#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Contains additional strings that should go to other files
#                eventually (Chinese Simple)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Removed diplomatic photo strings as they have been already moved back
#   to civ_str.txt. - 7th April 2005 Martin Gühmann
# - Moved BUILD_LIST_SEQUENCE_DEFAULT to gl_str.txt.
#   - 7th April 2005 Martin Gühmann
# - Moved Great Libary title string to ldl_str.txt. - 9th April 2005 Martin Gühmann
# - Moved Diplomacy Embargo Button strings to tips_str.txt (Aug 14th 2005 Martin Gühmann)
# - Moved trust loss strings to info_str.txt. (Aug 31rd 2005 Martin Gühmann)
#
#----------------------------------------------------------------------------

# # Stuff moved from add_str.txt to ldl_str.txt 9/5/00 by Jonathan
# # Please add all new strings below here - with note 
# # explaining where they should go eventually.

# More Stuff for LDL_STR
# Multiplayer Disclaimer String
str_ldl_MultiplayerDisclaimer	"Activision建议多人联机模式最多四位玩家。"

## Stuff for LDL_STR.txt
str_ldl_AutoCenter_On	"开启自动置中选项"
str_ldl_AutoCenter_Off	"关闭自动置中选项"

str_ldl_ShowPoliticalBorders_On		"显示国界"
str_ldl_ShowPoliticalBorders_Off	"隐藏国界"

str_ldl_ShowTradeRoutes_On			"显示贸易路线"
str_ldl_ShowTradeRoutes_Off			"隐藏贸易路线"

# Got lost somehow, City manager button.
str_ldl_DisbandUnit                 "解散"

# City advisor
# str_ldl_CityAdvisor "市政顾问"

# City Window
str_ldl_CityWindowUpkeep "维修费"

# Dip wizard strings
# Gets displayed on the "Accept" button depending on context
str_ldl_DipWizardClose "关闭" 
str_ldl_DipWizardCheckIntelligence "查看情报"

# Empire Manager
str_ldl_People_ "人民："
str_ldl_Cities_ "城市："

# Info screen score tab list headers.  I don't know how to label these.  This is just so there's something
# here for someone who does.
str_ldl_SCORE_VALUE "计算结果："
str_ldl_SCORE_TOTAL "分数："

# List headers on wonder tab of info screen
str_ldl_InfoScreenWonder "奇观"
str_ldl_InfoScreenYear "年代"
str_ldl_InfoScreenCity "城市"
str_ldl_InfoScreenPlayer "玩家"
str_ldl_INFO_WONDER_TAB "奇观"


str_ldl_DipDetails_EmbassyReq			"需要大使馆"
str_ldl_RADAR_MAP_FILTER	"已过滤"

# Replaces string in ldl_str.txt, changed to Status from Modifiers
str_ldl_CityWinStatisticsTab "情况"

#revised below
# Added
#str_code_CityWinTotalHappinessFormat "汇总：%d"

str_code_QueryRebuildCapitol "确定要另立新都吗？"
str_code_QuerySwitchProduction "确定要更改生产？ (城市将损失 %d%% 点生产力)"

# Trade manager strings
str_ldl_TradeManagerCities "显示城市："
str_ldl_TradeManagerOwnCities "己国"
str_ldl_TradeManagerFriendlyCities "友邦"
str_ldl_TradeManagerAllCities "全部"
str_ldl_TradeManagerCitiesPerGood "每项特产可贸易城市："

# Added strings for the science screen.
str_ldl_ResearchGoal		"* 目标科技："

# TURN in all caps for control panel close button lable
str_ldl_endbuttonTURN	"回合"

# String for not showing dialogs again.
str_ldl_DontShowAgain		"勿再显示此段讯息。"

# In science picker, when the advance gives you tile improvements:
ADVANCE_GIVES_TILE_IMPROVEMENTS "改良地形："

str_ldl_RADAR_MAP_TRADE "贸易"
str_ldl_RADAR_MAP_TERRAIN "地形"

##############################################
## PLEASE ENTER NEW STUFF BELOW THIS LINE
## Strings above sent to be localized 9/18/00
##############################################

BC_YEAR_FORMAT "公元前%d"
AD_YEAR_FORMAT "公元%d"


# Advanced Options Title
str_ldl_AdvancedOptions "进阶选项"

#updated from ldl_str
str_ldl_INFORMATION_DIALOG_TITLE 			"统计数据"

str_COMPUTER_TURNS		"计算机回合数……"

#revised from ldl_str.txt
str_code_TotalPollutionFormat "%d"
str_ldl_CityWinHappiness "幸福度："
str_ldl_CityWinPollution "污染："

#revised from above to eliminate phrase 'Total: '
str_code_CityWinTotalHappinessFormat "%d"

str_ldl_Starving "饥饿"

str_ldl_reloadSlic "重新加载 SLIC"
str_ReloadSlic_OK "重新加载 SLIC 完成!"
str_ReloadSlic_Fail "重新加载 SLIC 错误! ( 语法错误 )"
str_ldl_scen_notes "注："

#Unit Manager Advisor Window Title -- this is completely new
str_ldl_MilitaryAdvisor "军事顾问"

#Trade Manager Advisor Window Title -- this is completely new
str_ldl_TradeAdvisor	"贸易顾问"

#City Manager Advisor Window Title -- this is a revision from title to ALL CAPS
# the original can be found in add_str, above.
str_ldl_CityAdvisor	"市政顾问"
str_ldl_DeclareEmbargo "禁运"
str_ldl_IW_CONFIRM_EMBARGO "对{player[0].country_name}宣布禁运吗？"
str_Goods_Generated "创造特产完成！"
str_Goods_All_Gone "移除特产完成！"
str_ldl_RemoveGoods "移除所有特产"
str_ldl_GenerateGoods "创造特产"

##############################################
## PLEASE ENTER NEW STUFF BELOW THIS LINE
## Strings above sent to be localized 9/26/00
##############################################

str_ldl_AddStuff "增加对象"
str_ldl_SelectCity "选择城市！ "
str_ldl_AddPW "增加公共建设："
str_ldl_AddGold "增加黄金："

# in Build Queue Editor Laod Screen
str_ldl_LoadQueueColon "加载排程："

#Main title for Intelligence Dialog box
str_ldl_IntelligenceTitle "情报"

##############################################
## PLEASE ENTER NEW STUFF BELOW THIS LINE
## Strings above sent to be localized 10/01/00
##############################################
str_ldl_PosField "Pos:"

str_ldl_CityEspionage "城市谍报"
str_ldl_NatlManagerHotKey "F1"
str_ldl_EmpireManagerHotKey "F2"
str_ldl_ScienceHotKey "F3"
str_ldl_UnitManagerHotKey "F4"
str_ldl_TradeScreenHotKey "F5"
str_ldl_IntelligenceHotKey "F6"
str_ldl_ScoreHotKey "F7"
str_ldl_GreatLibraryHotKey "F8"
str_ldl_AdvancedHotKey "F9"
str_ldl_ArmyManagementHotKey "G"
str_ldl_Cheat_Mode_CaseHotKey "ctl+s"
str_ldl_QuitHotKey "Q"
str_ldl_SaveGameHotKey "!"
str_ldl_LoadGameHotKey "@"

str_ldl_TradeSummaryHotKey "ctl+t"
str_ldl_GaiaHotkey "ctl+g"
str_ldl_BuildQueueHotKey "ctl+b"
str_ldl_CityManagementHotKey "ctl+i"
str_ldl_NewProposalHotKey "ctl+d"

str_ldl_TimelineHotKey "ctl+l"
str_ldl_RankHotKey "ctl+k"
str_ldl_RestartHotKey "ctl+z"

str_ldl_NewGameHotKey "ctl+x"
str_ldl_SoundHotKey "ctl+v"
str_ldl_MusicHotKey "ctl+m"
str_ldl_GraphicsHotKey "ctl+f"
str_ldl_GameplayHotKey "ctl+p"
str_ldl_CityEspionageHotKey "ctl+e"
str_ldl_FindMeButton "查找!"
str_ldl_FindX "X"
str_ldl_FindY "Y"
str_ldl_FindPosLabel "查找定位:"
str_ldl_CityManager "市政官"

# Shows up over main map in upper left corner to say whose turn it is right now (has a colon appended by code, followed by leader name).
str_tbl_ldl_Open_City_Management "城市管理"
str_tbl_ldl_Open_Build_Queue "城市建设排程"
str_tbl_ldl_Open_Trade_Summary "贸易概况"
str_tbl_ldl_Open_Dip_Wizard "新协议"
str_tbl_ldl_Gaia "盖亚"
str_tbl_ldl_Open_Wonders "奇观"
str_tbl_ldl_Open_Ranking "等级"
str_tbl_ldl_Msg_Tab "讯息页面"
str_tbl_ldl_TileImp_Tab "地表设施"
str_tbl_ldl_Open_Scenario_Editor "剧情关卡编辑器"
str_tbl_ldl_Sound_Options "音效选项"
str_tbl_ldl_Graphics_Options "图形选项"
str_tbl_ldl_Gameplay_Options "游戏操作选项"
str_tbl_ldl_Restart_Game "游戏重新开始"
str_tbl_ldl_New_Game "新游戏"
str_tbl_ldl_Toggle_Radar "隐藏/显示雷达"
str_tbl_ldl_Toggle_Ctl_Panel "隐藏/显示控制表"
str_tbl_ldl_Toggle_All "全隐藏/显示"
str_tbl_ldl_Open_Army_Mgmt "开启军务官"
str_ldl_UNIT_CONTROLS "部队操控"
str_ldl_GreatLibrary "大图书馆"
str_control_key "ctrl"

str_ldl_EnableAllMessages "显示所有讯息"


#################################
#status text for scenario editor#
#################################
str_SE_MapSize "改变地图尺寸会加载新地图"
str_SE_YearSpinner "回合数–参考想查对的时年"
str_SE_YearDisplay "时年"
str_SE_Difficulty "选择游戏困难度"
str_SE_Barbarians "选择蛮族威胁"
str_SE_SaveMap "仅储存地图"
str_SE_LoadMap "仅加载地图"
str_SE_SaveScenario "将剧情关卡当作游戏储存"
str_SE_LoadScenario "加载剧情关卡"
str_SE_WorldTab "世界页面–所有全球设定"
str_SE_UnitTab "部队页面–布置玩家的部队"
str_SE_CityTab "城市页面–设立/改变玩家的城市"
str_SE_Civ_Button "帝国页面–改变每位玩家的设定"
str_SE_Hut "布置/移除遗迹"
str_SE_River "布置/移除河流"
str_SE_Good1 "布置/移除特产1"
str_SE_Good2 "布置/移除特产2"
str_SE_Good3 "*布置/移除特产3–您得先在terrain.txt中界定"
str_SE_Good4 "*布置/移除特产4–您得先在terrain.txt中界定"
str_SE_Pollution "开启/关闭污染设定"
str_SE_Land "显示陆上部队"
str_SE_Sea "显示海上部队"
str_SE_Air "显示空中部队"
str_SE_Special "显示新规/特殊部队"
str_SE_PopSpinner "设定选择城市的人口数"
str_SE_AddBuildings "在选定城市中新增建物"
str_SE_AddWonders "在选定城市中新建奇观"
str_SE_PlayerSelect "选择玩家"
str_SE_FullMode "所有国家起始位置，以玩家别及玩家所选国家来决定。"
str_SE_NoCiv "依玩家别来设定起始位置，不论所选国家"
str_SE_WithCiv "依玩家所选国别来设定起始位置"
str_SE_JustCiv "依所选国别来设定起始位置，不论玩家别"
str_SE_AddPW "增加公共建设–输入数目再按Enter按键"
str_SE_AddGold "增加黄金–输入数目再按Enter按键"
str_SE_Erase "移除任何部队、城市"
str_SE_ClearWorld "清除世界中所有陆地方格"
str_SE_ReloadSlic "重新加载SLIC档案"
str_SE_Fog "开启/关闭战场迷闭"
str_SE_Copy "复制模式设定为开–鼠标点选再拖曳以选择区域"
str_SE_Paste "贴上模式设定为开–将光标移到选取区左上角"
str_SE_SaveClip "再将选取区储存于剪贴区"
str_SE_SmallBrush "布置单一方格"
str_SE_MedBrush "布置2x2方格"
str_SE_LargeBrush "布置8x8方格"
str_SE_LoadClip "从剪贴区加载选取区"
str_SE_Explore "将整个世界设定为已探索"
str_SE_Unexplore "将整个世界设定为未探索"
str_SE_XWrap "开启/关闭X轴"
str_SE_YWrap "开启/关闭Y轴"
str_SE_Pos "目前光标位置"
str_SE_LegalOnly "只布置玩家已发明科技能生产的部队"
str_SE_ShowLabels "开启/关闭卷标"
str_SE_AddAdvances "增加/移除玩家科技"
str_SE_Nation "选择玩家的国家"
str_SE_LeaderName "显示/改变领袖姓名"
str_SE_CityName "显示/改变选定城市的名称"
str_SE_FindPosX "输入X轴坐标"
str_SE_FindPosY "输入Y轴坐标"
str_SE_FindMe "点选一下，将X、Y轴坐标置中"
str_SE_RemoveGoods "从地图上移除所有特产"
str_SE_GenerateGoods "在地图上增加特产"
str_SE_DebugAI "显示AI军队目的地"

# Filename prefix for quicksaves.
QUICKSAVE_NAME "快速储存"

# Scenario editor <CHANGEME>
str_ldl_Confirm_Restart		"这样做游戏会重新开始，您确定吗？"

# for the keymap screen
str_tbl_ldl_Advanced_Options "进阶选项"

# Two items on the options menu
str_ldl_ZoomOut "画面放大"
str_ldl_ZoomIn "画面缩小"

# Added for network games, there are more restrictions on when you can initiate diplomacy
str_code_CantInitiateDiplomacyNow "不是自己的回合或您还在等待先前提议的回音时，不能提出新提议。"

# Status text for minimize button on radar map
STATUSBAR_MINIMAP_MINIMIZE "点选此处将此窗口缩到最小/放到最大"
str_player_choice "选择玩家"

# Entry on right click menu for the cargo view
CONTEXT_VIEW_CARGO "观看装载部队"

# For netshell list header
str_ldl_Settlers "开拓队"

# When units will be disbanded due to a government change, ask first:
str_code_GovernmentChangeDisbandsUnits "变更成此政体则得解散一些部队，确定要变更政体吗？"

# For the science picker
ADVANCE_GIVES_GOVS "政体："

# New Status text strings
STATUSBAR_TRADEMAN_OPEN_CITIES_SLIDER			"用此滚动条设定每个特产可供应的城市。"
STATUSBAR_TRADEMAN_OPEN_SORTBY_NATION_BUTTON	"点选此处排列获得特产的国家。"
STATUSBAR_CITYMAN_MAIN_CLEAR_BUTTON				"点选此钮清除建造排程中所有项目。"
STATUSBAR_DIPMAN_TABLE_DECLAREWAR_BUTTON		"点选此钮向外国宣战。"
STATUSBAR_DIPMAN_CREATE_INTELLIGENCE_BUTTON		"点选此钮查看此国情报。"
STATUSBAR_ARMYMAN_ADD_BUTTON					"点选此钮将选定部队编入本军队。"
STATUSBAR_ARMYMAN_ADD_ALL_BUTTON				"点选此钮将所有部队编入本军队。"
STATUSBAR_ARMYMAN_REMOVE_BUTTON					"点选此钮将选定部队自本军队移除。"
STATUSBAR_ARMYMAN_REMOVE_ALL_BUTTON				"点选此钮将所有部队自本军队移除。"
STATUSBAR_ARMYMAN_CLOSE_BUTTON					"点选此钮关闭军务官。"
STATUSBAR_ARMYMAN_NEW_ARMY_BUTTON				"点选此钮设立新军。"

# For the context menu, lets you get the tile info window for squares with cities/units.
CONTEXT_TILE_INFO "地图情报"


