick					"Expulsar"
str_ldl_kicked_you_out				"Lo sentimos, el host te ha expulsado de [Game]"
str_ldl_King					"Rey"
str_ldl_Knowledge				"Conocimiento"
str_ldl_Knowledge_Bar				"Barra de conocimiento"
str_ldl_KNOWN					"CONOCE"
str_ldl_Known_Only_To_You			"Conocidos sólo por ti"
str_ldl_Known_To_You_And_Others			"Conocidos por ti y por otros"
str_ldl_LABORERS				"Obreros"
str_ldl_Land					"Tierra"
str_ldl_Land_Grabber				"Acaparador de tierras"
str_ldl_Large_64_x_128				"Grande"
str_ldl_Last_Sale_Price_COLON			"Ultimo precio de venta:"
str_ldl_Launch					"Lanzar"
str_ldl_LEADER_NAME				"NOMBRE DE LÍDER"
str_ldl_Leader_Name_COLON			"Líder: "
str_ldl_LEAVE_OUR_LANDS				"ABANDONAR TIERRAS"
str_ldl_Leaving_Lobby				"Saliendo del lobby..."
str_ldl_Legal					"Legal"
str_ldl_LIBRARY					"BIBLIOTECA"
str_ldl_Line_Of_Sight				"Niebla de guerra"
str_ldl_LOAD_GAME				"CARGAR"
str_ldl_Load_Game_Setup				"Cargar configuración"
str_ldl_Load_Map				"Cargar mapa"
str_ldl_Load_Queue				"Cargar cola"
str_ldl_Load_Saved_Game				"Cargar partida"
str_ldl_Load_Scenario				"Cargar escenario"
str_ldl_LOAD_SETUP				"CARGAR CONFIGURACIÓN"
str_ldl_LOAD_TEMPLATE				"CARGAR PLANTILLA"
str_ldl_Lobby					"Lobby"
str_ldl_Lobby_Name				"Nombre del lobby"
str_ldl_Lobby_Name_COLON			"Nombre del lobby:"
str_ldl_Local_Area_Network_IPX			"Ésta es una conexión de Red de Área Local para jugadores que únicamente tienen acceso a conexiones IPX."
str_ldl_Local_Area_Network_TCPIP		"Ésta es la conexión de Red de Área Local para jugadores que tienen conexiones de red TCP/IP (este es el tipo más habitual de conexión LAN)."
str_ldl_Location_COLON				"Ubicación:"
str_ldl_Lock					"Cerrar"
str_ldl_MACRO					"MACRO"
str_ldl_MAIN_CHAT				"CHAT PRINCIPAL"
str_ldl_MAINT					"MANT."
str_ldl_MAKE_A_DEMAND				"EXIGIR"
str_ldl_Male					"   Hombre"
str_ldl_Many_Goods				"+ Mercancía"
str_ldl_Map					"Mapa"
str_ldl_MAP_CAPS_SIZE				"TAMAÑO DEL MUNDO"
str_ldl_Map_COLON				"Mapa:"
str_ldl_MAP_EDITOR				"EDITOR MAPA"
str_ldl_Map_Folders				"Carpetas de mapa"
str_ldl_Map_Shape				"Forma del mundo"
str_ldl_Map_Size				"Tamaño del mapa"
str_ldl_MAP_TYPE				"TIPO DE MAPA"
str_ldl_MAPS					"MAPAS"
str_ldl_MAX					"MAX"
str_ldl_MAX_FOOD				"MÁX FOOD"
str_ldl_Max_Goods				"Máx. mercancía"
str_ldl_Max_Growth				"Máx. crecimiento"
str_ldl_Max_Happiness				"Máx. felicidad"
str_ldl_MAX_HAPPY				"MÁX. FELIZ"
str_ldl_MAX_PROD				"PROD. MÁX."
str_ldl_Max_Production				"MÁX. producción"
str_ldl_MAX_SCI					"MÁX. CIEN."
str_ldl_MAXIMIZE_CITY				"MAXIMIZAR CIUDAD"
str_ldl_Medium_48_x_96				"    Mediano"
str_ldl_Military				"Militar"
str_ldl_MILITARY_COLON				"MILITAR:"
str_ldl_Military_Readiness			"Estado militar"
str_ldl_MILITARY_SUPPORT_COST_COLON		"COSTE DE\nAPOYO MILITAR:"
str_ldl_Move					"Mover"
str_ldl_Movement_COLON				"Movimiento:"
str_ldl_Movement_Cost_COLON			"Coste de:"
str_ldl_MP					"PM"
str_ldl_MULTIPLAYER				"MULTIJUGADOR"
str_ldl_MUSIC					"MÚSICA"
str_ldl_Music_Volume				"Volumen de Música"
str_ldl_Mute					"Silenciar"
str_ldl_Name					"Nombre"
str_ldl_Navy					"F. navales"
str_ldl_Neutral					"Neutral"
str_ldl_Never_Mind				"Cancelar"
str_ldl_NEW_GAME				"NUEVA"
str_ldl_NEXT_ADVANCE				"ADELANTO SIGUIENTE"
str_ldl_NEXT_POP				"SIGUIENTE POBL."
str_ldl_NEXT_POP_IN				"SIG. POBL."
str_ldl_No					"No"
str_ldl_Nothing_Building			"No construcción"
str_ldl_Number_of_Opponents			"Número de Rivales"
str_ldl_Ocean					"Océano"
str_ldl_Offer					"Ofrecer"
str_ldl_OFFER_A_GIFT				"OFRECER UN REGALO"
str_ldl_OFFER_AN_EXCHANGE			"OFRECER UN INTERCAMBIO"
str_ldl_Offer_Good				"Ofrecer mercancía "

###	rsh012599 - DO NOT CHANGE THIS TO "Close"...there is already an 'str_ldl_Close'
###				- if you see a ui screen that says 'Ok' where it should be 'Close' tell Ryan
str_ldl_Ok					"OK"
###
###

str_ldl_On_Alert				"En alerta"
str_ldl_Only_Known_By_Others			"Conocido sólo por los demás"
str_ldl_Open_Offers				"Ofertas abiertas"
str_ldl_OPTIONS					"OPCIONES"
str_ldl_ORDER					"ORDEN"
str_ldl_ORDERS					"ÓRDENES"
str_ldl_PAID					"PAGADO"
str_ldl_Pairah					"Paria"
str_ldl_Paradrop				"Lanzarse en paracaídas"
str_ldl_PARANTHESIS_Team			" (Equipo)"
str_ldl_PARATHESIS_Private			" (Privado)"
str_ldl_password				"¿Quieres utilizar una clave de acceso?"
str_ldl_Password_required_to_join		"Obligatoria una clave de acceso para participar."
str_ldl_PEACE					"      PAZ     ALERTA     GUERRA"
str_ldl_Peace_Maker				"Pacificador"
str_ldl_Peace_Movement				"Descontento de guerra "
str_ldl_PER_nTURN				"x TURNO"
str_ldl_Per_Turn				"x TURNO"
str_ldl_Percent					"Por ciento"
str_ldl_Personality				"Personalidad"
str_ldl_Pillage					"Saquear"
str_ldl_Ping					"Ping"
str_ldl_Pirate					"Piratear"
str_ldl_Plant_Nanovirus				"Plantar nanovirus. Coste: 4.000"
str_ldl_Plant_Nuke				"Colocar arma nuclear. Coste: 500 de Oro"
str_ldl_Player					"Jugador"
str_ldl_Player_Info_COLON			"Info jugador:"
str_ldl_Player_Name				"Nombre del jugador "
str_ldl_Player_Name_COLON			"Nombre del jugador:"
str_ldl_Player_number				"Número del jugador "
str_ldl_Player_Number_and_Name			"Nombre y número del jugador"
str_ldl_Players					"Imperios"
str_ldl_Players_COLON				"Jugadores:"
str_ldl_Pollution				"Contaminación"
str_ldl_Pollution_Off				"Contaminación desactivada"
str_ldl_POP_COLON				"POBL:"
str_ldl_Population				"Población"
str_ldl_Power					"Fuerza"
str_ldl_PRICE					"PRECIO"
str_ldl_Prince					"Príncipe"
str_ldl_Private					"Privado"
str_ldl_PROD					"PROD"
str_ldl_PROD2					"TOT.\nPROD"
str_ldl_PRODCUTIONTURN				"PRODUCCIÓN/TURNO"
str_ldl_PRODUCING				"PRODUCE"
str_ldl_Production				"Producción"
str_ldl_Production_				"Producción"
str_ldl_Production_COLON			"Producción:"
str_ldl_PRODUCTION_LOST_TO_CRIME		"PRODUCCIÓN PERDIDA x CRIMEN"
str_ldl_PRODUCTION_PERCENTAGE_COLON		"PORCENTAJE DE\n  PRODUCCIÓN:"
str_ldl_Profile					"Perfil"
str_ldl_PROFIT					"BENEF."
str_ldl_Public_Works				"Obras públicas"
str_ldl_Public_Works_Stored			"Obras pblicas almacenadas"
str_ldl_Purchase_Options			"Opciones de compra"
str_ldl_PW					"OP"
str_ldl_Questionable				"Dudoso"
str_ldl_Queue					"Cola"
str_ldl_QUEUE_NAME_COLON			"NOMBRE DE LA COLA:"
str_ldl_QUICK_SAVE				"GUARDADO RÁPIDO"
str_ldl_Quit					"Salir "
str_ldl_QUIT_TO_WINDOWS				"SALIR A WINDOWS"
str_ldl_Raging_Hordes				"Hordas"
str_ldl_RANDOM					"ALEATORIO"
str_ldl_Random_Map				"Mapa aleatorio"
str_ldl_Rank					"Ranking"
str_ldl_Rations					"Raciones"
str_ldl_REDUCE_POLLUTION			"REDUCIR CONTAMINACIÓN"
str_ldl_Reform_City				"Reformar ciudad. Coste: 1000 de Oro"
str_ldl_Regard_Towards_COLON			"Actitud hacia:"
str_ldl_Reliability				"Fiabilidad"
str_ldl_Reliable				"Fiable"
str_ldl_Reload_FLI				"Cargar de nuevo FLI"
str_ldl_REMOVE2					"Quitar"
str_ldl_REMOVE					"ELIMINAR"


str_ldl_RESEARCH_ADVANCE			"INVESTIGAR ADELANTO"
str_ldl_RESEARCHING				"INVESTIGANDO"
str_ldl_RESEARCHING_COLON			"INVESTIGANDO:"
str_ldl_Reserve					"Reserva"
str_ldl_Reserves				"Reservas"
str_ldl_RESET_DEFAULTS				"RESTABLECER"
str_ldl_RESET_ROUTE				"RESTABLECER"
str_ldl_RESTART					"REINICIAR"
str_ldl_Restless_Tribes				"Tribus inquietas"
str_ldl_REV					"REV."
str_ldl_REV_COLON				"REV:"
str_ldl_Review					"Revisar"
str_ldl_REVIEW_TRADE				"VER COMERCIO"
str_ldl_Revolt_Warning				"Aviso de revolución"
str_ldl_Revolution				"Revolución"
str_ldl_Revolution_Risk				"Riesgo de revolución"
str_ldl_RIOT					"DISTURB."
str_ldl_RIOT_COLON				"DISTURB:"
str_ldl_Riot_Risk				"Riesgo de disturbios"
str_ldl_Roving_Bands				"Bandas ambulantes"
str_ldl_Rules					"Reglas"
str_ldl_RUSH_BUY				"COMPRA"
str_ldl_Sale_Price_COLON			"Precio de venta:"
str_ldl_Sale_Value_COLON			"Valor de venta:"
str_ldl_Save					"Guardar"
str_ldl_SAVE_AS_TEMPLATE			"GUARDAR PLANTILLA"
str_ldl_Save_COLON				"Guardar:"
str_ldl_SAVE_GAME				"GUARDAR"
str_ldl_SAVE_MAP				"GUARDAR MAPA"
str_ldl_SAVE_SCENARIO				"GUARDAR ESC."
str_ldl_Saved_Games				"Partidas guardadas"
str_ldl_Saved_Maps				"Mapas guardados"
str_ldl_Saved_Profiles_COLON			"Perfiles guardados:"
str_ldl_Savings_Per_Turn			"Ahorros por turno"
str_ldl_SCENARIO				"ESCENARIO"
str_ldl_Scenario_Info_COLON_			"Info. escenario: "
str_ldl_SCI					"CIENCIA"
str_ldl_SCI_COLON				"CIENCIA:"
str_ldl_Science					"Ciencia"
str_ldl_SCIENCE_COLON				"CIENCIA:"
str_ldl_Science_Per_Turn			"Ciencia por turno"
str_ldl_SCIENCE_STATUS				"ESTADO DE LA CIENCIA"
str_ldl_Scientist				"Científico"
str_ldl_SCIENTISTS				"Científicos"
str_ldl_Score					"Puntuación"
str_ldl_SCORE_COLON				"PUNTUACIÓN:"
str_ldl_SCREEN_CONTROLS				"CONTR. PANTALLA"
str_ldl_Screens					"Pantallas"
str_ldl_Sea					"Mar"
str_ldl_Select_Age_Research			"Seleccionar:"
str_ldl_Select_City				"Seleccionar ciudad"
str_ldl_Select_Command				"Seleccionar orden"
str_ldl_SELECT_CONNECTION			"SELECCIONAR CONEXION"
str_ldl_Select_Government			"Seleccionar gobierno"
str_ldl_SELECT_PROFILE				"SELECCIONAR PERFIL"
str_ldl_SELECT_SERVER				"SELECCIONAR SERVIDOR"
str_ldl_Self_interested				"Narcisista"
str_ldl_Sell					"Vender"
str_ldl_SELL_GOODS				"VENDER MERCANCIA"
str_ldl_Sell_Indulgences			"Vender indulgencias"
str_ldl_SEND					"ENVIAR"
str_ldl_SEND_EMISSARY				"ENVIAR EMISARIO"
str_ldl_Send_Good				"Enviar mercancía"
str_ldl_SEND_GOODS				"ENVIAR MERCANCÍA"
str_ldl_Server					"Servidor"
str_ldl_SET_AMOUNT_COLON			"FIJAR CANTIDAD:"
str_ldl_SFX					"SONIDO"
str_ldl_SFX_Volume				"Volumen sonido"
str_ldl_Show_All				"Mostrar todos"
str_ldl_Show_Enemy_Moves			"Mostrar movimientos enemigos "
str_ldl_SINGLEPLAYER				"UN SOLO JUGADOR"
str_ldl_Size					"Tamaño"
str_ldl_Slaves					"Esclavos"
str_ldl_Sleep					"Centinela"
str_ldl_Small_24_x_48				"    Pequeño"
str_ldl_Soothsay				"Adivinar. Coste: 500 de Oro"
str_ldl_SOUND					"SONIDO"
str_ldl_SOUND_OPTIONS				"SONIDO"
str_ldl_Music					"Música"
str_ldl_MUSIC_OPTIONS				"Música"
str_ldl_Special					"Especial"
str_ldl_SPECIAL_ABILITIES			"HABILIDADES"
str_ldl_SPECIAL_ATTACKS				"ATAQUES ESPECIALES"
str_ldl_Spy					"Espiar"
str_ldl_Stand_Down				"En reserva"
str_ldl_Starting_Age_COLON			"Edad de comienzo:"
str_ldl_STATS					"DATOS"
str_ldl_Status					"Estado"
str_ldl_Status_COLON				"Estado:"
str_ldl_Steadfast				"Tenaz"
str_ldl_Steal_Discovery				"Robar descubrimiento. Coste: 2000 de Oro"
str_ldl_STOP_PIRACY				"DETENER PIRATERÍA"
str_ldl_STOP_TRADE_WITH				"DEJAR DE COMERCIAR CON "
str_ldl_STORED					"ALMACEN"
str_ldl_Stored_Food				"Alimentos almacenados"
str_ldl_Stored_Last_Turn			"Almacenado el último turno"
str_ldl_Strength				"Fuerza"
str_ldl_Sue					"Pleitear. Coste: 500 de Oro"
str_ldl_SUGGEST_A_TREATY			"SUGERIR UN TRATADO"
str_ldl_SUPP_COST				"COSTE APOYO"
str_ldl_SUPPORT					"APOYO"
str_ldl_TARGET_CITY				"CIUDAD OBJETIVO"
str_ldl_Team					"Equipo"
str_ldl_Team_Play_On				"Equipo en el que juegas"
str_ldl_Ten_Biggest				"Diez más grandes"
str_ldl_TERRA					"TERRA"
str_ldl_TERRAIN					"TERRENO"
str_ldl_Terrain_Bonus_COLON			"Bonus x terreno:"
str_ldl_The_current_game_setup_is_default	"La configuración actual de la partida es la predeterminada."
str_ldl_The_game_was_full			"La partida estaba completa."
str_ldl_This_is_a_brand_spankin_new_game	"Ésta es una partida nueva."
str_ldl_This_is_a_scenario_game			"Ésta es una partida de escenario."
str_ldl_This_is_not_a_scenario_game		"Ésta no es una partida de escenario."
str_ldl_This_is_the_continuation_of_a_saved_game	"Ésta es la continuación de una partida guardada."
str_ldl_Throw_Party				"Ofrecer recepción"
str_ldl_Tile_Imp				"Mej. cas."
str_ldl_To					"A"
str_ldl_TO_COLON				"A:"
str_ldl_TO_SAVINGS				" AL AHORRO"
str_ldl_TOTAL					"TOTAL"
str_ldl_Total_Gold				"Total oro"
str_ldl_TOTAL_NO_OF_CITIES_COLON		"Nº TOTAL DE CIUDADES:"
str_ldl_Total_Points				"Puntos totales"
str_ldl_TOTAL_PRODUCTION			"PRODUCCIÓN TOTAL "
str_ldl_Total_PW				"OP total"
str_ldl_Trade					"Comerciar "
str_ldl_Trade_Bonus				"from Trade"
str_ldl_Trade_Earned				"Comercio obtenido"
str_ldl_Trade_Off				"Comercio desactivado"
str_ldl_Trade_Points				"Puntos de comercio"
str_ldl_Trade_Route_Lost_Warning		"Aviso de ruta de comercio perdida"
str_ldl_Trade_Routes				"Rutas de comercio"
str_ldl_Treacherous				"Traidor"
str_ldl_TREATY					"TRATADO"
str_ldl_TREE					"FILIAL"
str_ldl_Tribe					"Imperio"
str_ldl_TURNS					"TURNOS"
str_ldl_Turns_Old				"Edad en turnos"
str_ldl_Turns_Old_COLON				"Edad en turnos:"
str_ldl_TURNS_REMAINING				"TURNOS QUE QUEDAN"
str_ldl_Turns_to				"Turnos para"
str_ldl_TURNS_TO_ADVANCE_COLON			"TURNOS HASTA ADEL.:"
str_ldl_Tutorial_Advice				"Ayuda tutorial"
str_ldl_TYPE					"TIPO"
str_ldl_Uncaring				"Despreocupado"
str_ldl_Underhanded				"Turbio"
str_ldl_Ungroup_All				"Desagrupar todos"
str_ldl_Unit					"Unidad"
str_ldl_Unit_Help				"Ayuda de unidad"
str_ldl_UNIT_MOVEMENT				"MOVIMIENTO UNIDAD"
str_ldl_UNIT_STATUS				"ESTADO DE UNIDAD"
str_ldl_Units					"Unidades"
str_ldl_UNLOAD_ALL				"DESEMBARCAR"
str_ldl_Unpredictable				"Imprevisible"
str_ldl_Untarnished				"Intachable"
str_ldl_Value					"Valor"
str_ldl_Very_Large_70_x_140			"Enorme"
str_ldl_VICTORY					"VICTORIA"
str_ldl_Villages_Only				"Sólo ruinas"
str_ldl_Voice_Volume				"Volumen de voz"
str_ldl_Wages					"Sueldos"
str_ldl_Walk_Animation				"Animación de andar"
str_ldl_WAR_DISCONTENT				"DESCONTENTO DE GUERRA"
str_ldl_Warlike					"Guerrero"
str_ldl_Warlord					"Jefe militar"
str_ldl_Warm					"Templado"
str_ldl_Water_Animation				"Animación de agua"
str_ldl_Welcome_to_the_City_Square		"Bienvenido a la plaza de la ciudad"
str_ldl_Wet					"Húmedo"
str_ldl_Which_advance				"¿Qué adelanto exiges?"
str_ldl_Who_will_you_attack			"¿A quién atacarás?"
str_ldl_Wonder					"Maravilla"
str_ldl_Wonders					"Maravillas"
str_ldl_Workday					"H. de trab."
str_ldl_Workers					"Trabajadores"
str_ldl_WORLD					"MUNDO"
str_ldl_World_Shape				"Forma del mundo"
str_ldl_WORLD_SIZE				"TAMAÑO DEL MAPA"
str_ldl_WORLD_TYPE				"PERSONALIZAR MAPA"
str_ldl_X					"X"
str_ldl_Yes					"Sí"
str_ldl_You_have_become_the_host_of_this_game	"Te has convertido en el host de esta partida"
str_ldl_You_have_created_Game			"Has creado [Game]"
str_ldl_You_have_entered_Lobby			"Has entrado en [Lobby]"
str_ldl_You_have_joined_Game			"Vas a participar en [Game]"

#Keeper 3#

str_tbl_ldl_Advance				"Adelanto"
str_tbl_ldl_Airlift				"Aerotransportar"
str_tbl_ldl_All_Tech				"Cualquiera"
str_tbl_ldl_Arabian				"Árabe"
str_tbl_ldl_Asian				"Asiático"
str_tbl_ldl_AT_PEACE				"EN PAZ"
str_tbl_ldl_AT_WAR				"EN GUERRA"
str_tbl_ldl_Bioinfect				"Infectar Ciudad: 1000 de oro"
str_tbl_ldl_Blow_Up_Cabinet			"Bombardear gobierno"
str_tbl_ldl_Bombard				"Bombardear"
str_tbl_ldl_BUILD_OPTIONS			"CONSTRUIR"
str_tbl_ldl_Building				"Edificio"
str_tbl_ldl_CAPS_LOAD_GAME			"CARGAR"
str_tbl_ldl_CAPS_SAVE_GAME			"GUARDAR"
str_tbl_ldl_Carryover				"Restantes"
str_tbl_ldl_Cheat_Mode				"Modo trampa"
str_tbl_ldl_Chieftain				"Cacique"
str_tbl_ldl_CITY_ESPIONAGE			"ESPIONAJE EN CIUDAD"
str_tbl_ldl_City_Status				"Estado de la ciudad"
str_tbl_ldl_Civ_Status				"Estado de la ciudad"
str_tbl_ldl_CLEANERS				"LIMPIADORES"
str_tbl_ldl_Create_Park				"Crear parque"
str_tbl_ldl_Custom				"Personalizadas"
str_tbl_ldl_Debug				"Debug"
str_tbl_ldl_Default				"Predeterminado"
str_tbl_ldl_Deity				"Deidad"
str_tbl_ldl_DEMAND_ACTION			"EXIGIR ACCIÓN"
str_tbl_ldl_DEMAND_ADVANCE			"EXIGIR ADELANTO"
str_tbl_ldl_DEMAND_LEAVE			"EXIGIR NO INVADIR"
str_tbl_ldl_DEMAND_MAP				"EXIGIR MAPA"
str_tbl_ldl_DEMAND_PIRACY			"DETENER LA PIRATERÍA"
str_tbl_ldl_DEMAND_POLLUTION			"REDUCIR CONTAMINACIÓN"
str_tbl_ldl_DEMAND_STOPTRADE			"CESAR COMERCIO"
str_tbl_ldl_DEMAND_ATTACKENEMY			"ATACAR AL ENEMIGO"
str_tbl_ldl_DEMAND_TRIBUTE			"EXIGIR ORO"
str_tbl_ldl_Descend				"Descender"
str_tbl_ldl_DIPLOMACY				"DIPLOMACIA"
str_tbl_ldl_Diplomacy_Status			"Estado de diplomacia"
str_tbl_ldl_Doughnut_World			" Mundo toroide"
str_tbl_ldl_Dynamic_Join_Off			"Unión dinámica - No"
str_tbl_ldl_Dynamic_Join_On			"Unión dinámica - Sí"
str_tbl_ldl_Earth_World				"Mundo terrestre"
str_tbl_ldl_Easiest				"Más sencillo"
str_tbl_ldl_East_West_Wrap_Only			"Unión Este-Oeste únicamente"
str_tbl_ldl_Easy				"Jefe militar"
str_tbl_ldl_Emperor				"Emperador"
str_tbl_ldl_Entrench				"Atrincherar"
str_tbl_ldl_EXCHANGE_ADVANCE			"INTERCAMBIAR ADELANTO"
str_tbl_ldl_EXCHANGE_MAPS			"INTERCAMBIAR MAPAS"
str_tbl_ldl_Expel				"Expulsar"
str_tbl_ldl_Female				"Mujer"
str_tbl_ldl_Fog_of_War_Off			"Niebla de Guerra - No"
str_tbl_ldl_Fog_of_War_On			"Niebla de Guerra"
str_tbl_ldl_Games				"Juegos"
str_tbl_ldl_GIFT				"REGALAR"
str_tbl_ldl_GIFT_ADVANCE			"REGALAR ADELANTO"
str_tbl_ldl_GIFT_GOLD				"REGALAR ORO"
str_tbl_ldl_Gigantic_128_96			"Gigante"
str_tbl_ldl_gold_for_selling_the		"oro por vender"
str_tbl_ldl_GOVERNMENT_COLON			"GOBIERNO:"
str_tbl_ldl_Handicapping_Off			"Handicap - No"
str_tbl_ldl_Handicapping_On			"Handicap"
str_tbl_ldl_Happiness_Status			"Estado de felicidad"
str_tbl_ldl_INDEX				"INDICE"
str_tbl_ldl_Info_Screen				"Ranking"
str_tbl_ldl_INSTANT				"INSTANTÁNEO"
str_tbl_ldl_INTELLIGENCE			"INTELIGENCIA"
str_tbl_ldl_INVENTORY				"INVENTARIO"
str_tbl_ldl_Investigate_City			"Investigar ciudad"
str_tbl_ldl_Invul_Trade_On			"Piratería"
str_tbl_ldl_Invul_Trade_Off			"Piratería - No"
str_tbl_ldl_King				"Rey"
str_tbl_ldl_Large				"Grande"
str_tbl_ldl_Large_96x64				"Grande"
str_tbl_ldl_Launch				"Lanzar avión espacial"
str_tbl_ldl_LEADERS_NAME_COLON			"NOMBRE DEL LÍDER:"
str_tbl_ldl_Legal				"Legal"
str_tbl_ldl_Load_Game				"Cargar partida"
str_tbl_ldl_LOAD_MAP				"CARGAR MAPA"
str_tbl_ldl_LOAD_MP_GAME			"CARGAR PARTIDA MJ"
str_tbl_ldl_Load_Now				"Cargar ahora"
str_tbl_ldl_LOAD_PBEM_GAME			"CARGAR PARTIDA PEM"
str_tbl_ldl_LOAD_TEMPLATE			"CARGAR PLANTILLA"
str_tbl_ldl_load_without_saving			"Si cargas sin guardar, perderás esta partida."
str_tbl_ldl_Lock_Unit_Stack			"Cerrar pila de unidades"
str_tbl_ldl_MAKE_DEMAND				"EXIGIR"
str_tbl_ldl_Male				"Hombre"
str_tbl_ldl_Map_Folders				"Carpetas de mapa"
str_tbl_ldl_Maps				"Mapas"
str_tbl_ldl_Medium				"Mediano"
str_tbl_ldl_Medium_48x64			"Mediano"
str_tbl_ldl_MILITARY_READINESS_COLON		"ESTADO MILITAR:"
str_tbl_ldl_Move_East				"Moverse al Este"
str_tbl_ldl_Move_North				"Moverse al - Norte"
str_tbl_ldl_Move_Northeast			"Moverse al - Noreste"
str_tbl_ldl_Move_Northwest			"Moverse al - Noroeste"
str_tbl_ldl_Move_South				"Moverse al Sur"
str_tbl_ldl_Move_Southeast			"Moverse al Sudeste"
str_tbl_ldl_Move_Southwest			"Moverse al Sudoeste"
str_tbl_ldl_Move_West				"Moverse al Oeste"
str_tbl_ldl_Move_Up_Or_Down			"Moverse Arriba o Abajo"
str_tbl_ldl_UnitCityToggle			"Selección Unidad/Ciudad"
str_tbl_ldl_MP_Games				"Partidas MJ"
str_tbl_ldl_MP_Saves				"Guardados MJ"
str_tbl_ldl_Nano_Terror				"Nanoataque. Coste: 4000 de Oro"
str_tbl_ldl_NEGATIVE_HAPPINESS			"FELICIDAD NEGATIVA"
str_tbl_ldl_Next_Turn				"Siguiente Turno"
str_tbl_ldl_Next_UnitCity			"Siguiente Unidad/Ciudad"

str_tbl_ldl_No_Available_Caravans		"¡No hay caravanas disponibles!"
str_tbl_ldl_no_required_Advance			"¡La ciudad no tiene la mejora necesaria!"
str_tbl_ldl_Normal				"Normal"
str_tbl_ldl_North_South_and_East_West		"Norte-Sur y Este-Oeste"
str_tbl_ldl_Nothing_Building			"Nada en construcción"
str_tbl_ldl_NP					"NP"
str_tbl_ldl_ON_ALERT				"EN ALERTA"
str_tbl_ldl_Open_City_Status			"Administración nacional"
str_tbl_ldl_Open_City_View			"Administración de la ciudad"
str_tbl_ldl_Open_Civ_Status			"Administración del imperio"
str_tbl_ldl_Open_Diplomacy			"Administración de diplomacia"
str_tbl_ldl_Open_Great_Library			"Gran Biblioteca"
str_tbl_ldl_Open_Info_Screen			"Puntuación actual"
str_tbl_ldl_Open_Options_Screen			"Pantalla de opciones"
str_tbl_ldl_Open_Science_Status			"Administración de ciencia"
str_tbl_ldl_Open_Trade_Status			"Administración comercial"
str_tbl_ldl_Open_Unit_Status			"Administración de unidades"
str_tbl_ldl_Open_Work_View			"Abre Vista de trabajo"
str_tbl_ldl_Paradrop				"Lanzar en paracaídas"
str_tbl_ldl_Pause_Game				"Pausar partida"
str_tbl_ldl_PERSONALITY_TYPE_COLON		"TIPO DE PERSONALIDAD:"
str_tbl_ldl_Pillage				"Saquear"
str_tbl_ldl_Plant_Nuke				"Colocar misil nuclear"
str_tbl_ldl_POLLUTERS				"CONTAMINADORES"
str_tbl_ldl_Pollution_Off			"Contaminación - No"
str_tbl_ldl_Pollution_On			"Contaminación"
str_tbl_ldl_Pop					"Pob"
str_tbl_ldl_POSITIVE_HAPPINESS			"FELICIDAD POSITIVA"
str_tbl_ldl_Prince				"Príncipe"
str_tbl_ldl_Private				"Privado"
str_tbl_ldl_Public				"Público"
str_tbl_ldl_QUEUE				"COLA"
str_tbl_ldl_Quit_Now				"Salir ahora"
str_tbl_ldl_quit_without_saving			"Si sales sin guardar, perderás esta partida."
str_tbl_ldl_Random				"Aleatorio"
str_tbl_ldl_REQUEST				"INTERCAMBIAR"
str_tbl_ldl_RESPONSE				"RESPUESTA"
str_tbl_ldl_Restart_Now				"Reiniciar ahora"
str_tbl_ldl_restart_without_saving		"Si reinicias sin guardar, perderás esta partida."
str_tbl_ldl_Return_to_normal			"Volver a la normalidad"
str_tbl_ldl_RUSH_BUY				"COMPRA URG."
str_tbl_ldl_Save_Game				"Guardar Partida"
str_tbl_ldl_SAVE_MAP				"GUARDAR MAPA"
str_tbl_ldl_Saves				"Guardados"
str_tbl_ldl_Seconds_Per_Turn_COLON		"Segundos x turno:"
str_tbl_ldl_SEND				"ENVIAR"
str_tbl_ldl_SEND_GREETINGS			"SALUDOS"
str_tbl_ldl_SEND_REQUEST			"PEDIR"
str_tbl_ldl_Settle				"Colonizar"
str_tbl_ldl_Skip_Unit				"Saltar unidad"
str_tbl_ldl_Sleep				"Dormir"
str_tbl_ldl_Small				"Pequeño"
str_tbl_ldl_Small_32x48				"Pequeño"
str_tbl_ldl_Speed_Turns				"Turnos rápidos"
str_tbl_ldl_Team				"Equipo"
str_tbl_ldl_Teams_Off				"Equipos - No"
str_tbl_ldl_Teams_On				"Equipos"
str_tbl_ldl_Tile				"Casilla"
str_tbl_ldl_TO_THE_COLON			"DE:"
str_tbl_ldl_TOTAL_CLEANING			"TOTAL LIMPIEZA"
str_tbl_ldl_TOTAL_NEGATIVE			"TOTAL NEGATIVOS"
str_tbl_ldl_TOTAL_POLLUTION			"TOTAL CONTAMINACIÓN"
str_tbl_ldl_TOTAL_POSITIVE			"TOTAL POSITIVOS"
str_tbl_ldl_Trade_Off				"Comercio - No"
str_tbl_ldl_Trade_On				"Comercio"
str_tbl_ldl_Trade_Route_Established		"Ruta de comercio establecida."
str_tbl_ldl_Trade_Route_path_has_been_reset	"El camino de la ruta de comercio ha sido cambiado."
str_tbl_ldl_Trade_Status			"Estado del comercio"
str_tbl_ldl_TREATY				"TRATADO"
str_tbl_ldl_TREATY_ALLIANCE			"TRATADO DE ALIANZA"
str_tbl_ldl_TREATY_CEASE_FIRE			"TRATADO DE PAZ"
str_tbl_ldl_TREATY_ECOPACT			"TRATADO ECOPACTO"
str_tbl_ldl_TREE				"RAMA"
str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON	"ADELANTOS CONOCIDOS SIN DESCUBRIR"
str_tbl_ldl_Unit				"Unidad"
str_tbl_ldl_Unit_Status				"Estado de la unidad"
str_tbl_ldl_Unload_Transport			"Desembarcar transporte"
str_tbl_ldl_Unlock_Unit_Stack			"Abrir pila de unidades"

str_tbl_ldl_Very_Large				"Muy grande"

str_tbl_ldl_Warlord				"Jefe militar"
str_tbl_ldl_Wonder				"Maravilla"
str_tbl_ldl_You_will_receive			"Recibirás"
str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent	"Tu intención de comprar ha sido enviada."
str_tbl_ldl_Zoom_in_one_level			"Acercar un nivel"
str_tbl_ldl_Zoom_out_one_level			"Alejar un nivel "
str_ldl_CAPS_MUSIC				"MÚSICA"
str_ldl_Select_Track				"Seleccionar pista"
str_ldl_CAPS_SELECT_TRACK			"SELECCIONAR PISTA"
str_tbl_ldl_Auto_Repeat_On			"Autorepetición"
str_tbl_ldl_Auto_Repeat_Off			"Autorepetición - No"
str_tbl_ldl_Random_Order_On			"Orden aleatorio"
str_tbl_ldl_Random_Order_Off			"Orden aleatorio - No"
str_ldl_Fuel_COLON				"Fuel:"

### New World Shape Strings ###

str_tbl_ldl_North_South_Wrap_Only			"Sólo se unen Norte y Sur"
str_ldl_North_and_South_edges_of_the_map_connect	"Unir extremos Norte y Sur del mapa."
str_ldl_Uranus_World					"Mundo Toroidal"
str_tbl_ldl_Uranus_World				"Mundo Toroidal"

### New Single Player Game Player Screen Strings ###

str_ldl_SPNGPS_NumPlayerSpinner			"Número de jugadores"
str_ldl_SPNGPS_MaxPlayerSpinner			"Máximo número de jugadores"
str_ldl_SPNGPS_PlayerSpinner			"Start player"

str_ldl_SPNGPS_NumPlayerText			"Establece el número de jugadores en la nueva partida."
str_ldl_SPNGPS_MaxPlayerText			"Establece el número máximo de jugadores que pueden participar en una partida."
str_ldl_SPNGPS_PlayerText			"Establece el jugador inicial. Determina el color de la civilización. (Aún no disponible.)"

### Added Disclaimer Strings ###

str_ldl_Disclaimer1				"ESTE MATERIAL NO ESTÁ HECHO NI ESTÁ SOPORTADO POR ACTIVISION."
str_ldl_Disclaimer2				"Esta versión de Call To Power 2 ha sido desarrollada en http://apolyton.net"
str_ldl_Disclaimer3				"Contacte a los autores en ctp2source@apolyton.net"

### Version String ###

str_ldl_version					"2004-07-26"


###   DO NOT TRANSLATE   #############################################################################################

#Number Junk#
str_ldl_					" "
str_ldl_0					"0"
str_ldl_1					"1"
str_ldl_10					"10"
str_ldl_100					"100"
str_ldl_1000_G					"1000 G"
str_ldl_15					"15"
str_ldl_2					"2"
str_ldl_25					"25"
str_ldl_3					"3"
str_ldl_3_PERCENT				"0,03"
str_ldl_4					"4"
str_ldl_475					"475"
str_ldl_5					"5"
str_ldl_50					"50"
str_ldl_500					"500"
str_ldl_6					"6"
str_ldl_7					"7"
str_ldl_8					"8"


str_tbl_ldl_upba5012_tga			"upba5012.tga"
str_tbl_ldl_upba5013_tga			"upba5013.tga"
str_tbl_ldl_upba5014_tga			"upba5014.tga"

## branch icons
str_tbl_ldl_upk100.tga				"upk100.tga"
str_tbl_ldl_upk101.tga				"upk101.tga"
str_tbl_ldl_upk102.tga				"upk102.tga"
str_tbl_ldl_upk103.tga				"upk103.tga"
str_tbl_ldl_upk104.tga				"upk104.tga"
str_tbl_ldl_upk105.tga				"upk105.tga"
str_tbl_ldl_upk106.tga				"upk106.tga"
str_tbl_ldl_upk107.tga				"upk107.tga"
str_tbl_ldl_upk108.tga				"upk108.tga"
str_tbl_ldl_upk109.tga				"upk109.tga"
str_tbl_ldl_upk110.tga				"upk110.tga"
str_tbl_ldl_upk111.tga				"upk111.tga"


# Junk 1 #
str_ldl_Ai_Track				"Buscar AI"
str_ldl_Accept					"Aceptar"
str_ldl_AF					"AF"
str_ldl_Air					"Air"
str_ldl_Assign					"Asignar"
str_ldl_Blah					"Bla"
str_ldl_BR					"BR"
str_ldl_Building_Label				"Etiqueta de edificio"
str_ldl_Automate_Research_To_Find		"Automatizar investigación para buscar"
str_ldl_Available_Abilities			"Habilidades disponibles"
str_ldl_BASIC_COMMANDS				"COMANDOS BÁSICOS"
str_ldl_BASKET_WEAVING				"CESTERÍA"
str_ldl_Bouncing_Message			"Mensaje rebotante"
str_ldl_Brightness				"Brillo"
str_ldl_CAPS_CARBON_DIOXIDE			"DIÓXIDO DE CARBONO"
str_ldl_CAPS_OK					"Aceptar"
str_ldl_CAPS_OZONE				"OZONO"
str_ldl_CAPS_RETURN				"VOLVER"
str_ldl_CAPS_SEARCH				"BUSCAR"
str_ldl_CAPS_SPECIAL				"ESPECIAL"

# Junk2 #
str_ldl_Carbon_Dioxide				"Dióxido de Carbono"
str_ldl_Cautious				"Cauto"
str_ldl_Character				"Carácter"
str_ldl_Class					"Clase"
str_ldl_CLEAR_ALL				"BORRAR TODO"
str_ldl_Clear_All_Orders			"Borrar todas órdenes"
str_ldl_CLEAR_ORDERS				"BORRAR ÓRDENES"
str_ldl_CLOSE_BRACKET				">"
str_ldl_co					"co"
str_ldl_col1					"col1"
str_ldl_col2					"col2"
str_ldl_col3					"col3"
str_ldl_col4					"col4"
str_ldl_Cold					"Frío"
str_ldl_Color					"Color"
str_ldl_CONCEPT					"CONCEPTO"
str_ldl_Contrast				"Contraste"
str_ldl_Copy					"Copiar"
str_ldl_cu					"cu"
str_ldl_Cunning					"Listo"
str_ldl_Current_Advancements			"Adelantos actuales"
str_ldl_Current_Age				"Edad actual"
str_ldl_Current_Age_COLON			"Edad actual:"
str_ldl_CURRENT_GOVERNMENT_COLON		"GOBIERNO ACTUAL:"
str_ldl_Current_Lobby_COLON			"Lobby actual:"
str_ldl_Current_Setting				"Configuración actual"
str_ldl_Current_Supply				"Suministro actual"
str_ldl_demand_a_map				"Pedirás un mapa de las tierras inexploradas"
str_ldl_Deplorable				"Lamentable"
str_ldl_Debug_version				"La versión Detalles no estará presente en la edición final."
str_ldl_Defense_COLON				"Defensa:"
str_ldl_d					"d"
str_ldl_Description_COLON			"Descripción:"
str_ldl_DF					"DF"
str_ldl_DISCONTENT				"DESCONTENTO"
str_ldl_Dumb					"Tonto"
str_ldl_Elite_Corps				"Cuerpo de Élite"
str_ldl_Email_COLON				"Correo-e:"
str_ldl_Embassies_With_These_Civilizations	"Embajadas con estos imperios"
str_ldl_Enter_Text				"Introducir texto"
str_ldl_Estimated_Power_COLON			"Potencia estimada: La has $@^&*("
str_ldl_F					"F"
str_ldl_Exit					"Salir"
str_ldl_Flat_World				"Mundo plano"
str_ldl_Great_Library_Animation			"Animación de la Gran Biblioteca"
str_ldl_Gross_Gold				"Oro bruto"
str_ldl_Gross_Product				"Producto bruto"
str_ldl_Gross_Production			"Producción bruta"
str_ldl_I					"I"
str_ldl_Icon					"Icono"
str_ldl_Kill_Offer				"Anular oferta"
str_ldl_M					"M"
str_ldl_M_Cost					"Coste M."
str_ldl_Last_Actions_Cost			"Coste última acción"
str_ldl_Last_Graph				"Último gráfico"
str_ldl_Last_Page				"Ultima página"
str_ldl_Last_Section				"Ultima sección"
str_ldl_Last_Turn				"Ultimo turno"
str_ldl_Fought_Last_Turn			"Combatió último turno"
str_ldl_Global_Warming				"Calentamiento global"
str_ldl_Global_Warmining			"Calentamiento global"
str_ldl_Go_To					"Ir a "
str_ldl_Go_to_airport				"Ir a aeropuerto"
str_ldl_Go_to_city				"Ir a ciudad"
str_ldl_GO_TO_COLON				"IR A:"
str_ldl_Go_to_drydock				"Ir a dique seco"
str_ldl_Go_to_fort				"Ir a fuerte"
str_ldl_Go_To_Nearest_Repair			"Ir a reparación más cercana"
str_ldl_Go_to_spacedock				"Ir a atraque espacial"
str_ldl_Gamma					"Gamma"
str_ldl_Grunt					"Grunt"
str_ldl_GrwothStyle				"GrwothStyle"
str_ldl_Less_Messages				"Menos mensajes"
str_ldl_Maximum_Research_COLON			"Investigación máxima:"
str_ldl_List					"Lista"
str_ldl_Make_Draggable				"Hacer arrastrable"
str_ldl_Make_Queue				"Hacer cola"
str_ldl_Make_Transparent			"Hacer transparente"
str_ldl_New					"Nuevo"
str_ldl_New_Food				"Nuevo alimento"
str_ldl_Max_Science				"MÁX. ciencia"
str_ldl_MICRO					"MICRO"
str_ldl_Net_Average				"Media neta"
str_ldl_Net_Food				"Alimentos netos"
str_ldl_Net_Gold				"Oro neto"
str_ldl_Net_Production				"Producción neta"
str_ldl_Next_Graph				"Siguiente gráfico"
str_ldl_Next_Page				"Siguiente página"
str_ldl_More_Messages				"Más mensajes"
str_ldl_No_Danger_Here				"No hay peligro aquí"
str_ldl_No_wrapping				"No hay continuidad"
str_ldl_Note_COLON				"Nota:"
str_ldl_p					"p"
str_ldl_PERCENT_Production			"% producción"
str_ldl_PERCENTs_Game				"%s's juego"
str_ldl_PLAY_TUTORIAL				"TUTORIAL"
str_ldl_Ozone					"Ozono"
str_ldl_Ozone_Loss				"Pérdida de ozono"
str_ldl_Messaging_Advisors			"Asesores de mensajes"
str_ldl_Next_Section				"Siguiente sección"
str_ldl_Patrol					"Patrulla"
str_ldl_Obj_Editor				"Editor obj."
str_ldl_Pay					"Pagar"
str_ldl_Player_3_Caesar				"Jugador 3 -- César"
str_ldl_Please_choose_connection		"Decide cómo quieres conectar con los demás jugadores en tu partida multijugador."
str_ldl_PLUS					"+"
str_ldl_PLUS_10_PERCENT_Food			"+10% alimentos"
str_ldl_PLUS_10_PERCENT_Gold			"+10% oro"
str_ldl_PLUS_10_PERCENT_Production		"+10% producción"
str_ldl_PLUS_10_PERCENT_Public_Works		"+10% obras públicas"
str_ldl_PLUS_10_PERCENT_Science			"+10% ciencia"
str_ldl_PLUS_20_PERCENT_Food			"+20% alimentos"
str_ldl_PLUS_20_PERCENT_Gold			"+20% oro"
str_ldl_PLUS_20_PERCENT_Production		"+20% producción"
str_ldl_PLUS_20_PERCENT_Public_Works		"+20% obras públicas"
str_ldl_PLUS_20_PERCENT_Science			"+20% ciencia"
str_ldl_Points_Rec				"Puntos rec."
str_ldl_Points_Remaining			"Puntos restantes"
str_ldl_Points_Used				"Puntos usados"
str_ldl_Radio_Group				"Grupo de radio"
str_ldl_Materials_				"Materiales "
str_ldl_Load_Preferences			"Cargar preferencias"
str_ldl_Pollute					"Contaminar"
str_ldl_LABOR					"TRABAJO"
str_ldl_Protective				"Protector"
str_ldl_Reset					"Reiniciar"
str_ldl_RECEIVE					"RECIBIR"
str_ldl_Return					"Volver"
str_ldl_Returns_X_Trade				"Consigue X comercio"
str_ldl_Riot_Chance				"Posibilidad de disturbios"
str_ldl_Roman_Empire				"Imperio Romano"
str_ldl_s					"s"
str_ldl_Sad					"Triste"
str_ldl_Save_as_InstaStart			"Guardar como InstaStart"
str_ldl_Search					"Buscar"
str_ldl_Select					"Seleccionar"
str_ldl_SF					"SF"
str_ldl_STRING_UI_TEST				"STRING_UI_TEST"
str_ldl_Strongly_Modal				"Muy modal"
str_ldl_Simple_Combat				"Combate sencillo"
str_ldl_Text_at_run_time			"Texto se fijará a la ejecución"
str_ldl_Text_Desc				"Desc Text"
str_ldl_Roman					"Romano"
str_ldl_ROMANS					"ROMANOS"
str_ldl_Send_To					"Enviar a"
str_ldl_Send_Unit_to_City_COLON			"Enviar unidad a ciudad:"
str_ldl_Treaty_Alliance				"Tratado de Alianza"
str_ldl_Treaty_Capture_City			"Tratado Capturar Ciudad"
str_ldl_Treaty_Cease_Fire			"Tratado Cese el Fuego"
str_ldl_Treaty_EcoPact				"Tratado EcoPacto"
str_ldl_Submit					"Enviar"
str_ldl_TEN_HYPHENS				"-----------"
str_ldl_Time_					"Hora "
str_ldl_TITLE					"TÍTULO"
str_ldl_this_text_at_run_time			"Texto se fijará a la ejecución"
str_ldl_TO_CAPITAL				"A LA CAPITAL"
str_ldl_Teleport				"Teletransportar"
str_ldl_Traders_XY				"Comerciantes X/Y"
str_ldl_Turn_PERCENTd				"Turno %d"
str_ldl_Rustle					"Robar ganado"
str_ldl_Style					"Estilo"
str_ldl_ug029_tga				"ug029.tga"
str_ldl_Type_Player_Info			"Eescribe cualquier información que quieras que conozcan otros jugadores sobre ti. Advertencia: ¡ESTA INFORMACIÓN ESTARÁ DISPONIBLE PARA LOS DEMÁS JUGADORES ONLINE! Asegúrate de que quieres que esta información esté disponible al público."
str_ldl_Unhappiness_Effect			"Efecto descontento"
str_ldl_Unhappy					"Descontento"
str_ldl_UNIT_HAPPINESS_EFFECTS			"EFECTOS FELICIDAD UNIDADES"
str_ldl_Start_End_Ages				"Comienzo/Fin Edades"
str_ldl_Sorry_the_tribe_you_selected_is_already_taken	"Lo sentimos, la tribu que has seleccionado ya está cogida."
str_ldl_Unit_Lost_Warning			"Aviso de unidad perdida"
str_ldl_UV					"UV"
str_ldl_V					"V"
str_ldl_Weakly_Modal				"Poco modal"
str_ldl_Which_city				"¿A qué ciudad vas a exigir?"
str_ldl_You_have_launched_the_Game		"Has lanzado la [Partida]"
str_ldl_Youve_been_denied			"Te han prohibido."
str_ldl_Youve_either_won_or_lost		"¡Has ganado o has perdido!"
str_tbl_ldl_0					""
str_tbl_ldl_9					"9"
str_tbl_ldl_10					"10"
str_ldl_Warning					"¡Aviso!"
str_ldl_UNITS_TO_TRANSPORT			"UNIDADES POR TRANSPORTAR"
str_ldl_UNITS_IN_CITY				"UNIDADES EN CIUDAD"
str_ldl_Wonder_Movies				"Maravillas"
str_tbl_ldl_1024x768				"1024x768"
str_tbl_ldl_12					"12"
str_tbl_ldl_1280x1024				"1280x1024"
str_tbl_ldl_1600x1200				"1600x1200"
str_tbl_ldl_640x480				"640x480"
str_tbl_ldl_800x600				"800x600"
str_tbl_ldl_A					"A"
str_tbl_ldl_Ability				"Habilidad"
str_tbl_ldl_AD					"d. C."
str_tbl_ldl_arialbd_ttf				"arialbd.ttf"
str_tbl_ldl_arialnb_ttf				"arialnb.ttf"
str_tbl_ldl_B					"B"
str_tbl_ldl_BC					"a. C."
str_tbl_ldl_C					"C"
str_tbl_ldl_AssaultButton			"AssaultButton"
str_tbl_ldl_BombardButton			"BombardButton"
str_tbl_ldl_BombCabinetButton			"BombCabinetButton"
str_tbl_ldl_AdvertiseButton			"AdvertiseButton"
str_tbl_ldl_AidUprisingButton			"AidUprisingButton"
str_tbl_ldl_Are_you_sure			"¿Estás seguro de que quieres hacerlo?"
str_tbl_ldl_CaptureSlavesButton			"CaptureSlavesButton"
str_tbl_ldl_Cecilias_Blade_Runner		"Cecilia's Blade Runner"
str_tbl_ldl_Center_Map_on_UnitCity		"Centrar mapa"
str_tbl_ldl_ConductHitButton			"ConductHitButton"
str_tbl_ldl_ConvertCityButton			"ConvertCityButton"
str_tbl_ldl_Clear_Mines				"Limpiar minas"
str_tbl_ldl_CreateParkButton			"CreateParkButton"
str_tbl_ldl_CreateRiftButton			"CreateRiftButton"
str_tbl_ldl_BranchButton			"BranchButton"
str_tbl_ldl_D					"D"
str_tbl_ldl_CargoButton				"CargoButton"
str_tbl_ldl_CloakButton				"CloakButton"
str_tbl_ldl_DefuseButton			"DefuseButton"
str_tbl_ldl_DEMAND_CITY				"EXIGIR CIUDAD"
str_tbl_ldl_DescendButton			"DescendButton"
str_tbl_ldl_Detrench				"Desatrincherarse"
str_tbl_ldl_E					"E"
str_tbl_ldl_EstablishEmbassyButton		"EstablishEmbassyButton"
str_tbl_ldl_ExpelButton				"ExpelButton"
str_tbl_ldl_F					"F"
str_tbl_ldl_EXCHANGE_CITY			"INTERCAMBIAR CIUDAD"
str_tbl_ldl_FileInjunctionButton		"FileInjunctionButton"
str_tbl_ldl_FIVE_HYPHENS			"-----"
str_tbl_ldl_Flat_World				"Mundo plano"
str_tbl_ldl_GoToButton				"GoToButton"
str_tbl_ldl_FortifyButton			"FortifyButton"
str_tbl_ldl_FreeSlaveButton			"FreeSlaveButton"
str_tbl_ldl_G					"O"
str_tbl_ldl_Great_Library_Biowarfare_Filter	"Gran Biblioteca - Filtro de bioguerra"
str_tbl_ldl_Great_Library_Cathedral		"Gran Biblioteca - Catedral"
str_tbl_ldl_Great_Library_Cleric		"Gran Biblioteca - Clérigo"
str_tbl_ldl_Great_Library_Consumer_Electronics	"Gran Biblioteca - Electrónica de Consumo"
str_tbl_ldl_Great_Library_Corporate_Branch	"Gran Biblioteca- Filial de Empresa"
str_tbl_ldl_Great_Library_Eco_Terrorist		"Gran Biblioteca - Ecoterrorista"
str_tbl_ldl_Great_Library_Ecotopia		"Gran Biblioteca - Ecotopía"
str_tbl_ldl_Great_Library_Genetics		"Gran Biblioteca - Genética"
str_tbl_ldl_Great_Library_Global_Defense_Initiative	"Gran Biblioteca - Iniciativa de Defensa Global"
str_tbl_ldl_Great_Library_House_of_Freezing	"Gran Biblioteca - Casa de Congelación"
str_tbl_ldl_Great_Library_Infector		"Gran Biblioteca - Infectante"
str_tbl_ldl_Great_Library_Lawyer		"Gran Biblioteca - Abogado"
str_tbl_ldl_Great_Library_Life_Extension	"Gran Biblioteca - Prolongación de la Vida"
str_tbl_ldl_Great_Library_Multinationalism	"Gran Biblioteca - Multinacionalismo"
str_tbl_ldl_Great_Library_Personal_Encryption	"Gran Biblioteca - Cifrado Personal"
str_tbl_ldl_Great_Library_Printing_Press	"Gran Biblioteca - Imprenta"
str_tbl_ldl_Great_Library_Screen		"Pantalla Gran Biblioteca"
str_tbl_ldl_Great_Library_Subneural_Ads		"Gran Biblioteca - Publicidad Subneuronal"
str_tbl_ldl_Great_Library_Technocracy		"Gran Biblioteca - Tecnocracia"
str_tbl_ldl_Great_Library_Televangelist		"Gran Biblioteca - Telepredicador"
str_tbl_ldl_Great_Library_Television		"Gran Biblioteca - Televisión"
str_tbl_ldl_Great_Library_Theocracy		"Gran Biblioteca - Teocracia"
str_tbl_ldl_Great_Library_Virtual_Democracy	"Gran Biblioteca - Democracia Virtual"
str_tbl_ldl_Great_Library_Wilderness_Preservation	"Gran Biblioteca - Ley de Conservación de Espacios Naturales"
str_tbl_ldl_hrs					"hrs"
str_tbl_ldl_InciteRevolutionButton		"InciteRevolutionButton"
str_tbl_ldl_HearGossipButton			"HearGossipButton"
str_tbl_ldl_GroupButton				"GroupButton"
str_tbl_ldl_InfectCityButton			"InfectCityButton"
str_tbl_ldl_Hard				"Difícil"
str_tbl_ldl_Hardest				"Más difícil"
str_tbl_ldl_Investigate_Readiness		"Investigar preparación"
str_tbl_ldl_Kings_Quest_Peachy			"Kings Quest Peachy"
str_tbl_ldl_Knowledge_Status			"Estado del conocimiento"
str_tbl_ldl_Leisure_Suit_Larrys_Home		"Leisure Suit Larrys Home"
str_tbl_ldl_GIFT_CITY				"GIFT CITY"
str_tbl_ldl_LaunchButton			"LaunchButton"
str_tbl_ldl_MoveButton				"MoveButton"
str_tbl_ldl_NextPageButton			"NextPageButton"
str_tbl_ldl_No_workers_left_to_place		"No quedan trabajadores para colocar"
str_tbl_ldl_upba0515_tga			"upba0515.tga"
str_tbl_ldl_upba0516_tga			"upba0516.tga"
str_tbl_ldl_upba0517_tga			"upba0517.tga"
str_tbl_ldl_upba0518_tga			"upba0518.tga"
str_tbl_ldl_upba0519_tga			"upba0519.tga"
str_tbl_ldl_upba0520_tga			"upba0520.tga"
str_tbl_ldl_upba0521_tga			"upba0521.tga"
str_tbl_ldl_upba0522_tga			"upba0522.tga"
str_tbl_ldl_upba0506_tga			"upba0506.tga"
str_tbl_ldl_upba0513_tga			"upba0513.tga"
str_tbl_ldl_No_Danger_Here			"Aquí no hay peligro"
str_tbl_ldl_No_Wrap				"Sin continuidad"
str_tbl_ldl_None				"Ninguna"
str_tbl_ldl_Not_Too_Bad				"No ha estado mal"
str_tbl_ldl_Nullify_Walls			"Nullify Walls"
str_tbl_ldl_ParadropButton			"ParadropButton"
str_tbl_ldl_PatrolButton			"PatrolButton"
str_tbl_ldl_PBEM_Games				"PBEM Games"
str_tbl_ldl_PBEM_Saves				"PBEM Saves"
str_tbl_ldl_ReadButton				"ReadButton"
str_tbl_ldl_ReformCityButton			"ReformCityButton"
str_tbl_ldl_ReMap_Keyboard			"Definir teclado"
str_tbl_ldl_PillageButton			"PillageButton"
str_tbl_ldl_PiracyButton			"PiracyButton"
str_tbl_ldl_PlantNanoVirusButton		"PlantNanoVirusButton"
str_tbl_ldl_PlantNukeButton			"PlantNukeButton"
str_tbl_ldl_Play_Options			"Opciones de juego"
str_tbl_ldl_Pretty_Safe				"Bastante seguro"
str_tbl_ldl_Risky				"Arriesgado"
str_tbl_ldl_Roman				"Romano"
str_tbl_ldl_Rustle				"Robar ganado"
str_tbl_ldl_RustleButton			"RustleButton"
str_tbl_ldl_Sabotage_Building			"Sabotear edificio"
str_tbl_ldl_Sale_Value_COLON_			"Valor de venta: "
str_tbl_ldl_SAVE_MP_GAME			"GUARDAR PARTIDA MJ"
str_tbl_ldl_SAVE_PBEM_GAME			"GUARDAR PARTIDA PBEM"
str_tbl_ldl_Save_then_Load			"Guardar y luego cargar"
str_tbl_ldl_Save_then_Quit			"Guardar y luego salir"
str_tbl_ldl_Save_then_Restart			"Guardar y luego reiniciar"
str_tbl_ldl_SellIndulgencesButton		"SellIndulgencesButton"
str_tbl_ldl_SpyButton				"SpyButton"
str_tbl_ldl_SoothsayButton			"SoothsayButton"
str_tbl_ldl_SettleButton			"SettleButton"
str_tbl_ldl_StealDiscoveryButton		"StealDiscoveryButton"
str_tbl_ldl_ThrowPartyButton			"ThrowPartyButton"
str_tbl_ldl_SleepButton				"SleepButton"
str_tbl_ldl_SueButton				"SueButton"
str_tbl_ldl_STRING_TABLE_TEST			"STRING_TABLE_TEST"
str_ldl_Active_Abilities			"Habilidades activas"
str_ldl_Add_Tab					"Añadir tabulación"
str_ldl_ATT					"ACT"
str_ldl_G					"O"
str_ldl_GW					"GW"
str_ldl_HP					"HP"
str_ldl_HYPHEN					"-"
str_ldl_ICQ_COLON				"Nº de servicio de mensajes:"
str_ldl_MAP_CONTROLS				"CONTROLES MAPA"
str_ldl_Musician				"Músico"
str_ldl_Musicians				"Músicos"
str_ldl_OPEN_BRACKET				"<"
str_ldl_This_is_a_City				"Esta es una ciudad"
str_tbl_ldl_Set_Waypoint			"Fijar punto de paso"
str_tbl_ldl_UngroupButton			"UngroupButton"
str_tbl_ldl_What_the_				"What the "
str_tbl_ldl_Very_Risky				"Muy arriesgado"
str_tbl_ldl_upd002_tga				"upd002.tga"
str_tbl_ldl_upd003_tga				"upd003.tga"
str_tbl_ldl_upd004_tga				"upd004.tga"

# stuff for 640 version
str_tbl_ldl_upbb0515_tga			"upbb0515.tga"
str_tbl_ldl_upbb0516_tga			"upbb0516.tga"
str_tbl_ldl_upbb0517_tga			"upbb0517.tga"
str_tbl_ldl_upbb0518_tga			"upbb0518.tga"
str_tbl_ldl_upbb0519_tga			"upbb0519.tga"
str_tbl_ldl_upbb0520_tga			"upbb0520.tga"
str_tbl_ldl_upbb0521_tga			"upbb0521.tga"
str_tbl_ldl_upbb0522_tga			"upbb0522.tga"
str_tbl_ldl_upbb0506_tga			"upbb0506.tga"
str_tbl_ldl_upbb0513_tga			"upbb0513.tga"

str_tbl_ldl_Music_Track_1			"A Fortiori"
str_tbl_ldl_Music_Track_2			"Pacari Tampu"
str_tbl_ldl_Music_Track_3			"Amaethon"
str_tbl_ldl_Music_Track_4			"A'tugewinu"
str_tbl_ldl_Music_Track_5			"Summum Bonum"
str_tbl_ldl_Music_Track_6			"Casus Belli"
str_tbl_ldl_Music_Track_7			"Ankh Djet"
str_tbl_ldl_Music_Track_8			"Shaolin San"
str_tbl_ldl_Music_Track_9			"Territorio Interior"
str_tbl_ldl_Music_Track_10			"La Danza de Kali"


###Grammar and Description Stuff###
#GRAMMAR_MALE_LOSER_RANK_1			"el Indigente"
#GRAMMAR_FEMALE_LOSER_RANK_1			"la Indigente"
#GRAMMAR_MALE_LOSER_RANK_2			"el Corazón de Ardilla"
#GRAMMAR_FEMALE_LOSER_RANK_2			"la Corazón de Ardilla"
#GRAMMAR_MALE_LOSER_RANK_3			"el Avergonzado"
#GRAMMAR_FEMALE_LOSER_RANK_3			"la Avergonzada"
#GRAMMAR_MALE_LOSER_RANK_4			"el Cansado"
#GRAMMAR_FEMALE_LOSER_RANK_4			"la Cansada"
#GRAMMAR_MALE_LOSER_RANK_5			"el Humilde"
#GRAMMAR_FEMALE_LOSER_RANK_5			"la Humilde"
#GRAMMAR_MALE_LOSER_RANK_6			"el Incapaz"
#GRAMMAR_FEMALE_LOSER_RANK_6			"la Incapaz"

#GRAMMAR_MALE_WINNER_RANK_1			"el Sincero"
#GRAMMAR_FEMALE_WINNER_RANK_1			"la Sincera"
#GRAMMAR_MALE_WINNER_RANK_2			"el Sabio"
#GRAMMAR_FEMALE_WINNER_RANK_2			"la Sabia"
#GRAMMAR_MALE_WINNER_RANK_3			"el Valiente"
#GRAMMAR_FEMALE_WINNER_RANK_3			"la Valiente"
#GRAMMAR_MALE_WINNER_RANK_4			"el Corazón de León"
#GRAMMAR_FEMALE_WINNER_RANK_4			"la Corazón de León"
#GRAMMAR_MALE_WINNER_RANK_5			"el Indomable"
#GRAMMAR_FEMALE_WINNER_RANK_5			"la Indomable"
#GRAMMAR_MALE_WINNER_RANK_6			"el Señor del Imp."
#GRAMMAR_FEMALE_WINNER_RANK_6			"la Señora del Imp."

PLAYER_DESCRIPTION_LOSER_RANK_1			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_2			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_3			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_4			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_5			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_6			"{player[0].leader_name}"

PLAYER_DESCRIPTION_WINNER_RANK_1		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_2		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_3		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_4		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_5		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_6		"{player[0].leader_name}"

str_tbl_ldl_upba0504_tga			"upba0504.tga"
str_tbl_ldl_upba0511_tga			"upba0511.tga"
str_tbl_ldl_upba0507_tga			"upba0507.tga"
str_tbl_ldl_upba0514_tga			"upba0514.tga"
str_tbl_ldl_upba0526_tga			"upba0526.tga"
str_tbl_ldl_upba0527_tga			"upba0527.tga"

str_tbl_ldl_upbb0504_tga			"upbb0504.tga"
str_tbl_ldl_upbb0511_tga			"upbb0511.tga"
str_tbl_ldl_upbb0507_tga			"upbb0507.tga"
str_tbl_ldl_upbb0514_tga			"upbb0514.tga"
str_tbl_ldl_upbb0526_tga			"upbb0526.tga"
str_tbl_ldl_upbb0527_tga			"upbb0527.tga"

#
# SAM030199 added these two for the graphics screen
# my apologies
#
str_ldl_Unit_Animation_Off			"Animación de unidades - No"
str_ldl_Unit_Animation_On			"Animación de unidades - Sí"

#
# CJI021099 Added these for Civ panel
#
str_ldl_now_researching				"Investigando:"
str_ldl_discovery_in				"Descubrimiento en:"

str_ldl_SCEN_LOAD				"Aceptar"
str_ldl_SCEN_SAVE				"Guardar"
str_ldl_SCEN_NEW_PACK				"Nuevo..."

str_ldl_PackDesc				"Descripción:"
str_ldl_PackName				"Nombre:"
str_ldl_PackDir					"Directorio:"

str_ldl_AddPlayer				"Añadir jugador"
str_ldl_RemovePlayer				"Eliminar jugador"

str_ldl_ScenModeFull				"Part. comp."
str_ldl_ScenModePlayerNoCiv			"Por jugador"
str_ldl_ScenModePlayerWithCiv			"Jug c/ Imp."
str_ldl_ScenModeJustCivs			"Por naciones"
str_ldl_ScenMode				"Modo:"

#
# Sprite editor stuff
#
str_SprEd_Load					"  Cargar"
str_SprEd_Save					"  Guardar"
str_SprEd_Move					"  Move"
str_SprEd_Attack				"  Atttack"
str_SprEd_Idle					"  Idle"
str_SprEd_Victory				"  Victory"
str_SprEd_Work					"  Work"
str_SprEd_StepPlus				" Step +"
str_SprEd_StepMinus				" Step -"
str_SprEd_PlayOnce				" Play Once"
str_SprEd_Loop					" Loop"
str_SprEd_FacingPlus				" Facing +"
str_SprEd_FacingMinus				" Facing -"



################################
# #                          # #
# ##                        ## #
# ###ADDED from add_str.txt### #
# ##  by Jonathan           ## #
# #   9/5/00                 # #
################################

## new keymap strings
str_tbl_ldl_Toggle_City_Names			"Selección nombres de ciudades"

## Graphics Options
str_ldl_City_Names_Off				"Desactivar nombres ciudades"
str_ldl_City_Names_On				"Activar nombres ciudades"

str_ldl_Unit_Speed				"Velocidad de unidad:"

## Gameplay Options
str_ldl_Show_All_Battles_Off			"Mostrar batallas desactivadas"
str_ldl_Show_All_Battles_On			"Mostrar batallas activadas"
str_ldl_Mouse_Speed				"Veloc. del ratón:"
str_ldl_Autosave_Off				"Guardar automáticamente desactivado"
str_ldl_Autosave_On				"Guardar automáticamente activado"
str_ldl_Left_Handed_Mouse_Off			"Ratón diestros"
str_ldl_Left_Handed_Mouse_On			"Ratón zurdos"

# 'A' is for Alliance in the diplomacy screen
str_ldl_Alliance				"A"

# for Terrain Pad
str_ldl_Clear_Map				"Despejar mapa"

# Starting Locations Pad Strings
str_ldl_Start_Loc				"Comenzar ubicaciones"

str_ldl_Start_Loc_Title				"Comenzar edición de ubicaciones "
str_ldl_Start_Loc_Mode_Text			"Comenzar modo ubicación:"
str_ldl_Start_Loc_Mode_None			"No comenzar ubicaciones "
str_ldl_Start_Loc_Mode_Player			"Comenzar ubic. por jugador"
str_ldl_Start_Loc_Mode_Civ			"Comenzar ubic. por imperio"
str_ldl_Start_Loc_Civ_Text			"Imperio:"
str_ldl_Start_Loc_Player_Text			"Jugador:"
str_ldl_Player_Civ_Name_Text			"Nombre imperio / jugador"
str_ldl_Start_Loc_None				"No se usa"
str_ldl_Start_Loc_Delete			"Borrar ubicación"
str_ldl_Civs_Unlocked				"Naciones desbloqueadas"
str_ldl_Civs_Locked				"Naciones bloqueadas"
str_ldl_Player_Text				"Jugador"

# for disclaimer window
str_ldl_Disclaimer				"Exclusión de responsabilidad"
str_ldl_I_Agree					"Acepto las condiciones"
str_ldl_I_Disagree				"No acepto las condiciones"

#Netshell stuff
str_ldl_No_Scenario				"Escenario no encontrado."

# naming the cities
str_ldl_Name_City_Title				"Nombre de la ciudad"
str_ldl_Name_City_Message			"¿Qué nombre quieres ponerle a esta nueva ciudad?"

str_ldl_SP_SCENARIO_PICKER			"Seleccionar escenario"
str_ldl_SP_STANDARD_GAME			"Partida estándar"
str_ldl_SP_SCENARIO_STATIC_TEXT			"Escenario:"
str_ldl_SCENARIO_PICKER_TITLE			"Selección de escenario"
str_ldl_PACK_INSTRUCTIONS			"Activision no proporciona soporte técnico para las utilidades del programa o para los nuevos materiales de juego creados con las utilidades del programa."
str_ldl_AVAILABLE_SCEN_PACK			"Grupos de escenarios disponibles "
#str_ldl_PACK_INSTRUCTIONS			"Selecciona el grupo de escenarios que quieres utilizar:"
str_ldl_SCEN_INSTRUCTIONS			"Selecciona con qué escenario quieres jugar y haz clic en Aceptar."
str_ldl_LOAD_SCENARIO_GAME			"Cargar partida del escenario"
str_ldl_SAVE_SCENARIO				"Guardar escenario"
str_ldl_SAVE_SCENARIO_AS			"Guardar escenario como"

str_ERR_CANT_LOCATE_SCEN			"No se encuentra el escenario que creó la partida guardada. Buscando:"
str_NAME_SCENARIO				"Nombre de escenario "
str_DEFAULT_SCENARIO_NAME			"Escenario de Call To Power personalizado"
str_NAME_SCENARIO_MESSAGE			"Introduce un nombre para el escenario. Los escenarios se distinguen por el nombre así que cada nombre debe ser distinto."

ldl_str_EMAIL_LIST_TITLE			"Config. part. de correo-e"
ldl_str_HOTSEAT_LIST_TITLE			"Config. part. en la línea de fuego"

str_ldl_Player_Type				"Tipo"
str_ldl_Email_Address				"Dirección de correo-e"
str_ldl_Player_Name				"Nombre"

str_ldl_HOTSEAT					"Partida en la línea de fuego"
str_ldl_EMAIL					"Partida de correo-e"

str_tbl_ldl_Toggle_Trade_Routes			"Mostrar rutas comerciales"
str_tbl_ldl_Execute_Eyepoint			"Ojo"

str_ldl_Segment					"Segmento"
str_ldl_Source					"Origen"
str_ldl_Continue				"Continuar"

str_ldl_Expression				"Expresión"
str_ldl_New					"Nuevo"
str_ldl_Clear					"Limpiar"

str_ldl_B					"B"
str_ldl_Watch					"Mirar"

str_ldl_Step					"Paso"
str_ldl_StepInto 				"Entrar"

str_ldl_Set_Conditional				"Fijar condición"
str_ldl_Set_Conditional_Message			"Romper si esta expresión es verdad"

str_ldl_CITY_MANAGER				"Administración de la ciudad"
str_ldl_TILE_IMPROVEMENTS			"Mejoras de casillas"
str_ldl_City_Manager_Title			"A D M I N I S T R A C I Ó N    D E   L A   C I U D A D"

#City window strings

str_ldl_CityHack_H				"F"
str_ldl_CityHack_HVal				"Felicidad"
str_ldl_CityHack_G				"O"
str_ldl_CityHack_GVal				"Oro"
str_ldl_CityHack_F				"A"
str_ldl_CityHack_FVal				"Alimentos"
str_ldl_CityHack_P				"P"
str_ldl_CityHack_PVal				"Producción"
str_ldl_CityHack_S				"C"
str_ldl_CityHack_SVal				"Ciencia"

str_ldl_Entertainers				"Artistas"
str_ldl_Farmers 				"Agricultores"
str_ldl_Laborers 				"Trabajadores"
str_ldl_Merchants				"Comerciantes"
str_ldl_Scientists				"Científicos"
str_ldl_0					"0"

str_ldl_ShowResourceMap				"Mostrar mapa de recursos "
str_ldl_ShowWorkers				"Mostrar trabajadores "

str_ldl_percent					"%"

str_ldl_Priority				"Prioridades:"

str_ldl_GovernorOn				"Alcalde: activado"
str_ldl_GovernorOff				"Alcalde: desactivado"

str_ldl_CityHack_C				"C"
str_ldl_CityHack_M				"M"
str_ldl_CityHack_A				"A"

str_ldl_ShowInventory				"Mostrar inventario"
str_ldl_ShowQueue				"Mostrar cola"

str_ldl_EditQueue				"Construir"
str_ldl_HideQueue				"Ocultar cola"

str_ldl_OptimizeSpecialists			"Optimize Specialists"

str_ldl_Costs					"Costes"
str_ldl_Gives					"Dar"
str_ldl_YouHave					"Tienes"

str_ldl_RushBuy					"Compra urg."
str_ldl_Sell					"Venta"

str_ldl_Population				"Pob.:"
str_ldl_Growth					"Crecim.:"
str_ldl_CityList 				"List. ciudades"

str_ldl_ConversionLoss				"Conversion Loss"
str_ldl_FranchiseLoss				"Franchise Loss"

str_ldl_GrowthTurns				"Growth Turns"

str_ldl_DipProposalsReceived			"Proposiciones recibidas"
str_ldl_DipProposalsMade			"Proposiciones enviadas"

str_ldl_DipRespond				"Responder a la proposición seleccionada"
str_ldl_DipShowHistory				"Mostrar historia"
str_ldl_DipWithdraw				"Retirarse"
str_ldl_DipCounter				"Responder"
str_ldl_DipReject				"Rechazar"
str_ldl_DipAccept				"Aceptar"
str_ldl_DipCreate				"Crear nueva proposición"
str_ldl_DipClose				"Cerrar"

str_ldl_DipTitleCreateNewProposal		"Crear nueva proposición"
str_ldl_DipTitleCreateCounterProposal		"Crear contraproposición"
str_ldl_DipSelectCiv				"1) Seleccionar imperio"
str_ldl_DipSelectTone				"2) Seleccionar tono"
str_ldl_DipRequest				"3a) Petición"
str_ldl_DipTreaty				"3b) Tratado"
str_ldl_DipGift					"3c) Regalo"
str_ldl_DipExRequest				"4a) Petición"
str_ldl_DipExTreaty				"4b) Tratado"
str_ldl_DipExGift				"4c) Regalo"
str_ldl_DipExchange				"Intercambio"
str_ldl_DipTo					"Para:"
str_ldl_DipProposal				"Proposición:"
str_ldl_DipAnd					"Y:"
str_ldl_DipClearForm				"Borrar formulario"
str_ldl_DipSendProposal				"Enviar proposición"
str_ldl_DipSendCounterProposal			"Enviar proposición de respuesta"
str_ldl_DipReturnToNegotiations			"Enviar negociaciones"

str_ldl_DipTone0				"Magnánimo / amable"
str_ldl_DipTone1				"Amigable / igual"
str_ldl_DipTone2				"Servil / dócil"
str_ldl_DipTone3				"Altivo / indignado"
str_ldl_DipTone4				"Hostil / enfadado"

str_dip_InvalidProposal				"Selecciona una proposición del listado de la izquierda"

str_ldl_Threaten				"Amenazar"


#
# New Control Panel Strings
#

str_ldl_CivTabTitle				"Imperio"
str_ldl_MsgTabTitle				"Mnsjs"
str_ldl_CityTabTitle				"Ciudad"
str_ldl_UnitTabTitle				"Unidad"
str_ldl_TileTabTitle				"Casilla"

#
# Menu Bar Strings
#

str_ldl_CivMenuTitle				"Imperio"
str_ldl_CitiesMenuTitle				"Ciudades"
str_ldl_UnitsMenuTitle				"Unidades"
str_ldl_DiplomacyMenuTitle			"Diplomacia"
str_ldl_ScienceMenuTitle			"Ciencia"
str_ldl_TradeMenuTitle				"Comercio"
str_ldl_GLMenuTitle				"GL"
str_ldl_InfoMenuTitle				"Estadíst."
str_ldl_OptionsMenuTitle			"Opciones"

# Empire Menu Strings
str_ldl_EmpireManager				"Administración del imperio"
str_ldl_ScienceManager				"Administración de ciencia"
str_ldl_TradeOpenMarket				"Comercio: mercado libre"
str_ldl_Gaia					"Controlador Gaia"

# Cities Menu Strings
str_ldl_CityManagement				"Admón. ciudad"
str_ldl_NatlManager				"Admón. nacional"
str_ldl_BuildQueue				"Cola de construcción"


# Units Menu Strings
str_ldl_UnitManager				"Admón. de unidades"

# Diplomacy Menu Strings
str_ldl_Negotiations				"Negociaciones"
str_ldl_DiplomacyManager			"Administración de diplomacia"
str_ldl_NewProposal				"Nueva proposición"

# Science Menu Strings
str_ldl_ScienceScreen				"Pantalla de ciencia"
str_ldl_GreatLibrary				"Gran Biblioteca"

# Trade Menu Strings
str_ldl_TradeScreen				"Pantalla del comercio"

# GL Menu Strings
str_ldl_GreatLibrary				"Gran Biblioteca"

# Info Menu Strings
str_ldl_Score					"Puntuación"
str_ldl_Ranking					"Ranking"
str_ldl_Timeline				"Línea temporal"

# Options Menu Strings
str_ldl_Gameplay				"Jugar"
str_ldl_MapFilters				"Filtros de mapas"
str_ldl_Graphics				"Gráficos"
str_ldl_Sound					"Sonido"
str_ldl_Music					"Música"
str_ldl_Advanced				"Avanzado"
str_ldl_SaveGame				"Guardar partida"
str_ldl_LoadGame				"Cargar partida"
str_ldl_Restart					"Reiniciar"
str_ldl_NewGame					"Nueva partida"
str_ldl_Quit					"Salir"

# End of Menu Strings

str_ldl_NewArmy 				"Nuevo ejército"
str_ldl_SingleUnits				"Otras unidades"
str_ldl_ArmyCount				"En el ejército: %d"
str_ldl_Armies					"Ejércitos"


##
## Scenario Editor strings
##

str_ldl_ScenYear				"Año"
str_ldl_NumPlayers				"N.º jugad."

str_ldl_SaveMap					"Guardar mapa"
str_ldl_LoadMap					"Cargar mapa"
str_ldl_SaveScenario				"Guardar esc."
str_ldl_LoadScenario				"Cargar esc."
str_ldl_MapSize					"Mapa"
str_ldl_Barbarians				"Bárbaros"

str_ldl_World					"Mundo"
str_ldl_Unit					"Unidad"
str_ldl_City					"Ciudad"
str_ldl_Civ					"Imperio"
str_ldl_Script					"Escritura"

str_ldl_ScenLand				"Tierra"
str_ldl_ScenSea					"Mar"
str_ldl_ScenAir					"Aire"
str_ldl_ScenSpecial				"Especial"

str_ldl_LegalOnly				"Sólo legal"
str_ldl_ShowLabels				"Mostrar etiquetas"

str_ldl_ShowStatistics				"Mostrar estadísticas"
str_ldl_HideStatistics				"Ocultar estadísticas"
str_ldl_Total					"Total"

str_ldl_Exclude					"Excluir"
str_ldl_AddBuildings				"Añad. const."
str_ldl_AddWonders				"Añad. marav."
str_ldl_AddAdvances				"Añadir avances"
str_ldl_Load					"Cargar"
str_ldl_FileName				"Archivo:"

str_ldl_Leader					"Nombre del líder: "
str_ldl_CityName				"Nombre ciudad: "

# MDS 091300
# Added for Scenario Editor buttons
#
str_tbl_ldl_XWrap				"XAjustar"
str_tbl_ldl_YWrap				"YAjustar"
str_tbl_ldl_Cut					"Cortar región seleccionada"
str_tbl_ldl_Copy				"Copiar región seleccionada"
str_tbl_ldl_Paste				"Pegar región"
str_tbl_ldl_SmallBrush				"Pincel pequeño"
str_tbl_ldl_MedBrush				"Pincel mediano"
str_tbl_ldl_LargeBrush				"Pincel grande"
str_tbl_ldl_SaveClip				"Guardar Clip"
str_tbl_ldl_LoadClip				"Cargar Clip"
str_tbl_ldl_Explore				"Determinar mapa explorado"
str_tbl_ldl_Unexplore				"Determinar mapa por explorar"
str_tbl_ldl_Fog					"Cambiar niebla de guerra"


##
## Order Strings
##

str_ldl_order_attack				"Atacar"
str_ldl_order_move				"Mover"
str_ldl_order_paradrop				"Lanzar paracaídas"
str_ldl_order_investigate_city			"Investigar ciudad"
str_ldl_order_steal_technology			"Robar tecnología"
str_ldl_order_incite_revolution			"Incitar a la revolución "
str_ldl_order_assassinate			"Asesinar"
str_ldl_order_investigate_readiness		"Investigar preparación"
str_ldl_order_bombard				"Bombardear"
str_ldl_order_sue				"Pleitear"
str_ldl_order_franchise				"Filial"
str_ldl_order_sue_franchise			"Pleitear con la filial"
str_ldl_order_establish_embassy			"Establecer embajada"
str_ldl_order_expel				"Expulsar"
str_ldl_order_cause_unhappiness			"Causar infelicidad"
str_ldl_order_plant_nuke			"Colocar arma nuclear"
str_ldl_order_slave_raid			"Asalto de los esclavos "
str_ldl_order_enslave_settler			"Esclavizar colonos"
str_ldl_order_underground_railway		"Liberar esclavos"
str_ldl_order_incite_uprising			"Incitar al alzamiento "
str_ldl_order_bio_infect			"Bioinfección"
str_ldl_order_plague				"Plaga"
str_ldl_order_nano_infect			"Nanoinfección"
str_ldl_order_convert				"Convertir ciudad"
str_ldl_order_reform				"Reformar ciudad"
str_ldl_order_indulgence			"Vender indulgencias"
str_ldl_order_soothsay				"Adivinar"
str_ldl_order_create_park			"Limpieza de nanita"
str_ldl_order_pillage				"Saquear"
str_ldl_order_injoin				"Pedir paralización"
str_ldl_order_airlift				"Transporte aéreo"
str_ldl_order_throw_party			"Ofrecer una recepción"
str_ldl_order_intercept_trade			"Comercio pirata"
str_ldl_order_pillage				"Saquear"
str_ldl_order_advertise				"Anunciar"
str_ldl_order_conduct_hit			"Asesinar"
str_ldl_order_settle				"Establecer"
str_ldl_order_settle_in_city			"Asentarse en la ciudad"
str_ldl_order_nuke_city				"Ciudad nuclear"
str_ldl_order_disband_army			"Disolver ejército"
str_ldl_order_board_transport			"Transportar a bordo"
str_ldl_order_unload				"Descargar"
str_ldl_order_upgrade				"Upgrade"
str_ldl_order_launch				"Lanzamiento espacial"
str_ldl_order_target				"Establecer objetivo"
str_ldl_order_clear_target			"Borrar objetivo"
str_ldl_order_fortify				"Atrincherar"
str_ldl_order_ranged_attack			"Ataque a distancia"
str_ldl_order_faith_healing			"Curación a través de la fe" 
str_ldl_order_refuel				"Repostar"
str_ldl_order_sleep				"Centinela"

str_ldl_TradeYourCity				"Source"
str_ldl_TradeGood				"Tiene esta mercancía"
str_ldl_TradeSendCity				"Esta ciudad lo comprará"
str_ldl_TradePrice				"Por"
str_ldl_TradeCaravans				"Caravanas"
str_ldl_TradeBonus				"Bonus"
str_ldl_TradeNation				"Nación"
str_ldl_CreateRoute				"Crear ruta"
str_ldl_BreakRoute				"Interrumpir ruta"
str_ldl_TradeShowAdvisor			"Consejo"
str_ldl_TradeHideAdvisor			"Consejo"
str_ldl_TradeSummary				"Export"
str_ldl_TradeImport				"Import"
str_ldl_TradeMarket				"Mercado"

str_ldl_TradeSellingGood			"Está vendiendo"
str_ldl_TradeSellingToCity			"Destination"

str_ldl_CaravansAvailable			"Caravanas disponibles:"
str_ldl_CaravansInUse				"Caravanas en uso:"
str_ldl_TotalTradeProfit			"Benef. com. total:"
str_ldl_TotalPiracyLoss				"Expected Piracy Loss:"
str_ldl_TotalTransitProfit			"Total Transit Profit:"
str_ldl_TotalTradeRoutes			"Rutas com. totales:"

str_ldl_TradeTitle				"A D M I N I S T R A C I Ó N   C O M E R C I A L"
str_ldl_Advice					"Consejo"
str_ldl_CityManagement				"Admón. de la ciudad"
str_ldl_Statistics				"Estadísticas"

str_ldl_Nation					"Nación"
str_ldl_Regard					"Consid."
str_ldl_Embassy					"Embajada"
str_ldl_AlliancesTreaties			"Alianzas / tratados"

str_ldl_ShowHistory				"Mostrar historia"
str_ldl_Negotiations				"Volver a las negociaciones"

str_ldl_DipNegotiationTable			"Mesa de negociaciones"

str_ldl_DiplomacyTitle				"D I P L O M A C I A"
str_ldl_Treaty					"Detalles del tratado"

str_ldl_UnitManagerTitle			"A D M I N I S T R A C I Ó N   D E   L A   U N I D A D"
str_ldl_UnitStats				"Estadísticas de la unidad"
str_ldl_TacticalInfo				"Infor. táctica"
str_ldl_UnitName				"Nombre de la unidad"
str_ldl_NumberSign				"N.º"
str_ldl_UnitType				"Tipo de unidad"
str_ldl_SupportCost				"Apoyo"
str_ldl_ARDM					"A / T / D / M"
str_ldl_A					"A"
str_ldl_R					"T"
str_ldl_D					"D"
str_ldl_M					"M"
str_ldl_MilitaryState				"Estado militar"
str_ldl_TotalUnits				"Unid. totales:"
str_ldl_DisbandUnits				"Disolver unidades"

str_ldl_Army					"Ejército"
str_ldl_Order					"Orden"
str_ldl_Location 				"Ubicación"
str_ldl_Health					"Salud"

str_ldl_UpkeepPercentFormat			"Gastos de manten.:%d%% Prod."
str_ldl_UpkeepTotalFormat			"Gastos de manten.: %d Prod."

str_ldl_number					"#"
str_ldl_MilitaryAdvice				"Consejo militar"

str_ldl_READINESS_LEVEL_PEACE			"Paz"
str_ldl_READINESS_LEVEL_ALERT			"Alerta"
str_ldl_READINESS_LEVEL_WAR			"Guerra"

str_ldl_CheesyRightArrow			"-->"
str_ldl_CheesyLeftArrow				"<--"

str_ldl_DeclareWar				"Decl. guerra"

# Generic percent symbol for UI controls.
str_ldl_PERCENT_SYMBOL				"%"

# Generic close button label
str_ldl_CLOSE_BUTTON				"Cerrar"

# New control panel strings.
str_ldl_CP_CITIES				"Ciudades"
str_ldl_CP_TOT_POP				"Población"
str_ldl_CP_CUR_GOVT				"Gobierno"
str_ldl_CP_PUBLIC_WORKS				"Obras públicas"
str_ldl_CP_SCIENCE				"Ciencia"
str_ldl_CP_POLLUTION				"Contaminación"
str_ldl_CP_GOVERNOR				"ALCALDE"
str_ldl_CP_IMPROVEMENTS				"MEJORAS"
str_ldl_CP_TERRAFORM				"TERRAFORMADO"
str_ldl_CP_BUILD_QUEUE_EMPTY			"Nada en constr."
str_ldl_CP_EDIT_BUILD_QUEUE			"Editar cola\nde construcción"

# Domestic Management
str_ldl_DOMESTIC_DIALOG_TITLE			"A D M I N I S T R A C I Ó N  D E L  I M P E R I O"
# Cause And Effect Tab Panel
str_ldl_DD_CNE_TAB				"CAUSA Y EFECTO"
str_ldl_DD_GOVERNMENT_TAB			"GOBIERNO"
str_ldl_DD_RANKING_TAB				"RANKING"
str_ldl_DD_HAPPINESS				"Felicidad del imperio:"
str_ldl_DD_RATIONS_LABEL			"Raciones:"
str_ldl_DD_WORKDAY_LABEL			"H. de trab.:"
str_ldl_DD_WAGES_LABEL				"Sueldos:"
str_ldl_DD_REQUIRED_LABEL			"Necesario:"
str_ldl_DD_PUBLIC_WORKS_LABEL			"Obras públicas:"
str_ldl_DD_SCIENCE_TAX_LABEL			"Impuesto de ciencia:"
str_ldl_DD_FOOD_TITLE				"ALIMENTOS"
str_ldl_DD_PRODUCTION_TITLE			"PRODUCCIÓN"
str_ldl_DD_COMMERCE_TITLE			"COMERCIO"
str_ldl_DD_COLLECTED_LABEL			"Recogido:"
str_ldl_DD_CRIME_LABEL				"Crimen:"
str_ldl_DD_SUBTOTAL_LABEL			"Subtotal:"
str_ldl_DD_CONSUMED_LABEL			"Consumido:"
str_ldl_DD_STORED_LABEL				"Almacenado:"
str_ldl_DD_UNIT_UPKEEP_LABEL			"Gastos de manten.:"
str_ldl_DD_CITY_USE_LABEL			"Uso de la ciudad:"
str_ldl_DD_BUILDING_UPKEEP_LABEL		"Mantenimiento:"
str_ldl_DD_SCIENCE_LABEL			"Ciencia:"
str_ldl_DD_SAVINGS_LABEL			"Ahorros:"
str_ldl_DD_DETAILS				"Detalles"
str_ldl_DD_OPTIMIZE_SLIDERS			"Optimize Sliders"
str_ldl_DD_TERRAIN_LABEL			"Terrain:"
str_ldl_DD_TCOMMERCE_LABEL			"Commerce:"
str_ldl_DD_BUILDINGS_LABEL			"Buildings:"
str_ldl_DD_FARMERS_LABEL			"Farmers:"
str_ldl_DD_LABORERS_LABEL			"Laborers:"
str_ldl_DD_GOVERNMENT_LABEL			"Government:"
str_ldl_DD_WAGES_EFFECT_LABEL			"Worker Wages:"
str_ldl_DD_SCIENTISTS_LABEL			"Scientists:"
str_ldl_DD_MERCHANTS_LABEL			"Merchants:"
str_ldl_DD_FEATS_AND_WONDERS_LABEL		"Feats & Wonders:"
str_ldl_DD_TRADE_LABEL				"Trade:"
str_ldl_DD_CONVERSIONS_LABEL			"Conversions:"
str_ldl_DD_UNIT_SUPPORT_LABEL			"Unit Support:"
str_ldl_DD_ENEMY_LABEL				"Enemy:"
str_ldl_DD_SCIENCE_TITLE			"SCIENCE"
str_ldl_DD_GOLD_TITLE				"GOLD"
# Government Tab Panel
str_ldl_DD_GOV_CURRENT				"Gobierno actual"
str_ldl_DD_GOV_COMPARE				"Comparar con"
str_ldl_DD_GOV_ENACT				"Formar gobierno"
str_ldl_DD_GOV_CITIES				"Núm. máx. de ciudades:"
str_ldl_DD_GOV_GROWTH				"Tasa de crecimiento:"
str_ldl_DD_GOV_PRODUCTION			"Índice de producción:"
str_ldl_DD_GOV_RESEARCH				"Índice de investigación:"
str_ldl_DD_GOV_ECONOMIC				"Índice económico:"
str_ldl_DD_GOV_COMMERCE				"Crimen/Corrupción:"
str_ldl_DD_GOV_MILITARY				"Apoyo militar:"
str_ldl_DD_GOV_LOYALTY				"Lealtad nacional:"
str_ldl_DD_GOV_MARTIAL_LAW			"Ley marcial:"
str_ldl_DD_GOV_ANTI_POLLUTION			"Medidas contra la contaminación:"

# Advance Selection Pop-up
str_ldl_ASP_GOAL				"Objetivo"

# National Management
str_ldl_NATIONAL_DIALOG_TITLE			"A D M I N I S T R A C I Ó N   N A C I O N A L"
str_ldl_ND_ADVICE				"Consejo"
str_ldl_ND_BUILD_QUEUE				"Cola de construcción..."
str_ldl_ND_DISBAND				"Disolver"
str_ldl_ND_RESOURCE_TAB				"RECURSOS"
str_ldl_ND_RTL_CITY_NAME			"Nombre de ciudad"
str_ldl_ND_RTL_POPULATION			"Pob."
str_ldl_ND_STATUS_TAB				"ESTADO"
str_ldl_ND_STL_CITY_NAME			"Nombre de la ciudad"
str_ldl_ND_STL_MAYOR				"Alcalde"
str_ldl_ND_STL_PRIORITY				"Prioridad"
str_ldl_ND_STL_BUILDING				"Construcción"
str_ldl_ND_STL_TIME				"Turnos"
str_ldl_ND_ST_GOVERNOR				"ALCALDE:"
str_ldl_ND_ST_RUSH_BUY				"Compra urg."
str_ldl_ND_ON					"ACTIVADO"
str_ldl_ND_OFF					"DESACTIVADO"
str_ldl_ND_EMPTY				"VACÍO"
str_ldl_ND_NA					"N/C"
str_ldl_ND_VERIFY_DISBAND			"¿Estás seguro de que quieres disolver las ciudades seleccionadas?"

# Science Management
str_ldl_SCIENCE_DIALOG_TITLE			"A D M I N I S T R A C I Ó N   D E   L A   C I E N C I A"
str_ldl_SD_ADVICE				"Consejo"
str_ldl_SD_CHANGE_RESEARCH			"Cambiar investigación"
str_ldl_SD_CURRENT_RESEARCH_GROUP		"Investigando actualmente"
str_ldl_SD_AL_ADVANCE_NAME			"Nombre de adelanto"
str_ldl_SD_TURNS_TO_ADVANCE			"Turnos para descubrim.:"
str_ldl_SD_CURRENT_EXPENDITURE			"Gasto actual:"
str_ldl_SD_TOTAL_COST				"Coste total:"

# Science Victory
str_ldl_SCIENCE_VICTORY_TITLE			"VICTORIA CIENTÍFICA"
str_ldl_SV_REQ_MAINFRAMES			"Núcleos control. necesarios:"
str_ldl_SV_REQ_TOWERS				"Obeliscos necesarios:"
str_ldl_SV_REQ_SATELLITES			"Satélites necesarios:"
str_ldl_SV_COM_MAINFRAMES			"Núcleos control. completos:"
str_ldl_SV_COM_TOWERS				"Obeliscos completos:"
str_ldl_SV_COM_SATELLITES			"Satélites completos:"
str_ldl_SV_COVERAGE				"Zona cubierta:"
str_ldl_SV_MAINFRAME_LOC			"Ubicación núcleo del controlador"
str_ldl_SV_MAINFRAME_STAT			"Estado"
str_ldl_SV_TOWER_RADIUS				"Radio:"
str_ldl_SV_START				"Iniciar secuencia de inicio"
str_ldl_SV_BUILD_QUEUE				"Cola de construcción..."
str_ldl_SV_COMPLETE				"Completar"
str_ldl_SV_INITIAL_SEQUENCE			"Iniciando controlador Gaia..."
str_ldl_SV_COUNTDOWN_SEQUENCE			"Controlador Gaia listo en %d turnos..."

# Message Box
str_ldl_MB_OK					"SÍ"
str_ldl_MB_CANCEL				"Cancelar"

# Army Management
str_ldl_ArmyManagement				"Administrador del ejército"
str_ldl_ArmyManagementTitle			"A D M I N I S T R A C I Ó N   D E L   E J É R C I T O"

# Diplomacy wizard
str_ldl_DiplomacyWizardTitle			"E N V I A R   U N A   P R O P O S I C I Ó N"
str_ldl_DipWizardRequest			"Petición"
str_ldl_DipWizardOffer				"Oferta"
str_ldl_DipWizardTreaty				"Tratado"
str_ldl_DipWizSelectNation			"Seleccionar destinatario:"
str_ldl_DipWizSelectTone			"Seleccionar tono de voz:"
str_ldl_DipWizSelectRequestOfferTreaty		"Seleccionar una petición, oferta o tratado"
str_ldl_DipWizSelectRequestTreaty		"Seleccionar una petición o tratado"
str_ldl_DipWizSelectOfferTreaty			"Seleccionar una oferta o tratado"
str_ldl_DipWizSelectRequestOffer		"Seleccionar una petición u oferta"

str_ldl_DipWizSelectRequestOfferTreatyForCounter	"Seleccionar una petición, oferta o tratado para hacer una contraproposición"
str_ldl_DipWizSelectRequestTreaty			"Seleccionar una petición o tratado para hacer una contraproposición"
str_ldl_DipWizSelectOfferTreaty				"Seleccionar una oferta o tratado para hacer una contraproposición"
str_ldl_DipWizSelectRequestOffer			"Seleccionar una petición u oferta para hacer una contraproposición"

str_ldl_DipWizYear				"Año: {g.year_str}"
str_ldl_DipWizRecipient				"Para el líder {player[0].civ_name_singular}:"
str_ldl_DipWizProposal				"Proposición:"
str_ldl_DipWizExchange				"A cambio:"
str_ldl_DipWizSend				"Enviar"
str_ldl_DipWizNoNation				"<Ninguna>"
str_ldl_DipWizSender				"Del líder {player[0].civ_name_singular}:"
str_ldl_DipWizResponse				"Respuesta"
str_ldl_DipWizCounterProposal			"{player[0].leader_name} ha realizado la contraproposición anterior"
str_ldl_DipWizAccept				"Aceptar"
str_ldl_DipWizReject				"Rechazar"
str_ldl_DipWizCounter				"Responder"
str_ldl_DipWizThreaten				"Amenazar"

str_ldl_DipWizReceivedProposal			"Hemos recibido una proposición de {player[0].civ_name_plural}."
str_ldl_DipWizReceivedReject			"Los {player[0].civ_name_plural} han RECHAZADO nuestra proposición."
str_ldl_DipWizReceivedAccept			"Los {player[0].civ_name_plural} han ACEPTADO nuestra proposición."
str_ldl_DipWizReceivedCounter			"Los {player[0].civ_name_plural} han respondido con una contraproposición."
str_ldl_DipWizReceivedThreat			"¡Los {player[0].civ_name_plural} nos están amenazando!"

str_ldl_CityWinPeopleAndResources		"Personas y recursos"
str_ldl_CityWinStatistics			"Estadísticas"
str_ldl_CityWinBuildQueue			"Cola de construcción"
str_ldl_CityWinInventory			"Inventario"
str_ldl_CityWinEfficiency			"Eficacia"
str_ldl_CityWinGrowth				"Crecim."
str_ldl_BuildManagerTitle			"A D M I N I S T R A D O R   D E   C O N S T R U C C I Ó N"

###### Revised to add ':'
#str_ldl_CityWinHappiness			"Felicidad"
#str_ldl_CityWinPollution			"Contaminación"
######

str_ldl_SendMessage				"Enviar un mensaje "
str_ldl_CreateProposal				"Crear propos."
str_ldl_Details					"Details"

str_ldl_QueueName				"Nombre de la cola"
str_ldl_LoadQueue				"Cargar..."
str_ldl_CreateCustomQueue			"Crear cola personalizada"
str_ldl_DeleteQueue				"Borrar cola"

str_ldl_ClearQueueQuery				"¿Borrar la cola de esta ciudad?"
str_ldl_EditQueueUnitItemFormat			"%s (a:%d/r:%d/d:%d/m:%d)"

str_ldl_Insert					"Insertar"
str_ldl_Append					"Añadir"
str_ldl_Overwrite				"Sobrescribir"

str_ldl_EditQueueMustEnterName			"Debes escribir un nombre para guardar esta cola de construcción."
str_ldl_EditQueueReallyOverwrite		"¿Estás seguro de que deseas sobrescribir la cola personalizada llamada %s?"
str_ldl_EditQueueReallyLoad			"¿Estás seguro de que deseas cargar la cola personalizada %s para la ciudad %s? Reemplazará la cola de construcción actual."
str_ldl_EditQueueReallyLoadMulti		"¿Estás seguro de que deseas cargar la cola personalizada %s para todas las ciudades seleccionadas?"

str_ldl_ScenHut 				"Ruin."
str_ldl_ScenRiver				"Río"
str_ldl_ScenGoods				"Bienes"
str_ldl_Scen1					"1"
str_ldl_Scen2					"2"
str_ldl_Scen3					"3"
str_ldl_Scen4					"4"
str_ldl_ScenarioEditor				"Editor de escenario"

str_ldl_Pop					"Pobl."
str_ldl_Mayor					"Alcalde"
str_ldl_Time					"Turnos"

str_ldl_HappyNegative				"Penalización"
str_ldl_HappyPositive				"Bonus"

str_ldl_Polluters				"Contaminantes"
str_ldl_Cleaners 				"Limpiadores"

str_ldl_CityWinSpecTabPollutionLabel		"Contaminación"
str_ldl_CityWinSpecTabCrimeFormat		"%d%%"
str_ldl_CityWinSpecTabCrimeLabel		"Crimen"
str_ldl_CityWinCrimeFormat			"Crimen: %d%%"
str_ldl_IW_CONFIRM_WAR				"¿Estás seguro de que quieres declararle la guerra a {player[0].country_name}?"

# General
str_ldl_Building_Nothing_Label			"Nada"

# Espionage Menu
str_ldl_EspionageMenuTitle			"Espionaje"
str_ldl_CityEspionageTitle			"Espionaje en ciudad"
str_ldl_Espionage_City_Label			"{player[0].civ_name_singular} Ciudad: {city[0].name}"
str_ldl_Espionage_Population_Label		"Población: {city[0].population}"
str_ldl_Espionage_Happiness_Label		"Felicidad: {city[0].happiness}"
str_ldl_Espionage_Building_Label		"Construyendo actualmente: {city[0].building}"
str_ldl_Espionage_CompleteIn_Label		"Terminado en: {city[0].buildingtime}"
str_ldl_Espionage_CityIncome_Label		"Ingresos de la ciudad: {city[0].netcitygold}"
str_ldl_Espionage_GoldInTrade_Label		"Oro en comercio: {city[0].goldfromtraderoutes}"

# Score dialog
#below has been updated in add_str
str_ldl_INFORMATION_DIALOG_TITLE		"Estadísticas"
str_ldl_SCORE_TAB_TITLE				"Puntuación"

str_ldl_SCORE_DIFFICULTY			"Dificultad:"
str_ldl_SCORE_YOUR_RANK				"Tu ranking:"
str_ldl_SCORE_YOUR_SCORE			"Tu puntuac.:"

str_ldl_SCORE_BREAKDOWN				"Desglose:"
str_tbl_ldl_VictoryAllied			"Victoria Aliada:"
str_tbl_ldl_VictoryScience			"Victoria de las Maravillas:"
str_tbl_ldl_VictoryConquest			"Victoria en Solitario:"
str_tbl_ldl_InProgress				"Partida en curso:"
str_tbl_ldl_Defeat				"Derrota:"
	
# Great Library
str_ldl_CAPS_GREAT_LIBRARY			"G R A N    B I B L I O T E C A"
str_ldl_GreatLibraryGoalSetTo			"Objetivo establecido en: %s"
str_ldl_GreatLibraryGoalKnown			"%s is already known. No goal was set."
str_ldl_GreatLibraryNoGoalPossible		"%s cannot be researched."
str_ldl_SEARCH_WORD				"Búsqueda:"
str_ldl_TECH_TREE				"Árbol tecnológico"
str_ldl_SET_GOAL				"Fijar objetivo"
str_ldl_SORT_BY_AGE				"Ordenar por edad"




# Ranking Tab
str_ldl_RANKING_MILITARY			"Militar"
str_ldl_RANKING_ECONOMIC			"Económico"
str_ldl_RANKING_SCIENTIFIC			"Científico"
str_ldl_RANKING_OVERALL				"General"
str_ldl_RANKING_POLLUTION			"Contaminación"
str_ldl_RANKING_TRADE				"Comercio"
str_ldl_RANKING_GOLD				"Oro"
str_ldl_RANKING_CITIES				"Ciudades"
str_ldl_RANKING_POPULATION			"Población"
str_ldl_RANKING_AREA				"Area"
str_ldl_RANKING_UNITS				"Unidades"
str_ldl_RANKING_BUILDINGS			"Construcciones"
str_ldl_RANKING_WONDERS				"Maravilla"
str_ldl_RANKING_RANK				"Rango:"
str_ldl_INFO_RANKING_TAB			"Ranking"
str_ldl_LINE_BUTTON					"Gráfico lineal"
str_ldl_ZEROSUM_BUTTON				"Gráfico de suma cero"

# Timeline Tab
str_ldl_INFO_TIMELINE_TAB			"Línea temporal"
str_ldl_RIGHT_BUTTON				"Desplazar a la derecha"
str_ldl_LEFT_BUTTON					"Desplazar a la izquierda"


# Intelligence Detail Screen
str_ldl_INTELDET_FOREIGNRELATIONS_TAB		"Relaciones exteriores"
str_ldl_INTELDET_DOMESTIC_TAB			"Nacional"
str_ldl_INTELDET_SCIENCE_TAB			"Ciencia"
str_ldl_DipDetails_Priveledged			"*Información privilegiada*"
str_ldl_DipDetails_EmpireSize			"Tamaño imperio: {player[0].cities}"
str_ldl_DipDetails_Population			"Población: %i"
str_ldl_DipDetails_Pollution			"Contaminación: %i"
str_ldl_DipDetails_Capital			"Capital de la nación: {player[0].capital}"
str_ldl_DipDetails_LargestCity			"Ciudad más grande: {player[0].largestcity}"
str_ldl_DipDetails_GovType			"Tipo de gobierno: {player[0].govttype}"
str_ldl_DipDetails_MilitaryState		"Estado militar: {player[0].militarystate}"
str_ldl_DipDetails_NowResearching		"{player[0].country_name} está investigando actualmente: {player[0].researching}"
str_ldl_DipDetails_KnownToGov			"Adel. conocidos sólo por {player[0].country_name}"
str_ldl_DipDetails_KnownToYou			"Adel. conocidos sólo por tu"
str_ldl_DipDetails_IntelReport			"Informe de inteligencia sobre {player[0].civ_name_singular}"
str_ldl_DipDetails_LeaderName			"Nombre del líder: {player[0].leader_name}"
str_ldl_DipDetails_LeaderPersonality		"Personalidad del líder: {player[0].leaderperonality}"
str_ldl_DipDetails_EmbassyMsg			"* Embajada necesaria para acceder a información privilegiada."
str_ldl_DipDetails_NoEmbassy			"<Ninguna embajada>"

# Tile improvent panel
str_ldl_ImproveLand				"Tierra"
str_ldl_ImproveOcean				"Océano"
str_ldl_ImproveSpecial				"Especial"
str_ldl_ImproveTerraformLand			"Tierra terraformada"
str_ldl_ImproveTerraformOcean			"Océano terraformado"

# Radar Map button labels.
str_ldl_RADAR_MAP_UNITS				"Unidades"
str_ldl_RADAR_MAP_CITIES			"Ciudades"
str_ldl_RADAR_MAP_BORDERS			"Fronteras"
str_ldl_RADAR_MAP_POLITICAL			"Political"
str_ldl_RADAR_MAP_CAPITOLS			"Capitolios"
str_ldl_RADAR_MAP_RELATIONSHIPS		"Relationships"

str_ldl_BV_RETREAT				"Retirada"

ADVANCE_NO_SPECIFIC_ADVANCES			"Activa la investigación de nuevos adelantos"

str_ldl_PollutionList_Population		"Contaminación de la población"
str_ldl_PollutionList_Production		"Contaminación de la producción"

str_ldl_DisbandSelectedUnits			"¿Disolver las unidades seleccionadas?"

str_ldl_ShowLabels				"Show Labels"

str_ldl_CityWinProductionTab			"Producción"
str_ldl_CityWinInventoryTab			"Inventario"
str_ldl_CityWinSpecialistTab			"Especialistas"
str_ldl_CityWinStatisticsTab			"Modificadores"
str_ldl_CityWinUnitsTab				"Unidades"


# autosave string
AUTOSAVE_NAME					"AUTOSAVE"

TRADE_ROUTE_RESET				"¡Restablecer ruta comercial!"

SHOW_ME						"Enséñamelo"

TEST_BEGIN_TURN					"El valor de mi valor es {myValue}"
TEST_UNIT_KILLED				"Han asesinado a un {unit[0].name}"

INFOBAR_UNITS					"Unidades: "
INFOBAR_CITY					"Ciudad: "
INFOBAR_UNEXPLORED				"Inexplorado"

UNIT_CATEGORY_GENERIC				"Genérico"
UNIT_CATEGORY_SETTLER				"Colono"
UNIT_CATEGORY_AERIAL				"Aéreo"
UNIT_CATEGORY_NAVAL				"Naval"
UNIT_CATEGORY_UNDERSEA				"Submarino"
UNIT_CATEGORY_ATTACK				"Ataque"
UNIT_CATEGORY_DEFENSE				"Defensa"
UNIT_CATEGORY_RANGED				"A distancia"
UNIT_CATEGORY_FLANKER				"Lateral"
UNIT_CATEGORY_SPECIAL				"Especial"

UNIT_LOCATION_IN_FIELD				"En el campo"
UNIT_LOCATION_IN_SPACE				"En el espacio"
UNIT_ORDER_TRANSPORTED				"En transporte"

ARMY_NAME_PREFIX				"Ejército #"

#Context menu strings
CONTEXT_CITY_VIEW				"Administración de la ciudad"
CONTEXT_CITY_BUILD				"  Cola de construcción"
CONTEXT_CITY_RENAME				"  Renombrar ciudad"
CONTEXT_CITY_DISBAND				"  Disolver ciudad"
CONTEXT_ARMY_MANAGEMENT				"Administración del ejército"
CONTEXT_CLEAR_ORDERS				"Borrar órdenes"

ADVANCE_GIVES_UNITS				"Unidades:"
ADVANCE_GIVES_BUILDINGS				"Construcciones:"
ADVANCE_GIVES_WONDERS				"Maravillas:"

LEADER_ADDRESS_MALE				"señor"
LEADER_ADDRESS_FEMALE				"señora"
LEADER_ADDRESS_MALE_CAP				"Señor"
LEADER_ADDRESS_FEMALE_CAP			"Señora"

# Empire Level Description Strings
EMPIRE_RATIONS_AMOUNT_0				"6"
EMPIRE_RATIONS_AMOUNT_1				"9"
EMPIRE_RATIONS_AMOUNT_2				"12"
EMPIRE_RATIONS_AMOUNT_3				"15"
EMPIRE_RATIONS_AMOUNT_4				"18"
EMPIRE_RATIONS_AMOUNT_UNIT			"kg"

EMPIRE_WORKDAY_AMOUNT_0				"6"
EMPIRE_WORKDAY_AMOUNT_1				"8"
EMPIRE_WORKDAY_AMOUNT_2				"10"
EMPIRE_WORKDAY_AMOUNT_3				"12"
EMPIRE_WORKDAY_AMOUNT_4				"14"
EMPIRE_WORKDAY_AMOUNT_UNIT			"h"

EMPIRE_COMMERCE_AMOUNT_0			"2"
EMPIRE_COMMERCE_AMOUNT_1			"3"
EMPIRE_COMMERCE_AMOUNT_2			"4"
EMPIRE_COMMERCE_AMOUNT_3			"5"
EMPIRE_COMMERCE_AMOUNT_4			"6"
EMPIRE_COMMERCE_AMOUNT_UNIT			"oro"

EMPIRE_VALUE_DESC_GROWTH_0			"ANARQUÍA"
EMPIRE_VALUE_DESC_GROWTH_1			"Muy lenta"
EMPIRE_VALUE_DESC_GROWTH_2			"Lenta"
EMPIRE_VALUE_DESC_GROWTH_3			"Media"
EMPIRE_VALUE_DESC_GROWTH_4			"Rápida"
EMPIRE_VALUE_DESC_GROWTH_5			"Muy rápida"

EMPIRE_VALUE_DESC_PRODUCTION_0			"ANARQUÍA"
EMPIRE_VALUE_DESC_PRODUCTION_1			"Muy bajo"
EMPIRE_VALUE_DESC_PRODUCTION_2			"Bajo"
EMPIRE_VALUE_DESC_PRODUCTION_3			"Medio"
EMPIRE_VALUE_DESC_PRODUCTION_4			"Alto"
EMPIRE_VALUE_DESC_PRODUCTION_5			"Muy alto"

EMPIRE_VALUE_DESC_RESEARCH_0			"ANARQUÍA"
EMPIRE_VALUE_DESC_RESEARCH_1			"Muy bajo"
EMPIRE_VALUE_DESC_RESEARCH_2			"Bajo"
EMPIRE_VALUE_DESC_RESEARCH_3			"Medio"
EMPIRE_VALUE_DESC_RESEARCH_4			"Alto"
EMPIRE_VALUE_DESC_RESEARCH_5			"Muy alto"

EMPIRE_VALUE_DESC_ECONOMIC_0			"ANARQUÍA"
EMPIRE_VALUE_DESC_ECONOMIC_1			"Pobre"
EMPIRE_VALUE_DESC_ECONOMIC_2			"Bajo"
EMPIRE_VALUE_DESC_ECONOMIC_3			"Medio"
EMPIRE_VALUE_DESC_ECONOMIC_4			"Alto"
EMPIRE_VALUE_DESC_ECONOMIC_5			"Rico"

EMPIRE_VALUE_DESC_COMMERCE_0			"ANARQUÍA"
EMPIRE_VALUE_DESC_COMMERCE_1			"Muy alto"
EMPIRE_VALUE_DESC_COMMERCE_2			"Alto"
EMPIRE_VALUE_DESC_COMMERCE_3			"Medio"
EMPIRE_VALUE_DESC_COMMERCE_4			"Bajo"
EMPIRE_VALUE_DESC_COMMERCE_5			"Muy bajo"

EMPIRE_VALUE_DESC_MILITARY_0			"ANARQUÍA"
EMPIRE_VALUE_DESC_MILITARY_1			"Caro"
EMPIRE_VALUE_DESC_MILITARY_2			"Alto"
EMPIRE_VALUE_DESC_MILITARY_3			"Medio"
EMPIRE_VALUE_DESC_MILITARY_4			"Bajo"
EMPIRE_VALUE_DESC_MILITARY_5			"Mínimo"

EMPIRE_VALUE_DESC_MARTIALLAW_0			"ANARQUÍA"
EMPIRE_VALUE_DESC_MARTIALLAW_1			"Ninguna"
EMPIRE_VALUE_DESC_MARTIALLAW_2			"Relajada"
EMPIRE_VALUE_DESC_MARTIALLAW_3			"Moderada"
EMPIRE_VALUE_DESC_MARTIALLAW_4			"Estricta"
EMPIRE_VALUE_DESC_MARTIALLAW_5			"Severa"

EMPIRE_VALUE_DESC_LOYALTY_0			"ANARQUÍA"
EMPIRE_VALUE_DESC_LOYALTY_1			"Apática"
EMPIRE_VALUE_DESC_LOYALTY_2			"Indiferente"
EMPIRE_VALUE_DESC_LOYALTY_3			"Leal"
EMPIRE_VALUE_DESC_LOYALTY_4			"Apasionada"
EMPIRE_VALUE_DESC_LOYALTY_5			"Fanática"

EMPIRE_VALUE_DESC_ANTI_POLLUTION_0		"ANARQUÍA"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_1		"Ninguna"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_2		"Relajadas"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_3		"Moderadas"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_4		"Estrictas"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_5		"Extremas"

INFOBAR_RIVER					"Río"
INFOBAR_FOOD_LABEL				" A:"
INFOBAR_PROD_LABEL				" P:"
INFOBAR_GOLD_LABEL				" o:"
INFOBAR_BIO_INFECTION				" Bioinfectado"
INFOBAR_NANO_INFECTION				" Nanoinfectado"
INFOBAR_CONVERTED				" Convertido"
INFOBAR_FRANCHISED				" Atrincherado"
INFOBAR_INJOINED				" Imposición"
INFOBAR_RIOTING					" Disturbios"
INFOBAR_WATCHFUL				" Vigilante"

CONTEXT_CITY_ACTIVATE				"  Activar todas las unidades"
CONTEXT_CITY_MAYOR_OFF				"  Desactivar alcalde"
CONTEXT_CITY_MAYOR_ON				"  Activar alcalde"
CONTEXT_GROUP_ALL				"  Agrupar todas las unidades"
CONTEXT_UNGROUP_ALL				"  Desagrupar todas las unidades"

str_ldl_Citizens				"Ciudadanos"
str_ldl_ActivateUnit				"Activar"

str_ldl_UnitsGarrisonedInCity			"Unidades de guarnición en ciudad"
str_ldl_CurrentQueue				"Cola actual"
str_ldl_LoadSaveCustomQueue			"Cargar/Guardar cola personalizada"
str_ldl_EditQueueDelete				"Borrar"
str_ldl_EditQueueUp				"Arriba"
str_ldl_EditQueueDown				"Abajo"
str_ldl_EditQueueBuildableItems			"Se puede construir:"
str_ldl_EditQueueUnits				"Unidades"
str_ldl_EditQueueBuildings			"Construc."
str_ldl_EditQueueWonders			"Maravillas"
str_ldl_EditQueueAppend				"Añadir <"
str_ldl_EditQueueInsert				"Insertar >"
str_ldl_EditQueueSuggest			"Suggest"

str_ldl_EditQueueAttack				"At"
str_ldl_EditQueueDefense			"De"
str_ldl_EditQueueArmor				"Ar"
str_ldl_EditQueueRanged				"Di"
str_ldl_EditQueueDamage				"Da"
str_ldl_EditQueueMovement			"Mo"
str_ldl_EditQueueGreatLibrary			"Gran Biblioteca"
str_ldl_EditQueueConfirmOverwrite		"¿Sobrescribir cola en todas las ciudades seleccionadas?"

#revised to eliminate phrase 'total:' Updated in add_str
#str_code_TotalPollutionFormat			"Total: %d"
str_code_SaveQueueAsColon			"Guardar cola como:"

str_ldl_EditQueueAllItems			"Todos los objetos"

str_ldl_EditQueueGotoCity			"Ver ciudad"
str_ldl_EditQueueCustomItems			"Crear cola personalizada"
str_ldl_EditQueueAllItems			"Todos los objetos"
str_ldl_EditQueueCustomQueue			"Cola personalizada"
str_ldl_EditQueueSave				"Guardar cola"

str_ldl_Add					"<  Añadir"
str_ldl_Remove					"Quitar >"
str_ldl_AddAll					"<< Añadir todos"
str_ldl_RemoveAll				"Quitar todos >>"


# # END OF STUFF ADDED 9/5/00

#Disbanding Cities Strings
str_ldl_CantDisbandCitySize                     "No puedes disolver ciudades cuyo tamaño es mayor de 3."
str_ldl_CantDisbandLastCity                     "No puedes disolver tu última ciudad."

# Stuff added 20-Nov-2007 # I have no idea were else to put it
str_FileDoesNotExist                            "File does not exist: "
str_MapSizesDiffer                              "The new map does not have the same size as the loaded map.\n The map sizes must fit. Map size old/new: "

# Profile strings (Advanced options list)
str_profile_UnitAnim                            "Activa animac. de unidades"
str_profile_GoodAnim                            "Activa animac. de mercancías"
str_profile_TradeAnim                           "Activa animac. de rutas comerc."
str_profile_WonderMovies                        "Mostrar películas de maravillas"
str_profile_EnemyMoves                          "Mostrar mov. enemigos"
str_profile_RevoltWarning                       "<OBS>"
str_profile_EnemyIntrude                        "<OBS>"
str_profile_UnitLostWarning                     "<OBS>"
str_profile_TradeLostWarning                    "<OBS>"
str_profile_CityLostWarning                     "<OBS>"
str_profile_AutoCenter                          "Centrar pant. sobre unidad o ciudad activa"
str_profile_AutoSave                            "Activa guardar autom. "
str_profile_AutoGroup                           "<OBS>"
str_profile_AutoDeselect                        "Anular selec. unidad autom."
str_profile_AutoSelectNext                      "Selec. unidad sig. autom."
str_profile_AutoSelectFirstUnit                 "Selec. unidad sig. dispon. autom."
str_profile_AutoTurnCycle                       "Ciclo turnos autom."
str_profile_ShowZoomedCombat                    "Activar Vista de batalla "
str_profile_UseFingerPrinting                   "<OBS>"
str_profile_UseRedbookAudio                     "Reproducir CD de audio"
str_profile_TryWindowsResolution                "<OBS>" 
str_profile_ScreenResWidth                      "<OBS>"
str_profile_ScreenResHeight                     "<OBS>"
str_profile_ZoomedCombatAlways                  "Mostrar toda batalla en Vista de batalla"
str_profile_AttackEveryone                      "<OBS>"
str_profile_NonRandomCivs                       "<OBS>"
str_profile_AutoEndMultiple                     "Ciclo turnos múltiples autom."
str_profile_UnitCompleteMessages                "Mnsjs.'Construc. Completada' para unidad"
str_profile_NonContinuousUnitCompleteMessages   "Mnsjs. 'Construc. Completada' siempre"
str_profile_ShowCityNames                       "Mostrar nombres ciudad"
str_profile_ShowTradeRoutes                     "Mostrar rutas comerc."
str_profile_UnitSpeed                           "Veloc. de anim. de unidad"
str_profile_MouseSpeed                          "Sensibilidad del ratón"
str_profile_LeftHandedMouse                     "Ratón zurdos activado"
str_profile_CityBuiltMessage                    "<OBS>"
str_profile_UseAttackMessages                   "<OBS>"
str_profile_MoveHoldTime                        "<OBS>"
str_profile_BattleSpeed                         "Vel. combate en Vista de batalla"
str_profile_ScrollDelay                         "Desfase desplaz. ratón (déc./seg)"
str_profile_AutoSwitchTabs                      "Cambiar autom. pestañas Panel de control"
str_profile_AutoRenameCities                    "Activar Renombrar ciudad cuando se crea una"
str_profile_AutoOpenCityWindow                  "Abrir Cola de construc. al crear una ciudad"
str_profile_ShowEnemyHealth                     "Mostrar Estado de salud enemigos"
str_profile_ShowCityInfluence                   "Mostrar influencia ciudad"
str_profile_ShowPoliticalBorders                "Mostrar fronteras nacionales"
str_profile_EndTurnSound                        "Sonido Finalizar turno"
str_profile_CloseOnEyepoint                     "Cerrar mensaje al pinchar en la esfera"
str_profile_ShowExpensive                       "Mostrar efectos caros de mejoras de casilla"
str_profile_ShowOrderUnion                      "Show All Army Orders" 
str_profile_RecentAtTop                         "Put New Messages At Top"
str_profile_CityClick                           "Select City Instead Of Army"
str_profile_DebugSlic                           "Slic Debug Messages"
str_profile_DebugSlicEvents                     "Slic Event Debug Messages"
str_profile_EndTurnWithEmptyBuildQueues         "End turn with empty build queues"
str_profile_RunInBackground                     "Allow end turn in background"
str_profile_Upgrade                             "Unit upgrading"
str_profile_SmoothBorders                       "Smooth empire borders"
str_profile_CivFlags                            "Show Civilization Unit flags"
str_profile_NoAIProductionDeficit               "AI No Production Deficit"
str_profile_NoAIGoldDeficit                     "No negative Gold for AI Cities"                # AI cities don't go negative in gold
str_profile_AICityDefenderBonus                 "AI City Defense bonus"                         # AI population adds to city defenses
str_profile_BarbarianCities                     "Entrenched Barbarians settle cities"           # Entrenched barbarians create a city
str_profile_SectarianHappiness                  "Conflicting citystyle unhappiness"             # Conflicting religious, citystyles and city govts cause unhappiness
str_profile_RevoltCasualties                    "Revolting Cities lose Population"              # Revolting city loses 1/3 of population
str_profile_RevoltInsurgents                    "Revolting cities create barbarians"            # Revolting city creates barbarians
str_profile_BarbarianCamps                      "Entrenched Barbarians create Tile Imps"        # Entrenched barbarians create an imp
str_profile_BarbarianSpawnsBarbarian            "Entrenched Barbarians spawn Barbarians"        # Entrenched barbs create more barbs
str_profile_AINoSinking                         "AI ships don't sink"                           # AI ships don't sink
str_profile_AINoCityLimit                       "AI No City LImit"                              # AI not affected by city limit
str_profile_GoldPerUnitSupport                  "1 Gold Per Unit Cost"                          # All pay thins int times unit support calculation
str_profile_GoldPerCity                         "2 Gold Per City x City Limit"                  # Everyone pays gold amount per city
str_profile_AINoShieldHunger                    "AI doesn't pay Shield Hunger"                  # AI doesn't pay shield hunger (gets lots of units)
str_profile_AINoGoldHunger                      "AI doesn't pay Unit Gold"                      # AI doesnt pay unit gold hunger
str_profile_AIFreeUpgrade                       "AI Free Upgrades"                              # AI doesn't pay goldfor upgrades
str_profile_AIMilitiaUnit                       "AI Free Militia Unit"                          # If city is empty at turn start AI gets cheapest unit
str_profile_OneCityChallenge                    "One City Challenge"                            # One city challenge
str_profile_CityCaptureOptions                  "City Capture Options"                          # Captured city options
str_profile_DebugCityAstar                      "Debug road build path"
str_profile_NewCombat                           "New Combat"

# Añadido para extender las opciones del teclado. 6/2004 L. Hirth
str_tbl_ldl_Music_Options			"Opciones de Musica"
str_tbl_ldl_Decend				"Descender"
str_tbl_ldl_Execute_Eyepoint			"Enfocar en el objeto (ojo)"
str_tbl_ldl_Move_Order				"Orden de movimiento"
str_tbl_ldl_End_Unit_Turn			"Terminar el turno de esta unidad"
str_tbl_ldl_Process_Unit_Orders			"Proceder con las ordenes de esta unidad"
str_tbl_ldl_Group_Army				"Agrupar estas unidades al ejercito"
str_tbl_ldl_Ungroup_Army			"desagrupar ejercito(s)"
str_tbl_ldl_Gamestate_Debug			"Eliminar errores del estado del juego (playtest)"
str_tbl_ldl_Rand_Test				"Prueba al azar (playtest)"
str_tbl_ldl_Command_Enter			"Insertar comando (playtest)"
str_tbl_ldl_Command_Enter_Alternate		"Insertar comando alterno (playtest)"

# New gamesetting options
#implemented
str_ldl_Army_Names_On				"Show Army Names"
str_ldl_Army_Names_Off				"Hide Army Names"
str_ldl_Civ_Flags_On				"Show Nation Flags"
str_ldl_Civ_Flags_Off				"Hide Nation Flags"
str_ldl_Show_City_Prod_Off			"Hide City Production"
str_ldl_Show_City_Prod_On			"Show City Production"
str_ldl_SmoothBorders_On			"Smooth Icon Borders"
str_ldl_SmoothBorders_Off			"Thin Pixel Borders"
str_ldl_Good_Animations_Off			"Good Animations Off"
str_ldl_Good_Animations_On			"Good Animations On"

str_tbl_ldl_CityCaptureOptions_On		"City Capture Options"
str_tbl_ldl_CityCaptureOptions_Off		"No City Capture Options"
str_tbl_ldl_OneCityChallenge_On			"One City Challenge"
str_tbl_ldl_OneCityChallenge_Off		"Normal City Expansion"
str_tbl_ldl_RevoltCasualties_On			"Revolting Cities lose Population"		# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltCasualties_Off		"No Revolt Casualties"				# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltInsurgents_On			"Revolting cities create barbarians"		# Revolting city creates barbarians
str_tbl_ldl_RevoltInsurgents_Off		"No Revolt barbarians"				# Revolting city creates barbarians
str_tbl_ldl_BarbarianSpawnsBarbarian_On		"Barbarians Spawn Barbarians"			# Entrenched barbs create more barbs
str_tbl_ldl_BarbarianSpawnsBarbarian_Off	"Barbarians Don't Spawn Barbarians"		# Entrenched barbs create more barbs
str_tbl_ldl_GoldPerUnitSupport_On		"1 Gold Per Unit Cost"				# All pay thins int times unit support calculation
str_tbl_ldl_GoldPerUnitSupport_Off		"No Gold Per Unit Cost"				# All pay thins int times unit support calculation
str_tbl_ldl_GoldPerCity_On			"City Gold Maintenance"				# Everyone pays gold amount per city
str_tbl_ldl_GoldPerCity_Off			"No Gold Per City Cost"				# AI pays gold amount per city
str_tbl_ldl_Upgrade_On				"Upgrade Units"					# Units can be upgraded
str_tbl_ldl_Upgrade_Off				"No Unit Upgrade"				# Units cannot be upgraded

str_ldl_DebugAI					"Debug AI"
str_ldl_ShowEnemyHealth_On			"Show Enemy Health"
str_ldl_ShowEnemyHealth_Off			"Hide Enemy Health"
str_ldl_Debug_AI_On				"Show Debug AI Text"
str_ldl_Debug_AI_Off				"Hide Debug AI Text"
str_tbl_ldl_NonRandomCivs_On			"Non-Random AI Nations"
str_tbl_ldl_NonRandomCivs_Off			"Random AI Nations"
str_tbl_ldl_NoCityLimit_On			"All Players No City Limit"			# No city limit for all players
str_tbl_ldl_NoCityLimit_Off			"Normal City Limits"				# City limit for all players
str_tbl_ldl_NewCombat_Off			"Old Combat"
str_tbl_ldl_NewCombat_On			"New Combat"
str_tbl_ldl_NoGoodyHuts_Off			"Ruins On"
str_tbl_ldl_NoGoodyHuts_On			"Ruins Off"
# Custom map window (wet/dry etc.)
str_tbl_ldl_RandomCustomMap_Off			"Custom Settings"
str_tbl_ldl_RandomCustomMap_On			"Random Settings"

# Rules window description strings.
str_tbl_ldl_RuleDetail_Bloodlust		"Bloodlust\nFor victory, you must defeat all opponents."
str_tbl_ldl_RuleDetail_Pollution		"Pollution\nPollution increases unhappiness in cities, creates dead terrain in heavily polluting cities, and in extreme cases causes worldwide flooding or desertification of the land."
str_tbl_ldl_RuleDetail_CityCaptureOptions	"City Capture Options\nOn capturing a city you will be given 3 choices - liberate: give the city to the barbarian player, raze: burn the city to the ground, and occupy: keep the city."
str_tbl_ldl_RuleDetail_OneCityChallenge		"One City Challenge\nNo human player can build units that can create cities."
str_tbl_ldl_RuleDetail_RiotsCreateBarbarians	"Riots Create Barbarians\nWhen a city riots there is a chance of barbarians appearing near the city. The chance is increased with the barbarian level and further increased if your civilization has a conflicting city style (or culture) with the city."
str_tbl_ldl_RuleDetail_RiotsKillPopulation	"Riots Kill Population\nWhen a city of size 10 or greater riots there is a chance of people being killed in the city."
str_tbl_ldl_RuleDetail_BarbsSpawnBarbs		"Barbarians Spawn Barbarians\nIncreases the chance of more barbarians appearing."
str_tbl_ldl_RuleDetail_NonRandomCivs		"Non-Random AI Nations\nAI civilizations will be chosen in order (rather than at random) from the civilization database. See civilisation.txt for the order of all civilizations."
str_tbl_ldl_RuleDetail_Upgrade			"Unit Upgrading\nAllows players to upgrade units using gold savings. See the Great Library on each unit for upgrade types, and the Upgrade article in the GL for an explanation on the use and costs of upgrading."
str_tbl_ldl_RuleDetail_NewCombat		"New Combat\nDuring battle the defending army's front line will only use their defense rating, and the attacking army's front line will only use their attack rating. Veteran units will also receive a defensive boost."
str_tbl_ldl_RuleDetail_NoGoodyHuts		"No Ruins\nNo ruins will be placed on the map for a new game."
str_tbl_ldl_RuleDetail_UnitGold			"Unit Gold Support\nAs well as the normal unit production upkeep, units will cost gold savings to support. See the Great Library entry for each unit's gold support cost."
str_tbl_ldl_RuleDetail_CityMaintenance		"City Maintenance Costs\nEach city will require it's city size in commerce to maintain."
str_tbl_ldl_RuleDetail_NoCityLimit		"No City Limits\nNo city limits will allow all players to exceed government city caps without happiness penalties."
str_tbl_ldl_RuleDetail_Ages			"Custom Ages\nIf an advanced starting age is chosen new cities will receive all buildings up to and including the starting age for free."

# Not Implemented
str_tbl_ldl_SectarianHappiness_On		"Conflicting Citystyle Unhappiness"		# Conflicting religious, citystyles and city govts cause unhappiness
str_tbl_ldl_SectarianHappiness_Off		"No Conflicting citystyle Unhappiness"		# Conflicting religious, citystyles and city govts cause unhappiness
str_SE_DebugAI					"debug"
str_SE_ShowEnemyHealth				"show"
str_tbl_ldl_AICityDefenderBonus_Off		"No AI City Defense Bonus"			# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_Off			"Entrenched Barbarians settle cities - Off"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_Off			"Entrenched Barbarians create Tile Imps - Off"	# Entrenched barbarians create an imp
str_tbl_ldl_AICityDefenderBonus_On		"AI City Defense bonus - On"			# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_On			"Entrenched Barbarians settle cities - On"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_On			"Entrenched Barbarians create Tile Imps - On"	# Entrenched barbarians create an imp
str_tbl_ldl_AINoSinking_On			"AI ships don't sink"				# AI ships don't sink
str_tbl_ldl_AINoSinking_Off			"AI ships can sink"				# AI ships don't sink
